Tag Archives: Warcry

Amid The Ruins – Part 6

I haven’t tackled any of the larger Warcry buildings in quite some time and I’d really like to get the full set completed so it’s time for another big old ramshackle ruin. As usual with these there’s not a whole lot more needs to be said, the size of these things always makes them a bit intimidating but otherwise it’s a fine chance to just let my hair down and go mad making a mess with washes and drybrushing.

With that done I’ve got one more big ruin and a bunch of rubble and barricades to finish the starter set, then I’ll have a think about what other things I can add to the chaotic landscape of the Eightpoints.


The Chosen One

For a while I’ve been kicking around the idea of making some chaos chosen for Age of Sigmar/WHFB/Warcry (the latter winning out when it came to deciding what shape of base to use!). I like the idea of chosen but the current miniatures are a funny-looking bunch, not bad all-in-all, but not half as good as I remember them being from my youth either, and certainly not worth the hefty price-tag that comes with them. I’ve tried out a few ideas over the last few months and finally found something I’m fairly happy with.

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He’s not a direct attempt to copy the official chosen champion but I do rather like that model so there’s a few references in there, particularly the mutated hand and arm (swiped from a very, very old, ill-conceived and horribly painted conversions, which even when I first made it – well over a decade ago, I knew was probably only fit for the bin). Here’s the official chosen champion from Games Workshop for reference.

Chaos Chosen Command

Without any official chosen to hand it’s hard to be sure but if I recall correctly, they don’t look all that big these days. Not something that this guy can be accused of, he looks suitably imposing next to a normal chaos warrior (one who’s yet to catch the eye of the gods).

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For reference his legs are from a stormcast eternals liberator, his head and axe are from the chaos knights, his torso the Khorne bloodwarriors, his shoulderpads from the bloodcrushers and his mutated arm from the chaos space marines possessed. The hideous mould-line down his arm, which I’m sure you all spotted and were repelled and disgusted by, will be dealt with ASAP (now that I’ve stopped being blind to it and it’s become glaringly and horribly obvious).


Appetite for Destruction – Part 3

The eternal mystery of just who ate all the pies (the burgers and the fries) has been solved – it was these fat bastards. They also ate the pie salesman, his pie stall and the car he drove up in. Yes, it’s true – filled with enthusiasm for my ogre project I cracked on and painted up the leadbelcher, the one who brings a cannon to the knife-fights of Warcry.

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I made one slight tweak to the stock model, adding a cannon wheel to the gun to make it look even more like he’s just picked the thing up (to the horror of the poor humans or dwarves who’d been crewing it and thought they were safely behind the lines). From some angles it covers up his pretty face but that’s a sacrifice I can make!

Of course the ogre army has never been just about the fat boys, someone needs to do all the work that the ogres are too big or lazy to bother with, not to mention providing a handy meal if times get tough. This role goes to the gnoblars, little greenskins related to goblins who live symbiotically with the ogres, doing the menial tasks so that the big guys can concentrate on eating and fighting, whilst being protected from danger by their bulky, aggressive masters (at least until said masters fancy a snack). Thus the final touch the warband required was a pair of the little dudes.

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With these three additions the warband is complete – and turned around from start to finish in a week no less!

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Here’s the whole crew, ready to get out there and pick a fight. I like to think that the gnoblar on the left is spoiling for a fight, backed up by his big pals, whilst the one on the right with his drooping ears and worried expression has a rather more pessimistic opinion of their chances!

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I’ve enjoyed working on these a lot so I may well come back to them at some point, I have a few other ogres kicking around that I could use to make a full squad or two and I reckon it’d be quite fun to add a few Ironguts and see what they bring to the gang. Right now though I think I’ll turn my attention elsewhere and see what else is lurking on or around the painting desk and takes my fancy.


Appetite for Destruction – Part 2

Every Warcry warband needs a leader and this is as true of my hungry boys as it is of anyone else. Thus the next step for my little gang of ogres was a crusher, that is to say the fat lad who bosses all the other fat lads around.

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With him done the warband takes another (ground trembling) step towards completion.

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 With just three models to go (one of which – the leadbelcher – is already well underway, whilst the other two are just teeny-tiny gnoblars) I’m going to try to get the project wrapped up before the weekend, or by the start of next week at the latest.


Appetite for Destruction – Part 1

After adding some more Orcs to my Ironjaws collection my attention has now turned to their hungry sidekicks the Ogres. I’ve always rather liked the Ogres, a mate of mine had an Ogre army many years ago for WHFB and I’ve always liked the look of the hulking great bruisers. However I’ve never done anything about it – until now that is.

Rather than bite off more than I can chew I decided to start my foray into all things Ogre with a manageable Warcry warband, which I intend to hammer through in short order. I’ve cooked up a list of; two gluttons, one crusher, one leadbelcher and two gnoblars. I’ve already painted up the two gluttons (or bulls as they used to be called back in the day) and I’d like if I can to knock out the rest within a week or so, rather than getting overly bogged down. Being mostly large areas of flabby muscle these aren’t too tricky to paint so without wanting to rush I reckon I can turn them around quite quickly rather than ending up with another unfinished project sitting on the desk.

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Nothing too crazy in terms of conversions here, I gave one of them a head from the mournfang riders set and the other a big metal jaw (from the orks) to help him chew through the toughest bones and armour. With these two done I’ll be moving on to the Crusher – the unit champion and leader of the warband. Then I’ll be on the home stretch with the leadbelcher and his two assistants/meals.


Gonna Smash ’em – Part 2

Roight! How about some more of dem orcs eh! After painting my first dwarf in years I naturally had to balance the scales by with a couple of the big green lads. First of all here’s a brute boss with a suitably wicked looking jagged claw.

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These orcs will be joining my Warcry warband which already has a perfectly suitable leader in the form of “not Gurzag Ironskull”, my personalised version of the Orc boss from Warhammer Underworlds (and if you need a reminder of how he looks here he is!)

That said I’m all in favour of having plenty of options so an alternative boss seemed like a good move. Inevitably I’ll now have to paint an even bigger and badder orc to keep the two of them in line, otherwise they’ll be sure to turn on one another in a brutal battle for dominance. In the meantime however, here’s all the brutes I’ve painted so far.

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Speaking of options I also thought that an ‘ardboy with a shield would make for a nice addition to the crew. I used to really like these models but they’re definitely showing their age now, especially in comparison to the far more detailed and textured Brutes. I still have a soft-spot for them though so I may well do a few more at some point.

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That’s all the orcs for today but I’ve still got a hunger for the forces of destruction, I won’t eat up any more of your time by making a meal of things just now but expect to see another brutish warband lumbering over the horizon in the not-too-distant future…


Ghouls Just Wanna Have Fun – Part 2

Once again I find myself crawling around graveyards in the dead of night looking for prey… Or, to put it differently, I decided to sink my teeth into something else for my Flesh-Eater Courts Warcry warband. This time I went for the crypt horror, which not only gives the cannibalistic little monsters some much needed muscle but was also relatively quick and easy to paint, whilst still feeling like a bit of a victory given its size.

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With the big lad in tow the warband is starting to come together nicely.

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I quite enjoyed painting a bigger ghoul so I’ll probably add at least one more to the warband, maybe one of the winged crypt flayers and perhaps even a crypt infernal as a leader (there’s something of a theme to these names isn’t there?). It won’t be straight away but watch this space!


Amid The Ruins – Part 5

I’ve been chipping away at a few odds and ends of terrain, mostly the smaller stuff from the Warcry box, whenever I’ve needed a break from working on the Knight. Nothing terribly dramatic here but with a bunch of them now finished I reckoned I’d accumulated enough to make it worthwhile assembling a post about them.

First off, a couple of small walls (I did tell you there was nothing here to get super excited about right?).

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A spiky chaos barricade…

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A heap of rubble…

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…and some mysterious gratings, through which some poor soul has undoubtedly been dragged – and devoured…

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Apart from the gratings all of the above comes from the Warcry set, and the gratings themselves would fit in nicely there as well (especially in arena fights for instance).  With the Knight being the focus of my energy at the moment I’m not feeling too keen to take on the bigger buildings but as soon as it’s done I’d like to get back to them and finish off the set.


Gonna Smash ’em – Part 1

Ever since I painted up Ironskull’s Boyz last month I’ve had an itch to paint some more greenskins. I’ve also been thinking about doing more with Warcry. I’m already chipping away at the terrain required for more varied games but it occurred to me that, with the addition of a few new recruits, Ironskull’s Boyz could themselves be the basis for another little warband.

With that in mind I had a look around for some more orcs with which to bolster the ranks. First to come to hand was this Black Orc, nowadays known as an Ardboy. Incidentally I still find Ardboyz a bit confusing because when I were a lad Ardboyz were in 40k and now they no longer appear in the Ork codex and instead the same name has been used for the heavily armoured rank and file of the Ironjaws. As for the models themselves the old Black Orcs kit was one of my favourites in the WHFB Orcs and Goblins range so I’m glad that they survived into the Age of Sigmar, even though there’s very little aesthetically to link them to the bulkier, cruder looking Brutes (more on them below). A unit that shared aesthetic elements with both Ardboys and Brutes would be a fine addition to the Ironjaws range I feel. That said I’m always amused that the Black Orcs, which used to be the biggest and ‘ardest boyz around, now look so little and desperate to please next to the lumbering Brutes.

Anyway here he is, massive axe in hand and ready to join his clanmates as they enter the Bloodwind Spoil in search of a propa scrap.

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He’s something of a rescue job, I’ve had him for a long time and he’s been battered around a lot over the years, part painted on several occasions, used – briefly – in the conversion of a 40k Ardboy, and now returned to his fantasy roots. All this means that getting him to look good took a fair amount of effort, and the results are not what I like to think they would have been if I’d just started with a freshly assembled and completely unpainted model, but I’m happy enough with the way he’s turned out in the end and he holds up fairly well next to his buddy from Ironskull’s Boyz.

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As if this wasn’t enough muscle I decided to throw in even more in the form of two Brutes. Back when the Brutes were released I gave them a fairly lukewarm review but time has softened my heart and nowadays they rank amongst my favourite AoS models, so including a couple of them in the warband was an opportunity not to be missed. For sheer brutality you can’t beat the imaginatively titled jagged gore-hacka so that was my first port of call.

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Next allow me to swiftly retract my previous statement, it turns out there is something even more vicious and over-the-top looking than even the gore-hacka, the gore-choppa. This weapon alone would have been enough to sell me on the brutes kit and there was never the slightest possibility that I would fail to include one.

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With both models I left off some of the chest armour and used greenstuff to cover over the resultant gaps. That allowed me to replace their heads with suitably mean looking alternatives, the one on the left comes from the (now sadly out of production) Boarboyz, the one on the right from the Flash Gitz.

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Combine these three newcomers with the orcs from Ironskulls Boyz  and the warband is complete and ready to spread mayhem and destruction wherever they go. Chaos warriors beware!

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Scattered around the painting desk are a few more brutes which I’m yet to build, plus some Ardboys and other Orc-y characters (hence the “Part 1” in the title) so I’ll aim to tackle some more green lads soon.


Amid The Ruins – Part 4

The ramshackle streets of Carngrad continue to grow. I’m still working my way through my Warcry terrain, a little bit at a time. This belltower proved to be a right nightmare to paint if I’m honest but I’m happy enough with the results (in that I didn’t give up altogether and take myself off in a sulk!).

It’s one of those pieces that I might well have pushed to the side of the painting desk and studiously ignored for a few months, but the Sixty Day Miniatures Of Magnitude challenge from Ann’s Immaterium came along at just the right moment.  Calling on participants to tackle the bigger items in our backlogs it gave me the push I needed to get my head down and finish the damn thing, despite the temptation to cry off, so thanks are owed to Ann there. Anyone else in a similar situation should give the challenge a look, it’s open to anything bigger than an ogre and you’ve got until the 3rd of July to tackle it.

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By my eye, and I may be jinxing myself of course, I think that was the hardest of the ruins to paint so it should get easier again from here. Then again I can’t quite put my finger on why I found it so tricky – apart from that the skeletons were a little fiddly. Either way I’m planning to get torn in about the rest of the ruins soon and finish off the set, then turn my attention to making some chaos-warped terrain of my own.