Last weekend saw the long-awaited release of new plastic squigs from Games Workshop. Formerly part of the Orcs and Goblins range these crazy little beasts have now found a home amongst the Gloomspite Gits, a re-imagining of the old night gobbos in the Mortal Realms. As a long-standing fan of greenskins in general and squigs in particular it’s fair to say that I’ve been looking forward to this release since long before the models were even sculpted, let alone announced. Having got my hands on them* I wanted to take the opportunity to share a few thoughts regarding my early impressions – illustrated with a few moody and atmospheric black and white images to compensate for the fact that I haven’t painted anything yet.
*I know I have plenty of other things to paint at the moment, and I know buying new models when I haven’t painted what I have is profligate, but how could I resist after dreaming of them for at least a decade?
The new Gloomspite Gits are an interesting proposition. Despite it being three years since the arrival of Age of Sigmar this release would have fitted quite comfortably into the Old World of Warhammer. Previously Age of Sigmar releases have either been entirely new races, such as the Stormcast Eternals or the Idoneth Deepkin, or have evolved old races into new forms, such as the Daughters of Khaine or the Sylvaneth. Sometimes models for this latter group would have fitted in well in the Old World, and some might even be effective proxies for older units – like Ironjaw Brutes as Orc Big ‘uns, but never have we seen such comprehensive coverage of models widely desired for an old Warhammer army as part of an Age of Sigmar release. Long before the End Times, before Nagash returned and with the Stormcasts no more than a games developer’s fevered imaginings, people were crying out for new squigs.
Having waited all these years for a nice plastic kit for the squigs (surely always a glaring gap in the Games Workshop roster) I found myself giving in to temptation and snapping them up as soon as I could. Acquiring them however has led to considerable food for thought. Many old school players will be rejoicing at the opportunity to add this iconic creature to their Orcs and Goblins armies but with the scale of many GW models creeping larger every year will these newcomers even fit on an old 20mm square base? They, at least, can relax, the answer is a firm “yes”.
Indeed although many things have become bigger over the years the boisterous squig remains roughly the same.
For myself I’m still debating exactly what to do with my newly acquired squigs. Long ago I started to build a Night Goblin army for WHFB and last year I actually got a sizeable chunk of it painted. When I painted the army last year I threw in a handful of squigs but left the squad incomplete in the hope that sooner or later more would come bouncing along. All too often such manoeuvring proves to be wishful thinking but this time it seems I guessed right.
As squigs were always intended to be a part of that army surely I should just pop the little beasts onto square bases and get painting. On the other hand however the style of base very much directs the game for which the model is intended. As it stands I’m unlikely to actually play with these, so the point is probably entirely academic. Nonetheless the idea of some AoS skirmish has a distinct appeal. In the unlikely event that I do ever decide to play some old fashioned Warhammer it’ll be my Skaven that hit the tabletop.
It’s also worth considering that despite the aesthetic punch which an old Warhammer army with its ranks of troops neatly defined possesses, a quality which no AoS army can quite capture, some models just don’t look as good in ranks. By putting them on round bases I’d be able to really enjoy and show off everything these dynamic models can do, rather than struggling to make the best of things and force them into ranks which they were never intended to form. After all “ranking up” was a rightly cursed aspect of old Warhammer, a chore which impeded miniatures design and made hobbyist’s lives a misery in equal measure, so burdening myself with it unnecessarily seems like foolishness.
A release as long awaited as this was always going to be of key importance to GW. This was a chance to win over lingering WHFB sounds to the new world of AoS. Furthermore there must have been a temptation to indulge the freedom of the new realms to push the Night Goblins in new and crazy directions, an urge they have wisely resisted. The Night Goblins and Squigs have always been amongst the company’s most classic and iconic races and as the old saying goes “if it ain’t broke, don’t fix it”. Look no further than the wailing and gnashing of teeth that accompanied the upscaling of the space marines, a range who’s undersized proportions meant it certainly was broke and did need fixed.
On the other hand as a species so intrinsically associated with the Old World there was always a real danger that these little dudes would seem glaringly out of place amid the Mortal Realms. Luckily good models save the day. Just as the sudden availability of truescale marines made it easier for many of us to swallow the new landscape of 40k so too do Night Goblins in the Mortal Realms seem much more palatable when accompanied by these glorious new squigs.
This is not to say that everything is just a rehash of the “good old days” however. New ideas have been brought in but they’ve done so in a way that sympathetic to the old. Take the new Boingrot Bounderz for instance. Again old school WHFB fans could use them as alternative squig hoppers (which the kit also makes) but there’s something irresistible entertaining about goblin knights. Picture, if you will, a whole court of them in full heraldic pageantry, with the squig hoppers as squires and a suitably deranged-looking king bouncing in the lead. Of course, in a process which will be familiar to all hobbyists, now I’ve thought of it I can’t stop thinking about it. Bretonnia may be gone but there is still room for a green knight or two.
The only thing I’m not entirely happy out regarding these is the way they are held aloft on heaps of mushrooms. It’s just a little over the top for my tastes, although I stress that’s just a personal opinion, but it’s also rather tricky to do very much about it. The fungi are sculpted directly to the legs of the squigs, probably a sensible move when it comes to supporting the weight of the model but making it distinctly tricky to separate them. I did manage it with this one but, given what a faff it was, I don’t think I’ll be losing too much sleep over the others.
The Night Goblins were always a race which combined spite and silliness with aplomb. there was an element of slapstick comedy about them that brought something uniquely enjoyable to their murderous ways. Whilst still clearly evil creatures this cheeky, quirky element put them in a class of their own, a long way from straightforward baddies like Chaos or the Vampire Counts, whilst their status as weak yet cunning distinguished them from the loutish Orcs. Again it’s pleasing to see that this trait lives on in their new iteration. Goblins of all kinds have always enjoyed seeing their mates suffering misfortune and goblin fans are no better. Can you imagine Stormcast fans universally applauding a model of a liberator being swallowed by a dracoline, as this poor little grot is gobbled up by a squig?
Amidst all this praise for the new models it would be remiss of me not to take a moment to mourn the passing of the Doom Diver from the range. It was a true icon of the old Orcs and Goblins army which seems not to have made the cut for a new model and has been quietly shuffled into retirement. Luckily for me I was given one a few years ago which will be joining my Night Goblins sooner or later.
Likewise goblin wolf riders, a staple of many childhoods thanks to The Hobbit, have been shuffled off into the great dank cave in the sky. These days if you want to go riding into battle on a big bad wolf you need to be a power-armoured futuristic Viking with a questionable hair-do’s.
Few things are as evocative of GW’s stable as Night Goblins and Blood Bowl, so I’ve also found myself pondering how the two could be combined, a subject I’ve found myself returning to lately following conversations with fellow blogger and blood bowl enthusiast Faust. So far I’ve only dipped my toe into it but as this combination of Blood Bowl player and the (now retired) Night Goblin Fanatics shows, there’s certainly room to create some alternative members for a diverse looking team.
Once again though I’d like to emphasise that I have plenty of other projects I ought to be concentrating on so although these squigs and gobbos will definitely get a turn on the painting table it won’t be straight away. In many ways however this is a blessing. I’ve been thinking about what to do with a release like this for a number of years so I won’t be rushing into anything, but instead will be taking the chance to explore the models, see what other hobbyists do with them, and bounce a few ideas around before I commit to anything. At this point I often say watch this space but this time I’ll add don’t hold your breath as well. However if you have any suggestions, ideas or words of wisdom, I’m all ears.