Undoubtedly the biggest project I’m currently working on is my collection of Underhive terrain. It’s something I discussed at length when I first started this series but to recap, as it’s been a while, I’ve always dreamed of having my own set of terrain but until recently I had neither the space nor the money for it. If I’m honest with myself I probably still don’t but, with a bit of creative storage and careful budgeting I’ve decided to go for it anyway. After all if you’ve been planning something for over a decade it’s probably time you just got on with it right?
I wouldn’t really consider myself a gamer, for me painting and modelling comes first and any dice rolling, if it happens at all, is a very distant second. That said when I do play games I want them to be as evocative and atmospheric as possible. Nice though it would be to create all the landscapes I can imagine games being set (a crumbling dwarven mine infested with Skaven and Night Goblins, the wraithbone spires of an Eldar craftworld, the ever changing madness of a daemon-world within the Eye of Terror, the verdant gardens of Nurgle, a shrine-world covered in statues so vast that tank battles can play out in the Emperor’s cupped hands, a Blood Bowl pitch with cheering crowds, hotdog sellers and a commentator’s box, the inside of a Tyranid bio-vessel, and so on) practicality tells me I can only really have one board for the foreseeable future. Thus, as my predilections lie towards small scale skirmishes in the 41st Millennium (mostly Necromunda but there’s room for some Kill Team/Inq28 shenanigans in my life too), what I need is a slice of decaying industrial hell, layer upon layer of toxic, crumbling factories, a place so rough the apocalypse would improve things and streets so mean even the rats won’t go out after dark.
Needless-to-say, although I’ve painted a huge number of models over the years, terrain is still pretty new to me. I’ve been chipping away on this project for about six months now, and the learning curve has been steep, but Azazel’s latest monthly challenge (which calls, appropriately enough, for terrain) has given me the push to get one of the bigger pieces done at last. (Those unfamiliar with Azazel and his famous challenges – where have you been? – should take a look at his blog, and I urge you to join in – this is a phenomenon not to be missed). Anyway, let’s take a look at the building shall we.
As might be expected I got a lot of things wrong here, there’s certainly things I won’t do the same way twice, and places where I made a lot of work for myself that I really didn’t need to but on the whole I’m happy enough and hopefully I’ll be able to apply what I’ve learned and things will continue to get easier and smoother.