Tag Archives: Traitor Guard

Blackstone Fortress: Traitor Guard – Part 1

Having painted up most of the baddies from the Blackstone Fortress, and enough of the heroes for a crew of adventurers, my attention has turned to the traitor guardsmen who make up a large part of the Chaos forces in the game. Until now we’ve been reliant on raiding my existing collection of traitor guard to represent these turncoats but the models from the Blackstone Fortress set really are impressive and I’ve been looking forward to getting to work on them properly. Each squad contains seven guardsmen and, with three already painted and shown previously, I decided to start by tackling four more to round out the first group.

First up, two guardsmen armed with the ubiquitous lasgun.

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Of course, when you really need to show that you mean business, and the dark gods are watching but need some light to see by, you can’t go wrong with a flamer.

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Lastly we have the squad’s champion, this sergeant who has embraced his new creed with dark fervour.

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And there we have it, a whole squad ready for action and another step closer to getting the original Blackstone Fortress boxset completed.

Blackstone Fortress Traitor Guard Wudugast ConvertOrDie (9)

Working on these I’m struck, once again, by the degree to which they outshine the old loyalist Cadians. Looking at them, and the gorgeous new Sisters of Battle range, we can only hope that some new regiments will be emerging to fight in the Emperor’s name in the near-ish future. Of course, I’m also still hoping for a full lost-and-the-damned/traitor guard range at some stage too.


The Cult of Ruin – Part 8

I’ve been bumping my gums about my Necromunda chaos gang for absolutely ages and yet progress, when it has happened at all, has been bumpy to say the least. However with the ladies of House Escher wrapped up (for the moment) I decided it was time to get this bunch of crazy reprobates finished off as well. Once again Azazel’s monthly painting challenges proved their worth here. This month it’s “Squaddie September” with the aim of completing squads of at least three models, something which I used as a spur towards getting the gang finished up.

My affiliation with 41st millennium beastmen is hardly a secret and so I wasn’t going to miss the chance to sneak another one into the gang. As well as arming him with a gun I tried to make him a bit more “40k” by replacing his hooves with mechanical prosthetics, whilst his tentacle arm leaves him little hope of finding acceptance amongst upstanding Necromundan citizens and forces him to throw in his lot with the dark gods.

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That said he’s not the only beastman in the gang, even the leader is one, so he should be in good company!

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Alongside him I also completed this Tzeentchian cultist. I still have a plan to make a fully Tzeentchian gang at some point and although that may be a while off this chap brings us one step closer to seeing it realised.

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As with several previous cultists he’s a conversion, continuing my determination to have as few duplicate models in my collection as possible. Here he is alongside the original. As you can see he’s not a radical conversion but the tweaks I made do, I feel, offer him a rather different (and distinctly more Tzeentchian) character.

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What’s more the gang is starting to develop a little contingent of models dedicated to the Changer of Ways (although I have no doubt that they are completely ignorant regarding what exactly it is that they are worshipping). I blame the subtle influence of that sneaky fish myself…

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Alongside these new recruits I also gave some attention to a couple of older miniatures that I thought deserved a second chance. First of all we have this despicable renegade, rescued from my old traitor guard collection and well overdue for some attention.

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Meanwhile this was one of my favourite models from the Dark Vengeance boxset so I knew I had to include him somewhere. However he was also desperately in need of a repaint before he was ready to join his new crew.

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I could have stopped there of course but I’ve been hearing the call of the dark gods a lot lately and I’m still working towards getting the contents of the Blackstone Fortress box painted up. Thus I decided to broaden my options for the gang and get some work done on Blackstone Fortress into the bargain by completing another of the traitor guard. Presumably this is a deserter from the Dust Wall who turned his coat when he saw the Genestealer Cultists coming. If they think they’re going to find refuge in Ironhouse they’ll be sorely disappointed!

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So, where does this leave the cult? Well, right now it looks a bit like this…

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Much like the Escher gang I’ve got far more models here than one would really need to play a Chaos gang but it’s been a lot of fun coming up with ideas, building and painting them and that’s really all that I’m looking for.

Command of their activities falls to the bestial Skaverghast, accompanied by his champions and a powerful witch.

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Then we have a small contingent of traitor guard, partly borrowed from Blackstone Fortress.

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Not to mention the disorderly rabble of the rank and file.

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And there we have them, another gang of reprobates ready to join the seedy and anarchic backstreets of the Underhive. Of course, like an army, no gang is ever truly finished. For one thing a lot of the new Blackstone Fortress cultists deserve to find a second home amongst this ragtag crew (when they’re not terrifying explorers and hunting for ancient xenos arechotech that is!)


Blackstone Fortress

Well isn’t that always the way? You spend 30 years waiting for a rogue trader and then two of them show up at once! Yes, it’s time to take a look at Blackstone Fortress, the latest of what now seems like a tidal wave of boxsets to emerge from GW over recent months. From a rare glimpse of a robot in 40k to a pair of Rammstein loving hobbits this one really does have everything you could ask for! Naturally I couldn’t pass up the opportunity to enthuse a little, after all with pre-orders running for a fortnight I’ve got to pass the time waiting for it somehow right?

For those who’ve been living under a rock, or who’ve somehow found a way to hide from the Games Workshop hype machine (and well done if you have – that’s no easy task!) Blackstone Fortress features a band of explorers braving the twisting and labyrinthine depths of the aforementioned fortress. Best of all it features a whole raft of new models including lurking ghouls, ancient robots (of various descriptions), a small army of Chaos worshippers (enough to get me inspired by themselves) and of course the various roguish, self-serving troublemakers who act as the “good guys”. Let’s take a look at them first.

Heroes of the Blackstone Fortress

Every mysterious dungeon needs a party of brave adventurers to explore it, a ragtag band of unlikely heroes with clashing personalities and questionable motivations bound together by a common cause. Rather than fall back on old tropes GW have seized the opportunity presented to them and furnished us with a veritable smorgasbord of characters from the shady corners of the universe. Much like Necromunda this offers us a peek into the wider world of 40k, the individual heroics of people just going about their lives away from the monumental struggles of Space Marines, Titans and Primarchs. Even more so than Kill Team; Rogue Trader, which similarly brought us a small band of heroes struggling against the machinations of Chaos, this is GW flirting with everything good that the Inq28 scene brought to the feral underbelly of the setting and for that reason alone it’s worth celebrating. It also demonstrates a willingness on their part to explore what can be done with warbands made up of just a handful of characters, rather than the massed armies we’ve become used to. Surely two boxsets in as many months mean this is more than just a passing phase for them (backed up by repeated assertions that both Blackstone Fortress and Kill Team will receive further updates in the future)? Where might they go next? Suddenly even an inquisitorial retinue in plastic doesn’t seem unimaginable.

Space Hobbit

One of the glorious things about Necromunda is the way it has kept its focus narrow (a product of the long established setting but welcome nonetheless). In the past GW ran global 40k campaigns in which every faction would end up fighting over a single planet, a veritable circus that strained the credulity of even the most enthusiastic fan. Vigilus is starting to head in that direction too, although as the gateway to the Imperium Nihilus at least they’ve come up with a good excuse. For the most part Necromunda has kept its focus on Imperial humans, the occasional xenos or chaos cultist notwithstanding, and so has allowed us to see the true depths of culture present on a single planet in the 41st Millennium. Consider how many thousands of planets exist within the Imperium and the creative potential is jaw-dropping. Blackstone Fortress indulges a different take on this theme and broadens its scope to include various xenos and abhumans, even a robot, whilst still avoiding the temptation to throw in one of everything. 40k is home to an eclectic mix of cultures and species, yet all too often this has boiled down to little more than various colours of Space Marine. Here we see a real slice of life in the 41st Millennium, the sort of scum and villainy to be found in any Imperial star port, and just as the characters in the game explore a new corner of the universe so these models explore the kind of characters previously reserved for background fiction and artwork. For a perfect example of what can be done with this look no further than the two characters who, between them, reflect differing aspects of the Imperium’s state religion. On the one hand we have Taddeus the Purifier, a well dressed figure clearly used to the better things in life who undoubtedly consumes in a single meal more than a family of hive workers do in a month.

Space Pope

Meanwhile Pious Vorne is marked and driven by her faith, a restless crusader whose devotion to the God-Emperor compels her to a life of hardship and violence. Suffice to say I’m hopeful we’ll see more models in this style when the Sisters of Battle put in an appearance.

Burninating The Countryside

Top marks to GW also for the degree to which character and personality have been poured into these models. You can almost hear the bombastic oratory of Taddeus whilst that sharp-dressed man, the Rogue Trader Janus Draik simply oozes self-serving arrogance.

Sharp Dressed Man

The Kroot mercenary meanwhile has the confident professional bearing of the career soldier – this won’t be the first danger filled space station he’s found himself employed to explore.

I Am Kroot

Between them, our party band serve as a valuable reminder of the untapped potential still existing in 40k. Kroot mercenaries, navigator households, rogue trader fleets, even ratling militias (don’t laugh, it would be awesome!), could someday be expanded into full armies. As the range fills out GW are once more able to look beyond they’re power-armoured bread-and-butter and this little lot hints at the range of options still open to them for future exploration.

Flight Of The Navigator

Robots are a rare sight in 40k, the wars against the Men of Iron back in the Dark Age of Technology having rather soured humanity on the question of Abominable Intelligence. Thus UR-025 presents us with something rather interesting, and with photos of its background fiction circulating online many people will be aware of his true origins and motivations. I’ll keep my comments brief but anyone wanting to save the surprise for when they open the box should skip the next paragraph.

All too often we see fan theories being passed off as fact (Abaddon’s crusades have generally been very successful, and there are still no Necrons on Necromunda) so I’ll avoid too much wild speculation regarding the fate of the Men of Iron, and the question of how one has survived into the 41st Millennium without being corrupted by Chaos (assuming, of course, that he hasn’t…). Suffice to say that many long term fans will be as intrigued as I am by the appearance of a Man of Iron. Allegedly, by playing the game more of his background is revealed so allow me to say, with just a touch of hypocrisy, to those of you who play this faster than I do “no spoilers eh!”

I Am Ironman

Speaking of robots, aren’t these intriguing little beasts? As anyone who, like me, spent several years in their late teens and early 20s immersed in the Halo universe will be aware, when a mysterious ancient race leaves behind a huge space station that doubles as a super weapon they make sure to leave it staffed by little robot drones.

Spindle Drone

Smoothly mixing together clean organic lines with sleek technological components these little chaps blend together elements of the Eldar and Necrons to give us our first real glimpse of the Old Ones. Hopefully this will remain our only glimpse – it’s enough to savour this tantalising peak at the shadowy forerunner race, anything more would spoil the mystery.

Send In The Dancing Ghouls

Formerly known best from the courts of the Dark Eldar, where they serve as savage pets, the Ur-Ghuls appear to be living as feral denizens of the Fortress. Quite what they were eating up until now is best left to the imagination but luckily a whole mob of characters have turned up which should help to fatten them up nicely.

Seeing them here is great of course, and beyond Blackstone Fortress they’re sure to come in handy as Inq28 adversaries and Underhive baddies alike. It’s unfortunate then that their poses are so strange, awkward and samey. Anyone looking to convert an all ghoul cheerleading squad need look no further but personally I’d have preferred more personality here, perhaps crouched ready to lunge or hackles raised as they face the unfamiliar glow of the explorer’s lamps.

The Baddies

Of course a good adventure story needs serious villains, a crew of baddies racing for the prize and presenting a more challenging prospect for our heroes to overcome than can be mustered by mere ancient robots and dancing ghouls. Enter those perennial rascals, the forces of Chaos. Abaddon the Despoiler has demonstrated a real enthusiasm for Blackstone Fortresses in the past, launching entire Black Crusades just to claim them, and sure enough his boys are here to stake a claim to this one. Once again GW haven’t been backwards in taking the opportunity to explore some of the less often seen aspects of their worlds.

Just as space marines are willing to turn their backs on the God-Emperor and embrace instead the Ruinous Powers so too are regiments of the Imperial Guard. Traitor guard have long been popular amongst fans of Chaos with many of us going so far as to convert our own. For a long time the only official support for our endeavours was Forge World’s upgrade kit so there were rumblings of disquiet when these were retired earlier in the year. Now however all is (mostly) forgiven. After all, these models are simply gorgeous and worthy inheritors of the role left vacant by the outgoing Forge World kit.

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A common criticism of the Imperial Guard range is the way in which most of the infantry only pay lip service to their place in the 41st millennium. The same however cannot be said of their rebellious colleagues. The 40k aesthetic is writ large here in their ragged blending of the post-apocalyptic and the medieval, the spiky and the impractical. The baddies of the Rogue Trader box had a slightly cartoony aspect to them, nothing which couldn’t be turned down by a suitably grubby paint job but present nonetheless. This little lot however are far more subtle yet also distinctly darker, Blanchian straight out of the box as it were. They may not have trailing guts and explosive mutations but they’re equally villainous in appearance. Ragged capes, furs, chainmail and gas-masks abound. The only downside is the fact that two identical sprues are included, leading to a squad made up entirely of twins. As with the Poxwalkers of Dark Imperium, and the Chaos Cultists of Dark Vengeance before that, I’ll be treating this as a challenge and trying to convert every single one of them into an individual.

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A little food for thought occurred as I am looked at these. It’s often been suggested that the introduction of the Primaris Marines has been GW’s answer to the issue of Truescale Marines (more on that below). Rather than simply replace the tiny old models outright they brought in the new bigger boys and (theoretically) can allow attrition – both on the battlefields of the background and in the collections of their customers – to slowly erode the numbers of the little marines of yore. Over time the older kits would be quietly retired whilst the eyes (and wallets) of the public are distracted by the release of yet another Primaris lieutenant in a marginally different pose. It’s a compelling theory, although of course we’re yet to discover if there’s any truth to it at all. What if – I find myself wondering – the same is true of the Cadians? For a long time these poster boys of the Guard have been lambasted as painfully generic little green army men in space. Since the Chapterhouse court case and the dawning of the Age of Sigmar Games Workshop have retreated from clichés and common tropes with alacrity and fortified themselves in a realm of IP protectable names and concepts. Where once we had names like Eldar and Imperial Guard now we have a froth of Dog Latin (and the less said about the “Oh Grrrs” the better!). Where once we had High Elves and Dwarves now we have soulless fishmen and steampunk sky pirates. Do the clichéd Cadians live on borrowed time?  Is this why Abaddon was given carte blanche to blow up their homeworld? It seems entirely likely that the next Imperial Guard regiment to receive a plastic kit will be one closer to the 40k core aesthetic, and all the while the Cadians will get older, sell less, fade Into the background and finally vanish. Of course it’s only a theory…

Beastman

I’ve always had a real soft spot for the beastmen. For a while it looked like they might be excised from 40k altogether,  vanquished like the squats and genestealer cult limos to a faintly embarrassing chapter of the history books that speak of a time before 40k learnt to take itself seriously. Thankfully beastmen and squats are back (and best of all genestealer limos aren’t!). Better yet these aren’t just a rehash of fantasy beastmen with guns. In the old days beastmen came in all shapes and sizes, as befits creatures of Chaos. For many years however we saw only goatmen, Panish creatures with a stable morphology. Long faces, hoofs and horns were in, other bestial characteristics were out. The appearance of the Tzaangors suggested that this era might be coming to an end (and not a moment too soon). These newcomers don’t diverge as far from the goats of recent years but they put a sufficiently different spin on things to suggest that GW are warming up to the idea. Plus they look wonderful fearsome and savage. More please!

Witches

Meanwhile the rogue pyskers follow on from the Nighthaunt to really demonstrate what can be done with modern plastic models. In what is a very clever piece of miniature design they appear to be floating, their robes flapping as they are borne aloft by the unnatural powers at their command. Especially praiseworthy is the way the two of them are so radically different in appearance, whilst still being built from the same base model with just a few swapped components. Beyond being cracking miniatures in their own right (and perfect for witches in Necromunda) these should also make for fine Daemonhosts for those radical Inquisitors amongst you.

Dark Mechanicum

Chaos is us. It is our own nature twisted and turned back at us, and it’s weapons are our better instincts, our fears and aspirations, all clawing at us and dragging us down to hell. As a matter of course therefore any Imperial institution will almost certainly have an equivalent amongst the servants of the Primordial Annihilator. Just as there are Heretic Astartes, traitor guard and renegade knights, so there is a Dark Mechanicum. Until recently however even the loyalist worshippers of the Machine God had no official models. Only since their arrival in 2015 has the idea of seeing their daemon-binding former colleagues on our tabletops begun to glimmer with distant possibility. Once again GW give us a taste of what might someday come to be with the Negavolt Cultists.

Negavolt

The first thing that struck me about these, and perhaps my favourite aspect of them, is that they are not grossly Chaotic. Indeed compared to the loyal soldiers of the Mechanicum they’ve retained much of their human form. They still have their own arms and legs and all the other normal human accoutrements that most of the loyalists have long since done away with in favour of becoming giant mechanical centipedes. Indeed beyond what appear to be ocular dreadlocks these guys don’t have too many inbuilt machines at all – probably a wise move as their cult is dedicated to destroying and corrupting machines wherever they go!

Despite these differences they are instantly recognisable as a sect of the Mechanicum. Paint them in the red robes of Mars and they would fit in fairly well with a loyalist army, far more so than say a plague marine would amongst the Ultramarines.

It may be that these are another sign of things to come, or equally this could be an evolutionary dead end, a splinter cult which will never be developed any further than this even if the Dark Mechanicum become a fully fledged range in time. Either way they’re an interesting twist, even if those head tentacles look set to be a monumental faff to paint.

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If it wasn’t for the Black Legionaries one could almost headline this as “40k boxset in no space marines shock!” (and yes, I know the same could be said of Rogue Trader, don’t try to use facts against my cheap mockery!). Speaking as a Chaos fan these are some of the most interesting models to appear here, representing as they do our first hint as to what a future Chaos Marines kit may look like. Power armoured warriors on both sides of the heretic/loyalist divide have enjoyed an eventful couple of years. For a very long time Games Workshop’s most popular line suffered from a fairly monumental flaw which the company seemed doggedly determined to ignore; namely that they appeared to be in an entirely different scale to the rest of the range. Whilst the background described the space marines as warrior-giants, genetically reforged into towering heroes, the actual models stood roughly the same height as an a normal guardsman, even clad as they were in thick plates of armour. Eventually GW got the finger out and decided to do something about this ridiculous situation. The Thousand Sons and Death Guard both saw releases of more sensibly scaled models, although the former do still have a few issues which need to be overcome, namely a distinct lack of lower torso and a general slimness of build. Mind you, who needs organs below the ribs when you’re made out of dust? Plus the Death Guard have more than enough guts for everyone! Whilst the traitor legions grew significantly in stature the loyalists did likewise, although fans waking up to discover that their existing models looked like children next to the new boys were at least offered the sop of some controversial new background involving a reborn Primarch and a 10,000 year mission to achieve what the Emperor could not and make the space marines tall. It’s something that I’ve discussed often on this blog so I won’t rake over it all again. The upshot is however that the old chaos space marine kit is left looking somewhat on the short side. Naturally this has led to an increasing desire from fans to see the vertically challenged and chunkily sculpted marines of yesteryear replaced with something a bit more imposing. Whether or not a new kit, or even a revamp of the whole range, really is on the way on if this is all just wishful thinking remains to be seen but with these three warriors we at least get a taste of what could lie ahead.

As yet it’s still early days for these models. Once I have the set in hand I’ll sort out some comparison photos, assuming a surfeit of them haven’t appeared online already, allowing a proper assessment of their portions alongside their brothers in the Death Guard and Thousand Sons – as well as the Corpse Emperor’s Primaris lap dogs of course! Needless to say if they prove to be smaller than they should GW will once again have an army of grumbling Chaos fans on their hands.

As it stands it appears that, as with the Death Guard, the bulkier armour of the Black Legion – as opposed to the slim fit Thousand Sons – hides a multitude of sins in the lower gut area, an element further disguised by their ‘at ease’ pose and low help bolters. Until I have the models in front of me I’m cautious to say more but needless to say of all the miniatures in the set these are the ones I’m approaching with the greatest uncertainty.

Black Legion Blackstone Fortress (2)

The models themselves are nice enough, recalling the more recent Chaos plastics such as the Raptors and Chaos Chosen (both kits sadly hamstrung by their diminutive scale). As an aside it’s also pleasing to note that the chaos space marine contingent is limited to just three figures. In this way these veterans of the Long War are really given their place as set out by the background. Here we have warriors who’ve been fighting to survive in hell itself for ten thousand years. Three should be more than enough to present any party of adventurers with a serious problem.

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Overall then I think GW nailed it here. They’ve walked a tightrope, pouring in an eclectic mix of units whilst keeping the focus sufficiently tight that the whole thing didn’t turn into a circus. I’m sure I could be accused of being a little fan-boyish and in all honesty that’s probably not too far from the truth. The world of 40k tournaments, rules beards and min-maxed death stars has always left me cold, and titanic clashes between space marines – whilst thrilling in small doses – represents only the surface layer of the universe. Give me gangs in the Underhive, give me Inquisitors and their retinues, give me rag-tag bands of mismatched adventurers chasing secrets in the grubby shadows; that’s the 40k I love best!

It’s often said these days that to guess GW’s future look to the past and in this respect the Blackstone Fortress box is almost a synopsis of where they are now, hinting at possible next moves whilst offering a respectful nod to what went before. It’s just a shame they didn’t include a Zoat!

Naturally (and having given it such a glowing review you might have guessed as much already) I’ve declared “hang the expense” and pre-ordered a copy, so expect to see plenty of models from this set popping up here over the coming months. Of course I’m always curious to know what you think. Has your unhealthy obsession with Space Hobbits led to you camping outside the store already or would you have preferred to see some more support for the terminally overlooked space marines? Share your thoughts – the God Emperor’s Holy Inquisition demands it!


Impurity Is Still Our Armour

When I first showed you this model of a chaos demagogue a few weeks ago several readers pointed out something that should have been obvious to me – but of course hadn’t been.
As you can see he’s holding a couple of decapitated heads and so the question was asked – how did he chop off those heads when he doesn’t have a knife? Did he use his teeth? Twist them off with his bare hands? Find them lying around somewhere and borrow them to pose with?

Obviously I needed to provide him with a blade but what to use? I had a plan to use a long bladed axe until KrautScientist suggested a hammer as a way of capturing the chaotic revolutionary vibe (in a style similar to the “Workers rising up with hammer in hand Soviet propaganda!”). Suddenly my brain kicked into gear. A hammer isn’t the best tool to use when chopping off heads but even those like me – who’s knowledge of modern European history has been somewhat muddied by playing too much Command and Conquer as a youth – knows that where there’s a hammer a sickle can’t be far away.
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I was tempted to put a hammer in his hand (and I am still a little) but I actually rather like his lack of obvious weapons and didn’t want to over-egg a model which uses simplicity as its core virtue. Needless to say of course, that if you agree or disagree I’d be interested to get your feedback.

Anyway, whilst I was working on the demagogue I decided to go back to this traitor guardsman who I was less than satisfied with when I first showed him. Particularly I thought the rust on his weapon – something of a signature element of mine – looked pretty shoddy. So I gave him a  little trip back to the painting table for an update.

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As usual if you have thoughts it’s nothing to be ashamed of. Get them off your chest in the box below – I won’t tell a soul!


The Witching Hour – Part 2

I promised you the final two members of my rogue psyker coven and here they are. First up we have this sinister individual.
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rogue-psyker-convert-or-die-9And here we have the squad’s leader, or at least the first amongst equals, the most blessed who shows his face openly so that all see the mark of the gods upon him.
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rogue-psyker-convert-or-die-10And here’s the whole coven gathered together and ready to perform some strange and unnatural rites!
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Impurity Shall Be Our Armour

Right, after all that hugging let’s get back to the serious business that is the war against the Emperor of Mankind and his misguided subjects. Like the Imperial Guard regiments from which they rebelled traitor infantry platoons contain a command squad led by an officer or, in their case, a demagogue. The term comes from the ancient Greeks and referred to a leader who arose from among the working people, often through the application of violence and the exploitation of catastrophe. With that in mind I put together this brute. My aim was to suggest someone who had been a common soldier prior to whatever rebellion led his regiment to Chaos and who had since risen through the ranks by vicious faith and aggression.


As well as being tough enough to lead the traitor regiment into battle he also has to look like he could keep these two in line – otherwise one or other will inevitably try to seize power.

With him done I’m going to need to assemble a third squad but my plan is to take a break from the traitor rank and file for a while to work on some other projects. In the meantime your thoughts are, as ever, welcome in the comment’s box.


Team hug!

I think a quick explanation for the uninitiated is probably required here. My friend Iris is, as well as being an excellent human being, a cracking artist (and so although you’ll find a distinct dearth of Orks, Space Marines, Chaos worshipping mutants or any of my normal fare I strongly recommend you check out her work). Recently she’s being working on a series of pictures showing people hugging in various situations. For reasons I can only assume to be insanity induced by knowing me for so long she’s decided to draw my traitor guard enjoying a group hug. The mind boggles! Needless to say – I’m thrilled. Take a look at the original post here