Tag Archives: Sigmar

Warhammer World – Part 2

Yesterday I showed you some of my pictures from my recent trip to Warhammer World, today let’s take a proper look at some of the dioramas. The exhibition space features over a dozen of these displays, covering everything from Skaven and Dwarves clashing beneath the mountains of the Old World to Eldar and Tyrands battling over the lava fields of Valedor. Each one is a slice of Game’s Workshop’s universes given life and the chance to get a proper look at them is well worth taking if you happen to be in the Nottingham area. For those of us who’re not however hopefully these next few posts will help to spread the inspiration a little and perhaps spark some fresh ideas – I know they did for me.

I’d also recommend clicking on the pictures for a closer look, these displays are simply jam packed with details, there’s so much to take in  that I’ll admit to spotting things whilst editing these images that I completely missed in person.

First up we have two Age of Sigmar dioramas featuring the warriors of Khorne doing battle with the hosts of the Stormcast Eternals. In the first they’re fighting over a huge flying citadel, in the second the Stormcasts are… erm… storming a chaos fortress with the help of their new chums the Fyreslayers.

a2My preference for the Old World over the Mortal Realms is one I’ve stated several times but it’s hard to deny that the scope for creativity in the Age of Sigmar is hard to beat. For all its qualities the Old World was trapped within the borders imposed upon it by decades of development whilst the Realms can be as bombastically creative as they want. Want to fight the legions of the Blood God in a flying temple? Now you can!a3It also struck me how the roles have been deliberately reversed in these displays, as compared to the Old World. Like the Imperium the Empire was always on the defensive, with enemy hordes clawing at the fortress walls. In Age of Sigmar however we see the good guys being the aggressors, and Chaos on the defensive – which offers a whole new range of scenarios for the model makers and gamers alike to explore.a1Whilst the first display is focussed around models from the Age of Sigmar starter set, the Ironwarp Citadel is rather more complex. This time the Sigmarites are fighting their way into a Khornate fortress, backed up by several Star-drakes and everyone’s favourite clothes averse dwarves; the Fyreslayers.02030809The Ironwarp Citadel, features three gates, each with its own opening mechanism. What exactly those are however I’m still not sure, and neither was anyone else I asked. One of them is clearly being dragged open by a pair of chaos giants in a scene inspired by the trolls opening the black gate in the Lord of the Rings film, but as for the other two – not a scooby.01Never mind who let the spawn out, or how they did it, these Stormcasts are in a lot of trouble now.11040506I’ll confess I wasn’t entirely sold on the magmadroth when it first appeared but after seeing them in this display I’ve really grown to love them. Like a lot of people I think I fell into the trap of seeing Fyreslayers as equivalent to the dwarves of Warhammer rather than as a race in their own right. If only their flesh had been painted in a similar, slightly tortured style (they do hammer metal into their own bodies after all) to their equally shirt-hating Chaos adversaries I might have been swayed sooner. Mind you, they could always be wearing flowery shirts0710If I had to pick a favourite diorama from those displayed this Nurgle fortress would take the crown. Titled “Chaos Musters” it features the forces of the Plague God marching out to conquer the Old World during the End Times. In comparison to the neighbouring displays which look forward into the bright, golden Age of Sigmar, this is firmly rooted in a grubby past. The influence of the seminal Realms of Chaos books are everywhere here and whilst the previous displays primarily showcased models – and even buildings in the case of the Ironwarp Citadel – built straight from the box, this harks back to the convertors’ art with large areas of the Plaguespire appearing to have been either scratchbuilt or extensively kitbashed.020304Likewise the models themselves have been subject to plenty of conversion from this band of Chaos Warriors…01…to these trolls with plaguebearers budding hideously from their backs.0506Or how about this knight whose horse has the head of a plague drone…07…or this magnificently nasty looking ogre?080910Plus there’s more Nurglings that you could shake a germ-covered stick at, and that can only be a good thing!111213Tomorrow we’ll take a look at the rest of the Warhammer/Age of Sigmar displays before getting stuck in about the Grim Darkness of the Far Future.

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Rising From The Ruins: The Rebirth of Warhammer

So, almost a year on after Games Workshop spectacularly blew it up the Old World of Warhammer is back. The tabletop version may be officially dead but the world itself has been pulled from the grave by the digital necromancy of the Total War series.empire_vs_chaos_by_janiceduke-da3u5xl

Warhammer: Total War is a game I’ve been excited about for a little over a decade. As a student I was a big fan of the Total War series and recall expounding the idea of a fantasy version based on the Warhammer world to my (undoubtedly disinterested) friends and housemates. A digital format would allow me to indulge in the mass battles and complex campaigns to which I’ve aspired without the abstraction of the to-hit tables and dense rulebooks that come with tabletop games. It allows the introduction of characters like Kholek Suneater, without the need for it to be sculpted from a metric ton of resin. It also frees me from the need to paint hundreds of models, allowing me to focus on the creative conversions and detailed painting that I enjoy most.

Please note that this is not me trying to claim credit for the idea, unless of course you are an employee of Sega and want to send me a big, fat cheque. Furthermore, having played little in the way of computer games in recent years I’m probably not the best person to attempt to review one now, so instead I’ll philosophise in my usual rambling fashion about Warhammer instead.

chaos_lord_on_manticore_by_janiceduke-da3q6c3

As it stands the game includes five races; the Empire, Vampire Counts, Dwarves, Greenskins and Chaos (available as a downloadable add-on), plus a sixth race to be added for free later – probably Bretonia. The developers have also stated that, by the end of the trilogy, the game will feature all the major races. Exactly what this means however remains unclear. Is it safe to assume that if a faction had models in the tabletop game it will feature in the digital incarnation? It seems sensible to conclude that High Elves are a major race and Keislev is not but what about Beastmen, or followers of individual Chaos gods? I’d be being facetious if I suggested that Chaos Dwarves might make it in but whilst the Bretonian line has been cleared from Games Workshop’s stock over in the digital world some pretty broad hints have been dropped that the Knights of the Lady will soon be a playable race. Does that mean we can look forward to Tomb Kings in the future as well?

It’s all very exciting but here’s the interesting thing – Warhammer is dead. The word is repeated everywhere, on every forum online, in every gaming establishment and convention where the dice-loving public gather to bitch and moan. Games Workshop brought us a series of (impressively well produced) books that together make up the End Times, during which they effectively took off and nuked the entire world they’d spent over three decades creating from orbit. Rumour has it that the game wasn’t making any money, that it was creatively dead and that it just didn’t contain enough Space Marines to be viable. In many ways I was part of the problem, always dreaming about starting a Warhammer army yet never really getting round to it – then complaining when they took away something I wasn’t using anyway.

For those of you thinking ‘what about Warhammer Online? Surely we’ve been here before’ let me say three things. Firstly Warhammer Online was an MMO and thus appealed to its players in a very different way to a strategy game like Warhammer: Total War, Warhammer or Age of Sigmar. Secondly, it was released long before the End Times and so its significance as a window on the Old World was considerably less. Thirdly I never played it and don’t want to make too much of a fool of myself making assertions about it that I can’t substantiate.

karl_franz_riding_deathclaw_by_janiceduke-da3u59c

Let me define my position here. I’m generally opposed to tabletop games advancing the storyline. This is a setting in which people can and should create their own stories, not a series of novels or a computer game in which a characters advance along a journey (literal or metaphorical) and the world changes around them. The well-argued and highly recomended piece written at the launch of Age of Sigmar over at Ex Profundis argues that Tolkien would have saved the world, with Sigmar recovering at home surrounded by wellwishers, whilst Moorcock would have blown the whole thing up. I would have told both of them to back the hell off and stick to stories, not settings, where they belong. I love seeing the world change through a series of novels, love reading the history that leads up to the ‘present day’ in a war-gaming setting, but find progression beyond that to be generally a pointless, self-indulgent exercise. Bored of seeing the Emperor sitting on the Golden Throne for the last thirty years? Still waiting for Abaddon to make it out of the Cadian Gate or the Orks to win at Armageddon? Then pick up a book or watch a film. Asking for a setting like the Old World or the Imperium to change radically is like saying ‘The Mona Lisa is alright but I’ve been looking at it for years now and I don’t think it’s changed a bit!’

Having said all that the Old World was nothing like the Mona Lisa, but rather a roughly cut-and-pasted version, the off-cuts of better artists stuck together with poster-paint and PVA. Much of it was lifted directly from real world history with other influences crudely stitched on, from pulp horror Egyptians to knock-off hobbits. Depending on who was writing it at the time it was either gritty and driven by the actions of flawed mortals or mythic and driven by the actions of flawed gods. It was also generally extremely convoluted and relied heavily on every outcome being reached only through a series of highly improbable steps. You can’t blame them for wanting to rebuild with something new rather than just papering over the cracks.  It may have done the business back in the 80’s but it was hardly a world befitting of a company of Games Workshop’s stature. When they put a match to it I wasn’t sorry to see it going. I certainly did not want it to go all ‘there-and-back-again’ with Chaos packed off back to the northern wastes, the status-quo re-established and the peoples of good and order celebrating whilst their destructive neighbours plotted in their dens and swore their revenge.

The End Times were a good thing for Warhammer. It was the pruning it desperately needed, the infusion of new ideas and creativity that encouraged fresh growth coming alongside the forest fire that burned away the old and the stagnant. I enjoyed every moment, right up to the end where it all actually ended.

In Age of Sigmar the cracks are still there and bigger than ever with the tortuous narratives of old replaced by a lot of handwaving. It’s not even the case that everything in these realms is actually that original. Instead of borrowing from the real world it borrows from Warhammer.

Empire Captain 1

In Sigmar’s name!

The article at Ex Profudis asks “What good is an apocalypse without a post- apocalypse? …what is the point of an apocalypse if there is nothing left afterwards? This was the main question I had upon reading about Age of Sigmar. Why destroy everything? Surely there should be something left, a few hundred years in the future – to provide familiar elements and give a sense of narrative continuity: the ruins of Altdorf strangled by poisonous forest; an Elven child’s doll from Ulthuan washing up on daemon-scarred shores”.

During the End Times this was pretty much what I was expecting. The Old World would be changed, not so much that it was rendered unrecognisable, but enough to refresh it. I was fairly certain that the final battle would end in a draw, the portal collapsing in a cataclysmic explosion as the Chaos Gods withdrew in order to continue toying with the world. In the aftermath Chaos warbands would continue to rampage around the countryside, many Empire cities would burn – or turn into something similar to Mordheim, and the Elves would seek to re-establish themselves with many unable to accept their new king. Finecast characters would have gone out in blaze of glory and the ruined Bretonia would be ready for a reboot more complex than just ripping off the conservative romantic clichés of medieval feudalism. The world would be smaller with lots of the previously underdeveloped regions ripe for exploration. The Lizardmen – which people often complained were geographically too remote to make sense as protagonists in the majority of Warhammer battles – could bring their floating pyramids to drift sedately through the sky over the Empire. With Chaos still merrily setting fire to the countryside and much of their previous infrastructure lost, the forces of civilisation would be in need of any help they could get and, with a crack of thunder, Sigmar’s golden supermen could have descended from on-high to provide it.

Alternatively Nagash could have created a vast host of morghasts and used them to push Chaos back through the polar gate, using it to access the realms beyond and continue to expand his empire out into the stars. Then again perhaps that’s just because I think an undead emperor commanding legions of super-warriors to fight the servants of Chaos in space is quite a nifty idea for a setting…

The world would be ripe for new ideas but not so much as to alienate and divide the player base to the extent that the actual release of Age of Sigmar did. A game like AoS could still have been released, with Warhammer lingering in the background to be marketed to veteran players. At the time of the Old World’s destruction – still less than a year ago – the range of games produced by Games Workshop was very much in decline. Only 40k and Warhammer remained, with the Hobbit resting its head uncomfortably on the executioners block (the sort of image that would be produced if George R.R. Martin was allowed to re-write Lord of the Rings). In that culture it seemed unlikely that Warhammer could survive alongside Age of Sigmar. A mere few months later however Specialist Games was relaunched (although the name remains one euphemistic step away from ‘adult entertainment’). By keeping the Warhammer world we could have had our cake and eaten it, with both flavours of wargame existing to compliment each other, and a changed but recognisable world remaining to appeal to old-timers and newcomers drawn in by Warhammer: Total War alike. Plus, regardless of how hard-nosed and businesslike Games Workshop may be, no-one wants to launch their new golden (armoured) boys into the teeth of a hurricane of grousing.

Skaven

I’ve been so excited by all things Warhammer lately I painted my first Skaven in years.

In 40k the End Times have already happened. Of course there remains an abiding sense of impending, galaxy-wide apocalypse which characterises the setting (and plenty of doomsaying that threatens an End Times style destruction ahead) but the really big showdown happened ten millennia ago in the Horus Heresy. That is the point when the Imperium stopped being an expanding nation and turned into a bastion, when mankind stopped being a defining force in the galaxy and entered an age of inevitable decline that has defined it ever since. The Heresy has also spawned a hugely successful spin off game and series of books, which exists in partnership with 40k. I honestly expected something similar would happen with Warhammer, with Age of Sigmar becoming the ‘modern’ version and the Old World the Heresy-era equivalent.

Even after a year the background to Age of Sigmar still seems too strained and too abstract to be compelling, even when it manages to escape the marketing men’s hyperbole. Not that this should suggest that good stories can’t be pulled from the material – Godless by David Guymer is a cheap and highly entertaining way of disproving that – but the realms remain too big, the wars too infinite and everlasting, and the human perspective too distant to conjure the sense of hope that the setting aspires to.

Gav Thorpe (of Black Library fame) recently noted that for a long time “the idea of being able to translate the appeal of Space Marines into the fantasy setting had been something of an ambition, if not a specific objective.” The Warhammer universe was crying out for something to make it unique amongst its Fantasy peers and the introduction of the Stormcasts would have done that in spades –few things being so instantly recognisable as part of the Games Workshop brand as Space Marines. In principle then I have no issue with the Stormcasts, although once again I find the manner in which they were introduced rather contrived, with too much shown openly and too little mystery to fuel the imagination.

Skaven Advance

Gnawing at the roots of the world: my little rat army so far.

So people were upset by the destruction of the Old World. The vehemence of customer dissatisfaction seems to have caught Games Workshop off guard. People were – and still are – angry that the world they had grown to love had been so ruthlessly put to the sword. In some ways it all smacks of unbelievable levels of entitlement. Why should I kick up a fuss about changes being made to the story of a fantasy world when around the world a very real End Times are in progress? When real wars and famines slaughter millions what does the fate of a fictitious elf or two matter? When the jungles of Indonesia burn who cares that the jungles of Lustria do likewise? Surely we would be better served diverting our rage away from Games Workshop and pointing it at the governments and corporations around the globe who continue to put personal profits over the wellbeing of the environment? Or are we so divorced from reality that we would prefer to bury our heads in fantasy lands than face the sea of hungry faces at our doorstep?

Yet that misses the point. In fact it’s as lazy as criticising Tolkien’s writing simply because one is a devout socialist. It buys into a brutal work ethic that assigns value based purely on effort, where achieving a goal is less important than demonstrating that one worked hard to do it. Escapism is demeaned, as if only the lazy do not labour constantly. Let’s put the sackcloth and ashes aside for a moment before we find ourselves accepting the accusation that every fantasy fan is already familiar with – that we should have grown out of it by now. Rest and escapism is not a sin, and real life is hard enough without seeing the world we love blown to smithereens just because the current employees of the company that created it are bored of maintaining it.

It is precisely because the world is so often grim and dark that we need a little light, a little hope. I might prefer a Joe Abercrombie anti-hero struggling in the mud to a jolly rural farmboy who turns out to be a prince (or the son of a Jedi) but I’d be sounding damn stupid if I claimed that Lord of the Rings would have been better if Sauron had triumphed and the book had ended with a orc’s jackboot stamping on a hobbit’s face forever.

Grimgor Ironhide 1

Grimgor Ironhide: Gone from Games Workshop but still stamping ‘umies in Total War

People have been telling each other stories for as long as we’ve existed as a species. Those myths have often become the cornerstone of whole cultures, only to wither or evolve into new forms as those cultures were swept aside by history. The cultures may have vanished overnight but their stories did not. Imagine the horror of a tribal group who were told by their elders “we’ve thought about it and decided that all the gods and ancestors are dead now”. Suddenly those super-fans burning their armies on YouTube don’t seem so crazy after all. Fans of the Horus Heresy will know how Lorgar, the Emperor’s own super-fan, reacted when slighted by the subject of his devotion.

A question I’ve seen posed a lot in the last year is: “Games Workshop killed Warhammer, how can we ever trust them again?” I would ask why we were trusting them in the first place, and why that trust has now been violated. This isn’t about jobs or the environment, not even about overzealous legal teams and sky high prices. This is about the fans outsourcing the source of their enjoyment to another, allowing a commercial entity to take custody of their imaginations and then getting upset when it was demolished in order to balance the books.

The fact is that we humans are social creatures. Our memories and experiences are intrinsically linked to those of the group. I may revel in what I perceive to be my independence but, at an unconscious level, it matters to me that so many of my peers believe the Warhammer world I knew is dead.

And yet, in spite of what I joked in the first blog I wrote about this, Warhammer has never been destroyed, your army books and models have remained safe and sound, the rules and background did not crumble into dust on the 4th of July 2015 and no-one from Games Workshop has forced you at gunpoint to purchase Space Marines. Some might even suggest that, through Warhammer: Total War the Old World is now more real than ever before, although I would argue that something that’s been imagined over years will always be more real to the imaginer than something that’s merely shown. Nonetheless it’s harder to swallow the idea that iconic locations like Hel Fenn and Blackfire Pass have been consumed by a tidal wave of daemons when you can deploy your armies and march around it in a manner far more vivid than anything that was possible before.

Chaos Warrior

Some Warhammer armies are larger than others, as this group shot of my Warriors of Chaos serves to demonstrate…

The question then; does Warhammer: Total War replace Warhammer? And the answer; of course not, how could it? There’s no craftsmanship here that leads to the creation of a collection of models, none of the satisfaction of seeing an army growing through honest effort, none of the relaxation that hours of painting brings. What it does do is remind us that Warhammer is only dead if we want it to be. Just because a company decides to stop producing a range of books and re-labels a few models doesn’t mean you have to stop imagining. It’s not up to the developers at Total War to keep Warhammer alive. It’s up to you.

Artwork by Janice Duke. Click on them (I implore you!) to see the impressive full scale images.

Grimgor Ironhide and the Empire Captain by my mate Sam, check out more of his Warhammer models here.


Life Among The Ruins

Someone go to Holy Terra quick and toll the great Bell of Lost Souls once – Warhammer is dead. A world burns and, regardless of what you may have heard to the contrary, a man from Games Workshop is on his way to your house right now to smash up your models and force you to buy Space Marines.

Before he arrives let me share a few of my own thoughts on the passing of Warhammer. Be warned however, I am a long time 40k collector and painter – and nowadays a player of nothing. If you’ve just rage-quit in disgust rather than face the dawn of the Age of Sigmar then this may not be a good place to be. Spam your hatred of me in the comments box below, if it’s erudite – or even legible – I may just let it stay.

The truth is Warhammer never quite grabbed me in the same way 40k did. The miniatures are pretty nice, and that should be enough in itself, and it looked like it would be fun to actually play – something that never really clicked for me with 40k. I started several Warhammer armies over the years; my Skaven I’ve already shown, my Vampire Counts deserve an outing at some point as well. I’ve often dreamed of an Empire army (lots of black-powder, crazy contraptions and handlebar moustaches) or perhaps Wood Elves (especially post End-Times when I could add in some of the more feral elements from the Dark Elves to create a truly savage Wild Hunt). The only reason I never did much with either Chaos or Orcs was because I was already throwing all my ideas in that department into 40k. I even have a few Bretonian knights kicking around somewhere.

Skaven

My first Skaven – a gift from a friend a long, long time ago…

As it turned out none of these ideas went anywhere. As I have come to discover the hook I need to get me involved in a setting is the background. This is why, sidetracking slightly, I hate the term ‘fluff’. Fluff implies that what we are dealing with is extraneous extra stuff, designed to go around the key elements (the miniatures? the rules?) but hardly vital to them. Which, may I add, rather comes across as one in the eye for the ancient art of storytelling. No-one has ever put down a well-thumbed copy of Lord of the Rings, or sat in a cinema watching the latest Hollywood extravaganza and thought “Well that was some rather good fluff”.

The point I’m attempting to make is that a solid background makes a game. The Emperor has sat decaying upon the Golden Throne of Terra for more than two and a half decades now. What has happened to your miniatures in that time? How about your rules? With each new armybook or codex armies have risen or fallen in the “meta” and units have gone from “deathstars” to disposable and back again. Yet the fluff remains inviolate, the pillar upon which all else is built. And, when all is said and done, the 40k ‘fluff’ continues to excite me in a way that of Warhammer never did.

This isn’t a fantasy vs sci-fi debate, in fact I’d argue that 40k is far more fantasy than sci-fi (yes, it’s set in the future, but it’s also packed to the gunnels with magic, wizards, knights, dragons and elves – and not a single actual scientist in sight).

Not scientists…

The problem with the Warhammer fiction, for me, is that it appeared to be founded on a principle of ‘Never make a single, logic narrative step when twelve highly improbable ones would do’. As a result my credulity was constantly being stretched and I spent more time trying to follow the plot and remember which convoluted steps which led us here.
From what I’ve seen so far this reboot seems to be continuing the trend. If they wanted to move the timeline forward then surely this could have been done without destroying the world they had created in its entirety? Why not stop the End Times at one minute to midnight with the world reeling, every faction battered but Chaos suddenly on the defensive as the Gods withdrew their power from Archaon, preferring to toy with mortal lives for another age than see the world destroyed outright? And before you tell me that’s daft let me remind you, a precedent has already been set by a little known guy named Horus… Of course the world would still be in trouble, its cities in ruins, its armies shattered, its people driven to their knees. Chaos Lords, enraged by the nearness of the victory that had been snatched from them, would still be rampaging around the countryside seeking to make their mark in the power vacuum left by the death of Archaon. Orcs and Skaven fight over the ruins and everyone is out to seize limited resources off everyone else just to survive. Luckily for the forces of Order golden armoured heroes are descending from the heavens! The tide is about to turn!
Perhaps you think my ‘post End Times solution’ is rubbish fan-fiction, in which case fair enough, but surely it seems more believable than all this nonsense about some guy flying through space, hanging onto a speck of reality, then rebuilding some worlds by magic or what-have-you. Also my way would have allowed any characters players wanted to survive into the new era to do so. That elf prince you wrote all that background about? Well in my version he survived the End Times by being terribly heroic (your Skaven hero hid until it was all over). In the official version they both snuffed it and if you want them in the new world some unlikely miracle must have occurred. No, the only way they can exist ‘in game’ (and they do – there are rules for Special Characters in the pdfs on the Games Workshop website) is if one is playing ‘pre End Times’ – in which case why not just leave things at one minute to mid-night and skip out the whole ‘Sigmar flies through space’ thing altogether?

All of which should not give you the impression that I’m anti-Age of Sigmar, I’m actually pretty excited about it. As I’ve often said I don’t really game at all nowadays, but I still maintain an interest in game design and some of the decisions made in the creation of AoS strike me as well worth investigating. It remains pretty doubtful that I’ll play it but I’ll still be reading the rules with interest.

This brings us to another key point – the fact that I can just pick up the rules and read them. I’m not being asked to invest large sums in buying rule books, I can just grab everything I need for free, legitimately and without fear of prosecution. Welcome, Games Workshop, to the world of modern business! It’s a strange and exciting place but I’m sure once you catch your breath you’ll fit right in!

The fact of the matter is, the rules have been available for free for quite some time. Piracy, once the sole domain of dashing looking men with eye-patches and poor dental hygiene, has come ashore and made its way online. If you know where to look – and who doesn’t – then all the rule books you require can be yours for free (albeit not legally). The aim of this piece isn’t to justify piracy, you can make up your own mind about that, but to deny its happening is the height of foolishness, especially for a company in Games Workshop’s position. The solution? Cut the rug from under the pirates’ feet, give the rules away for free and use them to sell a product that people are excited to buy – the miniatures.

As someone who’s main interest in the hobby is painting and converting models this is the real meat of the release for me; the warriors of Khorne doing battle with Sigmar’s holy warriors, the Stormcast Eternals. Obviously as a devoted servant of the dark gods I’m pretty excited about the former as I can already see all sorts of possibilities for adding them to the ranks of my own black crusade. As for the latter they too should translate to the dark future, one way or another.

Before I go on let me stress the point – these models looks pretty amazing as fantasy models, my 40k slant is purely that’s probably where I’ll be using them.

Anyway, as absolutely everyone has been saying, the Stormcast Eternals would look fierce as Custodes. Of course to truly match the Custodes they’d need those tall helms that must make them bump their heads if they ever find themselves fighting indoors. Still, there are plenty of options available to make that possible whilst the death masks of the sigmarites can be recycled onto Blood Angels, psykers, mutants, navigators, mechanicum thralls, Slaaneshi warriors or anyone else you can think of who looks debonair in a mask.

A few bolters, backpacks and chainswords away from being the best Space Marines you’ve ever seen.

Even if you don’t want to turn these guys into Custodes they could still make for some damn fine Space Marines (to be honest I think the popularity of the Custodes idea springs in part from them being painted gold). Indeed if these models are as large as they’re said to be, and as plentiful as starter set models generally become, then we could be looking at a golden opportunity for true-scaling space marines. The Lord-Relictor is a few minor conversions away from being a jaw dropping Chaplain and how about taking the skeleton he’s holding and mounting it on the front of a dreadnaught?

New Chosen of Khorne for my Beasts of Ruin? I rather think so!

Anyway, I’m writing this with hasty over-excitement in a cafe, so before they throw me out I’m going to wrap this up. As usual if you have any thoughts feel free to put them in the box below. Cheers!