Tag Archives: Orcs

Back To The Primitive – Part 4

One of the main things I wanted to do this Orctober was paint up a warband of Savage Orcs to use in games of Warcry. Now the warband is pretty much done – and the final thing I needed to add was someone to take charge of these gits. For that I decided to call upon the talents of a Wurrgog Prophet. These are the leaders of the Bonesplitter clans, and it is through their demented gibbering that the will of the Orc gods is interpreted. Each one is a powerful shaman in his own right, just the kind of guy I want to lead my mob of maddened primitive greenskins.

However, just like the Savage Orcs themselves, I’m something of a traditionalist. To me this model will always represent Wurrzag Ud Ura Zahubu – the Great Green Prophet who roamed the lands of the Old World, raising up tribes of Savage Orcs, seeking out worthy warbosses and spreading the word that the Green Gods were coming and it was time for some propa’ fightin’!

Wurrzag Ud Ura Zahubu

When WHFB met it’s untimely end I expected that would be the end of old Wurrzag too, but although the character died the model lived on, rebranded as the Wurrgog Prophet just as the Savage Orcs were rebranded as Bonesplitter Orruks. When it became obvious that the axe was about to fall on WHFB I picked up old Wurrzag because I really liked the model, and the character, and I firmly expected the miniature to be discontinued. At the time I had a scheme to put together good old fashioned Orcs and Goblins army, something I’ve often considered over the years but never quite got around to. As it turned out I didn’t need to rush, and the model remains available even now. Anyway, old Wurrzag ended up tucked away safely for a rainy day and there he remained… until now…

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With the Wurrgog Prophet painted up I now have everything I need to unleash a frenzied pack of underdressed loons in games of Warcry. Not burdened by frivolous things like armour, clothes or sanity these boys are spoiling for a fight and with wintry weather drawing in I reckon I’ll soon get the chance to roll some dice and let them unleash their crazed barbarism on the tabletop. Don’t strain your eyes, click on the picture below for a proper look!

Wurrgog Prophet Wurrzag Bonesplitter Orc Wudugast ConvertOrDie (4)

These aren’t nearly all the Savage Orcs I have tucked away however, although I think it’s a safe bet that they’re all the ones I’ll be painting this month. Still, Orctober isn’t over yet and I still have a few more greenskins I’d like to get done if I can…


Army of Mordor – Part 1

Orcs, it turns out, come in all shapes and sizes and dwell in all sorts of places. We’ve already seen Orcs from the Mortal Realms (both hulking armoured behemoths and underdressed nutters), Orks from the savage war zones of the 41st Millennium and even Orcs that just want to have a kick about on the Blood Bowl pitch. Even that old plagiarist JRR Tolkien got in on the act. Borrowing heavily from Warhammer, D&D and other contemporary sources he cooked up some Orcs of his own to serve as baddies in The Lord of the Rings. 

I’ve previously noted that, much as I loved the Lord of the Rings (both the books and the films) I never really got into the game. For the most part the miniatures just didn’t do anything for me so I passed over them in favour of other things. I’m told that the game itself is great and the tournament scene very friendly but given that I’m barely a gamer and wouldn’t go to a tournament unless I was carried there kicking and screaming by a band of Uruk Hai that doesn’t really sway me much. I do however have a bunch of Mordor Orcs which I acquired for some reason (I blame GW’s saturation advertising of the game several years ago combined with one of my periodic infatuations with all things Hobbity). I feel that the least I can do is get them painted up and there’s no time like the present is there? 

LotR Mordor Orcs Wudugast ConvertOrDie (1)LotR Mordor Orcs Wudugast ConvertOrDie (2)

I admit they’re not my best work but the small scale of these models combined with the less-than-amazing quality of sculpting doesn’t exactly inspire. By the time I got to the one with the bow I really couldn’t be arsed any more, although looking at him I get the impression whoever sculpted it felt the same way. Anyway I’m happy enough though and I might even knock through a few more before the month is out. 


Back To The Primitive – Part 1

Back in Fembruary (that’s February for those of you who don’t following the Wargaming calendar) I used the month-long challenge as a spur to encourage myself into painting up a Warcry warband of Daughters of Khaine. Now we find ourselves in Orctober and I’m planning to do the same thing, this time with a warband of Savage Orcs (or Bonesplittas as they are now known). I’ve already leaned quite heavily into the forces of Destruction in Warcry, putting together warbands for the Ogres, Gloomspite Gits and Ironjaw Orcs, now it’s the turn of the savage boyz.

Feral berserkers these Orcs have abandoned the trappings of “civilisation” (to the limited degree it’s practiced by Orcs anyway) and instead live out their lives in the old ways. Their way of waging war may be low-tech but they counterbalance that very effectively with raw muscle and sheer Orcy self-belief. To start the warband off I’ve painted up these two primitive-looking lads…

Savage Orcs Warhammer Wudugast ConvertOrDie AoS Bonesplittas (1)Savage Orcs Warhammer Wudugast ConvertOrDie AoS Bonesplittas (2)Savage Orcs Warhammer Wudugast ConvertOrDie AoS Bonesplittas (7)Savage Orcs Warhammer Wudugast ConvertOrDie AoS Bonesplittas (8)Savage Orcs Warhammer Wudugast ConvertOrDie AoS Bonesplittas (9)Savage Orcs Warhammer Wudugast ConvertOrDie AoS Bonesplittas (10)

…plus an Arrowboy to provide some ranged support for the tribe.

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That’s three down already and the month has only just started! Hopefully I’ll be able to knock through the rest over the coming weeks.

Savage Orcs Warhammer Wudugast ConvertOrDie AoS Bonesplittas (11)

In the meantime I’ve also got plenty of other green gits from all corners of the Mortal Realms, the 41st Millennium and beyond. I’ve also ended up involved in a bit of friendly competition with well-known blogger (and actual Ork) IRO who challenged me to see which of us could paint the most Orcs by the end of the month. This is very much just a bit of fun and not at all a tense and nail-biting head-to-head as two Ork-loving men battle dramatically for the honour of their respective tribes (although actually, it is that as well). The aim of the exercise is to inspire and encourage both of us into painting lots of green gits for our respective collections, and speaking personally it’s already lit something of a fire under me. You can read more about it here and whilst you’re about it you should also check out IRO’s first contribution, this seriously imposing and impressive Ork Warboss.

Right, I’m off back to my painting desk, the reputation of my Ork horde must be defended!


Kruel and Unusual – Part 2

The Kruelboy Orcs are, based on their name at least, both cruel and poor at spelling. Perhaps in an effort to combat this failure of the education system they appear to have embraced a kind of “bring your child to work day” – as we shall see below.

First of all however we have the leader of my nascent Kruelboy clan, a wily Killaboss. Lacking the raw brawn of most Orc leaders these lanky individuals make up for it with ruthless cunning, dirty tricks and a hell of a lot of spikes.

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One of my favourite details on these models is the way that they have more armour on their backs than on their fronts on account of the fact that they are far more concerned about being stabbed by their own followers than they are by the enemy!

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With foes in front and foes behind who can blame an Orc warlord for recruiting a “trustworthy” little squire in the form of a Stab-Grot.

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Seen side by side of course it’s hard to shake the image of a father taking his diminutive offspring to the office.

Kruelboyz Killaboss Wudugast Convertordie AoS Warhammer (8)

Gathered together with their Gutrippa underlings and Hobgrot allies, this little warband already looks set to trouble Sigmar’s realm.

Kruelboyz Killaboss Wudugast Convertordie AoS Warhammer (9)

I managed to snag the Orc half of the Dominion boxset so don’t think you’ve seen the last of these nasty gits, there are plenty more boys lurking around the painting desk waiting for their moment…


Kruel and the Gang

Another weekend, another Warhammer preview – this time devoted to the Stormcast Eternals and their latest adversaries, the scheming orc Kruelboyz. Now the Stormcasts do look nice, it’s a range that’s come on in leaps and bounds over recent years, but being essentially a filthy orc myself my attention has been squarely focussed on this new breed of swamp-lurking greenskins.

It probably won’t come as a surprise to any of my regular readers but I like these a lot. They’re nasty, spiky gits, much more in keeping with the wicked hordes of older fantasy fiction than the “misunderstood” tribal barbarians popularised by World of Warcraft and other modern sources. They look exactly like the kind of evil scum that might be found lurking in a wild and overgrown swamp, ready to carry off their unfortunate victims to a terrible fate. It may say nothing good about me at all but that’s exactly the kind of qualities that draw me to a faction and so of course I’ve been watching this release develop with interest, my fingers hovering expectantly over my sadly over-worked wallet whilst my pots of green paint shove their way to the front of the desk ready to be liberally applied.

Beyond this rabid enthusiasm however two things have struck me whilst looking at these models; where are the normal orcs and why are these ones looking so damn serious all the time?

Kruelboss

In Praise of Normal Orcs

Over in the grim darkness of the 41st Millennium the greenskins are also gearing up for war. This time around the new models will be bring a range of new hunters and beast-wranglers to the faction – the so-called Beast Snaggas, some of whom even ride into battle on giant squigs.

New Orc

In the world of Warhammer 40k all orks belong to a tribe (that’s your personal collection – my army, Da Murdaboyz, being one example). Most orks are also part of one of six major clans (the Goffs, Evil Sunz, Snakebites, Bad Moons, Blood Axes and Deathskulls). A tribe may be made up exclusively of orks from one of these clans or it may contain members of several or all. Each clan has its own idiosyncrasies and defining traits, Bad Moons are wealthy show-offs for instance whilst the Deathskulls combine a superstitious obsession with the colour blue with a hunger for stealing everyone else’s property as soon as they can get their hands on it. Adding a third layer of complexity are the various ork “kultures” – the Kult of Speed for example, or the new Beast Snaggas. Some of these kultures tie themselves in well with certain clans but, and this is the clever thing, it’s not an exclusive arrangement. Take the Kult of Speed. These orks take their species’ love of hurtling around at a breakneck pace, something every ork enjoys to some extent, and turn it into a lifelong fixation. As a result they find a natural home amongst the nomadic petrol-heads of the Evil Sunz clan. The Goffs meanwhile are the meanest and most brutish orks of all, serious and ill-tempered they like the simple things in life – straightforward fighting with muscles and fists doing all the real work and none of that fancy nonsense getting in the way. They may take a dim view of the Speed Freeks and their time wasting antics, tinkering around with motorbikes or having silly races in the dusty wastes outside the camp when they should be concentrating on proper things like fighting. However that doesn’t mean that a few buggies or bikes will be out of place in a Goff army. After all it stands to reason that a Goff who races his way into combat atop a speeding bike will be able to enjoy a lot more fighting than his mates who have to walk all the way, and probably won’t reach the site of battle until the best killin’ has already been done. Meanwhile a Bad Moon might find himself tempted by a vehicle of his very own, and if he is he’ll buy one that’s fancier than anyone else’s – at least until the local Deathskulls steal it and paint it blue…

In practical terms this means you can make your army your own, choosing the parts of the Ork background that you find most appealing without finding yourself “locked out” of adding particular models to your collection. This works because, stripped back to the bare lead, plastic or resin, all these orks look relatively similar. There’s not much to distinguish a Bad Moon from a Goff until you’ve decided whether to paint him in garish yellow or cover him in black and white checks. These clans and kultures which have brought excitement and pleasure to so many hobbyists over the decades are rarely more than a coat of paint deep.

Over in Age of Sigmar however the differences are rather more intrinsic. A Kruelboy is a lean, spiky creature…

Gutrippa

… quite different to a hulking brute like an Ironjaw.

Ironjaw Brute

They’re both orcs, and they can certainly look good mixed together in a large army, but what they really need is something to tie them together – a missing link as it were. Where are the ordinary orcs?

Back in the old days of Warhammer Fantasy Battle the Orcs and Goblins range had at its heart mobs of Orc Boyz. The kit, when it was retired with the coming of Age of Sigmar, was well past its best but it continued to serve a key function – tying all the other orcs together thematically.

Normal Orcs

With these green lads at the heart of your army you could add in some Black Orcs (disciplined orcs in heavy armour), Big ‘uns (orcs but even bigger and tougher) or Savage Orcs (orcs who distain clothes and other trappings of civilisation and go into battle with nothing but bone clubs and loincloths). Standing side by side the Black Orcs looked very different to their Savage cousins (they were wearing a bit more for starters) but a mob of Orc Boys created a visual link that brought them together. As the greenskins have migrated across to Age of Sigmar the various specialised “types” have lived on – the Savage Orcs rebranded as Bonesplitterz, the Black Orcs as ‘Ardboyz and the Big ‘uns getting a swanky new range of models and becoming the Ironjaws. Now there are swamp themed orcs as well. What we don’t have however is the missing link, the ordinary boys who may not be fancy or particularly original, but who bring everything together – who take the disparate mobs of Kruelboyz, Ardboyz, Bonesplitterz and Ironjaws and forge them into an army.

Why So Serious?

For the most part the various settings and games under the Warhammer umbrella are on the one hand very serious, and on the other very silly. Take Blood Bowl for instance, a game which the players can – if they so wish – take very, very seriously indeed, developing for themselves the mindsets of chess grandmasters, whilst at the same time playing with undead footballers, drunken dwarves, pogo-ing goblins, chainsaw-wielding loonies and orc cheerleaders. Warhammer 40k paints itself as a very serious business (look no further than the 700 novels that make up the Horus Heresy series) but it also includes space vampires, space werewolves, all kinds of demons and other craziness that more sober sci-fi would never abide. Orks of course are the ultimate expression of that silly side. Even when 40k is trying to be sensible and grown-up, picturing the grand narrative of a declining and stagnating empire brought low by the flaws within our all too human souls, the orks just fart around at the back enjoying themselves. Collectively, they are the whoopee cushion on Roboute Guilliman’s chair.

Orc Cheerleader

Warhammer works well when it can be taken very seriously – look no further than the reams of historical and cultural background in the “House of…” books for Necromunda for example. However it needs that spark of silliness to bring out the flavour. All that Necromundan nitty-gritty is wonderful but it’s still a game of punks vs. aliens, and it still includes the character Smartacus, an ogre who leads an uprising after an accident turns him into a genius.

If the Kruelboyz have a flaw then it’s that they’re not very silly. Indeed for the most part they look serious and scary. Now there’s nothing wrong with that – as I said I really like that aspect of them – but really the Ironjaws aren’t particularly silly either, the Black Orcs/Ardboyz were always grim and dour and that only leaves the Savage Orcs doing their best to keep things daft and looking ever more out of place. But if the orcs aren’t silly then who is?

Gutrippa 2

To me that’s the one remaining problem with Age of Sigmar. The setting has grown from its challenging birth into something genuinely interesting and impressive. When it first launched six years ago it felt unfinished; the backstory little better than fan fiction, the models borrowed from WHFB with confusing new names and the rules leaning as much on players yelling at each other as on rolling dice. Nowadays it’s grown into an engaging, complex world in which even cynical old hands like me look forward to discovering the next chapter of the ever developing story. However these days it’s a sensible world for grown-up people. The goblins – in the form of the Gloomspite Gits – are as silly as ever but the Orcs have their serious faces on, and much as I love the look of the Kruelboyz I miss those daft old orcs. Perhaps in time though we’ll have both – serious orcs for serious battles and silly old orcs farting under the noses of those snooty Stormcasts.


Kragnos

I’ve always had a bit of a soft spot for the forces of Destruction in Age of Sigmar. Hulking barbarians in crude armour and the diminutive rascals that scurry alongside them, seeking only to tear civilisation apart and stamp up and down on the ruins for the sheer fun of it, you may not want to see them charging towards your village but it’s hard not to love their devil-may-care, joyous approach to life. If you want to bring nations to their knees and enjoy yourself whilst you do it then Destruction are the lads for you. Formed primarily of orcs, goblins, ogres, trolls and giants these are the villains of many a fantasy novel – yet mostly these are the thugs and goons who provide a bit of muscle, whilst the evil masterminding is done by someone else. Thus whilst Chaos and Death (and even Order to an extent) can come across as distinctly evil at times Destruction just seem to be having a good time – even if it’s at the expense of your army, settlement or nation.

Over the past few years, since WHFB gave way to the Age of Sigmar, the various factions that the new setting inherited from the old have evolved, often in innovative and surprising ways. Death has armies of ghosts and elite bone golems, Order has fish-elves, tree-elves, snake-elves (they do love their elves!) and flying dwarves. Destruction has much the same bunch of meatheads that went around kicking over fortresses back in the days of Karl Franz. Whilst other races have grown into the new setting Destruction has stayed stuck in the past – albeit with some very impressive new models. An Orruk Brute is just an Orc Big ‘un with a new name, the giants have grown a little taller and… that’s about it.

For some time now I’ve felt that Destruction was being left behind and although I’ve had no complaints about the models they’ve received I’ve harboured a suspicion that this couldn’t last and that sooner or later something new would come their way. Back in October of 2019 I ever tried to predict what it would look like, and claimed rather erroneously that new even-bigger giants was hardly something that was likely to occur…and then a year later that’s exactly what they did.

What I wouldn’t have guessed at though was anything like Kragnos, the truly massive, living demi-god of destruction who was showcased for the first time at the 2021 Online WarhammerFest this week.   

Kragnos

There’s no two ways about it, he’s a pretty damn awesome model in my view, a towering champion of testosterone who more than deserves the respect he’s gained both from the orcs, goblins and ogres that serve in his armies and from the painters already gathering their brushes in preparation for his release. He’s an unashamedly macho figure who speaks to the barbarian in all of us, the part of every man who’d love to wield a hammer made from the heart of the land itself and fight dragons because nothing else presents a challenge.

Kragnos 5

And if you hadn’t already guessed he’s a big lad, towering over even the meatiest orc or ogre.

Kragnos 6

Sadly for him, despite having risen to godhood by roughing up absolutely everyone he could get his hands, Kragnos has spent the last few ages ensnared and now he’s loose once more he discovers that his people are gone. “Gone” however is not exactly the same as extinct. Perhaps the people who Kragnos once led have been swept into the grave by the march of time, or perhaps he’s just been too busy hitting things to take the time to look for them – and perhaps the return of their ancient king might just be enough to lure them out of hiding. After all, entire peoples are rarely eradicated entirely, at least in fantasy stories. Their settlements may be ruined and their tribes scattered but there are always a few embittered survivors hiding in the wilderness, growing strong and praying to their lost god to bring them vengeance. Because cool though Kragnos is, he’s no orc. He may look the business right now leading an army of orcs or ogres or whatever it takes for people to get him onto their tabletops, but in a year or two’s time, when we’ve overcome our excitement at seeing him and familiarity has bred, if not contempt then at least a dulling of the hype, then Kragnos is going to seem a little odd rocking round at the head of a mix of greenskins.

Kragnos 2

Right now there’s not much in terms of visual cues to tie him into the wider Destruction range. He has very little in common with the ogres beyond being primeval and muscular, even less to connect him to the green-skinned orcs and next to nothing with the diminutive goblins. As a shaggy, brown centaur he has more in common with the beasts of Chaos range, particularly the dragon ogres, and anyone looking for a model to convert into Kholek Suneater for a WHFB army could do a lot worse than using him as a starting point. Likewise his technological trappings speak of a greater degree of sophistication than that shown by his peers who tend to start and stop with how effective something is at hitting people with and leave decoration, beyond a few spiky glyphs of course, to wusses. Kragnos on the other hand has dressed to impress, by barbarian standards, with torcs, earspools and a rather meta shield depicting Kragnos himself, holding his shield. 

Kragnos Sheild

I’ve long argued that human barbarians need not always be worshippers of Chaos. Some tribes could fit in nicely to the Order alliance, worshipping Sigmar as a god of war and thunder. It’s taken me until now however to realise that Destruction also has space for a few human(ish) tribes of their own. In my mind’s eye I’m envisioning something akin to the Sessairs from Confrontation, wildmen, warriors and centaurs who turned to the wilderness, abandoning their settlements with the coming of Chaos. 

Warstaff Kelts

I’m not saying that Kragnos will be given a race to lead by GW’s sculptors, and I’m certainly not saying that they’ll look anything like this. What I am saying is that Kragnos deserves some followers of his own, and that Destruction is overdue for the kind of treatment that Order, Chaos and Death have enjoyed. With Kragnos they’ve taken a bold step out of the Old World’s shadow, now let’s see where they go next. After all, GW have given us a broad hint that the little icon on Kragnos’ base is an allusion to things to come. Someone out there amongst the mountains and forests is excited about Kragnos’ arrival and it’s not just me!

Kragnos 4

Now despite all this I don’t think I’ll be painting Kragnos myself, he’s a bit big for my current painting plans (I have a whole lot of other monstrous figures I’d like to tackle first) but I’m itching to see what followers he may or may not have, and what direction GW decide to take this side of their range. In the meantime I’ll be keeping my fingers crossed for more barbarian wrath on the way!


The Mean Green Geezers – Part 3

As promised I’ve been working on more Blood Bowl orcs over the weekend and now have a couple of additional linemen ready to join the ranks.

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Not only that but I’ve also painted up a couple of goblins (you knew I’d sneak some of the little gits in somewhere right?). At some stage I plan to add a troll who can then throw these smaller team-mates around the pitch, although that won’t be happening for a while as the troll is proving to be a real nightmare to assemble. It’s a large and, for plastic, relatively heavy miniature with all of its weight resting on a fairly slim ankle and as a result it keeps breaking and falling over. I think my next move will be to pin it, surely a first for a plastic model; either way he won’t be joining the team for a little while yet. In the meantime these goblins will just have to run around under their own steam.

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The eagle-eyed amongst you will have spotted that the second goblin had a headswap with one of the old Night Goblin fanatics. I do have a full team of goblins tucked under the desk so at some stage I’ll get around to painting them as well, whenever the battle against the backlog allows me.


The Mean Green Geezers – Part 1

What with it being Orktober I had a grand plan to spend the month painting loads of greenskins. I’ve got all kinds of things I’d like to add to my 40k Ork army, and a few more brutes for my Ironjaws Warcry warband (and speaking of Warcry I reckon that as I have the other three Destruction factions represented by warbands now it’d be fun to put together some Savage Orcs as well). Most pressingly I’ve been claiming that I’ll work on my Orc Blood Bowl team “soon” for far longer than the word “soon” is generally taken to represent (except, possibly, by geologists). After all it was one of my key goals for 2019 so, as we hurtle towards the end of a turbulent 2020, I’m starting work on them right on time!

However… That was before I came up with my scheme to play some undead vs undead Warcry around Halloween. With ghosts and ghouls to be concentrating on over the next week or so the poor old greenskins have been popped once again onto the backburner – although I promise I’ll get to work on them properly in November.

By way of showing willing however, and putting my brushes where my mouth is when it comes to Orctober, I have made a start by painting up two of the boys. Here’s a thrower…

Bloodbowl Orc ConvertOrDie Wudugast (1)Bloodbowl Orc ConvertOrDie Wudugast (2)

… and here’s a black orc blocker (that being a heavily armoured thug who enjoys hitting people and has only a rudimentary grasp of sport – a normal orc in other words!). I reckon that for orcs the easier a number is to count to the better it is (a finger you’re using to count on being a finger that would be better used clenched into a fist and smashed into some git’s teeth after all) so the flashy, show-off thrower is number three, the highest number he could claim without getting a kicking from the black orcs, who’ve used their brute strength to claim the “best” two numbers available. 

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After building up a large 40k greenskin army over the last decade I’m hopeful that the rest of the team should be fairly straightforward for me to paint, plus as one of the races in the (soon to be replaced) starter set alongside humans I presume they are relatively forgiving for a newcomer to the sport to play as well. Expect to see more of these as soon as the dead guys are dealt with, and nag me to get on with it if you don’t.


Gonna Smash ’em – Part 2

Roight! How about some more of dem orcs eh! After painting my first dwarf in years I naturally had to balance the scales by with a couple of the big green lads. First of all here’s a brute boss with a suitably wicked looking jagged claw.

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These orcs will be joining my Warcry warband which already has a perfectly suitable leader in the form of “not Gurzag Ironskull”, my personalised version of the Orc boss from Warhammer Underworlds (and if you need a reminder of how he looks here he is!)

That said I’m all in favour of having plenty of options so an alternative boss seemed like a good move. Inevitably I’ll now have to paint an even bigger and badder orc to keep the two of them in line, otherwise they’ll be sure to turn on one another in a brutal battle for dominance. In the meantime however, here’s all the brutes I’ve painted so far.

Orc Brute Group Wudugast ConvertOrDie

Speaking of options I also thought that an ‘ardboy with a shield would make for a nice addition to the crew. I used to really like these models but they’re definitely showing their age now, especially in comparison to the far more detailed and textured Brutes. I still have a soft-spot for them though so I may well do a few more at some point.

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That’s all the orcs for today but I’ve still got a hunger for the forces of destruction, I won’t eat up any more of your time by making a meal of things just now but expect to see another brutish warband lumbering over the horizon in the not-too-distant future…


Ironskullz Boys

I’ve never been particularly enthused by Warhammer Underworlds as a game, I’m not that keen on card games and the tagline “The Ultimate Competitive Miniatures Game” is kryptonite to the likes of me who leans more towards enjoying myself and socialising if dice are getting rolled at all, rather than engaging in cut-throat, win-at-all-costs competition. That said the miniatures are pretty damn gorgeous so I picked up Ironskullz Boys just for the fun of painting them (which after all if the mainstay of my hobby anyway – gaming barely makes it into the top ten reasons I do this at the best of times).

Despite how much I love these four miniatures I couldn’t resist making a few minor tweaks and adjustments. Boss-man Gurzag Ironskull got a new head which I reckon makes him look even fiercer (and more of a show-off) than the original, and also makes him uniquely mine.

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Likewise his sidekick Bonekutta got a new head – with a helmet, which I think emphasises his brutish power and strength.

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The other two ‘ard boyz in the warband, Basha and Hakka, were pretty much perfect as is, in my opinion, so I left them well alone.

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And here we have them, my first ever Underworld’s Warband, ready for action in case anyone ever decides to convince me to become a ruthless power-gamer!

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I must confess that since painting these the itch to tackle some more greenskins is back. I’ve got a Blood Bowl team I’m meant to be painting, and there’s always a need for more Orks in my 40k collection so watch this space.