In my last post I showed the Nurgle terminator that had grown (slowly) out of a combination of loyalist and Putrid Blightking bits, helped along by my ongoing exploration of greenstuff. I actually prefer using loyalist terminator parts for Nurgle models as they’re rather less ostentatious than the chaos models and for Nurgle bare ceramite and rust is the only way to go!
Anyway I didn’t want him to get lonely by himself so I threw together a couple more Nurgly terminators. See what you think – but keep in mind its very early days for these two, and you know how long it took me to finish off the last one.
First of all here’s the squad’s champion.
Part of me wonders what’s going on inside that armour? Has he been blessed with the face of a Nurgling – or is he long dead and one – or more – of the little pox-mites are animating the corpse? Are we in fact seeing one of them peaking out through the front of the armour to see what’s going on? I think I’d rather not know…
We also have this chap, who carries the squads beloved Icon of Despair in the hopes that Grandfather Nurgle will rain his benevolence upon him and his brothers.
If anything he’s got even further to go than the champion – especially when it comes to building up the greenstuff around what is currently a rather waspish waste. As ever your thoughts are appreciated on both of them so if you have any feedback or suggestions I’d be glad to see them.
I was keen to show off some Work-In-Progress images of this guy as part of the ‘No Guts, No Glory’ series, particularly as those pieces have all been about finding out what I can do with the (amazing) Putrid Blightkings kit and this one has stretched my adventures with those particular models well beyond anything I’ve tried before. However in the end it wasn’t to be, beyond a quick snapshot here. However, unlike a lot of models where there’s a comprehensible – if only tacked together – shape fairly early on, this one stayed as a pile of disparate bits right up to the very end. It wasn’t until the last moment (and a few hair-raising eleventh-hour tweaks) that I got to see the finished piece myself and confirm that it was all actually going to work.
It’s with tremendous relief then that I get to see him finished (incarnated?). Obviously this could have been a trainwreck but I’m glad I persevered. Take a look:
He’s a fairly big lad, even leaving aside the fact that he’s in mid-air, which – in my opinion – is how a daemon prince should be (big not flying!). Here he is next to my Nurgly Dreadnaught Igorin Rotbringer.
And buzzing over the heads of the worshipful ranks of the Rotten Souls.
So what do you think? Is this another dread summoning for my daemonic legions or should I have left him to gestate in some toxic sump a little longer? Let me know in the box below.
I’m still forging ahead with my new traitor guard project but let’s take a quick break from them because they’re not the only thing on my painting table. I’m also working on a fairly big, and extremely complex, Daemon Prince of Nurgle but I’m hanging fire on showing it to you until it’s finished – mainly because until then it’ll be in twelve disparate bits and I’m not entirely sure how, or even if, it’s going to work out. In the meantime, in order to keep me fresh and stop me succumbing to ‘big model panic’, I’ve also been working on a few more plaguebearers to join the Rotten Souls.
As I mentioned in the last couple of posts I’ve been working on adding my own “counts as” version of Typhus for a while. Originally I was going to add the torso and shoulder-pads from Forgeworld’s Nurgle Terminators to the legs and scythe of the Deathshroud and have done with it and I still think this could create quite a nice effect. However although I was able to get my hands on the Deathshroud components easily enough the other bitz proved elusive. Although my enthusiasm for the project remained high I was getting a little frustrated until I spotted the gas-masked head in the new Space Marines kit. Presumably it’s unintentional but there’s something about it that just screams “Nurgle”. The project was reborn – or at least brought shambling back into some kind of degenerate half-life.
Here’s the result at last; Ghisguth the Reaper finally finished in all his putrid glory.One of the things I like about the official Typhus miniatures, both from GW and Forgeworld’s Heresy-era Typhon, are their grim, unrelenting aspect; a powerful, almost medieval, death figure. Thus although I enjoy the carnival, celebratory element of Nurgle I wanted this model to be a little more stern, capturing Nurgle’s aspect as a god of despair and decay – Death the Reaper rather than Death from Diskworld.
To this end I posed him surveying the battlefield, as though selecting his next victim. Nurgle, after all, is never in a hurry. Khorne’s followers may rush forwards into battle, the slaves of Slaanesh must dash desperately from one high to the next, but Nurgle knows that someday they shall die, rot and inevitably come to him.
I confess I already struggle to understand how anyone managed to paint anything prior to the release of the new Special Effects paints (definitely the most important and exciting thing to come out of Game’s Workshop last year). Typhus Corrosion (of course) and Ryza Rust were used on the corroded metal work, Nurgle’s Rot helped produce a wonderfully slimy effect on the base and a liberal dose of Blood for the Blood God was added to the exposed guts. Perhaps the most useful paint though was Agrellan Earth which I used on all the corroded metalwork.I talked about this in the previous post but here’s a quick illustrated “step-by-step”. I started by painting the Agrellan Earth directly onto the bare plastic of the model. The paint is then left to dry and crack.
Once it had dried I sprayed everything black to seal it in and protect it.
A couple of layers of browns and some Boltgun Metal (or whatever you kids call it nowadays) are drybrushed over the top. Drybrushing is key to preserve the texture of the surface.
A quick layer of Ryza Rust (or any other grimy orange) finishes the job. Lovely.
Continuing the Nurgle theme from last week, this post sees the return to realspace of Slatherbile the Indestructible, slithering back out of the warp to take command of his master’s putrescent servants.Not the most groundbreaking of conversions this but one I’ve yet to see fail. The addition of the Plaguebearer champion’s head to the body of the Nurgle Chaos Lord creates a Herald of Nurgle that is both wracked with disease and obvious decomposition and at the same time looks corpulent and “in-charge” when standing alongside the shambling plaguebearers.
His name plays deliberately to the pomposity inherent in all daemons. Slatherbile must be, amongst other things, an orator, stage-manager, caravan leader and tallyman, encapsulating the spirit of energetic endeavour and motivation that separates Nurgle’s senior daemons from the feverish exuberance of the rank and file.
It’s safe to assume that anyone calling himself “The Indestructible” holds an opinion of himself that is at least as bloated as his rotund figure. Of course it would be unbefitting for such a distinguished individual to walk amongst the ranks of the great unwashed.
My plan – which I hope I’ve pulled off – was to create a suitably chaotic palanquin for him, combining the key Nurgle elements of rotten wood, rusty metal and vats of virulent toxins, plus the ever-present troop of gleeful Nurglings.