Tag Archives: Warhammer Quest

Blackstone Fortress: Spindle Drones

Despite having an inordinate number of miniatures in the house, all our games of Blackstone Fortress have so far featured a mix of unpainted models (the heroes) and various proxies (the villains). Traitor guardsmen and chaos marines are easy to come by on my shelves, and fantasy ghouls were pressed into service as ur-ghuls, but for the rest a more esoteric approach has been required. Rather than spindle drones drifting serenely through the corridors the first adversaries the explorers encountered were a small band of grots, presumably sent on a scavenging mission by their ork bosses.

Fun though the little blighters are however, and despite the space-gobbos have more in common with traditional dungeon dwelling baddies, I really wanted to get the real spindle drones painted up. To me they add a great deal to the atmosphere of the game, calling to mind the fact that this is a strange and incredibly ancient structure, constructed by enigmatic beings in a long lost and now unknowable age (although it’s probably a safe bet that in the grim darkness of the far past it was mostly war as well). They’re also quite beautiful models, often overlooked alongside fan-favourites like the long-awaited traitor guard or the showstopping cast of heroes, but wonderfully evocative nonetheless.

They’re also gloriously alien. There’s really nothing quite like them in the 41st Millennium (perhaps they’d fit in with the Eldar but even then it would be a stretch) – and indeed it was because of this lack of suitable proxies that I ended up using the aforementioned grots.

Anyway, for all of these reasons, I decided to tackle them first so that next time we play we’ll be able to do so with a bit more style.

Blackstone Fortress Spindle Drones Wudugast (1)Blackstone Fortress Spindle Drones Wudugast (3)Blackstone Fortress Spindle Drones Wudugast (2)

Normally I’d tend to steer away from having duplicate models in a collection (indeed regular readers will know this borders on being an obsession) but in this case I think the uniformity actually adds to the impression of anonymous worker drones (plus to tinker with them too much risked destroying the very qualities which drew them to me in the first place). I will however be trying to individualise the Ur-ghuls and traitor guardsmen when I get around to them.

Blackstone Fortress Spindle Drones Wudugast (4)

As I was working on them I realised that these would actually qualify neatly for both halves of Azazel’s latest hobby challenge. This month it’s a two-part challenge – on the one hand we have “Squad: March!” (nothing complicated – just a case of finishing a squad in March), on the other it’s a gender-ambiguous model painting challenge. The idea apparently spun off from Fembruary (edit; not strictly true, as I’ve since been corrected – see Azazel’s comprehensive and interesting comment below or, better yet, click on the link above to see the original challenge in his own words), the annual event organised by Alex of Leadballoony which encourages hobbyists to add female miniatures to our male dominated collections. If you’ve not already seen it the gallery of this year’s contributors is well worth a look (not least because he gives a particular shout-out to this hairy heretic).

Essentially the gender-ambiguous half of this challenge therefore makes for a reappraising of the idea that miniature’s are automatically “male” unless proven otherwise (honestly I don’t think I ever made that assumption but it’s fun to play with nonetheless). That space marine? Definitely a bloke. Those Escher gangers? Women without a doubt. But what about those squigs or fleshhounds? Does a lady night goblin really look different to a male one under all those robes? Who knows what those ranks of skeletons looked like when they were fully fleshed?

Naturally these are just perfect for this, being as they are bio-mechanical alien robots. How they go about making new spindle-drones we can only guess – and sadly, this being the internet, someone probably has… (assuming they do and these creatures haven’t been drifting around the Blackstone Fortress for however many hundreds of thousands of years it’s been floating in space without replenishing their numbers). Of course this could be the perfect moment for me to sidetrack onto a long ramble about human-esque aliens in science fiction and how much it exasperates me (narrow budgets and limited costume department’s notwithstanding) when science fiction writers assume that species developing along an entirely separate evolutionary pathway, on a planet with very different environmental pressures, would naturally end up looking just like human’s with unusual foreheads. I’ve grown more relaxed about this over the years (at least in part because if you let it bother you then the range of sci-fi available to you narrows alarmingly) but it used to hack me off righteously I can tell you. Warhammer 40,000, of course, get’s away with it by giving science fiction a body-swerve and instead pitching itself as old fashioned fantasy in space (and anyone caught with a funny looking forehead is purged before they infest the entire planet with their deviant xenos creed!). However, rather than plunge any further down this particular rabbit hole, I’m off to rummage around for more aliens to paint (gender notwithstanding!).

Advertisements

Blackstone Fortress

Well isn’t that always the way? You spend 30 years waiting for a rogue trader and then two of them show up at once! Yes, it’s time to take a look at Blackstone Fortress, the latest of what now seems like a tidal wave of boxsets to emerge from GW over recent months. From a rare glimpse of a robot in 40k to a pair of Rammstein loving hobbits this one really does have everything you could ask for! Naturally I couldn’t pass up the opportunity to enthuse a little, after all with pre-orders running for a fortnight I’ve got to pass the time waiting for it somehow right?

For those who’ve been living under a rock, or who’ve somehow found a way to hide from the Games Workshop hype machine (and well done if you have – that’s no easy task!) Blackstone Fortress features a band of explorers braving the twisting and labyrinthine depths of the aforementioned fortress. Best of all it features a whole raft of new models including lurking ghouls, ancient robots (of various descriptions), a small army of Chaos worshippers (enough to get me inspired by themselves) and of course the various roguish, self-serving troublemakers who act as the “good guys”. Let’s take a look at them first.

Heroes of the Blackstone Fortress

Every mysterious dungeon needs a party of brave adventurers to explore it, a ragtag band of unlikely heroes with clashing personalities and questionable motivations bound together by a common cause. Rather than fall back on old tropes GW have seized the opportunity presented to them and furnished us with a veritable smorgasbord of characters from the shady corners of the universe. Much like Necromunda this offers us a peek into the wider world of 40k, the individual heroics of people just going about their lives away from the monumental struggles of Space Marines, Titans and Primarchs. Even more so than Kill Team; Rogue Trader, which similarly brought us a small band of heroes struggling against the machinations of Chaos, this is GW flirting with everything good that the Inq28 scene brought to the feral underbelly of the setting and for that reason alone it’s worth celebrating. It also demonstrates a willingness on their part to explore what can be done with warbands made up of just a handful of characters, rather than the massed armies we’ve become used to. Surely two boxsets in as many months mean this is more than just a passing phase for them (backed up by repeated assertions that both Blackstone Fortress and Kill Team will receive further updates in the future)? Where might they go next? Suddenly even an inquisitorial retinue in plastic doesn’t seem unimaginable.

Space Hobbit

One of the glorious things about Necromunda is the way it has kept its focus narrow (a product of the long established setting but welcome nonetheless). In the past GW ran global 40k campaigns in which every faction would end up fighting over a single planet, a veritable circus that strained the credulity of even the most enthusiastic fan. Vigilus is starting to head in that direction too, although as the gateway to the Imperium Nihilus at least they’ve come up with a good excuse. For the most part Necromunda has kept its focus on Imperial humans, the occasional xenos or chaos cultist notwithstanding, and so has allowed us to see the true depths of culture present on a single planet in the 41st Millennium. Consider how many thousands of planets exist within the Imperium and the creative potential is jaw-dropping. Blackstone Fortress indulges a different take on this theme and broadens its scope to include various xenos and abhumans, even a robot, whilst still avoiding the temptation to throw in one of everything. 40k is home to an eclectic mix of cultures and species, yet all too often this has boiled down to little more than various colours of Space Marine. Here we see a real slice of life in the 41st Millennium, the sort of scum and villainy to be found in any Imperial star port, and just as the characters in the game explore a new corner of the universe so these models explore the kind of characters previously reserved for background fiction and artwork. For a perfect example of what can be done with this look no further than the two characters who, between them, reflect differing aspects of the Imperium’s state religion. On the one hand we have Taddeus the Purifier, a well dressed figure clearly used to the better things in life who undoubtedly consumes in a single meal more than a family of hive workers do in a month.

Space Pope

Meanwhile Pious Vorne is marked and driven by her faith, a restless crusader whose devotion to the God-Emperor compels her to a life of hardship and violence. Suffice to say I’m hopeful we’ll see more models in this style when the Sisters of Battle put in an appearance.

Burninating The Countryside

Top marks to GW also for the degree to which character and personality have been poured into these models. You can almost hear the bombastic oratory of Taddeus whilst that sharp-dressed man, the Rogue Trader Janus Draik simply oozes self-serving arrogance.

Sharp Dressed Man

The Kroot mercenary meanwhile has the confident professional bearing of the career soldier – this won’t be the first danger filled space station he’s found himself employed to explore.

I Am Kroot

Between them, our party band serve as a valuable reminder of the untapped potential still existing in 40k. Kroot mercenaries, navigator households, rogue trader fleets, even ratling militias (don’t laugh, it would be awesome!), could someday be expanded into full armies. As the range fills out GW are once more able to look beyond they’re power-armoured bread-and-butter and this little lot hints at the range of options still open to them for future exploration.

Flight Of The Navigator

Robots are a rare sight in 40k, the wars against the Men of Iron back in the Dark Age of Technology having rather soured humanity on the question of Abominable Intelligence. Thus UR-025 presents us with something rather interesting, and with photos of its background fiction circulating online many people will be aware of his true origins and motivations. I’ll keep my comments brief but anyone wanting to save the surprise for when they open the box should skip the next paragraph.

All too often we see fan theories being passed off as fact (Abaddon’s crusades have generally been very successful, and there are still no Necrons on Necromunda) so I’ll avoid too much wild speculation regarding the fate of the Men of Iron, and the question of how one has survived into the 41st Millennium without being corrupted by Chaos (assuming, of course, that he hasn’t…). Suffice to say that many long term fans will be as intrigued as I am by the appearance of a Man of Iron. Allegedly, by playing the game more of his background is revealed so allow me to say, with just a touch of hypocrisy, to those of you who play this faster than I do “no spoilers eh!”

I Am Ironman

Speaking of robots, aren’t these intriguing little beasts? As anyone who, like me, spent several years in their late teens and early 20s immersed in the Halo universe will be aware, when a mysterious ancient race leaves behind a huge space station that doubles as a super weapon they make sure to leave it staffed by little robot drones.

Spindle Drone

Smoothly mixing together clean organic lines with sleek technological components these little chaps blend together elements of the Eldar and Necrons to give us our first real glimpse of the Old Ones. Hopefully this will remain our only glimpse – it’s enough to savour this tantalising peak at the shadowy forerunner race, anything more would spoil the mystery.

Send In The Dancing Ghouls

Formerly known best from the courts of the Dark Eldar, where they serve as savage pets, the Ur-Ghuls appear to be living as feral denizens of the Fortress. Quite what they were eating up until now is best left to the imagination but luckily a whole mob of characters have turned up which should help to fatten them up nicely.

Seeing them here is great of course, and beyond Blackstone Fortress they’re sure to come in handy as Inq28 adversaries and Underhive baddies alike. It’s unfortunate then that their poses are so strange, awkward and samey. Anyone looking to convert an all ghoul cheerleading squad need look no further but personally I’d have preferred more personality here, perhaps crouched ready to lunge or hackles raised as they face the unfamiliar glow of the explorer’s lamps.

The Baddies

Of course a good adventure story needs serious villains, a crew of baddies racing for the prize and presenting a more challenging prospect for our heroes to overcome than can be mustered by mere ancient robots and dancing ghouls. Enter those perennial rascals, the forces of Chaos. Abaddon the Despoiler has demonstrated a real enthusiasm for Blackstone Fortresses in the past, launching entire Black Crusades just to claim them, and sure enough his boys are here to stake a claim to this one. Once again GW haven’t been backwards in taking the opportunity to explore some of the less often seen aspects of their worlds.

Just as space marines are willing to turn their backs on the God-Emperor and embrace instead the Ruinous Powers so too are regiments of the Imperial Guard. Traitor guard have long been popular amongst fans of Chaos with many of us going so far as to convert our own. For a long time the only official support for our endeavours was Forge World’s upgrade kit so there were rumblings of disquiet when these were retired earlier in the year. Now however all is (mostly) forgiven. After all, these models are simply gorgeous and worthy inheritors of the role left vacant by the outgoing Forge World kit.

Blackstone Fortress Traitor Guard (1)

A common criticism of the Imperial Guard range is the way in which most of the infantry only pay lip service to their place in the 41st millennium. The same however cannot be said of their rebellious colleagues. The 40k aesthetic is writ large here in their ragged blending of the post-apocalyptic and the medieval, the spiky and the impractical. The baddies of the Rogue Trader box had a slightly cartoony aspect to them, nothing which couldn’t be turned down by a suitably grubby paint job but present nonetheless. This little lot however are far more subtle yet also distinctly darker, Blanchian straight out of the box as it were. They may not have trailing guts and explosive mutations but they’re equally villainous in appearance. Ragged capes, furs, chainmail and gas-masks abound. The only downside is the fact that two identical sprues are included, leading to a squad made up entirely of twins. As with the Poxwalkers of Dark Imperium, and the Chaos Cultists of Dark Vengeance before that, I’ll be treating this as a challenge and trying to convert every single one of them into an individual.

Blackstone Fortress Traitor Guard (2)

A little food for thought occurred as I am looked at these. It’s often been suggested that the introduction of the Primaris Marines has been GW’s answer to the issue of Truescale Marines (more on that below). Rather than simply replace the tiny old models outright they brought in the new bigger boys and (theoretically) can allow attrition – both on the battlefields of the background and in the collections of their customers – to slowly erode the numbers of the little marines of yore. Over time the older kits would be quietly retired whilst the eyes (and wallets) of the public are distracted by the release of yet another Primaris lieutenant in a marginally different pose. It’s a compelling theory, although of course we’re yet to discover if there’s any truth to it at all. What if – I find myself wondering – the same is true of the Cadians? For a long time these poster boys of the Guard have been lambasted as painfully generic little green army men in space. Since the Chapterhouse court case and the dawning of the Age of Sigmar Games Workshop have retreated from clichés and common tropes with alacrity and fortified themselves in a realm of IP protectable names and concepts. Where once we had names like Eldar and Imperial Guard now we have a froth of Dog Latin (and the less said about the “Oh Grrrs” the better!). Where once we had High Elves and Dwarves now we have soulless fishmen and steampunk sky pirates. Do the clichéd Cadians live on borrowed time?  Is this why Abaddon was given carte blanche to blow up their homeworld? It seems entirely likely that the next Imperial Guard regiment to receive a plastic kit will be one closer to the 40k core aesthetic, and all the while the Cadians will get older, sell less, fade Into the background and finally vanish. Of course it’s only a theory…

Beastman

I’ve always had a real soft spot for the beastmen. For a while it looked like they might be excised from 40k altogether,  vanquished like the squats and genestealer cult limos to a faintly embarrassing chapter of the history books that speak of a time before 40k learnt to take itself seriously. Thankfully beastmen and squats are back (and best of all genestealer limos aren’t!). Better yet these aren’t just a rehash of fantasy beastmen with guns. In the old days beastmen came in all shapes and sizes, as befits creatures of Chaos. For many years however we saw only goatmen, Panish creatures with a stable morphology. Long faces, hoofs and horns were in, other bestial characteristics were out. The appearance of the Tzaangors suggested that this era might be coming to an end (and not a moment too soon). These newcomers don’t diverge as far from the goats of recent years but they put a sufficiently different spin on things to suggest that GW are warming up to the idea. Plus they look wonderful fearsome and savage. More please!

Witches

Meanwhile the rogue pyskers follow on from the Nighthaunt to really demonstrate what can be done with modern plastic models. In what is a very clever piece of miniature design they appear to be floating, their robes flapping as they are borne aloft by the unnatural powers at their command. Especially praiseworthy is the way the two of them are so radically different in appearance, whilst still being built from the same base model with just a few swapped components. Beyond being cracking miniatures in their own right (and perfect for witches in Necromunda) these should also make for fine Daemonhosts for those radical Inquisitors amongst you.

Dark Mechanicum

Chaos is us. It is our own nature twisted and turned back at us, and it’s weapons are our better instincts, our fears and aspirations, all clawing at us and dragging us down to hell. As a matter of course therefore any Imperial institution will almost certainly have an equivalent amongst the servants of the Primordial Annihilator. Just as there are Heretic Astartes, traitor guard and renegade knights, so there is a Dark Mechanicum. Until recently however even the loyalist worshippers of the Machine God had no official models. Only since their arrival in 2015 has the idea of seeing their daemon-binding former colleagues on our tabletops begun to glimmer with distant possibility. Once again GW give us a taste of what might someday come to be with the Negavolt Cultists.

Negavolt

The first thing that struck me about these, and perhaps my favourite aspect of them, is that they are not grossly Chaotic. Indeed compared to the loyal soldiers of the Mechanicum they’ve retained much of their human form. They still have their own arms and legs and all the other normal human accoutrements that most of the loyalists have long since done away with in favour of becoming giant mechanical centipedes. Indeed beyond what appear to be ocular dreadlocks these guys don’t have too many inbuilt machines at all – probably a wise move as their cult is dedicated to destroying and corrupting machines wherever they go!

Despite these differences they are instantly recognisable as a sect of the Mechanicum. Paint them in the red robes of Mars and they would fit in fairly well with a loyalist army, far more so than say a plague marine would amongst the Ultramarines.

It may be that these are another sign of things to come, or equally this could be an evolutionary dead end, a splinter cult which will never be developed any further than this even if the Dark Mechanicum become a fully fledged range in time. Either way they’re an interesting twist, even if those head tentacles look set to be a monumental faff to paint.

Black Legion Blackstone Fortress (1)

If it wasn’t for the Black Legionaries one could almost headline this as “40k boxset in no space marines shock!” (and yes, I know the same could be said of Rogue Trader, don’t try to use facts against my cheap mockery!). Speaking as a Chaos fan these are some of the most interesting models to appear here, representing as they do our first hint as to what a future Chaos Marines kit may look like. Power armoured warriors on both sides of the heretic/loyalist divide have enjoyed an eventful couple of years. For a very long time Games Workshop’s most popular line suffered from a fairly monumental flaw which the company seemed doggedly determined to ignore; namely that they appeared to be in an entirely different scale to the rest of the range. Whilst the background described the space marines as warrior-giants, genetically reforged into towering heroes, the actual models stood roughly the same height as an a normal guardsman, even clad as they were in thick plates of armour. Eventually GW got the finger out and decided to do something about this ridiculous situation. The Thousand Sons and Death Guard both saw releases of more sensibly scaled models, although the former do still have a few issues which need to be overcome, namely a distinct lack of lower torso and a general slimness of build. Mind you, who needs organs below the ribs when you’re made out of dust? Plus the Death Guard have more than enough guts for everyone! Whilst the traitor legions grew significantly in stature the loyalists did likewise, although fans waking up to discover that their existing models looked like children next to the new boys were at least offered the sop of some controversial new background involving a reborn Primarch and a 10,000 year mission to achieve what the Emperor could not and make the space marines tall. It’s something that I’ve discussed often on this blog so I won’t rake over it all again. The upshot is however that the old chaos space marine kit is left looking somewhat on the short side. Naturally this has led to an increasing desire from fans to see the vertically challenged and chunkily sculpted marines of yesteryear replaced with something a bit more imposing. Whether or not a new kit, or even a revamp of the whole range, really is on the way on if this is all just wishful thinking remains to be seen but with these three warriors we at least get a taste of what could lie ahead.

As yet it’s still early days for these models. Once I have the set in hand I’ll sort out some comparison photos, assuming a surfeit of them haven’t appeared online already, allowing a proper assessment of their portions alongside their brothers in the Death Guard and Thousand Sons – as well as the Corpse Emperor’s Primaris lap dogs of course! Needless to say if they prove to be smaller than they should GW will once again have an army of grumbling Chaos fans on their hands.

As it stands it appears that, as with the Death Guard, the bulkier armour of the Black Legion – as opposed to the slim fit Thousand Sons – hides a multitude of sins in the lower gut area, an element further disguised by their ‘at ease’ pose and low help bolters. Until I have the models in front of me I’m cautious to say more but needless to say of all the miniatures in the set these are the ones I’m approaching with the greatest uncertainty.

Black Legion Blackstone Fortress (2)

The models themselves are nice enough, recalling the more recent Chaos plastics such as the Raptors and Chaos Chosen (both kits sadly hamstrung by their diminutive scale). As an aside it’s also pleasing to note that the chaos space marine contingent is limited to just three figures. In this way these veterans of the Long War are really given their place as set out by the background. Here we have warriors who’ve been fighting to survive in hell itself for ten thousand years. Three should be more than enough to present any party of adventurers with a serious problem.

+++

Overall then I think GW nailed it here. They’ve walked a tightrope, pouring in an eclectic mix of units whilst keeping the focus sufficiently tight that the whole thing didn’t turn into a circus. I’m sure I could be accused of being a little fan-boyish and in all honesty that’s probably not too far from the truth. The world of 40k tournaments, rules beards and min-maxed death stars has always left me cold, and titanic clashes between space marines – whilst thrilling in small doses – represents only the surface layer of the universe. Give me gangs in the Underhive, give me Inquisitors and their retinues, give me rag-tag bands of mismatched adventurers chasing secrets in the grubby shadows; that’s the 40k I love best!

It’s often said these days that to guess GW’s future look to the past and in this respect the Blackstone Fortress box is almost a synopsis of where they are now, hinting at possible next moves whilst offering a respectful nod to what went before. It’s just a shame they didn’t include a Zoat!

Naturally (and having given it such a glowing review you might have guessed as much already) I’ve declared “hang the expense” and pre-ordered a copy, so expect to see plenty of models from this set popping up here over the coming months. Of course I’m always curious to know what you think. Has your unhealthy obsession with Space Hobbits led to you camping outside the store already or would you have preferred to see some more support for the terminally overlooked space marines? Share your thoughts – the God Emperor’s Holy Inquisition demands it!


The Times They Are a-Changin’

Of all the chaos gods Tzeentch has always been the one who’s image is hardest to define. Slaanesh is lithe and unnatural, a punk-rock dominatrix who’ll leave soul begging for more. Nurgle is a jolly fat man, slow and generous and ripe with disease. Khorne is a beast-faced bullet, a roaring, stamping wall of bullish muscle waving a chainaxe at the world. All relatively easy to sculpt and paint – whether in violent pastels, putrid greens or bloody reds. Tzeentch is change, mutation and illusion and his colour is the colour of magic. The studio models may be painted in blue and purple shades but that’s only because Games Workshop have yet to find a way to add glittering octarine to their paint range.

In the past official efforts to capture the essence of this ever challenging god have been distinctly hit and miss. Indeed there have been a couple of fan projects recently which have more than equalled the studio’s output. Just take a look at these by Big Boss Redskulls, or these, by Nordic, showcased at the Convertorum. This weekend however the boys at Games Workshop have taken another crack at it, porting their success with boxed games in 40k over to Age of Sigmar and resurrecting Warhammer Quest into the bargain.

Silver Tower CoverA few months ago I commented on this blog “Tzeentch’s followers are now fairly well represented. I might have preferred something a little more ‘Lovecraftian crawling horror’ and less ‘cartoon character’ but that’s a matter of personal taste. Now it would be nice to see some more emphasis on the god’s mortal followers; mad sorcerers, mutants, beastmen and of course the Thousand Sons themselves”. I promise that, at the time, I had no idea that this might be coming – being as I am extremely sceptical of the “rumour’s scene” that surrounds Games Workshop’s output in a haze of wild theories, wishlisting and general tin-foil-hat-ery.

I went on to say “Of all the gods Tzeentch is the chance for them to be the most creative, to come up with something visually arresting and unique”. Did they manage it? A quick look at this release reveals the answer to be a resounding yes.

Summoner

A leaf through books like Realms of Chaos should be enough to remind anyone that there was a time when Games Workshop was much more adventurous than they’ve allowed themselves to be in recent years. Creatively they’ve become a little timid, preferring to explore already popular concepts rather than gamble with more outlandish ideas. Tzeentch knows however that change is inevitable. The creative team at Games Workshop have the power to be a creative force and it seems the fans are willing to follow them out of the power-armoured security blanket and into stranger realms. The Adeptus Mechanicus, the Wulven, the Genestealer Cults and now the Changer of Ways himself – all recent releases which have demonstrated that, for good or bad, Games Workshop are no long afraid to dig through the good ideas that had previously been thought resigned to the history books.BeastmenTake the beastmen for example. Once upon a time concepts like this rendered them as true children of Chaos, the first offspring of the gods, an eclectic mix of creatures that over the years became safer and less complex, until we ended up with the goatmen of today. Personally I love the modern goats – as evidenced by my 40k Bloodgors – but I’d never deny that something is lacking; and that something is Chaos. Thus the Tzaangors are in many ways the most exiting bit of this release for me, representing as they do the return of the god-specific beastmen of old. Those wishing to keep their Thousand Son’s armies in line with the fiction can now add the native beastmen from the Planet of the Sorcerers to their ranks, and mix in some Kairic Acolytes for some really impressive cultists.60010799002_WHQSilverTowerENG03

In this release a good creative balance also appears to have been struck – between the shapeless horror that Tzeentch represents and the almost comical or cartoon-like vibe which grants this god’s followers a particular element of unreality. When pulled together correctly, as in this image from the 1980’s, this creates a particularly malevolent horror which must resonate particularly with anyone who’s afraid of clowns.Pink HorrorSadly the modern horrors have emphasized only the cartoon-like elements, something the Silver Tower model does a little to address. Still with only one sculpt in the box it’s rather too little to make a significant difference. It would serve nicely as another alternative Herald of course – but Tzeentch isn’t really short on those.Pink Horror ST

This release isn’t just about Tzeentch however. Games Workshop have also taken the chance to show us something of the direction they’re planning to take the Elves in. I’ve always fancied creating a collection based around a Wild Hunt, with the more feral elements of the Dark and Wood Elf ranges combined into a single ferocious force, riding out in the heart of winter to fall like a blizzard upon the weak civilised races. In my madder moments this turns into a force of Exodite Eldar instead. This release contains two wonderfully elemental elves – a mage and an assassin – both powerfully reminiscent of the much-missed Rackham. If these really are a sign of things to come then I look forward to my self control crumbling altogether as I launch myself head-first into another project.60010799002_WHQSilverTowerENG14If there’s a mistake with this release however it’s the lack of variety in the sculpts. Having pulled out a combination of creativity (the spider goblins are just the sort of mad genius that always brings a smile to my face) and high quality sculpting (the Skaven Deathrunners are particularly nice) they rather dropped the ball by repeating the same models, something which the already eye-watering price tag makes unacceptable. Still, so long as they keep pouring this level of creativity into the followers of Chaos then I’m inclined to be reasonably forgiving… so long as I can find a few bargains on ebay of course…