I found this chap lurking in a box of unfinished models and thought he was crying out to join my hive scum. You can never have too many of those lowlifes after all!
With so many greenskins running around this month I suspect I won’t get much time for Necromunda but you never know. I’ve got several Goliaths who just need a little push to get them finished so who knows?
Edit: A few people have asked where the model comes from. You can pick him up from Moonraker Miniatures for a very reasonable price. A lot of the models shown on their website have less than inspiring paintjobs I feel but don’t be put off, I’ve found the miniatures themselves to be generally excellent (and you can expect to see a few more pop up here over the coming months).
Time once more to look at the progress of my Skaven army this month. To recap once again for anyone new to this blog, I set myself the challenge of adding, at minimum, one completed model to my Skaven army every month in 2017. So successful was this at transforming the grey unpainted mass into finished models that I decided to repeat it in 2018. This month’s output however also counts towards Azazel’s September challenge – to complete a long neglected model – as it’s been crawling across my painting desk since way back in May of last year when this plague priest first put in an appearance.
Close observers may have noticed that I based him on the little platform that he uses when riding on the plague furnace. An old-fashioned square Warhammer base is hidden underneath allowing him to be fielded separately from his vehicle.
It really is past time however for that vehicle to be finished. Last month I painted up the monks which pull the brazier so all I had to do this month was concentrate on the rest of the ramshackle structure. For a while there I worried I might not make it, having spent a lot of the earlier part of the month batch painting greenskins. However a last-minute flurry of activity, accompanied by shoving gobbos onto the back burner (something any Skaven would approve of!) saw it completed.
The green smoke was surprisingly easy, being built up from a combination of Hexwraith Flame and Nihilakh Oxide over a white undercoat.
And now you see why I had to paint those horrible plague monks just to push him into battle!
The main thing is, now he can twitch his tail with pride even next to that show-off Grey Seer and his swanky bell.
Right, now to see if I can’t get a few more gobbos done before the end of the month. I’m running an underground arms-race here after all!
I know I’m supposed to be concentrating on goblins but sometimes an idea comes to mind that’s just too cool to resist. Down in the Underhive respect is a matter of life and death. A gang boss who is not feared will soon find their career ended on the knives of their rivals or underlings. An enforcer who is both loyal and savage, and who can be relied upon to impose order and inspire fear in equal measure is worth all the creds in the Spire.
Meet “Bloodbath” Bosrak, a former ganger turned champion pit-fighter and now convinced to return to the mean streets and rubble-strewn tunnels of the Underhive where he serves as the savage enforcer sent in by the Irondogs when a problem can only be solved by an extreme display of violence.
I wasn’t really intending to tackle the champions for my Goliaths yet, planning instead to finish off the rank and file first, but it seemed foolish to stand in the way of creative inspiration. Plus the chance to make use of one of the heads from the new Gellerpox models as soon as I saw it was too exciting to pass up! Here’s Bosrak leading the boys into action to stamp their authority on the hab-shanties and crumbling domes of Sumpside.
Working on Bosrak has given my enthusiasm for the project a real boost so the rest of the gang will get their turn on the painting desk soon, but before that I really do need to concentrate on the gobbos…
Worshipping chaos is a dangerous business. One minute you’re chanting unclean syllables not meant for human tongues whilst the claws of daemonic entities scratch at the thinning veil, the next you find yourself a mindless abomination with a tentacle for a face. You think you’re signing up to stick it to the noble houses, fat-cat guilders and corrupt overseers and the next thing you know you’re the one who’s corrupted, overrun with wild mutations and reduced to a mewling thing driven only by the basest of instincts. You might stay ahead for a while, acquiring a modicum of power by shoving lesser acolytes into the sacrificial pit ahead of you but ultimately very, very few make it to ascension and princehood. The rest either get themselves killed or end up reduced to bestial spawndom like Jibbermaw here.
Oddly, in spite of my long standing affiliation with Chaos, I’ve never actually built a spawn before so this was a great chance to really dig into the bits box and go mad. There’s still a few tweaks I want to make to him, particularly around the tentacle arm, but overall I’m pretty pleased with him.
Magic is worming its way into the world of Necromunda. First the genestealer cults, then the chaos cults, and now Gang War 4 are all bringing psykers of various descriptions into the Underhive. At first I wasn’t sure that this was a good thing. After all psykers are rare and powerful individuals, deserving of their place in mighty armies or the personal retinues of equally influential persons like Inquisitors, and shouldn’t be running around with the gangs of the Underhive. A child on Necromunda found to have such powers would be quickly sold uphive and bundled onto a black ship or sent to be trained as a sanctioned psyker. In time they would use their skills to fight for whole worlds, not to stake a claim on a short section of ill-lit corridor.
However the more I thought about it the more compelling the counter-argument became, namely; wizards are awesome. Regardless of what job you do and how much you may or may not enjoy it, you’d really rather be a wizard. Wizards make everything better.
Plus, there are a lot of people on Necromunda. At least some of them will be unsanctioned psykers so inevitably some will be sanctioned psykers sent to deal with them before they make merry mayhem and let daemons into the world. This lady falls firmly into the first category.
Thanks to their unhealthy relationship with the Warp, the chaos cults get access to low level psykers in the form of witches. These individuals have enough power to fear the black ships but not enough to have value to the Imperium and are thus easily won over by gangs of disaffected cultists. Through foul rituals and blood sacrifices they bolster their power with warp-energy borrowed from the Dark Gods, power that I’m hoping will give my band of malcontents an edge when it comes to overthrowing the houses and guilds.
The aim with the model is to emphasise the power that comes through blood sacrifices and dark magic rather than the brute authority shown by Skaverghast the demagogue. He may lead the battles but she organises the rituals and communes with the gods. Whilst he thinks in terms of territory to be seized and materials to be gathered she guides them on their spiritual path, a path that will see reality torn open and daemons walking through the ruins of habs and manufactories alike.