Tag Archives: Warhammer 40 000

All That’s Left Is Blood – Part 5

If the blood god’s warriors are to be brought to battle a champion must be found to lead them – one who can seek out the skulls of the worthy before his warriors turn on each other…Khorne Berserker Champion ConvertOrDie (4)

The champion of my second squad of Khorne berserkers stands ready to join his savage brethren.Khorne Berserker Champion ConvertOrDie (2)

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No Guts, No Glory – Part 6

In the last post I showed you some Nurgle Terminators I’ve been working on (still building up the gut of the standard bearer for anyone who’s wondering). Did I ride a wave of Nurgley enthusiasm and get paint on some of the models I’ve already built? Did I hell! No, I made more! Here’s the first of two new additions to my Chosen of Nurgle – a big fat brute with a flame-thrower.

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As you can see the basic model is finished but there’s still a bit of work to be done, particularly around the head where I’ll be building up the greenstuff to cover the join between the Space Marine helmet, the Blightking neck and the horn. I also went for the old grey-scale images, partly because it helps cover up the jarring colour combinations from scavenged, part-painted bitz but mostly because it makes me look super arty and cool.

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Joining him – and so new he doesn’t even have a base yet – is the squad’s champion.

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I’m really pleased with him (no false modesty here!) especially as I’ve been wanting to use that model with the huge mouth in his stomach for ages. It’s just so classically old-school chaos, no mere warrior down on his luck and dabbling with the dark powers but a fully fledged servant of the mad gods, a walking embodiment of their savage insanity.

Anyway, thoughts on either of them? Apart from ‘put a base on the champion or he’ll fall over’. As usual comments, feedback and suggestions are welcome in the box below.


Dangers of the Faithless

Right, back to traitor guard and, with the addition of these two fearsome looking gentlemen, Clan Claw, the first squad of my rebellious horde, is complete. First off here’s another scary man in a mask.traitor-guard-convert-or-die-traitors-1

traitor-guard-convert-or-die-traitors-2Of course, no squad of deviant traitors would be complete without a twisted champion to lead them.traitor-guard-convert-or-die-traitors-32

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traitor-guard-convert-or-die-traitors-36And here’s the whole happy family together. I have to admit I’m really loving my traitor guard, they’re great fun to convert and relatively quick and easy to paint so if you’re thinking of taking the plunge and starting your own evil tech-barbarians I’d highly recommend it.traitor_guard_squad_1_convert-or-die

 


Rotting Ways

Way back in the mists of time, one of the first squads I started to build for the Beasts of Ruin was my plague marines, led by Golothess the Befouled.
I still love old Golothess but I’m not too proud to admit that the rest of the squad are showing their age a bit (check them out here if you don’t believe me). Nurgle provides a great opportunity to learn with greenstuff, and ugly results can still look alright on ugly models, but still, none of these guys really wow me now. Over the years I’ve added a few new recruits here and there which, I think, improve the quality of the squad overall. Then this guy came along and shook everything up.
I know I should be all modest but I really like him. The problem is he’s a little bit bigger than his mates.
Now that’s not the end of the world, chaos ought to be chaotic as I’m forever saying. However having made him I found myself wanting to make some more. I decided to give him a home in a new squad (expect a few WIP pics soon), and call Golothess’ Acolytes finished, at least for now. Before they could step, shamble and crawl into graceful completion however there was one more model to finish off – this bearer of the icon of despair.

Rather pleased with him, especially the banner, and he’s given me lots of inspiration for the forthcoming second squad. As always any thoughts, feedback or, especially, inspirational ideas for squad number two, are welcome in the comments box.

Of course, it wouldn’t be right to wrap up the story of Golothess and his acolytes without a final group shot.

And here they are, leading the march of Nurgle’s beloved children in the quest to contaminate the universe. Let the galaxy rot!


Warrior Herd

A while ago I showed a few beastmen I’d converted to bolster the ranks of my Khorne worshipping horde. Some of you may have assumed that I’d forgotten about my beastmen but I can assure you I had not. Perhaps I didn’t throw captives into the feeding pens quite as often as I should have, but they were always on my mind.

Let’s take a look at the latest additions.

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When I first built this next model I armed him with a gun, planning to bring a little firepower to the squad (although I’m not convinced that marksmanship comes naturally to a beastman). To be honest though he looked a little awkward – even more so in fact than a goat with a gun normally does. Here’s an early WIP shot to show you what I mean.

 

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Realising I wasn’t happy with the look of the model I removed the gun, intending to replace it with something else. However as soon as I saw him without it I realised how much he looked like a martial artist or boxer of some kind. As an aside – and I may be quite wrong here – but wasn’t there a computer game at one time that featured beastmen or satyrs that were marital artists? Anyone else remember it?

This also drew my attention to the fact that martial arts in general just isn’t represented in 40k (or in wherever the hell Warhammer is set now). Admittedly storming out into a world of daemons, eight-foot tall power-armoured psychopaths and titanic god-machines armed only with your fists represents a distinct lack of practicality (although fair play to you if you give it a shot) but practicality has never been big news in the 41st Millennium anyway. I’m also open to admitting that if one wished to bring more martial arts into 40k then beastmen probably wouldn’t be the best place to start  – although anyone who’s seen an ibex climbing a near-sheer wall will agree their pretty nifty on their hooves. Anyway, this is me digressing.

I also went back to this model which I built almost a year ago now.
Truth be told I’ve never been all that happy with the gun he carried (why didn’t any of you tell me it was awful!) so I’ve removed it as well, which I feel has improved the model considerably. Take a look:

And here’s the whole pack so far.

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Sadly beastmen are no longer to be found in the Lost and the Damned forcelist (presumably the idea is that any beastmen squads that fans have converted can be fielded as mutant rabbles) but I think this is a great shame and have stuck resolutely to the old ways (so stubborn am I that a job as a dwarf may be mine for the asking). It seems a small thing but I’d have loved to see beastmen not only incorporated into the new list but actually expanded upon in the same style as the Ogren Brutes. The old rules allowed for Khorne worshipping Bloodgors, but what about bringing back Pestigors, Tzaangors and whatever the ones who worshipped Slaanesh were called). Of course in this age of Harlequins and Skitarii anything is theoretically possible but sadly the revival of beastmen in 40k remains in particular doubt.
Anyway, as well as getting those two painted up I also kitbashed a couple more.

 

I also made this packmaster to lead them to slaughter.

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As you can seen he’s just torn the head from a loyalist space marine in a display of brute strength that will presumably send his herd mates into a frenzy of blood-thirsty braying. The question I have for you is; which Chapter did that space marine belong to? Give me your suggestions (and the reasons why) – whichever I judge to be the best answer is the one I’ll use. Other good answers will undoubtedly get used on other models throughout the collection – every chaos marine worth his salt knows a loyalist head looks good amongst his trophies or on his base.


The Witching Hour Approaches

rogue-psyker-convert-or-die-1Psyker. Priest. Voice of the Neverborn. Directing the debased horde. Willing sacrifice to enflesh their victory. Engineering the union of gods and men with his own blood and bone.rogue-psyker-convert-or-die-3

rogue-psyker-convert-or-die-2Quite pleased with this creepy fellow. The bits to make four more are sitting on my table. Just need to stick them together…

Rather excitingly this is also my 100th post. Who knew when it began that this little blog would go so far? Not I anyway!


Hammer of the Gods – Part 2

Just a quick update, as promised, here’s the Bone ‘ead for my renegade Ogren squad. And yes, I know there’s no Bone ‘eads in Imperial Armour 13, I just don’t like leaving my Ogrens without someone in charge!traitor-guard-convert-or-die-traitors-27

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As you can see, he’s considerably bigger than the others. Never mind eh – at least he looks like the boss!traitor-guard-convert-or-die-traitors-26


Hammer of the Gods – Part 1

Perhaps this miniature should serve as a reminder that, although I’m a big fan of the ‘paint what you want, work at your own pace’ approach, sometimes it wouldn’t hurt to get my bum in gear a little. I started work on this model a long, long time ago – back when the Beasts of Ruin consisted only of a handful of Terminators and Chaos Marines. I fancied a few Chaos ogrens to lumber alongside and started working on a test model made from a combination of ork nob and ogre parts. Over the years he’s mutated regularly until he ended up in his current incarnation. convertordie-ogren-1The thing is though, it took me so long to get him painted up that Games Workshop went and released new plastic Ogrens in the meantime (something that in itself seems a long time ago now). I did wonder about packing it in with this model and relegating him to bitzbox purgatory, but a combination of fondness and stubbornness stayed my hand and I resolved to finish him.convertordie-ogren-2

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convertordie-ogren-3He’s a little small compared to the new plastic Ogrens, and I’m already working on at least a couple of models based on that kit, so I worried that he would look a bit like the underfed brother next to the others. The best solution, I reckoned, would be to make another so they could be short together. Life’s always better with a friend, even if you’re a thuggish mutant enslaved by the ruinous powers!convertordie-ogren-5

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convertordie-ogren-8And here’s the two of them together. I’m making a Bone ‘ead to keep an eye on them and make sure they keep going in roughly the right direction, but he’s not quite finished yet. Soon, I promise!convertordie-ogren-9I started work on them long before Forge World released Imperial Armour 13 with its updated Renegades and Heretics army list so I was particularly interested to see how ogrens had been handled in the new book. Where previously we had a whole variety of units (Ogren Berserkers, Plague Ogrens, the Hounds of Xaphan) now we just have Ogren Brutes, which can then be upgraded by adding packmasters with chaos hounds (reckon I’ll do something with that soon) and/or dedicating the squad to one of the gods. This means that as well as ogrens dedicated to Khorne and Nurgle we can also see ogrens dedicated to Tzeentch or Slaanesh both of which strike me as interesting propositions from both a fiction and a modelling perspective. Khorne seems a natural choice for an ogren (Khorne approves of hitting things, ogrens like hitting things, it’s a match made in heaven really) and with their poor hygiene and resilience to disease they fit in nicely with the followers of Nurgle as well. Slaanesh is harder to conjure though – I’m struggling to imagine an ogren enjoying decadent feasts or the height of sexual perversity. Likewise an ogren that plans to master the power of the warp and become a master magi is setting himself up for a disappointment. However I reminded myself that ogrens tend to go where they’re led regardless of their affiliation and could easily find themselves bound to a Slaaneshi or Tzeentchian master (the latter enjoying the protection of some serious muscle whilst he channels the warp – the former… well, perhaps it’s best not to ask).

Anyway, I already have plans for some Khorne and Nurgle ogrens but perhaps a few more dedicated to the other gods wouldn’t go amiss… I’m thinking the Skaven Stormfiends might contain the makings of a Slaaneshi ogren, and perhaps there’s something Tzeetchian in the Morghasts? Any thoughts?


Anarchy Shall Be This Age’s King

To my mind traitor guard – that is to say rebel Imperial Guard regiments – are as much a part of Chaos in the 41st Millennium as daemons or Chaos Marines. Sure, the Chaos Marines can inflict a lot of damage by themselves and when it comes to teleporting into an Imperial Governor’s palace and butchering the command staff or cracking open a Mechanicum void-station in hard vacuum, why they’re the very men for the job. However, if one has launched a full scale Black Crusade there’s simply no way one can do all the killing by one’s self (no matter how much one might want to – followers of Khorne I’m looking at you here). Summoning great armies of daemons is always useful of course, although they strike me as being somewhat flaky allies, prone to sudden acts of mad treachery when you suddenly discover you were simply a pawn in the great game and their actual aim was to conjure up a great cathedral of crystal and sorrow or something equally weird. Almost as bad one can conjure up a whole legion of them, only for the whole lot to be banished screaming back into the warp by an elderly inquisitor who knows their master’s real name. Not to say they aren’t useful but sometimes the situation calls for boots on the ground, and when it comes to trudging through trench-lines and being massacred by the thousand no-one does it better than the Guard.

Thus once a Chaos force reaches a certain size a regiment of traitor guard seems like a natural progression. This is no longer a piratical strike-force but a campaigning, crusading army. It has outgrown looting for petty gain or ransacking cities in the name of the Gods. Now they’re properly empire-building. Imperial worlds burn in their wake. Just as the Imperium isn’t all about the Space Marines but relies on vast armies of common soldiers to do the bulk of the work, so too must their dark opponents turn to the ranks of cannon fodder to be in all the places that they cannot.

I’ve been plotting to muster a horde (or at least a few) traitor guardsmen of my own for a while and at last I’ve got round to painting a few.traitor-guard-convert-or-die-traitors-15

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traitor-guard-convert-or-die-traitors-25When I started I was planning to base this collection round a mixture of the Imperial Guard (later Astra Militarum) codex, plus units from the Siege of Vrax books. Then along came Imperial Armour 13 and, having finally got a look at it recently, I liked what I saw enough to make it the cornerstone of the force instead.
I built these next two traitors before I saw IA13, and originally planned them to be part of a special weapons squads, but I reckon they’ll fit in with the others just nicely.traitor-guard-convert-or-die-traitors-3

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I also planned a squad of Wyrdvane Psykers, no longer shackled by the oppressive rule of the Imperium and allowed to disport themselves with the fickle power of the Warp as nature intended. So far I’ve only got this one built but I’m rather pleased with him, so there should be more soon.convert-or-die-psyker_1_

 

So, what do you think? Should I have reported my mutant powers to my superior officer and accepted whatever castigation was my due, or was I right to murder my commissar and carve an eight-pointed star on my flak armour? As ever, rally to my cause or demand retribution in the comment box below.


Lord of the Woods

I love Chaos armies with a strong theme to them, built around a particular warband, legion or god. There’s just something amazing about someone picking out a detail of the 40k universe and pursuing it to such depth and with such dedication. That isn’t me though. I’ve got a butterfly mind, shackled to the attention span of a particularly lacklustre goldfish and a banker’s covetousness, rolled together to create a weird chimerical beast with brushes for hands and madness in its heart. Chaos Marines? Yes please! Daemons? Sure, why not! Daemon engines? Sign me up! Traitor guard? Sure thing (more on them soon)! Khorne? Nurgle? Tzeentch? Absolutely! Slaanesh? Why that’s what this post is about!
Thus, although I’ve got various Khornate and Nurgly projects to work on, here I am face to face with She-Who-Thirsts (but not working on my Noise Marines…). slaanesh-convert-or-die-7I’ve had this guy on my painting desk for a while now but he’s progressed really, really sloooowly. To make the model I had to start by decapitating a Beastmen Shaman, something that took a lot of willpower to go through with (picking up a nice new model you’ve just bought and hacking at it with a knife seems to be flirting with disaster in my book). Carving away the neck and the back of the skull from the new head wasn’t particularly pleasant either – it’s a nice component which I’d considered for various projects before settling on using it for Yegg-ha and I didn’t want to stall the project which I waited for a replacement. I’ll admit to being quite impatient – things like that have killed my enthusiasm for several projects in the past.I’ve had this guy on my painting desk for a while now but he’s progressed really, really sloooowly. To make the model I had to start by decapitating a Beastmen Shaman, something that took a lot of willpower to go through with (picking up a nice new model you’ve just bought and hacking at it with a knife seems to be flirting with disaster in my book). Carving away the neck and the back of the skull from the new head wasn’t particularly pleasant either – it’s a nice component which I’d considered for various projects before settling on using it for Yegg-ha and I didn’t want to stall the project which I waited for a replacement. I’ll admit to being quite impatient – things like that have killed my enthusiasm for several projects in the past.slaanesh-convert-or-die-10

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slaanesh-convert-or-die-8I imagine a huge chamber at heart of Kell’s flagship, the Blood Eagle, a hanger cleared out and transformed into a warped garden. At its heart stands a cathedral to Chaos within which the Sorcerers and Dark Apostles of the Beasts of Ruin summon daemons. The garden itself is left tainted, the children of all four gods roosting amid the contorted architecture and fighting petty wars over this strange space, a microcosm of the Great Game. Currently command of the Dark Prince’s forces goes to Yegg-ha, Herald of Slaanesh and self declared Lord of the Woods.

What do you mean that’s not enough for you? You’re greedy you are, greedy! Luckily Slaanesh loves you for your avarice so here’s three of Yegg-ha’s ladies to join the party (don’t say I’m not good to you!)
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slaanesh-convert-or-die-5And last of all a little group shot!
slaanesh-convert-or-die-4And there we have it. As you should know by now it’ll be something totally different next week!