Tag Archives: Warhammer

Take Cover – Part 3

My efforts to populate the Underhive of Necromunda with rusty, grungy terrain continue apace. Indeed, I’ve got a few bigger items in the works which are tantalisingly close to being ready to reveal, but you’ll have to wait just a few days more. In the meantime however I’ve painted up more of the scenic elements from the Underhive Wars box.

Decorating the Underhive calls for plenty of doors, walls and barricades…

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… including some from the new Orks kits …

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… and some from a much older Ork release.

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Next up the crates, some of which contain useful stashes of ammo, whilst others turn out to be empty, or even deadly boobie-traps. The design here is rather clever, each crate is double-sided with one side full of ammo whilst the other is empty. Clusters of makeshift explosives can be hidden in the blank side and whilst the lid is on players won’t know what awaits them until they open the box. The downside is that this makes them something of a slog to paint as I had to be careful not to leave any distinguishing features that might tip us off later as to which is which.

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These hatches are of course nothing more than pieces of decorative terrain and would never be used by sneaky Underhive residents springing up from ambush (particularly not dastardly three armed creatures)…

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Then we have a set of control panels (useful for opening all those doors!).

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A gang relic, which appears to be some kind of notice board. Perhaps those are wanted posters for the gangs most famous alumni.

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And last but not least, the sump-monster which lies in wait for unwary gangers.

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Blackstone Fortress

Well isn’t that always the way? You spend 30 years waiting for a rogue trader and then two of them show up at once! Yes, it’s time to take a look at Blackstone Fortress, the latest of what now seems like a tidal wave of boxsets to emerge from GW over recent months. From a rare glimpse of a robot in 40k to a pair of Rammstein loving hobbits this one really does have everything you could ask for! Naturally I couldn’t pass up the opportunity to enthuse a little, after all with pre-orders running for a fortnight I’ve got to pass the time waiting for it somehow right?

For those who’ve been living under a rock, or who’ve somehow found a way to hide from the Games Workshop hype machine (and well done if you have – that’s no easy task!) Blackstone Fortress features a band of explorers braving the twisting and labyrinthine depths of the aforementioned fortress. Best of all it features a whole raft of new models including lurking ghouls, ancient robots (of various descriptions), a small army of Chaos worshippers (enough to get me inspired by themselves) and of course the various roguish, self-serving troublemakers who act as the “good guys”. Let’s take a look at them first.

Heroes of the Blackstone Fortress

Every mysterious dungeon needs a party of brave adventurers to explore it, a ragtag band of unlikely heroes with clashing personalities and questionable motivations bound together by a common cause. Rather than fall back on old tropes GW have seized the opportunity presented to them and furnished us with a veritable smorgasbord of characters from the shady corners of the universe. Much like Necromunda this offers us a peek into the wider world of 40k, the individual heroics of people just going about their lives away from the monumental struggles of Space Marines, Titans and Primarchs. Even more so than Kill Team; Rogue Trader, which similarly brought us a small band of heroes struggling against the machinations of Chaos, this is GW flirting with everything good that the Inq28 scene brought to the feral underbelly of the setting and for that reason alone it’s worth celebrating. It also demonstrates a willingness on their part to explore what can be done with warbands made up of just a handful of characters, rather than the massed armies we’ve become used to. Surely two boxsets in as many months mean this is more than just a passing phase for them (backed up by repeated assertions that both Blackstone Fortress and Kill Team will receive further updates in the future)? Where might they go next? Suddenly even an inquisitorial retinue in plastic doesn’t seem unimaginable.

Space Hobbit

One of the glorious things about Necromunda is the way it has kept its focus narrow (a product of the long established setting but welcome nonetheless). In the past GW ran global 40k campaigns in which every faction would end up fighting over a single planet, a veritable circus that strained the credulity of even the most enthusiastic fan. Vigilus is starting to head in that direction too, although as the gateway to the Imperium Nihilus at least they’ve come up with a good excuse. For the most part Necromunda has kept its focus on Imperial humans, the occasional xenos or chaos cultist notwithstanding, and so has allowed us to see the true depths of culture present on a single planet in the 41st Millennium. Consider how many thousands of planets exist within the Imperium and the creative potential is jaw-dropping. Blackstone Fortress indulges a different take on this theme and broadens its scope to include various xenos and abhumans, even a robot, whilst still avoiding the temptation to throw in one of everything. 40k is home to an eclectic mix of cultures and species, yet all too often this has boiled down to little more than various colours of Space Marine. Here we see a real slice of life in the 41st Millennium, the sort of scum and villainy to be found in any Imperial star port, and just as the characters in the game explore a new corner of the universe so these models explore the kind of characters previously reserved for background fiction and artwork. For a perfect example of what can be done with this look no further than the two characters who, between them, reflect differing aspects of the Imperium’s state religion. On the one hand we have Taddeus the Purifier, a well dressed figure clearly used to the better things in life who undoubtedly consumes in a single meal more than a family of hive workers do in a month.

Space Pope

Meanwhile Pious Vorne is marked and driven by her faith, a restless crusader whose devotion to the God-Emperor compels her to a life of hardship and violence. Suffice to say I’m hopeful we’ll see more models in this style when the Sisters of Battle put in an appearance.

Burninating The Countryside

Top marks to GW also for the degree to which character and personality have been poured into these models. You can almost hear the bombastic oratory of Taddeus whilst that sharp-dressed man, the Rogue Trader Janus Draik simply oozes self-serving arrogance.

Sharp Dressed Man

The Kroot mercenary meanwhile has the confident professional bearing of the career soldier – this won’t be the first danger filled space station he’s found himself employed to explore.

I Am Kroot

Between them, our party band serve as a valuable reminder of the untapped potential still existing in 40k. Kroot mercenaries, navigator households, rogue trader fleets, even ratling militias (don’t laugh, it would be awesome!), could someday be expanded into full armies. As the range fills out GW are once more able to look beyond they’re power-armoured bread-and-butter and this little lot hints at the range of options still open to them for future exploration.

Flight Of The Navigator

Robots are a rare sight in 40k, the wars against the Men of Iron back in the Dark Age of Technology having rather soured humanity on the question of Abominable Intelligence. Thus UR-025 presents us with something rather interesting, and with photos of its background fiction circulating online many people will be aware of his true origins and motivations. I’ll keep my comments brief but anyone wanting to save the surprise for when they open the box should skip the next paragraph.

All too often we see fan theories being passed off as fact (Abaddon’s crusades have generally been very successful, and there are still no Necrons on Necromunda) so I’ll avoid too much wild speculation regarding the fate of the Men of Iron, and the question of how one has survived into the 41st Millennium without being corrupted by Chaos (assuming, of course, that he hasn’t…). Suffice to say that many long term fans will be as intrigued as I am by the appearance of a Man of Iron. Allegedly, by playing the game more of his background is revealed so allow me to say, with just a touch of hypocrisy, to those of you who play this faster than I do “no spoilers eh!”

I Am Ironman

Speaking of robots, aren’t these intriguing little beasts? As anyone who, like me, spent several years in their late teens and early 20s immersed in the Halo universe will be aware, when a mysterious ancient race leaves behind a huge space station that doubles as a super weapon they make sure to leave it staffed by little robot drones.

Spindle Drone

Smoothly mixing together clean organic lines with sleek technological components these little chaps blend together elements of the Eldar and Necrons to give us our first real glimpse of the Old Ones. Hopefully this will remain our only glimpse – it’s enough to savour this tantalising peak at the shadowy forerunner race, anything more would spoil the mystery.

Send In The Dancing Ghouls

Formerly known best from the courts of the Dark Eldar, where they serve as savage pets, the Ur-Ghuls appear to be living as feral denizens of the Fortress. Quite what they were eating up until now is best left to the imagination but luckily a whole mob of characters have turned up which should help to fatten them up nicely.

Seeing them here is great of course, and beyond Blackstone Fortress they’re sure to come in handy as Inq28 adversaries and Underhive baddies alike. It’s unfortunate then that their poses are so strange, awkward and samey. Anyone looking to convert an all ghoul cheerleading squad need look no further but personally I’d have preferred more personality here, perhaps crouched ready to lunge or hackles raised as they face the unfamiliar glow of the explorer’s lamps.

The Baddies

Of course a good adventure story needs serious villains, a crew of baddies racing for the prize and presenting a more challenging prospect for our heroes to overcome than can be mustered by mere ancient robots and dancing ghouls. Enter those perennial rascals, the forces of Chaos. Abaddon the Despoiler has demonstrated a real enthusiasm for Blackstone Fortresses in the past, launching entire Black Crusades just to claim them, and sure enough his boys are here to stake a claim to this one. Once again GW haven’t been backwards in taking the opportunity to explore some of the less often seen aspects of their worlds.

Just as space marines are willing to turn their backs on the God-Emperor and embrace instead the Ruinous Powers so too are regiments of the Imperial Guard. Traitor guard have long been popular amongst fans of Chaos with many of us going so far as to convert our own. For a long time the only official support for our endeavours was Forge World’s upgrade kit so there were rumblings of disquiet when these were retired earlier in the year. Now however all is (mostly) forgiven. After all, these models are simply gorgeous and worthy inheritors of the role left vacant by the outgoing Forge World kit.

Blackstone Fortress Traitor Guard (1)

A common criticism of the Imperial Guard range is the way in which most of the infantry only pay lip service to their place in the 41st millennium. The same however cannot be said of their rebellious colleagues. The 40k aesthetic is writ large here in their ragged blending of the post-apocalyptic and the medieval, the spiky and the impractical. The baddies of the Rogue Trader box had a slightly cartoony aspect to them, nothing which couldn’t be turned down by a suitably grubby paint job but present nonetheless. This little lot however are far more subtle yet also distinctly darker, Blanchian straight out of the box as it were. They may not have trailing guts and explosive mutations but they’re equally villainous in appearance. Ragged capes, furs, chainmail and gas-masks abound. The only downside is the fact that two identical sprues are included, leading to a squad made up entirely of twins. As with the Poxwalkers of Dark Imperium, and the Chaos Cultists of Dark Vengeance before that, I’ll be treating this as a challenge and trying to convert every single one of them into an individual.

Blackstone Fortress Traitor Guard (2)

A little food for thought occurred as I am looked at these. It’s often been suggested that the introduction of the Primaris Marines has been GW’s answer to the issue of Truescale Marines (more on that below). Rather than simply replace the tiny old models outright they brought in the new bigger boys and (theoretically) can allow attrition – both on the battlefields of the background and in the collections of their customers – to slowly erode the numbers of the little marines of yore. Over time the older kits would be quietly retired whilst the eyes (and wallets) of the public are distracted by the release of yet another Primaris lieutenant in a marginally different pose. It’s a compelling theory, although of course we’re yet to discover if there’s any truth to it at all. What if – I find myself wondering – the same is true of the Cadians? For a long time these poster boys of the Guard have been lambasted as painfully generic little green army men in space. Since the Chapterhouse court case and the dawning of the Age of Sigmar Games Workshop have retreated from clichés and common tropes with alacrity and fortified themselves in a realm of IP protectable names and concepts. Where once we had names like Eldar and Imperial Guard now we have a froth of Dog Latin (and the less said about the “Oh Grrrs” the better!). Where once we had High Elves and Dwarves now we have soulless fishmen and steampunk sky pirates. Do the clichéd Cadians live on borrowed time?  Is this why Abaddon was given carte blanche to blow up their homeworld? It seems entirely likely that the next Imperial Guard regiment to receive a plastic kit will be one closer to the 40k core aesthetic, and all the while the Cadians will get older, sell less, fade Into the background and finally vanish. Of course it’s only a theory…

Beastman

I’ve always had a real soft spot for the beastmen. For a while it looked like they might be excised from 40k altogether,  vanquished like the squats and genestealer cult limos to a faintly embarrassing chapter of the history books that speak of a time before 40k learnt to take itself seriously. Thankfully beastmen and squats are back (and best of all genestealer limos aren’t!). Better yet these aren’t just a rehash of fantasy beastmen with guns. In the old days beastmen came in all shapes and sizes, as befits creatures of Chaos. For many years however we saw only goatmen, Panish creatures with a stable morphology. Long faces, hoofs and horns were in, other bestial characteristics were out. The appearance of the Tzaangors suggested that this era might be coming to an end (and not a moment too soon). These newcomers don’t diverge as far from the goats of recent years but they put a sufficiently different spin on things to suggest that GW are warming up to the idea. Plus they look wonderful fearsome and savage. More please!

Witches

Meanwhile the rogue pyskers follow on from the Nighthaunt to really demonstrate what can be done with modern plastic models. In what is a very clever piece of miniature design they appear to be floating, their robes flapping as they are borne aloft by the unnatural powers at their command. Especially praiseworthy is the way the two of them are so radically different in appearance, whilst still being built from the same base model with just a few swapped components. Beyond being cracking miniatures in their own right (and perfect for witches in Necromunda) these should also make for fine Daemonhosts for those radical Inquisitors amongst you.

Dark Mechanicum

Chaos is us. It is our own nature twisted and turned back at us, and it’s weapons are our better instincts, our fears and aspirations, all clawing at us and dragging us down to hell. As a matter of course therefore any Imperial institution will almost certainly have an equivalent amongst the servants of the Primordial Annihilator. Just as there are Heretic Astartes, traitor guard and renegade knights, so there is a Dark Mechanicum. Until recently however even the loyalist worshippers of the Machine God had no official models. Only since their arrival in 2015 has the idea of seeing their daemon-binding former colleagues on our tabletops begun to glimmer with distant possibility. Once again GW give us a taste of what might someday come to be with the Negavolt Cultists.

Negavolt

The first thing that struck me about these, and perhaps my favourite aspect of them, is that they are not grossly Chaotic. Indeed compared to the loyal soldiers of the Mechanicum they’ve retained much of their human form. They still have their own arms and legs and all the other normal human accoutrements that most of the loyalists have long since done away with in favour of becoming giant mechanical centipedes. Indeed beyond what appear to be ocular dreadlocks these guys don’t have too many inbuilt machines at all – probably a wise move as their cult is dedicated to destroying and corrupting machines wherever they go!

Despite these differences they are instantly recognisable as a sect of the Mechanicum. Paint them in the red robes of Mars and they would fit in fairly well with a loyalist army, far more so than say a plague marine would amongst the Ultramarines.

It may be that these are another sign of things to come, or equally this could be an evolutionary dead end, a splinter cult which will never be developed any further than this even if the Dark Mechanicum become a fully fledged range in time. Either way they’re an interesting twist, even if those head tentacles look set to be a monumental faff to paint.

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If it wasn’t for the Black Legionaries one could almost headline this as “40k boxset in no space marines shock!” (and yes, I know the same could be said of Rogue Trader, don’t try to use facts against my cheap mockery!). Speaking as a Chaos fan these are some of the most interesting models to appear here, representing as they do our first hint as to what a future Chaos Marines kit may look like. Power armoured warriors on both sides of the heretic/loyalist divide have enjoyed an eventful couple of years. For a very long time Games Workshop’s most popular line suffered from a fairly monumental flaw which the company seemed doggedly determined to ignore; namely that they appeared to be in an entirely different scale to the rest of the range. Whilst the background described the space marines as warrior-giants, genetically reforged into towering heroes, the actual models stood roughly the same height as an a normal guardsman, even clad as they were in thick plates of armour. Eventually GW got the finger out and decided to do something about this ridiculous situation. The Thousand Sons and Death Guard both saw releases of more sensibly scaled models, although the former do still have a few issues which need to be overcome, namely a distinct lack of lower torso and a general slimness of build. Mind you, who needs organs below the ribs when you’re made out of dust? Plus the Death Guard have more than enough guts for everyone! Whilst the traitor legions grew significantly in stature the loyalists did likewise, although fans waking up to discover that their existing models looked like children next to the new boys were at least offered the sop of some controversial new background involving a reborn Primarch and a 10,000 year mission to achieve what the Emperor could not and make the space marines tall. It’s something that I’ve discussed often on this blog so I won’t rake over it all again. The upshot is however that the old chaos space marine kit is left looking somewhat on the short side. Naturally this has led to an increasing desire from fans to see the vertically challenged and chunkily sculpted marines of yesteryear replaced with something a bit more imposing. Whether or not a new kit, or even a revamp of the whole range, really is on the way on if this is all just wishful thinking remains to be seen but with these three warriors we at least get a taste of what could lie ahead.

As yet it’s still early days for these models. Once I have the set in hand I’ll sort out some comparison photos, assuming a surfeit of them haven’t appeared online already, allowing a proper assessment of their portions alongside their brothers in the Death Guard and Thousand Sons – as well as the Corpse Emperor’s Primaris lap dogs of course! Needless to say if they prove to be smaller than they should GW will once again have an army of grumbling Chaos fans on their hands.

As it stands it appears that, as with the Death Guard, the bulkier armour of the Black Legion – as opposed to the slim fit Thousand Sons – hides a multitude of sins in the lower gut area, an element further disguised by their ‘at ease’ pose and low help bolters. Until I have the models in front of me I’m cautious to say more but needless to say of all the miniatures in the set these are the ones I’m approaching with the greatest uncertainty.

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The models themselves are nice enough, recalling the more recent Chaos plastics such as the Raptors and Chaos Chosen (both kits sadly hamstrung by their diminutive scale). As an aside it’s also pleasing to note that the chaos space marine contingent is limited to just three figures. In this way these veterans of the Long War are really given their place as set out by the background. Here we have warriors who’ve been fighting to survive in hell itself for ten thousand years. Three should be more than enough to present any party of adventurers with a serious problem.

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Overall then I think GW nailed it here. They’ve walked a tightrope, pouring in an eclectic mix of units whilst keeping the focus sufficiently tight that the whole thing didn’t turn into a circus. I’m sure I could be accused of being a little fan-boyish and in all honesty that’s probably not too far from the truth. The world of 40k tournaments, rules beards and min-maxed death stars has always left me cold, and titanic clashes between space marines – whilst thrilling in small doses – represents only the surface layer of the universe. Give me gangs in the Underhive, give me Inquisitors and their retinues, give me rag-tag bands of mismatched adventurers chasing secrets in the grubby shadows; that’s the 40k I love best!

It’s often said these days that to guess GW’s future look to the past and in this respect the Blackstone Fortress box is almost a synopsis of where they are now, hinting at possible next moves whilst offering a respectful nod to what went before. It’s just a shame they didn’t include a Zoat!

Naturally (and having given it such a glowing review you might have guessed as much already) I’ve declared “hang the expense” and pre-ordered a copy, so expect to see plenty of models from this set popping up here over the coming months. Of course I’m always curious to know what you think. Has your unhealthy obsession with Space Hobbits led to you camping outside the store already or would you have preferred to see some more support for the terminally overlooked space marines? Share your thoughts – the God Emperor’s Holy Inquisition demands it!


Get Sick Or Die Trying – Part 9

Time for a couple more plague infested zombies to put in an appearance. As I’ve probably mentioned before I’m aiming to make every model in the horde unique, which means converting duplicate sculpts. These two however have turned out exactly as nature intended. The first one wears a lab coat, marking him out as either the doctor who failed to find a cure or the mad scientist who infected everyone in the first place.

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In a process that will be familiar to players of pre-heresy World Eaters I spent ages getting the highlights “just so” on his white coat and then covered it up by splattering him liberally with Blood for the Blood God.

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His pal here is one of my favourites from the snap-fit set. The green gunk emerging from his mask is a little hammy but otherwise his pose and expression are just spot on.

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Whilst I was about it I also painted up these horrible grubs from the Rogue Trader box. Frankly I think it’s disgusting (and downright impossible to photograph well, you’ll have to trust me that it does look better than this in real life). I tried to “steer into the skid” as it were, and play up the grossest elements. How good an idea that actually was is probably debatable. Suffice to say it’s been my least favourite thing to have painted recently.

Horrible Horrible Grub

I think I assumed before I started that painting poxwalkers would be a fairly quick and simple process but I’ve found them to be trickier and slower going than I ever imagined. Still I’m feeling a wave of enthusiasm for the Death Guard at the moment, partly as a result of reading Chris Wraight’s excellent novel Lords of Silence, so I’ll try to channel that into productivity and get a few more finished sooner rather than later.


Stig of the Dump

Ever since Gang War 4 was released I’ve been pondering how to make house brutes for each of my gangs. Although my intention at the moment is to get my existing Necromunda gangs up to fighting strength I’ve been feeling the pull of House Cawdor and the desire to build an army of the faithful. By way of scratching that itch in the short-term I started putting together the bits to make a Stigshambler, the lumbering brutes employed as living weapons by the pauper house.

For those unfamiliar with the background, House Cawdor take a dim view of all mutants, knowing that any aberration from the human norm is proof positive of a corrupt and evil soul. As with so many Imperial institutions however their tolerance increases markedly if the individual can demonstrate their usefulness. Those on the borderline are “Stigs”, marked by the stigma of mutation but not true mutants and thus spared the pyres so long as they can work towards the greater glory of Him On Terra.

A Stigshambler combined two such Stigs; one physically frail but intelligent, the other bulky and strong but lacking in the wits needed to survive long in the Underhive. Indoctrinate Master-Blaster into a life of religious fanaticism and you’re most of the way there.

A couple of days ago I was able to show you the “thinking half” of the partnership, but here he is again for those who want a reminder.

Stigshamber

And here he is now riding in pride of place on the shoulders of his gigantic sidekick.

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Together they tower over the other members of the gang.

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They even stand taller than the local Goliaths!

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At the moment the only change I’m thinking of making is to turn the little guy’s clenched fist around so that he’s mirroring the big guy a bit more closely. As ever  though, now is the time for feedback if you have any, before he goes to get painted.


October Challenge Round Up

You’ve seen most of this stuff before so feel free to skip on but I really couldn’t pass up the opportunity for some self congratulatory back patting. (I could pretend that it’s just to make Azazel’s life easier when he comes to writing his community challenge round up but really it’s all about the backpatting!) Most hobbyists will be aware of Azazel’s Bitz Box and the monthly challenges he’s been running throughout 2018 (and if you’re not, make yourself aware and in short order!). October’s challenge called for the completion of a squad or squads, whether that be building and painting them from scratch or adding the last few layers to the final model that you’ve just never found the time for. As it turns out I managed to complete quite a few. Let’s take a look at them all.

In the grim darkness of the far future humanity won’t be left entirely undefended as my space marine squad grew to ten men.

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When I posted the squad’s sergeant last week Alex, of Leadballoony fame, suggested that I’d forgotten to drill out the barrel, although in fact I thought I’d forgotten to paint in the lens. This led to an interesting discussion on how plasma weaponry actually works in the 41st Millennium. In the end I’m holding to my theory that the gun ends in a lens but, in the interest of keeping it from getting cracked and chipped, it should be recessed a little way inside the barrel.

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Lest this new strength on the part of the Imperium go to humanity’s collective heads I recruited a few more Ork Nobs as well. As I’ve yet to see the Ork codex (which is fair enough, it’s not even officially released until tomorrow) I don’t know if this is still a full unit or not (it was in Index Xenos) but I’m going to count it for this month anyway. More Nobs will be forthcoming from me at some point, but for now I’m calling this squad done.

Convert Or Die Ork Nob (4)

Meanwhile over in the old world of Warhammer my goblin spearmen unit grew to its full size…

Convert Or Die Wudugast Night Goblins (2)

As did the Archers…

Convert Or Die Wudugast Night Goblins (11)

…whilst the Squigs may not be a full “official” unit (8th Edition Warhammer rules called for at least ten) I’ve painted all the models I own so I’ll be calling it at that for now as well.

Convert Or Die Squigs

The underground arms race between the goblins and the Skaven means it was vital that the ratmen brought in reinforcements to deal with all these extra greenies, so I also completed my squad of rat ogres. When I posted him the other day I forgot to include a group shot of the squad but not to worry, here’s one now!

Covert Or Die Rat Ogres

Add in the various other things I’ve painted this month and it comes to a not insignificant 69 models. Suffice to say I’m rather proud of this progress but fear not, I won’t be resting on my laurels, there’s plenty more to come. Next on the list will be building my House Cawdor Stig-Shambler for Necromunda. The half of him that hits things still needs a little more work before he’s ready to show off but the half that does the thinking has been ready for action for a while, so here’s a little sneak peak of the brains behind the operation.

Stigshamber

You’ll have to wait a few more days before the rest of him is finished but, all being well, I’ll crack on with him over the weekend. Watch this space!


Squabblin’ Goblins – Part 8

Back at the end of September I showed a whole load of unpainted night goblin spearmen and archers and swore to have them all finished by the end of this month. As ever at least part of the credit for this rash decision lies with Azazel and the latest of his monthly hobby challenges. This month the goal is to complete a unit (or more than one if one is so inclined) and that’s exactly what I was hoping to do. Let’s take a look at how I got on.

First up there were a few more spearmen needed to round out the ranks of the malevolent little gits.

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Such a rowdy bunch of goblins need a boss to keep them in line, a musician to tell them when to march and when to stab and of course a banner with a suitably impressive moon on it.

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However that still wasn’t enough bodies to complete four whole ranks of the gits so a couple of quirky unit fillers were needed. This poor gobbo has looted so much he can barely stand up…

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And then there’s this clump of friendly looking mushrooms that have sprouted from the floor of the gobbo’s cave…

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And with that the whole 40-ish strong mob is ready to make mayhem!

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On top of that there were a whole heap of archers to paint…

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And they too needed a musician and a banner to round out the squad.

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And with that a second goblin squad is ready to defend their cave from any wandering adventurers…

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Readers who recall my summary of the gobbos at the end of September will remember that I didn’t get the last squig finished in time. Not to worry here he is now.

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Needless to say I’m really proud of the progress I’ve made over the last couple of months. Here’s a reminder here’s how the army looked at the beginning of September…

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…And at the end of September…

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And here it is now.

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Big thanks once again to for Azazel encouraging me to tackle this heap of unpainted models and turn it into a little army that I’m feeling justifiably proud of. Of course there are still various other little greenskins hanging around and waiting for attention – you’ve not seen the last of these boys yet!


The Emperor’s Angels – Part 13

Never let it be said that the Imperium fails to respond to an escalating Ork threat on its borders. Why the part of the display shelf given over to the greenskins is positively groaning under all those models, and less said about the Chaos area the better – whilst the Imperials have only a handful of Guardsmen and a few Space Marines. To be honest that’s not going to change significantly any time soon but at least the marines can now identify the guy in charge by something more than just “he’s the one pointing”.

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Here’s the whole squad ready to smite heretics!

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And of course this makes for a victory in Azazel’s challenge, to complete a squad of models in October, although I have plans to finish off a few more by the end of the month.