Tag Archives: Space Marines

Indomitus

It’s hard to believe it’s been three years since we saw the launch of Dark Imperium, the rebirth of a loyalist Primarch and the arrival of a whole new kind of space marine. The adorable little space marines of yore with their squashed torsos and undersized power armour were swept aside by newcomers which actually looked the way GW has been claiming they looked for decades, whilst Abaddon reached out his claw, tore the belly of the galaxy open and let the armies of Nurgle spill into real-space. Now the passage of the years brings us the inevitable arrival of another new edition of 40k (the 9th for those keeping score) and with it a launch box packed to the gunnels with power armour and living metal. The Necrons are on the march and in response the Emperor’s Finest have been thoroughly reinforced.

It goes without saying that the wise and the foolish alike have been bumping their collective gums about this for weeks now, so do we really need another rambling appraisal of the Indomitus launch box written by someone who hasn’t even seen the damn thing in the flesh yet? Of course you do – this one is written by me!

As usual with these things it’s a box of two halves, one half – as expected – the power-armoured majesty of the Space Marines, the other half the implacable alien legions of the Necrons. A new edition of 40k may have the rules fans in a lather but for me this is where the interest lies, the new miniatures. Let’s start by taking a look at the space marines.

Space Marine

When the Primaris range first arrived I was fulsome in my praise. Despite the odd minor flaw and some new background fiction that still hasn’t quite bedded in, the Primaris marines were for me, and a great number of others, an unparalleled success. It took me a while to realise therefore that I really wasn’t actually in love with Primaris marines, only with Intercessors, their cousins the Hellblasters and one or two others. Beyond that the range has struggled to make much of an impression on me. The slimmed down Phobos armour pattern does nothing for me, nor am I in any way keen on the “not terminators” in their odd looking Gravis armour. Oh and the less said about the Suppressors the better!

Should have been supressed

A concept which surely should have been suppressed.

Likewise I’ve not been particularly blown away by the various vehicles, the flying tanks (why?) and the oddly leggy dreadnaughts. The only one that has somewhat interested me has been the Invictor Tactical Warsuit, although even then the concept doesn’t really fit in with my mental image of the space marines. I think I would have liked it better had it been modified into some kind of “super-sentinel” for the Imperial Guard. Someday, if I’m feeling flush, I may get one and kitbash it into some kind of industrial rig for Necromunda (think the powered loader that Ripley makes use of in the film Aliens – only much bigger.

Invictor Tactical Warsuit

These latest space marines however are a lot more like it. Ultimately space marines, as befits their enormous popularity, mean different things to different people. Some enjoy the sleek, high-tech look of the Phobos crowd, but personally I’ve always found it too reminiscent of a better future than 40k represents. I prefer the gothic knights and warrior monks that tap deeply into the neo-medieval aesthetic of the setting – and the ones in Indomitus have that in spades.

Take the captain who heads up the space marine forces in the box for instance. I’ve been imagining space marines that look like this for years and at last here one is. It’s unfortunate, of course, that he has to turn his entire shield upside down every time he wants to time an egg but apart from that he’s pretty awesome.

Captain

Likewise the Bladeguard Veterans. The enormous holsters make them a little busy but that’s a small thing (unlike the holsters themselves!) – overall these may be amongst my all time favourite space marines, at least amongst the ranks of the loyalist scum.

Bladeguard

Whilst some of the marines in the set capture this gothic knightly aesthetic others are rather more straightforward and austere. Generally these are models which will be familiar from years past, recreated in the larger and more imposing style of the Primaris range from the tiny and faintly adorable look of yore. Space marine bikers example have grown from these squashed proportions…

SM Old Bike

… into these brutish outriders. Personally I struggled to like the space marine bikers of yore but these I could get excited about painting!

Bikers

Similarly we have the new assault marines (or Assault Intercessors as they are called in their Primaris incarnation). A quick look at some of my favourite Games Workshop ranges (Khorne, Orks, Goliaths…) should be enough to tell you that charging headlong into close combat is very much the kind of thing I approve of (or as Khârn the Betrayer so wisely said “attack is the only order worth remembering”).

PAM

Back when the primaris were first released I tried my hand at making primaris assault marines of my own, and although I remain happy enough with the results the project never really got off the ground. Still, now might be a good time to resurrect them. As far as I’m aware the rules still don’t allow primaris assault marines with jump packs (although I’m sure that’ll change sooner or later) but rules are for wimps anyway!

Whilst we’re talking about the “primarisising” of the old space marine range it’s worth noting that this makes some people online very angry indeed. That said pretty much anything, no matter how innocuous, is liable to get someone on the internet frothing with rage. Next someone will say that women are people too and the internet really will be “triggered”. Quite why they get so cross is hard to explain, at least in part because they become so incensed that they struggle to articulate the issue themselves. If you happen to have a strong opinion on this matter you’re welcome to share it via the comments box below, even if all you can manage is to bellow with rage and headbutt the keyboard you’ll still make more sense than a lot of the online angry brigade. Plus, as a servant of Khorne myself, I can reassure you that your blood too is welcome.

My own attempts to understand where they’re coming from have been hampered, partly by the anger they’ve been known to direct at me personally (apparently doing what I want with the miniatures I bought with my money is somehow doing the hobby wrong) and partly because I just don’t give a shit. I really would like to address this issue without being catty or making straw men of the pro-short marine crew but despite rolling up my sleeves and daring the dangerous straits of social media to investigate, I’m not really any clearer. Is it just the ropey background when they were first introduced? Do the new primaris somehow invalidate the old marines (surely an issue when any model is replaced – my metal Jain Zar doesn’t really match up to her athletic plastic replacement for example, and I know that’s held me back on painting her)? Is it something obscure to do with the rules (are they broken, overpowered, underpowered, too good on the tournament circuit?)? Frankly I’m buggered if I know – all I can say is that some people get very upset about it. I like them though (the big marines, not people – those I can take or leave). If you can explain to me in simple terms why this makes me a horrible human being then please do, I really would like to understand.

I’m increasingly tempted to make my own space marine chapter into Blood Angel successors, amongst whom lots of assault marines are a natural fit. This got me thinking that, with more and more of the old space marine range converted into primaris variants (and let’s be honest, the days of the little marines are numbered now), there’s a good chance that this edition will see the specialist units of the major chapters also being upgraded. The Psychic Awakening already brought us primaris death company, although an expansion on that – with some cool new miniatures – would be very welcome. In the meantime these would be an excellent base from which to convert one’s own. Primaris sanguinary guard would be equally awesome.

Returning to the contents of the box, the chaplain is an interesting addition to the roster. We already have one Primaris chaplain and so I’d not entirely expected another so soon – although to be fair Games Workshop don’t normally let that kind of thing inhibit them, just look at the number of Primaris Lieutenants that are kicking around these days.

Chaplain

Sure enough another chaplain has come roaring in to join the ranks, looking unbelievably stylish on his motorbike and ready and able to smite heretics and/or promote reading anywhere on the battlefield at a moment’s notice.

Chaplain Biker

Just a man coming back from the shops with his overpriced limited-edition Black Library novel… Not in the Indomitus box by the way.

The old chaplain is, for my money, one of the best models in the primaris range, and stands tall in my mental road map of things I intend to paint. Admittedly he is a little odd in comparison to the wider space marine range, but that only serves to emphasise his otherness as an outsider amongst the ranks, feared – in as much as a space marine can fear – by his battle brothers as a walking icon of their fury. The new one is more traditional, both as a marine and as a chaplain, and whilst being an excellent model in its own right doesn’t quite match the sheer original brilliance of the first one. His partly mechanical face is brilliant, although I might be inclined to use it on a different model and give him a traditional chaplain’s skull helm instead.

Alongside the chaplain we have the Judiciar, which seems to be a new rank amongst the space marines. I must admit I’m still very much on the fence about this guy. Part of me really likes him, there’s no denying he’s a stylish and technically well executed model, but on the other hand there’s something just a bit weird about him. The skull helm combined with the mask looks a bit odd to my eye (although it’s nice to see at least one of these space marines is taking Covid-19 seriously). As a visual it’s a little bit too close to the genestealer cultists, whilst his curved, stylised armour is closer to that worn by the stormcast eternals than to that of his battle brothers. Like his captain he too is enthusiastic about egg-timers – the one he carries being known as the tempormortis – and apparently representing a new item of wargear that can influence time itself (handy for getting those eggs just right).

Judicar

Cool though he is he’s an odd fit amongst the other marines, and based on what I’ve seen of him would have worked better had the design been tweaked a little to turn him into an inquisitor instead, which would have fitted both his unusual armour and fancy archeotech weaponry. Whilst we’re on the subject of marines that just don’t quite look right the Eradicators are the only unit on this side of the box which just don’t appeal to me at all, looking oddly hunched in their gravis armour and appearing to have the squashed down torsos that the old range of space marines were so often criticised for.

Erradicators

There was a time there when it really started to feel as though the space marine range had run out of road in which to manoeuvre. The range was pretty much complete, with plastic kits available for almost every conceivable unit. The Imperium being infamously stagnant and distrustful of new ideas was hardly going to invent new types of space marine – especially when only the Emperor Himself possessed the power, insight and authority to do that and He was stuck on the Golden Throne. On the other hand Games Workshop had no wish to slaughter the goose that laid the golden eggs and so they found themselves between a rock and a hard place – public demand for new space marines was as high as ever (and those shareholders wanted the sales to keep rolling in) but to the fans the background has always been sacrosanct – and that background left them with no room in which to cook up any new marines. Clearly something had to be done – and it was this I’m certain that drove the return of Roboute Guilliman and saw the rebirth of the space marine range more than any other factor. Now they can sell us space marines all over again, and what’s more they have the room to invent new kinds of marine to their hearts’ content.

Now I’ll hold up my hand and admit that so far I’ve not always been terribly keen on the new varieties of marine, as I’ve already discussed above I’ve got little love for Phobos or Gravis armour and flying tanks do nothing for me at all. However the potential is still rather exciting – and makes me wonder what they might decide to do with the space marine concept in years to come. After all if there’s one thing we can be absolutely certain of it’s that space marines aren’t going anywhere (although the short ones probably are).

There’s an argument to be made that the sneaky, lightly armoured scouts of yore have been expanded into the likewise sneaky and lightly armoured Vanguard space marines – the Incursors, Infiltrators, Reivers and Eliminators. Meanwhile the old Tactical Squad has an analogue in the new Intercessors, and the heavy-weapon wielding Devastators have begun to be expanded into the Hellblasters and their new colleagues the Eradicators. Throw the forthcoming Primaris Techmarine into the mix (and as you can probably guess that made my day and no mistake!) and more and more of the old range has found its new niche.  Of course with Guilliman and Cawl at the helm the range is no longer painted into a corner so that, when all the old models do have a new analogue there will still be almost infinite possibilities left for the designers to explore. In this regard the design team has been sensible in introducing really unusual designs like the Inceptors right from the start – and I say that as someone who doesn’t like the look of the Inceptors at all. Last time the Space Marine range started to look “complete” they rustled up the Centurions and the fanbase reacted in horror at the way in which new designs had been introduced (clearly violating the lore and causing the sky to fall on our collective heads). Had the Primaris range simply been an upscaling of the old marines there would inevitably have come a time when the exact same problem would have occurred. The limits of the existing concepts would have been reached, new ideas would be required and we would be back to having either no new space marine models (cue wailing and gnashing of teeth) or – equally bad – models for new kinds of space marines (cue equal levels of wailing and, for that matter, gnashing of teeth). In the meantime the release of the Primaris range would have risked feeling rather formulaic, as each new wave sought only to tick boxes and fill gaps.

Not a Terminator

An Aggressor – pictured busy wishing he was cool enough to be a Terminator…

As it stands the biggest thing missing in the Primaris range today is a lack of new Terminators. I wonder how much Terminators mean to new players who’ve only begun to delve into the 41st Millennium since the release of 8th Edition and the Dark Imperium. Do they carry the emotional weight which they do for us older hands? I doubt it – and why would they? So far the roll of “heavily armoured marines” has been given to the Aggressors, and if I’m honest there’s nothing wrong with them at all. It’s taken me a good chunk of the last three years but I’m slowly growing to like and appreciate them for what they are, rather than just cast vitriol upon them for failing to be Terminators. It’s unfair on them, and it’s unfair on me – especially as these are the kind of models I would have loved if it wasn’t for the fact that I hated them for not being something they aren’t.

Terminator

A Terminator… looking old, bless him.

Still Terminators have a special place in the childhoods of many of us, the ultimate space marines, stamping through the dark depths of a space hulk in search of lurking xenos horrors. Indeed it’s past time for Games Workshop to stop being stubborn and bring back the Space Hulk game – alongside new, bigger and better Terminators (not Aggressors!) and some revamped Genestealers to boot. Come of GW, you know as well as I do that it would be a hit – what’s stopping you?

Space Hulk

Anyway, speaking of the foul xenos it’s time to turn our collective attention away from the Space Marines and take a look at the Necrons half of the box instead. I’ve had a bit of a soft spot for the Necrons for a long time now, roughly as long as I’ve been a hobbyist in fact. Indeed my first proper encounter with 40k came when a friend of mine tried, unsuccessfully, to sell me his Necron army. Despite not breaking out the cash in the end I’ve had one eye on the mechanical xenos ever since, although until now I’ve only ever painted one. Shall we take another look at him? Of course we shall!

Nice for a little nostalgia hit though he is, the new range is an order of magnitude better in pretty much every way. What’s more it’s fast becoming apparent that the Necrons in this box represent the speartip of a wave of new models for the army, something they wholly deserve.

Necron Warriors

For starters the box contains plenty of necron warriors, the shambling mechanical skeletons which make up the majority of the race. These outshine their processors which looked every one of the several million years they’d supposedly spent hibernating. These are much more like it, diverse and packed with personality whilst still looking like very much the overwhelming horde.

Necron Warriors 3

Just as the Eldar are Space Elves and the Orks are… well, Space Orcs (remember when that was what they were called?), so the Necrons have always been essentially Space Undead. Ranks of Space Skeletons march beneath the steely gaze of Space-Lichs and the influence of the Tomb Kings has always been strong. Some readers will know I’m a big fan of the undead so this is by no means a criticism, indeed my favourite piece of art showing this Necrons has been this one which really emphasises them as shambling, corpse-like creatures rather than sleek sci-fi machines. For a long time I dreamed of Necron Warriors which captured this ghastly, cadaverous aesthetic and at last here we have them.

Necron Warrior

Often however this has come at the expense of them seeming particularly alien. They may have evolved millions of years ago on a planet far from – and ecologically different too – Earth but they still like to hang out in pyramids and chose humanoid skeletons as the wardrobe in which to spend eternity. Now although I enjoy sci-fi in which the aliens are realistically alien, I also very much enjoy the Star Trek style universes where all the aliens are just humans with lumpy faces (I’ve been discovering Next Generation during lockdown – and very glad I am that I have too!). Nonetheless it’s hard to see the Necrons as supremely and utterly alien when they go around looking exactly like you or me if we forgot to put on our meat and skin before we left the house in the morning. Surely having transcended one’s biological limitations and achieved immortality and god-like technological prowess one would choose to become something a bit more imposing than an articulated skeleton? That’s fine for your ranks of slaves but for the masters of the empire let’s think big here!

With this release we see the more alien elements that have been entering the Necron range in recent times taken up a further notch. Whilst characters like the Overlord and Royal Warden are still very much humanoid…

Royal Warden

… the wizardly Plasmancer takes off in a new direction, with a model that recalls both the ghostly side of the undead – taking many cues from the Nighthaunt – and the spidery, insectile side of the Necrons that has previously been seen more in their technology – for example the Canoptek Wraiths and Spiders. He also has the finest metal beard since the Kharadron Overlords.

Plasmancer

His bodyguards, the Cryptothralls, are similarly unlike anything we’ve seen from the range previously, and oddly adorable to boot.

Cryptothralls

The strangeness doesn’t stop there either. The Necrons are the ultimate high-tech race of the 41st Millennium – the Adeptus Mechanicus, humanity’s finest minds on this front, would gladly turn their granny into a servitor for a fraction of the knowledge they hold (if they hadn’t already that is – and what finer way for the old girl to continue to serve the will of the Omnissiah). It’s only fitting then that we see some of their machines as well, the diminutive plasmacyte (with his even smaller scarab pal)…

Plasma Guy

… and the mighty Canoptek Reanimator.

Canoptek Reanimator

Again these push into territory quite unlike anything we’ve seen in the 41st Millennium previous, yet the results play on elements that are already familiar from the Necron range (the bladed limbs, the back carapace reminiscent of the destroyers, the flat faces with large lamp “eyes” and other insectile facets).

Taken together these expand the Necrons into something which feels really unique, pushing them out of the tech-undead niche in which they’d sat previously. On the other hand this isn’t a reboot or a re-invention, the mechanical baby hasn’t been thrown out with the million-year-old bathwater. These, and the other new Necron models that are soon to be released, sit very comfortably alongside the existing range and I’d imagine Necron fans are feeling very happy about things indeed.

The one thing I don’t particularly like on this side of the box is the Skorpekh Lord. He’s rather busy, with all the various weapons he’s waving around, and as a result the model seems unfocussed and cluttered, whilst his pose isn’t particularly threatening. Both his gun (an enmitic annihilator for those who like unpronounceable names) and his blade (a hyperphase harvester) are held up to the side rather than ready to attack, whilst the talon is held out – presumably to threaten his adversaries and not simply to pat a large invisible dog. He reminds me somewhat of the early conversions people create (I know I was guilty of this when I started out) that awkwardly clutch every possible piece of wargear on their profile and end up looking less like they’re heading into battle and more like they’ve gone to the gun supermarket, and are regretting not taking a trolly.

There are good things about the model mind you – not least of which is the sense of weight it’s been given as its claws sink into the ground, and even straight through a slab of rockcrete. Hope it manages to pull that claw back out and doesn’t end up clumping around with it stuck to its foot for the rest of the day…

Skorpekh Lord

As previously mentioned this isn’t everything that’s coming for the Necrons, not by a long way. All kinds of weird and wonderful things have been announced by Games Workshop, including mighty new warmachines, he truly outstanding Shard of the Void Dragon, and the Silent King of the Necron empire himself. As a precursor to this release we saw the arrival a few weeks ago of Illuminor Szeras, the megalomaniacal genius who oversaw the process by which the ancient race of the Necrontyr became the mechanical Necrons we know today. In many ways this model represents a very clever coded meta-narrative in which the large figure of Szeras represents Games Workshop, the broken man frantically crawling away is me trying desperately to resist starting a Necron army, the tiny scarab is the part of me that remembers how many other half-finished projects are already waiting for my attention and the stream of blood is the money being skilfully extracted from my wallet.

Illuminor Szeras

So, will I be buying a copy of the Indomitus box? Well, by the time you read this I guess I’ll know. Unlike previous editions of 40k, WHFB and AoS (and indeed the “specialist games” like Necromunda and Blood Bowl) this isn’t a starter set per se, which will remain in circulation throughout the lifespan of the edition thus giving people plenty of time to decide whether or not they want to buy a copy. Instead this is a limited run “launch set” which means it’s very likely to sell out within hours, perhaps even minutes, of being released. Quite how many of these miniatures will become available again is something Games Workshop is keeping very close to its chest. Likewise the price remains (at the time of writing – less than a week before launch) a closely guarded secret, making it hard for people to budget accordingly. Will I still be willing to pay the price when I know what it is? I’m going to have to make my mind up pretty quickly!

Games Workshop have been keen to assure everyone that they’ve made plenty of boxes, whilst at the same time urging us to mark our calendars so that we’re standing ready to hit “buy” the moment it goes on sale. They’ve also limited the number of copies available in any individual sale to 3, which is a good move when it comes to battling the scalpers, whilst still allowing those who wish to grab themselves a bigger army at a bargain price. Originally they planned to limited sales to 6 copies, which didn’t go nearly far enough I felt – and clearly GW felt likewise. Who the hell needs 6 copies, especially when they’re probably going to end up squirrelled away under the bed anyway... I do understand that some people buy multiple copies of these thing and, if you can afford the initial outlay, it can be a good way to save some cash in the long term by getting all the models at a knock-down price. Six copies though – surely that’s just greed, especially when it’s widely believed (and seems highly likely) that if you’re not quick off the mark then you’re going to miss out? Of course now a number of hobbyists that I respect will pop up in the comments section to say “I’ve bought myself 10!” and I’ll have to eat some humble pie…

I tend to write these posts over a number of days in the run-up to a release so although by the time you read this I will, or won’t, have bought my copy (sitting card in hand as the clock ticks down to 10am UK time and thinking how handy it would be to have a tempormortis to hand when the inevitable rush to buy-buy-buy begins…) at the moment I remain undecided. Certainly the set looks good, and – assuming the price is as its likely to be – a bargain for the models it contains. I’ve been feeling the temptation to get back to my space marines lately and if I was to dip a toe into the world of the Necrons – something I’ve been thinking about for at least fifteen years – then what better way to do it.

(Edit: it probably goes without saying given how fast it sold out but I didn’t manage to nab one. I’ll leave discussion of how badly GW seems to have screwed this up for another time, or at least until the outrage currently running through the sense has settled down a little and we find out what, if anything, GW might decided to do about what currently looks like something of a public relations own-goal. For myself I was pissed off for about ten minutes and then I remembered all the other things I could be painting and got over it).

Of course I still have that pile of unfinished projects lurking on, under and around the painting desk waiting for attention, and then there’s this snippet from the new rulebook which has been doing the rounds online and getting Chaos fans very excited indeed…

Red Angel

Say it with me slaughterbrothers! The Red Angel comes! Kill! Maim! Burn! Kill! Maim! Burn! Kill! Maim! Burn!


The Bloodied Knight

So, some new space marines are on their way and some people – myself included – are terribly excited about it all. It’s been a while since I did anything with my Angels Mortis but since seeing the new models revealed at the weekend I’m feeling the temptation to dig out some of my neglected power armour (and not the chaotic kind for once!). Also, it’s time for a quick break from painting Cawdor gangers before all those fiddly robes drive me utterly bonkers. Pretty much every 40k fan, I would argue, has a favourite space marine chapter. You need not necessarily be that keen on space marines – I myself am a foul heretic at heart – but they’re so ubiquitous that we’ve all had that “name your favourite chapter” conversation at one point or another. For myself there are a few contenders, all at the more obscure end of the spectrum (because I’m a 41st Millennium hipster). I don’t have any particular beef with the Ultramarines, Imperial Fists or Blood Angels (but don’t get me started on the Space Wolves and the Sillymanders!) but I prefer the Carcharodons, Minotaurs, Exorcists, Angels Penitent and Star Phantoms.

However when push comes to shove I’d have to pick the Knights of Blood as the one for me. The first time I saw the Knights of Blood was back in the old 4th Edition Chaos Codex (which was given to me by a good friend and which set me on the path to damnation). Back then they were clearly fighting for Khorne, their shoulder pad icon shown as a Juggernaught’s head and their sole scrap of descriptive text describing them as “frenzied warriors”. As two word entries go I suppose it beats “mostly harmless”.

Chaos Knights of Blood

A Chaos Knight of Blood from the 4th Edition Chaos Marines Codex, trying to look as though he’s mostly harmless…

After that they reappeared on my radar as successors to the Blood Angels which lurked on the edge of the background, with only a few scattered lines and a single short-story to their name, as far as I could discover, until their untimely extinction during the Siege of Baal. Much like the Flesh Tearers (and various other Blood Angel’s successors over the millennia) they fell foul of their own inner daemons and repeatedly ran amok, butchering allied troops and civilian populations alike, until the Imperium finally tired of their antics and declared them heretics. So far so standard, and many chapters before and since have suffered a similar fate, either hunted down and slaughtered for their crimes or driven into the always welcoming arms of the dark gods. The Knights of Blood however were having none of it, swore that they were still loyal to the Imperium and continued to fight in the Emperor’s name, even doing any other loyalist troops in the area the favour of not fighting directly alongside them – thus going some way towards protecting those other troops from both the Knight’s violent excesses and the wrath of the Inquisition. According to the novel The Devastation of Baal by Guy Haley they even managed to nullify some of the effects of the Black Rage (admittedly by preying vampirically on unfortunate Imperial serfs but nobody’s perfect eh). Without spoiling too much of an excellent novel (although if you really don’t want to know don’t highlight the following text) they went out like bosses taking on Khornate daemons and tyranid monsters at the same time and allowing the Flesh Tearers to escape (so anyone out there with a Flesh Tearers army – you’re welcome).

Knights of Blood

A “loyalist” Knight of Blood – planning to devour the next hapless soul to pass his way.

I’ve had a bit of a soft spot for these berserk vampires since I first encountered them but I’ve never actually painted one, nor have I ever seen a painted army of them (so if you’ve painted one or you know of one please put a link in the comments – I’d be very curious to see it, us excommunicated heroes of the Imperium need to stick together!). I was thinking about this the other day and decided that it was past time to try painting one for myself so I had a dig around in the pile of shame and found this space marine, assembled (and slightly kitbashed into something suitably aggressive looking) but unpainted. When I built him I didn’t intend him to be a Knight of Blood, if I had I would have used a Blood Angel’s shoulderpad rather than the slim reaver-style shoulderpad I gave him, and I would have covered his head (the Knights tending to avoid showing their faces, partly – I’m sure – because that made them seem more awesome and sinister and partly because they didn’t want people to know that they were becoming increasingly gnarly, red and – dare I say it – Khornate in appearance as the years passed). Perhaps this Knight pre-dates the later years of their fall from grace, or perhaps he’s just not been as badly affected as his battle brothers.

I also didn’t get bogged down in painting the chapter icon on his shoulderpad, instead leaving a blank space where I can paint it on later if I feel inclined. I know that’s the height of laziness, but the aim of the exercise here was to play around with the colour-scheme and give myself a break from Cawdor, not to get bogged down. If I decide to tackle more of these then I’ll come back to him and add in a little iconography, but for now he’s a quick sketch and that means painting him to a level I’m happy with and moving on, rather than obsessing over any details.

Knight of Blood Blood Angels 40k Wudugast ConvertOrDie (1)Knight of Blood Blood Angels 40k Wudugast ConvertOrDie (2)

No matter what I do, or how many photographs I take, his left shoulderpad (his left, our right) comes out looking really flat. I’m sure this is something familiar to all bloggers, you slave away getting the highlights looking right (and is there anything on earth harder to highlight than the shoulderpad of a space marine?) and the photos just don’t capture it and part of you always thinks “does anyone believe me? Perhaps they all think I just couldn’t be arsed to highlight it and I’m just making excuses!”. Ah well, you’ll just have to trust me.

He was a fun little diversion to tackle and for the moment that’s all I’m intending, although at some point I may – or may not – put together a few more. As ever I’m also curious to get your thoughts on the model, whether or not the Knights were filthy heretics or hard-pressed heroes doing a difficult job in a dangerous time and of course, for the 40k fans amongst you, if you had to pick a favourite space marine chapter which one would you declare your loyalty to?


Reboot-me Guilliman

The galaxy of the 41st Millennium was in a terrible state to begin with, with war and madness everywhere, xenos baying at the gates and daemons cavorting amid the ruins. What’s more things seem set to get even worse, which is obviously a very good thing, as the latest of Games Workshop’s 40k “events”, the Psychic Awakening, spills across the war-torn Imperium. Even I, a huge fan of the background lore that GW have created, am struggling to keep abreast of all the new developments in the advancing storyline, and who knows what all the rules mean (although I’m sure, as usual, parts of the Internet are seeing conflicts just as ferocious as anything that 41st Millennium has to offer over the question of who deserves a 2+ save and how broken the game now is) but never mind all that because what really matters is the new miniatures.

Traditionally GW have saved up all the new models for a faction and then released them in one lump sum, or sometimes in a series of “waves”. If a particular model or unit didn’t get an update this time round don’t worry about it – they’ll come back to it sometime in the next decade or so. With Psychic Awakening they’re taking the opportunity to do something different, filling in corners as it were, and releasing single models, or small groups, to replace those looking passed their best – without revamping the whole range whilst they’re about it. So for example we’ve seen the ancient model for Jain Zar, that most dynamic and top-heavy of the Eldar Phoenix Lords, replaced with this stylish new version (which of course only reminds me that I still need to paint my old one).

Jain Zar

We’ve also seen new Howling Banshees (also for the Eldar), Incubi (which are frankly gorgeous and everything I hoped they would be), Drazhar “The Living Sword” (an ok model at best but you can’t win them all), a new Chaos Sorcerer (the hidden gem of the release in my opinion) and most recently the jaw-dropping new model for Mephiston “the Lord of Death” (put that in your pipe and smoke it Nagash).

Mephiston

Inspired by these new arrivals, and finding myself stuck twiddling my thumbs in the truck waiting for the rain to stop so I could go back to work, I decided to play a little game. If GW where to release just one new kit for each faction to replace an old model or unit which has either been discontinued or which hasn’t aged well, what would it be? Rather than tackle every faction I’ve decided to focus on those which are a little older, passing over those which have fully plastic ranges (although I may break my own rules from time to time).

 

Space Marines

You would think, given how many models GW releases for this particular faction – not to mention their enduring (and well deserved) popularity, that there wouldn’t be a lot of gaps here – but one has stood out to me for a long time and still hasn’t been addressed. Recent years have seen this range reborn as properly-proportioned, cleverly designed primaris marines. It’s not just the rank and file either – if you need someone to command your forces there’s a choice of stylish looking captains, if you want to address the spiritual health of your battle brothers there’s a primaris chaplain which looks simply outstanding, if wizards are more your thing I can recommend an imposing librarian, but if you want your tanks or dreadnaughts repaired you’ll have to turn to a stumpy old techmarine.

Techmarine

Earlier this year we finally saw a primaris techmarine but sadly only as a special character for the Iron Hands, Iron Father Feirros. Now I’ll stress that Feirros is an awesome model in and of himself, and the Iron Hands certainly deserved to have their own special character at last, but that doesn’t make me want to see a normal primaris techmarine any less.

Feirros

Blood Angels

Given that Mephiston has just been revamped (boom boom) the other key candidate for a new model amongst the Sons of Sanguinius has to be Commander Dante. The chapter master of the one of the setting’s most illustrious chapters, the great hero of Baal and Armageddon, and the Lord Regent of Imperium Nihilus he’s one of the key figures in the 41st Millennium. He’s also probably the oldest loyalist space marine still alive (not counting those entombed in dreadnaughts that is), having fought in the name of the Emperor for at least 1,100 years. It’s unfortunate that his miniature was also released 1,100 years ago. Time to give the old boy a refresh I reckon.

Dante

Space Wolves

A picture is said to be worth a thousand words so rather than waiting for me to write two thousand words let’s look at a couple of pictures instead. First up let’s take a look at Marneus Calgar, the great hero of the Ultramarines.

What about the Space Wolves though – do they have a mighty and storied champion beloved by generations of hobbyists who might stand as a peer to the lord of Ultramar? No not the old boy in the dog sled – I’m talking about Ragnar Blackmane!

Ragnar Blackmane

‘Nuff said really!

Dark Angels

Unpainted, one space marine looks a lot like another. A squad of Ultramarines may look distinctly different to their peers in the Imperial Fists or White Scars but it’s almost entirely down to the colour scheme. There will be flourishes of course, a few pelts, fetishes and big hairdos for the Space Wolves being the most obvious, but in the main most chapters have shared the same basic profile. You bought a box of space marines and painted them yellow and they were Imperial Fists. Had you painted them black instead they would be Raven Guard. Your friend buys the same box and paint them dark green with an orange flame pattern and they were Salamanders (which begs the question of why you’re friends with a Salamanders player – don’t waste your excuses on me, you’re guilty by association). Not so the Dark Angels. Whilst other chapters trusted blessed ceramite to keep them alive these closet traitors spruced it up by donning monastic robes over the top of their power armour. Part of me likes to imagine that this foray into fancy dress is intended to allow them to creep up on the less observant of the Fallen by pretending to be monks.

Dark Angels

I may not the biggest fan of the Dark Angels but I’m happy to admit that they look damn cool. As with all of the old space marine range however they were a little on the short side. The other chapters have been reinforced with the new(-ish), imposing and generally awesome looking primaris marines but without the robes these just don’t look like Dark Angels to me. We have seen one example of a primaris lieutenant in his dressing gown but really it would be great to see a multipart kit that allowed us to make entire squads. The fact that I could then convert these into the Fallen is just a happy coincidence of course…

Zakariah

Imperial Guard (or Astra Militarum if you must).

Of course whilst the Space Marines grab all the glory the real work is done by the hard-done-by grunts of the Imperial Guard, the normal men and women of the Imperium who – without the blessings of power-armour, high-tech weapons and fancy additional organs, hold back the savage tide which otherwise threatens to sweep our species from the stars. In the olden days we have all kinds of different regiments, all raised from different planets and cultures across the Imperium’s hundreds of thousands of worlds. Today we have only the Cadians – which to my eye are painfully generic – and the Catachans – musclemen who’ve escaped from an ’80’s action flick. Neither are particularly resonant of 40k, particularly when compared with the wonderfully gothic figures in the Imperium’s other ranges (the Adeptus Mechanicus, the Sisters of Battle, the Custodies and of course the primaris space marines). What’s more, with Cadia blown to smithereens by the advancing forces of Abaddon the Despoiler, now seems like a fine moment to release a new regiment.

Necromunda has served to remind us that a single planet in the Imperium can be home to dozens of very different cultures. There are no Goliaths or Delaque on any of the Imperium’s million or so other worlds but there will be a huge range of social structures and ethnicities, each shaped by their planet of origin – be that an industrial hell like Necromunda, a shrine world, an ice world, a desert world, a jungle-covered death world and so on – and each a potential candidate for raising a new regiment. We’ve seen a little of this with the Space Marines but even the more unusual of these are still Space Marines first and exemplars of their culture a long way second. The Cadians work well enough as generic humans, and make for a fine basic frame for kitbashers and convertors, but there’s very little of the 41st Millennium about them if built straight out of the box.

Blame Cadia

If you’re going to force me to pick one of the old ranges I’d probably suggest the Armageddon Steel Legion, although recreating Forge World’s Death Korps of Krieg or Solar Auxilia in plastic would be even better. Or how about something entirely new, something which relies less on recreating real world armies in space and instead draws upon the wealth of creativity and original ideas possible in the 41st Millennium. Just a thought…

The Adeptus Mechanicus

I said I’d not be tackling the newer, fully plastic ranges but I’m going to break my own rules here because a)a piece of my heart will always lie on Mars and b)there’s an obvious candidate for new models that just doesn’t fit in anywhere else. Whenever you read more than a few sentences of 40k’s background lore you discover that pretty much everything is done by servitors. They’re an intrinsic part of the world, built or modified for pretty much every task imaginable and hardwired into every sort of machine. However despite being so ubiquitous we’ve not seen many models for them, which to my mind is a bit like designing a game set on the modern planet Earth and not including any computers or motor cars. Plus, those models we have seen are mostly old, and either discontinued or rather ropey looking, or represent expensive specialists like the Kataphron. Some nice new (and eminently convertible) servitor models would go a long way in 40k – and what better place to include them than amongst the ranks of the Adeptus Mechanicus. Whilst they’re about it they can re-release the Tech-Priest Manipulus outside a Kill Team box and throw in a load more new Martian goodies to boot.

Servitors

Craftworld Eldar

There are a lot of potential options here, despite the recent addition of the aforementioned Jain Zar and the Banshees (a fine name for a band if ever there was – Siouxsie should have changed her name). Much of the range continues to rely on old metal models (now converted to finecast). New kits for the aspect warriors and their attendant phoenix lords are something that people have been crying out for, and who can blame them? An injection of new kits would do a great service to one of GW’s most iconic and well established ranges.

On the other hand however the majority of those old aspect warriors have held up fairly well. The phoenix lords are definitely showing their age, and again Jain Zar really serves to demonstrate what could be if this range was given a little more attention, but for my money the kit that really needs replacing is the Guardians. I’ve often said that the rank and file are the most important kit to get right in any army, because they’ll be the heart of the project and the models you end up painting the most of. If one commander or elite unit doesn’t take your fancy you can simply pick an alternative but the core troops are far harder to avoid, and far more important to the aesthetic appeal of the collection as a whole. The Guardians have heaps of potential to bring to the Eldar, a goldmine of character that springs from seeing alien civilians taking to the battlefield. Instead they’re dreadfully dull and lacking in personality, and that’s a missed opportunity. These are Eldar poets, artisans and workers – they should be beautiful, exotic and inspiring but instead they’re drab, tedious and ugly.

Eldar Guardians

Dark Eldar

I thought long and hard about this one. If you’d asked me a month or so ago it would have been easy – I would have picked the Incubi of course – but they have their new kit now (and indeed inspired this blog post in the first place). Thus my first instinct was to go for the Mandrakes. They’re wonderfully creepy creatures, emphasising the place of the supernatural in 40k and bringing a really sinister element of chilling horror to a setting which otherwise often falls back on revving chainaxes and sprays of gore.

Mandrakes

However the current models aren’t too bad and although I’d love to see what modern plastics design would make of them there’s another candidate who really deserves to go first; Asdrubael Vect.

asdrubael vect

Vect, for those too young to remember him, is the ultimate big boss of the Dark Eldar; a grandiose gangster-turned-autocrat who rules the dark city of Commorragh and likes to ride around on a transport named – in gloriously heavy metal style – the Dias of Destruction. He’s the epitome of swashbuckling, moustache-twirling evil (he once gave a rival a present with a black hole in it, because if you’re going to do it you might as well overdo it) and he’s older than Slaanesh to boot. Sadly he hasn’t had a miniature for a number of years now, which is like depriving Chaos of Abaddon, or leaving the Ultramarines without Marneus Calgar. Things hit rock bottom for him when recent background developments saw him betrayed and murdered but he’s now back (resurrected at his own funeral no less) and more powerful than ever – and if that isn’t an excuse to give him a brand, spanking new model then I don’t know what is.

Orks

Speaking of xenos overlords it’s time to turn our attention to da best of da aliens, those rambunctious boyz, the Orks. The greenskins have actually been fairly well served with miniatures, despite what you might hear in some quarters, and some of the older models, such as the Kommandos and Tankbustas, remain amongst my favourites. That said it would be nice to see them get the multi-part plastic treatment at some stage so that I might gather an even greater and more varied army of these warlike hooligans. However my pick for the model most deserving of replacement has to go to the boss of bosses, Ghazghkull Mag Uruk Thraka. His current miniature isn’t bad by any means but, with 40k luminaries like Calgar, Abaddon and Mephiston demonstrating just how outstanding modern character sculpts can be it would be wonderful to see the Beast of Armageddon returned bigger and meaner than ever.

Ghazghkull Thraka

Tau

Another one that had me scratching my head here, and for quite a while I was inclined to suggested something Kroot. However I still think that if GW do decide to introduce a new xenos race as a fully fledged faction the cannibal bird-men of Pech have to be the most likely candidates. The Kroot rank and file have aged relatively well but the same cannot be said of the Krootox or Kroot Hounds, both of which I feel are best left to the history books.

Krootox Rider

Refresh all these kits, with a few alternative builds to create new units, and a revamped Knarloc in place of heavy armour and a whole new race could take their place on the galactic stage. It’s worth noting as well that not all Kroot are subjects of the Tau empire so separating them from the faction could be as straightforward as splitting the Plague Marines from the Chaos Space Marines – with some units remaining available to both.

However the Tau Empire was always more than just a coalition between the dominant Tau and their Kroot allies.  Indeed the background describes a whole swath of client races, united by a belief in the Tau’s guiding principle of the Greater Good. Nowadays however those kits that remain are old and ailing – yet seeing them relegated more and more to the sidelines does the Tau as a whole a disservice. A new kit for the Vespid Stingwings would, therefore, go a long way towards maintaining the diversity of both the Tau and the 40k setting as whole. After all despite the Imperium killing off most of the xenos species that once called the galaxy home during the Great Crusade it’s nice to see the occasional reminder that wilderness space remains vast and uncharted and not all of the aliens dwelling beneath those distant suns are those few powerful enough to have full model ranges of their own.

Vespids

Necrons

My first 40k army was almost the Necrons, which a friend tried to sell me not long after I started university. I didn’t buy it, having only the vaguest understanding of what 40k was at that time, but I’ve always had a soft spot for those legions of metal men. Since that time the range has expanded and improved considerably and now contains some really excellent models. They’ve also shrugged off many of the undead cliché’s that once dominated them and have grown into their own entity. Yet whilst the other Necrons have marched to power on the back of utterly relentless, unfeeling efficiency, the flayed ones continue to scuttle along the fringes – wearing someone else’s face in an attempt to disguise the fact that these are basically just WHFB’s ghouls transposed into space. To me they’ve always seemed shoe-horned in, out of keeping with the rest of the faction, but if we’re going to keep them around then some better models wouldn’t hurt.

Flayed Ones

Tyranids

The Tyranids have had a pretty good run of things over recent years, building up their range over multiple editions and replacing most of their older models with new kits. Of course this makes my life all the easier, the only real contender for replacement being the lictor (with an optional build for the Deathleaper of course). I suspect that many of us hoped that the current clash between the Blood Angels and the Hive Fleets, in the third chapter of the Psychic Awakening, would be accompanied by a new lictor model but alas it seems now that this was merely wishful thinking. Still, one has to wonder, once a new lictor does emerge from the shadows the range will be well stocked with modern plastics – so where might the Norn-Queens of Nottingham decide to go next?

Lictor

Chaos Space Marines

It’s been a damn good year for us fans of the Chaos Space Marines but, unsurprisingly given our megalomaniacal hunger for more, we’re still not satisfied – and why should we be? After all there are still plenty of gaps in the ranks of our beloved  traitors. The most obvious contenders have to be the Noise Marines and the Khorne Berserkers, the latter being amongst the oldest and ugliest plastics in the GW catalogue, the former having only a resin upgrade kit. However both are, I suspect, strong contenders to become the seed of fully developed ranges in the coming years, as the Emperor’s Children and World Eaters join the Death Guard and Thousand Sons in breaking away from the Chaos Space Marines. Likewise there are various heroes (and I use that term loosely of course) which could use a revamp – a new version of Fabius Bile being particularly welcome, but it would be good to see Huron Blackheart, Lucius the Eternal and a generic Warpsmith whilst we’re at it. The Possessed are looking past their best and although the Obliterators which were released as part of Shadowspear are excellent a multipart box for them would be nice to see soon (especially if it also allowed an alternative build to replace the Mutilators as well). However, if there’s one kit which really cries out for replacing above all the rest it has to be the chaos cultists.

Chaos Cultists

I’ve made this case more times than I can count so, at risk of boring my regular readers, I’ll keep it brief. When the traitorous legions invade real-space they bring with them hordes of cannon-fodder, the ragged dregs of their cursed society, the lost and the damned. Meanwhile demagogues raise secret cults which burst from their hovels and manufactorums. By their very nature these cults should form large mobs, making up in strength of numbers what they lack in strength of any other kind. What’s more these are not trained troops but at best a militia, and at worst an ongoing riot. No two should ever look the same, or even similar, as each has armed and armoured themselves with whatever they can scavenge. The rise and rise of Necromunda, and it’s range of plastic gangs – especially the new Corpse Grinders, has helped to give us more options, and Blackstone Fortress has added a few more, but in terms of official models we still need to fall back onto five sculpts, none of which are particularly easy to convert. Put some effort in and you can swap heads and weapons without too much trouble but imagine what could be if we had access to a truly versatile kit – and of course it would be a goldmine for Inq28 as well. Make it so GW, and my money is as good as spent!

Chaos Daemons

Like the Tyranids the Chaos Daemons are nowadays mostly plastic models, the old kits – many of which were pretty ropy – swept aside by modern versions. There are still a few gaps however, with the legions of Slaanesh being the worst offenders. A few new models earlier this year covered most of the gaps but She Who Thirsts still has a lot of ground to catch up against the other gods. However, despite this fact, and despite how strongly I feel that Slaanesh deserves to be my pick here, I must instead give my vote to another. The kit which I believe needs to be replaced more than any other – perhaps even in the entire GW catalogue – has to be the Pink Horrors. Horrors they certainly are, but perhaps not quite in the way that one might have hoped. Here’s the previous version, twisted creatures of raw magic gifted with spiteful sentience.

Pink Horrors Old

And here’s the current crop (and I may have misspelled that that last word).

Pink Horrors New

If that isn’t proof that upgrading to plastic isn’t always a good thing I don’t know what is. Come on GW – you know we all deserve better than this!

+++

So there we have it, my pick of those kits I’d most like to see replaced with a new iteration. Do you agree or disagree? Did I pick on your favourite model, or do you have a candidate of your own which you think surpasses my suggestions in its desperate need to be renewed? As ever the comments box is all yours!


Lone Wolf Winter

Recently I was sorting through a box of old models given to me by a friend when I stumbled upon this old Space Marine. I might have just passed over him but something about his hairdo and aggressive pose made me think of the Space Wolves, which in turn made me think of fellow blogger Alex of Leadballoony, who’s been working on some of these grey-armoured space barbarians recently as part of his Wolf Time project. Over the last several months Alex has been lovingly, and with outstanding attention to detail, crafting a horde of Orks and Space Wolves in order to recreate the Wolf Time campaign from the Rogue Trader era of 40k – a project that’s well worth taking a look at and being inspired by!

Anyway, given my aversion to the Space Wolves (something I could go into the whys and wherefores of but which I think I’ll save for whenever I get around to my long planned Space Wolf kill team), and my close and long-standing affiliation with the Orks, you would have assumed that this would inspire me to paint something green – all very logical but you’d be dead wrong in this case. Instead, in the kind of headlong, spur-of-the-moment charge often associated with the Sons of Leman Russ, I found myself painting my first ever Space Wolf. Plus, it gave me the chance to use some of the vast drifts of modelling snow I was given by another friend who was having a clear out and, given my tendency to base my models in a grubby, Underhive and distinctly precipitation free style, hasn’t really done very much apart from sit on the shelf making me look like I might be a cocaine dealer.

Oldhammer Wolf Wudugast ConvertOrDie (1)Oldhammer Wolf Wudugast ConvertOrDie (2)Oldhammer Wolf Wudugast ConvertOrDie (3)

I went for a darker grey scheme than is usually associated with post-Heresy Space Wolves, partly because I think that suits a scout better and partly because I feel the baby-blue scheme is just a tiny bit naff. Throughout painting him I kept thinking that I recognised the colour choices I was making, and sure enough it’s exactly the same as the scheme I used for my first Van Saar (another project I must get around to working on again soon…).

Oldhammer Wolf Wudugast ConvertOrDie (4)

Surprisingly, given that work remains flat out at the moment, I found the time to work on a couple of other models over the weekend as well so, all being well, I should be able to finish them off, get them photographed and string together some words about them over the next few days.


An Age of Chaos

It’s a fine time to be a heretic. After many fallow years the forces of Chaos are back, and in a big way. First the Thousand Sons came marching back onto the galactic stage, accompanied by our first ever plastic daemon primarch, then the Death Guard joined them (with an even bigger selection of miniatures, and another daemon primarch). Now it’s the turn of the broader sweep of Chaos’ mortal followers, those who have not dedicated themselves utterly to a single god, who have broken from the legions of old or who have turned from the service of the Imperium more recently, and of course the dreaded Black Legion themselves. For an avowed heretic like myself this is a moment to celebrate so indulge me as I take a look back over the past several weeks of releases and enthuse rabidly about my plans to raise a force sufficient to bring the realm of the Corpse-Emperor to its knees once and for all!

Those who’ve read these editorials before (and come back for more? Surely you’re a glutton for punishment!) will know that I do tend to ramble on. Chances are this one will prove to be especially lengthy, covering as it does several weeks worth of releases – including the Shadowspear box – almost worthy of a review in its own right – various WIPs as I test out ideas, a great deal of fanboyish enthusing over my favourite 40k faction (don’t tell the orks!) and (because this is the internet after all) just a little bit of self indulgent moaning. Anyway if you think reading this post is going to take you a while you should try fighting the Long War!

Shadowspear 1

Everything kicked off a few weeks ago with the release of the Shadowspear boxset. This may sound like something the Eldar would use but there are no perfidious xenos here, just power armoured warriors; the servants of the gods and the weaklings who oppose them. On the grounds that reality is for those who can’t handle chaos I’ll be concentrating on the real heroes of this set, although I will grudgingly acknowledge that it also contains a load of filthy loyalist scum, (the less said about them the better!) That said I am harbouring a scheme to convert the stealthy Space Marines of the Ultramarines 2nd Company Vanguard into Alpha Legion and thus ring even more Chaos Marines out of the set. Blame all those years spent sticking spikes onto loyalist space marines because it was the only way to add models to my army – it turns out the habit, once developed, is hard to kick!

Master of Possession

Taking charge of the baddies in the Shadowspear box we have the Master of Possession. Essentially this is a specialist sorcerer who has focussed his powers on binding daemonic entities to living flesh. Indeed they could easily have released it as just a new sorcerer model and no-one would have been any the wiser.

As the warlord heading up the box set – and the only Chaos character in shadowspear – this one had to make an impact. The design pulls out all the stops – indeed to my eye it pulls out too many stops. Let’s start with the good; the skull helm with it curly rams’ horns is pretty much perfection, the staff is also brilliantly executed and the flying pose, which could so easily have looked silly, is pulled off in style. Overall the model is deliciously over-the-top and heavy metal (with an “h”!)

Master of Possession

However I’ll admit I wasn’t the biggest fan of the Master of Possession to begin with. Don’t get me wrong, it’s a great model but the level of detail is so high the eye is almost overwhelmed (and this is coming from someone who thought the detail on the Death Guard was about right). The model is already flying and equipped with a number of sorcerous accoutrements – including the very eye-catching staff – so to my mind he really doesn’t need for burning skulls as well. What’s worse is that these skulls serve to distract the eye from the otherwise perfectly composed piece and particularly from the fearsome helm. For all their skill and experience GW’s designers do at times seem to forget that less can be more (something we’ll return to when I get on to talking about the Dark Apostle). In this case I decided to do without the burning skulls, although despite my general aversion to sculpted flames I might yet make use of them on a different model. He still needs a little greenstuff and general tidying up but here’s a look at my toned down version so far.

Master of Possession WIP (1)Master of Possession WIP (2)

Greater Possessed

As mentioned above the Master of Possessions isn’t the guy charged with looking after the Chaos Lord’s property but instead is dedicated to manifesting demons in mortal flesh (or as Slaves to Darkness put it “possession is nine tenths of the lore”).  Possession by daemons has always been a shortcut by which those without the moral fibre or work ethic to slaughter their way to ascension honestly can still achieve a modicum of power, or as a means of transforming loyalist space marine prisoners into vicious shock troops. Sometimes however the possessed individual is powerful enough in their own right to attract the attention of a daemonic herald and the result is a Greater Possessed, a fearsome warrior respected by mortal troops and never born alike.

The shadowspear box contains two of these new monstrosities. Rather than tackle the infinite variety of possible possessed they instead decided to create two exemplars. Apparently during the design process they were known as “slimy wet guy” and “bony dry guy” – no prizes for guessing which is which! Top marks to the creators of these models however for managing to conjure such different textures whilst still keeping them looking consistent and matching as a pair.

Greater Possessed 2Greater Possessed 1

These won’t be the easiest things to convert and, although you may find yourself wondering if I’ve had a personality transplant, in my opinion that’s not a bad thing. Truthfully although it may be fun to raid the Possessed kit for parts too much compatibility did it no favours and the streamlined new Greater Possessed have really put their lesser cousins in the shade. Like the Wrathmongers and the (now retired) Chaos Forsaken the Possessed tend to sprawl into an ill-defined morass of useful bits but which struggles to produce a single cohesive model let alone a squad. Hopefully when they do redo it they follow a similar path to that employed with the Greater Possessed, much as I enjoy an infinitely poseable multi-part kit pulling it off with something like the Possessed may well be beyond the skills of even designers of GW’s calibre.

Venomcrawler

Skittering in alongside the Greater Possessed we have another newcomer to the range, the deliciously creepy Venoncrawler. This mechanical arachnid joins the ever growing ranks of the daemon engines, and once again it’s absolutely outstanding. It looks fast, lithe and supremely deadly and even for a fan of spiders like myself there’s something nightmare inducing about the thought of it scurrying through a war torn hive city in search of prey.

Venomcrawler 1

Now it’s true that spiders come in for a bit of a rough press and vast numbers of these harmless and helpful animals are unthinkingly killed as a result of people’s irrational phobias (depending on where you are in the world of course. Readers in Australia are probably looking askance at me right now, or they would be if they had time to read blogs and weren’t busy defending the barricades against a rising tide of ravenous arachnids). Part of me therefore wants to criticise GW for perpetrating this harmful myth and demand that if they want to try and frighten us they should base their models on things that are genuinely scary like climate change, economic recession or a Tory MP. That however would be unnecessarily po-faced and would do a disservice to a wonderfully creepy looking model. The face alone is the stuff of nightmares and the background fiction ups the ante even further by describing it hunting down and devouring daemons which escape the forges – when it comes to being frightening anything which sees daemons simply as prey is going to be hard to beat!

Venomcrawler 2

Often, as a Chaos fan, one find’s oneself sounding rather like an escapee from Monty Python’s Four Yorkshiremen. I fondly recall the release of the Defiler and the exciting realisation that Chaos vehicles could be something other than loyalist tanks with spikes stuck to the outside (at which point someone should chime in “Tanks with spikes – you were lucky! In my day we were still making tanks out of cereal packets and plans from White Dwarf!” “White Dwarf! You were lucky!” etc etc).

Daemon engines used to be rather thin on the ground, especially outside of Forgeworld. Picture if you will a younger me (looking like a Dickensian urchin) dreaming of plastic Juggernaughts or even a kit for a Chaos Dreadnaught that wasn’t three-quarters of a ton of lead. Understandably, as these kits have started to emerge, it’s been something of a drip-feed so to begin with everything looked rather disparate. We had the crab-like, industrial construct of the Defiler; the bulky, bullish Maulerfiend; the spikey, draconic Heldrake; the fleshy Helbrute – and although all were excellent, and the result was suitably chaotic, until the variety reached a certain, critical mass their shared characteristics were outweighed by those that made them different. Luckily that point now feels as though it has been passed, especially with the inclusion of the various Death Guard beasties and the Lord Discordant’s Helstalker (more on them below).

Obliterators

We live in an age in which much which once seemed impossible or miraculous is now commonplace. Humans have walked on the airless surface of the moon and explored the lightless ocean depths. Armed with nothing more than a normal household computer I am able to write blogs which can then be read by strangers on the other side of the world, in countries I might never visit – but which I could with only a moderate amount of effort, rather than needing to spend months at sea struck down with scurvy. In such an age of wonders however one stands out above the rest; GW have finally managed to create Obliterators which look good. For as long as I can remember these monsters have been represented by ghastly, poorly sculpted lumps with Swiss army knives for hands and nothing at all to recommend them. Saddled with such terrible models it’s no wonder that so many chaos fans have degenerated into bitter, hate-filled heretics.

Now however that cruel era is over and our loyalty (or should that be disloyalty) down those long and pitiless years has been rewarded with a brace of these fearsome mutants.

Obliterators 1

For those who somehow missed the outgoing models, managed to blot out the memory or even started complaining about the Chaos release “going on too long” and eating up valuable time in the GW schedule that could otherwise be devoted to Stormcast Eternals, here’s a reminder of how far we’ve come.

God Awful Old Obliterator

Putting that horror behind us and returning to the new models, a view from behind shows just how wonderfully far they’ve been willing to push the body horror, although it also reveals their only real flaw – that from the back they look a little like a fat man squeezing into a pair of shots far too small for him, an image which – once conjured – is hard to shake.

Obliterators 2

That little bit of silliness aside there’s a lot to enjoy here. The new Obliterators share a lot of visual elements with the Helbrute, jagged armour panels emerging from bloated muscle and bruised, tormented flesh, whilst the head is recessed within a fanged maw, all of which brings a pleasing visual consistency to the range. There’s even a mirroring of poses between one of the Shadowspear Obliterators and the Dark Vengeance Helbrute – both have the gun arm thrust forward aggressively and the claw hand upraised, whilst the left foot is propped on a rock. Some things never go out of style I suppose!

Helbrute vs Obliterator

Of course this leaves the Obliterators’ twin kit, the Mutilators, looking even more neglected but there was always going to be a limit to how much GW could do for Chaos in one go. In theory I’m sure it’s possible to convert the new Obliterators into Mutilators the amount of large, sculpted in details means this isn’t for the faint hearted. It seems like a logical progression to assume that, since the Death Guard and Thousand Sons have brought us Nurgle and Tzeentch themed Chaos Marines in recent years, a Khorne focused World Eaters release might not be too far distant – at which point the close-combat focused Mutilators might be the lucky recipients of a new kit of their own. Or, of course, that might be nothing more than wishful thinking, and we’ll be stuck with this for a few decades more…

Mutilator

Chaos Marines

As well as all these bigger beasts Shadowspear also contains a squad of Chaos space marines, and in the weeks since they’ve been bolstered further by a whole new kit. Fans of Chaos Marines have been waiting (I cannot in all conscience pretend we’ve been doing so patiently) for new models for many years now. As the years and editions have passed the loyalists have come to look better and better whilst our poor traitors have wallowed in the ugly lumpen doldrums. At last of the dark gods have rewarded us and as a long-serving heretic, I’m thrilled!

Chaos Marine 2

Like the plague marines released with the Death Guard each of these is a real character in their own right, as befits a fallen hero of the Imperium with ten millennia of villainy under his belt!

Chaos Marine 3

The rank-and-file are head and shoulders above their predecessors (both literally and figuratively) whilst the champion from Shadowspear outshines even some of the special characters of yesteryear.

Chaos Marine 1

There is a plainness to these models with little sign of the rampant mutation found in some of the chaos ranges. It’s a good move on the part of the designers, resulting in a very different texture to the models when compared to the slimy organic surfaces of the Death Guard. Plus it makes them perfect for more austere legions like the Iron Warriors, whilst all Chaos fans know that it’s easier to add mutations than it is to take them away.

I’ve already managed to paint one of my own and although I’ve already shown him here I couldn’t miss the opportunity to show him off again.

Chaos Space Marine Wudugast (5)

In terms of size these compare closely to the Rubric and Plague Marines (and we all love a good size comparison photo!)

Chaos Size Comp ConvertOrDie Wudugast 2

Better yet they tower over the old Chaos Marines, who stood no taller than an unarmoured guardsman.

Chaos Comparison

They are however just a little bit smaller than the Primaris Marines. This is a pity, despite all of the background about Primaris being bigger and better than the standard marines, a lot of us hoped that the new chaos marines would match them for size a little more closely. Thus my first thought when I saw them was to curse them; they had one chance to fix their screw up and rather than commit they fluffed it. However they are certainly a big improvement on the midget marines of yesteryear and the more I look at them the more my eye becomes used to them. Ultimately although an extra millimetre here and there might have been nice it’s really a case of splitting hairs and not worth getting agitated over (for me at least).

Chaos Marine WIP 3

Whilst not quite the blank canvas that we saw with the Primaris Marines there’s still plenty of room to kitbash these to create unique warriors or tie them into your own preferred legion or warband. Those who feel they can suffer another moment with the ugly old Khorne Berserkers kit for instance could do well mixing these with AoS Khorne parts whilst Death Guard fans who found the plague marines too mutated for their tastes might prefer hybridizing them with these to create something a little more toned down. For myself I’m inclined to try them out to kitbash some better raptors and warp talons.

I’ve had a bit of a mixed relationship with the raptors and warp talons. Like many people my age I emerged from university blinking into the harsh light of the 2008 recession, with jobs as scarce as unicorn shit and my hard won degree nothing more than fancy paper. Fast forward a few years, and another round in academia, and my first proper wage cheque was burning a hole in my pocket just as the new raptors kit was released. Bursting with excitement at my new-found fiscal stability and the first opportunity to treat myself since my student days I naturally rushed out and bought it. In the years since however I’ve never actually managed to finish painting a single one. Alongside the Dark Vengeance chosen these are the granddaddy’s of the modern plastic chaos marines, yet to my critical eye they haven’t aged that well. Their proportions are all over the place and rather than soaring dynamically through the air they appear to be engaged in an enthusiastic jig. Would it be possible, I found myself wondering, to kitbash something better using the new chaos marines? Well, here’s my first attempt and overall I’m pretty happy with him.

Warptalon WIP (1)Warptalon WIP (2)Warptalon WIP (3)

Based on this success I’m very tempted to make a whole squad, so as every any comments or feedback is greatly appreciated.

As I’ve noted above, although there has been no official announcement from GW it seems like a safe bet that sooner or later the World Eater’s and Emperor’s Children will be similarly blessed with new models. One thing that seems unlikely to appear however is another new incarnation of Kharn the Betrayer who received a new model just a couple of years ago. Unfortunately I’m no fan of it, the whole model looks awkward and ungainly and I much prefer the old version. I did fear that my old metal Kharne would by now be suffering from SAM syndrome (Short Angry Man) but to my surprise he’s not actually that bad. That said I am tempted by the idea of making my own version using parts from the new chaos Marines kit (the Shadowspear champion – pictured above – practically is Kharn, he just needs a different head, although I’m sure I could come up with something more interesting and challenging with a little time to drum up the bits).

Khaaarn 40k

Havocs

Alongside the new chaos marines we have their heavy-weapon toting brothers, the Havocs. These are the Chaos equivalent of the loyalist Devastators, space marines with big guns who’s main joy in life is to rain down destruction from afar.As you’d expect these are similar to the standard chaos marines, and generally cross compatible, but a little more tech-ed out. They’re more heavily set than their colleagues too, and their braced poses match the weight and heft of the big guns.

Cry Havoc

The chaos marines may have had a plastic kit that was well past its sell-by date but the havocs didn’t even have that, relying instead on an old upgrade set. As a result I never had a squad of these heavy in my old army, even converted, so I’m very intrigued to get to work building them now.

The squad leader comes with an optional bare head, although to my eye this marks him out too much and makes him look like he belongs to a different squad, so I’ll most likely be using the helmeted variant instead.

Havoc

A rather nice touch however is the similarity between the face of the havoc leader and those of Obsidius Mallex from Blackstone Fortress and Abaddon himself. In the Horus Heresy novels it’s noted that many of Horus’s legion, the Sons of Horus (many of who went on to join the Black Legion after the Sons of Horus were essentially driven extinct by the vicious fighting of the post-Heresy Legion Wars) shared Horus’s facial features, and as a result were known as “true sons”. Abaddon was even rumoured to be a clone son of Horus. Thus the decision to give each of them a similar facial structure helps to reinforce this familial effect, as well as being a nice nod to the background.

Sons of Horus

From left to right; Horus (the Dead Warmaster), Abaddon (the Successful Warmaster), Havoc Champion (Big Man With A Gun) and Obsidious Mallex (bothering adventurers down the local Blackstone Fortress).

The squad leader notwithstanding there’s really only two poses in the Havoc kit however, so any variety of appearance is provided by the different guns and details such as the torso fronts. The result is a duplication of profiles  which aesthetically just doesn’t look quite right to me. The compatibility between these and the chaos marines however should give plenty of room to manoeuvre.

Havoc CSM comp

Another thing I’ll have to do something about is the way this one stands with his arm sticking out awkwardly. What’s meant to be happening here? Luckily there’s an alternative way of building the model with a less inelegant pose otherwise some cutting and adjusting to remedy the situation would be vital!

Havoc 2

Noctilith Crown

It’s becoming standard practice at the moment for every major GW release to include a piece of terrain, something I can only applaud. As a result gaming tables the world over become more interesting and hopefully we can leave the flat, tedious landscapes of the past firmly behind us. Thus it didn’t require the predictive skills of Nostradamus to guess that we’d see something of this nature but it was always going to be interesting to find out what.

When it comes to producing terrain the challenge is coming up with enough of the stuff without it being either painfully generic (the galaxy is full of hills and rocks, and sure enough everyone fights over them but who cares?) or so specialised that only a minority will be interested (I’d love to see a Dark Eldar themed city but as I don’t collect Dark Eldar I wouldn’t be buying any of it). Plus terrain is big, expensive, takes up space, is often seen as intimidating to paint, is hard to transport – the list goes on. The solution has been to create a selection of fairly generic terrain, in the case of 40k a war torn Imperial city (which – as a major plus – is also perfect for Necromunda) and then add in kits which tie in to certain races for a little extra flavour. However whilst troops can march and vehicles drive to reach a warzone hardly anyone hauls buildings with them wherever they go (the Tau being the obvious exception with their floating bastions). Therefore anything which isn’t an everyday part of an Imperial city has to have a good explanation for being there – the Eldar webway gate for instance has just “decloaked” having lurked invisibly all alone, the mek-shop has been cobbled together by industrious grots, whilst  feculent gnarlmaw has sprung up with unnatural vigour straight from Nurgle’s garden.

Noctilith Crown

In this regard chaos has almost total free rein. Anything goes because anything can be explained as having been twisted, summoned or spat out by the warp. Given such potential the Noctilith Crown is surprisingly restrained. That shouldn’t be too surprising however, the same has been true throughout this release wave. Compared to the heavily mutated Death Guard who won’t get out of bed in the morning if they don’t have a mouth for a stomach these Chaos Marines are quite austere and the same is true of their building. This is no bad thing in my view, too much mutation could have ended up looking a little over the top or weird for the sake of it – always a potential challenge with Chaos and hard to fix on very large kits (look no further than the mulalith vortex beast for an example of how wrong things can go). Plus this isn’t so overtly chaotic that it would necessarily stand out to the locals, at least not to the same degree that it would if it was covered in eyes and mouths or kept grabbing people with its tentacles. On a backwater Imperial planet it could easily be just another strange old ruin in the wasteland, avoided by superstitious locals but no cause for alarm – at least until its builders turn up to reclaim it or the Inquisition arrive and start asking questions.

Noctilith Crown 2

Despite this lack of warp touched gribblyness the piece still looks immediately Chaotic (the huge chaos star certainly helps with that!) and avoids too many obvious aesthetic choices. It’s worth drawing a comparison here with the Skull Altar recently released for Age of Sigmar.

Skull Altar

Unlike the Noctilith Crown I found the Skull Altar to be a bit dull and workmanlike. It’s not bad by any means but it’s certainly predictable. The Noctilith Crown on the other hand manages to put its own spin on things and that, combined with a masterful use of negative space to create a large piece without forming a solid wall on the gaming table, or quite such a large hole in the wallet as might otherwise have been, must be commended.

Abaddon

Each of the traitor legions released so far has been headed up by a daemon primarch and it seems safe to assume that the trend will continue. Likewise the daemonic choirs each have a monstrous greater daemon, ranging from the corpulent great unclean one to the sinister new keeper of secrets. The rest of us don’t have quite such a big monster to call upon to lead our chaos hordes. Instead we’ve got Abaddon, a miniature who needed to convey an impact and authority at least the equal of Magnus and Mortarion, but making use of a considerably smaller canvas. This isn’t to say Abaddon isn’t a bit of a beast, he’s still a big lad in comparison to chaos lords and terminators but he doesn’t come into the same weight category as his peers. Nevertheless he packs a real visual punch.

Abaddon 2

They could have done so much more here, and thank god they didn’t! They could have had him wondering or leaping into battle, throwing himself through the air or trailing great clouds of semi-sentient fumes, all of which would have served to reduce his impact. Whatever the Daemon Primarchs may like to tell themselves Abaddon remains the big daddy in the chaos ranks and Horus’s true successor. He’s also one of my all time favourite characters from the 41st millennium. In many ways I was dreading seeing them make a mess of him as much as I was looking forward to him. Having already seen the Master of Possession I feared that they might decide to overdo things here so it was with a great feeling of relief that I saw the finished piece and discovered that, with admirable restraint, they had avoided using any gimmicks – and the result is pretty close to perfect.

He comes with a choice of heads (Angry Abaddon, Sneering Abaddon and Gas-Mask Abaddon – for those moments he has no choice but to stand in the same room as Mortarion) and can also be built without his cloak – although personally I’m not sure why you’d want to.

Abaddon 1

This feels very much like Abaddon as he might have been first time around, if only the technology had been available then. At the end of the day if I didn’t have a chaos army already I would want to start one just to have him lead it. Model of the year? Undoubtedly! Go on GW prove me wrong!

Dark Apostle

Nothing is perfect (except Fulgrim) and this wave of Chaos is no exception. After seeing so much quality emerge from the GW vaults it was inevitable that at least something would disappoint and, sadly for the sons of Lorgar, it’s the Dark Apostle. Just as Abaddon displayed a degree of restraint, improving on the predecessor only when they needed to, the Dark Apostle seems determined to turn everything up to eleven with a result that’s more jarring than impactful.

Dark Apostle 1

Part of the problem is that the outgoing Apostle was pretty much spot on, albeit cursed by an extremely small stature that made him out of scale with the rest of the range even when he was newly released.

Old Apostle 1

Simply taking that model and scaling him up would have more than sufficed. Instead the wonderful halo which topped the old version has been replaced by a candelabra, the striking “preaching” pose has become an awkward “jabbing whilst waving a book” and the spiky head of the crozius has been toned down, the one thing that should probably have been toned-up. The streamers of parchment, surely a feature easier to reproduce in plastic than in resin, have been reduced and – at the back, where they previously formed a unique cape – been replaced by a normal, tatty cloak.

Dark Apostle 2

Then there’s the book. Did the designer not know when to stop? It’s drooling (presumably noxious) fluids, whilst at the same time blazing with unnatural fire – surely a librarians worst nightmare. Either would have been a bit over-the-top for my taste, both is just ridiculous. It’s not an irredeemable model mind you and with certain art of cutting and kitbashing I reckon I can make something of it, but straight out of the box it leaves a lot to be desired.

Dark Disciples

The redeeming element however is the two willing sacrifices known as the dark disciples. This grubby duo you wouldn’t look out of place in any Inq28 collection and indeed will undoubtedly prove to be grist for that particular mill – looking at them only makes me realise what could have been if only GW had seen fit to furnish us with a proper kit for new cultists (more on that particular rant later!)

Terminators

Speaking of taking pre-existing models and scaling them up that’s exactly what happened with the terminators. From a reviewers point of view of course this doesn’t leave a whole lot to add. If you liked the old terminators then here they are again, just bigger, meaner and more imposing. There are a few tweaks to nod to modern miniature design but no major changes to the core concept.  Ultimately I loved the old models but thought they were looking past their best and so these fit the bill nicely for me, scaling everything up and adding bulk whilst not attempting any unnecessary reinventions.

Terminator 2

I remember the first time I saw the outgoing chaos terminators being blown away by the bullish power implicit in those tusked helms – everything I already loved about terminators but with all the brutish spiky aggression of Chaos.

Terminator 4

The one thing I’m not particularly fond of is the little crest used to mark out the leader. It’s a design element shared with the helbrute and personally I think it looks awkward there and worse here.

Terminator 1Helbrute Crest

Despite being such a fan of the old Chaos terminators kit I’m not sure I’ve ever actually painted one, and I certainly never bought the kit as a straight-forward box of miniatures. Instead I ended up acquiring bits and pieces of it from various sources and cobbling them together with whatever else I had to hand. Thus my attempt at a size comparison between old and new leaves a little to be desired, although I’ve given it my best shot.

Terminators New and Old ConvertOrDie Wudugast

Of course the question on everyone’s lips is; how do they compare in size to the other Chaos Terminators that are out there (and what a wonderful question that is for Chaos fans of my generation to find ourselves asking!). Well, as it happens, I have a member of the Scarab Occult and a Blightlord Terminator handy, so let’s take a look.

Chaos Terminators Size Comp ConvertOrDie

As with so many things the warrior from the Thousands Sons appears a little slight in comparison to his colleagues, although its nothing a plasticard spacer under his feet and the odd dab of greenstuff wouldn’t fix if it bothers you.

Master of Executions

If the Dark Apostle is the token Word Bearer in this release then the Master of Executions is the token World Eater. He’s a loner, an executioner, a gallowsman, one-eyed and warlike, a slayer of champions. Stick a wide-brimmed hat and a couple of ravens on him and he’d be Odin! Another new leader amongst the ranks of the Chaos Marines the Master of Executions is a close combat specialist, a man interested in little else but chopping off the heads of enemy champions. Well everyone needs a hobby, I paint little models so who am I to judge?

Master of Executions

GW have been making models that carry other people’s heads around for decades now and at last they’ve found the perfect candidate for it – it’s just unfortunate that they’ve overused it so many times previously that the impact is almost entirely lost. Likewise he’s lugging around a downright massive axe, and again he’s the perfect choice to do so, but after seeing so many comically outsized weapons in the past it’s power is somewhat lost.

Master of Executions 2

I do rather like this model but if I was to be harsh there is something a little uninspired about him. All the infinite variety and possibility of Chaos and we end up with a chap who likes chopping off heads. Surely they could have come up with something a little more interesting? Again let me stress that I think he’s rather cool, should be a lot of fun to paint, and – despite having a choice of two rather stylish heads (and those are just the ones on the end of his neck) – will probably look even better with a Khornate helmet. Nonetheless, and despite my being a huge chaos fanboy, I can accept the accusation that this one appears at first glance to be just a little bit bland.

Lord Discordant

Last but not least we have the Lord Discordant. With a name like that he may sound like he belongs amongst the Emperor’s Children but in fact he has more in common with the Dark Mechanicum. Here we have a strange fusion of Warpsmith and something akin to a mediaeval knight, who scurries into battle atop a bizarre insectile riding beast. It really shouldn’t work but somehow it does so perfectly.

A new type of commander for the chaos legions the Lords Discordant are obsessed with machines, working constantly to destroy all orderly functional engines and harvest their power to fuel the arcane daemon engines of there warbands. Apparently his mere presence is enough to make technology short circuit and fail, something which many of us will find all too familiar.

Lord Disco 4

It’s a complicated figure and I can imagine that many serious gamers will complain about bits snapping off as they try to transport it to their next tournament. Fans of painting and modelling however have a challenging and potentially very rewarding kit to get their teeth into, and one which encapsulates the weirdness of Chaos at its best.

Those Left Behind

Having received such a bounty of excellent models it seems almost churlish to complain about things we didn’t get – but never mind, it’s my blog and I’ll churl if I want to!

The fact is the Chaos range was neglected for a very long time, which means now GW come to work on it there are an inordinate number of gaps to fill and models to update. Rather than simply housekeeping they instead provided us with a range of new units, but wonderful though this is it did mean they lacked the resources to fill in all the existing gaps. Even though I’m delighted with everything we’ve seen so far, and my wallet is now in serious need of a rest and a lie down, I didn’t think it would hurt to acknowledge those gaps anyway and think about where GW might hopefully turn their attention in the future. As usual this is wishlisting, plain and simple, and most likely the passage of time will demonstrate it to be nonsense, but it’s fun to speculate all the same.

Berserkers and Noise Marines

The mortal followers of Chaos, whether they be the barbarians of the Old World, the savage nations of AoS or the power armoured super-soldiers of the far future, can be crudely separated into five camps. There are those sworn to each of the four gods, and those allied to Chaos (to a greater or lesser degree), either as a pantheon or as a single primeval force – the so-called followers of Chaos Undivided. Of this latter camp the Black Legion are the 41st Millennium’s posterboys, whilst the followers of Nurgle have already been blessed with the release of the Death Guard, whilst Tzeentch’s servants set the ball rolling for Chaos with the emergence of the Thousand Sons. As I’ve mentioned above, it seems like a logical progression to assume that Slaanesh and Khorne will soon follow, bringing their legions onto the galactic stage.

Khorn Berserkers Embarrassing Themselves

Nonetheless the old berserkers now look so embarrassingly poor quality compared to the newer kits that one finds oneself cringing on GW’s behalf, it’s hard to imagine that they’re actually asking for  people’s money in exchange for these things. At least they have a kit of course, the Noise Marines only have a finecast upgrade sprue.

These days GW usually steer away from showing kitbashes and conversions in official publications, reasoning that this is confusing for newcomers to the hobby who might be put off by discovering that they have to stick random kits together to make a unit rather than just buying it off the shelf (whereas when I started it wasn’t just encouraged it was downright compulsory). However the Noise Marines don’t have an official kit, even an old one, and instead rely on the sonic weapons upgrade kit to tide them over. Thus, I find myself wondering why GW chose to illustrate the Noise Marines in the codex using the old (and now unavailable) chaos marines kit rather than the newer version. I ever planned to build a new chaos marine wielding a sonic blaster by way of demonstration but alas time ran out on me.

Noise Annoys

Of course wishful thinking says it’s because a new Noise Marine kit is just around the corner so building anything else to stand in temporarily wasn’t worth the bother – no harm in hoping right! More likely however it was simply an oversight, or a case of running out of time, or – most likely of all, GW recognising that the fans of Fulgrim’s legion have been suffering and, given that they’re probably enjoying it, they should be rewarded with one more painful turn of the screw to counteract the pleasure of the forthcoming Slaaneshi daemons.

Cultists

Ultimately I knew there would be a limit to how much GW could produce in one go but I’ve been bumping my gums about wanting new cultists for long enough that I couldn’t let the occasion pass without dragging my arguments out for another airing.

Cultists

Like a lot of people I felt a brief thrill when the chaos cultists kit was marked as “sold out” on the GW website, only for it to reappear repackaged a few days later. It’s true that you can kitbash some fine looking cultists from existing kits but just imagine the things we could be kitbashing if we had a proper kit for them as well. Plus that’s a lot like saying we don’t need space marine miniatures because with sufficient time and practice most of us could sculpt our own. The existing push-fit cultists are very nice but there’s not a lot of converting potential in there and given that I always envisioned cultist in massive maddened hoards that’s a problem. Whenever I encounter such a horde only to see the same five faces repeated over and over again, such as in the photograph used to illustrate the cultists in the new codex, I feel as though something has gone badly wrong with my eyes. Unlike the Noise Marines and Khorne Berserkers I don’t really expect to see them with World Eaters or Emperor’s Children release either. A theoretical future Slaaneshi faction might come with its own cultists but these are liable to be of a “specialist” nature (able to reach all the places normal cultists can’t!), whereas for a warrior of Khorne the only good baseline human is a blur of arterial spray in their peripheral vision. Yet whilst those two factions seem likely to make an appearance sooner or later cultists will probably have to wait until GW return to the chaos marines – whenever that turns out to be. For now the armies of duplicate cultists will continue – when Fabius Bile told us he was working on a clone army this wasn’t what I had in mind!

Huron Blackheart

With Abaddon now strutting his stuff centre stage, and the other characters from the old legions having either recently received new models (Typhus, Ahriman, Kharn and Cypher) or probably coming soon(-ish) (Lucius and Fabius) poor old Huron Blackheart is starting to look a little left behind. Then again there are still plenty of gaps in the Chaos range that need to be filled (have I mentioned cultists? And what about Chosen, Mutilators, a generic plastic Sorcerer?). Add in the fact that Abaddon gave away one of his Blackstone Fortresses to Huron (don’t say he’s a nice guy – the prick forgot my birthday altogether) and we have the possibility of a second, smaller wave of Chaos releases coming at some point in the future as Huron launches a crusade of his own out of the Maelstrom. Not only would this break up the Chaos releases to everyone’s satisfaction, allow the bank accounts of the faithful to recover and lulling the weaker races into a false sense of security, but it would avoid Huron and Abaddon launching at the same time and one overshadowing the other. As usual of course, it’s just a theory.

Huron

The Galaxy Must Burn

I’ve long argued that Chaos is the Imperium’s shadow – humanity’s shadow even – and for the various factions of the Imperium to really function as sympathetic protagonists they need an enemy who can truly threaten them with something more than just bigger guns or more soldiers. Chaos represents the corruption of human qualities not simply via external pressure but through the twisting of noble ideals. At best the decline of a character should stem from an over abundance of positive rather than negative qualities (although as ever the Night Lords are the exception that proves the rule, remaining compelling despite being utter bastards to begin with!). The result creates room for enormous narrative depth and complexity. Add in the range of aesthetic possibilities (who knows what Noise Marines might look like nowadays but I can guarantee it won’t be Plague Marines in pink!) and the diversity of potential rules for gamers to take advantage of, and it would be fair to say that GW has been sitting on a treasure trove, seemingly ignorant of the wealth of concepts their IP could have been laying open to them. Imagine if the Imperium was lumped together into a single fraction with nothing but a special character to differentiate the Space Wolves from the Dark Angels, and the Imperial Guard relegated to 5 push fit models, and you have some idea of the discrepancy between the way in which the Chaos range has been treated historically and the potential it contains. Luckily the tide seems to be well and truly on the turn (as usual, and as an outsider it’s hard to say anything with 100% confidence, it’s worth noting that the departure of Kirby as CEO has, as on so many other matters, coincided with a rush of common sense to the company’s collective head).

For a long time GW neglected Chaos and got away with it. These power armoured baddies haven’t had it as bad as some races or factions (I’d like to nominate my poor hard-done-by Skaven for that dubious honour) but the range has always been considerably less than it could have been, its potential often hinted at but never fully realised. Naturally some fans complained but as whining and nerd rage is as much a part of Warhammer as rolling dice and accidentally drinking paint water I’m not convinced anyone took much notice (we have all encountered people who claim not to be involved in the hobby anymore since GW ruined everything  yet who still managed to spend around 18 hours per day online moaning about the latest developments and then trundle down to their local store at the weekend to fill a wheelbarrow with the latest releases. Well here’s hoping they enjoyed this one, Chaos needs the support – especially from the bitter and corruptible).

So there we have it. It’s not been a perfect release, there are certainly things I would have liked to have seen included or done differently, but these are small things and not worth any more than a brief acknowledgement. Predominantly this has been about the resurrection of the Chaos Space Marine range and on the whole the result is nothing short of outstanding. Now when we turn up to burn down the Emperor’s palace we won’t have to worry about the loyalists laughing at our ugly old miniatures. How’s that old saying go? From shame and shadow recast – in snazzy new plastic reborn. Something like that anyway…


The Emperor’s Angels – Part 13

Never let it be said that the Imperium fails to respond to an escalating Ork threat on its borders. Why the part of the display shelf given over to the greenskins is positively groaning under all those models, and less said about the Chaos area the better – whilst the Imperials have only a handful of Guardsmen and a few Space Marines. To be honest that’s not going to change significantly any time soon but at least the marines can now identify the guy in charge by something more than just “he’s the one pointing”.

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Here’s the whole squad ready to smite heretics!

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And of course this makes for a victory in Azazel’s challenge, to complete a squad of models in October, although I have plans to finish off a few more by the end of the month.


The Emperor’s Angels – Part 9

One more for the road! I’m going to be focussing my creative energies onto Necromunda for the next little while, barring one smaller project that I should get finished tonight, but whilst pondering all things Goliath I found myself kitbashing another space marine. Most likely he’ll end up serving as the veteran sergeant of one of the tactical squads.

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As usual nothing is set in stone at this stage so if you’ve got any feedback I’m all ears.


The Emperor’s Angels – Part 8

So enthused am I by all things Space Marine following the successful completion of my first tactical squad that I decided to break into the bits box and assemble the rest of the assault marines. Last time we saw them (back in – gulp – November) two of the assault squad were done and looking for paint. By way of a quick reminder here they are;

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And here we have the new additions, starting with this chap in his traditional assault marine corvus pattern helm.

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Here’s another of his battle brothers.

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Finally here’s the squads sergeant, a suitably bellicose and angry looking man ready to dish out the Emperor’s mercy with a damn big sword.

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No promises on when these chaps will see paint, as I’m juggling quite a few other projects (as per usual) but having the whole squad ready to go may help give me a push.


Rodents Of Unusual Size And The Junit Round-Up

Rejoice, rejoice! If you own any bells now is the time to ring them! The ugly plague monks are done at last!

I’ll admit that by the end I was sick to the eye-teeth of them and more than happy just to call them done. The result of this is, sadly, that they’re not the best painted models in my collection, but then again they’re not the best sculpted models in GW’s catalogue either. I will however happily meet them half-way, if they make me some better plague monks I’ll put more effort into painting them.

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I used a bit of greenstuff to make this one look even more diseased and to break up the otherwise rather flat and bare surfaces, with mixed results in my opinion.

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Here’s the whole unit, complete with banner, musician and Bearer of the Word (although if that’s what a Bearer of the Word looks like these days Lorgar has really let his standards slip…).

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The way units rank up in Warhammer means you can’t actually see all of them that well but to my mind that’s actually something of a blessing.

Anyway, in spite of my moaning, that’s another unit done and a definite cause for celebration. Furthermore it occurred to me that as we’re now roughly half-way through 2018, that this would be a fine time to take a look at the progress my Skaven army has made so far this year. Here’s how it was looking back at New Year;

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…and here it is now.

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Solid progress, I hope you’ll agree! Now arguably the rats didn’t quite make it under the wire for Azazel’s Junit challenge, sneaking in last night which is technically July, but I don’t think Azazel’s that strict and anyway I’m just glad to get them finished. Certainly I wouldn’t have had the push to finish them, at least not for a while, without the challenge so, as I’ve been saying here regularly over the last little while, Azazel deserves another resounding “thank you” from me for conjuring and shepherding these little excursions of collaborative encouragement.

Two units that definitely did meet the Junit criteria however were my Space Marines and Imperial Guard squads. When I posted the marines last week I realised I was pretty unhappy with the highlighting on the acting sergeant’s legs and, although you were all too polite to comment on it, it pained me sufficiently that I went back and gave him a quick repaint. Again hopefully you agree that this is an improvement.

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And, whilst we’re turning our attention away from fantasy rat-men and onto the defenders of humanity in the far future, I realised after I posted the most recent two guardsmen that I hadn’t added a group shot of the whole squad so here they are, the completed (J)unit of rag-tag serfs, plus a Catachan who’s still on the phone.

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Indeed, by way of a pallet cleanser after struggling with the monks, I went ahead and kitbashed another addition to the Guard regiment. I tend to try and keep updates to a theme but as this one is proving to be very much a grab-bag of general updates, here’s a couple of WIP images of the newest recruit.

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I know there are a lot of Chaos and Ork models garrisoning the shelves of my house but humanity need not loose hope whilst this little lot stands in their defence.

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Having seen the progress that the Skaven army has made in 2018 it occurred to me that it would also be worth taking a look at all the other things I’ve painted this year so here they are, every model I’ve finished in 2018 (minus the Skaven as that made everything too confusing, and also not including the little gang of genestealer infested civilians that I sent off into the northern wilds in search of Big Boss Redskullz). It’s not an unimpressive pile either if I may say so myself, with everything from plague zombies to unicorn-men, and goblin warbosses to skull-faced birds putting in an appearance.

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Sadly there’s still only one painted Necromunda ganger in there but expect to see that situation rectified over the next few months. Of course that’s not all I’ve got planned so here’s to plenty more projects over the next six months!


The Emperor’s Angels – Part 7

With not a lot of month left to go the Space Marine squad I pledged to complete for Azazel’s Junit challenge is done. First off here’s a battle-brother with a heavy bolter ready to lay waste to the enemies of the Emperor.

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I tried to get him looking battle-worn and battered, and indeed almost got too carried away, so that in the end considerable time was wasted cleaning him up again.

Alongside him here’s the squad’s sergeant to lead them into battle.

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With this one I wanted to deliberately reference (perhaps even pastiche) some of the clichés about space marine sergeants. It’s become something of a running gag, unfortunately emphasised by GW with every release, that the one without his helmet who’s pointing at something must be in charge. Thus this was something I couldn’t resist referencing here, hopefully with tongue firmly in cheek rather than just reiterating the cliché.

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In the long term I’m planning to expand the squad to ten and create a more elaborate sergeant to lead them, at which point this chap is hopefully generic enough to be demoted to the line without looking overdressed.

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Before I called the squad done I also went back and, as suggested by the inimitable KrautScientist, added a blue glow to the gizmos on their arms, plus a little more in the way of freehand livery by adding their squad designation to their knees.

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Of course now I find myself very short on time to get those pesky plague monks finished and I’m less than convinced that, even with the best will in the world, I’ll be able to make it. At least I can take up my brushes safe in the knowledge that humanity’s most stalwart defenders are at hand. All together now; “For The Emperor!”

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