Tag Archives: Warcry

Gonna Smash ’em – Part 1

Ever since I painted up Ironskull’s Boyz last month I’ve had an itch to paint some more greenskins. I’ve also been thinking about doing more with Warcry. I’m already chipping away at the terrain required for more varied games but it occurred to me that, with the addition of a few new recruits, Ironskull’s Boyz could themselves be the basis for another little warband.

With that in mind I had a look around for some more orcs with which to bolster the ranks. First to come to hand was this Black Orc, nowadays known as an Ardboy. Incidentally I still find Ardboyz a bit confusing because when I were a lad Ardboyz were in 40k and now they no longer appear in the Ork codex and instead the same name has been used for the heavily armoured rank and file of the Ironjaws. As for the models themselves the old Black Orcs kit was one of my favourites in the WHFB Orcs and Goblins range so I’m glad that they survived into the Age of Sigmar, even though there’s very little aesthetically to link them to the bulkier, cruder looking Brutes (more on them below). A unit that shared aesthetic elements with both Ardboys and Brutes would be a fine addition to the Ironjaws range I feel. That said I’m always amused that the Black Orcs, which used to be the biggest and ‘ardest boyz around, now look so little and desperate to please next to the lumbering Brutes.

Anyway here he is, massive axe in hand and ready to join his clanmates as they enter the Bloodwind Spoil in search of a propa scrap.

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He’s something of a rescue job, I’ve had him for a long time and he’s been battered around a lot over the years, part painted on several occasions, used – briefly – in the conversion of a 40k Ardboy, and now returned to his fantasy roots. All this means that getting him to look good took a fair amount of effort, and the results are not what I like to think they would have been if I’d just started with a freshly assembled and completely unpainted model, but I’m happy enough with the way he’s turned out in the end and he holds up fairly well next to his buddy from Ironskull’s Boyz.

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As if this wasn’t enough muscle I decided to throw in even more in the form of two Brutes. Back when the Brutes were released I gave them a fairly lukewarm review but time has softened my heart and nowadays they rank amongst my favourite AoS models, so including a couple of them in the warband was an opportunity not to be missed. For sheer brutality you can’t beat the imaginatively titled jagged gore-hacka so that was my first port of call.

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Next allow me to swiftly retract my previous statement, it turns out there is something even more vicious and over-the-top looking than even the gore-hacka, the gore-choppa. This weapon alone would have been enough to sell me on the brutes kit and there was never the slightest possibility that I would fail to include one.

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With both models I left off some of the chest armour and used greenstuff to cover over the resultant gaps. That allowed me to replace their heads with suitably mean looking alternatives, the one on the left comes from the (now sadly out of production) Boarboyz, the one on the right from the Flash Gitz.

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Combine these three newcomers with the orcs from Ironskulls Boyz  and the warband is complete and ready to spread mayhem and destruction wherever they go. Chaos warriors beware!

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Scattered around the painting desk are a few more brutes which I’m yet to build, plus some Ardboys and other Orc-y characters (hence the “Part 1” in the title) so I’ll aim to tackle some more green lads soon.


Amid The Ruins – Part 4

The ramshackle streets of Carngrad continue to grow. I’m still working my way through my Warcry terrain, a little bit at a time. This belltower proved to be a right nightmare to paint if I’m honest but I’m happy enough with the results (in that I didn’t give up altogether and take myself off in a sulk!).

It’s one of those pieces that I might well have pushed to the side of the painting desk and studiously ignored for a few months, but the Sixty Day Miniatures Of Magnitude challenge from Ann’s Immaterium came along at just the right moment.  Calling on participants to tackle the bigger items in our backlogs it gave me the push I needed to get my head down and finish the damn thing, despite the temptation to cry off, so thanks are owed to Ann there. Anyone else in a similar situation should give the challenge a look, it’s open to anything bigger than an ogre and you’ve got until the 3rd of July to tackle it.

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By my eye, and I may be jinxing myself of course, I think that was the hardest of the ruins to paint so it should get easier again from here. Then again I can’t quite put my finger on why I found it so tricky – apart from that the skeletons were a little fiddly. Either way I’m planning to get torn in about the rest of the ruins soon and finish off the set, then turn my attention to making some chaos-warped terrain of my own.


Iron Golem – Part 4

Time to tackle the final two members of the current Iron Golem gang; the Drillmaster and Prefector. I’ve also managed to rustle up a Signifer (more on him below) but we’ll need to wait to see him painted. The other two however are complete, and with that the warband is ready to take on the violent world of the Bloodwind Spoil.

First up, the Drillmaster. If I can offer a criticism of Warcry it’s the lack of background fiction for the individuals that make up the each warband. I can see that the Iron Legionaries are the rank and file, the professional soldiers which guard the artisans (if such a word can be used) that make up the rest of the gang. The Armator is clearly a dwarf, and therefore most likely a skilled metalworker who brings his talents to the rest of the group as they ply their trade as smiths. The Breacher is an Ogre that the others have “convinced” to join them, before welding hammers to his hands and pointing him at the enemy. So far so good. But what about the Drillmaster? Is she the commander of the Iron Legionaries, fulfilling a role similar to a sergeant perhaps? Does she have some kind of specialist function away from the battlefield that I’ve yet to fathom? Is she a dab hand at dentistry? These are the aspects I’d love to know just a little more about but alas, so far, Warcry has tended to skim over them, and that’s a real pity.

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Again, it’s not immediately obvious what the Prefector’s role is, but I presume they’re some kind of champion, acting as a second in command to the Dominar. Whatever his job is for my money he’s the coolest looking model in the warband, packed with attitude from top to toe.

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The alternative build to the Prefector is the Signifer. Usually you can only get one or the other from a set but I scrounged around online and managed to nab myself a second one. Although I’ve built him I suspect it’ll be a while before I manage to get him painted.

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In the meantime however here’s the whole warband as they stand currently.

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We even managed to get a game in over the weekend, which proved to be great fun. The Untamed Beasts, commanded by my partner, romped home to victory (turns out paying attention to the rules and remembering the objectives pays dividends, although it would have been handy if a run of bad dice rolls hadn’t seen my Ogre Breacher waving his fists ineffectually at all and sundry). Of course in the cut and thrust of high-stakes combat we only remembered to take one picture!

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As for what comes next I really want to get the rest of the Warcry terrain painted up, and then probably start another warband knowing me, and naturally I’m feeling the pull of Necromunda as strongly as ever, and I want to get back to my Blackstone Fortress heroes, and a dozen or so other projects as well. Watch this space!


Iron Golem – Part 3

Back to the Iron Golem and it’s hammer time! With the Untamed Beasts in the bag it’s time to turn my attention back to their adversaries. Brutal, unwavering and fiercely disciplined they may be but they still need someone to keep them in line. Enter the warband’s leader; the Dominar.

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With him done, an increasing amount of terrain to play on and his rivals already spoiling for a fight I reckon I’m well on the way to getting the warband completed – indeed just the Drillmaster and Prefector are needed for my first thousand point warband, so I’ll aim to get that done soon and then break with tradition and actually roll some dice.


Amid The Ruins – Part 3

The walls of Carngrad continue to rise! With the Untamed Beasts tamed, for the moment, and the Iron Golem well on their way to completion, it’s time for another building. Honestly there’s not much more to add here that hasn’t been said already regarding the last lot.

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There are still a few more buildings and barricades in the Warcry set to complete, plus I’d like to make some weird, warped Chaos terrain to add to the collection, but in the immediate term we have enough now to get us started playing a game or two. I’d like to finish off the Iron Golem warband next, and after that returning to terrain (and painting some chaotic beasts) will be my key priorities.


Untamed Beasts – Part 5

After the most recent additions the Untamed Beasts were almost complete, with only their leader – the fearsome Hearteater – needed to complete the set. Life is keeping me busy at the moment but I didn’t want to stall so close to the final hurdle so I knuckled down and got him finished, ready to lead his followers on a hunt into the wilds of the Bloodwind Spoil.

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And with that the Untamed Beasts are, if not tamed, then at least fully painted. Here’s the finished warband posing for their traditional group-shot.

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Being undoubtedly mighty, if not particularly magical, he’ll be my contribution to the March Might and Magic challenge being run this month by Ann’s Immaterium. Full props to the challenge as without it I might easily have let this slip as work and life pressures continue to pile up. It’s still early in the month so perhaps – and I make no promises here – I’ll find the time to tackle someone equally mighty from the Iron Golem side of things, although it may be that the best I can manage is to bash through some more terrain. Watch this space!


Untamed Beasts – Part 4

What would the Untamed Beasts be without a beast (allegedly entirely undomesticated) prowling at their heels? Having distracted myself long enough with the Iron Golems it’s time to focus on getting the Beasts wrapped up, starting with the Rocktusk Prowler (or Goat Lion Thing as its often known).

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Of course, even a beast wants someone to talk to. Enter the Beastspeaker, wearing a rather fetching Rocktusk Prowler skull helm. Honestly I found her quite tricky to paint and I’m not entirely happy with how she turned out, but she’s done and on the whole I’m satisfied with that.

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Alas, what with things being busy in so-called “real life” at the moment, I’ve not managed to get quite as much painted for Fembruary as I might have hoped. That said I’ve between this lady and the Iron Legionary I showed previously (an Iron Maiden perhaps?) I’ve managed a least a couple of female miniatures, and without diverting my focus from Warcry.

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With these two done the Beasts are now almost complete, there’s just the savage Heart-eater left to paint so I’ll get him done ASAP then crack on with more terrain and the rest of the Iron Golems.