I’m aware that the last time I posted anything about this team I promised that I’d be adding a couple of ghouls to the roster and since then a) I’ve been completely distracted by other things and b) I’ve still not painted any ghouls. In the interests of redressing the balance a little though here’s a bunch more zombies.
No-one can accused this team of lacking bodies (boom boom). Here’s all the zombies I’ve painted so far.
Anyway, next time I work on this team it really will be ghouls because those aside the team is almost done.
Back in March I painted up one of the Kosargi Nightguard for Cursed City and it’s been weighing on my mind ever since that I never painted the other one. Time to roll up my sleeves and do something about that!
With him done both of these undead ogres are ready to go stamping through the streets and terrifying the locals…
…and I’m one set of models closer to getting the game fully painted up!
A project which has been on my (very long) “to do” list for a while has been to put together a Warcry warband of
Vampire Counts Soulblight Gravelords. My love for this kind of undead goes back a long time so getting some shambling corpses on the table for some skirmish action was always inevitable. What’s more, by cannibalising models I’ve already painted for other projects this one was almost up and running already making it a perfect early candidate for my campaign to complete some neglected projects.
In fact the other day I realised that I was only two models short of having it finished, and the models in question were ones I’d been wanting to tackle for quite a while anyway; my pair of converted Grave Guard. I’ve always been a fan of the Grave Guard models but sadly time has not been kind to them and they do look a bit short compared to the new skeletons (actually the skeletons are a bit tall, looming over the new zombies, which is unfortunate but also just splitting hairs). Anyway, I decided to kitbash two new Grave Guard from the new skeletons, something you can read all about here. Now it was time to get them painted so here we have them; one with a great weapon…
…and one with a “sword and board”.
Add them to a mix of models from my existing undead collection and we have this little lot ready for games of Warcry. That’s a vampire lord, a kosargi nightguard, two skeletons, three zombies, a vargheist and of course, two grave guard.
Next up I want to turn my attention to one of the bigger projects on my “to do” list, I’ll aim to have something posted about that soon.
Hulking undead Ogres, the Kosargi Nightguard are amongst the most dangerous servants of the Cursed City’s vampire overlords. The game contains two of these mighty brutes and you would think, if I had my brain properly engaged, that I would have painted both of them at same time. I didn’t though, I got all excited about painting this one whilst the other is still lurking in the box.
He was a lovely model to paint though so at some point soon I’ll get it together to paint up his partner in crime.
More undead sportsmen take to the pitch! After taking a bit of a break to concentrate on Fembruary it’s time that I got back to Blood Bowl and my Necromantic Horrors team. First to come lurching out of the corpse-works we have a hulking flesh golem.
He’ll be joining his team mate who I painted previously in providing some reanimated muscle for the team.
He’s not alone either, joining him on the pitch are two fresh(-ish!) zombies.
I also added to the selection of Blood Bowl balls I have available with these two disgusting offerings.
With these done the team is coming together nicely, the next thing it needs is a pair of ghouls.
Summoned into a horrifying semblance of life by the necromantic powers invested in my paintbrush, more zombies shamble forth to enact my dread will!
Having worked on these I’m feeling that I really ought to crack on with the ones from the Cursed City set now. Then again a zombie is a zombie in my book and these will undoubtedly end up getting used in games of Cursed City anyway.
I’ve always felt that the dreadscythe harridans were a little bit naff. The concept of savage ghosts with jagged claws is suitably terrifying in and of itself but Games Workshop, in their wisdom, clearly felt it wasn’t enough. Instead they kept adding things, striving for something unique that they could put their stamp on, and ended up over-egging the pudding. It was bad enough that they gave them a contrived back-story about them all having been doctors (and seriously GW, haven’t you done the evil doctors thing to death by now) but then they decided that they would all be female as well. Of course conveying femininity isn’t easy when all you have to work with is an animated sheet with enormous claws, but rather than rise to the challenge they decided to make do with putting flowers in their hair. Here’s one of the studio models so that anyone who isn’t familiar with them can see what I’m on about.
I had intended to let the murderous-stabby-lady-doctor-flower-power-ghosts pass me by, but I got the chance to buy a single one rather than a full box and talked myself into it on the grounds that she would bring variety to my Nighthaunt warband. What better time to get her painted than Fembruary?
I replaced the skull of the original model with the head from the zombie kit (also from GW) which I think makes her look a bit more scary, and – to my eye at least – makes the flowers look less out of place.
What’s this now, ghosts as well as werewolves?! Things are definitely getting a little spooky around here… Yes, it’s time for a little more Blood Bowl and, having decided that the werewolves for my Necromantic Horrors would be “easy wins” on the grounds that they were almost finished, I felt sure that the same could be said of the ghosts – after all they’re just sheets right? So long as I could manage to shade white properly I’d be sorted!
White really isn’t the easiest colour to work with but I took the easy road and made them nice and dirty (a sheet that’s been wafting around the Blood Bowl pitch for more than a few seconds is bound to be filthy right?) and that gave me the room to manoeuvre – and to bury my screw ups – and in the end they were almost as straightforward as I hoped.
The next thing this team needs is a bunch of filthy zombies…
It’s time for the crypt door to creak ominously open once more to disgorge… yet more dirty zombies!
As I’ve mentioned a number of times in the past I do enjoy painting zombies, they’re a great tonic for those times when you fancy painting something but you can’t be arsed to be too neat and careful. Plus they look damn good as a mighty horde.
At the moment of course the horde isn’t that mighty but I’ll keep working on that…
One of the most powerful and iconic pieces of artwork from Cursed City is this image of the city watch on patrol. As soon as I saw it knew this game was for me.
We’re used to seeing battle scenes in which the undead rampage against hapless mortals, or two armies are pitted against one another in desperate and pitiless combat. This however is something more subtle, and more sinister. This is life under vampiric rule. The undead have conquered the city and there’s not a lot poor mortals can do about it. Skeletons walk the street brazenly in broad daylight – and there’s something particularly spooky about that I always think. No tricks of the light to confuse the eye, no uncertainty about just what might be lurking in the shadows, no all-to-human fear of the dark to add a spice of dread to something which – once the sun is up – will prove to be quite mundane. Nor is there any hope that if one were to survive the night – barricading oneself inside one of those crumbling buildings, dousing the lights and waiting out the darkness with one’s heart hammering in one’s chest – that daybreak will make the bad things go away. The sun is well up, but the dead still walk.
What about the child? Somehow the threat to them feels more inevitable than immediate. Yes, they might well be cut down any moment – and clearly civilians have been killed here, we can see at least two corpses in the background. My interpretation however is that the skeletons will pass on by, that the child will live – at least for now – scavenging through the rubble for sustenance, their playthings skulls and bones – if they play at all. In the faces of the adults all around them they will see only constant fear. It will be a life, to use a topical phrase, in constant lockdown; a life with little room for love or joy – and someday the dead will come for them.
Probably as a result of the impact this image had on me I’ve been particularly drawn to the skeletons from Cursed City and so even though I’m not yet ready to focus all my attention on the game I couldn’t resist painting a few of them. Here we have the first recruits to the Ulfenwatch; law enforcement Cursed City style.
The 2021 graduating class of the Ulfenkarn Law Academy pose for a group photo.
…and with daylight fading Watch Captain Halgrim gathers his troops for another patrol.
Seeing all the skeletons makes everything feel a bit grim and hopeless doesn’t it? What we need around here is a hero…