Tag Archives: Orc

Orc Champion

I’ve no idea what the origin of this old Orc is. He’s been knocking around in my collection, started but not finished, for a good decade at least, possibly longer. The aesthetic of him reminds me very much of the models produced by Rackham for the – sadly defunct and much missed – game Confrontation. However I’m pretty familiar with that range and I’m fairly certain he’s not one of them. Any readers who happen to know where he came from please shout out in the comments.

Anyway, needless to say he’s been neglected for a long, long time – but he was never forgotten, which means he’s perfect for the Neglected But Not Forgotten challenge being run by Ann’s Immaterium.

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He didn’t actually take me that long to get him from his half-finished state to completed, maybe an hour or so, which goes to show I could have done it any time in the last ten years or so. Still, he’s done now and I’m pleased with how he’s turned out. Big thanks to Ann for running the challenge, I’m fairly sure he’d still be gathering dust without it!


The Mean Green Geezers – Part 5

Well, I spent a lot longer talking about painting them than I did actually painting them, which goes to show these projects are a lot more achievable if you just crack on with them. Yes, that’s right, my Blood Bowl Orc team are ready to take to the pitch at last (minus their troll who’ll come later – possibly much later…). 

There’s quite a lot of stuff to cover in this post, covering as it does all the odds and ends needed to complete the team. First of all we’ve got the final two orc players.

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Add them to the ones I’ve already painted and we’ve got six linemen ready to do whatever it is they do (anyone coming here for in-depth tactical advice must be feeling sorely disappointed right now eh!).

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Now one thing I do know is that if you want to play Blood Bowl you need some balls. Who wants to see an Orc’s balls? You do? Ok then!

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Then we have some re-roll tokens. I tried to make these look like artefacts which belonged in the setting partly because this made them easier to paint and partly because I thought it would look cool. As well as the two for the Orc team I painted the pair for the Human team at the same time.

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We also have these which I believe are turn markers. They proved to be tricky to photograph, mostly because they keep falling over, so I’m wondering about sticking them on bases for a bit of extra stability. Is this a normal solution or does it have any game play implications? As usual, if there are any more experienced Blood Bowl fans reading this who want to share their thoughts I’m all ears. If there’s no major reason not to they’re going on bases ASAP, all this falling over every time I look at them is bloody annoying, and only likely to be more so mid-game.

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Lastly, what we’ve all been waiting for, the whole team ready to give any opposing players a kicking.

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Of course for that to happen I’ll need to find some opposing players for them to kick, and the easiest way will probably be to paint my own. I’ve been working away on kitbashing my human team and I quite like the look of most/all of the other teams as well. Life is looking quite busy over the next few weeks however so it might not be for a little while yet. Oh and at some point I need to roll up my sleeves and paint that damn troll…  


The Mean Green Geezers – Part 4

It’s been a busy old week but I’ve managed to fit in a bit more time to chip away at the Blood Bowl orcs. Let’s take a look at the latest recruits. First of all we have the team’s second Thrower (or as I imagine the orc describe him behind his back “Tosser”).

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Next in line, another Blitzer…

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… and finally another Big ‘Un Blocker (who used to be called “Black Orc Blockers” in the previous edition, before the Black orc’s got a team of their own).

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Each of these models has been tweaked a bit, the boxset being made up of 2 sets of duplicate miniatures – and as I’m not a fan of the idea of fielding a team of twins that’s something I needed to fix. In the main I just used headswaps, I wanted to keep it nice and clear which models represented which positions (something I’m undoubtedly going to find tricky enough to keep track of), and stuck with using spares from the savage orcs kit. For reference, here’s each pair with the original model on the right and the converted version on the left.

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With these done I’ve just got two more orcs to do (plus the troll, which I’ll get around to eventually…) and various tokens, re-roll markers etc, which I’ll aim to finish up over the weekend.


The Mean Green Geezers – Part 2

Blood Bowl is all the rage right now, with the launch of the most recent edition, and it’s past time I cracked on with my Orc team. I got the first two painted about a month ago and now I’m ready to go full steam ahead with the rest of the team. To set the ball rolling as it were, here’s three more, starting with a blitzer…

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…and two linemen (lineorcs?). The blitzer was built and painted exactly as per the instructions, but both of these linemen have been tweaked a bit to avoid ending up with any duplicate models in the finished team.

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Add them to the two from last month and it starts to look as though the team is in business at last.

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Of course there’s still plenty more needed to complete the team so expect to see a lot more of these over the next couple of weeks. If you don’t want to see any more sporting orcs look away now!


Orcs Are Back On The Menu Boys

Once upon a time I had a plan that I would spend a good chunk of Orctober painting either my long-untouched Orc Blood Bowl team or bolstering the number of Orks in my 40k army (or possibly adding a few more Orc Brutes to those available as part of my Warcry collection). As it turns out I ended up focussing on other projects instead, although I did manage to at least make a start on the Blood Bowl team (at last!) and hopefully I’ll be cracking on with the rest of them soon. However just when it looked as though that was going to be all the Orcs I managed this month I stumbled upon these four disreputable lads lurking in the bottom of a box; dusty, part-painted and in need of some love. How could I resist getting them painted up at last?

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I’ll confess I didn’t try to go mad painting these to the best of my ability, as I’ve commented here before on several occasions I’ve never really been that enthusiastic about the Lord of the Rings miniatures but credit where its due, these were fun to paint. Being so small and lacking in detail compared to modern models they called for a more “quick and dirty” or sketchy style, and they certainly fit the stereotype associated with the Middle Earth range of being a little bit of a step down in comparison to the quality of the models elsewhere in GW’s stable (something that, in all fairness, the more recent releases have done a lot to counteract). That didn’t stop them being entertaining to work on though, and my hat is definitely off to anyone who can manage to produce really nice looking results with them. I’m pretty sure the rest of the set is still around somewhere, stored away after an abortive attempt to try out the LotR miniatures game many, many moons ago – I’ll keep an eye out for it and, when I find it, get the rest of them painted up.


Dat Der Iz Da Dokk!

Remember the Bonesplitters WardokkI built just a couple of weeks or so ago? In startling turn of speed (bolstered by my enthusiasm for all things greenskinned and a surge of Waaagh! energy racing through my paintbrush) I’ve only gone and painted him up.

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I’ve been promising myself that I’m going to tackle my Cawdor gang for Necromunda for a loooong time so I’m going to take a stab at them next but I’ve really enjoyed this little excursion into fantasy greenskins so expect to see some more in the near-ish future.


Gonna Smash ’em – Part 1

Ever since I painted up Ironskull’s Boyz last month I’ve had an itch to paint some more greenskins. I’ve also been thinking about doing more with Warcry. I’m already chipping away at the terrain required for more varied games but it occurred to me that, with the addition of a few new recruits, Ironskull’s Boyz could themselves be the basis for another little warband.

With that in mind I had a look around for some more orcs with which to bolster the ranks. First to come to hand was this Black Orc, nowadays known as an Ardboy. Incidentally I still find Ardboyz a bit confusing because when I were a lad Ardboyz were in 40k and now they no longer appear in the Ork codex and instead the same name has been used for the heavily armoured rank and file of the Ironjaws. As for the models themselves the old Black Orcs kit was one of my favourites in the WHFB Orcs and Goblins range so I’m glad that they survived into the Age of Sigmar, even though there’s very little aesthetically to link them to the bulkier, cruder looking Brutes (more on them below). A unit that shared aesthetic elements with both Ardboys and Brutes would be a fine addition to the Ironjaws range I feel. That said I’m always amused that the Black Orcs, which used to be the biggest and ‘ardest boyz around, now look so little and desperate to please next to the lumbering Brutes.

Anyway here he is, massive axe in hand and ready to join his clanmates as they enter the Bloodwind Spoil in search of a propa scrap.

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He’s something of a rescue job, I’ve had him for a long time and he’s been battered around a lot over the years, part painted on several occasions, used – briefly – in the conversion of a 40k Ardboy, and now returned to his fantasy roots. All this means that getting him to look good took a fair amount of effort, and the results are not what I like to think they would have been if I’d just started with a freshly assembled and completely unpainted model, but I’m happy enough with the way he’s turned out in the end and he holds up fairly well next to his buddy from Ironskull’s Boyz.

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As if this wasn’t enough muscle I decided to throw in even more in the form of two Brutes. Back when the Brutes were released I gave them a fairly lukewarm review but time has softened my heart and nowadays they rank amongst my favourite AoS models, so including a couple of them in the warband was an opportunity not to be missed. For sheer brutality you can’t beat the imaginatively titled jagged gore-hacka so that was my first port of call.

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Next allow me to swiftly retract my previous statement, it turns out there is something even more vicious and over-the-top looking than even the gore-hacka, the gore-choppa. This weapon alone would have been enough to sell me on the brutes kit and there was never the slightest possibility that I would fail to include one.

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With both models I left off some of the chest armour and used greenstuff to cover over the resultant gaps. That allowed me to replace their heads with suitably mean looking alternatives, the one on the left comes from the (now sadly out of production) Boarboyz, the one on the right from the Flash Gitz.

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Combine these three newcomers with the orcs from Ironskulls Boyz  and the warband is complete and ready to spread mayhem and destruction wherever they go. Chaos warriors beware!

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Scattered around the painting desk are a few more brutes which I’m yet to build, plus some Ardboys and other Orc-y characters (hence the “Part 1” in the title) so I’ll aim to tackle some more green lads soon.


Iz Dat Da Dokk?

Let’s be honest, some miniatures are just a bit duff. Take the Bonesplitters Wardokk for instance (which used to be a Savage Orc shaman of some description). Let’s not beat about the bush, it’s past its best. In fact, it’s hard to say exactly when it’s best was…

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For those unfamiliar the Wardokk is essentially an assistant shaman amongst the Bonesplitters. This faction of Orcs are lead by cabals of savage mystics, with a Wurrgog Prophet (the model for which, confusingly, used to be the special character Wurrzag, Da Great Green Prophet – something I still find takes a little getting used to). Each Wurrgog Prophet has a few acolytes around to assist in imposing his orders (however mad they may sound) on the recalcitrant boyz, to whip the clan up ready for battle and to perform the secret dances by which they channel the power of the greenskin god. One of these so-called Wardokks will go on to become the Wurrgog’s successor, to quote the army book, “should the Prophet fall in battle or accidentally blow himself up”.

At first I found myself wondering why GW continue to give the Wardokk miniature a place in the ranks of the Orc (or should I say Orruk) Warclans range. There’s no denying it’s letting the side down a little, when compared with some of the brilliant models that march alongside it. However after giving it some thought I came to realise that actually they made a smart move here. Keeping the Wardokk around adds another option to the range, and kitbashing your own version from the Bonesplitters set, plus a few odds and ends, is actually pretty straightforward and a lot of fun.

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The key elements to capture were the skull mask (taken from the Ironjaws Brutes), the dancing pose and the bone-fetish rattle (made from bits and bobs in the savage orcs kit, rather than wire wool as the original appears to have been). The army book describes how the Wardokk will do whatever is required to get the boys in a fighting mood (surely not that hard) including, but not limited to, a quick punch in the face – something I thought the clenched fist on his free hand conveyed rather well. I might raise him up on something to make him stand out a little amongst any future boyz but otherwise I’m pretty pleased with him (although as ever I’m open to any and all feedback). In fact he was so straightforward to build that I’m now feeling tempted to make a couple more – the book does describe multiple Wardokks in each clan after all. Not sure when I’ll get around to painting him but he was great fun to make, and he’s certainly given me the itch to tackle some more green boys soon.


Squabblin’ Goblins – Part 8

Back at the end of September I showed a whole load of unpainted night goblin spearmen and archers and swore to have them all finished by the end of this month. As ever at least part of the credit for this rash decision lies with Azazel and the latest of his monthly hobby challenges. This month the goal is to complete a unit (or more than one if one is so inclined) and that’s exactly what I was hoping to do. Let’s take a look at how I got on.

First up there were a few more spearmen needed to round out the ranks of the malevolent little gits.

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Such a rowdy bunch of goblins need a boss to keep them in line, a musician to tell them when to march and when to stab and of course a banner with a suitably impressive moon on it.

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However that still wasn’t enough bodies to complete four whole ranks of the gits so a couple of quirky unit fillers were needed. This poor gobbo has looted so much he can barely stand up…

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And then there’s this clump of friendly looking mushrooms that have sprouted from the floor of the gobbo’s cave…

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And with that the whole 40-ish strong mob is ready to make mayhem!

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On top of that there were a whole heap of archers to paint…

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And they too needed a musician and a banner to round out the squad.

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And with that a second goblin squad is ready to defend their cave from any wandering adventurers…

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Readers who recall my summary of the gobbos at the end of September will remember that I didn’t get the last squig finished in time. Not to worry here he is now.

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Needless to say I’m really proud of the progress I’ve made over the last couple of months. Here’s a reminder here’s how the army looked at the beginning of September…

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…And at the end of September…

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And here it is now.

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Big thanks once again to for Azazel encouraging me to tackle this heap of unpainted models and turn it into a little army that I’m feeling justifiably proud of. Of course there are still various other little greenskins hanging around and waiting for attention – you’ve not seen the last of these boys yet!


Old and Weird

Much as I love the modern range of plastic Orks I’ll admit to a real fondness for their older metal predecessors as well. Indeed the very first Games Workshop miniature I painted, way back when, was an Ork, one of the old meganobs – and indeed it is high time he was joined by some comrades of a more recent vintage (why yes – that is a hint of things to come!).

Today though it’s the turn of a model that’s older still, a weirdboy which appeared way back in that seminal tome Waaargh! Da Orks. With his crazy hair, wispy moustache and baggy clothes he doesn’t have that much in common with the rusty-armoured space barbarians of more recent times but I’ve always loved him nonetheless and when the chance came to add him to the growing Waargh! I wasn’t going to miss it. ork-weirdboy-convert-or-die-1

ork-weirdboy-convert-or-die-2Rather than worry about the differences however I’ve tried to emphasise them with his (almost jester-like) purple robes and bling. After all he’s a weirdboy and thus entitled to look a little strange (the clue is in the name and all that). ork-weirdboy-convert-or-die-3As ever your thoughts and feedback are welcome!