Tag Archives: Terrain

Amid The Ruins – Part 6

I haven’t tackled any of the larger Warcry buildings in quite some time and I’d really like to get the full set completed so it’s time for another big old ramshackle ruin. As usual with these there’s not a whole lot more needs to be said, the size of these things always makes them a bit intimidating but otherwise it’s a fine chance to just let my hair down and go mad making a mess with washes and drybrushing.

With that done I’ve got one more big ruin and a bunch of rubble and barricades to finish the starter set, then I’ll have a think about what other things I can add to the chaotic landscape of the Eightpoints.

Amid The Ruins – Part 5

I’ve been chipping away at a few odds and ends of terrain, mostly the smaller stuff from the Warcry box, whenever I’ve needed a break from working on the Knight. Nothing terribly dramatic here but with a bunch of them now finished I reckoned I’d accumulated enough to make it worthwhile assembling a post about them.

First off, a couple of small walls (I did tell you there was nothing here to get super excited about right?).

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A spiky chaos barricade…

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A heap of rubble…

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…and some mysterious gratings, through which some poor soul has undoubtedly been dragged – and devoured…

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Apart from the gratings all of the above comes from the Warcry set, and the gratings themselves would fit in nicely there as well (especially in arena fights for instance).  With the Knight being the focus of my energy at the moment I’m not feeling too keen to take on the bigger buildings but as soon as it’s done I’d like to get back to them and finish off the set.

Amid The Ruins – Part 4

The ramshackle streets of Carngrad continue to grow. I’m still working my way through my Warcry terrain, a little bit at a time. This belltower proved to be a right nightmare to paint if I’m honest but I’m happy enough with the results (in that I didn’t give up altogether and take myself off in a sulk!).

It’s one of those pieces that I might well have pushed to the side of the painting desk and studiously ignored for a few months, but the Sixty Day Miniatures Of Magnitude challenge from Ann’s Immaterium came along at just the right moment.  Calling on participants to tackle the bigger items in our backlogs it gave me the push I needed to get my head down and finish the damn thing, despite the temptation to cry off, so thanks are owed to Ann there. Anyone else in a similar situation should give the challenge a look, it’s open to anything bigger than an ogre and you’ve got until the 3rd of July to tackle it.

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By my eye, and I may be jinxing myself of course, I think that was the hardest of the ruins to paint so it should get easier again from here. Then again I can’t quite put my finger on why I found it so tricky – apart from that the skeletons were a little fiddly. Either way I’m planning to get torn in about the rest of the ruins soon and finish off the set, then turn my attention to making some chaos-warped terrain of my own.

Amid The Ruins – Part 2

If we are going to tackle the savage lands of the Bloodwind Spoil I’ll need to get some terrain painted up. The Warcry box contains a number of ruined buildings with which to represent the following cities which litter Eightpoints and so, building on what I learnt from my previous attempt, I decided to cut my teeth on the smallest and easiest of them.

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It’s worth noting that the ruins in the box can be assembled in a myriad of ways and if you wished you could mix them into all kinds of buildings (provided they are just ruined shells of course!). The instructions that come in the box aren’t all that helpful, providing detailed directions for some and leaving others entirely up to your imagination. This wouldn’t be an issue but the game also includes a set of cards which suggest terrain layout and if you want to make use of these you’re going to need to build ruins roughly compatible with those described on the cards. Now it should be stressed that you don’t have to do this and I certainly won’t be sticking to these religiously but I would like to at least have something roughly compatible with the cards, so we can use them if we want to. With the official instructions leaving something to be desired I turned to a couple of tutorials which I found to be invaluable, one from Cascadian Grimdark and the other from Waywalker Studios. Together these were a huge help in getting my buildings assembled and if you’re planning on tackling something at similar I highly recommend giving these a careful read over first.

Armed with this knowledge I tackled one of my favourite pieces from the set, a ruined statue of Sigmar.

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I am Sigmar, the God King, look upon my works ye mighty and despair!

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Rather than glue all the parts together I recommend leaving it as several pieces. That way the ruined head can be used as a stand-alone piece (as suggested by some of the cards)…

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… whilst the ladder can be put to use elsewhere anywhere to allow alternative routes onto the upper stories. Similarly the barrier from the end of the platform can be removed, again providing another route into the upper levels.

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Speaking of which I also painted this ramshackle bridge for those occasions when even a chaos worshipper doesn’t dare a death-defying leap.

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Because the game is set in a realm entirely warped by Chaos I want to play that up by creating some terrain pieces that really emphasise the way in which the world has been warped and twisted by the fell powers emanating from the beyond. I have a few ideas I’d like to tackle but to get things started I decided to go back to my old “chaos tree” I made back in 2014 (and the subject of one of my favourite under-appreciated puns in the post title!).  I’ve always liked the idea of a warped forest in the Realms of Chaos, every tree pulling itself along by its roots, eyes rolling in knots and hollows, branches straining forward in search of prey. I think it’s held up fairly well all things considered but I did want to touch up some parts of it so it returned to the painting desk for a quick lick of fresh paint.

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Finally I painted up another of the spiky barricades which are another of my favourite elements of the set, even if they do add an element of drama (and a few pricked thumbs!) to the assembly process.

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All together I think I’m off to a good start with these, I’ll aim to complete one of the larger ruins soon.

Amid The Ruins – Part 1

When the Warcry boxset was released last summer it came with a large collection of terrain, enough to put together the ruined city streets in which the game is set. Despite the fact that I still have a lot of Underhive terrain needing to be painted as well I’d like to tackle this soon so that we can try out some games. Terrain isn’t something I’ve painted that much of however, especially outside of the 41st Millennium where I can lean on my love of rusted metal, so I decided to practice by finishing off a couple of half-painted buildings from the Azyrite Ruins set first.

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I challenged myself to get them done in short order and not get too bogged down in the detail of something which is, after all, primarily intended as a canvas upon which the real action will take place, whilst still producing something that I was happy with. Overall I’m pleased with how they turned out – I certainly learned a lot from them, so whenever I do get around to tackling the mean streets of Carngrad (which still won’t be right away unfortunately) I should be ready to go.