Tag Archives: Warhammer

War Eternal – Part 8

As promised when I showed the flesh hound I decided to round out my Khornate warband – for now – with a small group of kill-crazy barbarian cannibals in the form of these three bloodreavers.  They’ve been knocking around since the release of AoS First Edition and this project was the perfect opportunity to get them done.

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Together the three of them make-up another contribution to Azazel’s Squaddie September challenge – which calls for participants to paint at least three members of a squad or unit.

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What’s more I’ve started to gather a proper little band of cannibal savages. With the group now seven strong I’m finding myself tempted to dig around in the various boxes of miniatures I’ve acquired and see if I can find some more – I know they’re lurking somewhere! It shouldn’t be hard to get the squad up to ten members, or perhaps even extend it further still…

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With the addition of these recruits the warband has now reached the 250 Power target originally set for it and as a result I’m willing to call it “complete” for now. It looks like a much bigger group than I initially expected, but that’s mostly down to having four more bloodreavers in the ranks than I’d planned for. A big thank you is owed to Alex of Leadballoony, who first set out the criteria to which I adhered in putting the group together. If anyone else is thinking of trying out AoS Skirmish, particularly as part of a group of friends, I strongly recommend you give his suggested method a look.

Khorne With The Wind

For me all this has really focused my enthusiasm for the blood god. For one thing there are plenty of daemons that I’d like to paint which would fit in just as neatly alongside the barbarian hordes of the Mortal Realms as they would next to the power-armoured killers of the 41st millennium. Plus, as mentioned above, I also have at least some of the Khornate half of the AoS First Edition starter set sitting around somewhere. Who knows – this could be the first step towards a warlike horde!

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Tech-Hunters – Part 2

As promised I put in a bit of time over the weekend working on some Van Saar and so the gang continues to grow apace. First to be completed is Agent Nyska, who I’m hoping will make the gang slightly less ineffectual in close combat with her shock baton. I decided to mix things up a little by giving her a green, rather than blue, glow to her plasma pistol, partly to bring some variety to the gang and partly as an excuse to experiment with using contrast paints for this purpose. So far I’ve found blue and green to work well for this but red definitely does not so I’ll be falling back on traditional techniques whenever I need an evil red glow on a plasma weapon.

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Alongside her we have the gunslinging Agent Lucien. There’s something about his eyes that aren’t quite right but it took all my concentration, sniper-style breathing and steady hands to paint them into the little sculpted marks on the mask so I’m frightened of going back and trying to improve them. Maybe I’ll get used to them, or maybe I’ll find my courage – we shall see.

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And of course what progress report would be complete without a group shot?

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With these two done I’ve almost finished with the rank and file gangers already but I still have two champions (including one with the awesome looking rad cannon) and the gang leader to go so I’ll be tackling them next.


Getting Squiggy With It – Part 1

If the blog seems particularly busy at the moment, that’s probably because it is! Over the summer months I spend a lot of time working outdoors. I paint miniatures here and there but not half as much as I might otherwise. Models are started and then set aside and by late summer the heap of part-painted stuff on the desk is higher than it has any right to be. Rather than allow the situation to worsen I’m trying to make a concerted effort to clear away some of these unfinished models and this week I’ve identified several which are within a hair’s breadth of completion and can be knocked out with relative ease – surely better than leaving them to gather dust any longer!

With this in mind the next targets for my brush were these three squigs.

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It’s fair to say that the old squig models varied in quality – some were character-packed bundles of fun, others were a little harder to get enthusiastic about. One thing they did struggle with however, being metal models, was the degree of dynamic “bounce” that is central to their character, and which has been fully captured in this latest iteration.

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This one is a real favourite of mine – pity the poor goblin as he vanishes into the mouth of his pet!

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I would argue that there are very few things as iconic of Warhammer as a squig. I’ve always been a big fan of the bitey little dudes, indeed I’d question the judgement of anyone who isn’t, and so I was thrilled to see them at last honoured with a proper plastic kit back in January of this year. Given the above, and acknowledging how little effort is required to get them painted, I’m surprised it’s taken me until now but here we have them, three vicious, snappy cave-fungus ready to chomp their way through whoever they please.

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Right – let’s see what else I can clear from the backlog!


War Eternal – Part 7

When I first planned out my little Khornate warband I planned to include a pair of flesh hounds. At the time they’d not long been released and a new models outdid their predecessors with ease. As I was planning to paint up a pack anyway what better opportunity to get started on them than this? However because I’ve been concentrating on other aspects of the warband it’s taken a while to actually get started on the hounds but at last the first one is ready to hunt.

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Readers with a head or maths will have noticed that despite my references to flesh hounds (plural) I’ve only actually painted one. The reasons for this are twofold. Firstly I used this model to test out some adjustments to my standard daemonic paint scheme. Although I’m very pleased with the results I wasn’t really feeling the urge to replicate it straight away. Secondly I’ve discovered a small group of bloodreavers which I’d assembled, undercoated and then forgot about. Rather than allow them to slip back into the unpainted pile this seems like a fine opportunity to get them wrapped up too so I think I’ll take it easy when it comes to painting daemonic dogs and take a crack at these barbarians next instead.


Rat Race – August

As another month draws to a close it’s time for an update on the progress of my Skaven army. Two new models came scampering in this month (although in the case of this first miniature perhaps it would be more accurate to say lumbering). Each is important to the overall collection and called for a little extra time and attention.

First of all we have the first of my stormfiends, the giant rat-ogre variants which joined the range during the End Times. As well as being big enough to look like a centre piece in its own right this also served as a test model for the rest of its squad. At the moment I have two more still to build, plus bits of a forth which I originally acquired somewhere along the line to convert into a bonebreaker (the rat ogre steeds used by particularly pompous and powerful warlords). It’s likely that this plan will be scrapped however (sometimes a conversion just doesn’t come together, no matter what you do) so if I can find enough bits I’ll turn it back into another stormfiend instead. Watch this space I suppose.

In the meantime however this big lad is ready for action.

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Until I got him assembled I hadn’t realised quite how big these guys are either, they really tower over the rat ogres as this size comparison demonstrates.

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Indeed I reckon he’s even big enough to count as a last minute entrant to the Awesome August community challenge being run by Azazel (something which certainly helped to focus my attentions on getting him done).

Anyway, as mentioned above he’s not the only new recruit for this month. I also put in the time to get this warlord finished up (which actually makes him the first warlord to join the army – better late than never eh!).

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As well as working on these two I also started on the remaining stormvermin so with luck they’ll be ready by this time next month (perhaps Azazel’s next challenge “Squaddie September” will help me out there). Indeed, with only four months left to go before my self-imposed deadline to complete the army and quite a few models still to paint I’d better get a wiggle on!


The Cult of Ruin – Part 7

Needing a bit of a break from painting brightly colour Eschers I’ve turned my attention to the leader of my Chaos Cult gang, Skaverghast the Pit Dweller.

Originally conceived as a way of getting another gang up and running quickly and easily using models cannibalised from elsewhere in my collection my Chaos Cult rapidly degenerated into a morass of self-sabotage, over-ambitious targets and general mayhem. In this regard I suppose I was acting entirely in character for a Necromundan helot planning to smash the system armed with nothing but a poorly translated book of spells, a rusty knife and the advice of a whispering voice no one else can hear which assures me that everything will turn out just fine so long as I trust it. After all they too believe they’ve found an easy shortcut to success that soon mutates and grows (sometimes quite literally) into something they can’t control. Time to nip this heresy in the bud and get the gang ready to spread mayhem in the Underhive at last. With a chaos spawn on the loose and a witch borrowed from Blackstone Fortress what my cult really needed next was a leader, a demagogue who has stirred up the helots and convinced them to take up arms against the Imperium.

I’ve made several attempts at creating a suitable model to fill this role but until now I really haven’t been happy with any of them.

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As is traditional he also needs a backstory to explain his origins and tie him into the evolving story of Ironhouse and the gang warfare threatening to overrun it (someone should call for the Enforcers…).

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Skaverghast was born strong. Down in the deep pits beneath the roots of the hive, where light is as precious as water and the air flows as thick as soup, he came into the world bellowing and wrathful. The human tribes that dwell in those depths are a far cry from the Imperial citizens who live above them. Far from the Emperor’s glory they dwell in madness and degeneracy, gibbering idiot prayers into the inky chasms, mating with mutants to birth monstrosities, and feasting on the weakest of their kin. Had he been born in the manufactory levels above Skaverghast would have been carried straight to the pyre, so terrible were his mutations – his form and foulness an offence to the Emperor’s gaze. To the people of the pit he was holy, touched by the gods of the hungry shadows. They grovelled before the babe like beggars before a king.

As Skaverghast aged he ascended, climbing the crumbling stairs and muck-choked pipes that led up towards the light. As he went he carried the darkness with him. The Ratskin clans hated him as soon as they sensed him, recognising at once a cancer of the Hive Spirit and knowing that he would spread corruption within the blessed shadows. They sought to slay him and with each failure Skaverghast gorged and grew stronger.

Higher still and the crime queens of the Black Manufactoria recognised his strength and coveted it for their own ends. Taking him in they made him their overseer, and he reigned in terror over an army of slave-workers. Soon however even that was not enough. Skaverghast hungered to hunt again and the Queens desired a foothold in Hive Volatos, an opening from which they might reclaim their lost realms and rebuild their dynasties. So decided they dispatched their general, tasking him with gathering the lost, the hateful and the bitter, taking these broken shards and forging from them an army by which Ironhouse might be claimed.

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Whilst I was about it I took the opportunity to repaint a couple more of my old cultists, bringing them to a modern standard and allowing myself to induct them into the cult.

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As ever I’m keen to avoid any duplicate models making their way into the gang so that second cultist was a conversion. For comparison, here he is next to the original.

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If I’m honest I probably have enough now to get my Chaos gang up and running but I still have a few other cultists either part-painted or in need to repainting so I’m not going to call this project done yet. However I’m determined not to allow it to drag on for months so I’ll aim to get the last few done ASAP, hopefully (all being well) in the next couple of weeks.


War Eternal – Part 6

With Warcry very much the word on everyone’s lips right now it’s easy to assume that good old Age of Sigmar Skirmish has slipped back into the shadows to lurk and lick it’s wounds. However as my growing WHFB Skaven army demonstrates I’m not a man to allow something like that stand in my way – especially given how unlikely it is for me to actually get a game in anyway! Plus I’ve not actually added anything to my little Khornate warband since way back in April so it’s past time they received a little more attention.

First to receive a bit more paint is the warband’s second Blood Warrior – a model that also happens to be one of my favourites from the first edition Age of Sigmar starter set.

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I originally planned only these two Blood Warriors for the warband but, given my affinity for the models, it’s safe to assume that there will be more along sooner or later. Who knows, this could be the start of an army?

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Alongside these (relatively) human followers of the Blood God we have the beastmen hinted at in my previous post. I’ve always liked the idea of Chaos forces mixing humans, mutants, daemons and beastmen so was keen to include these two alongside the bloodreavers and blood warriors already in the warband.

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The previous model was well on his way to completion when I painted up my Blackstone Fortress beastmen. Working on them gave me a real burst of enthusiasm for all things bestial, which not only proved enough to get him over the line but got me working on this second beastman as well.

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And why stop there? Whilst I was about it I also painted up yet another beastman. This one wasn’t originally intended for this warband but I thought he fitted in nicely and as he’s been waiting to be painted for absolutely ages it seemed like a fine excuse to get him done at last.

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Although I was very pleased with him when I first built him I’m not blind to his flaws and I’ll admit that my skills have undoubtedly improved since then. I did consider setting him aside for a little more greenstuff work but that would probably have set him back another five years or so and sometimes you’ve just got to call something done.

Also despite being a beastman he’s actually quite a bit shorter than the other gors, being based on a combination of ungor and catachan parts.

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However he fits in nicely alongside the bloodreavers already in the warband so he can find a new home amongst them (and with luck that’ll stop the bigger goats from picking on him!)

Wudugast Bloodreavers Khorne

Of course with so many new recruits joining the warband this seemed like the perfect moment for another group shot.

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With these added this little project is now almost complete so in some ways I feel I should knuckle down and get it finished. On the other hand there’s no real hurry and other projects are currently vying for my attention so I may well leave it a little while longer. I still want to add a pair of flesh hounds and whilst I’m relatively happy with colour scheme and style I’ve used for my Khorne daemons in the past I am considering making a few adjustments and perhaps even repainting some of my existing models so whilst I’m considering that I don’t think I’ll rush into anything.

I’m going to be away for a few days so might take a little longer than normal to reply to comments but as ever feedback is more than welcome.