Tag Archives: Warhammer 40k

Blackstone Fortress: Gotfred de Montbard

It’s mid November, the nights are increasing cold and dark and the days aren’t much better. We’re reaching the time of year when staying indoors and playing Blackstone Fortress is very appealing. Time to get a wiggle on with painting the rest of the box then. Breaking myself in gently (on the grounds that batch painting traitor guardsmen isn’t that much of a break from batch painting orks) I decided to tackle one of the new heroes, the crusader Gotfred de Montbard.

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He’s quite a strange looking character, clearly a knight but seen through the lens of the 41st Millennium, and that very oddness was one of the main things that attracted me to him. I’ll admit that I was also drawn to him in part because I thought he’d be fairly straightforward to paint, after all he’s mostly just armour and cloak right? Well, it turns out he’s not quite as simple as that, there’s enough to him to keep him interesting but not so much that I ran out of time and energy to make a start on those traitor guardsmen. Before I get back to working on them however here he is next to his new friends and colleagues who’ll be joining him in exploring the dark corridors of the fortress.

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Not too shabby I reckon – heretics beware! Of course, now I need to bash on and actually paint said heretics…


The Irondogs – Part 13

It’s all kicking off in the Underhive at the moment. This weekend saw the release of Dark Uprising, the eye-wateringly expensive but still rather lovely new Necromunda boxset. Despite the fact that it’s rather painful on the wallet I’m still excited about this, containing as it does a combination of really interesting and atmospheric-looking terrain, and two new gangs, both of which are of interest to me. On the one hand we have the brutal jackboot of oppression, the po-po themselves, in the form of the Palanite Enforcers. We already saw the Old Bill muscling their way onto the streets a couple of months ago and at the time it was announced that a second, more heavily armed and armoured variant, the Palanite Subjugators would be coming soon.  Like many people I assumed we’d be looking at a Forgeworld upgrade kit so seeing a plastic kit for this is fantastic, especially as I’m gearing up to start my own collection of the fuzz to unleash on the local miscreants, bams, neds, ne’er-do-well and other assorted scum of the Underhive. If you need me I’ll be watching detective dramas for “research purposes” and practicing my lingo. Attracted by the smell of bacon we have the other gang in the box – the Corpse Grinder Cultists, who are exactly as friendly and loveable as their name would suggest. These are important not just because angry cannibals are something one can never have enough of but also because it’s the first time we’ve seen something truly new in Necromunda for a very long time. We’ve seen lots of things on the sidelines of course, developing and enriching the world in which the game is set, but now we’re actually seeing a whole new gang, something the developers have been hinting at for a while and which is alleged to be the first of many. Of course it would be great to see Redemptionists, Ratskins, Pitslaves and all the rest of the old gangs making a return at some stage but personally I’m thrilled to see a breath of fresh air entering the Underhive and reminding us that reliving the ’90s is all well and good but this is a creative goldmine and we’ve only just scratched the surface.

Down in my own little corner of the planet’s surface, the industrial fortress of Ironhouse, the gang warfare is set to hot up considerably.  Since I last worked on my Goliath gang at the tail end of last year Genestealer Cultists have come sneaking in from the tunnels that lead into the ash-wastes, House Escher have established a presence in the ill-defended areas of the territory and a Chaos cult has begun spreading their influence, whipping up rebellion amongst the helot population. Lately agents of House Van Saar have come rappelling down from the hive above, carving out an outpost from which they can conduct secretive missions of their own and tramping over the hard-won territories of the locals without seeming to give them a second thought. Now there are rumblings of a Cawdor crusade taking to the streets, and of course I’m expecting Corpse Grinder Cultists and Palanite Enforcers to arrive in strength soon. The Irondogs of House Goliath were already stretched thin trying to hold onto their turf – and if you want to read the story of how it all began then I recommend you take a look here – and things have only become worse since then. If Korak and his boys want to keep their old territory it’s time for them to do a little recruiting of their own.

Anyway, enough chat – let’s take a look at the new boys. First up we have Grolg, who I like to think of as a real “Goliath’s Goliath” – that is to say an angry and imposing muscleman with a suitably un-subtle two-handed hammer.

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Next up there’s Dansk, wielding a brutish chainsword (although it looks more like a chainsaw than the kind of thing other gangs employ).

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Lastly there’s Butch, with an improvised maul and a bolt pistol which in itself looks heavier than most clubs.

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And of course here they are all together.

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It’s been about a year since the last time we had a groupshot of the whole gang and although they haven’t added that many new members since then with these latest three joining up I thought it was high time we had another.

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With these finished I’m aiming to focus on Blackstone Fortress for the next little while (and Orks of course, I’m not forgetting that I still have ten of those to paint!) but with the new Necromunda releases soon to be winging their way to me I’m feeling the call of the Underhive again (although when am I not?) so I’m sure we’ll  be looking at more of the inhabitants of Ironhouse before we know it.


Mean-Minded Metal Man

Just a quick tangent into something silly today. I was looking round for something mechanical to paint, preferably something which ties into one of my current projects, for Azazel’s Mechanovember challenge. Instead of picking something out of the half-finished pile however I spotted this Chaos Android – or if you prefer a proto-Necron – sitting in a box of models given to me by a friend a couple of years ago. He’s survived unpainted perfectly well for decades (the model not the friend) and he might well have continued to do so, but it struck me that he’d be quick and straightforwards and sure enough I bashed through painting him in the course of an evening, using only the odd spare moments whilst I waited for other things to dry (there’s only so much batch-painting of orks a man can stomach after all!).

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I won’t deny he’s a weird and ugly looking model, and the passage of years has not been kind to him, but there’s a certain nostalgia at play as well – I’m certainly glad he’s not going to have to endure another decade without paint!


Touch Me I’m Sick – Part 1

I hadn’t really intended to tackle the plague marines for my Death Guard for a while yet but this model has received a bit of attention, on and off, over the last few months, until a couple of days ago when I decided to just crack on and get it finished.

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As a devoted follower of Nurgle in the 41st Millennium I’ve got quite a few plague marines models which I’ll tackle sooner or later, many of which – like this one – have been kitbashed with the blightkings. Before I get to them however I’d like to finish painting the hoard of poxwalkers currently occupying a corner of the painting desk. There’s only ten to go now so I’ll aim to knock through them in short order and then turn my attention to the plague marines properly. At least, that’s the plan, and you know what they say about the best laid plans…


Green Iz Best – Part 9

Well, Orktober has been and gone and to be honest it wasn’t quite as productive on the greenskins front as I might have liked. For over a decade I’ve harboured an ambition to paint up at least one hundred unique ork boyz and earlier this year I realised I was within stretching distance of victory, if I simply knuckled down and got on with it. By the start of October I had twenty to go but alas by the end of the month I’d only finished off another five (although giving myself credit I had painted quite a lot of other things). On the other hand all the orks are now built and undercoated so victory is a step closer, time to get my head down and paint the remaining fifteen. I’m not much of a fan of batch painting so I’ll be tackling them in blocks of no more than five – here’s the latest recruits.

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Lighting this one so that his weapons weren’t casting shadows over his face in the photograph was a real challenge but I got there in the end.

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A little bit of greenstuff work to change the mouth on this one. Nothing groundbreaking in terms of sculpting but I’m pleased with the results.

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With these done there are now only ten to go, so expect to see a few more greenies showing up here over the coming weeks.


Tech-Hunters – Part 3

With a number of projects competing for my attention I’m enjoying how quick and straightforward to paint my Van Saar gang is proving to be. The irony that this is a small and elite force is not lost on me, especially compared to some of the veritable hordes that I find myself collecting with far trickier colour schemes. For now this gang is entering its final stages with my intention being to complete it in the near future. After that I’ll turn my attention to one of the more populous gangs, probably Cawdor, although I’ll probably turn my attention to some other projects first. First of all though let’s take a look at the latest two recruits.

The final rank-and-file ganger is Agent Bask. I do find the awkward crouched pose of some of the Van Saar a little hard to get used to, although it helps if you imagine them taking cover behind the ramshackle rusty terrain of the underhive. The Van Saar also appear more organised and military than many of the other gangs, something I’ve tried to emphasise with the pose as he takes cover and gestures to one of his squad mates for backup. A Goliath would probably just wade in shouting!

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Alongside him we have the first gang champion, Agent Weyland, who brings a missile launcher to an underhive knife fight. The instructions which come with the models suggest equipping one of the running figures with the missile launcher but to my eye it looks too heavy, and the gangers of Van Saar are said to be too frail and weak, for such dynamic action. Instead I went for a power pose as he prepares to launch radioactive death into the upper gantries.

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Lastly let’s take a quick look at how the whole group is progressing.

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With them done I now only need to finish off the gang leader and the remaining champion and the project will be complete for the moment. On top of that I also need to write the background story which explains who they are and what has brought them out of their labs and tech-refineries and down into the grim depths of Ironhouse. With the end in sight I’ll aim to tackle that soon.


Green Iz Best – Part 8

Waaagh! and all that! Yes, it’s Orktober and I have twenty ork boyz to paint if I’m going to meet my goal of having a hoard one hundred strong by the end of the year. Time to get a wiggle on then!

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Naturally I’m counting these towards Azazel’s Orky challenge, as well as to our shared commitment to adding 25 greenskins to our respective collections by New Year. When I agreed to this I had seven months to play with and 25 orks to paint, now I have three months to play with and 15 orks still to go so I’ll need to get painting! Hopefully therefore these five will just be the start. I’ve got a lot of angry green geezers waiting for some attention and my aim is to use this month to make some progress with getting them finished. I don’t really imagine I’ll get all of the remaining boys painted but progress is progress so let’s see how I get on.