Tag Archives: Warhammer 40k

Going Berserk

The forces of Chaos have always, by their very nature, been an eclectic bunch, their technology unrestrained by by the strict edicts of the Imperium and their bodies twisted and mutated by their daemonic patrons. Here Games Workshop has almost limitless potential to be creative, and us hobbyists can kitbash to our hearts’ content. Over the years however the degree to which this is reflected in the Chaos Marines’ range has waxed and waned. When I first fell to Chaos back in the mid-2000s there really wasn’t a whole lot to differentiate the followers of one god from those of another. If I painted my Marines green I was sworn to Nurgle, if you painted yours red you were a follower of Khorne. There were a few god-specific models kicking around as I recall, mostly still made of metal, but not many. What really drew me to the service of the Dark Gods was a combination of several factors; a mate gave me his old codex, I had no money to spend on new models and I owned a load of loyalist marines, a bunch of bits I’d scrounged up and an over-active imagination. The result was kitbashing carnage and a life sworn to the ghastly powers that dwell in the warp.

In recent years however things have improved a lot. The release of the Thousand Sons brought us a range of kits specific to Tzeentch’s chosen legion and, although I now think some of those could be improved a lot and expanding the range further would be well worthwhile, at the time it was a revelation. Then along came the Death Guard and really blew me away. With its huge range of unique kits all designed around the theme of a single god this remains, for me, the gold standard for a Chaos Legion. Needless-to-say I’ve been waiting with baited breath for GW’s designers to turn their attention to the World Eater’s and Emperor’s Children and, at last, the former has arrived.

Khorne Berserker World Eater 3

After months of build up, Saturday morning saw the full reveal of Khorne’s legion and for me they were well worth the wait. We’d already seen some of the range of course, the Khorne Berserkers for example were shown off back in September.

Khorne Berserker World Eater 2

These are really nice models, workmanlike and perhaps not the most surprising or creative but fitting the bill perfectly and demonstrating that a model doesn’t have to be fancy to be good. When I first saw them I thought “Yeah, these are fine, they do the job” but the longer I’ve looked at them the more I’ve come to love them. I always say that you can swap out specialists and leave characters on the shelf but if you don’t care for the core troops then the army isn’t for you.

Plus they certainly beat the hell out of the old kit, which has been kept going long, long after it should have been shuffled off to retirement.

Shite Old Berserkers

Then in October we saw the appearance of Lord Invocatus, a special character who rides around on a thunderous juggernaut spreading carnage.

Lord Invocatus

Now I think the juggernauts of Khorne look really cool and I’m always happy to see someone perched atop one of these mechanical bulls and laying waste to the followers of the corpse-emperor so you’d think I’d be a fan of Lord Invocatus but honestly he doesn’t do much for me, especially now that we’ve seen the very similar generic Lord of Khorne (below) which, for my money, is much nicer.

Lord of Khorne on Juggernaught

Like the Berserkers the Lord on Juggernaut just gets on with doing it’s job and looking cool. Lord Invocatus meanwhile feels like it’s trying too hard to stand out as something special whilst working with a limited range of options crammed into a small amount of sprue space. From what we’ve seen so far my assumption is that one kit can make either the Lord on Juggernaut or Lord Invocatus, in which case Lord Invocatus’ flaws become a bit more forgivable – there will always be limits to how much you can do with just one sprue after all. If Lord Invocatus proves to be an entirely separate kit I’m less impressed, a special character should have a lot more visual impact than this. Either way the head with the crest and yet another topknot just doesn’t work, and there’s nothing about him that feels particularly unique or cool. Go big or go home I would say – give him his own kit with an extra large, souped-up juggernaut, daemonic weapons chained to his arms and a few crazy mutations, or don’t bother. As it stands I can see the generic Lord on Juggernaut finding a home at the head of my army but Lord Invocatus just doesn’t look all that special to me.

However Lord Invocatus isn’t the only special character in this release. No discussion of the World Eaters is complete without mentioning the big man himself; the Primarch Angron.

Angron

Following in the footsteps of Magnus and Mortarion, Angron is the third daemon primarch to enter the setting and he looks outstanding. I do struggle a bit to paint these very large kits so perhaps I should restrain myself from rushing to buy him, and I sometimes feel GW are in a bad habit of making models that are bigger, and bigger still, but if there’s one time when being OTT is just fine it’s the daemon primarch of the World Eaters.

Berserker Banner

On Saturday Games Workshop revealed the rest of the range, the headline to the article even going so far as to promise “Hordes of New World Eaters Units”. What we saw was, for my money, some of the best things in the whole range – but “hordes” is stretching the truth a little.

First of all we have Eightbound, possessed berserkers who have been driven into a killing rage after discovering they have one of the daftest backstories in the setting. Chaos Marines which have been possessed by daemons have been around since the very earliest days and I’ve been hoping we’d someday see models which really reflected the natures of both the marine and the daemon doing the possessing (Death Guard marines possessed by daemons of Nurgle for instance, or in this case Khorne Berserkers possessed by the rage-filled daemons of Khorne). This would be more than enough to satisfy World Eaters fans but no, some silly eegit who probably communicates only in memes, decided that they should be possessed by not one, not two, but eight daemons of Khorne! Because OTT is cool right? Because eight is the holy number of Khorne right? Because everything Khorne should have something to do with the number eight right? Because I don’t know very much about the background and I don’t have anything in the way of an imagination but somebody gave me the job of writing this bollocks and nobody cares about “fluff” anyway!

As someone who turns from mild-mannered and easy-going Wudugast to a rage-fueled monster that Angron himself would tell to calm down at the mere mention of the word “fluff” seeing this kind of rubbish published has, in the parlance of da yoof, “triggered” me so let’s move swiftly on. The models, at least, are really cool. I shudder to think about the price but I want them anyway. Each one can be built as either a possessed marine…

Eightfold Khorne World Eater 1

… or an exulted version which has beaten the daemon within into submission and gained even greater power as a result.

Eightfold Khorne World Eater 2

I really like the way each one can be tweaked to be more or less possessed so that you can dial up or down the level of mutation on display your own taste. Personally I like my marines to be twisted by the warp, but too much mutation is by no means a good thing so I’ll probably end up somewhere about halfway between these two examples. I also really like the way the armour is forming into a mouth that’s swallowing the marine’s head in a nice nod both to the battle against the daemon that’s occurring within and to the icon of the World Eaters (a fanged mouth biting down on a planet – they never were a very subtle legion…).

Lastly we have the cultists of Khorne, deranged mortals known as Jakhals.

Jakhals 2

These are ace, I’m a big fan of Chaos Cultists and this has been a good year for them. I will undoubtedly be looking to get my hands on some of these; to serve as cannon fodder for my World Eaters, as a berserker vanguard for my Lost and Damned cultist horde, as more recruits for my Necromunda chaos cult and to kitbash with my Necromundan Corpse-Grinders.

The preview also notes “If you think they look nasty now, wait until you see what they can do when they’re all juiced up on stimms” which makes me hopeful that there’s an alternative way of building of this kit still to be shown.

This appears to be the unit champion…

Jakhals Champion

…however it’s this brute that has me particularly interested.

World Eaters Dishonoured

He’s bigger than the other cultists and referred to as the Dishonoured so could it be that we’re looking at a failed World Eater of some kind who’s been stripped of his armour? We can’t see the back of his head from this angle, if we could we’d be able to see if the Butcher’s Nails are there or not, so for now all we can do is guess. Either way he’s a damn cool model as he is, although once again I’m thinking about Necromunda and wondering if he might have a use as a Goliath champion with a bit of kitbashing.

Anyway, apart from Lord Invocatus and some very dodgy lore regarding the Eightbound, this all looks fantastic and I’m already cracking my knuckles and pacing, a low growl building in my chest as the Butchers Nails start to bite and command me to paint, paint, paint for the Blood God! However, I can’t help but ask “Where’s the rest of it?”. Your way of estimating exact number of kits may vary but there’s no denying, the Death Guard got a hell of a lot more than this. The World Eaters, like the Thousand Sons, lean very heavily on the wider Chaos range to bulk up the numbers with borrowed kits and daemonic allies. For a long time I’ve been feeling that Tzeentch’s legion was short changed in comparison to the followers of Nurgle, and now the World Eaters seem to have gone the same way. Based on this release the World Eaters will get six kits of their own (the Berserkers, Eightbound, Jakhals, Lord Invocatus, Lord on Juggernaut and Angron himself – plus the already released Kharn of course). The Death Guard got somewhere around twenty and are visually much more complete as a result. I recognise that GW do not have entirely unlimited resources, just as I don’t have unlimited money, time or energy to spend buying and painting models, but it’s hard not to feel that more could have been done here. This isn’t so much eating the world as taking a small bite. Where are the juggernaut cavalry to follow the mounted lord into battle? Where is the World Eater’s Lord on foot for those days he doesn’t feel like riding to war? Where are the daemon engines with which Khorne has had such a long association; the brass scorpions, blood slaughters, berserker dreadnaughts, blood reapers, doom blasters, death dealers and cauldrons of blood? Where are the Khornate beastmen, the Berserker Surgeons, the Ogryn Berserkers, Red Butcher Terminators, a new kit for the Mutilators or the Teeth of Khorne – the World Eater’s heavy weapons squads designed by Jes Goodwin all those years ago? These last are particularly missed I think as they’d bring something to the army other than just angry men who want to get into close combat and hit people in the face. Having a theme to an army is good, but – despite what the kids with the memes would have you believe – there’s no need to treat Khorne as being one dimensional.

Teeth of Khorne Jes Goodwin

Overall I’m really happy with what we’ve got and I’m sure some of it will be finding its way into my Chaos collection in time. Part of me hopes that this is just the first wave and, like the Sisters of Battle and other recent releases, we’ll see a second wave with a whole heap of new kits in a year or so’s time. Part of me however fears that they may end up like the Thousand Sons and left on the sidelines.

Anyway, I’m off to eat some raw meat and sharpen my chainaxe. If you have thoughts other than the hammering of an angry god stabbing painfully through the raw flesh of your mind and want to punch the keyboard furiously until it spells out a message then the comment’s box is the place to do it.


Total Waaagh! – Part 6

…And here we have it, the final update of the annual Ork painting contest versus IRO (at least until next year of course). I’ll be away from home tonight so realistically I’m not going to get any more painting done before November. Still, my weekend was quite productive so let’s take a look at what all I managed to get done.

First up, another of the savage Beastsnagga Boys.

Ork Wudugast Beastsnagga Warhammer 40k (1)Ork Wudugast Beastsnagga Warhammer 40k (3)Ork Wudugast Beastsnagga Warhammer 40k (5)Ork Wudugast Beastsnagga Warhammer 40k (2)

Inspired by a couple of Orks I saw at Dave Stone’s Wargames Terrain Workshop, which incorporated a bit of purple in the skin, I decided to try giving him some purple warpaint. I think it’s a bit subtle here, I was a little cautious with it and the blue animal-skin cape draws the eye away from it, but it’s something I’ll keep playing with as and when I get around to the rest of the squad. For now, here he is hanging out with the rest of his newly painted Beastsnaggin’ buddies.

Ork Wudugast Beastsnagga Warhammer 40k (4)

Speaking of Beastsnaggas, next up we have an imposing Beastboss (a Snakebite Warboss by any other name). I built him pretty much “as standard” but swapped out his head – I wasn’t too keen on the original although I reckon it’ll work well on a different model.

Ork Wudugast Beastboss (1)Ork Wudugast Beastboss (2)

He’s a big lad – towering over the rest of the boys.

Ork Beastboss Wudugast Size Comp 40k

One of my objectives for this month was to build and paint the warboss who rules over my rambunctious horde. Sadly he’s still in bits, but at least the Beastboss can stand in for him in the meantime.

Next up, another Kommando.

Ork Kommando Wudugast Warhammer 40k (1)Ork Kommando Wudugast Warhammer 40k (2)Ork Kommando Wudugast Warhammer 40k (3)

I’ve wanted a squad of these ever since I got into the greenskins and doubly so since the new kit was released. With these 5 sneaky dudes (plus Snikrot of course!) done I’m calling that objective achieved although I love these models so much it’s safe to assume there will be plenty more in the future.

Ork Kommando Wudugast Warhammer 40k (4)

Then, roaring over the horizon in a cloud of dust, we have another squig-hog boy.

Ork Squighog Wudugast Warhammer 40k (5)Ork Squighog Wudugast Warhammer 40k (6)Ork Squighog Wudugast Warhammer 40k (7)Ork Squighog Wudugast Warhammer 40k (8)

I really like these models, especially this one with a wheel instead of hind legs, and getting at least a couple of them done this month was a key goal for me. In a perfect world I’d have liked to paint a squad of bikers as well, and kitbash some boarboys on cyboars (hint GW; add these to the next wave of Ork models you release eh!) but no matter, all of that will come in time. In the meantime at least these lads are ready to ride out.

Ork Squighog Wudugast Warhammer 40k (9)

Lastly, but by no means least, I’ve finished off the third of my Killa Kans.

Killa Kan Warhammer 40k Wudugast Ork (1)Killa Kan Warhammer 40k Wudugast Ork (2)Killa Kan Warhammer 40k Wudugast Ork (3)

Much like the Kommandos I’ve been wanting to add a squad of these to the collection for years and years and years so I’m chuffed to bits to have the three of them ready to go at last.

Killa Kan Warhammer 40k Wudugast Ork (4)

In fact, I’m really pleased with everything I managed to get painted over the last few weeks. IRO thoroughly trounced me in our contest of course, but that’s ok because it just means I’m going to have to work harder to regain my honour next year! In fact IRO has been an absolute painting machine this month, churning out awesome terrain and all kinds of Orks at a rate with which no mortal man can compare. He’s also been an excellent sport and a real gent, both on the blogs and “behind the scenes” as it were (although the less said about what his wife thinks I’m called the better…). It really is worth repeating that without the challenge I would have got an awful lot less done so thanks to IRO for giving me the encouragement to find the mental discipline to get these painted and keeping me on my toes all month. There is NO need to be concerned and one of his monkey ninjas is NOT threatening me, knife clasped in one hairy paw, as I write this. I repeat, there is NO need to send help and I’ve NOT been abducted and threatened into writing this praise by murderous simian thugs in the employ of a ruthless Antipodean.

At the start of the month I thought about laying out a list of objectives I was intending to achieve. Having given it more consideration however I decided that this would be unwise, I knew this was going to be a busy time with “real life” concerns and I wanted to have fun with the challenge rather than put too much pressure on myself to complete specific goals. Still I’m pretty damn pleased with everything I did manage to get done; Snikrot, the Kommandos and the Killa Kans have all been longstanding ambitions, and I’ve been wanting to get started on the Squig-hog boys for the last year or so as well.

There are a fair number of things I didn’t get done of course, but then my eyes have always been bigger than my stomach when it comes to painting miniatures. I’d have like to get the Warboss finished, and the aforementioned squad of bikers. Vehicles are another thing my Ork army is a bit short on; IRO actually has an awesome fleet of ork vehicles (seriously, don’t tell him but I’m a bit jealous – you should go to his blog and check them out if you haven’t already). I do have various unassembled ork buggies sitting around, plus a whole heap of ideas I’ve done nothing with, and part of me did dream that I’d so something about that this month – alas it was not to be. I also planned to add a squad of Flash Gits but that too fell by the wayside, although the balance was redressed somewhat when John of Just Needs Varnish! sent me this awesome git.

Flash Git Ork Warhammer 40k (3)

And although this month was mostly about my Warhammer 40k Orks I did manage to sneak in another addition to the Blood Bowl collection with the star player Varag Ghoul-Chewer.

Varag Ghoul-Chewer Wudugast Blood Bowl Orc (1)

So, where does that leave us? Why, in need of a parting group shot of course! Let’s take a last look at all the ugly greenskins I’ve managed to accrue over the last few weeks.

Orktober Groupshot Ork Wudugast

The score for this weekend comes to another 7 points (1 per Ork and 2 each for the Killa Kan and the Squighog rider). Add that to the score accumulated so far and we find ourselves looking at a fairly respectable 27 points. This falls a little short of IRO’s score (38 points at the time of writing although god knows, by the time I get around to posting this he’ll probably have knocked out half-a-dozen more mad, ramshackle vehicles and added a few more districts to his Ork town).

As for what comes next I’ve got a whole heap of projects that have been crying out for attention, and have been completely ignored over the last few weeks as I concentrated on Orks so all being well they’ll get their turn in the sun next. Or who knows, maybe IRO and I will just carry on painting Orks, disregarding all other concerns in a glorious WAAAAGH! that never ends! Watch this space I guess…


Total Waaagh! – Part 5

It’s Week 4 of Orktober and time for another roundup of my progress, after which I’ll have just a few more days to squeeze in a final ork or two.

I’ve still not finished building the Ork Warboss who’ll someday be leading this army but I did get around to kitbashing this nob to carry his banner.

Ork Warhammer Wudugast (7)Ork Warhammer Wudugast (8)Ork Warhammer Wudugast (1)Ork Warhammer Wudugast (2)

Next up another rusty Killa Kan joins the one I painted last week.

Killa Kan Warhammer 40k Wudugast (4)Killa Kan Warhammer 40k Wudugast (5)Killa Kan Warhammer 40k Wudugast (1)Killa Kan Warhammer 40k Wudugast (2)Killa Kan Warhammer 40k Wudugast (3)

Then we have another Ork boy.

Ork Warhammer Wudugast (6)

Meanwhile this boy stands ready to annihilate IRO and his minions with his trusty rocket launcher.

Ork Warhammer Wudugast (3)Ork Warhammer Wudugast (4)Ork Warhammer Wudugast (5)

Last, but by no means least, I’ve finally done it! It may have taken me over a decade but Boss Snikrot is painted at last!

Boss Snikrot Wudugast Warhammer 40k Ork (1)Boss Snikrot Wudugast Warhammer 40k Ork (2)Boss Snikrot Wudugast Warhammer 40k Ork (3)

Now I said back at the start of the month that if I could get Snikrot painted I’d be calling this month’s endeavors a win. As you can see that goal has been achieved so let’s all agree that I have indeed won and not look too closely at our respective scores…

Oh you’re going to insist on seeing the scoreboard are you? Very well – this week brings me another 6 points so the tally for the month now stands at 20 points. Meanwhile my painting adversary IRO has put on another burst of speed and extended his lead even further – at the time of writing he has 32 points under his belt. I’m no quitter but I think it’s safe to say I’ll need some very fancy footwork indeed to catch up to him now.


Ork Reinforcements Arrive!

Well here we are, the clock ticking inexorably down towards midnight on the 31st of Orctober and the end of the annual Orktober Wudugast vs IRO greenskin showdown. You might think I’m on the ropes, with IRO having pulled out an unassailable lead. You might think I’m as good as beaten already. You might be right. But this is the moment in any good high-stakes action thriller when, just as you think the hero might be defeated, that help arrives from an unexpected quarter. The villain (in this case a certain nefarious Australian) hesitates mid-way through his triumphant speech. The hero, paint-splattered and exhausted but still defiant smiles grimly. The audience shifts to the edge of their seats, watching events unfold with baited breath…

Alright, maybe I’m over-egging things a little, but I’ve got something really cool to show you today. I do have a load of Orks painted (not enough to defeat IRO yet but enough to make my defeat less humiliating) and I was going to talk about them today but instead I’m going to save them for tomorrow (by which time who knows, I might even have painted some more). Instead we’re going to look at an Ork painted by someone else – and no, it doesn’t count towards the contest because that would be cheating and if I’m going to be beaten by IRO I’m going to do it fair and square. (The orks painted by my production-line of slave minions locked in the basement do count, of course, but we don’t talk about them in case they start plotting to escape again).

A few days ago I was contacted by fellow blogger and all round top bloke John from Just Needs Varnish (seriously, if you’re not already familiar with him do yourself a favour, go and check him out and give his blog a follow). Those of you who are familiar with him will know Orks aren’t the kind of thing he usually paints but as it happens he did paint one recently and he sent it to me as a gift. What a guy eh!

Flash Git Ork Warhammer 40k (3)Flash Git Ork Warhammer 40k (2)Flash Git Ork Warhammer 40k (1)

Now funnily enough this is a Flash Git and I’d been planning to paint some of them this month but, for various reasons, I’ve not got around to them and I really don’t see it happening now. So having resigned myself to not adding any to the army for a little while it was a particularly nice touch to have one arrive out of the blue. The story of how the Ork came to John, and why he then decided to paint it and send it to me is for him to tell if he wants, suffice to say I’m chuffed to bits to have this classy-looking guy in my collection.

Edit: If this has whet your appetite for Gits of a flash variety and you want to read John’s side of the story, he’s now written a post about it which you can find here.


Total Waaagh! – Part 4

Well here we are at the end of week 3 of the great annual Orktober painting battle between the Imperial Rebel Ork and myself. After IRO’s storming start to the month and my fairly dismal performance in week 2 a lot of people will have sensibly written me off so it’s time to come back swinging.

First of all we have this clanking, smoke-belching, rusty monstrosity; a Killa Kan. I’d quite like to add a whole squad of these to the army this month but we’ll see how it goes.

Killa Kan Wudugast Ork 40k (6)Killa Kan Wudugast Ork 40k (7)Killa Kan Wudugast Ork 40k (1)Killa Kan Wudugast Ork 40k (2)Killa Kan Wudugast Ork 40k (3)Killa Kan Wudugast Ork 40k (4)Killa Kan Wudugast Ork 40k (5)

Next, another ork boy…

Ork Kommandos Wudugast Warhammer 40k (2)

…and another of the new Beastsnaggas.

Beast Snagga Ork WudugastBeast Snagga Ork Wudugast 2

Lastly we have a couple of the new Kommandos. Have I mentioned how much I like these models? I like them a lot! This boy is ready to smash the door and unleash havoc!

Ork Kommandos Wudugast Warhammer 40k (8)Ork Kommandos Wudugast Warhammer 40k (1)Ork Kommandos Wudugast Warhammer 40k (9)

Whilst his mate is a vicious knife-fighter, and he’s ready to get all stabby!

Ork Kommandos Wudugast Warhammer 40k (3)Ork Kommandos Wudugast Warhammer 40k (4)Ork Kommandos Wudugast Warhammer 40k (5)Ork Kommandos Wudugast Warhammer 40k (6)Ork Kommandos Wudugast Warhammer 40k (7)

So let’s see what that all adds up to. To keep things (relatively) fair we’re using a scoring system which you can find out all about here. As a vehicle the Killa Kan is worth 2 points, whilst each of the orks (plus Varag Ghoul-Chewer who got his own post earlier in the week) is worth 1 point each, making this week worth a total of 7 points. Add that to the 5 points I scored in week 1 and the 2 I scored in week 2 and we find ourselves with a grand total of 14 points with just over a week left to go. IRO still has a lead on me but I’m back in the game (note “in” not “on”) and there’s still everything to play for as we hurtle towards November and our cataclysmic showdown.


Total Waaagh! – Part 2

Well, here we are – one week into Orktober already and it’s time to take a look at how I’m getting on in my now annual struggle to the death against fellow blogger IRO. (Can one have an annual struggle to the death? I’m going to say yes…).

First up we have this ugly brute, and his mighty squig-hog! I’m not sure you can call this a conversion as I didn’t add anything to him, but I did leave quite a lot off. The original model was a bit too busy I felt, with lots of extra armour, grots hanging on and so forth, and I preferred a more slimmed down look.

Ork Squighog Wudugast Warhammer 40k (1)Ork Squighog Wudugast Warhammer 40k (2)Ork Squighog Wudugast Warhammer 40k (3)Ork Squighog Wudugast Warhammer 40k (4)

Meanwhile this Ork Nob started out as one of the single-pose models from the Assault on Black Reach set but I decided to make him a bit more interesting by chopping off his arms and replacing them, and giving him a new head into the bargain.

Ork Nob Wudugast Warhammer 40k

In the past I’ve talked about my mixed feelings in regards to the new ork boys kit. I really wish it was easier to kitbash them to create a rag-tag horde of unique models – but on the other hand they do make for cracking miniatures straight out of the box. This one is a particular favourite.

Ork Wudugast Warhammer 40k (3)Ork Wudugast Warhammer 40k (4)Ork Wudugast Warhammer 40k (1)

And speaking of cool models, last but not least we have this Kommando.

Ork Kommando Wudugast Warhammer 40k (2)Ork Kommando Wudugast Warhammer 40k (3)Ork Kommando Wudugast Warhammer 40k (1)Ork Wudugast Warhammer 40k (2)

By my count the Squig-hog rider is worth 2 points and the other 3 models are 1 point each so I’m currently looking at a score of 5 in my contest against IRO (find our “rules”, such as they are, listed here). The coming week is looking pretty busy and I’m going to be working through this weekend so progress is likely to be slow but at least I’m off to a solid start.


Total Waaagh! – Part 1

The boundary between reality and the Warp shivered and bulged before, with a flatulent squelch, tearing itself open. Like a goblet of phlegm coughed up by the green gods themselves the space hulk Wurldbreaka tore free of the immaterium and thundered back into real space. Cut off from their natural home, the daemons which had been attacking the ship began to collapse, wailing and giggling, their unnatural forms crushed by the uncaring hand of harsh physics. Down in the bowels of his ship Mad-Boss Murdakk da Mighty put aside his favourite shoota, giving a last idle kick towards the dissolving carcass of a thing with many eyes and wings which had, until a moment before, been trying to tear off his face with it’s many suckered hands.

“Roight!” he said to no-one in particular, “Let’s find out where we are den!”. All around the ship still echoed to the sounds of wailing grots, decompressing metal and the sudden cracks and bangs as overenthusiastic boys fired a last few shots at dying daemons or their slower and duller-witted mates. Murdakk smiled contentedly to himself. He’d heard that the Imperium, cowardly gits that they were, used a thing called a Geller Field when transversing the Warp in order to keep their ships from being overrun by the howling creatures of Chaos. “Sounds roight borin’ to me”, he muttered, “Gettin’ to fight dose weird gits is da best part of space travel. No wonder humies are weak”.

He turned to Bashem, his second in command. Bashem had all the qualities Murdakk liked in a first officer – being both hard of thinking and an expert in the field of shouting.

“Let’s get to da bridge, find out where we are. I’ve got a good feelin’ about this one!”

+++

“Kaptain on da bridge!” yelled Flickit the grot, smirking to himself as he spotted the predicament of Bugelit, the Mad Boss’s personal grot-herald. Caught quite literally with his pants down, Bugelit hopped desperately back from the drops and reached his station just in time to burst into a rousing chorus of Murdakk’s famous anthem. “Mad-boss, Mad-boss, whatcha going to do? Whatcha going to do when he yurk…”.

“Shaddap,” Murdakk muttered, squashing the little grot flat with one armoured boot. “You”, he jabbed a finger at Flickit, “New Bugelit. Clean dat up!”. Parking his massive bulk in the Kaptain’s chair he growled “Get sensors online”. At once a fearful grot scurried to throw open the shutters and allow the assembled orks to see out through the window.

“Enhance da image”. Obligingly a mob of sweating grots pushed the Mad-Boss closer to the window.

Ahead lay a planet shrouded in dark clouds of filthy smog, the atmosphere occasionally lit by flashes of green lighting. Looking straight down from their vantage-point in the heavens the Orks could see a city directly beneath them, it’s rusty towers emerging from leaning mounds of junk, it’s outer walls ringed by roadways littered with burned out wrecks and its scrap-lined streets busy with the distant figures of thousands of orks.

“I fort so”, the big ork growled. “I’d recognise dat pit anywhere! New Ork Leans! We’re back boys!”

“Fort you said we wur goin’ where da best fightin’ is?” said Furst Mate Bashem uncertainly. Murdakk treated his old buddy to his friendliest scowl. “Don’t you worry mate”, he declared, “We’ve found it!”

Well here we are, another year older and not a bit wiser and it’s time once again for Orktober and my now annual Ork painting challenge vs fellow blogger and all-round top-bloke the Imperial Rebel Ork. IRO has already been hard at work putting together his awesome kitbashes, including laying the foundations of the great greenskin fortress known as New Ork Leans. Meanwhile I’ll be trying to clear my way through more of the heap of unpainted models that have been gathering dust on and around my painting desk. Some of my unpainted orks date back more than a decade so for now the focus of my efforts has switched from “Convert or Die” to “Clear The Backlog or Else!”. Last year I battered through 37 greenskins of various shapes and sizes (and bizarrely enough, so did IRO).

Orctober Orks Orcs Greenskins Warhammer Wudugast ConvertOrDie (2)

This year I’m aiming to focus on my Warhammer 40k Ork army, although there might be the odd fantasy Orc sneaking in here and there. I’ve been working on this army since the mid-2000s, they were my first 40k army and they’re still probably my favourite faction. Of course a side-effect of this is that there’s a lot of models that have fallen by the wayside and never got the paint they deserved. A month or so IRO posted an inventory of all his Orks so far, which inspired me to look back and do the same thing. Here’s the total fighting strength of my Murda Boyz after almost two decades of recruiting.

1 Warboss

2 Big Meks In Mega Armour

1 Weirdboy

Ghazghkull Thraka (and Makari of course)

105 Ork Boys

22 Gretchin

2 Runt herds

2 Painboys

7 Burna Boys

5 Lootas

16 Nobs

4 Meganobs

5 Stormboyz (although these really need repainted and rebased)

1 Nob riding on a Smasha Squig

3 Deffcoptas

1 Truck

1 Lobba (plus crew)

1 Deffdread

Total – 181 angry futuristic green gits

So what am I planning to paint over the coming month? Well, Orks mainly – I’ve dug out all the stuff I’ve assembled but never got around to painting and its a pretty sizable heap of gits; mostly infantry but also some vehicles, kans and bits of scenery. I don’t want to box myself in by committing to too many specifics but one model I will definitely be aiming to paint is this guy; Boss Snikrot.

Boss Snikrot

I loved the background for him when I bought my first Ork codex, and loved the model even more when it was eventually released. I pre-ordered it with my (at the time very limited) funds and so its somewhat embarrassing that I never painted it. If this is the only model I complete this month I’m calling it a win (IRO may of course argue that this isn’t enough in to count as a win in and of itself and I still need to actually paint more models than him – don’t listen to him!).

That said, even Orks must adhere to the rules of war and this year we’ve structured things a little differently to make sure this cut-throat competition is as sporting as we can manage. Here’s IRO himself to explain how it all works.

This year, after much behind the scenes squabbling, long nights pondering over ancient scriptures and scrolls, debating with scholars and military tacticians we have come up with a new set of rules. 

Last year, quite simply, it was one model = one point. 

This year, still quite simple really, the point scoring system is as follows: 

One greenskin (grot, stormboy, nob etc) = one point 

One vehicle (buggy, trukk, Deff dredd etc) = two points 

One terrain piece (scatter terrain, tower etc) = three points

Anyway, needless to say I’m dead excited about Orks right now, and that’s been translating into a desire to paint something green and mean. On the other hand I wanted so save my Orks for Orktober (somewhat counter-intuitively because the aim is to get my backlog painted not leave it sitting there but go with me here). Instead I wanted to paint something Orky, something that would fit into my Ork army, but not something that I could paint a few days from now and count towards the contest. What a conundrum eh! Luckily I knew exactly which model would fit the bill – a mean little git who’s most definitely not an Ork, in fact he’s a thorn in the side of Orks everywhere; da Red Gobbo.

Da Red Gobbo first appeared back in 1998 where he led the Gretchin Revolutionary Committee in the game Gorkamorka, his goal nothing less than throwing off the shackles of oppression for gretchin everywhere, raising the flag of revolution in every Ork camp and putting the bigger greenskins in their place once and for all. He returned with a limited edition model for Christmas 2020 (which I chose not to buy, feeling it was bit on the pricey side) and another for Christmas 2021 which I caved and snapped up.

Da Red Gobbo Official

I remember when he was announced enjoying a quiet chuckle at the forced controversy that sprang up online, especially in those parts of the internet where people refuse to just enjoy themselves. Either he was very offensive because he mocks Communism (something that must never be the butt of a joke comrade – workers of the world unite!) or he was very offensive because he mocks Communism (something which is no laughing matter – even to mention it without caveats about how dreadful it is places us on a short, slippery slope that ends in a Stalinist purge). Anyway, I think he’s pretty cool. Check this detail out for instance. This is the inside of the squig’s stomach.

Bounca Innards

That’s right, the sculptor has taken the time to add the various baubles that the greedy squig has eaten, even though no-one will ever see them on the painted model. That’s attention to detail! The one thing I’m not keen on about him is the Christmas theme – that’s a joke that only works on one day of the year and the Gretchin Revolution is for life not just for Christmas. I trimmed away all the Christmas elements, painted him in a more restrained style, and ended up with this. Vive la révolution!

Wudugast Da Red Gobbo Ork 40k (1)Wudugast Da Red Gobbo Ork 40k (2)Wudugast Da Red Gobbo Ork 40k (3)Wudugast Da Red Gobbo Ork 40k (4)Wudugast Da Red Gobbo Ork 40k (5)Wudugast Da Red Gobbo Ork 40k (6)Wudugast Da Red Gobbo Ork 40k (7)Wudugast Da Red Gobbo Ork 40k (8)Wudugast Da Red Gobbo Ork 40k (9)

Anyway, dat’s enough rabbitin’ on from me for one day – tomorrow we go to WAAAGH!


Blackstone Fortress: Zoat

Hands up everyone who thought we’d see another Zoat in our lifetimes? Anybody? Anybody at all? Yes, GW may have been willing to plunder their past over recent years, bringing back everything from Genestealer Cults to ambulls, even Squats, but I never seriously thought we’d see a Zoat again. And yet, here one is, ready to join the crew of adventurers in the depths of the Blackstone Fortress.

Blackstone Fortress Wudugast Zoat (2)Blackstone Fortress Wudugast Zoat (3)Blackstone Fortress Wudugast Zoat (1)Blackstone Fortress Wudugast Zoat (4)

Wonders will never cease eh! It’s been a few years now since it was released and I still can’t quite believe it!


June 2022 Progress Report 

Early in 2022 I found myself thinking a lot about the way I’ve been going about this hobby, and the things I have and haven’t been painting. I think I’m a fairly prolific painter, admittedly not as much as some but I churn out a lot of models and on the whole I’m happy with the quantity and quality of what I produce. Despite this however there are a lot of projects that I’d like to see completed but which, for whatever reason, never seem to get done. By “projects” I mean sets of miniatures; an army, a Necromunda gang, a Warcry warband, a Blood Bowl team, the contents of a board game – you get the idea. By “completed” I generally mean; painted to a stage where we can get a game with it or where I’ve painted all the models in a particular set. So for example my Daughters of Khaine for Warcry is a completed project, even though I have some “bonus” models like a Medusa that I’d like to add to it. Blackstone Fortress on the other hand I’d call partially completed; I’ve painted enough models to play a game with it but I’d still like to paint up the rest of the box so we have plenty of options when we decide to get a game in. I know this criteria is a little vague but the key thing is, it works for me. If you’re thinking of attempting something similar with your own backlog then work out what works best for you and go from there.

Over the years my approach to the hobby has very much been a case of “this is for fun, paint whatever appeals in the moment, follow the hobby butterfly wherever it leads”. This has given me a lot of pleasure and has seen me paint a lot of models but whenever I look back at everything I’ve done I’m struck by the things I’ve still never finished and the models which I’ve been going to tackle “soon” for a very long time. So, over the last few months, I’ve been trying to do something about that. 

Partly this is about changing the way I look at the “pile of shame” (or as I now call it, the “Mountain of Madness”) and my efforts to tackle it. In the past I’ve tended to view the backlog as a single entity which could be wrestled into completion through a combination of time and Herculean effort. All my projects would be completed as a side effect of this (that is to say, if all the models I want to paint are contained within the pile then by painting everything in the pile I automatically complete all of my projects). 

Hercules

This bias in my outlook cosied up neatly to the tally of models purchased and painted that I’ve been keeping in recent years. New models excite me and so I buy them – but the growing number in the “bought” column doesn’t look so bad if there’s a large number in the “painted” column too. Thus if I had the choice between painting 100 models and completing 2 projects or painting 10 models and completing 10 projects I’d have chosen the former – up until recently that is. The interesting thing is, by changing tack to this more “project focused” approach I’ve actually ended up painting more models than I have in previous years. My current tally stands at 191 miniatures painted so far this year – that’s more than a model a day and vastly outnumbers the 83 I’d painted by this time last year. In fact it’s more than my total output for the entirety of 2020.

In trying to overcome the backlog in this way I had to work out an inventory of how much I’m up against and compare this against how many models I can reasonably expect to paint (I know many of my readers are also fond of spreadsheets – really is there such a thing as a problem that can’t be solved by a spreadsheet? I think not). This gave me a reasonably accurate idea of the scale of the task and unfortunately it’s a biggie. If my goal is to just paint everything I have, I don’t buy anything else (some hope!) and I continue to paint at the current rate (doubtful – for various reasons) it’ll still take me several years to get it all done. Realistically though the more time passes the more likely it becomes that any given project will never be finished at all. And even if things do turn out exactly as the spreadsheet predicts do I really want to wait that long to get around to my Delaque gang, painting up Cursed City or whatever other projects find themselves falling to the bottom of the list? 

Cursed City Cover

Since I first wrote about this back in February I’ve put together a list of projects and started trying to focus on them. From there I worked out how many models were needed to complete each project and how close to being fully painted said models were, and then started with the ‘easy wins’.

So how did I decide what to paint? After all, any way I slice it there’s still a lot of stuff in the heap to be tackled. The journey of a million miles may well start with a single step, but which step should it be when there are so many to choose from? To answer this I applied three key criteria.

  • 1. Inspiration and enthusiasm. At the end of the day I’m still very much a believer in the idea that this is for fun, it’s a hobby not a job. I’m here to enjoy myself, not to saddle myself with extra chores. Plus I’ve always found that if I’m excited about painting something I get in the zone and power through it, and if I’m not then I really am better off leaving it for another day – the process will be dull and the end results uninspired.
  • 2. How many models did I need to paint? I made a list of all my projects and worked out how many models each one needed to be called complete. The fewer models needed, the further up the list it went. If a model counted for multiple projects so much the better. My Khorne warband for Warcry needed just two models so I decided to tackle it ASAP. My Orc and Black Orc teams for Blood Bowl both needed just one troll (and better yet it was the same troll!) – they too got fast tracked. My WHFB Dwarf army needs around 130 models – needless to say it’s not currently a priority (another insult to be written down in the great book of grudges..!).
  • 3. For my third criteria I used a little mental exercise. Imagine that I discover that I’m going to live a very long, healthy and happy life (hopefully this part is true!) but that I’ll never be able to paint a miniature ever again (hopefully this part is not true!). What models will I look back regretfully and wish I’d painted for my collection? In some ways this covers similar territory to criteria 1 but the fact is there are quite a few models I’ve been really wanting to paint for ages – and yet every time I look at them I think “Not today, there’s something else I ought to paint first”. Well why not today? It’s my hobby and I’ll do what I want damn it! Time to stop putting off fun and get them done. And don’t worry; it really is just a mental exercise – I’m not going anywhere!

Up to now I’ve not really talked about what specifically I’m planning to tackle so the aim of the second half of this post is to lay that out and look at what I’ve managed to complete so far. It’s a living list, things will undoubtedly be added as and when inspiration strikes, but I’ll be aiming to look at it and talk about how I’m getting on every quarter or so – and as we’re now at the end of June this is a perfect moment to take a look back and see what I’ve managed so far. 

Warhammer Terrain Wudugast (16)

Warcry

Let’s start with somewhere that significant progress has actually been achieved already. I find Warcry is a great excuse to work on little skirmish warbands from all over the Age of Sigmar setting, putting together small groups of models that appeal without bogging myself down in painting large armies. Warcry is one of the few games I actually play on a semi-regular basis and I really like the idea of having a range of factions to call upon. This is an area where I’ve already made great strides and even before I started on this challenge I had warbands from 13 different factions in my collection. The forces of Order were represented by the Daughters of Khaine, Death by the Nighthaunt and the Flesh-eater Courts, and Chaos by the Daemons and Mortals of Nurgle, as well as Skaven borrowed from my WHFB army, and the Iron Golems and Untamed Beasts which were released specially for the game. The forces of Destruction have been particularly busy, unleashing three types of Orc (the Bonesplitters, Ironjaws and Kruelboys) alongside mighty Ogres and scheming Gloomspite Gits. Over the last few months I’ve added Soulblight Gravelords…

Vampire Counts Warcry Warband Wudugast

…Stormcast Eternals in Thunderstrike Armour…

Stormcast Eternal Group Wudugast Warhammer

…Sylvaneth…

Sylvaneth Wudugast AoS Warhammer (2)

…Warriors of Chaos…

Warriors of Chaos Group Wudugast Warhammer

…and Khorne Bloodbound.

Khorne Warcry Warband Wudugast Warhammer

Speaking of Khorne I also painted this Bloodmaster (that’s a herald of Khorne if you’re an oldster like me). The range of Khorne deamons for Warcry isn’t all that extensive (just bloodletters, flesh hounds and juggernaughts) so I had planned to just take a relaxed outlook on the rules and include a few daemons alongside my mortals rather than putting together a warband that might feel a bit “samey”. However now I’ve got the Bloodmaster painted up I’ve got options, so once I’ve retrieved my bloodletters and flesh hounds from storage I can unleash an entire band of Khornate daemons should I feel the need to do things strictly by the book.

Khorne Daemon Bloodmaster Herald Wudugast Warhammer (1)

As well as all these factions borrowed from the wider Age of Sigmar setting there are a number of warbands which have been created specifically for the Warcry game. In many ways I think of these as the real Warcry warbands and I’d love to paint all of them, each one is weird, exciting and unique. As things stand however I’ve only managed the aforementioned Untamed Beasts and Iron Golems, both painted back in 2020. I’d very much like to add to that list before the year is out.

Terrain

Another major project has been to complete all the terrain from the original Warcry starter set and with the completion of this building that’s done at last. 

Ruin Warhammer Warcry Wudugast AoS Terrain (5)

By adding it to all the other terrain I’ve finished we now have a small ruined town to fight over should we so wish. 

Warhammer Terrain Wudugast (3)

Of course this is just the beginning, I’m still planning to work on all the terrain from the Catacombs and Red Harvest sets as well. On top of that I’d like to expand my collection for Warhammer 40k and Necromunda, and with a solid start made to the fantasy side I’m hoping this will take the drivers seat over the next few months. In the meantime I’m calling this goal achieved – although there’s still plenty of room for bonus “stretch goals” yet to come.

Kill Team/Warhammer 40k

I’ve lumped these two together for now as they essentially cover the same territory – one at the skirmish level and one at the army level. As a whole the 41st Millennium is a setting that I love and for which I have a whole heap of models, both painted and unpainted. As games however these two leave me cold, for a range of reasons that would take a blog’s worth of text to elucidate. Thus when I first sat down to address the clear out back at the start of the year I thought I would probably give them only the minimum of attention. To begin with my only set goal was to complete this Death Guard kill team, something that required only a minimum of effort. 

Death Guard Wudugast Plague Marine Warhammer 40k (1)

Now I’ve heard that a plague marine fire team now runs to 3 models which, if true, only serves to illustrate one of my key objections to these games – GW’s constant tinkering with the rules which means that nothing stays the same for more than 2 minutes before an errata is released for the FAQ of the designer’s notes that explain the latest changes in the codex that’s just arrived for the game’s 170th edition. 

However, rules be damned, I love the models and I have a lot of them that I’d like to get painted – many of which are already half-done and lurking in boxes. This situation is nothing new, I’ve not played 40k in any serious way since the early days of 5th Edition and it’s not stopped me painting plenty of them in the years since. However without a rules framework it’s harder to describe exactly what I’m planning to do here. Looking through the pile I find plenty of Orks, Chaos Marines, Death Guard, Thousand Sons, Space Marines, Imperial Guard, Necrons, Adeptus Mechanicus, Genestealer Cultists and Eldar, plus a few Sisters of Battle. Plenty to be getting on with in other words. Of these some command large numbers of fully painted miniatures, and others are a little more sparse… I’m aiming to at least get together some small armies for most, or if possible, all of them – think something akin to a “combat patrol” (i.e. a couple of squads, a vehicle, a hero or two and a dreadnaught) but as goals go it’s deliberately ill-defined. Obviously some of these factions have already exceeded this goal, in some cases by a considerable margin, but I’ll still be adding recruits to them here and there because I want to, damn it, and all work and no play makes Wudu a dull boy (see also Criteria 1 and 3 above). So far my attention has been focussed on the Necrons and I’m pleased to say I’ve shaken a few of them out of their dusty tombs – enough that I could probably call this goal achieved in their case if I was feeling generous (and I am). Plenty more androids to come in the next few months though!

Wudugast Warhammer 40k Necrons (1)

Blood Bowl 

This feels a bit like cheating (but that’s Blood Bowl right?) because I’m counting one model towards two projects, but I’m going to call it efficiency. I’ve been promising to paint this sporting troll for absolute donkey’s and so when I started this project I fast-tracked him to the front of the queue. 

Blood Bowl Troll Warhammer Wudugast (6)

This completes both my Orc team…

Blood Bowl Orc Team Complete Wudugast

…and their even tougher cousins on my Black Orc team. 

Blood Bowl Black Orc Team Complete Wudugast

Since then I’ve been been chipping away at a team of Necromantic Horrors and a heap of Snotlings, neither of which have achieved full-team status as yet.

Blood Bowl Zombie Warhammer Wudugast (5)Blood Bowl Snotling Team Wudugast

I also have a number of other teams I’d like to paint up so hopefully we’ll be looking at a whole load more Blood Bowl by the time we get to September’s round up. 

Necromunda

Ah, my beloved Necromunda – my home away from home amid the overcrowded hives, the stinking sumps and toxic ash-dunes! I have so many projects I’d like to tackle here but alas the last six months have seen bugger all done. I shall mend my ways by the September round up I promise – and if I don’t you can sell me to the Guilders.

Aeronautica Imperialis

This one is nice and straightforward to describe; my goal is to paint everything in the Wings of Vengeance box and so far I’ve completed none of it. Just to prove I’ve not been entirely idle though here’s my first assembled Ork Dakkajet. Who knows, I might look to complete the whole Ork half of the set in Orktober. 

AI Ork Aircraft

Adeptus Titanicus

Picture it – two armies of tiny titans, one sworn to the God Emperor, the other to the Warmaster, beating seven bells out of each other as the Imperium burns. What have I done to make it happen, aside from snapping up a few models when they were going cheap a few years ago? Not a thing!

Blackstone Fortress 

We played a fair bit of this a while ago and it’s one we’d like to get back into, so completing all the unpainted models is one of the key projects on my list. Previously I managed to complete most of the miniatures from the core set, minus one or two of the heroes, as well as both models from the Traitor Command expansion and all the heroes from the Escalation expansion. My next goal is to finish up all of the other expansions and the heroes from the original set that I never got around to. 

Cursed City 

Sticking with Warhammer Quest we move from the far future to the grim darkness of a city overrun by the undead. My aim with Cursed City is nice and straightforward; paint everything in the box. So far this year I’ve been working my way through the various baddies that roam the haunted streets and crumbling thoroughfares,  starting with ten zombies (borrowed from the wider Age of Sigmar range)…

Zombies Warhammer AoS Wudugast Vampire Counts Group

… and two mighty ogres of the Kosargi Nightguard.

Cursed City Kosargi Nightguard Undead Wudugast Warhammer (5)

I had hoped to get a few more heroes done by now (so far only Emelda Braskov is complete) and finish off at least one more squad of baddies but it was not to be. I’ll see what I can do about that over the next few months.

Cursed City Emelda Braskov Warhammer AoS Wudugast (3)

A Song of Ice and Fire 

At the moment I have two projects on the go here; a House Stark army and their rivals from House Lannister. My aim is to get each of them up to 30 points (enough for a small game) and then keep expanding in 10 point increments until I get to at least 50 points each – enough for a large game or to mix things up in smaller games. Beyond that I’m tempted by some of the other factions in the game but that can wait until I have these first two armies up and running. 

So far I’ve been quite focused on the Starks and, as well as various characters and the beginnings of several squads, I’ve got a whole unit of Sworn Swords fully painted. I had hoped to have at least one more squad done by now and put together a nice group shot of the army but alas it was not to be – I promise to do better before the September round up rolls around.

Stark Sworn Swords ASOIAF Group Wudugast

My Lannisters meanwhile are a little further behind, but the Mountain is well on his way to summoning all of his men so I’ll aim to get this squad completed in the near-ish future.

The Mountains Men Wudugast ASOIAF

Hate

At the moment I don’t have any set goals that I’m working towards here, I just really like the models so I’ll keep chipping away at them whenever I feel like it. Expect to see the odd one pop up whenever I fancy painting some crazy barbarians. 

Hate Barbarian Wudugast Chaos CMON collection

Summing Up

I’m feeling pretty chuffed with everything I’ve got done this year, especially as the past few months are always the busiest at work (and this year has been no exception on that score). By the end of July work will be getting a little calmer but other commitments look set to take over so how much time I have for painting as the year progresses remains to be seen. That said I’m going to list a few key targets that I’d like to achieve by the time we get to the end of September and the next quarterly progress report.

  • Necromunda – get another gang up and running, most likely the Orlocks. More if possible.
  • Warcry – get at least one of the “core” warbands painted, the Spire Tyrants look like a good option here.
  • Blood Bowl – get the Necromantic Horrors team finished. As that only needs 2 ghouls I’m going to aim for getting another team up and running as well.
  • Blackstone Fortress – complete at least one expansion.
  • Cursed City – make significant progress. Hard to quantify on this one, I’d love to get it finished of course but I’m not going to try to bite off more than I can chew. A squad or two of mooks and/or some of the heroes would count here, whereas a single corpse rat just isn’t going to cut it!
  • ASOIAF – make significant progress. Again I’m not going to put an exact figure on it here, just that I want to get something done and again one model isn’t enough!

Really though this is the bare minimum I’d like to achieve. More would without doubt be merrier. Keep an eye out over the next few months and let’s see how I get on.


Tomb It May Concern – Part 4

Just to prove that my adventures with Necrons last month were not merely a flash in the pan I’m back on the tomb world once again, hauling yet more grumpy androids from their dusty graves. My first port of call was a leader for my army, an undead king in the form of this Necron Lord.

Wudugast Warhammer 40k Necrons (8)Wudugast Warhammer 40k Necrons (9)Wudugast Warhammer 40k Necrons (10)Wudugast Warhammer 40k Necrons (11)

As the commander of my legions he needed a suitably impressive title so I turned my attention to the naming table from the previous edition of Kill Team combined with the Dynastic Epithets in the current Necron codex. Rather than roll a dice however I just asked my wife to pick some random numbers, and we ended up naming him Anubitar the Unstoppable, Breaker of the Beings Below. Needless to say I’ve pencilled this in as a suitable name for our first child as well.

Next up, the oddly endearing Canoptek Reanimator.

Wudugast Warhammer 40k Necrons (6)Wudugast Warhammer 40k Necrons (2)Wudugast Warhammer 40k Necrons (3)Wudugast Warhammer 40k Necrons (4)Wudugast Warhammer 40k Necrons (5)

This is an impressively tall model, as demonstrated by the way it towers over this Necron warrior.

Wudugast Warhammer 40k Necrons (7)

Finally we turn from the very tall to the fairly small, and the diminutive Plasmacyte.

Wudugast Warhammer 40k Necrons (12)Wudugast Warhammer 40k Necrons (13)

Not quite as many models as I managed last time around but then again work is still super busy, and I’ve got a lot of other projects clamouring for my limited time as we hurtle towards the mid-year update. More mechanical men should appear in the second half of the year however.