Tag Archives: Space Wolves

Lone Wolf Winter

Recently I was sorting through a box of old models given to me by a friend when I stumbled upon this old Space Marine. I might have just passed over him but something about his hairdo and aggressive pose made me think of the Space Wolves, which in turn made me think of fellow blogger Alex of Leadballoony, who’s been working on some of these grey-armoured space barbarians recently as part of his Wolf Time project. Over the last several months Alex has been lovingly, and with outstanding attention to detail, crafting a horde of Orks and Space Wolves in order to recreate the Wolf Time campaign from the Rogue Trader era of 40k – a project that’s well worth taking a look at and being inspired by!

Anyway, given my aversion to the Space Wolves (something I could go into the whys and wherefores of but which I think I’ll save for whenever I get around to my long planned Space Wolf kill team), and my close and long-standing affiliation with the Orks, you would have assumed that this would inspire me to paint something green – all very logical but you’d be dead wrong in this case. Instead, in the kind of headlong, spur-of-the-moment charge often associated with the Sons of Leman Russ, I found myself painting my first ever Space Wolf. Plus, it gave me the chance to use some of the vast drifts of modelling snow I was given by another friend who was having a clear out and, given my tendency to base my models in a grubby, Underhive and distinctly precipitation free style, hasn’t really done very much apart from sit on the shelf making me look like I might be a cocaine dealer.

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I went for a darker grey scheme than is usually associated with post-Heresy Space Wolves, partly because I think that suits a scout better and partly because I feel the baby-blue scheme is just a tiny bit naff. Throughout painting him I kept thinking that I recognised the colour choices I was making, and sure enough it’s exactly the same as the scheme I used for my first Van Saar (another project I must get around to working on again soon…).

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Surprisingly, given that work remains flat out at the moment, I found the time to work on a couple of other models over the weekend as well so, all being well, I should be able to finish them off, get them photographed and string together some words about them over the next few days.


Dust No Longer

You didn’t honestly think I was going to let this one pass without comment now did you?

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The skies above Fenris are ablaze and the internet is electric with chatter! Magnus the Red and his legion, the Thousand Sons, are back! Why has he returned? What are his aims? What does this mean for the future of the Space Wolves, for Chaos fans and for the Imperium itself? Is a 40k End Times event just around the corner?* And why does he have such huge horns for nipples? Let’s take a look!

*There isn’t. That would just be silly.

Incidentally I almost entitled this post Rubricae, Don’t Take Your Love To Town. Aren’t you glad I restrained myself?

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Magnus

For the first time in a long time* a demigod walks in the 41st Millennium, one of the Emperor’s own sons returned to see in the end of days. Overwrought descriptions follow in his wake; skies cracking, earth writhing, madness ensuing.

*Hush Epic fans, we know you had a model for him long ago. It was rubbish.magnus-sideThere’s no beating around the bush – this is the big one. As probably the last major release of 2016 Games Workshop are bowing out with a bang, and setting the stage for the year to come. There is no turning back from this for them. Bigger and crazier models are on their way; more daemon Primarchs, perhaps even a few Loyalist Primarchs. If you thought that 40k was about to reinvent itself into a Necromundaesc skirmish game then those hopes are probably dashed I’m afraid. 2017 will  undoubtedly be bigger and more hyperbolic still.

It’s easy to get caught up in the wider impact of this release and the inexact science of prophecy and forget about the model itself. Before we find ourselves plunging into the rabbit hole of rumour and counter-rumour let’s see what we have here and how. Like Forge World’s Angron a few years ago Magnus emerges already straining under the weight of expectation. The narrative of Warhammer 40,000 is one of apocalypse. For almost as long as the 40k universe has existed we have been being told “soon Chaos will rise, the Daemon Primarchs and their Legions will ride out at the head of a tide of daemons and the Imperium of Man shall fall”. Every battle fought in the 41st Millennium is one of desperation, the last fading strength of the Imperium bleeding out in the hopeless struggle of cruel order being crushed by the inrushing tide of absolute disorder. As a direct result of that narrative, I would argue, we’ve been waiting – unconsciously – to see models for the Damon Primarchs for years, perhaps even decades. Set against such a weight of expectation the model itself is undoubtedly going to be in for a fairly divisive reviewing – pulled apart or held up as an avatar of quality depending on how the reviewer feels about what it represents. Thus, in the interests of full disclosure let me restate my position on Primarchs in 40k, as set out a month ago with the release of The Burning of Prospero (which for those less familiar with the setting could be considered a sister release to this one, covering as it does the events which led to Magnus getting so narked off with the Space Wolves in the first place).

…It’s certainly a dramatic development and many are insisting that this means the return of many other primarchs is now imminent. Certainly the background has it that the daemonic Primarchs have been preparing for a return to the mortal universe for some time, …For me the thought of being able to include them in my armies as we surge out of the Great Eye at last and bring ruin to the Corpse-God’s Imperium is hugely exciting. However, perhaps hypocritically, I’m not all that keen on seeing the loyalist Primarchs appearing in 40k… After all Warhammer has already made the transition from a world in which the aesthetic of the pathetic ruled, where a man with no shoes and fewer teeth took up a rusty sword to battle daemon princes and orc hordes, into a glittering universe of superhuman heroics, where gods do battle and the great unwashed are strangely absent…The return of the loyalist Primarchs would send 40k in the same direction. The fate of the Imperium would hang less on the actions of a band of guardsmen defending a trench against the horrors of a hostile galaxy and more about two demi-gods duelling over their father’s throne…

The model itself is certainly dramatic although I’ll confess that at first I felt a slight disappointment based largely on my own unrealistic expectations. However, with his angelic wings and haughty demeanour, he plays the part of the fallen angel with aplomb. What’s more it’s literally packed with occult and metaphorical symbols and it’s clear that the designers had a great time creating a model with real meaning and depth. As a wizard Magnus lives in a world where symbolism is key and in recognition of this the designers have lavished him with clever details. Look for instance at his right hand which appears to form a Hamsa eye, a symbol believed to have magical properties that dates back at least as far as Mesopotamia. In many images of the Hamsa eye three of the fingers are elongated and emphasised, with the thumb and little finger reduced to vestiges. In Magnus’s case this appears to have been taken even further, with the little finger missing altogether. In the centre of the palm an eye looks out, warding the bearer against the evil eye. The evil eye itself may be represented by the glowing eye tattooed on his forearm, representing the wizard in his dualistic role of both protector and destroyer.

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Let us not forget that Magnus is a man with excellent hand-eye co-ordination.

What the symbols around it might mean however remains unclear (I’ll admit my first thought was to dig through symbolic alphabet for the Dark Tongue of Chaos in The Lost and the Damned but to no avail). As ever any theories, no matter how wild or outlandish, are welcome in the comments.

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On his wings we find a number of eyes reminiscent of the tail of a peacock, the Cauda Pavonis of the alchemists, to whom it represented both the white light in which all colours are united and, conversely, the failure of the process by which one believes illusions to be real. Much like Magnus himself then who, although he has claimed enormous power, will forever remain far less than he could have been, trapped forever by Tzeentch. Note also how the colours of the alchemical process progress from black, to white, to gold and finally to red, whilst across the Thousand Sons range gold appears with ever greater prevalence on the higher ranked figures, whilst red appears on the robes of the sorcerers, increases on those of Ahriman and becomes dominant on Magnus, the Crimson King himself.

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His armour is likewise covered in the intricate details. In one a snake looms over a skeletal figure. Various theories have already been put forth to explain this including in White Dwarf itself; that the snake represents Tzeentch whilst the doomed figure is either the Emperor or Magnus, signifying how Magnus’s quest for vengeance upon his father shall ultimately doom both. Of course such symbolism often contains multiple layers of depth and my personal theory is that the snake also represents the incoming Tyranid swarms who’s animalistic hunger shall soon see the Imperium devoured. We know from statements by the developers that Magnus’ attack on Fenris is just the first step on a plan of galaxy-changing scale. By finally slaying the Emperor and snuffing out the light of the Astronomicon the forces of Chaos shall scatter humanity to the winds, preventing all hope of a co-ordinated response, and yet also removing the one thing which was drawing the Hive Fleets towards the inner worlds and perhaps offering some small hope for those who remain. After all if the Tyranids eat everyone who shall sustain the Chaos gods through their suffering?

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In Egyptian myth, from which much of the imagery associated with the Thousand Sons is sourced, the serpent Apep devours all – life, light and magic – much as the Tyranids themselves do. Humanity is only saved by the intervention of Set, not a particularly noble or traditionally heroic figure, but a god of storms, disorder, violence and – most importantly – Chaos.

The kit also contains three different faces, unusual for a unique character (apart from politicians which come with two as standard) but perfect for Magnus who was capable of transforming his appearance and looked different depending on who was looking at him. Emphasising this one of the faces is a mask, perfect for concealing his ever shifting features. magnus-face-1magnus-face-2magnus-maskIt’s not all quality however. For example the various the cables and other assorted ironmongery emerging through his arm seems slightly unnecessary. In the latest issue of White Dwarf it’s suggested that this is a result of whatever restoration was required following his battle with Russ. Surely however someone so magically powerful as Magnus, already capable of enormous feats of physical regeneration even before his ascension to daemonhood, would have no need for such augmetics? If this were Perturabo, or even Angron, I would understand, their cybernetic components are part of their character and would undoubtedly remain so even in the wake of their demonic-rebirth. It may be that Magnus wishes to wear his wounds openly so that his sons might see how he too suffered at the hands of the Space Wolves – but again these don’t look like ragged injuries but clean, intentional features and most of his Legion are automatons anyway, whilst the rest are egomaniacs who probably couldn’t give a monkeys what he looks like. Thus to me they end up looking like they were only added in order to fill a space on the model.

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The book of Magnus itself is incredibly detailed, with torn pages sticking out and even a bookmark.

The trouble is actually working out what is intended as part of a subtle reference or clever hint on the designers’ part and what was simply added because they thought it looked cool. Does the three fingered hand really represent the Hamsa eye? What are the nipple horns actually for (apart from making him hard to hug)? Do they represent some form of symbolic feminine, the wizard combining male and female elements into a hermaphrodite form – a union of all the opposing forces within himself – or are they only there because John Blanche put them in the original artwork? Does the fact that he lives in a big tower with a huge eye at the top mean he’s only emerged from the Warp to hunt down hobbits?

Ultimately Magnus is a miniature which, when I first saw him, failed to really engage me – but the longer I’ve looked the more I like him. Even in this review I’ve rewritten passages multiple times as repeated looks have unlocked him further and further and I’ve shifted from being rather harshly critical to actually embracing him (not literally of course, nipple horns again). Thus although I may not be running down to the shops for him at once I suspect he may make his way into my collection at some point.

I’ll also be interested to see what other convertors do with such a large and impressive canvas. Certainly if we don’t see a new Lord of Change released soon I can imagine a number of hobbyists replacing Magnus’s head with the bird head from Archaon Everchosen.

Finally, before we move on to the rest of the release, let us remind ourselves of that Epic model which was Magnus’ first tabletop incarnation.

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Ahriman

Here we have him – the real star of the show! The second of the classic chaos characters to be given a redesign in 2016 Ahriman joins Kharn in receiving a plastic reincarnation of a well-loved metal model. Unlike Kharn however, who received an extensive – and to my mind unnecessary – redesign – Ahriman is very much as he always was, with a few tweaks representative of twenty years of technological progress. 99120102064_ahriman02It’s a risky business taking on a classic but all the iconic features are still in place, from the sweeping antelope horns to the instantly recognisable facemask and staff. Thus unlike Kharn, and for that matter Eldrad Ulthran, who both ended up looking slightly less than their metal predecessors, the new Ahriman is actually an improvement.

There was always something aggressive about his pose but that’s been turned up to eleven, no longer merely casting a spell but actually lunging into wizardly combat. The fact that he’s now riding on a disk only serves to emphasise the effect. He’s also divested himself of his gun (it’s holstered under his robes), preferring instead to fry his enemies with whatever magical effect is swirling around his fingertips. Normally I’m no fan of sculpted ethereal elements/fire/smoke/what-have-you but on this occasion it feels right. After all if Ahriman, easily one of the most powerful mages in the 41st Millennium, can’t be throwing a few spells around then who can? I’ll probably still be snipping it off though!

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Rubricae

Here it is at last; the thing we’ve all be waiting for – a set of Space Marines who aren’t squatting! Better yet it’s the Rubricae, the rank and file of the Thousand Sons who were turned to dust by Ahriman’s disastrous rubic thousands of years ago, and left to gather dust by Games Workshop for almost as long. Now, at long last, they’re back – with a stylish range of wonderfully ornate models.

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The Aspiring Sorcerer also has an eye in the palm of his hand, a neat and subtle link to Magnus.

Note the similarity between the Aspiring Sorcerer and the 30k incarnation of Ahriman released last month, a nice bit of visual storytelling that helps to tie the chief librarian’s past and future incarnations together in spite of his own changed appearance. The key difference is that the Ahriman model is casting with his right hand, the Aspiring Sorcerer with his left. Or, to put it differently, the staff – the focus of his power – is held in the Aspiring Sorcerer’s right hand, representing him choosing the right hand path of magic and accepting power from without. At the time of the Heresy Ahriman holds his staff in his left hand, choosing the left hand path of independence and channelling power from within himself. By the 41st Millennium however his staff has switched hands, perhaps because Ahriman’s struggle for self-determination has been for naught and he is now shackled forever by Tzeentch.

Whatever the meaning, if you’ve ever fancied creating a Sorcerer who’s casting a spell with both hands outstretched now’s your chance.azeck

The Scarab Occult

Clad in Tartaros terminator armour in another nod to last month’s Burning of Prospero the elite warriors of the Scarab Occult join their brothers at last. When the rubric of Ahriman turned the legion into walking suits of dust-filled armoured it wasn’t just the power armoured marines who were affected. For years fans have been pointing this out and muttering about Rubric Terminators and finally their hopes have borne fruit.cool-staff

Like the power armoured Rubricae the terminators carry an elegant assortment of weapons. Even the Hellfyre missile rack is stylish and ornate, although I’m still not entirely sure if the look of that particular set up appeals to me. Otherwise however the arrival of these terminators is a welcome addition to the range.

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Exalted Sorcerers

Life’s always better when it contains a Chaos sorcerer or two so the arrival of a boxset to make them with can only be a good thing. Packed full of mutations, extra staff tops and alternative heads this has the makings of being a kitbashers dream come true. It’s just unfortunate that the official models themselves are all a little disappointing. farting-wizardThis one appears to be farting himself into the air. At first I assumed it must be an effect of the angle at which he’d been shown but no, however you look at it, there it is. I hoped it was just me who saw him this way but sadly it seems it was just the designer who didn’t. Never mind, the joy of plastic models is that it should be easy enough to convert something else.

Luckily these should be compatible with most of GW’s other space marines – both loyalist and heretic – so I’m looking forward to all kinds of fantastic kitbashes emerging over the coming months. With seven different heads in the kit it should be possible to come up with plenty of unique-looking characters to lead one’s mindless Rubricae to battle. In a particularly nice touch the disk of Tzeentch is double-sided allowing it to be reversed to create two different looking disks for your sorcerers to ride.

…And look, this one is reloading his pistol with magic (a touch which is either brilliance of a simply inspired nature or too silly for words – I’m undecided)! sorcerer-2

Ultimately there are so many clever components in the kit that, in spite of its flaws, I’m looking forward to raiding it for conversion materials. I doubt these two masters of the occult will be alone for long.

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Tzaangors

Time and again lately Games Workshop have plundered their own history and brought forth brilliant ideas too long left in the shadows. When the first pictures of Magnus appeared online it seemed natural to expect the Thousand Sons to emerge with him and, in the wake of Wulfen and Genestealer Cults alike, I dared to hope that they might be bringing their thrall-herds with them. To actually see them come snorting and braying onto the tabletop at last however is exciting beyond words. Newcomers to the hobby might be scratching their heads at this – after all the Tzaangors were part of the Silver Tower back in the spring so why would they not make the jump to 40k now? Older hands however will recall the years in which 40k seemed to be slipping ever further into safe, sci-fi territory with the crazier elements abandoned or forgotten. Surely it was too much to hope that they might actually appear in model form – until now of course.

And what wonderfully weird forms those are! Combining elements of birds, goats and humans they create a figure which is far from anything we know from rational biology, yet which still appears functional. What’s more the brutal, bestial elements are entwined wonderfully with the ornate armour and weapons. They look alien, but believable.

tzaangors-2For me then this may be the best bit of this release. I’m already a big fan of beastmen in 40k and the chance to add some more of these savage warriors to the those I’ve already picked up from the Silver Tower boxset will not be missed. They’ve also reminded me how much I’ve enjoyed working on my Bloodgors so perhaps we’ll see more of those soon as well. And then there are Pestigors and Slaangors to consider as well…

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Mazzakim the Liar

Before describing my own future plans for these models I’ll need to explain a little about the idea behind my Chaos collection over all. Hard to believe though it may be behind  what might at first look like a random pick ‘n’ mix of Chaos forces, with cults of all four gods and none piling in together, exists an underlying plan that ties it all together. Kallamoon Kell, the so called Lord of Ruin, is the lynchpin that holds it all together. His is the ultimate command and it is on his orders that the fleets sail and the Chaos Marines make war. Beneath him are a number of sub-commanders, and whilst Kell himself leads an inner circle of troops loyal(-ish) to him above the gods, these lieutenants each have command over one of the cults. Ghisguth the Reaper leads the followers of Nurgle, whilst the as yet unbuilt Rannoghar Garran commands those warriors who have sworn themselves to Khorne. Later I have plans to create the clone-twin lovers who lead the Slaaneshi warband The Choir of Spite. The Tzeentchian element will be led by an exile from the Thousand Sons who goes by the name High Magister Mazzakim the Liar.

For almost as long as he’s been plotting in the dark corners of the Eye of Terror I’ve been plotting how to make him with, as yet, no actual results to show you. All that, however – I like to imagine anyway – is soon to change. The last time a miniature for Azhek Ahriman was released – a mere month ago – I got hugely excited and bought one, plus a Gaunt Summoner and started kitbashing wildly in the hopes that soon Mazzakim would emerge from my thoughts into solid reality. The High Magister however stubbornly stayed away. No matter what bits I assembled where nothing looked right for the great sorcerer. Worse, pictures started emerging thick and fast showing the upcoming Thousand Sons and the whole project got kicked onto the backburner until I saw what the new models had to offer.

Now this isn’t to suggest that my enthusiasm for the project is on the wane, if anything it’s higher than ever. However I have been hanging back to get a proper look at the new kits – after all Mazzakim needs to lead them and that means no half measures. In the background I’ve created he’s one of Kell’s most senior and valuable advisors (or as valuable as an advisor who willingly calls himself ‘the Liar’ can be that is) and I don’t want him overshadowed by his own lieutenants. Because of that I’m almost tempted to base him on Ahriman, or even Magnus, but both are awesome characters in their own right and I’ve no wish to make my own character into a mere spin-off. It’s a problem I can assure you I’ll be pondering a great deal over the coming weeks.

Whatever form his model takes in the end, Mark from Heresy of Us was kind enough to send me a little care-package of bitz, including these books and candles – vital accoutrements for any wizard which will undoubtedly be used in summoning Mazzakim.

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So who is Mazzakim? Long since estranged from his Legion Mazzakim has spent the millennia roaming the Eye of Terror and beyond, driven by a fierce hunger for knowledge. He rose through the ranks of the Pyrae, swimming in fire, but soon turned his attention to the other cults, consuming their knowledge and never sated. From the Athanaeans he took the power to scour minds, stripping them of all thought and memory. From the Raptorae he claimed terrible destructive power, whilst his shifting form and bloated ego was undoubtedly a gift of the Pavoni. Yet it was the Corvidae he studied most avidly, using their powers of precognition to plumb the depths of what is yet to come. Always he seeks knowledge and always one secret dances just beyond his grasp for Tzeentch has bound him into a web of lies and the key to his freedom is forever out of reach.

Thus Mazzakim has plundered the future and knows that the answer he seeks can only be claimed at a confluence of time and place. He must walk at Kell’s side into the throne-room of shattered Terra. Without the Lord of Ruin the moment will pass unmarked, even if Terra falls and Abaddon stands triumphant.

Yet the future does not give up its mysteries easily and time and again his prophetic visions return the same result; that the road to Terra is bloody and Kell will die long before they reach the surface of humanity’s cradle. Mazzakim has lived a life defined by selfish desires, heaping mockery upon those of his brothers, like Ahriman and Khayon, that hold lofty ideals and strive for greater ends. Yet he knows without doubt that without his aid Kell’s death is inevitable and all the scheming and questing of his long and evil life will have been for nothing. Thus Mazzakim gathers his Rubricae and marches to stand at Kell’s side. He will serve the Lord of Ruin, guarding him even to his own death, for without Kell the long millennia will close about him like a cage, Mazzakim’s path narrowing down to a single road which he is cursed to see, rolling out ahead of him, down the unbroken aeons of eternity.

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Eat Our Dust Imperials!

What’s particularly exciting about this release is the level of depth and character that the legion has been provided with. We’re used to seeing this from Forgeworld but it somehow feels fresh and exciting to see it from Games Workshop itself. Many of us have been hoping to see the Chaos Legions given proper recognition for years but I think that even the most enthusiastic expected at best to see some rules, ‘legion tactics’ and special issue wargear to differentiate one collection of spiky marines from another (and indeed something of this nature appears to be scheduled for release in the next few weeks). The idea that we might see unique models to represent our chosen legions always seemed unthinkable. Our loyalist brothers got everything from Wulfen to Sanguinary Guard to Deathwing Knights whilst we kitbashed and became increasingly good at using greenstuff, grateful for any scraps the Empire of the Eye could provide. Some loyalist chapters got their own unique versions of stock units like tactical squads and terminators whilst we were told we could always paint our helbrutes red to show they are World Eaters, or a slightly different shade of red if we collect Word Bearers. Like the Legions themselves we have grown strong in our exile, developing our creative skills in a way the loyalists have never needed to, learning to loot as well as any ork and cobble new legionaries from loyalists, daemons and our better supplied brothers over the fence in Age of Sigmar.

At the same time however many of our number have become bitter. Bereft of hope they have descended into a kind of spawndom and, gathering together in lost brotherhoods, they roam from forum to forum, bleating and braying their distrust of the God-Emperor enthroned in Nottingham and conducting running battles with equally disaffected Sisters of Battle players.

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For the rest of us though this release represents hope for the first time in years. Imagine what could be if we dared to dream! Dare we imagine something of this quality released for the World Eaters, Death Guard, Emperor’s Children or any of the other Legions? I think we do. More than that I think we should! For Games Workshop to remain at the  head of the industry they must continue to innovate, to delve ever deeper into the worlds they have only hinted at before, to no longer expect us to make do with second best but to unshackle their own creative spirit and delve into the possibilities they know themselves to be capable of.

Ultimately the question must be; do you want your grandchildren to live in a world where the only difference between a Night Lords army and an Emperor’s Children army is the colour of the paint? Do you want to see the Novamarines and Angels of Absolution get their own model lines whilst we fight in the dirt for an upgrade sprue with a useful looking shoulder pad on it? Of course not brothers! The fightback starts today!

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As ever with a Tzeentchian release these days I’m already waiting to see what Big Boss Redskullz comes up with and naturally I’ll be keeping an eye on Kraut Scientist in the hopes that another of his signature release reviews is in the works. In the meantime if you have any thought on this release get them in the comments box below (even Space Wolves players are allowed – providing they’re house trained…).

All pictures snatched from Game’s Workshops vaults and planted on my blog by the Changeling as part of an elaborate Tzeentchian plan. Apart from the ones I took myself obviously.

 


Warhammer World – Part 4

Continuing our exploration of the displays on show in Warhammer World today we take a look at the Armies of the Imperium section, starting with the clash between the loyalist Iron Hands and the treacherous Emperor’s Children on Istvaan V.0102Before Isstvan V the Horus Heresy is a story of commonplace treachery, an ambitious son betraying his father, an internal matter for the Space Marines to thrash out amongst themselves. What follows is a three hour window in which in which hundreds of thousands of Space Marines are slaughtered, three entire legions  are broken and an age of darkness and suspicion is born. Of the eleven Primarchs fighting at the start one is dead, two others are missing and there’s no going back for anyone. The brutality and tragedy of the Drop Site Massacre is some of the hardest to read in any Black Library fiction I’ve come across, unrelentingly honest about the hellish reality of war, just violence without glory, the bleeding of the many for the ambition of the few. Set against that this diorama captures just one fight of many and the scale of the tragedy is lost. The scene is pivotal, the diorama intended to capture it less so. That’s not the fault of the model makers, it’s simply the case that this scene is much to big to capture on such a small canvas.0304Although a solid display  the lack of any interesting conversions or stand out miniatures beyond the two Primarchs themselves (I didn’t even spot any Kakophoni although that may have been a failure to look hard enough) meant it didn’t keep my interest for long.05istvaan-1istvaan-2istvaan-3istvaan-4Then we have this old(-ish) display showing Space Wolves defending the Fang from the Tyranids has been updated recently to include newer models not available when it was first built.01For example these bikers racing the front lines have been joined by a pack of thunder wolf cavalry.02A servitor about to meet a messy end.030405A wounded wolf lord is carried from the field by his battle-brothers and thralls. I love the way this scene, almost a tiny diorama of its own within the larger piece, poses questions of its own. Is it just an illusion created by his injuries or is his hand warping into an animal’s claw? Are his men carrying him from the field, partly hidden by his cloak, to protect him – or to protect themselves?0607Meanwhile Genestealers swim through the icy waters below, ready to launch another sneak attack on the Wolves.08Next along – this is where it all began, the cover art from Rogue Trader reinterpreted in model form. The scene captures the last stand of the Crimson Fists during the fall of the their chapter planet, Rynn’s World.03Now this is how an Imperial tank should look – the perfect combination of hubris and impracticality! From it the Commissar looks out over three hundred Cadians marching by.imperial-guard-2imperial-guard-3And here we have the Imperial Guardsmen of the Death Corps of Kreig doing what they do best; looking grim whilst standing in a trench. The light dusting of snow only serves to add to the chill of the image – indeed it all looks much colder and harsher than the snowy landscape around the Fang (above). Even the lack of action implies a forbidding inevitability to the scene; these men have hacked their trenches from the frozen ground, now they stand ready to face the death they know is coming.imperial-guard-1imperial-guard-4Once again I hope you’re enjoying this look through the dioramas on display at Warhammer World. Tomorrow we take a look at the Imperium’s adversaries, the aliens!


The Path To Prospero

This weekend sees the release of a new boxed game from Games Workshop. Cast in the same mould as Betrayal at Calth this one will focus on the razing of the planet Prospero, home to the Thousand Sons legion of Magnus the Red, by his brother the Wolf King Leman Russ.6

So how did we get here? How did two legions of space marines, each claiming to be utterly loyal to the Emperor of Mankind, end up beating seven bells out of each other to such an extent that an entire planet was burned down? Well, gentle reader, let me explain – although it is a confusing tale and one which leads inevitably to the conclusion that the Emperor is either a) evil and using humanity as pawns in a fiendishly complex scheme of his own that is yet to become clear or b) so unbelievably stupid that you wouldn’t let him run a bath let alone an interstellar empire. For those of you who’ve not read A Thousand Sons or Prospero Burns yet this post is full of spoilers, better to come back later once you’ve read them yourself. 7

So the Emperor, so utterly arrogant that he couldn’t imagine being called anything else, decides that he’s spent long enough watching humanity scrabble in the radioactive dirt of the planet formerly known as Earth and he’s going to relocate every lost colony in the galaxy and create himself an Empire to be Emperor of (possibly because he was starting to feel a little self-conscious being called The Emperor when he was all by himself). In order to share the leg work of the galaxy re-uniting business he created himself a number of sons, not in the fairly exciting way that would have involved finding an Empress and possibly loosening up a little, but in a fairly dull way that involved being in a science lab instead. Each of these sons was particularly good at certain things, for example Dorn was good at building forts, Perturabo was good at knocking them over again, Fulgrim was good at picking clothes and Vulcan was good at living for a very, very long time whilst being terribly nice to everyone.

Magnus was designed to be good at magic. The key word in there is designed, remember that because it becomes important later, the Emperor specifically created Magnus with it in mind that he would be a dab hand at spells and so on. In fact it was generally reckoned that Magnus was the best wizard that had ever been, with the possible exception of the Emperor who was also very good at magic (alongside science and having big ideas). Another of the Emperor’s sons, Leman Russ, specialised in a combination of being loyal to the Emperor and killing people, which made him excellent as an enforcer in the event that any of his brothers got a bit out of line. He was also good with pets and really disliked magic.85

Anyway, the Great Crusade rolled along quite nicely, most of the humans in the galaxy were reunited into one sharing, caring happy family, or – if they didn’t want to be part of the Project for a New Imperial Century, obliterated to radioactive rubble instead. With everything proceeding nicely the Emperor headed home to work on a new Top Secret project, leaving his favourite son Horus in charge. Before he vanished into his lab and stopped answering his calls altogether however there was one last order of business to take care of; the Council of Nikaea. For some time the Imperium had been split on the question of magic and whether or not it was a good idea. Some, like Magnus, pointed to the enormous potential to do good offered by their powers, and noted that as mankind appeared to be evolving into a race of powerful magic users it might be worth getting out ahead of the game and being prepared for a magic dominated future when it arrived. Generally these people had magical powers themselves. The other side thought that magic was bad news, wizards were dangerous people, and the whole thing should be stopped at once. Generally these people didn’t have magical powers themselves and were probably a bit jealous of those who did. Some of them however, like Russ, had plenty of strange powers of their own, and liked hanging out with wizards themselves, but did a lot of hand-waving to justify it and not come off as massive hypocrites.

The Council of Nikaea was supposed to thrash this out once and for all, but instead it all turned into a bit of a show trial where Magnus was accused of being a very naughty boy and banned from doing any more magic at all. Interestingly, and as an aside, this judgement was regarded as a bad move by several of the Emperor’s sons who went on to side with him in the forthcoming civil war (Roboute Guilliman and the Khan for example), whilst others who agreed with him on this still managed to stab him in the back a short time later (Mortarion I’m looking at you). It also provided Lorgar, Primarch of the Word Bearers, with an excuse to infiltrate many of his brother’s legions under the guise of helping them come to terms with a life without magic. Quite why more of his brothers didn’t tell him where to shove his ‘help’ is unclear but it certainly gave Lorgar the excuse to go around knocking on doors asking if anyone had a few minutes to talk about our lord and saviour the Primordial Annihilator.   2

Anyway Magnus was rather good at wizarding and didn’t want to go back to living in the cupboard under the stairs. He was sure that if he could just show his dad how useful magic could be then the Emperor would recognise his error and take back his judgement (forgetting for a moment that the Emperor was well aware of what magic could do, being as he was spectacularly good at it himself). What was needed, Magnus realised, was a huge, over the top gesture, proving once and for all that magic was useful and, perhaps even more importantly, that Magnus was a good boy who deserved a second chance. Then they would cry and hug and probably do some quality father/son bonding – perhaps involving a fishing trip or attending some kind of sporting event.

Meanwhile Horus was starting to get bit cheesed off. He was finding out that being Warmaster was a lot harder than the Emperor had made it sound before he gave him the job and between his brothers squabbling and generally being dysfunctional, and trying to co-ordinate a war on an almost infinite number of fronts, he could also use a bit of a chat with the Emperor for a bit of fatherly advice. Unfortunately whenever he rang the Emperor he got his voicemail in the form of Malcador the Sigilite who told him that the Emperor was super busy dealing with something far more important than re-uniting humanity and Horus would just have to use his initiative. Regrettably Horus’s initiative was telling him to listen to Lorgar who was full of talk about evil gods in the Warp and how we should listen to them instead and how the Emperor had never loved them anyway (this being a rough summation of the path from loyal son to traitor that actually takes three whole books to play out). The Emperor, as it turns out, was well aware that these warp gods existed, and that they planned to corrupt mankind, but at no point did it occur to him to mention this to his sons. Instead, in a display of exceptional parenting, he waited until Horus was leading half the Imperium against him in civil war before declaring  something to the effect of “Curse your sudden but inevitable betrayal”.

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Anyway Magnus found out about what was happening and, having failed to convince Horus that he might be making a mistake in going against the Emperor’s will, decided to go against the Emperor’s will by using magic to project himself across the galaxy to warn his dad. Remember when you were a kid and you saw someone breaking the rules and ran to the teacher to tell, only to get in trouble yourself for being a tell-tale? Well that’s what happened to Magnus. Also when he projected himself into the Emperor’s lab he brushed aside all the wards which the Emperor had put there precisely to stop anyone using magic to project themselves into his lab, which caused a major infestation of daemons which to this day threatens to burst through and devour everyone. This ticked the Emperor off no end and he focussed his anger on Magnus and sent Russ to put him back in line. At this point the plot becomes a bit confused – some versions have it that Horus told Russ that Magnus was planning to trap him and to go in all guns blazing, or that the Emperor told Russ to kill Magnus, or that Russ was caging for a fight anyway and decided to have his revenge on Magnus for all the times he’d shouted ‘walkies’ at him or confused him by pretending to throw a ball whilst actually hiding it behind his back. The plot of the novel covering these events does nothing to clarify things and instead adds in an unnecessary shape-shifting daemon which only serves to muddy the waters and poke holes in the plot (bad boy Dan Abnett – and you’re usually so good).

Thus Russ and his Space Wolves arrive at the planet of Prospero and set about breaking everything in sight, a terrible battle ensues and Magnus teleports his legions off the planet and into the arms of an elaborate Tzeentchian scheme. And if you thought that was hard to follow you should read the bloody books!

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Looking over the events that shaped the Horus Heresy it’s hard to buy into the Imperial version of events, that the Emperor had a plan for humanity which would have kept us safe and secure into a glorious future but was blindsided by Horus’s short-sighted betrayal. Indeed it’s pretty obvious that some of the Primarchs were designed to fail. From the moment of their creation they were set on paths that led them to Chaos and the Emperor seemed to be deliberately shaping events to encourage them on that journey. Magnus, Angron, Curze, Lorgar, even Horus himself; all seem to have been the victims of a deliberate set-up. I’ve even wondered if the Emperor only despatched the Wolves to Prospero because Magnus was so stubborn in remaining loyal when any right thinking individual would have told him to get stuffed long before. (Note also that whilst both Curze and Angron had their knuckles rapped at various points the only other legion to be shamed and reprimanded in quite such a grand fashion were the Word Bearers, again for too much loyalty rather than not enough).

One possibility is that some of the Primarchs were intended as deliberate sacrifices. After all the Emperor is known to have made a pact with the Chaos gods in exchange for the knowledge required to make the Primarchs in the first place. What we don’t know is what the Gods asked for in return. Perhaps the Gods said to the Emperor ‘Kill me a son’ (and the Emperor says “Man, you must be putting me on!”)

Ultimately much remains unknown about the Emperor and his motivations but what we do know is that he foresaw the Heresy, if not its full extent, and his actions did more to cause it than to prevent it. Here we have a man – supremely skilled with magic – who, through elaborate schemes and misdirection, created the modern Imperium upon which the Gods of Chaos have feasted for ten thousand years. Ultimately Horus may have fallen at the Siege of Terra but it was the Gods who were victorious. The Imperium, with its teeming millions and constant warring and plotting, has been the perfect vessel for their schemes for ten millennia. Tzeentch loves those who struggle against their fate, all the while binding themselves tighter and tighter within his schemes, and the Imperium of Man has struggled so very hard indeed. The engines of the state are devoted to covering up the existence of Chaos and stopping an outbreak of pyskers, all the while preventing mankind from achieving its psychic potential. All the races which might prove a threat to the dominance of Chaos (the Orks, Tyranids, Necrons, Tau, even the Eldar) find themselves under the Imperium’s guns. And if you still don’t believe me that the Emperor is either serving Tzeentch, or actually is Tzeentch himself, take a look at that double-headed eagle banner and tell me you’ve not seen it somewhere before…imperium

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I rest my case.


All That’s Left Is Blood – Part 7

I believe I promised another squad of Khorne berserkers…

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Showcasing Sam: The Dark Millennium

When I first got into the hobby one of my biggest inspirations came from my friend Sam, already something of a veteran and a painter of no mean skill. All these years later and he’s pretty much hung up his brushes (the demands of being a responsible adult – I’m told – comes for the best of us in the end). What he’s left with is a cupboard full of beautifully painted miniatures and, after visiting him recently, I couldn’t resist getting some photos so I could show them off to you. In the end I turned up so much cool stuff I’ve split the blog into two parts – expect to see the fantasy half soon. I should also mention that Sam has a blog and, although it’s been distinctly quiet over there lately, it’s well worth taking a look at. Who knows, if we drop enough hints we might even coax him out of retirement. He also passed me on a few of his unpainted models which I’ll be attempting to do justice to, so keep an eye out for them in the future as well.

Njal Stormcaller
As I’ve mentioned before I have a bit of a love/hate relationship with the Space Wolves. Njal Stormcaller however remains very firmly in the “cool” camp through his combination of shamanic trappings, psyber-raven familiar and fierce control over the furious Fenrisian elements. Sam’s really brought out the rich colour of his armour, from the hearth-warmth of his shoulderpads to the frosty wolf-grey of his rune-carved greaves. The wolf pelt is also, in my opinion, about as close to perfect as you can get, and the unnatural glow of its dead eyes is a brilliant touch. All in all, one of my favourite of his models – even against stiff competition.

Njall Stormcaller (4)Njall Stormcaller (5)Njall Stormcaller (3)Njall Stormcaller (2)Njall Stormcaller (1)

Marneus Calgar
Marneus Calgar – the Chapter Master of the Ultramarines and one of the most powerful men in the galaxy. Not my favourite incarnation of him to be honest, compared to the version accompanied by the honour guard this one is really showing it’s age. The model always looks a little squat (by which I don’t mean to imply that he’s actually a space-dwarf – although that would be twist to the 40k story wouldn’t it?). Nonetheless I rather like how he’s been painted, goes to show that a decent paint job can make a world of difference to any model. The ice effect on the base really adds to the model as well.
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Trygon
The world of 40k is not all about the Space Marines though (in spite of what you may have heard!) The Great Devourer is tearing its way into the galaxy and though my opinion of the Tyranid miniatures range is mixed there’s no denying the Trygon is an absolute beast. Sam’s painted this one in the colours of Hive Fleet Kraken. Of the three main Hive Fleets I’ve always felt Kraken’s scheme to be the most organic and believable. I want my Tyranids to look like real animals and there’s definitely something reminiscent of a giant centipede about this model.

Trygon Jim (1)Trygon Jim (3)Trygon Jim (4)Trygon Jim (5)Trygon Jim (6)Trygon Jim (2)

I’ll admit that, as hinted above, I have something of an ulterior motive here – to encourage Sam to pick up his brushes again. After all, as his friend, I know what’s best for him far more than he does! If you agree with me pop a comment in the box below – and just wait until I’ve sorted out the photos of his fantasy miniatures!


The Wolf Is Loose

The world of Warhammer 40k is not like our own. That really should be clear by now but sometimes I feel it’s still overlooked. There may be super-soldiers, space battles, teleporters and lasers aplenty but this is not the future. In spite of the knights, the medieval and monastic overtones, the zealotry of the Inquisition and the daily burning of heretics this isn’t the past either. This is its own beast, a complicated fantasy where daemons really do walk amongst us, legions of ten thousand year old villains plot eternal revenge and elves laugh from the gulfs of space as the realms of men crumble. Dying heroes are locked within walking sarcophagi so they might march out and fight again. The power of wizards is a known, albeit rarely trusted, element in the fabric of society. The Imperium of Man is a crumbling fortress, a bastion of civilisation surrounded not by the dark depths of the wildwood but the even darker depths of space. It’s just that some of the wolves that lurk out there in the wild places are not devils but heroes.

Some would accuse modern 40k of being sterile, of lacking the feral intensity it possessed back in the early days. Leaving the shackles of nostalgia aside for a moment (and let’s be honest, that has a lot to do with it) do they have a point? Much as the oldhammer crowd might love to keep the spirit of the elder (not eldar) models alive there’s no shaking the fact that modern sculpting blows the old stuff out of the water. Want proof? Take a look at the old Bloodthrister, the one we suffered until less than a year ago. Sculpting, however, does not equate to spirit.
Old 40k was weird and rebellious. New 40k is nuanced and complex. We’ve pushed back the boundaries of the known, filled in the blank spaces with official cannon and driven the wild beasts of our imagination into the darkest corners. Now even those dark weird corners are coming under the spotlight; the strange things that make 40k different and iconic are being realised in modern plastics. We’ve had the eldar’s clown-actors that guard a secret library. We’ve had the priest-engineers that coax life into the troubled ghosts of ancient engines they no longer understand. Now it’s the turn of the barbarian super-solider knights who’re actually werewolves.
Any drunk fool can come up with ideas this mad, hodgepodgeing concepts together into a messy lump of ‘wouldn’t it be cool if…’. The brilliance has been in making it compelling.
I know people, and I’m sure we all do, who struggle with fantasy and science fiction. They flounder, unable to stretch their imaginations around it all. Please keep in mind that I mean to cast no aspersions here – it is what it is. They’re flustered by it. “But it’s not real”, they cry, “It’s just a fantasy. Orcs and elves don’t really exist!” Most, if not all, of us reading this blog do not, I suspect, suffer from this problem. We almost certainly find orcs and elves altogether too real. Nonetheless when someone told me, via the pages of a very old White Dwarf magazine, that some heroic werewolves had spent 10,000 years hunting down a (compelling if regularly villainous) baddie through a weird patch of space where actual daemons lurked around every corner and I bought into it without missing a beat… Well, suffice to say that was a fine day for the imagination.

I loved Abnett’s shamanic portrayal of the Wolves in Prospero Burns (and in spite of the book’s flaws it remains a standout from the Horus Heresy series). I have high hopes that when I sit down to read Aaron Dembski-Bowden’s depiction of Ragnar Blackmane I’ll be similarly enthralled. Beyond this however the poor old Wolves haven’t had the best of times in recent years. Whilst other factions have developed layers of complexity and depth the sons of Fenris have turned into Space Vikings who somehow manage to maintain close friendships with wolves – whilst at the same time wearing wolves. Then again this is 40k where the average serf dreams of someday finding work as a servo-skull so maybe things aren’t so different for the average wolf who hopes that, if he works hard and dedicates himself to the Allfather, he might end up becoming a Space Marine’s coat.

Yo dog, we heard you liked wolves so we put a wolf on your werewolf Space Wolf…

There’s a bit of a recurring theme of Space Wolf miniatures showing good ideas shoddily executed. I rather like the current crop of dreadnaughts – and Murderfang, much though he is hated in some corners of the internet, smacks of raw genius to me. Whoever thought “Hmmm…. Wulfen are cool. Dreadnaughts are cool. Let’s put a Wulfen in a Dreadnaught!” and then actually pulled it off is owed a pint by me. I’m also rather fond of the Stormfang (I known right, everybody hates that model, whatever is wrong with me?). In fact I continue to believe that covering the front end of it with orky-buzzsaws and turning it into a World Eaters attack craft is one of the best things I haven’t built yet.

Sadly the GW team are still struggling to design decent looking wolves. The Fenrisian wolves may be better than those awful lumps that the Warhammer goblins have to ride around on but they still look fairly ropey to anyone who’s seen an actual wolf. Or a modern miniature for that matter. The Thunderwolf Cavalry are a bit better but not to such a degree that they can carry the show on their own. As for Logan Grimnar’s wolf-drawn flying boat – I want to love it, I really do. If we’re going to have space Vikings then let’s really go for it with a model that’s burst out of Norse myth via the grim darkness of the 41st Millennium. I keep trying to tell myself that the model itself isn’t too bad, that it’s the studio colour scheme and cartoony style that lets it down. Some days I almost believe myself…

Leman Russ – back in the days when Primarchs were smaller and wolves were sculpted to look like wolves. No idea who painted this I’m afraid, or if its an official model or not, so if anyone knows who deserves credit speak out.

I want to like the Wolves. Maybe it’s fair to say I want this too much. They are a proud, feral warrior brotherhood, a holdover from more heroic days. They are the Imperium’s outsiders, the noble savages who go their own way. Regardless of who tells them otherwise they stand together and fight for what’s right. Heroes are thin on the ground in 40k. Outside of a dog a wolf might just be man’s best friend. When the Wolves drove off the agents of the Ecclesiarchy I cheered with the best of them.
None of which changes the fact that, more often than not, the complexities of these shamanic warriors are pushed aside and we end up stuck with the cartoon Space Vikings – and none of the nuance of real Vikings. At times it all feels a little cut-and-pasted. They feast in mead halls (in space!), they worship Space-Odin, they cover themselves in Space-runes. It brings us back neatly to the discrepancy between complex-40k and simplistic-40k. Sometimes the people of Fenris appear as a shamanistic hardship culture, tribal, totemistic and predator emulating. Other times they live in a Hagar the Horrible theme park. And can someone explain how a planet with no obvious plant life still manages to support such a large population of alpha predators – all of whom have nothing to do all day but battle each other? Far better the haunting glimpses of beasts in the icy wastes and the chilling question – if there are no wolves on Fenris then who howls in the night?
In the most recent codex the fiction took another turn for the worse with the introduction of a crudely bolted-on ‘magical-winter’ theme. Glimmerfrost crystals are used to power ice-weapons and at one point the wolves even battle a pack of Ice Trolls. One feels that smart-arse remarks like “World of Warcraft just called, they want their IP back” might send GW’s layers into a flurry though so let’s move swiftly on.

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I’ve never painted a Space Wolf so here’s one by mate Sam instead. Check out more of his work here.

The background fiction for the Wulfen has always been pretty unequivocal – their return to real-space heralds the Time of Ending – or more accurately The Wolf Time. Obviously, given what’s happened just across the wall in Warhammer itself, this has caused much wailing and gnashing of teeth amongst those who think that GW may be about to kill the golden goose. What about the models themselves though? Are they worthy of all the hype and consternation that surrounds them?

Well, at first glance I’ll admit I was a little disappointed. Overall it’s undoubtedly a mixed bag with some definite hits and, unfortunately, a few misses as well. Take a look at this one for instance:
Overall I think he’s rather impressive and a lot of boxes are definitely being ticked. The snarling expression is suitably fierce and animalistic and the hair is a wildly dishevelled mane without the appearance of being styled that way (some of the ‘standard Space Wolves’ undoubtedly spend too long in front of the mirror applying gel). The armour is battered and has clearly been subject to numerous field repairs down the millennia and all the expected trinkets and trophies are in place. The pose is full of power and energy and those wolf skulls on the backpack are dying to be snipped off and used as helms for your wolf lords, wolf priests or whomever else.
On the other hand the gun on the backpack looks a bit tacked on and impractical and GW still haven’t worked out how to transition between bare flesh and fur (having presumably learned nothing from the fantasy beastmen and their chest wigs).

Not all of them however are quite so successful. The squad’s leader, for instance, appears to be the victim of the creative team trying too hard, robbed of instant-classic status by his weird dancer’s pose. All the components are in place, and the paint job is considerably better than on his squad mates (more on that later) but his stance suggests landing with style rather than launching with ferocity and that’s not right. It’s all about displaying the character of the creature depicted, rather than simply what it’s capable of. Yes, a Wulfen does have the poise, balance and acrobatic skill to make an excellent ballerina – it’s just that it would rather be ripping your head off.

This one in particular bothers me and one has to ask if the studio team were having an off day when they put it together. Unfortunately the only image I’ve managed to find of it so far is rather small – it’s almost as though GW were hiding it at the back and hoping we wouldn’t notice. Hopefully once better images start to circulate I’ll be able to update this post with something easier to make out.
Of course there’s a lot to be said for the twisted, animalistic super-warrior looking into the dead eyes of the skull and recognising the humanity that both have lost (regardless of the fact that they undoubtedly nicked the idea from me). However why would he do that whilst running full pelt? Is he in fact just throwing the skull over his shoulder? What’s going on with his other paw – swatting at a fly? If someone had put this together as a conversion I’d suggesting they swapped out a few components to make the model more cohesive and give it more direction – as a part of the studio showcase though I’d say it’s unacceptable.
Oh and I’m sure I’m not the only one who, when he saw the first blurry images that ‘leaked’ online, thought this wolf was looking at himself in a little hand-mirror or possibly taking a selfie?

The last time the Wulfen were roaming our tabletops this was how they looked. I’m not going to pretend, out of nostalgia or otherwise, that they were without their flaws but they’re still models I remember fondly. The teeth on the blade of the leader is a nice touch and the faces are generally far superior to most of their modern counterparts. The biggest difference though is in the legs. Where the new Wulfen have bestial hocks and paws the older models simply had the legs of ordinary Space Marines. Whilst the latter lacks a little in terms of imagination I actually prefer it to the new iteration which at times seems overly obvious and equally uninspired. Surely something midway between the two could have been possible? After all this is the studio itself were talking about, the creative fountainhead from which Games Workshop’s world renowned product line springs. Surely when there are people out there creating Space Wolf models as good as these GW should be rising to the challenge of making models that are even better, even fiercer and more impressive. They’ve shown time and again recently that there is a reason that they still stand at the top of their field – the Blightkings, the Bloodthirster, the Ad Mech, all have proven their skills as leaders in miniature design. There is no need to aim low here, these are the Wulfen. Any potential customer already knows what they are buying into, knows that we’re off the edge of the map, into the dark corners of the 40k universe. Here be dragons indeed. The lowest common denominator have no place here. In the end I almost feel that the designers have acted like the Adeptus Mechanicus themselves – not fully capturing the creativity of yesteryear, merely replicating it.

It’s become a bit of a cliché but I suspect that the Wulfen would look better painted differently. The studio scheme makes them too clean ad that robs them of a lot of their impact. I understand the need to maintain visual cohesion across the range as a marketing tool but just think how much more impact the Wulfen would have if they were painted in pre-heresy colours. Take a look at the two schemes side by side (30k on the left, 40k on the right):
Regardless of whether the 13th Company paused in their marauding, set aside the hunt for Abaddon and Magnus and sat down to repaint their armour, wouldn’t the darker scheme alone give them greater visual impact? Right now they are too bright, too heroic, too much like cartoon characters. Look again at the first piece of art I showed above. That to me is how the Wulfen should look, the Imperium’s own monsters, equal in their ferocity and rage to the daemons they battle. These are creatures of nightmare, monsters who come tearing out of the darkness and never for a moment seem like golden heroes. There is no glorious war here, no champions, just vicious, rage-filled animals tearing their victims apart with their hands.

Wolf gone bad: leaving aside the hints of chaos these traitor Space Wolves from Alex of Leadballoony has a feral intensity that the official Wulfen fail to match. Mördaren (on the left) in particular has something of the werewolf about him.

Overall though I’d call this kit a success, although it’s not one that will reach its full potential painted to the studio style and assembled to match the figures on the box. Swap a few components in, paint them darker and grubbier, emphasise their monstrousness and you’ll be well on the way to creating your own pack of werewolves truly worthy of the 41st Millenium.

The Wulfen have always been exemplars of everything that makes 40k so magnificent, everything that pulls me back to it time and time again. The models themselves could have been better executed but there’s always room for clever converters to make improvements. 40k was missing its wolves, it was weaker without them and regardless of their flaws I’m glad to see them back.

All images, unless otherwise credited, belong to Games Workshop and are used with a flagrant disregard for permission.