Tag Archives: WIP

Life On Mars – Part 1

Well here we are in November, and my campaign to add at least one model to my Adeptus Mechanicus army in every month of 2021 has reached its penultimate stage. Over the last ten months the collection has grown from a tiny handful of models to something which, if not quite the vast host of Martian warriors I might dream of one day commanding, is at least a substantial looking mob of mechanical men. However I still have a lot more planned for this project so this month I’m going to up the ante, and set myself a painting challenge. After powering through a mighty horde of greenskins in Orktober I reckon this month I should be able to paint a complete “Start Collecting” box. This has become a staple of Games Workshop army painting challenges in recent years and frankly if they can do it so can I, right? After all, it’s only 12 models – time to put my money (or my foot) where my mouth is!

The set in question is this one, which was one of the first “Start Collecting” sets Games Workshop ever produced, and an absolute bargain at the time which I eagerly snapped up. Since then, in what is probably a familiar story to many readers, it’s been gathering dust…

My challenge is to get everything painted up by the end of this month, even if that means I’m applying the last lick of paint at midnight on the 30th (although hopefully it won’t come to that!). I have however allowed myself the headstart of getting everything assembled in advance so let’s take a look at what I’m up against.

Leading the force, and acting as the warlord in command of my growing army, is this tech priest.

Under his command will be this unit of ten Skitarii Vanguard.

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Finally, just to make my life tough, we have this Onager Dunecrawler. I always find vehicles intimidating to tackle but hopefully having a deadline will prevent me from getting too bogged down, or stalling until I end up pushing it to the back of the desk and forgetting about it. Plus, once it’s done it should make a nice centrepiece for the army.

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So there we have it – 12 models in 30 days. Should be easy right… Right..? I guess we’ll find out over the next few weeks…


Road To Redemption – Part 2

Last week I showed off a bunch of Redemptionists that I’d put together from the new kit and talked a bit about my thoughts on the converting process. The fanatic building bug has well and truly bitten me though so over the weekend I snuck in a few hours and assembled some more. Last time I was mainly focussed on building the first few members of my Redemptionist gang, this time I’ve been adding to the ranks of my Cawdor instead – although there will be one very fanatical Redemptionist further down. Now some of you may be thinking “Hang about Wudu old chap, Cawdor are Redemptionists – and Redemptionists, for that matter, are Cawdor” – which is true, to an extent.

I’ve chewed over this issue here more times than I can count now so I’ll keep it brief. In previous editions of Necromunda the Cawdor and the Redemptionists were separate entities, albeit with strong links in the backstory. Now however the Redemptionists have been rolled into House Cawdor fully, and which has left many people – myself included – feeling a little bit short changed. As a result I’m making a new Redemptionist gang alongside my already well established mob of Cawdor.

The key issue I’m wrestling with here is that the kits for the Cawdor and Redemptionists are very different aesthetically. Yes, there are more similarities between the two than there are between – for example – a Cawdor and a Goliath, but equally the differences are far greater than they are between a standard Goliath ganger and a Stimmer or Forgeborn. To illustrate my point here’s a pair of models painted by the Games Workshop studio – the Cawdor is on the left, the Redemptionist on the right.

Cawdor vs Redemptionist

Because of the clear aesthetic differences between the two kits I won’t be mixing and matching – all members of my Cawdor gang will be made from the kit on the left, all members of my Redemptionist gang will be made from the kit on the right. However because I want to include Redemptionist weapons in my Cawdor gang, and vice versa, I’m going to need to do more kitbashing.

All of this brings us, in meandering fashion, to this chap – a Cawdor ganger wielding the Redemptionist’s signature weapon – the Eviscerator (that’s a chainsaw with an inbuilt flamethrower for those unfamiliar with very silly 41st Millennium weapons).

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The new rules also allow members of a Cawdor gang to lean even further into their neo-medieval trappings and go in battle with a sword and shield so of course I had to make one of those too, raiding the more obscure corners of my bitsbox to do so. The hooded head comes from the Nighthaunt Lord Executioner, whist the shield once belonged to a Bretonnian Man-At-Arms.

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Next up we have a Flagellator. These are a new type of hanger on exclusive to House Cawdor, a hardliner who takes a dim view of sins like “laziness”. If a member of the gang is sufficiently injured in a battle they may find themselves in recovery – i.e. busy healing and unable to fight in the next battle. However if remaining in the gang’s hideout means getting a vigorous and regular beating from the Flagellator they may well decide they’re feeling much better after all and join their gangmates on the relative safety of the battlefield instead.

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Out of all the WIP models I’ve shown recently he’s the one I feel needs the most work, so if you have any thoughts the comments box is always open.

Edit: I intended to show the artwork that I’d based this model on but forgot until long after I’d published the post. This piece is taken from Necromunda: House of Faith by Games Workshop.

Flagellant

Lastly my Redemptionist gang needs a leader suitable to put the fear of the God-Emperor into any heretics, mutants or xenos-sympathisers who might be lurking in the underhive. I made his head a long time ago by splicing a Tomb King head with an Empire wizard’s hat but I’ve never found a suitable model to use it with… until now!

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As usual I’ve no idea when I’m going to get paint on these guys but, with work due to get a little less intense now, I’ll try to get around to them soon.


Road To Redemption – Part 1

I’ve been bumping my gums about the new Redemptionists for Necromunda since they were first previewed so it’ll come as a surprise to precisely no-one that over the last week or so I’ve been using whatever time I could claw back from work to mess around with them, new sprues in one hand and clippers in the other. As usual with Necromunda the stock models are very nice but this is my gang – and so as far as possible I’m going to put together a bunch of unique characters ready to take the underhive by storm. Before we get started let’s remind ourselves of what the stock Redemptionist models look like (fantastic miniatures with silly anime hair-dos basically!).

Redemptionists

It’s also worth noting at this point that the Redemptionists can be used either to make a gang in their own right, or to bolster the ranks of House Cawdor. Now regular readers will know that I’ve already got a Cawdor gang – and for those who don’t know, or who’ve forgotten what they look like, here’s a cheeky reminder.

These Redemptionists however are, to my mind at least, very much an entity in their own right and so I’ll be putting together an entirely separate gang. I will however be using the new rules to add some more models to my Cawdor crusade – although none of those are quite done yet. Expect to see them soon though.

Anyway, to set the ball rolling and get myself familiar with the kit and the way it works I decided to build something pretty much straight out of the box. I find this is a good way to get used to the models you’re working with and discover any idiosyncrasies that might make your life tough when you move on to more involved converting or kitbashing later. Generally I pick a favourite model and build it as per the instructions, then apply what I’ve learned – as far as possible – when I start carving up their colleagues. In this case I built myself a nice, normal Redemptionist Brethren armed with a flamer.

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The one change I made here was to swap out his head for one from the Forge World Cawdor upgrade pack and straight away I encountered something that left me irritated. Cawdor heads do not fit easily onto Redemptionist bodies (or vice versa). Considerable trimming and tweaking was required to get the two to combine, not to mention a fair bit of muttering and swearing under my breath as well. I’m increasingly convinced that the Redemptionists were first intended as a separate release but somewhere along the road they were rolled into the Cawdor faction in place of the Cawdor specialist juves and champions which the other houses received. In fact I’m pretty sure I remember seeing an interview with one of the Necromunda designers which was released in the early days of the new edition in which he said that many people expected to see Cawdor and the Redemptionists combined into one faction but he intended to separate them further (that I said I may be misremembering or putting words into his mouth that he didn’t actually say and I’m damned if I’m looking back through the Warhammer TV archives to check). Either way the longer I look at these models the less similarities between them I see – where are the candles, bones and cobbled together weapons amongst the Redemptionists?

Anyway, be warned – if you’re planning to mix and match parts from the Redemptionists and the Cawdor gangers it’s far from a straightforward process. Not that I let it put me off – you know how I like a challenge. Still I wasn’t quite ready to go completely mad with the kit yet so for my next target I made another Brethren, trying for something stripped down and cutting away some of the flourishes and religious trappings. For the head I nabbed one from the Sisters of Battle Repentia squad (a kit I think might well be worth raiding again for future Cawdor conversions).  

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It wouldn’t be the Redemptionists if there wasn’t some mad bastard running around with a chainsaw as big as himself so that was my next move.  

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By this stage I was feeling a bit more adventurous so I decided that I would put together a Redemptionist Deacon with a Cult Icon – all the better to inspire his brothers to greater acts of unpleasantness and pyromania.

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Lastly the House of Faith book contains rules for adding cherub-servitors to a gang so I had a quick dig around in the bits and put together these two little scamps.

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At some point I’d like to put together a Cawdor brother to act as Keeper of the Cherubs but at the moment that one’s still a way off completion. I do however have a few more models that are almost done – including the mad cardinal who’ll be leading my Redemptionist gang – so expect to see more of these at some point in the next week or so.


The Oathbones – Part 10

I seem to have developed an obsession with kitbashing Cawdor gangers lately…

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…of course now I just need to redirect this energy into getting some of them painted…


The Badzone Kings – Part 1

It’s a well known fact that I’ve never met a Necromunda gang I didn’t like, and sure enough I’ve thrown in my lot with the ogryns as soon as I got my hands on them. I’ve not got around to painting anything yet but I’ve been busy kitbashing to recruit the first members of my free ogryn uprising.

In a lot of ways this is quite a basic kit, there’s only two bodies for example – one striding purposefully, one standing firm on his bionic leg – and the rest of weapons and arms are actually quite limited. It does however manage to do quite a lot with the space it’s given, and as a result it’s surprisingly versatile. Needless to say I’ve already been trying to push those boundaries even further by mixing in bits from elsewhere. A word of warning for anyone thinking of doing the same, these guys may be big by Necromundan standards but they’re not the largest ogres in Games Workshop’s catalogue by any means. Perhaps it’s the lack of decent nutrition combined with life in the cramped corridors of hive city, or perhaps it’s just to fit the bits onto the sprue. Some parts of the Imperial Guard ogryns will fit but most are a little bit too big. The Blood Bowl ogres are a better fit, although naturally lack the range of suitable weapons that might be available elsewhere. The AoS/WHFB ogres are, for the most part, disproportionately large. Dragon Ogres, Ork Nobs and Orruk Brutes all offer some interesting possibilities though, and I’m planning to explore these more in the future.

First of all, as already shown a few weeks ago, I put together this lad – built straight out of the box as I familiarised myself with the kit, with the only tweak being the inclusion of a gas-masked head from the Imperial Guard Ogryn/Bullgryn kit.

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Following on I built a second ogryn, based around the same body, but swapping in a head from the Blood Bowl ogres and a club from the Imperial Guard Ogryns. Otherwise I kept him quite spare and toned down, without adding in any of the fancy gubbins that come with the kit to capture the sense of an ogre that relies on brute simplicity to get things done. I could almost imagine him hanging out with my Palanite Enforcers (whenever I get around to them!).

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Having kept him quite pared-down and straightforward I decided that the next one needed to be a bit fancier so I gave him some ramshackle armour (borrowed from an Orruk Brute) complete with the spiky jawbones of some underhive monstrosity.

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Finally every gang needs a leader, and so I turned my attention to kitbashing an Ogryn Overboss. Unlike the others I used the Imperial Guard Ogryn as the base model and went nuts on decorating him with scavenged odds and ends. He’s not done yet, indeed he’s still got a fair way to go before he’s finished, but who can resist a sneaky peek at what I’ve come up with so far.

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Whilst his body and armour comes from the Imperial Guard kit his backpack and powerfist are from the Necromunda models, his head is from the Ogre Ironblaster (probably my all time favourite Ogre head) and his knife is from the Chaos Dragon Ogres.

He’s a big lad, not disproportionately huge in comparison to his gang-mates but big enough to make it clear who the boss is.

Wudugast ConvertOrDie Necromunda Ogryns 40k Warhammer

As usual I’ve no idea when I’ll get around to working on more of these, whenever the hobby butterfly seizes me and drags me back into the Underhive I guess. For the moment I’m going full steam ahead with the undead but it’s safe to take it as read that I’ll be getting back to these sooner or later.


Chaos Knight – Time To Show A Leg

Cast your mind back to 2015. Suffice to say wherever you were and whatever you were doing there’s a good chance that a lot of things have changed a lot since then, simply through the ups and downs of life rumbling onwards – even without the social and political (not to mention virological!) upheavals that have echoed around the globe. I’ve changed jobs (more than once), moved house three times, dealt with various dramas and tragedies and had some really good times to boot. The one thing that hasn’t changed has been the status of my Chaos Knight – the damn thing still isn’t painted. Last time we saw it, when I was full of big ideas and ambitious chatter, was this time last year. The new Codex: Chaos Knights had been unleashed, along with a rather tasty new kit, and I was full of enthusiasm. Here’s a reminder of how it looked back then.

Enthusiasm however doesn’t get things painted, it helps but you still need to put one end of the brush in the paint and actually get on with it. Simply daydreaming about an army of Knights isn’t enough – we need action! How long the model might have continued to linger in the doldrums is anyone’s guess, but along came Azazel’s Bitz Box with another monthly challenge – the Jewel of July. Azazel’s monthly challenges used to be a major staple of the hobby calendar for a lot of hobbyists but even a painting and blogging machine like him must suffer from mortal fatigue at some point, and until now he’s not been running them this year (although he continues to produce fantastically painted models faster than most of us breath so do take a look at his blog if you’re not already familiar with it). Anyway, this month he’s running a challenge again and I decided I wasn’t going to pass up the opportunity to give myself a push and get something painted. The rules of the challenge are wonderfully open ended, as usual it’s all about getting things finished, with as little as possible by way of extra rules to hamper that. To quote Azazel himself:

The Jewel of July is about painting (almost) anything you want that you think will be cool, or impressive, or just nice.

It’s for Heroes. Big or small. named or otherwise. A Lieutenant or a Medic or a Warlord Riding a Dragon. An Inquisitor’s aide or a Star Player or a Bounty Hunter.

It’s for Vehicles. A Motorcycle or a Maus. A Starship or a Gaslands Car. A Panzer IV to a Kettenkrad. A Rhino APC or a Konigstiger or a War Rig or a M’ak I. (or M’ak II?)

It’s for the more impressive scenery pieces. A desert oasis or a (ruined?) temple or a bunker complex or a single bunker or a skyscraper or a Ferratonic Incinerator or a Kwik-E-Mart. A forest worth of trees or a jungle worth of plants.

It’s for Monsters. Ogres or Ogors. Dragons, Giants, decent-sized Daemons. Bronze Bulls and Dinosaurs and Great Wight Sharks and Goremaw and Cthulhu.

It’s for Dieties and Demi-gods. Primarchs and Titans. Atlas and Aeres and Abaddon. Horus and Hercules. Venus and Vulkan. Saturn and Sanguinius.

It’s for Mechs and the Mechanicum. Steampunk walkers, Dreadnoughts, Imperial Knights, Warjacks, Tripods, Titans.

It’s for Dioramas and Vignettes. Historical, Fantasy, Sci-Fi. It’s all good. Even better if they also feature something from the above!

So yes. Anything from a USMC Corpsman to a 28mm scale Warlord Titan counts for this coming month’s challenge.

To whit I foolishly opened my big mouth and said something to the effect of “Well in that case I’ll finally paint the Knight”. Now truth be told I might have been a bit of a fool to say that because this is a big model that’s been defeating me for a hell of a long time and July looks set to be the busiest month of the year so far for me workwise. Enthusiasm, determination and kind words from people here will help but won’t change the fact that I’m going to be flat out for the next few weeks with long hours, early mornings and late nights hauling around on mountaintops as we try to catch up on projects that were held back by the Covid-19 lockdown.

Anyway, before we embrace my inevitable failure, let’s take a look at what exactly I have managed to achieve so far. First of all, the legs. These are pretty much done actually, I might add a bit here and there as I go on with the rest of the model but basically the entire lower half of the knight is finished. In some ways this means I’m off to a great start, in other ways however there’s a lot less complexity here as opposed to the torso, arms and head, and yet it still took me half a decade.

Knight Legs

Speaking of the torso I have managed to get some work done on it too. It’s not done by a long way but some ground has been broken at least.

Knight Torso

Finally we have the model’s left arm. Last time I wrote about this I said:

The biggest job of all is the left arm, which looks as though it will need to be sculpted in part, probably my most ambitious use of green stuff yet and potentially almost a project in its own right.

As it turns out it wasn’t as difficult as I’d thought, although a lot of fiddling around and dry-fitting happened first. In order to end up with something I could actually achieve, rather than simply imagine, I simplified the original concept and as a result the greenstuff work ended up being mainly about filling in the gaps on the inside of the arm. Again there may well be more tweaks ahead but this should at least give you an idea of where things are heading.

Knight Arm

I’ve been making a lot of false promises about this model for a long time and I don’t want this to be another case of me saying “It’ll be done soon, promise!” only for 6, 12 or 24 months to pass without any progress at all. I’m really determined to get him done, and I’m well aware that those words probably sound a little bit hollow by this point, but I’ll give it my best  and even if I don’t see him completed in July I’d like to see him wrapped up not long after. I’ll see what I can do though, so watch this space, cross your fingers and prepare your bitingly sarcastic comment for when I post that “one of the arms is almost done” in 2028…


Cursed In Eternity – Part 3

Time for painting has been thin on the ground lately but over the last few days I have at least managed to squeeze in a bit of kitbashing and assembling models. Back when I reviewed the latest Chaos Space Marine releases I theorised that both the Master of Executions and the Dark Apostle would be greatly improved by a few judicious tweaks and adjustments. Time to put my money (or my foot) where my mouth was.

First off let’s take a look at the Master of Executions. For anyone who needs a reminder here’s the official studio model in all his gristly glory.

Master of Executions

My hypothesis was that this model would be a lot more inspiring, for me at least, if he was wearing an imposing Khornate helm, as opposed to either of the standard heads included in the kit. Did it work? Well I’m happy with it, although of course you’re welcome to draw your own conclusions…

Master of Executions WIP (1)

The only other major change I made was snipping away the helm of the Primaris marine impaled on the top of his backpack – it was making that part of the model rather busy and its impact was lost behind the Khornate crest. I’ll find a use for it somewhere else though – you can always use more spiked loyalists in a Chaos army!

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The Dark Apostle was a little more complex, whilst the Master of Executions just needed a little added visual interest this one had some elements I thought were genuinely bad, which – combined with a general overabundance of details – made for a model in dire need of improvement. Again, let’s remind ourselves of how the studio model looks.

Dark Apostle 1

…And that was the last time he was allowed in the library…

Given my often-expressed dislike of sculpted flame that was the first thing that had to go, followed by a lot of careful scraping and cleaning to hide the resultant damage. Some slight greenstuff touch-ups will undoubtedly follow before he’s completely ready for paint. The flames on the backpack also went although I kept the hideous drool emerging from the book. I also swapped out the head for something more reminiscent of a Space Marine chaplain – of which the Dark Apostles are very much the dark reflection. I’ve always thought the reaver heads would work nicely on Chaos models but so far I’ve only been using them for loyalists so this should be a fine chance to do something a little more grim and twisted with this particular component when it comes time for painting.

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Again any thoughts or suggestions are more than welcome, I feel he still needs a little extra before he’s ready to paint.

Whilst I was about it I also took the chance to explore more of what can be done with the new Chaos Marine kit, including making the champion for my first new squad.

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In turn this led to knocking together a few new plague marines. My love of Nurgle has drifted a bit lately but I felt pulled back to the plague god’s side whilst I worked on these so who knows, sooner or later I’ll give the Grandfather’s Legion the love they deserve.

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There’s certainly a lot of fun to be had by mixing parts from the plague marines and chaos marines kits together, something I’ll definitely explore more as I go on.

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Rather pleased with the choice of head on this one – anyone want to hazard a guess as to where it’s from? It’s not too obscure but I’ve not seen anyone else use it yet and I’m smugly proud of the fact (indeed the same goes for the head on the Plague Champion above).

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Anyway, that’s all for now but the weekend is almost upon us – who knows, I might even find an hour or two for painting!


The Oathbones – Part 1

Apart from finishing off the Khorne Slaughterpriest the other day (not the biggest of jobs as he was mostly done already) I’ve been trying to get back into the swing of painting. Usually this comes pretty easily to me but, perhaps because work is quite busy at the moment, I’ve been unusually slow to pick up a brush. Rather than make a chore of it I’ve been relaxing by kitbashing a few Cawdor gangers instead. I’m not planning to paint these straight away, I’d like to add a last few models to the Eschers first and then I’ll probably work on the Van Saar and (perhaps) Chaos gangs – on the grounds that those should be fairly quick and easy to achieve. I have however been having a lot of fun “sketching” out ideas for the gang and exploring what I’ll do when I get around to them.

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As with all of the gangs the Forgeworld head and weapon sets really add to the degree of character within a gang. They’re not the cheapest but they look excellent so I’m happy to justify treating myself to them.

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 There’s a wonderful madness to the Cawdor that really taps into the insanity at the heart of the Imperium, and I wanted to play it up with the gangers I’ve been working on. This one for example believes that rather than trust his sinful, fallible, human eyes to help him aim his gun he must cover them over and thus, with all distraction removed, the Emperor will be able to act through him and guide his fire. Whether this works or not remains to be seen…

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This grim figure will probably become the gang’s ash-prophet leader although I have a few possible tweaks in mind before I call him finished.

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These aren’t the only models on the painting desk however and working on these has been a fine palate cleanser (or should that be palette cleanser?) so hopefully I’ll have something else to show you soon.


Ambots Assemble

This weekend saw the long-awaited release of the new Ambot kit and naturally I bought a brace of these glorious beasts and set aside a couple of hours to get them built. As I was doing so it struck me – alas slightly too late to take WIP shots – that this might be of interest to fellow Necromunda fans so here’s a few early thoughts on the models from someone enthusiastic enough to grab them straight away.

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Like most people I was expecting this model to be a big, expensive, lump of Forgeworld resin so getting a plastic kit instead was a really nice surprise. Rather than sticking religiously to the same set-up as the studio models for fear of ruining a ludicrously pricey model one can relax a little and adjust things as you see fit. To begin with I wanted to stick fairly close to the design of the originals as they’re cracking models in and of themselves, but I must admit I’m tempted to buy a second pair and go to town on kitbashing them (not something I’d ever do with a Forgeworld model).

Building the kit according to the instructions (an absolute must with Necromunda models where kits are often so complex that even the neck is separate to the head – hence Neck-romunda) one ends up with four natural subassembles; the legs, torso and each arm. Rather than build the first model to completion then start over with the second I recommend building each one up to the point that the subassembles are complete and then mixing them around to create a pair of unique models. Again, I’ve been fairly conservative with mine so far but I’ve got a lot of ideas brewing so now I’ve built two I’m increasing tempted by another pair with which to go a bit more crazy. Let’s take a look at what I’ve built so far.

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I’ve already come to think of this one as “Aggressive Ambot” with his lunging pose and powerful grav-fists.

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His colleague meanwhile is “Surprised Ambot” – he’s either been startled by an enemy ganger sneaking up on him or the fail-safes have just stopped working and he’s suddenly released some bastard has stuck his brain in a robot…

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There are only two styles of head in the kit, the mandibles of A being moulded to the face whilst those of B are separate. However it certainly wouldn’t be difficult to snip off A’s mandibles and exchange them with those intended for B to create two more unique faces.

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Ambot A – “Stabby!”

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Ambot B – “Bitey!”

Perhaps not the most exiting shot in the world but I’ve been curious to know what the back of the models looks like, as none of GW’s previews have shown it.

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Another thing that hasn’t been entirely clear from official previews is exactly how big they are. When faced with a kit like this the first thing that springs to mind is generally a dreadnaught and although I assumed these would be smaller it was still tricky to picture exactly how big they were going to be until they were finished. Thus, for your assistance and edification, here are a few handy size comparisons.

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Right now, on the mean streets of the Underhive, these are definitely the biggest dudes around, looming over humble gangers in exactly the way one would expect from a monstrous alien which has been crammed into a deadly robot without the slightest consideration for health and safety.

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For those whose mindset is associated with the more traditional side of 40k here we see one posing next to those staples of the size-comparison shot; a space marine Intercessor and a humble, if probably terrified, guardsman.

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And, just in case I’ve caused any confusion with my earlier comment about dreadnaughts, here one is dwarfed by a dead space marine in a walking coffin.

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And of course if any of you were wondering how big he was before he was a brain in a jar, now you know that too…

Anyway, hopefully you’ve found this useful and/or entertaining, particularly if you’ve been thinking of getting yourself an Ambot. These won’t get painted for a little while as I need to think up a suitable generic colour scheme to use with them but all being well I should have something painted to show off by later on in the week.


The Ladykillers – Part 5

At the weekend the Godsworn Hunt were released for Shadespire and, despite the fact that I’m supposed to be finishing painting a hellpit abomination before the end of the month, I ended up assembling them instead. Why would I do such a thing? Why because I’ve been eagerly awaiting the chance to add them to the Eschers of course!

First of all we have gang leader “Gallows” Grace. I do like the official gang leader model for the Eschers, and I’ll undoubtedly add one to the gang at some point, but I really wanted to make my leader unique and, as a by-product of being such a nice model, the studio version has become rather ubiquitous.

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Somehow, over the last year or so, I’ve managed to break both the whips that come in the box so the one she’s wielding is cobbled together from parts of the original two. Luckily I still had enough parts handy to assemble one complete whip, whilst the remaining bits have been carefully stored somewhere (although exactly where I now have no idea).

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As you can see she’s a little large for a 25mm base, although that’s primarily as a result of her wide pose. Until she’s basecoated I’ll be keeping her off the base so her pose is slightly off compared to the anticipated final piece as she balances on lumps of tack. Before the postman delivered her I was a little concerned that she’d tower over the rest of the gang (she is a barbarian queen after all) but thankfully she matches up quite well in height next to the rest of her crew.

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As there’s another female barbarian in the Godsworn Hunt box I decided to make her into the gang’s first  Juve. Again, the pose is a little off and will be until she’s firmly glued to the base (each picture having to be taken as swiftly as possible before the soft tack allowed her to slump forward into an ungainly face-plant).

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Of course this leaves me with a few barbarians left over but I’m sure I’ll think of a use for them – they are really are very nice models so if nothing else I’ll have a lot of fun painting them.