Tag Archives: Plague Marine

For Those About To Rot

As if the Thousand Son’s release last autumn wasn’t exciting enough the Death Guard are here, a fully realised Chaos Legion as distinct – indeed arguably even more so – from the Chaos Space Marines as the Space Wolves are from the Space Marines. This is something that we Chaos fans have been banging on about wanting to see pretty much forever so there’s no way I was going to let the occasion pass without comment. Let the suffering of the False Emperor’s servants begin!

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Needless to say this release has been hotly anticipated not just since GW teased us with shots of the Sons of Barbarus back in the spring, nor even since we saw the Thousand Sons last autumn, but pretty much as far back as there have been chaos fans who looked at the love and attention GW lavished on their loyalist cousins and dared to dream. Let’s not forget after all that the first ever codex to be released covered the Space Wolves, yet for a very long time it seemed that even to hope for the same treatment for the traitors was to imagine the ridiculous. To even suggest that such a thing might some day be possible was to invite ridicule with many chaos fans, as stubborn and bitter as the legionaries they unleash on the tabletop, insistent that GW would never indulge us as they have the Emperor’s pampered lapdogs.

Unsurprisingly then this release has also been hotly debated. We’ve been waiting for it for so long that expectation management has gone out of the window. Everyone agrees that something foul has been unleashed upon the galaxy but the gloves are off when it comes to the question of whether that’s in a good way or not. Hobbyists are divided; is this mana from a particularly pestilent heaven or an affront to the eyes and an affront to the sensibilities? For some anything less than perfection will be an insult, for others the fact that GW has acknowledged our existence at all is justification for grovelling abasement. For those of you without a strong opinion on the subject, but who want to join in on the general bickering, I’m here to help. Simply pass off my thoughts as your own and hey presto – heated argument can be yours!Death Guard (1)One of the most popular criticisms levelled at the Death Guard is that they are too heavily mutated, that they should be more restrained, the dreadfulness of their disease ravished forms a subtle horror that creeps up on the viewer as the model is explored rather that leaping at them bombastically from the moment you open the box. It’s a complaint I can certainly sympathise with, although I enjoy a good mutation myself my vision of the 41st Millennium also calls for a degree of nuance and realism.

Part of the problem, as ever, are the studio paint jobs. With almost every release from GW you hear the same refrain (and I’ll confess I’m as guilty of this as the rest of us). “I don’t like it”, we cry, “it looks too cartoony!” Then we see the bare plastic, or a version painted in a suitably grubby, gritty, Blanchian style and suddenly we realise it’s not so bad after all. The Death Guard encapsulate this to a T – and we shouldn’t blame GW for that, their hands were tied on this from the beginning.

At the end of the day the Citadel house style is all about making the models look bright and sharp, having them pop out at a distance, and not about making them look too real. This is particularly true with Nurgle – these models are thick with open sores and weeping wounds, spilled guts hanging from rotting flesh, fly-like mutations and crawling maggots. Paint these bad boys as too realistic and people will be loosing their lunches left, right and centre. Certainly that kid who’s trying to convince his mum to put some Blightlord’s on her credit card is going to be out of luck if the outside of the box looks like a still from a particularly gruesome slasher flick.Blight Lord TerminatorWe’re also familiar with Plague Marines of a less mutated stripe than we’re seeing now. We’ve been sticking horns and spikes onto loyalist space marines and greenstuffing on guts to create our own Plague Marines that we’ve become used to it. Now when we see a bunch of hideous mutants shambling towards us with murder in mind we react with horror rather than embracing them as we should. Yet our situation hasn’t really changed, it’s just reversed. Whereas once we had to stick extra mutations on to our models now we need to snip them off but the result is the same, if you don’t like the models that come in the box then change them. Nothing will ever be good enough to please everyone after all.

Many dislike the level of mutation on the new models, accusing them of being cluttered and defined by their horns, tentacles and other mutations. Personally I like my 40k models to be “blinged-up” but it really is a matter of taste. That said I’m pleased to see that most of them don’t have their guts hanging out – it’s a powerful look but the shock value of it has been reduced by the fact that for a while every Nurgle model was suffering from it.

Beneath the mutations however these models still owe a lot to the original Death Guard designs.

Plague Marine

Exciting though the new Death Guard are, we do not need to be passive consumers here, fat little baby birds glutted with new plastic toys but still begging hungrily for more from GW. The New GWTM prides itself on listening to the fans, but listening to the fans is a dangerous and soul destroying business akin of wading through a river of sewage. Visit any website where more than a handful of GW fans are gathered together and the complaining of the entitled becomes a deafening chorus. Yet why should we build our shrines to the GW cargo cult and wait for the gods in Nottingham to deliver us a bounty only to moan that the sculpts we receive have too many tentacles (or not enough)? No-one was asking for Sky-dwarves or crying out for an expanded range of treemen whilst Sisters of Battle fans continue to pour their rage into the uncaring void and receive nothing.

Our hobby is one of craftspeople and it is at its best when we embrace that. If you love the new Death Guard get them painted. If you hate them make them better. If you want to see Chaos developed to the level and depth which it deserves get on and develop it. We don’t need to sit in a passive aggressive-sulk waiting for GW to see fit to provide us with a fully realised suite of plastic models for the Iron Warriors or an Alpha Legion codex – we are Chaos fans and born convertors. Our hobby lives and breaths through the efforts of those who push the envelope, who refuse to accept what they have been given by GW but strive to make it better, to fit it to their own vision. Without such creatives it would wither and become stale and be swept aside by newer, flashier pastimes (and now you know why I chose to name this blog the way I did).

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It’s this that makes events like #MakeTheDeathGuardGreatAgain so exciting to me. Now without wishing to open up a political debate or imply criticism of any politicians or their voters, the phrase “Make (insert cause here) Great Again” has been used by such massive arseholes lately that it’s now so toxic even Mortarion won’t touch it. Truthfully just that hashtag was enough to put me off the whole idea at first, especially as I think the new Death Guard are pretty damn great to begin with. However once I got over that I actually got pretty excited about the idea.

Plus, as I’ve noted above, I love a grittier, darker, more honest version of the 41st Millennium than the somewhat over-the-top style favoured by GW. Hopefully #MDGGA will bring out the Inq28/Blanchian creative streak which would lend so much to Mortarion’s sons and I highly recommend that anyone who’s dissatisfied with the new models (or even those like me who love them) get’s involved.

Malignant Plaguecaster Conversion Convert Or Die (4)

The Malignant Plaguecaster – a model simply crying out to be made great.

Another complaint levelled at the new Death Guard is the odd proportions of their torsos (the old rib-cage-fusing-straight-onto-the-pelvis ailment that marred pre-primaris space marines). Having suffered for my art and googled images of fat men I’m still unconvinced by this.

People will say “of course their proportions are odd, it’s Nurgle, they’re all mutated in there” but that’s a cop-out. The truth is their proportions are odd because they’re really fat. These are not the Primaris marines who have the chiselled torsos of Greek gods under that armour. The Death Guard may well be muscular but they carry a lot of weight with it.

Then we need to factor in the weight and thickness of power armour. After all this is the 41st Millennium where everything is outsized and over-engineered. Sci-fi which chooses to depict a shiny, hopeful future may provide its soldiers with formfitting, bullet deflecting body-armour which owes its life-saving properties to the wonders of technology but in the 40k universe such heresy is best left to filthy xenos like the Eldar. Humans, regardless of which gods they worship, know that the best way to make armour better is to make it thicker.

So is it really fair to claim that their proportions are wrong? Time to break out the artist’s dummies!Plague Marine Proportions

Well, I’m satisfied but, as a picture is worth a thousand words, you can make up your own mind.

Another complaint about the marines we saw released in the past was just how short they were – hardly the towering warrior giants described in the background. Thankfully GW seem have woken up to this glaring error at last. Seen next to a Primaris marine the new models remain suitably bulky and imposing.

Death Guard Convert Or Die (1)

And now we see why the defenders of the Cadian gate were so worried – there were fully armoured Chaos Marines in there that were actually taller than guardsmen!

Death Guard Convert Or Die (7)

Whilst old-fashioned space marines look more ridiculous than ever now that they’re surrounded by sensibly proportioned models.

Death Guard Convert Or Die (4)

Plus, I’m pleased to see that my old Blightking based Chosen fit rather well alongside the new Plague Marines and can look forward to being incorporated into the ranks of my new squads.

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Ah, how our little family has grown!

Death Guard Convert Or Die (6)

This also seems like a good time to mention the Thousand Sons. Although not quite on the same scale as the Death Guard and the Primaris they come pretty close and, in spite of my inclination to rail at GW for the kind of fence-sitting that’s left the sons of Magnus looking a little short beside their brother legions, they’re close enough that a few spacers will save the day. Simply by blue-tacking this one together I’ve added enough height that he can meet a Primaris’s gaze.

Death Guard Convert Or Die (2)

And I could hardly move on without a power-armoured line up for those like me who like to see who’s tall and who’s not. Just keep in mind that the Thousand Son is a little longer in the neck than he will be once his head is glued in place.

Death Guard Convert Or Die (5)

One thing that’s slightly marred this release for me has been the number of extra releases tacked on, seeming only by way of spinning a little extra money for GW. Whilst the plague marines in Dark Imperium and First Strike were excellent, did we really need things like the Plague Brethren as well? Surely with so many plague marine champions already available (one in the Dark Imperium boxset, one in First Strike and one in the plague marine box itself), did we really need another one; particularly one that’s aimed straight at the completists and hobbyists on higher incomes? Nice though this model may it brings nothing to the release beyond a unique head and a humorous nurgling – the latter of which could be converted easily from a spare nurgling and leftover helmet, both things that Death Guard fans are likely to have lying around in abundance.

Plague Champion with Funky Nurgling

Plus, amazing though this banner is, surely it could have been added to the main plague marines kit rather than justifying a £15 price tag by itself?

I've Got Standards

Terminators

In the run-up to this release a betting man would have guessed that some kind of terminators would be present. The return of terminators dedicated to the individual gods has been at the top of many a wishlist for years, the Thousand Sons have the Scarab Occult and loyalists like the Blood Angels, Space Wolves and Dark Angels all have their own variants so something for Nurgle sounded like a safe bet. Those of us who were boldest (or most fanciful) even speculated that there might be some kind of duel kit, providing alternative heads and scythes so that one could build one’s Nurgle terminators as Mortarion’s elite Deathshroud. Two entirely separate kits though – that was a bounty we didn’t dare dream of.

Deathshroud

With the Death Guard terminators we actually get to see a nice microcosm of the knife edge path walked by a champion of the dark gods. The Deathshroud stand tall and proud. Their proportions are accurate, their mutations generally functional. Chaos has bloated them in strength and stature but they retain an appearance which implies autonomy of will. They look like humans, albeit humans which have been empowered by the very best that Chaos and the pre-heresy Imperium could offer. Look at a Deathshroud miniature and one sees a character and, by implication, a mind.

Not so the Blightlords. Their mutations are more severe and crippling. Their poses are hunched, their stance feral. Here are men who’ve been killing so long they’ve forgotten how to do anything else. The weapons and armour they carry on themselves are remnants, the collected scraps that hint at the kind of men they once were. These are not the accoutrements selected by a warrior to aid him in battle but the part-sloughed skin of a creature on the path to becoming something other. The Deathshroud are stationary, controlling an objective, letting the enemy come to them through the flesh-devouring toxic fog. Meanwhile the Blightlords are lunging forwards, desperate to bring the battle to their unfortunate victims. The suggestion is that these are warriors who have lost their way, their instincts becoming animalistic, their bodies mere puppets to Chaos. Whilst the Deathshroud appear to be on the path of champions with Princehood lying within their grasp, the Blightlords are each on the slippery slope to becoming spawn.

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Look at this one for instance – he’s turning into a fly. He’s not going to be making any tactical decisions apart from how to get into the jam.

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Typhus

The new incarnation of Typhus has certainly proved to be a divisive model, not least because of the lofty pedestal the old version was placed upon. Yet whilst the old model was contemplative the new one is anything but, showing the captain of the Terminus Est as a dynamic warleader urging his rotten troops onwards to victory. That said I’m not entirely sure I love the new pose, there’s something slightly over the top about it that recalls an anime character more than the brutal hostility of the 40k universe. Personally my inclination would be to build him with the pose adjusted, scythe held at his side as he scans the battlefield for his next victim, rather than the super-power-up pose GW have gone for.

Typhus (2)

That said this disappointment is tempered by the fact that he can be build without the ridiculous looking cloud of gas and flies venting from the destroyer hive. What’s more this one, clipped free of the trailing gas, would make for a fine sidekick/familiar/pet to a Nurgle character.

Typhus Flies

 In spite of these reservations, and the vigorous slagging that the model has received in some quarters, I’m actually rather fond of the new Typhus. Notwithstanding the radical difference in pose a lot of elements from the old model have been repeated in the new, from the head to this cheeky nurgling fishing around in his guts.

Typhus Nurgling

Indeed if one really wanted to one could recreate the old Typhus fairly easily  as the old model has been translated almost exactly into plastic as part of the Deathshroud set. In fact the designers probably had little choice but to amp up Typhus’ pose a little to make him stand out from Mortarion’s impressive new bodyguard.

Typhus Comparison

Please note, this isn’t a size comparison, old Typhus is dwarfed by the new Deathshroud.

Another nice thing about this release is the level of effort that’s been put into expanding the Death Guard as a legion. From being just plague marines, a colour scheme and some greenstuffed boils they’ve been rebuilt into an army packed with depth and character. Nowhere is this more apparent than the range of specialists that have been added to the army. By giving the Death Guard their own unique units in this way GW have moved the army out of the shadow of the legions and turned them into their own entity. No longer are they a Nurgle version of the space marines whereby one took the same base units and added furs for Space Wolves, hoods for Dark Angels and boils for Death Guard – and in the later instance renamed the Librarian as a Sorcerer and stuck some spikes on all the tanks. These guys have spent their time in the warp evolving, both in appearance and in organisation. Just as each loyalist chapter has become a separate entity from the codex adherent Space Marines so too have the Thousand Sons and Death Guard evolved away from being just another flavour of Chaos Space Marines. Nor is the Death Guard simply a copy of the Thousand Sons release – an event that seemed staggeringly generous at the time but which now almost seems miserly in comparison. It would have been easy enough for GW to turn out a similar package to that received by the sons of Magnus; a squad in power armour, some terminators, a character, a primarch and something to add flourish – hell, if they’d kept to the Thousand Sons framework exactly and given us pestigors in place of the tzaangors I’d have been happy enough. Instead, probably inspired by the popularity of Nurgle, they went above and beyond, choosing to release the Lords of the Plague Planet as a legion entire with a fleet of Nurgly vehicles and a cast of specialist individuals.

Of these one of my personal favourites is the Plague Surgeon, a lean, reaper-like figure who looms, ghastly and imposing, over the ranks of his brothers. Unlike the other Nurgle models, all of whom feature a distinct distended gut, the Plague Surgeon is a gaunt figure, tall and thin in a way that is both instantly befitting a servant of Nurgle and yet strikingly new in a range otherwise dominated by jolly fat men. Indeed the slender, slightly spiky look of the figure helps emphasise its grim bitterness, especially in comparison to the malevolent cheer of his allies. After all this was once an Apothecary, and one only need look at the rest of the Death Guard army to see how badly he failed in his duty.

Plague Surgeon

Sadly they can’t all be winners and the Foul Blightspawn, like the Plaguecaster from Dark Imperium, feels a bit like a grab bag of crazy ideas. In essence a miniature should represent a character doing something (locked in battle, standing guard, casting a spell, pointing out an interesting local attraction). The trouble with the Blightspawn is that he appears to be doing a bit of everything. He’s throwing a grenade, and he’s stepping forward to do so, but the implied lack of speed suggests he’s only chucking it a few feet away rather than lobbing it maliciously into a trench full of cowering guardsmen. Meanwhile he’s also filling another grenade from the noxious pump on his back but the fact that he’s not looking where he’s pouring suggests he’s about to slop the toxic gunk all over both himself and his nurgling sidekick. Luckily they’d both enjoy it but that’s hardly the point. In the end he should pick one thing and stick with it, rather than trying to do both at once, and this lack of co-ordination suggests a level of incompetence in the character portrayed. The nurgling itself is described as an optional component (although any convertor would tell you that every component is optional) but including an element in a kit and then telling people not to use it if they don’t like it seems a little redundant. Indeed, speaking personally I’d rather have a model that was concentrating on loading the grenade with gunk, assisted by his diminutive sidekick, rather than trying to multitask.

Foul Blightspawn

The cross-eyed appearance of the helmet doesn’t help and, cool and quirky though it is, it doesn’t fit with the model and adds another layer of oddness at a stage where less would very definitely have been more.

Blighty McBlightface

Blighty McBlightface Strikes Again!

Ultimately, the Blightspawn is just a bit too odd for me as is, although that could be fixed with some careful cutting to remove the head and replace it with something more restrained. Not that I don’t love his odd, horse-faced gasmask, I do. I just feel that it overeggs an already complex model, turning its gleefully grubby eccentricity into out and out zaniness. Perhaps it would look better on a terminator?

Biologus Putrifier

The Biologus Putrifier, on the other hand does weirdness with far more aplomb. Whilst the Blightspawn is muddled by its many quirky components the Putrifier is a model of greater maturity and co-ordination. The model may have lots of odd or impractical elements (if one is going into battle whilst carrying a large number of fragile glass vials perhaps attaching them to frail wooden wings on your back where they’re hard to reach may not be for the best) but because everything is kept to a single theme it works. Indeed, in spite of some stiff competition, this may actually be my favourite of the new Death Guard character models.

Tallyman

Whilst the other characters develops the Death Guard’s use of biological weapons the Tallyman stands in for the Dark Apostles of other Chaos factions and explores their relationship with their patron god. Combining Nurgle (and the Death Guard)’s love of order with a Chaos factions’ need for a priest class, the Tallyman counts and records every aspect of battle in an attempt to divine their noxious god’s will. It’s a very structured, some might even say scientific, approach to religion. Rather than just taking things on faith the Death Guard seek to further their understanding and force order onto the esoteric. After all a paranoid like Mortarion would never just accept an interpretation of Nurgle’s will unquestioningly, especially not if it is whispered to him by some treacherous warp entity. He’d want to get as much inside knowledge as he could so as to plan his campaigns appropriately.

Nurgly Shopping List

Furthermore the inclusion of the Tallymen helps to emphasise that the Death Guard remain a structured, co-ordinated Legion, not just a bunch of rampaging fanatics. Furthermore whilst the Plague Surgeon represents the outcome of leaving a morbidly obsessed Apothecary in the Warp for ten thousand years the Tallymen are something new, a result of the Death Guard’s evolution in Nurgle’s service rather than a holdover from their days fighting for the Emperor.

Scrying The Warp

So what’s next? With Mortarion and Magnus on the loose, plus their do-gooder brother holding the Imperium together, it seems like a fairly safe bet that over the next few years we’ll see Khorne and Slaanesh receiving the same treatment as Tzeentch and Nurgle with full army releases for the World Eaters and Emperor’s Children, and their respective primarchs to boot. It also seems like a sensible line of reasoning to assume that Imperial customers won’t be left out – no-one at the head of GW will be thinking “do we really need to open another goldmine? Surely we have enough money by now?” Imagine though if GW was brave enough to really pursue the possibilities, and plunge into the potential that the background offers. Could we ever live in a world where the likes of Lorgar or Perturabo bestride the tabletop, directing the fanatical priesthoods or massed heavy artillery of their (very different) legions?

Mortarion

As for the loyalists three chapters in particular have received a lot of attention in the past and it seems sensible to assume they will in the future; the Space Wolves, Dark Angels and Blood Angels. From GW’s point of view Leman Russ must look like a licence to print money (although the fact that they already sell a model called the Leman Russ is bound to be a source of confusion…). Indeed an older, wilder, wolfier Russ loping back out of the Eye of Terror after ten thousand years would contrast nicely with the clean shaven young Russ Forge World produced for the Heresy era. The Lion too just needs to wake up from his Rip Van Winkle style nap beneath the Rock and reignite his partnership with Guilliman from the Imperium Secundus days. Sanguinius of course is still rather dead but have no doubt, a money-man in Nottingham is thinking right now about how much cash could be made and some poor designer is trying to work out how it could be done without bringing all the nerd-rage in the world down on their heads. I may not particularly like having any loyalist primarchs back in action but now the jar has been opened it’s unlikely to be stoppered again soon although GW must be aware that something as extreme as Sanguinius would be a risky move and likely to alienate more fans than it attracts.

In the nearer future, if I was asked to guess, I’d put my money on seeing a Nurgle release for Age of Sigmar coming soon, mirroring that we saw for Tzeentch earlier in the year. The Blightwar boxset introduced the next phase in the story of the Mortal Realms as Nurgle takes over from Khorne as the main protagonist.

Already we’ve seen the arrival of this hideous model, a miniature so ugly that it’s crying out to be #Made Great Again (although given that I’m fairly short on funds at the moment I think I’ll restrain myself – buying an ugly model specifically because I think it’s ugly sounds counterintuitive even to me).

Damn Ugly

A further release seems likely, with sensible money being on a new Great Unclean One joining the pantheon of bigger, better Greater Daemons. Those who read my review of the Death Guard half of the Dark Imperium boxset may also recall that I predicted we’d see pestigors as part of this release (and so know not to trust me when it comes to predictions) but I still wonder if they might be forthcoming for AoS.

Anyway, having made my predictions (and prepared myself for the shame of their wild inaccuracy) I’ll wrap this post up before I write myself into a corner. Consider a pun about gutsy moves to have been made and if you have thoughts of your own the floor (or at least the comments box) is yours.

As ever if the pictures aren’t mine then I’ve pinched them off GW without asking. Don’t get on your high horse with me GW – you could have made the Thousand Sons bigger!

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Dark Imperium – Nurgle

“Sickness, disease, plague and pox, suffering and the slow, living rot. Such wondrous gifts does Nurgle seek to bestow upon the unworthy human cattle of the Imperium. We are merely the vectors by which his virulent beneficence may be spread to the undeserving masses”

– Urgloth Rotheart, Plague Champion of the Death Guard.

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So, having cast my eye over the Space Marines in the Dark Imperium boxset, now we turn our attention to Mortarion’s sons, the plague infested legion of the Death Lord and the most devoted of Nurgle’s followers; the Death Guard. Move over loyalist scum – this is the real release that I’m excited about!

Nurgle Header

Lord of Contagion

Chaos worshipper’s being a fractious lot there was always going to need to be someone in charge who could stamp their authority on the Nurgly warriors in this boxset. Indeed, in a generous move on GW’s part, we get three of them. Of those three however it doesn’t take an expert to spot which one is in overall command. A hulking warrior-king glad in slab-like Terminator armour the Lord of Contagion stands out at a glance and will be both a staple of painting contests and an imposing presence on the tabletop for years to come. Expect to see this guy showing up at Golden Daemon a lot (don’t worry – as an entry, not a contestant!).

Lord of Contagion

In a recent interview sculptor Maxime Pastourel said he intended the model to be a 40k iteration of the Brian Nelson Nurgle Lord, justly regarded as a modern classic. However, in spite of some superficial similarities – they’re both champions of the Plague God with distended guts, pitted armour and outsized axes – there’s not a huge crossover between the two. The Nurgle Lord is a paragon of simplicity, without frills or fussy details. Its strength is its minimalism, without a single extraneous element. It’s this that makes it so popular with convertors, to the extent that it is often joked that everyone in the world has converted at least one.

The Lord of Contagion however is the exact opposite of this. It’s hard to imagine anyone but the most talented and dedicated making much of it as the basis for conversions, and it’s decked out with the kind of details that will have painters rejoicing and convertors tearing their hair in frustration. What it is however is an outstanding example of the sort of single figure plastic characters that GW excels at.

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Having said that I couldn’t help but stand it next to the leader of my Nurgle army, Ghisguth the Reaper. Once an impressive figure (in my eyes at least), poor Ghisguth now seems a little on the small side (a recurring theme throughout this release you may have noticed). Next to this rival his chances of remaining in charge for long look almost as poor as Theresa May’s (and the similarities don’t end there – just look at the scythe I’ve armed him with, you wouldn’t let him anywhere near a field of wheat either). Thus I find myself wondering about the potential of converting a new version of Ghisguth from the Lord of Contagion. It wouldn’t require any major changes to the new model, which is a relief as anything more than altering a few details looks to be hideously difficult. It’s also fair to say that I really like the original model so making any major alterations risks destroying the character of the piece that I loved to begin with. However, the one downside I see in the excellent HQ figures released in GW’s starter sets is that their popularity soon means one is bombarded with them – every greenskin army in the world contains this Ork warboss for example. By making at least some changes, I get around the problem of having the same centrepiece figure as everyone else – after all, it was a desire to own unique models that drew me to Chaos in the first place!

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The Lord of Contagion towers over his loyalist kin and looks more than capable of putting the Corpse-God’s servants in their place!

Noxious Blightbringer

Could this be my favourite model in the box? That would be a high honour, and the competition is stiff, but there’s no denying this is an impressive figure. There is a restrained horror to the model, the hideous diseases and weird mutations that presumably wrack it are hinted at, but never openly shown, which allows the imagination to glut itself on the possibilities. What vileness is concealed behind the heavy iron mask or sagging apron? Rather than just showing us the sculptors allow us to draw our own conclusions, a move which displays a real maturity on their part. Anyone can splatter greenstuffed guts around the place but in their moderation and self-discipline they have created a model of lasting impact and quality.

What’s more the bells that swing at the model’s sides, and most obviously the great sweep of bone above his head, give the Blightbringer a real elegance – not a word often associated with Nurgle but definitely applicable here. The bell itself has a genuine sense of weight, you can imagine it rocking slowly back and forth in time with the monstrous space marine’s trudging steps.

Noxious Blightbringer

Those wanting to add a second Blightbringer to their army could adjust the angle of the bell or, by carefully cutting away the mask, give the model a headswap. The bell itself would look magnificent mounted atop almost any Nurgle vehicle you can imagine (tanks, dreadnaughts, palanquins etc) or as a piece of terrain or objective marker.

The one element I don’t find particularly necessary are the maggots which crawl over the model’s pitted armour. What do they bring to it that wouldn’t exist without them? To my eye they look like a box ticking exercise, as though the model fell short on some supposed scale of disgustingness, and could be raised a few percentage points towards a preset repugnance threshold through the addition of a few wriggling larva. Take them away and the mind is drawn back to all that is hidden from view and all the revolting possibilities thus contained.

Malignant Plaguecaster

And then they went and spoiled it all by saying something stupid like “Hey, we need an extra model, this one will do!” The poor old Malignant Plaguecaster has crawled from the Garden of Nurgle into a torrent of universal distain, cheap jokes and general abuse. There’s no denying that it’s a hard model to love, seemingly cobbled together from a grab bag of bad ideas into one disappointing whole. From the weird baby face to the silly-looking headgear, from the staff – apparently borrowed from the Sylvaneth – to the farty lump representing some kind of spell, it’s a mish-mash of failed ideas that somehow manages to be even worse than the sum of its parts.Malignant Plaguecaster (2)

Seen from the side the cape is revealed, another attempt to make this model flashier than it should have been. Clearly intended to echo the shape of a fly’s wings, and balance out the spell effect, it instead adds another dimension of mistakes to an already troubled miniature. Capes billowing out at head height are an effect that many sculptors have attempted over the years but none have succeeded at and this model was never going to be the place that it suddenly came into its own.Malignant Plaguecaster (1)

Overall then this is a model which would have benefited greatly from a more conservative approach. Rather than attempting to show off GW could simply have copied the old Forge World Nurgle sorcerer, creating a model which was both a highly customisable blank canvas for convertors and a striking miniature in its own right.

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The question that thousands of Nurgle fans across the globe are currently asking themselves is; can it be saved? Personally I’m fairly certain it can and intend to attempt just that, so check back over the next few weeks to see how I get on.

Plague Marines

Moving on to more instantly appealing models we have the Plague Marines. On the Nurgle side of the box these form the core of the set, the lynchpin around which the rest of the army is built. Nail this and any mistakes elsewhere can be forgiven, mess it up the whole release starts to look like a flop. Did they manage it? With Maxime Pastourel, the man who made the Plague Bones, as lead sculptor? Of course they managed it! After putting up with frankly less than impressive Plague Marines for years these are a revelation and a true joy to see at last.

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The sheer amount of detail that’s been packed into them is astounding. Each one is a character in his own right, hulking brutes festooned with elements that combine to instantly characterise them as the ten-thousand year old plague infested warriors they are. The only downside is that, much like the Chosen from the Dark Vengeance box, they look to be a real headache to convert – although far from impossible – but I’ve not given up hope that a multi-part kit is somewhere in our future. What is exciting is the way that some components have been re-used, meaning that – in a huge improvement on previous boxsets – even without making any adjustments every one of these Plague Marines is unique. Those wanting to take things further should look to the Putrid Blightkings, the ever reliable workhorse of Nurgle kits – some wonderfully disgusting conversions await!

Standing next to my old Plague Marines the new models look positively gigantic, although the blame for that lies with the shortness of the old models who barely reach the shoulder of the lowly cultists that serve them.

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Even my beloved (although as yet unfinished) ‘tall’ Plague Marines come up a little small next to these chaps, matching them in height but not in bulk.

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My converted Plague Terminators still have the edge in terms of size although there’s not a lot in it. Of course I’m still praying (in a suitably filthy and germ-infested fane!) for an official Plague Terminators kit, whilst at the same time worrying that it’ll make my lovingly converted models look as stunty as the finecast Plague Marines do next to their new plastic brothers. Ah the complex duality of being a Chaos fan!

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Of course having painted a second edition Plague Marine last week we can now take a look at a family photo charting the development of Nurgle’s followers down the years. The newcomers may be bigger and more impressive but they’re still models that recall their history from the spidery arms of their backpacks to the tips of their hooves.

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In spite of being considerably bigger than the previous incarnation of the Plague Marines however these models don’t quite match the Primaris marines for height, at least partly because they still lack the fully developed abdomen of their loyalist cousins. It’s not a major issue, the quality of the models is so high it’s easy to overlook and the bloated guts cover up most of the abdomen anyway, but it’s something GW will have to watch when they come to working on the World Eaters and Emperor’s Children (which given the long lead in time required to create these models probably happened long ago).

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On Sunday Games Workshop announced the first follow up release to bolster the contents of Dark Imperium. Alongside a new Captain and Librarian we see the new Space Marine Reivers who wear leering skull masks intended to inspire terror in their enemies. What was it Konrad Curze said about death being nothing compared to vindication? Don’t worry Konrad, they say that imitation is the sincerest form of flattery!

More excitingly however we also saw new Plague Marines, each easily the equal of those included with Dark Imperium.New Plague Marines

 

What’s as yet unclear however is how many models will be included in these new boxsets. At the time of writing only three have been revealed and none of them look like this chap. Hopefully that means a multipart kit is still waiting for us over the coming months but as yet we have to wait and see.

More New Death Guard

Foetid Bloat-Drone

The biggest model in the entire set, and therefore one that was bound to grab attention, is the Foetid Bloat-Drone. Again this is an outstanding model, the fly icon on the carapace is an excellent touch whilst the three spiked-turbines – echoing the shape of Nurgle’s sigil – gives it an instantly striking and recognisable silhouette. It’s also a real chimera, combining elements of the organic and mechanical with considerable flair. Look over it and you’ll spot elements that suggest both buzzing insect and bloated, earth-grubbing mammal, drifting sea-creature and archaic machinery. In spite of this it remains a tightly co-ordinated model, without any unnecessary details, making it another example of the kind of blank canvas that convertors of all stripes will love. I’m already pondering how easy it would be to remove the spikes and horns and turn it back into whatever Mechanicum engine it originated as, before Nurgle started to mutate it (the fleshy belly would be a problem – but not an insurmountable one…). Those thinking even bigger might start to wonder how the front part of the model – from the fly icon forward, without the turbines, guns or trailing cables – would look as the head of a corrupted Knight.  Bloat Drone 4

Using something slightly more unusual as the vehicle kit was always going to be a gamble (people know where they stand with a dreadnaught and those who know what they like and like what they know may have raised an eyebrow at this) but they pulled it off with aplomb. By putting the weirdness front and centre have stamped their creativity very firmly on this set, whilst still remaining true to the Death Guard’s roots and providing the fans with plenty of “wish list” kits, the kind of thing we’ve been banging on about wanting to see for years all wrapped up in a single straightforward kit.

Of course the Bloat-drone is a plastic reinvention of Forge World’s classic Blight Drone (now known as a “Greater Blight Drone” – presumably to differentiate it further from the Bloat-drone). It’s something that GW have made use of many times before, using Forge World as a test bed for new ideas from the Trygon to Heresy-era Space Marine armour. Who knows, perhaps when they get around to a full World Eaters release we’ll see plastic Blood Slaughterers as well. A man can dream eh!

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It’s easy to wax lyrical over the qualities of the new GW but for Chaos fans there is a particular joy in this box. For how long have we been putting up with our ancient plague marine models and wishing, but never believing, that we might someday see Zombies or Blight Drones in plastic? Yet throughout most of that time extracting a single scrap of corrupted power armour from Citadel’s forges has been a particularly arduous exercise in pulling teeth. Now, after what’s felt like ten millennia of fighting over scraps and kitbashing loyalist models with bits of daemons, the Great Rift has torn reality from here to Nottingham and the models we’ve been crying out for have started to spill out.

Poxwalkers

For some time now Nurgle’s legions have been described marching to war preceded by a shambling host of infected corpses; the Plague Zombies. Spread by Typhus, the Death Guard’s most famous son after the Primarch himself, the infection reanimates the dead and sends them lurching towards their former allies in the sort of terrifying horde familiar to horror movie fans everywhere. In the most recent Chaos Marines codex these zombies could be created as an upgrade to chaos cultists, if Typhus himself was in play, but models were not forthcoming. Instead players converted their own, often mixing parts from the Imperial Guard range with the zombies from Warhammer’s Vampire Counts range – itself almost ten thousand years old. Until recently I was pondering making my own by applying greenstuff to Cadians – and then the Poxwalkers arrived and saved the day.

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Slightly more nuanced than simple zombies, these combine elements of Nurgle cultists and mutants with the living dead, leading one to surmise that – whilst some are undoubtedly unwilling victims of Nurgle’s afflictions – others have gleefully embraced their infections. Brilliantly they also include lots of visual references to the Plague Bearers, suggesting that their eventual fate is to become part of Nurgle’s daemonic legions.

Some, like this one, are simply brilliant little character sketches, packed with the kind of personality that we’re used to seeing from GW’s character models.

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This little chap just wants to be as cool and iconic as his big brother.

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Others seem faintly ridiculous, the various tentacles and appendages flailing around without any apparent common direction to suggest co-ordinated motion. Of course zombies are given to shambling awkwardly, no-one ever heard of a lithe or balletic zombie, but a unified direction at least is vital to creating a sense of threat. Many of the Poxwalkers appear to be looking right at you, plotting behind that rictus grin how to cross the distance between you and them as quickly as their rotting limbs will allow and mess you up as badly as fate has messed them up. This one however appears to be doing the hokey-cokey.

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A bit of snipping and slicing went a long way towards improving him though, taking away or adjusting those elements which deviated from the direction of the model’s gaze. The result, hopefully, is something with an appearance of singular purpose and threat.

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Meanwhile, this one is appears to be wearing some kind of chem-suit, presumably designed for use in the most hostile of environments, but still utterly wasted against Nurgle.Poxwalkers Convert Or Die (3)

The one thing I really dislike about this one is the gas tank swinging at his side, a feature which only serves to make the model look ungainly without bringing any positive benefits. Cue some more swift converting as the gas tank is snipped off and a new one added (taken from the Kharadron Overlords). Whilst I was about it I adjusted the positioning of the knife he’s carrying to make him a little more aggressive and a little less flailing.

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When I first saw the Poxwalkers this disparity between the models I loved and the ones that jarred with me left me dissatisfied by the whole set. However after I spotted this chap I started to rethink a little.

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Poxwalker – painted and converted by Nic from Mystarikum.

Painted by Nic over at the Mystarikum this is a rather grubbier Poxwalker than those produced by ‘Eavy Metal. It’s also, in my opinion, a rather more fitting look for them, the clean, sharp style preferred by ‘Eavy Metal doing no favours to these filthy walking corpses.

Those planning a Poxwalker horde over their own should also take a look at WilhelMiniatures. Wilhelm has toned his models down considerably in comparison to the exotically mutated originals, to create a set of nicely restrained zombies. Even if you want to keep the crazy mutations among your own ranks I’d still highly recommend following his progress – after all a bit of variety is a must in any zombie horde.

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Poxwalker by WilhelMiniatures.

Fresh Fevers

Back in March Games Workshop announced a forthcoming Death Guard release and, in spite of the many Nurgle worshipping models in the Dark Imperium boxset, it’s safe to say that this isn’t it. Various models shown in the video remain unaccounted for, this Plague Marine for example, which suggests a further release is still to come.

New Death Guard Incoming

Precisely what models will emerge alongside said release remains a topic of hot debate wherever fans of the Plague God are gathered together. Just as the Thousand Sons release included both Ahriman and the Primarch Magnus the Red so it seems likely that a new model for Typhus will appear alongside the Primarch Mortarion – a character widely referenced in recent 40k fiction. A multi-part Plague Marines box seems likely, Plague Terminators would be a safe bet and many people have pointed to the similarity between the grub-like monstrosities appearing alongside the Death Guard in recent artwork and hints shown in GW’s “Rumour Engine” promotional material. Of course a new model for the Great Unclean Ones would also be wonderful. Allow me, however, to suggest another contender for a forthcoming release. Alongside all the wonderful miniatures I’ve been pouring over in the last two posts the Dark Imperium box contains the full rulebook for Warhammer 40,000. Those with a copy handy should turn to pages 159 and 161 which detail, respectively, the forces engaged in the Plague Wars of Ultramar and the Fall of Cadia. Alongside the familiar Nurgle forces we find reference to Blight Towers – most likely a new name for the Plague Towers of Nurgle – and two Pestigor Legions.

Youngsters may be scratching their heads at this but older hands may remember that the beastmen of Chaos once contained four distinct breeds, one for each of the Gods. Slaangors served Slaanesh, Tzaangors Tzeentch, Bloodgors or Khorngors Khorne and Pestigors Nurgle. With the Tzaangors unexpectedly resurrected alongside the Silver Tower release and then gathered into the fold of the Thousand Sons Legion  it suddenly seems entirely possible that the Plague God’s cloven followers will soon join them, especially given their unexpected referencing in the fiction. Time to resurrect my Bloodgor conversions I think…

As for the Blight Towers this may simply be a reference to an old Epic model that’s continued to pop up in the background but, given that Plague Towers had rules in Apocalypse until very recently and that the Lord of Skulls demonstrates GW’s willingness to experiment with god-specific super heavy vehicles, it’s not entirely outside the realms of possibility that a new kit might be on its way for these as well. I’m not holding my breath for them mind you but if I was a betting man then the Pestigors would have my money.

Passing On The Infection

So now it’s over to you. Do you love the new models with an uncritical passion, or should I face the Emperor’s judgment for expressing such heretical views. Do you think I’m talking rot (boom boom!) or do you already have some pestilent models in the works? The comment’s box, as ever, is your stage and soapbox.

 

All images are either mine, credited to their respective creators or belong to Games Workshop. Let the galaxy burn!


Old and Sick

So today is the day and, following considerable build up, the new edition of Warhammer 40,000 is being launched. New plague marines will soon be stomping their foul authority across painting desks and gaming tables everywhere and what better way to celebrate the newest recruits to the Plague God’s armies than with one which is very, very old indeed?

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Much like the old ork I painted recently I wanted this model to sport a gritty modern paint scheme, rather than the brighter, flatter schemes that were preferred when he was first released. He’s also rather short in comparison to the outgoing plague marines, and will be dwarfed by the new Death Guard models.

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I went for a very quick and dirty paintjob, this wasn’t a model I wanted to pour too much time and effort into but rather a quick and enjoyable distraction whilst I wait for the new release to arrive. A quick glance at the top photo will also reveal that I did not attempt to drill out the (rather fragile) tip of the gun barrel and indeed the whole model is hardly my best work. A few special effects like the gunk seeping out of his armour and the freehand on his shoulders should help to balance that out though.


The Dread Pestilence

Like a lot of you I’m currently waiting impatiently for the arrival of Dark Imperium and with it the  chance to really get to know the new 40k universe, as well as finally getting my hands on the kind of Space Marines that I’ve been waiting for since I found out Space Marines existed. Most of all though it’s the followers of Nurgle that have excited me, enough that I couldn’t wait to get my hands on the new kits and instead decided to cobble together something of my own to paint in the meantime.

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For me this feels like the last hurrah of old fashioned plague marines, built from converted chaos marines with bloated, greenstuffed guts. Soon enough we’ll have new models to play with, at least from the contents of Dark Imperium, hopefully bolstered by a full kit for plague marines. The days of having to make Mortarion’s sons ourselves are coming to an end and with this model I wanted to wave them off in style, a salute to the many hobbyists who first discovered their sculpting skills by crudely mashing hideous loops of intestines onto Nurgle’s foot soldiers. Not that I imagine for a moment that the release of new kits will stop Nurgle fans from sticking greenstuff everywhere…


Reinventing Nurgle

Nurgle fans may be excused for being a little excited at the moment – and no, I’m not talking about the decay of western society. Whilst there’s been an understandable spike of interest in the Space Marine side of the new 40k starter set the sons of Mortarion are also getting reinforced with series of fantastic plague-ridden models (plus a weird baby with a fart for a hand). Time for me to cast my eye over my old Plague Marines, to decide which are fine as they are, which are too rough around the edges to easily save and which could be redeemed without too much effort. Enter this chap;

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Of course, you’ll know by now my feelings about Space Marines holding bolters one handed, especially if they’re doing it awkwardly whilst staring off into the middle distance. What was I thinking? Is he inspecting his knife or trying to remember where he left his keys? Time for a freshen up I think.

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By adjusting the angle of the vents on the backpack I was able to create a subtle reflection of Nurgle’s symbol.

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Then we have his colleague who, although a little less awkward in the posing of his gun, is still trying to hold a two-handed weapon single handed and looking daft as a result.

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I didn’t do as much with the paintjob on this one but hopefully still managed to make some improvements into the bargain.

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Then we have this chap who, for the last six months or so, has been waiting patiently for a new base ever since I decided that the little 28mm base he was on was just too small for him.chosen_1 Convert Or Die

Upgraded to a 32mm base he already looks considerably more powerful and should be able to hold his head up with pride next to his new brothers soon to arrive with the Dark Imperium boxset.

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Of course this means I really must get back to working on the rest of his squad mates – although I’m sure I’ll have plenty of Nurgly enthusiasm to carry me through over the next couple of months. Until then, as ever, your feedback is welcome.


Warhammer World – Part 1

For many of us the name Warhammer World is synonymous with the heartland of our hobby. As the flagship store, events hall, exhibition centre and the home of the design studio it’s a name almost as well known as Games Workshop itself. For years I’ve wanted to visit, primarily to see the series of huge displays, dioramas and miniatures collections on display. When work took me to Nottingham for a conference recently I knew it was time to take advantage of being in town (a mere 500-odd miles from my usual haunts) and take the chance to see it all for myself. So please excuse the shameless self-indulgence of these posts – I am after all essentially showing my holiday snaps – and the quality of the images. I did my best but between the glass cabinets and the dramatic lighting it wasn’t always easy. For those of you who’re already familiar with Warhammer World much of this will be old hat – and nothing in comparison to actually seeing the place for yourself – but for those from further afield hopefully this  showcase will help you to tap into the great well of creativity that the dioramas and displays represent. For me I found seeing the displays hugely inspiring, something that will hopefully come through in my output over the next few weeks, and with luck a few readers might find yourselves equally enthused and energised. Plus this way I can put all my pictures in one place instead of having to show people individually – something that appeals to my sense of laziness inordinately!

So, without further ado, step this way. Before we begin I just need to find somewhere to park (I jest of course, this vehicle doesn’t have nearly enough spikes, chains and trophies to be my wheels).05As soon as you walk in to the exhibition space the senses are assaulted (in the best possible way) by this delightfully old-school John Blanche diorama. Bearing in mind the vintage of the models, and the fact that large parts of it are clearly made of polystyrene, the fact that it holds up so well next to modern pieces – built with the full technological and financial power of the company today – is extremely impressive. It may be a little rough around the edges but it responds with a boundless, energetic creativity, unburdened by the restrictions imposed by decades of development. I love the modern GW universes and I’ve no wish to return to dwarves in flowery shirts but I’m glad that in this age of Sigmarites on the side of trams and staff looking distinctly uncomfortable when I mentioned Warhammer* this third-edition mid-eighties madness is still given pride of place.

*I just said I knew more about it than AoS. I wasn’t an ass about it! There was a combination of fear and resignation in the staffer’s eyes though when I mentioned it, they must be sick to the eye-teeth of people moaning about it by now.john-blanche-dwarves-and-undead-convertordie-5This isn’t a lament for lost creativity however because what follows is even better. Room after room of spectacular displays covering the grim darkness of the far future, the ruins of the Old World and the bright new future of Sigmar’s mortal realms. The dioramas in particular were simply jaw dropping – this was what drew me to visit in the first place and they did not disappoint. I was actually so impressed by them that I’ve devoted several posts to them and will be putting them up over the next few days. On my arrival the extremely talkative and friendly staffer who met me said “Take as many photos as you like mate” and I took him at his word (so strap yourselves in – there’s a lot of pictures to come!)

john-blanche-dwarves-and-undead-convertordie-4john-blanche-dwarves-and-undead-convertordie-3john-blanche-dwarves-and-undead-convertordie-2What – did you think I was joking when I mentioned dwarves in flowery shirts? Perhaps in a future Blachitsu we could get some kind of explanation for this wonderfully mad fashion choice. Additional credit has to be given for the quality of his moustache as well, something even the most stylishly hirsute of Fyreslayers would struggle to replicate.john-blanche-dwarves-and-undead-convertordie-1…And is that a lady dwarf? Clearly the 80’s was a radically different world – dwarfing today having become a solely male profession.john-blanche-dwarves-and-undead-convertordie-6Next to it we have this display showing a bunch of Empire chaps having a bit of a showdown with some lizardmen in an ancient temple. I must confess however that I know next to nothing about the origins of the piece so its significance was rather lost on me.

Edit: Thanks to Warburton  I now know a little bit more about this McVey classic. Anyone who’s interested should take a look here.img_586306As well as the dioramas Warhammer World also features an area set aside for guest displays and, at the time when I visited (which – because time moves strangely in the blogosphere – was about a month ago now) much of this was taken up with models from past Golden Daemons. The display was about to end and be replaced by something new so the content was a little sparse (my assumption being that they’d started removing models, rather than that they didn’t have very many to begin with) but what remained was a collection of some of the most inspiring (and slightly intimidating) individual models I’ve ever come across. The internet has made many of them familiar but for someone like myself, whose never been to a GW open day or Games Day event, being able to get up close to painting of that quality was memorable to say the least.

Highlights included this Empire Captain by David Waeselynck…

david-waeselynck-1…and these two Plague Marines (the first by Maxime Corbeil, the second by Robin McLeod). Each is very different in style, but with Nurgle models stacking up on the edge of my painting desk and demanding attention, both will be serving as inspiration in the future.maxime-corbeil-1

robin-mcleod-1Then we have this truly ‘miniature’ diorama by Cedric Lurkin, cleverly capturing the duel theme on a scale quite different to that we’re used to.cedric-lurkin-1

Last of all this Predator Tank, dedicated to Nurgle. The creation of David Soper this claimed both Gold in the Vehicle category and the Slayer Sword back in 1990. Its undoubtedly one of my all time favourite models and so spotting it on the shelf was quite the pleasant surprise.david-soper-1david-soper-2And finally, how could I resist taking this selfie in Bugmans?04Anyway, hopefully you’ve enjoyed this look through my pictures from the day (if not the bad news is there’s a lot more to come). Tomorrow we’ll start taking a look at the dioramas, starting with Age of Sigmar.

 


Realm of Plagues – Part 5

And after a slight hiatus a forth pestilent Terminator lumbers forth from Nurgle’s garden!

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Unlike the others I wanted to tone down the guts and go for a more restrained horror, whilst still making it clear that this is a servant of the plague god.

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I also wanted to try some new things on the base (rather than just using more green gunk. Much and all as I love green gunk…)

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And here he is with his foul battle brothers. Just got a bargain on some ‘pre-loved’ Black Reach terminators so don’t expect this to be the last we see of this filthy squad. In the meantime your thoughts are as welcome as ever.

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