Worshipping chaos is a dangerous business. One minute you’re chanting unclean syllables not meant for human tongues whilst the claws of daemonic entities scratch at the thinning veil, the next you find yourself a mindless abomination with a tentacle for a face. You think you’re signing up to stick it to the noble houses, fat-cat guilders and corrupt overseers and the next thing you know you’re the one who’s corrupted, overrun with wild mutations and reduced to a mewling thing driven only by the basest of instincts. You might stay ahead for a while, acquiring a modicum of power by shoving lesser acolytes into the sacrificial pit ahead of you but ultimately very, very few make it to ascension and princehood. The rest either get themselves killed or end up reduced to bestial spawndom like Jibbermaw here.
Oddly, in spite of my long standing affiliation with Chaos, I’ve never actually built a spawn before so this was a great chance to really dig into the bits box and go mad. There’s still a few tweaks I want to make to him, particularly around the tentacle arm, but overall I’m pretty pleased with him.
Magic is worming its way into the world of Necromunda. First the genestealer cults, then the chaos cults, and now Gang War 4 are all bringing psykers of various descriptions into the Underhive. At first I wasn’t sure that this was a good thing. After all psykers are rare and powerful individuals, deserving of their place in mighty armies or the personal retinues of equally influential persons like Inquisitors, and shouldn’t be running around with the gangs of the Underhive. A child on Necromunda found to have such powers would be quickly sold uphive and bundled onto a black ship or sent to be trained as a sanctioned psyker. In time they would use their skills to fight for whole worlds, not to stake a claim on a short section of ill-lit corridor.
However the more I thought about it the more compelling the counter-argument became, namely; wizards are awesome. Regardless of what job you do and how much you may or may not enjoy it, you’d really rather be a wizard. Wizards make everything better.
Plus, there are a lot of people on Necromunda. At least some of them will be unsanctioned psykers so inevitably some will be sanctioned psykers sent to deal with them before they make merry mayhem and let daemons into the world. This lady falls firmly into the first category.
Thanks to their unhealthy relationship with the Warp, the chaos cults get access to low level psykers in the form of witches. These individuals have enough power to fear the black ships but not enough to have value to the Imperium and are thus easily won over by gangs of disaffected cultists. Through foul rituals and blood sacrifices they bolster their power with warp-energy borrowed from the Dark Gods, power that I’m hoping will give my band of malcontents an edge when it comes to overthrowing the houses and guilds.
The aim with the model is to emphasise the power that comes through blood sacrifices and dark magic rather than the brute authority shown by Skaverghast the demagogue. He may lead the battles but she organises the rituals and communes with the gods. Whilst he thinks in terms of territory to be seized and materials to be gathered she guides them on their spiritual path, a path that will see reality torn open and daemons walking through the ruins of habs and manufactories alike.
Just a quick one today, another example of the down-at-heal hive scum I’m working on to serve as bullet-catchers for my gangers. This chap certainly looks fairly doleful, although I can’t imagine that working as hive scum is a lot of laughs. Still, if you need someone to engage in questionable and often violent activities in the dark of the Underhive, no questions asked, and you’re on a budget, he might just be the very man.
He was a fairly simple and straightforward model to build (I needed the rest after tackling a Van Saar!), essentially just a spare poxwalker with a bloodreaver’s head and one of the ever useful kharadron backpacks. However as usual if you have any suggestions for tweaks or improvements do let me know.
If my gangs want to establish their notoriety in the Underhive they’d better not go embarrassing themselves by getting lost, falling into a crevasse or blundering aimlessly into the lairs of any savage beasts. What they need is someone who can guide them through the cramped tunnels and gloomy depths in exchange for a modest share of any loot, yet who lacks the guile to successfully sell them out to their rivals. We need a dome runner and this chap looks like the very man.
In the long run I’ll be creating a pool featuring all of the hangers on to be available to my gangs, plus some hive scum, bounty hunters, downtrodden civilians and whatever else I can come up with.
Right – after a long day at the forge taking the metal we bought off filthy Orlocks and turning into something the equally filthy Van Saars can use to make weapons for (presumably also filthy) offworlders to shoot aliens with, it’s time to down-tools, grab a few mates and head down into the Underhive looking for a scrap. Since I first started working on my Goliath gang Necromunda has grown wonderfully. We now have hangers-on, bounty hunters, brutes, hive scum, pets, even a squat. The starting gangs have been bolstered by five more; the Orlocks, Van Saars, Chaos Cults, Genestealer Cults and Venators. I’m rather taken with both the clean, sci-fi look of the Van Saars and the biker gang style Orlocks, although I’ll admit that I’ve always been particularly interested in (the as-yet unreleased) Cawdor and Delaque. Throw in the fact that I have a natural affiliation to Chaos, a long-standing desire to join a Genestealer Cult and a love of coming up with gangs and warbands of my own design, and it’s clear that I’m going to be delving into the setting in force over the coming months. What’s more, unlike Warhammer, 40k or Age of Sigmar, I’ve actually managed to get my head around the basic rules after a couple of bashes at the starting scenario, so who knows – I may even end up getting a few games in.
It certainly seems a lot more smooth and straightforward than 40k, a game bogged down by all its turns and tables. That said they still insist on confusing me with their insistence on measuring things in inches – it’s 2018 guys, what the hell is an inch?! That minor quibble aside it does look like a lot of fun to play, and as fun games demand painted miniatures (and that’s why we’re all here right?) it’s time to break out the brushes and get to work on another unreformable brute with a face only a knuckle could love.
Naturally old Grak was getting a bit worried guarding the gang turf by himself but now Rex is here things seem a little easier. Life is better with a friend after all!