Tag Archives: Tyranids

The Parasite of Mortrex Returns!

Well how’s about that! Flapping down out of the spore filled heavens (or more accurately being previewed by Games Workshop) comes that dread Tyranid beast the Parasite of Mortrex. 

Parasite of Mortrex

The Parasite of Mortrex first appeared back in the Fifth Edition of Warhammer 40k, emerging (appropriately enough) on the fortress world of Mortrex. Swooping out of the darkness it implanted tiny Rippers in hapless guardsmen who then played unwilling parent to swarms of the ravenous little predators. Rapidly maturing the Rippers would soon do exactly what their name suggests, bursting from their hosts in a manner familiar to anyone who has seen the film Alien before turning their savage attentions on the rest of the squad. Within weeks Mortrex had fallen, whereupon the Parasite vanished – both “in universe” and in reality as Games Workshop never made a model for it and dropped it from later codexes. Guardsmen however have been fearfully keeping an eye on the skies lest the Parasite return… and now it has! After years in the wilderness the Parasite has at last received a miniature, announced a couple of days ago to accompany the forthcoming new edition of the Tyranids codex. My first thought on seeing the new models was that it’s pretty cool. The back is a bit weird but that aside it’s a very creepy alien monster – just how the Tyranids should be. 

Parasite of Mortrex rear

I’ve never really got into the Tyranids and I can’t quite work out why. On the surface of it they should be exactly the kind of thing I enjoy; hordes of alien monsters set on devouring the galaxy. There’s something about them I’m not sure about though and I can’t seem to put my finger on it. Usually when there’s a faction I don’t like I start trying to work out how to fix it, and it turns into a mental challenge from which crazy conversions spring. With the Tyranids however this has yet to happen. It doesn’t help that I really don’t like the studio paint scheme but normally I can see beyond that. Maybe it’s not a bad thing though – after all I don’t have a shortage of things to paint! 

The Parasite isn’t going to change this, it’s a nice model but it’s not enough to win me over to the faction or send me rushing out to buy it. Hopefully any Tyranid fans out there are pleased though, they’ve not had much attention for a long time and they deserve something cool. 

Rippers

The one thing I don’t particularly like about the Parasite is the fact that it’s a special character. I know many people have an aversion to special characters on general principle and that’s fair enough, everyone should enjoy the hobby as they see fit. In the main though I’m in favour. We are all human beings and our history and mythology is stitched together from the deeds of other humans; kings, emperors, generals, heroes and so on. What would the Greek myths by without Achillies, Odysseus or Heracles? Seeing some of the characters that live in the setting help to bring it to life, and even if we don’t choose to use them in our own games it’s good to know they’re out there. Without them these worlds would seem a lot less real and believable. Try to summarise the events of the Second World War (or any other period of history that you are familiar with) without reference to any of the individual people who were making command decisions or developing strategies. It’s not easy is it, and it’s certainly not very engaging. 

They act as points of reference too – does my Chaos Lord serve Abaddon, do they have any pacts, or are they enemies? Is he sworn to one of the Dark Gods and believes that if only the big man would focus on serving Nurgle or Slaanesh then the destruction of the Imperium would go much more smoothly? If they are enemies; why? If they are allies; why? 

However despite being on Team Special Characters I draw the line very firmly at Tyranids. Tyranids, I believe, should not have special characters. I’ve never liked the idea and it would take a hell of a lot to change my mind (although if you want to try the comments box is the place for you, just don’t be disappointed if you fail to win me over). 

For one thing the Tyranids are defined by their huge numbers. To be the most famous Blood Angel in a chapter one thousand strong is no mean feat, but at the end of the day someone has to do it. To be the most famous Tyranid in a population of hundreds of billions however? Just by existing Tyranid special characters make the hive fleets seem smaller. 

Tyranids

‘Perhaps the Tyranids are a punishment for all the galaxy’s warring races, we who could not see beyond our reckless hate. Perhaps, in a final twist of irony, we shall be consumed by a force that feels no enmity at all, merely a cold and insatiable hunger.’

Farseer Zonayen of Alaitoc

For me special characters also sit poorly with the “alien-ness” of the Tyranids. At the end of the day the other xenos species in 40k aren’t that different to us. Despite their quirks the Orks, Eldar, even Necrons are much like the aliens in Star Trek – in that they are basically humans with some  cultural and physiological difference. Not so the Tyranids. I’ve heard it said that if the other xenos are like humans the Tyranids are like lions but I’d go further than that. A Tyranid is like an immortal lion, which eats planets rather than gazelles, lives in outer space, is smarter than the sum of all human geniuses that have ever lived, is made up of billions of separate bodies from the microscopic to the continent-sized and which is really, really hungry. Surely the point of the Tyranids is that I can’t put myself in their shoes anymore more than I can an oak tree or a gut bacteria. 

That’s not to say that the Tyranids aren’t intelligent. It was once put to me, and I wholeheartedly agree, that a Hive Tyrant could beat a grand master at chess. The hard part wouldn’t be teaching it the rules but explaining why it shouldn’t just bite his face off. 

Tyranids 2

Then there’s the fact that the Tyranids after all are the ultimate bio-manipulators, capable of breeding whole armies of precisely tailored organisms to fit whatever circumstances they find themselves in. If a Tyranid does in fact emerge which is powerful and awesome enough to achieve special character status then surely the Hive Mind would simply think “Wow! Look at these stats! Check out these special abilities! This gribbly dude is awesome – clone a few thousand of them before we reach the next planet”. (Of course a degree of abstraction is required for gaming purposes, after all the Hive Mind might also think “I see the opposing force is a balanced 2000 point army. Excellent, that’s very sporting of them. Deploy 8000 points in response, compel the slave bioform to paint more Termagants!”)

Now some gamers, especially those on the tournament scene, might argue that having special characters has a big impact on the rules and that if, for instance, players could “spam” the Parasite of Mortrex the game would be “broken”. For all I know they may well be right. Let’s be honest though, miniatures stay in circulation for decades whilst the rules will probably be FAQ’d before the book sees publication (and then FAQ’d again after the first big tournament, and then updated in White Dwarf, and so on…). Plus this is an easy fix for a rules writer to overcome. 

“To the relief of Imperial commander these creatures remain rare in the armies of the hive fleets… for now! You may only include one in your Tyranid army”. 

There – fixed it for you! 

I do follow the logic that these are experimental creations, bred by the hive to solve a problem and then either mass-produced or abandoned. However surely that makes them very circumstantial? Unless we’re actually playing a game set during the siege of Mortrex then surely the Parasite will either be part of the range of biological blueprints available to the hive (ergo no longer a unique character but an off the shelf tool to be bred and unleashed as required like a Carnifex or a Gargoyle) or it’s abandoned, a one off genetic experiment never to be repeated. Frankly I’m not convinced that it would ever be reduced to the latter status, a fortress world like Mortrex is hardly unique in the Imperium and the Parasite was so extremely efficient in bringing it to ruin that the Hive Mind is never going to bin the idea forever more. 

Parasite of Mortrex art

Now I think about it more however, could it be that this is exactly what has happened? Just because the Parasite was a unique character back in Fifth Edition when it first emerged doesn’t mean it still is. The article published by Games Workshop doesn’t really specify one way or another. The final paragraph hints that “You’ll soon be able to add a Parasite of Mortrex to your flying broods…” (my emphasis) so perhaps my complaints are unfounded? At this stage it’s hard to be sure and reading too much into anything GW says is a risky business. Personally I hope it is though, not that I’d want to include multiple Parasites in the Tyranid army I don’t have but because it would bring things nearly full circle, demonstrating that the Hive Mind can and does learn from its experiments and in time each of these “one offs” can become the blueprint for a new bioform through which the consumption of the galaxy shall continue. Hell maybe every edition GW should introduce a new Tyranid special character, and then change it into a generic specialist unit with the next iteration of the codex. 

In conclusion then the Parasite probably won’t be finding it’s way onto my painting desk any time soon but I still think it’s a cool model. I just wish there were more of them! Plus it’s great to see the Tyranids getting a new miniature, frankly that’s something else I’d like to see more of. I’ve said it before and I’ll say it again, Kill Team is the perfect platform for new genestealers. Come on Games Workshop, you know it makes sense and it might just be the thing to tempt me out of the Genestealer Cults and into a fully fledged hive fleet to boot! 


Reboot-me Guilliman

The galaxy of the 41st Millennium was in a terrible state to begin with, with war and madness everywhere, xenos baying at the gates and daemons cavorting amid the ruins. What’s more things seem set to get even worse, which is obviously a very good thing, as the latest of Games Workshop’s 40k “events”, the Psychic Awakening, spills across the war-torn Imperium. Even I, a huge fan of the background lore that GW have created, am struggling to keep abreast of all the new developments in the advancing storyline, and who knows what all the rules mean (although I’m sure, as usual, parts of the Internet are seeing conflicts just as ferocious as anything that 41st Millennium has to offer over the question of who deserves a 2+ save and how broken the game now is) but never mind all that because what really matters is the new miniatures.

Traditionally GW have saved up all the new models for a faction and then released them in one lump sum, or sometimes in a series of “waves”. If a particular model or unit didn’t get an update this time round don’t worry about it – they’ll come back to it sometime in the next decade or so. With Psychic Awakening they’re taking the opportunity to do something different, filling in corners as it were, and releasing single models, or small groups, to replace those looking passed their best – without revamping the whole range whilst they’re about it. So for example we’ve seen the ancient model for Jain Zar, that most dynamic and top-heavy of the Eldar Phoenix Lords, replaced with this stylish new version (which of course only reminds me that I still need to paint my old one).

Jain Zar

We’ve also seen new Howling Banshees (also for the Eldar), Incubi (which are frankly gorgeous and everything I hoped they would be), Drazhar “The Living Sword” (an ok model at best but you can’t win them all), a new Chaos Sorcerer (the hidden gem of the release in my opinion) and most recently the jaw-dropping new model for Mephiston “the Lord of Death” (put that in your pipe and smoke it Nagash).

Mephiston

Inspired by these new arrivals, and finding myself stuck twiddling my thumbs in the truck waiting for the rain to stop so I could go back to work, I decided to play a little game. If GW where to release just one new kit for each faction to replace an old model or unit which has either been discontinued or which hasn’t aged well, what would it be? Rather than tackle every faction I’ve decided to focus on those which are a little older, passing over those which have fully plastic ranges (although I may break my own rules from time to time).

 

Space Marines

You would think, given how many models GW releases for this particular faction – not to mention their enduring (and well deserved) popularity, that there wouldn’t be a lot of gaps here – but one has stood out to me for a long time and still hasn’t been addressed. Recent years have seen this range reborn as properly-proportioned, cleverly designed primaris marines. It’s not just the rank and file either – if you need someone to command your forces there’s a choice of stylish looking captains, if you want to address the spiritual health of your battle brothers there’s a primaris chaplain which looks simply outstanding, if wizards are more your thing I can recommend an imposing librarian, but if you want your tanks or dreadnaughts repaired you’ll have to turn to a stumpy old techmarine.

Techmarine

Earlier this year we finally saw a primaris techmarine but sadly only as a special character for the Iron Hands, Iron Father Feirros. Now I’ll stress that Feirros is an awesome model in and of himself, and the Iron Hands certainly deserved to have their own special character at last, but that doesn’t make me want to see a normal primaris techmarine any less.

Feirros

Blood Angels

Given that Mephiston has just been revamped (boom boom) the other key candidate for a new model amongst the Sons of Sanguinius has to be Commander Dante. The chapter master of the one of the setting’s most illustrious chapters, the great hero of Baal and Armageddon, and the Lord Regent of Imperium Nihilus he’s one of the key figures in the 41st Millennium. He’s also probably the oldest loyalist space marine still alive (not counting those entombed in dreadnaughts that is), having fought in the name of the Emperor for at least 1,100 years. It’s unfortunate that his miniature was also released 1,100 years ago. Time to give the old boy a refresh I reckon.

Dante

Space Wolves

A picture is said to be worth a thousand words so rather than waiting for me to write two thousand words let’s look at a couple of pictures instead. First up let’s take a look at Marneus Calgar, the great hero of the Ultramarines.

What about the Space Wolves though – do they have a mighty and storied champion beloved by generations of hobbyists who might stand as a peer to the lord of Ultramar? No not the old boy in the dog sled – I’m talking about Ragnar Blackmane!

Ragnar Blackmane

‘Nuff said really!

Dark Angels

Unpainted, one space marine looks a lot like another. A squad of Ultramarines may look distinctly different to their peers in the Imperial Fists or White Scars but it’s almost entirely down to the colour scheme. There will be flourishes of course, a few pelts, fetishes and big hairdos for the Space Wolves being the most obvious, but in the main most chapters have shared the same basic profile. You bought a box of space marines and painted them yellow and they were Imperial Fists. Had you painted them black instead they would be Raven Guard. Your friend buys the same box and paint them dark green with an orange flame pattern and they were Salamanders (which begs the question of why you’re friends with a Salamanders player – don’t waste your excuses on me, you’re guilty by association). Not so the Dark Angels. Whilst other chapters trusted blessed ceramite to keep them alive these closet traitors spruced it up by donning monastic robes over the top of their power armour. Part of me likes to imagine that this foray into fancy dress is intended to allow them to creep up on the less observant of the Fallen by pretending to be monks.

Dark Angels

I may not the biggest fan of the Dark Angels but I’m happy to admit that they look damn cool. As with all of the old space marine range however they were a little on the short side. The other chapters have been reinforced with the new(-ish), imposing and generally awesome looking primaris marines but without the robes these just don’t look like Dark Angels to me. We have seen one example of a primaris lieutenant in his dressing gown but really it would be great to see a multipart kit that allowed us to make entire squads. The fact that I could then convert these into the Fallen is just a happy coincidence of course…

Zakariah

Imperial Guard (or Astra Militarum if you must).

Of course whilst the Space Marines grab all the glory the real work is done by the hard-done-by grunts of the Imperial Guard, the normal men and women of the Imperium who – without the blessings of power-armour, high-tech weapons and fancy additional organs, hold back the savage tide which otherwise threatens to sweep our species from the stars. In the olden days we have all kinds of different regiments, all raised from different planets and cultures across the Imperium’s hundreds of thousands of worlds. Today we have only the Cadians – which to my eye are painfully generic – and the Catachans – musclemen who’ve escaped from an ’80’s action flick. Neither are particularly resonant of 40k, particularly when compared with the wonderfully gothic figures in the Imperium’s other ranges (the Adeptus Mechanicus, the Sisters of Battle, the Custodies and of course the primaris space marines). What’s more, with Cadia blown to smithereens by the advancing forces of Abaddon the Despoiler, now seems like a fine moment to release a new regiment.

Necromunda has served to remind us that a single planet in the Imperium can be home to dozens of very different cultures. There are no Goliaths or Delaque on any of the Imperium’s million or so other worlds but there will be a huge range of social structures and ethnicities, each shaped by their planet of origin – be that an industrial hell like Necromunda, a shrine world, an ice world, a desert world, a jungle-covered death world and so on – and each a potential candidate for raising a new regiment. We’ve seen a little of this with the Space Marines but even the more unusual of these are still Space Marines first and exemplars of their culture a long way second. The Cadians work well enough as generic humans, and make for a fine basic frame for kitbashers and convertors, but there’s very little of the 41st Millennium about them if built straight out of the box.

Blame Cadia

If you’re going to force me to pick one of the old ranges I’d probably suggest the Armageddon Steel Legion, although recreating Forge World’s Death Korps of Krieg or Solar Auxilia in plastic would be even better. Or how about something entirely new, something which relies less on recreating real world armies in space and instead draws upon the wealth of creativity and original ideas possible in the 41st Millennium. Just a thought…

The Adeptus Mechanicus

I said I’d not be tackling the newer, fully plastic ranges but I’m going to break my own rules here because a)a piece of my heart will always lie on Mars and b)there’s an obvious candidate for new models that just doesn’t fit in anywhere else. Whenever you read more than a few sentences of 40k’s background lore you discover that pretty much everything is done by servitors. They’re an intrinsic part of the world, built or modified for pretty much every task imaginable and hardwired into every sort of machine. However despite being so ubiquitous we’ve not seen many models for them, which to my mind is a bit like designing a game set on the modern planet Earth and not including any computers or motor cars. Plus, those models we have seen are mostly old, and either discontinued or rather ropey looking, or represent expensive specialists like the Kataphron. Some nice new (and eminently convertible) servitor models would go a long way in 40k – and what better place to include them than amongst the ranks of the Adeptus Mechanicus. Whilst they’re about it they can re-release the Tech-Priest Manipulus outside a Kill Team box and throw in a load more new Martian goodies to boot.

Servitors

Craftworld Eldar

There are a lot of potential options here, despite the recent addition of the aforementioned Jain Zar and the Banshees (a fine name for a band if ever there was – Siouxsie should have changed her name). Much of the range continues to rely on old metal models (now converted to finecast). New kits for the aspect warriors and their attendant phoenix lords are something that people have been crying out for, and who can blame them? An injection of new kits would do a great service to one of GW’s most iconic and well established ranges.

On the other hand however the majority of those old aspect warriors have held up fairly well. The phoenix lords are definitely showing their age, and again Jain Zar really serves to demonstrate what could be if this range was given a little more attention, but for my money the kit that really needs replacing is the Guardians. I’ve often said that the rank and file are the most important kit to get right in any army, because they’ll be the heart of the project and the models you end up painting the most of. If one commander or elite unit doesn’t take your fancy you can simply pick an alternative but the core troops are far harder to avoid, and far more important to the aesthetic appeal of the collection as a whole. The Guardians have heaps of potential to bring to the Eldar, a goldmine of character that springs from seeing alien civilians taking to the battlefield. Instead they’re dreadfully dull and lacking in personality, and that’s a missed opportunity. These are Eldar poets, artisans and workers – they should be beautiful, exotic and inspiring but instead they’re drab, tedious and ugly.

Eldar Guardians

Dark Eldar

I thought long and hard about this one. If you’d asked me a month or so ago it would have been easy – I would have picked the Incubi of course – but they have their new kit now (and indeed inspired this blog post in the first place). Thus my first instinct was to go for the Mandrakes. They’re wonderfully creepy creatures, emphasising the place of the supernatural in 40k and bringing a really sinister element of chilling horror to a setting which otherwise often falls back on revving chainaxes and sprays of gore.

Mandrakes

However the current models aren’t too bad and although I’d love to see what modern plastics design would make of them there’s another candidate who really deserves to go first; Asdrubael Vect.

asdrubael vect

Vect, for those too young to remember him, is the ultimate big boss of the Dark Eldar; a grandiose gangster-turned-autocrat who rules the dark city of Commorragh and likes to ride around on a transport named – in gloriously heavy metal style – the Dias of Destruction. He’s the epitome of swashbuckling, moustache-twirling evil (he once gave a rival a present with a black hole in it, because if you’re going to do it you might as well overdo it) and he’s older than Slaanesh to boot. Sadly he hasn’t had a miniature for a number of years now, which is like depriving Chaos of Abaddon, or leaving the Ultramarines without Marneus Calgar. Things hit rock bottom for him when recent background developments saw him betrayed and murdered but he’s now back (resurrected at his own funeral no less) and more powerful than ever – and if that isn’t an excuse to give him a brand, spanking new model then I don’t know what is.

Orks

Speaking of xenos overlords it’s time to turn our attention to da best of da aliens, those rambunctious boyz, the Orks. The greenskins have actually been fairly well served with miniatures, despite what you might hear in some quarters, and some of the older models, such as the Kommandos and Tankbustas, remain amongst my favourites. That said it would be nice to see them get the multi-part plastic treatment at some stage so that I might gather an even greater and more varied army of these warlike hooligans. However my pick for the model most deserving of replacement has to go to the boss of bosses, Ghazghkull Mag Uruk Thraka. His current miniature isn’t bad by any means but, with 40k luminaries like Calgar, Abaddon and Mephiston demonstrating just how outstanding modern character sculpts can be it would be wonderful to see the Beast of Armageddon returned bigger and meaner than ever.

Ghazghkull Thraka

Tau

Another one that had me scratching my head here, and for quite a while I was inclined to suggested something Kroot. However I still think that if GW do decide to introduce a new xenos race as a fully fledged faction the cannibal bird-men of Pech have to be the most likely candidates. The Kroot rank and file have aged relatively well but the same cannot be said of the Krootox or Kroot Hounds, both of which I feel are best left to the history books.

Krootox Rider

Refresh all these kits, with a few alternative builds to create new units, and a revamped Knarloc in place of heavy armour and a whole new race could take their place on the galactic stage. It’s worth noting as well that not all Kroot are subjects of the Tau empire so separating them from the faction could be as straightforward as splitting the Plague Marines from the Chaos Space Marines – with some units remaining available to both.

However the Tau Empire was always more than just a coalition between the dominant Tau and their Kroot allies.  Indeed the background describes a whole swath of client races, united by a belief in the Tau’s guiding principle of the Greater Good. Nowadays however those kits that remain are old and ailing – yet seeing them relegated more and more to the sidelines does the Tau as a whole a disservice. A new kit for the Vespid Stingwings would, therefore, go a long way towards maintaining the diversity of both the Tau and the 40k setting as whole. After all despite the Imperium killing off most of the xenos species that once called the galaxy home during the Great Crusade it’s nice to see the occasional reminder that wilderness space remains vast and uncharted and not all of the aliens dwelling beneath those distant suns are those few powerful enough to have full model ranges of their own.

Vespids

Necrons

My first 40k army was almost the Necrons, which a friend tried to sell me not long after I started university. I didn’t buy it, having only the vaguest understanding of what 40k was at that time, but I’ve always had a soft spot for those legions of metal men. Since that time the range has expanded and improved considerably and now contains some really excellent models. They’ve also shrugged off many of the undead cliché’s that once dominated them and have grown into their own entity. Yet whilst the other Necrons have marched to power on the back of utterly relentless, unfeeling efficiency, the flayed ones continue to scuttle along the fringes – wearing someone else’s face in an attempt to disguise the fact that these are basically just WHFB’s ghouls transposed into space. To me they’ve always seemed shoe-horned in, out of keeping with the rest of the faction, but if we’re going to keep them around then some better models wouldn’t hurt.

Flayed Ones

Tyranids

The Tyranids have had a pretty good run of things over recent years, building up their range over multiple editions and replacing most of their older models with new kits. Of course this makes my life all the easier, the only real contender for replacement being the lictor (with an optional build for the Deathleaper of course). I suspect that many of us hoped that the current clash between the Blood Angels and the Hive Fleets, in the third chapter of the Psychic Awakening, would be accompanied by a new lictor model but alas it seems now that this was merely wishful thinking. Still, one has to wonder, once a new lictor does emerge from the shadows the range will be well stocked with modern plastics – so where might the Norn-Queens of Nottingham decide to go next?

Lictor

Chaos Space Marines

It’s been a damn good year for us fans of the Chaos Space Marines but, unsurprisingly given our megalomaniacal hunger for more, we’re still not satisfied – and why should we be? After all there are still plenty of gaps in the ranks of our beloved  traitors. The most obvious contenders have to be the Noise Marines and the Khorne Berserkers, the latter being amongst the oldest and ugliest plastics in the GW catalogue, the former having only a resin upgrade kit. However both are, I suspect, strong contenders to become the seed of fully developed ranges in the coming years, as the Emperor’s Children and World Eaters join the Death Guard and Thousand Sons in breaking away from the Chaos Space Marines. Likewise there are various heroes (and I use that term loosely of course) which could use a revamp – a new version of Fabius Bile being particularly welcome, but it would be good to see Huron Blackheart, Lucius the Eternal and a generic Warpsmith whilst we’re at it. The Possessed are looking past their best and although the Obliterators which were released as part of Shadowspear are excellent a multipart box for them would be nice to see soon (especially if it also allowed an alternative build to replace the Mutilators as well). However, if there’s one kit which really cries out for replacing above all the rest it has to be the chaos cultists.

Chaos Cultists

I’ve made this case more times than I can count so, at risk of boring my regular readers, I’ll keep it brief. When the traitorous legions invade real-space they bring with them hordes of cannon-fodder, the ragged dregs of their cursed society, the lost and the damned. Meanwhile demagogues raise secret cults which burst from their hovels and manufactorums. By their very nature these cults should form large mobs, making up in strength of numbers what they lack in strength of any other kind. What’s more these are not trained troops but at best a militia, and at worst an ongoing riot. No two should ever look the same, or even similar, as each has armed and armoured themselves with whatever they can scavenge. The rise and rise of Necromunda, and it’s range of plastic gangs – especially the new Corpse Grinders, has helped to give us more options, and Blackstone Fortress has added a few more, but in terms of official models we still need to fall back onto five sculpts, none of which are particularly easy to convert. Put some effort in and you can swap heads and weapons without too much trouble but imagine what could be if we had access to a truly versatile kit – and of course it would be a goldmine for Inq28 as well. Make it so GW, and my money is as good as spent!

Chaos Daemons

Like the Tyranids the Chaos Daemons are nowadays mostly plastic models, the old kits – many of which were pretty ropy – swept aside by modern versions. There are still a few gaps however, with the legions of Slaanesh being the worst offenders. A few new models earlier this year covered most of the gaps but She Who Thirsts still has a lot of ground to catch up against the other gods. However, despite this fact, and despite how strongly I feel that Slaanesh deserves to be my pick here, I must instead give my vote to another. The kit which I believe needs to be replaced more than any other – perhaps even in the entire GW catalogue – has to be the Pink Horrors. Horrors they certainly are, but perhaps not quite in the way that one might have hoped. Here’s the previous version, twisted creatures of raw magic gifted with spiteful sentience.

Pink Horrors Old

And here’s the current crop (and I may have misspelled that that last word).

Pink Horrors New

If that isn’t proof that upgrading to plastic isn’t always a good thing I don’t know what is. Come on GW – you know we all deserve better than this!

+++

So there we have it, my pick of those kits I’d most like to see replaced with a new iteration. Do you agree or disagree? Did I pick on your favourite model, or do you have a candidate of your own which you think surpasses my suggestions in its desperate need to be renewed? As ever the comments box is all yours!