Before I get completely bogged down in gobbos (what a fate for anyone to suffer!) I’ve got a couple more Eschers I wanted to get finished and shown off. There isn’t a lot to say here that hasn’t already been covered so I’ll let the pictures do the talking. Once again these aren’t exclusively my work, my partner Janice added her considerable creative skills to both.
First up here’s Jinx. The Harley Quinn influence wasn’t intentional to begin with but once we were aware of it we just had to play it up a little. It’s not really something I wanted to define the model with really, more a case of steering into the skid.
And here’s Blaze who – much like Amilita – demonstrated herself to be more than capable of making life unpleasant for the Irondogs during our first proper game. I already see her as a tough and willy veteran, not a champion of course (those are still on their way) but an experienced ganger who knows how to look out for herself.
The whole crew so far, ready to stake a claim on the Underhive.
I’ll probably take a bit of a break from Necromunda for the rest of the month whilst I work on goblins but I would like to get all three current gangs (Escher, Goliath and Chaos) built up fairly soon after that, starting with a couple more Goliaths. Watch this space!
As well as getting two more space marines painted for my nascent force I’ve also been kitbashing away, getting some more of the Emperor’s finest built. First up here’s the Captain who’ll be leading the army (at least until I get around to making a suitably imposing Chapter Master). At the moment I’m still working on a name and suitably pugnacious background for him, and indeed for the chapter as a whole. I’ve got a few ideas sloshing around in my head however and I’m planning to write them out soon as they’ll feed into the development of the army as it grows.
I’ve also tried to add a bit of gothic flair to the company ancient. The warrior given the honour of carrying the battle standard should be dressed to impress both the brave warriors of the Imperium and the craven scum they face and the base model is just a little bit plain for my taste.
Even though I doubt I’ll have many war engines in the army (beyond a Dreadnought or two of course because as every sane person knows Dreadnought are amazing) I knew from the get-go that I’d have to include a tech-marine. To me this is one of the most iconic units in 40k and the chance to include one was one of the things that attracted me to the space marines in the first place.
As it stands these are all still WIPs so as ever I’m all ears for feedback if there’s any improvements you think are called for before they go under the brush.
We’ve seen plenty of stupid, sweaty Goliath boys recently, not to mention an outbreak of foul heretics, now it’s time to give the Eschers the limelight they deserve. Given my self-imposed exile from the brighter end of the colour spectrum and my preference for grubby darkness these were a great change of pace and I really enjoyed the challenge of combining the guady peacocking of the Eschers with the filth of the Underhive.
First of the ladies to be finished is Amilita, who went on to acquit herself admirably in our practice game, hiding out of sight behind a barricade and letting her unpainted sisters get shot at before popping up to snipe at least one unsuspecting Goliath.
To be honest she isn’t quite as nice as I’d hoped, I accidentally decapitated her when I dropped her on the floor and I’ve never managed to get her looking right since. Never mind, on the tabletop she looks fine but the close-ups I’ve taken here are a little unflattering.
Her gang-sister “Electric” Zoya I think came together rather nicely even if I did have my heart in my mouth throughout the leopard-print.
All being well I’d like to get a couple more finished by the end of the week, who knows – I may even be able to rope in my partner to assist.
Last year Mark of HeresyOfUS sent out a number of these cool looking skull stacks to hobby blogs for review. Naturally I wanted to do something suitably exciting with it, and as a piece it lends itself naturally to being used as an objective marker. However despite being a strong believer in the importance of thematic objective markers the fact that I almost never actually play games meant I never quite got around to it. Enter the one game I do play from time to time; Necromunda. In the Underhive the Chaos Cults construct dark shrines at which to conduct their maddening rituals, and which can drive the unwary quite insane if they stumble upon them.
Naturally the Necromundan authorities regard this as both disturbingly heretical behaviour and a waste of perfectly good skulls which could otherwise be ground up to make corpse-starch, but hopefully you’ll be a little more forgiving.
Anyone interested in Mark’s wonderfully strange take on the grim darkness should take a look at his online store. He’s also recently created a game, in collaboration with Alex of Leadballoony, and right now they’re running a competition with a giant bio-mechanical skullspider as the prize. The game is free and, if you win the competition, so is the spider – and what more does anyone need to tempt them!
Worshipping chaos is a dangerous business. One minute you’re chanting unclean syllables not meant for human tongues whilst the claws of daemonic entities scratch at the thinning veil, the next you find yourself a mindless abomination with a tentacle for a face. You think you’re signing up to stick it to the noble houses, fat-cat guilders and corrupt overseers and the next thing you know you’re the one who’s corrupted, overrun with wild mutations and reduced to a mewling thing driven only by the basest of instincts. You might stay ahead for a while, acquiring a modicum of power by shoving lesser acolytes into the sacrificial pit ahead of you but ultimately very, very few make it to ascension and princehood. The rest either get themselves killed or end up reduced to bestial spawndom like Jibbermaw here.
Oddly, in spite of my long standing affiliation with Chaos, I’ve never actually built a spawn before so this was a great chance to really dig into the bits box and go mad. There’s still a few tweaks I want to make to him, particularly around the tentacle arm, but overall I’m pretty pleased with him.
Given my love of all things Chaos it’s actually a little bit surprising that it’s taken me this long to get started on a band of unruly gangers to bring the worship of the Ruinous Powers to the depths of the Necromundan Underhive. Never mind eh brothers and sisters, now is the time to throw off the shackles imposed upon us by the great houses, etc, distant, uncaring Emperor, etc etc, reject the rule of Terra and so on and so forth.
Now some of you may be thinking “steady on, how many gangs is he starting?” but the nice thing about chaos, for me at least, is that I already have most of the models ready to go. Having poured over the chaos gang rules in White Dwarf I’ve pulled together this disreputable mob which makes up most, if not quite all, of the gangers I’ll need.
There’s still a couple of gaps to fill but those places will be taken by models I’ve been meaning to get around to painting anyway so this should serve to encourage me. Of course I can’t seem to let any opportunity to make new models pass me by, especially when those models are beastmen, so I ended up assembling this pair as well. The one on the left will be squeezing his way into the gang itself, whilst the one on the right will be joining the Brayhorn Boys (an all beastmen gang mentioned in White Dwarf that I haven’t been able to resist planning).
When it came to choosing a leader for the gang I was already spoilt for options, and indeed any one of these five could have done the business.
However a new gang needs a new boss, and really it wouldn’t have been right not to come up with someone unique to lead the helots into the clutches of the Dark Gods. Enter Skaverghast the Pit Dweller, hated demagogue and enemy of the Imperium.
This leaves me with just two more models to build for the gang, a witch and a spawn, both of which should hopefully emerge soonish.