Tag Archives: Wargaming

Inquisition on Mortality – Part 1

What with one thing and another it’d be easy to believe I’ve forgotten about the Chapel and my intrepid band of Inquisitorial agents but I can assure you the truth is quite the opposite. I may not have blogged about them quite as often as I should have but do not doubt for an instant that they were always on my mind.

At last however, after considerably tinkering and tweaking, I finally have something to show for my efforts. Pending any major issues raised – and as ever if you see something that needs fixing you know where the comments box is – Inquisitor Morix of the Ordo Mors is ready for paint. Let all who would disturb the rest of the glorious Imperial dead tremble!

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The base itself also deserves a close up, it’s part of a set sent to me by Black Earth as a preview of their forthcoming range so thanks once again to Mark, both for this and for all his efforts to make the Chapel a reality.

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One of the things I was keen to convey with this model was the sheer bulk of a (relatively) unaugmented human in power armour. My own feeling, and there may be background somewhere that contradicts this, is that Astartes power armour will only ever work for a wearer with space marine physiology. A normal human, even one with substantial internal tweaking like Kor Phaeron or my own inquisitor, just couldn’t wear it – regardless of the fact that they’d be too small for it anyway. To put an ordinary human in power armour requires lots of adjustments, to both the person and the suit, before either is ready. Furthermore whilst space marines and their armour are both made in what is essentially a production line fashion and can therefore pick their power armour off the shelf each inquisitor will be different, with different needs and different levels of internal augmentation and implants, and as a result will require a custom suit. Not only that but whilst each space marine chapter has its own personal forges, armouries and thousands of specialist thralls dedicated to maintaining their armour an Inquisitor, particularly one who spends the majority of his time in the field as Morix does, needs something that can be repaired on the fly by pretty much anyone who knows which end of a spanner to hold (and has a basic grasp of the prayers needed to calm the armours fractious machine spirit). My intention was for his suit to appear industrial, as though it’s been built from some kind of void-armour or forge-suit of the sort that Terminator armour was based upon. The fact that it should also be downright intimidating for any heretics he comes across is a lucky bonus.

With this in mind I built a suit that relies more on its size and weight to provide both its protective and aggressive capabilities. This man may not move fast but small arms fire will ricochet from him like a hab-block wall and when he hits you you’ll know all about it.

By way of demonstrating Morix’s size and bulk here he is standing next to a battle brother of the Adeptus Astartes (recently emerged from the Dark Imperium box of course).

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And here he is towering over my lone Imperial Guardsman who remains my go-to guy for demonstrating size comparisons next to a normal human.

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Fans of the skelliebird that usually perches on his arm fear not, he’s flown off somewhere but he’ll be returning shortly. In the meantime I also put together a drone to assist Morix in his investigations, floating ahead in order to carry out any scouting or espionage he may require. After all if you’re as big and heavy as Inquisitor Morix you aren’t going to be sneaking up on anyone by yourself.

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I did try to give the drone arms so it could lift and carry objects it finds, rather than just providing surveillance, but as yet I’ve not managed to find a way to do that which doesn’t unbalance it.┬áIn the meantime here it is hovering next to its master.

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The Ripper In The Gloom

“Skaven society is a tyranny moderated by assassination”

– Bagrian, ancient scholar who was assassinated by the Skaven.

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Having felt a little prickling of shame at only finishing one model for my Skaven this month, even if it is a hulking great rat ogre, I decided – before July is upon us – to break out the paints and finish this assassin off at last. Originating in the Silver Tower set I always thought this model would make an excellent Skaven assassin for Warhammer, indeed I’m inclined to wonder if it started out as an unused model for a Skaven release that was abandoned or mothballed with the end of Warhammer.

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I kept the paintwork as dark and dirty as I could, the aim was for him to look nice and stealthy in spite of wearing the bright yellow tabard he needed to tie him in with the rest of the army.


Use The Force

If you guessed that all those Orks I posted last week were leading up to something you were right. Whilst I powered through the newest recruits to the Ork Boys squads I was also chipping away at what may be my favourite Ork model from the last few years, the hulking Big Mek with Kustom Force Field.

As conversions go he’s pretty straightforward, built almost entirely as Games Workshop intended with a simple head-swap for one of the excellent Max-Mini Orc Tech Freak heads.

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The face was a joy to paint, full of grumpy character.

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Of course, one Big Mek is never enough, especially when the Teleport Blasta looks so damn good as well. However it seems that GW aren’t keen on anyone making both Big Meks from a single box of models as, although there are bodies a plenty (well, three to be precise) and the bits to build both pieces of ‘teknology’ the components needed to attach either the Teleport Blasta or the Kustum Force Field appear only once. Not to worry, a bit of rickety looking Orky scrap metal covers the gap and leaves me with enough bits to start cobbling together his new colleague.

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As regular readers will know any feedback is appreciated so feel free to let me know what you think in the comments.


Boyz Will Be Boyz – Part 7

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For a long time I’ve harboured an ambition to own a horde of at least a hundred ork boys, with every one of them looking distinct from the rest. As much as possible I’ve tried to ensure that every ork I’ve painted has a unique head (although the aim of the exercise isn’t to make my life tough, if the odd bonce gets duplicated in the army I’m not going to be lying awake at night worrying about it). With the new additions I’ve made over the past week I’m up to sixty-three angry greenskins, which means it’s definitely time for a group shot.

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As ever before you give yourself eyestrain click on the pictures to get a proper look at them. You may also wish to play a version of ‘Where’s Wally’ with that old-skool Ork from last week…He’s lurking in there somewhere…


Boyz Will Be Boyz – Part 6

Shall we take a look at one more Ork before the week is out? After all I’m fairly certain that one cannot have too many Orks. Unless they’re all charging at you of course, in which case even one is too many…

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Boyz Will Be Boyz – Part 5

I’m on fire this week (figuratively – natch!) – here’s two more painted Ork boys! Waaargh!

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As always your feedback is appreciated.


Boyz Will Be Boyz – Part 4

Another Ork comes stomping off the shelf of shame and goes to join his painted mates.

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