Tag Archives: Warhammer 40k

Fembruary 2020

Time continues to speed by with its usual unseemly haste and, even though I’m pretty sure Christmas was just last week, we’re striding into February already, which means it’s also time for Fembruary. By now the annual Fembruary challenge will be well established in a lot of hobbyists calendars but that’s no reason not to give it another mention, to remind anyone who might have been planning to take part and to alert anyone who’s not come across it in previous years.

To quote the man behind the challenge, Alex of Leadballoony, Fembruary works like this;

“…the deal is ‘Paint at least one Female miniature’ – it’s that simple! I’m not bothered what genre, game, manufacturer, painting style or material you go with. It can be a squad, a single mini, a diorama, or whatever takes your fancy… I’m just looking for awesome portrayals of the feminine in miniature form, as part of an ongoing conversation about how women are presented within our hobby.”

Originally I was just going to post something brief aimed at directing people towards the challenge and encouraging anyone who read it to take part, however I actually ended up writing quite a long post all about the representation of women in miniatures. In the end however I pushed it onto the back burner for now and went back to my original plan. At some stage however I’ll tidy it up and post it – after all it was both erudite and witty, and contained a number of well-structured and intelligent arguments without ever becoming rambling or preachy. You should try to imagine it – it was really something! In the meantime here’s a few of my favourite female models that I’ve painted in recent years.

Speaking of female miniatures, a recent release that stuck a particular chord with me is Fecula Flyblown of the Wurmspat, the Nurgle worshippers who’ve oozed their way into the latest expansion for Warhammer Underworlds. Allow me to pretentiously quote myself when I reviewed the Maggotkin of Nurgle in January of 2018.

“Disease affects all living things so here was a chance to show what happens when Nurgle’s ailments are contracted by someone other than a well-built male barbarian. We could have seen a sickly elf, twisted with bitterness as his immortality became a curse. We could have had a disease ravaged dwarf in a rust-caked suit of armour, great vats of toxin on his hunched back whilst intestinal pipes, throbbing with peristaltic action, spew jets of filth ahead of him? We could even have had a woman. Of course Nurgle isn’t all that interested in high heels and boob-armour but this is an age of equal opportunities and girls can worship an unglamorous god of disease and putrefaction just as well as boys.”

And what do you know, two years on here she is. What a joy to discover sometimes they do listen to me after all! And thank goodness they didn’t give her a chainmail bikini…

I’ve got a few ideas in mind for things to paint this year, although time is going to be very pressing this month so I suspect I may not manage very much. At the very least I’d like to tackle some more of my unpainted Warcry collection, and I know there’s a lady amongst the ranks of the Iron Legionaries, as well as the awesome Beastspeaker amongst the Untamed Beasts so if I manage nothing else I’ll at least take a shot at painting those two. Maybe, if I’m very lucky and clever with my time management I might even find the time to tackle Nayam Shai Murad from Blackstone Fortress, and Severina Raine (the lead character in my favourite Black Library novel of 2019).

In the meantime I implore you to take a look through the unpainted pile of shame and join in the challenge, as well as spreading the word on your social medias or down the local gaming club. The days in which female miniatures were thin on the ground are thankfully receding (although there’s still plenty more ground to make up – GW, if you’re reading this, female Orlocks stat!) so you should have plenty to choose from. Anyone who treated themselves to a new Sisters of Battle army last month for example now has no excuse to let them gather dust…


Martian Madness and Pointy Elves

This weekend sees the Las Vegas Open, which is apparently some kind of big deal if you’re a tournament gamer who lives in Las Vegas. The rest of us might not pay that much attention, were it not for the fact that GW sees this as a grand opportunity to reveal some of their forthcoming releases. Needless to say I have plenty of thoughts about these and I’m not going to miss the chance to share them with the world because that’s how the internet works nowdays.

First things first we have the announcement of a substantial wave of new models joining the Adeptus Mechanicus. I’m not sure if I’ve apologised for this before but I’m a huge fan of the Ad-Mech. I say apologised because for many years I harped on about how awesome they were to anyone who couldn’t think of a suitable excuse to leave, about how great it would be to see a range of miniatures for them, about what a missed opportunity it was that GW failed to do anything with what must be one of the finest ideas they’d ever come up with. Then finally GW got the finger out and created a truly wonderful range of models, tapping into the weirdness of the Ad-Mech with real aplomb and I’ve painted nothing. In the five years since they first appeared I’ve managed to get about half-way through painting two Skitarii and that’s it. I didn’t rush out and clear the shelves of my nearest stockist but I have snapped up bargains and Start Collecting sets until I’ve gathered myself a sizeable heap of the Sons and Daughters of Mars and I love them as much as ever but I just haven’t got any of them painted. My soul may have long ago been sold to Chaos, and my heart will always be green and orky, but the Adeptus Mechanicus speaks to me to quite a profound degree, and yet I’ve done naff all about it.

Nonetheless this might be the moment to take the plunge. After all I’ve just finished off my Skaven so maybe I ought to roll up my sleeves and tackle the Martians. I wasn’t particularly wowed by the Skorpius tanks that emerged last summer, and in part that may be because I’m just not that big into tanks. To me the Skorpius are just a little plain, sensible and straightforward which is not at all how the barking-mad scholars of Mars like things. On the other hand the Archaeopter looks like much more my kind of thing, as weird and archaic as all the best Adeptus Mechanicus creations should be.

AdMech Flyer

With the Serberys cavalry they’ve continued to up the Ad-Mech’s game as troops go thundering into battle on weird, bio-mechanical dogs. It’s utterly mad of course but then that’s how the Cult of Mars ought to be. I’m sure a few Imperial Guard fans are cursing that these have appeared but Rough Riders remain a thing of the past and although I agree with them entirely that Rough Riders deserve a new kit ASAP these models are one of the coolest things we’ve seen in a while (and it’s been non-stop cool things lately).

Serberys Sulphurhounds

Speaking of madness we have the Pteraxii, another new unit of troops, this time with wings. Again the strangeness of the Ad-Mech is on full display and although I’m not so over-excited by them as I am the Serberys cavalry there’s still a lot to like here – not to mention what looks to be a lot of useful parts for Inq28 conversions.

Pteraxii

I must confess the first thing I thought of when I saw them were the Bird Men of Catrazza, an old regiment of renown from the days of WHFB.  To be honest the similarity probably starts and ends with them being men with wings but it gave me a little thrill of nostalgia all the same.

Bird Men

All this Martian madness is due to be released soon, which makes me hopeful that GW will finally get around to releasing the Tech Priest Manipulus properly too. Until now it’s only been available as part of a Kill Team set, which would have been a bargain if I’d been in the market for any of the other contents – as it was it just looked like a very expensive way of getting the Manipulus model so I’ve been stubbornly holding off. Either way it now appears to be out of stock (unless I’m just failing to find it on the GW website) so fingers crossed the fat lad will see a proper release shortly.

tech priest manipulus

Moving across to Age of Sigmar we discover that Teclis, once the premier mage of the WHFB setting and now elevated to godhood in the Mortal Realms, has been at it again. Following the capture of Slaanesh who was forced to disgorge the glut of elven souls they’d consumed during the End Times (I’m picturing someone sticking their fingers down a Chaos God’s throat until they puked – something Slaanesh probably gets off on) Teclis took his share of the available souls and turned them into a race of his very own. Sadly he made, not to put too fine a point on it, an absolute balls of things, and the result was the Idoneth Deepkin, a culture defined by their deep-seated trauma at being consumed by Slaanesh (not the mention vomited out again) and with a deeply difficult relationship with their spiritual father. With the majority of their race born with weak and withered souls they took to stealing the life-force of others and Teclis attempted to wipe them out, which only served to sour relations even further. You’d have thought old Teclis would have decided to write the whole business off as a bad job and leave creating new Elven races to others, but apparently he’s decided to take another shot at it and his latest effort are the Lumineth Realm-lords.

Vanari Auralan Wardens

Perhaps worried about what they’ll get up to without him keeping an eye on them Teclis himself has joined the range, with a gloriously over-the-top miniature (although personally I still prefer Morathi and Alarielle when it comes to Elven Gods in miniatures form). Whilst Teclis himself looks suitably impressive the star here is Celennar, Spirit of Hysh, who may be intended as a creature of purity and light but could just as easily be something chillingly inscrutable and madly Tzeentchian.

Teclis

These are very much old-fashioned elves in the style of the High Elves of yesteryear – some of them even ride around on horses! After the part-tree, part-elf hybrids of the Sylvaneth, the part-snake Daughters of Khaine and the weird, eyeless aquatic creatures of the Idoneth Deepkin these harken back to something much more traditional and Tolkienesque.

Incidentally I’ve recently discovered that the word “Aelves”, which GW now uses in place of the desperately outmoded “Elves” to differentiate their copyrightable pointy-eared people from the kind of pointy-eared folk that everyone else produces, should be pronounced “Elves” just the same as every other company’s elves. Until now I’d been pronouncing it “Aleves” with a hard “A” – which would have made all those fans crying out for some old-fashioned elves like these part of the Campaign for Real Aelves.

Vanari Dawnriders

I don’t imagine I’ll be painting any of these myself any time soon, I’m sure they’ll appeal to a lot of elf fans and I can see that they’re beautiful miniatures, but they’re not really my kind of thing. That said pretty much every other AoS race has found its way into Warcry so perhaps someday these will too, in which case I might find myself tempted to put together a little warband and stretch my creative muscles into painting something bright, clean and noble rather than the filthy degenerates that usually attract me.

They did however get me thinking about the place of elves in the Age of Sigmar, and what that means for the humans which find themselves increasingly pushed to the fringes. In the past humanity stood at the heart of both GW’s key universes. Just as the Imperium has been the central mover-and-shaker of the 41st Millennium so the Empire lay at the centre of the Old World, with the other races scattered around the edge of the map. Elves lived on the outskirts, sailing their craftworlds through the depths of wilderness space or living on far flung, exotic continents like Ulthuan or Naggarond. AoS however has pushed the elves to the centre of the setting whilst humanity barely gets a look in. With the release of the Lumineth Realm-lords we now have four full elven races in AoS, joining the sea-dwelling Idoneth Deepkin, the never-knowingly-fully-dressed Daughters of Khaine and those most wooden of actors the Sylvaneth. Between them these races have sprung from just three of the Elven pantheon, Teclis, Alarielle and that old snake Morathi. That still leaves us with Tyrion and Malerion who are surely bound to usher in elven races of their own sooner or later, not to mention of the off-cuts of the old High, Dark and Wood Elves still knocking around the Realms. Rather than Age of Sigmar this could very easily have been called Age of Elves and one almost wonders why GW didn’t bite the bullet and do just that. Humans have been shoved into the margins of the setting, with most of those still living in the Realms being flesh-eating degenerates or Chaos worshipping thugs. In the purging of their old lines that followed the death of WHFB the Empire was spared the destruction that swallowed their brothers across the mountains in Bretonnia but sometimes you’re left wondering just what GW saved them for. The human perspective is a great narrative tool (most, if not all, of GW’s customers being human) but the old Empire range now look like people out of time, a race of proxies standing in for the fantastical city states described in the background. It’s easy to imagine the kind of strange and extraordinary cultures which might exist in the Realms, until you discover that everyone still dresses exactly like they did thousands of years ago in Reikland. I often dreamed of starting an Empire army myself and I certainly have nothing against them as a faction but they look out of place now, and GW seem to have little interest in developing new human cultures with which to populate their developing setting. Perhaps, with retrospect, they should have been bolder, packing the Empire range off to join the Bretonnias and Tomb Kings in the history books and reducing the human race to tribal savages, scraping by in the Age of Sigmar, with a few chosen champions elevated to join the Stormcast hosts, whilst the light of civilisation belongs exclusively to the Elves. In a decade or two they could have revived a few Empire concepts to the delight of old grognards who would rave to bemused youngsters about the era when bases were square. After all if you wait long enough everything comes round again, even zoats…

Nurgle

Of course, as soon as Teclis showed up with Celennar – who is at least in part a giant cat – Nurgle had to get in on the action with a cat of his own and a crazy cat lady to keep it company. Enter the Wurmspat, a new warband for Warhammer Underworlds. Underworlds hasn’t really grabbed me as a game, I’m not really interested in card games and the focus on the competitive side leaves me cold, but there’s no denying it’s brought us some outstanding models. With the Wurmspat we see not only two more Blightkings, each of which is a chip off the manky old block and a fine looking decedent of the original Nurgle Lord, but we also get Fecula Flyblown, our first Nurgle lady (and her cat). Of course I’m not about to look a gift horse in the mouth but for traditions sake I will repeat the same mutterings that I make every time there’s a new Nurgle release – that this was a fine chance to bring us a pestigor and they missed it again.

Fecula Flyblown

Last but very definitely not least we have a real blast from the past, the first Zoat to grace the worlds of Warhammer since the ’80s (by my memory at least). When I first heard that a Zoat was part of the reveals I assumed, wrongly as it turned out, that this would be Zolcath, the Blood Bowl star player. Who would have thought a second Zoat might be waiting in the wings after all these years?

Zoat

In many ways Blackstone Fortress has stepped into the same niche as the Specialist Games studio, allowing GW to produce those things which fans still love but which don’t quite fit in to the established armies of the main games. So far we’ve seen Rogue Traders, Imperial Navigators, a Man of Iron, Traitor Guard, Dark Mechanicum, even a stonking great Ambull. Of course nostalgia is all very well but the strength of all of these has been that they stand on their own two (or in this case four) feet as excellent models, more than deserving of attention and admiration in their own right. One wonders what else might emerge from 40k’s shadowy corners to walk the halls of the fortress; Squats, Hrud, Eldar Corsairs or Exodites, perhaps even a Slaan? Of course the question now is, will the Zoat be an adventurer or an adversary? I suspect it’ll be the latter of course but the former would be wonderful. Who wouldn’t feel more comfortable tackling the maddening halls and unravelling corridors of the xenos star-fort with a Zoat at their side?

Finally, in the midst of all this excitement, it would be remiss of me not to mention the appearance of the Eightfold Harvest Lord, a Khorne worshipping maniac now stalking the surface of Necromunda. Having sworn to bring cannibalistic madness down upon my favourite Imperial planet I was already contemplating making my own version but to be honest this beats what I’d come up with hands down. Of course, like all the Forge World bounty hunters he’s a little pricey but I reckon he’s one to save up for (not that this will be easy with all these other lovely looking miniatures crowding the release schedule over the next few months!)

Eightfold Harvest Lord

Needless to say I’ll be watching all of these miniatures emerge with great interest, although exactly what I end up adding to the collection and what I allow to pass by remains to be seen. After all there’s clearly plenty more waiting in the wings – and any fellow Ork fans out there will know I’m extremely curious to get a proper look at Makari’s boss. Can the greenskin to rival Abaddon get a model to match? We’ll know soon enough…


Get Sick Or Die Trying – Part 16

By the end of last year I’d managed to get the greater part of my poxwalker horde painted up. My aim is to complete forty of these horrible plague zombies, each different to all the others to some degree, and with only eight left to paint I’m keen to knuckle down and get them finished in the near future.

With that in mind here’s the next four.

Poxwalker Wudugast Nurgle ConvertOrDie (1)Poxwalker Wudugast Nurgle ConvertOrDie (2)Poxwalker Wudugast Nurgle ConvertOrDie (3)Poxwalker Wudugast Nurgle ConvertOrDie (9)Poxwalker Wudugast Nurgle ConvertOrDie (10)

Ladies and gentlemen, give this man a big hand!

Poxwalker Wudugast Nurgle ConvertOrDie (4)Poxwalker Wudugast Nurgle ConvertOrDie (5)Poxwalker Wudugast Nurgle ConvertOrDie (6)

At some point I chopped one of my poxwalkers in half so that I could use the upper part of the body in some conversion or other (don’t ask me what now, I can’t remember). That left me with a pair of legs, not to mention one poxwalker short of the forty I had planned, so I kitbashed in bits from an old WHFB zombie I had lying around. It’s not perfect by any means but I’m happy enough.

Poxwalker Wudugast Nurgle ConvertOrDie (7)Poxwalker Wudugast Nurgle ConvertOrDie (8)

With these done I’ve now I now have only four more to do to complete this part of the Death Guard project so although I’m planning to focus of Warcry for the next little while I’ll keep chipping away at these and hopefully get the rest wrapped up soon.


Looking Uphive – Necromunda Plans For 2020

This time last year I put together a post summing up where I stood with all of my Necromunda projects and laying out everything I had planned for the future. I found it to be quite a useful exercise so I decided to do it again this year – although whether it turns into an annual feature we’ll just have to wait and see.

Of all GW’s games and settings Necromunda remains the one with which I’m most engaged. 2019 was a fairly good year for the game, with lots of world building spread across a number of books. The first half of the year was relatively quiet for miniatures releases however, with the just the ambot and Kal Jerico (and Scabs) putting in an appearance. Things picked up in the second half of the year however with the arrival of two kinds of Enforcers, a ravenous cannibal cult and the three-dimensional zone-mortalis terrain that people had been complaining bitterly hadn’t been included in the original boxset (of course, they immediately started complaining about the price instead. Those of us who suggested, back in 2017, that a boxset stuffed to the gills with high-quality plastic terrain would be desperately expensive quietly congratulated ourselves on our Nostradamus-like powers of prediction…).

Based on what I understand (and I’m no industry insider) this deceleration in the release schedule in early 2019, followed by a subsequent acceleration later in the year, was very much to be expected. Based on what I understand, as with Blood Bowl a series of teams or gangs were commissioned at launch and their popularity would decide how much future support the game received. As both games seem to have gone down a storm it’s hopeful that Necromunda will follow Blood Bowl and receive regular updates throughout the coming year (and indeed years). Time for me to crack on and clear my backlog of unpainted stuff then so that I’m ready for whatever new things might emerge from  the Underhive gloom next.

The Irondogs (House Goliath)

My Goliath collection really found its feet in 2018 but 2019 wasn’t entirely without recruits, as four newcomersjoined the crew. At the moment I’m not rushing to add any more but I do have plenty of ideas, not to mention one or two models built but as yet unpainted, so I’d imagine they’ll continue to grow in dribs and drabs over the coming months.

The Ladykillers (House Escher)

After a relatively quiet 2018 the girls really arrived on the scene in style in 2019. From a mere handful at the start of the year we now have a veritable army of them. As with the Goliaths I’m not planning to add many more in the immediate future but I still have plans and I’d very much like to return to them when the opportunity arises.

The Tech-Hunters (House Van Saar)

This time last year I showed off the test model for this gang and I’m pleased to say I managed to rattle through the rest of the gang as well. It took me a while to get around to them but once I got started I fairly powered through them, even adding in an old Space Wolf model by accident. For now I’m fairly happy with how the gang stands so again I’m not planning to add anything new in the immediate future, but who knows what might happen later in the year.

The Cult of Ruin (Helot Cult)

The final gang to get a lot of attention last year was my Chaos cult. These helots were originally intended to be put together quite quickly out of models I already had in my collection, plus a few odds and ends that I was going to paint anyway such as the Rogue Psyker from Blackstone Fortress. Of course it didn’t quite work out like that but I got there in the end and I’m pleased with the results.

I’m not planning on expanding the gang this year per se but there are a few old cultist models in my collection which could use a repaint, and I’ll be working on the cultists from Blackstone Fortress: Escalation, any or all of which could easily find a second home in the gang.

Chaos Cultists

The Radwolves (House Orlock)

Enough about gangs I’m not planning to paint much of in the coming year and on to those I will be. I’ve had a lot of Orlocks sitting around for quite some time now but until recently I just couldn’t find a colour scheme I was terribly happy with. At last however I think I’m onto something.

Orlock Wudugast ConvertOrDie Necromunda (1)Orlock Wudugast ConvertOrDie Necromunda (2)Orlock Wudugast ConvertOrDie Necromunda (3)

Having tried out a number of other colour schemes I think I’ve settled on this dusty, dirty look – perfect for a battered road-warrior. All the tweaks and adjustments to his paint scheme mean he’s far from perfect but hopefully those which are painted following a consistent plan from start to finish will be better. Now I just need to crack on with the rest of the gang.

The Children of Whispers (House Delaque)

Next up it’s Billy Corgan (or possibly a Delaque ganger).

Delaque Necromunda Wudugast (1)Delaque Necromunda Wudugast (2)

As with the Orlock it took me a while to get the colours just right here, although I’m finally happy with what I came up with. From the get go I planned to paint my gang in a very stark, mono-chrome style, akin to this piece of artwork. Like a lot of others I was also very much inspired by the look of The Strangers from the film Dark City, with just a touch of the Observers from Fringe.

Delaque Art

However painting something in black and white is easier said than done and a great deal of fiddling around went on before I ended up with something I was happy with. Now I’m settled on something I’d like to crack on with the rest of the gang soon. Once again it probably won’t happen immediately (I think most of my Necromunda projects will be pushed back a bit whilst I get my teeth into Warcry) but I’d like to look at them properly in the near(-ish) future. In the meantime I’ve been quietly building more gangers in the background.

I’m pleased with this one, although the gap at his shoulder is bloody annoying. The blame probably lies with me more than the kit, but I’ll need to tidy it up before he’s ready for paint.

Delaque ConvertOrDie Necromunda Wudugast (1)Delaque ConvertOrDie Necromunda Wudugast (2)

Having started off with some fairly standard builds I tried experimenting with the Forge World head upgrade pack. Hooded Delaque are something of a new phenomenon in the Underhive but I rather like the way they look, somehow they’re even more sinister than usual.

Delaque ConvertOrDie Necromunda Wudugast (3)Delaque ConvertOrDie Necromunda Wudugast (4)

Like most people I tend to associate Delaque with sneaking around in dark corridors, cutting the lights, murdering their adversaries with silenced weapons, and planting false leads to pin the blame on everyone else. The thought of one carrying something as OTT as a heavy flamer calls for something a bit out of the ordinary, the kind of laughing madman the gang unleashes when they want to make a statement and they need everyone to know about it. And yes, that’s a Cawdor head, but being bald it fits the Delaque nicely.

Delaque ConvertOrDie Necromunda Wudugast (5)Delaque ConvertOrDie Necromunda Wudugast (6)

The Oathbones (House Cawdor)

The next Necromunda project I tackle is likely to be the devout men and women of House Cawdor. These are amongst my absolute favourites from the range and I’ve already started chipping away at them.

Unfortunately I don’t have any WIPs that are at a stage to show but have faith, plenty more are on their way!

Palanite Enforcers

A big part of the appeal of Necromunda (and Warcry, Blood Bowl and so) is the low price of admission to each new faction (Dark Uprising aside of course!). A new gang will set you back somewhere between £20 and £30, not much more than a single character in 40k or AoS these days, or the back rank in a WHFB horde. Thus when the long arm of the law stretched out towards the Underhive in August 2019 it was all too easy to sign myself up for some police brutality. So far my little patrol doesn’t even have a name, let alone any background, but they do have a single officer, modelling a colour scheme I’m happy with, so we’re off.

Enforcers Wudugast ConvertOrDie (2)Enforcers Wudugast ConvertOrDie (3)Enforcers Wudugast ConvertOrDie (4)Enforcers Wudugast ConvertOrDie (5)Enforcers Wudugast ConvertOrDie (6)

Thanks to the wonderfully model-packed but eye-wateringly expensive Dark Uprising box I’ve already recruited him some backup in the form of this sturdy Subjugator. I love the heavily armoured, bulky aesthetic of these guys, they look ready to weather a storm of bullets and wade into whatever the Underhive throws at them, batons swinging.

Subjugator Wudugast Necromunda (2)Subjugator Wudugast Necromunda (1)

Sizewise these aren’t much bigger than the regular enforcers but their bulkier armour adds a real sense of weight and presence to them.

Enforcers Wudugast ConvertOrDie (1)

Meanwhile this one is armed with an assault ram, designed to knock doors down and follow up by firing a grenade into the breach, probably whilst the wielder yells “Freeze perp, show me your hands!”

Knock Knock (1)Knock Knock (2)

I’ve seen quite a number of people complain that, should the ram become bent or otherwise damaged (for example when being used to knock a door down) then the grenade could easily get jammed and explode prematurely, which might not be the best thing that could happen to the poor bloke who’s holding it at the time. It’s a fair point but I’ve never been entirely clear at exactly which point in this scenario Lord Helmawr starts giving a shit about the safety and well-being of his subjects. This is Necromunda, where the only plentiful resource available is human lives. Furthermore this is the 41st Millennium, where doing exactly what you are told without question or hesitation is the only law. If the people who look after the machines (the same people who think praying and waving incense around is a key part of the process) say that this is how you’re meant to use it then you’ll damn well use it that way. Should the God-Emperor decide that today is your day to die in an entirely preventable workplace accident then He must have had His reasons. Perhaps you were harbouring thought of sedition, or doubting the mechanism of the blessed machine with which you have been entrusted. And if the resultant explosion kills half your squad of highly trained officers and allows a cannibal cult to escape justice? Well let it suffice that He moves in mysterious ways…

 

The Lodge of the Carnivore King

The latest gang to join the grubby underworld of Necromunda are the Corpse Grinders, foul Khorne-worshipping barbarian cannibals. Honestly if you thought that I was going to be anything other than all over this then you don’t know me at all!

Again I’ve just started dipping my toe in here but it goes without saying that I’m excited by what I’ve seen so far. On the one hand these are great models in and of themselves, and a day which isn’t spent recruiting blood maddened cannibals into a cult of violence and depravity is a day wasted. More than that however it’s great to see some new ideas being introduced to Necromunda, without straying from the core of what makes the setting great. These feel instantly at home here, whilst at the same time introducing something fresh. Don’t get me wrong, I’m a big fan of all the concepts introduced in past editions – roll on the reinvention of Ratskins and Redemptionists – but this setting has so much more potential than simply aping the ’90s and waxing nostalgic over a past era.

Corpse Grinders Necromunda Wudugast (1)

Until I started putting them together I hadn’t realised quite how large these lads are. All that healthy eating is certainly helping them to grow big and strong!

Corpse Grinders Necromunda Wudugast (2)

Indeed there’s not much in it when the Skinners stand shoulder to shoulder with a Chaos Marine, handy for anyone thinking of kitbashing them, or using the heads and weapons to add alternative flourishes to World Eaters. The smaller Initiates meanwhile would make for fine cultists in a Khornate Chaos Marine army (after all, that’s essentially what they are).

Corpse Grinders Necromunda Wudugast CSM

Usually I love converting my gangers to make as many as possible unique to me. That said there are normally one or two in every gang that I just have to keep “as is” – they’re just too cool not to. Enter, this angry man…

Corpse Grinders Necromunda Wudugast (1)Corpse Grinders Necromunda Wudugast (2)

However, despite how nice the standard models are, one of the biggest draws for me is converting, kitbashing and personalising them. Looking through the equipment list in the Book of Ruin I spotted the Icon of the Corpse Grinders and knew that if my revolution was going to look like it meant business I was going to need one of those for starters!

Corpse Grinders Necromunda Wudugast (3)Corpse Grinders Necromunda Wudugast (4)

Knowing myself as I do I’m certain I’ll be chipping away at all of these over the coming months. My plan is to try to focus on Warcry for the next little while but the call of the Underhive has always been strong for me and I don’t imagine I’ll be able to resist any of these projects for long.


Ready To Rock!

Alright 2020, let’s get this party started!

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Scream for me Cicatrix Maledictum! I got this amazingly bombastic Noise Marine as a Christmas present to myself back in 2018, got him 90% painted straight away and then ground to a halt, after which he just sat there gathering dust as the months passed. I wasn’t going to let another year pass without getting him finished. He was an absolute joy to paint, I don’t let myself play with gaudy outrageous colour schemes nearly often enough! Insert your best gurning and air-guitar here!


Blackstone Fortress: Traitor Guard – Part 3

The march of the Blackstone Fortress traitor guard reaches its long awaited conclusion as the last of the baddies from the core box are finished. Last week I finished the first four of them, now the final three come tramping in to join them. Blackstone Fortress has been a project which has dominated 2019 for me so I was hoping to get them to this stage before the New Year. I’ve still got various models from the expansions and a number of alternative heroes to paint, but if we want to play a game we’ve now got everything we need without having to fall back on unpainted models or proxies. In the meantime however here’s the final two renegade soldiers…

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… and here’s their former sergeant, who now fancies himself as a (minor) champion of the Dark Gods!

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Here’s the whole second squad, ready to spring out of the shadows if any explorers wander their way.

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And, by way of a reminder, here’s the first squad which I completed last month.

Something I really like about these models is the ramshackle, mismatched look of them. Clearly, at one point in the past, they all wore a uniform, but as their decent into madness and treachery has proceeded they’ve found themselves scavenging more and more, patching up any gaps with whatever they can loot from the battlefield and hammering spikes to themselves in echo of their Chaos Marine masters. However, although each model in the squad is very much an individual the set contains two identical sets, without much in the way of wiggle-room to personalise them. However I really wanted to avoid ending up with both squads looking essentially the same so as far as possible I’ve tried to tweak each member of the second squad so that I ended up with one set built as per the instructions (because they are wonderful models after all) and one set converted. This wasn’t always possible, for some the paintjob alone had to do the work of differentiating them, but by tweaking enough of them I was able to create two fairly disparate looking bands of renegades. Here’s a set of comparison photos showing each pair, with the original  – built out of the box as it were – on the right and the second version on the left.

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Finally, here’s both squads, ready for action and starting to look like the beginning of a proper traitor guard army. At some stage I’d like to go back to my old traitor guard collection, do some tweaking and tidying up were required, and roll the whole lot into a horde of mortal scum to accompany my traitor marines.

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In the meantime however I’ve now painted all the baddies from the original Blackstone Fortress (plus the Ogryn from Traitor Command) so I’ll allow myself a quick pat on the back!

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In the New Year I’ll aim to crack on with the rest of the explorers, and of course with the various additional monsters, renegades, cultists and so-on which lurk in the corridors of the fortress. For now however I’m happy to call this a major milestone completed.


The Oathbones – Part 2

I’m still cracking on with the last of the Blackstone Fortress traitor guard and the final few Skaven for my WHFB army and my plan was to get those finished before tackling any more Necromunda. However Azazel of Azazel’s Bitz Box has declared his latest monthly challenge – it’s Destino December!

What does that mean exactly? Well, to quote the man himself;

Now December brings us Christmas, and so with both of these things in mind, I’ve decided to do something slightly different. It’s time to find a miniature (or a few) that you’ve really wanted to paint – or get finished. Now they could be a model you’ve had for decades and still not gotten around to painting. It could be a brand new release. It could be a model that’s been out for four years that you just finally picked up….

To paraphrase Marie Kondo, we’re looking for a model (or models) that “Spark Joy” when you see it/them.

When it comes to Necromunda models that “speak to me” the Cawdor gangers have to be at the top of the list. As soon as I saw them I knew I wanted to start a gang of them (unlike, say, the Van Saar or Orlocks, each of which took me a while to really “get”). They’re great straight out of the box, the various Forge World upgrades are fabulous and they’re a real joy to kitbash and convert – yet it’s been over a year and I’ve still only painted one of them. Here’s a reminder of how he looks (accompanied by the gang’s sheen bird).

Because I’ve been itching to get to work on them, because I thought I deserved a reward after completing my one hundred Ork boyz, because there were a few on the painting desk that were almost finished anyway, and because it’s Destino December, I decided to recruit a few brothers for him, ready to kick start a holy crusade to purge the Underhive of muties, heretics and sinners in the new year.

I quite like the way this one forms a triangular shape with his pointed hood and ramshackle hammer.

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This one was built straight out of the box (because they really are great without needing any kind of converting or kitbashing at all).

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This one was inspired by fellow blogger Imperial Rebel Ork and his bell cult, as well as the way in which Nighthaunt bits fit neatly into the Cawdor aesthetic. After all, what could be more Cawdor than calling the righteous to prayer by hitting a sinner with a big old bell?

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This chap found a piece of wood, surely one of the rarest materials it’s possible to imagine coming across on a planet like Necromunda. Rather than risk someone else stealing such a holy item he’s nailed it firmly to himself. You can’t be too careful after all!

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Finally, here we have the whole gang so far, ready to spread the word of the righteous!

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This is a gang that I’ve got literally dozens of ideas for (far more than you’d need to make a normal Necromunda gang) so expect to see a lot more of these in the future.