Tag Archives: Orc

The Mean Green Geezers – Part 5

Well, I spent a lot longer talking about painting them than I did actually painting them, which goes to show these projects are a lot more achievable if you just crack on with them. Yes, that’s right, my Blood Bowl Orc team are ready to take to the pitch at last (minus their troll who’ll come later – possibly much later…). 

There’s quite a lot of stuff to cover in this post, covering as it does all the odds and ends needed to complete the team. First of all we’ve got the final two orc players.

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Add them to the ones I’ve already painted and we’ve got six linemen ready to do whatever it is they do (anyone coming here for in-depth tactical advice must be feeling sorely disappointed right now eh!).

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Now one thing I do know is that if you want to play Blood Bowl you need some balls. Who wants to see an Orc’s balls? You do? Ok then!

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Then we have some re-roll tokens. I tried to make these look like artefacts which belonged in the setting partly because this made them easier to paint and partly because I thought it would look cool. As well as the two for the Orc team I painted the pair for the Human team at the same time.

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We also have these which I believe are turn markers. They proved to be tricky to photograph, mostly because they keep falling over, so I’m wondering about sticking them on bases for a bit of extra stability. Is this a normal solution or does it have any game play implications? As usual, if there are any more experienced Blood Bowl fans reading this who want to share their thoughts I’m all ears. If there’s no major reason not to they’re going on bases ASAP, all this falling over every time I look at them is bloody annoying, and only likely to be more so mid-game.

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Lastly, what we’ve all been waiting for, the whole team ready to give any opposing players a kicking.

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Of course for that to happen I’ll need to find some opposing players for them to kick, and the easiest way will probably be to paint my own. I’ve been working away on kitbashing my human team and I quite like the look of most/all of the other teams as well. Life is looking quite busy over the next few weeks however so it might not be for a little while yet. Oh and at some point I need to roll up my sleeves and paint that damn troll…  


The Mean Green Geezers – Part 4

It’s been a busy old week but I’ve managed to fit in a bit more time to chip away at the Blood Bowl orcs. Let’s take a look at the latest recruits. First of all we have the team’s second Thrower (or as I imagine the orc describe him behind his back “Tosser”).

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Next in line, another Blitzer…

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… and finally another Big ‘Un Blocker (who used to be called “Black Orc Blockers” in the previous edition, before the Black orc’s got a team of their own).

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Each of these models has been tweaked a bit, the boxset being made up of 2 sets of duplicate miniatures – and as I’m not a fan of the idea of fielding a team of twins that’s something I needed to fix. In the main I just used headswaps, I wanted to keep it nice and clear which models represented which positions (something I’m undoubtedly going to find tricky enough to keep track of), and stuck with using spares from the savage orcs kit. For reference, here’s each pair with the original model on the right and the converted version on the left.

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With these done I’ve just got two more orcs to do (plus the troll, which I’ll get around to eventually…) and various tokens, re-roll markers etc, which I’ll aim to finish up over the weekend.


The Mean Green Geezers – Part 2

Blood Bowl is all the rage right now, with the launch of the most recent edition, and it’s past time I cracked on with my Orc team. I got the first two painted about a month ago and now I’m ready to go full steam ahead with the rest of the team. To set the ball rolling as it were, here’s three more, starting with a blitzer…

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…and two linemen (lineorcs?). The blitzer was built and painted exactly as per the instructions, but both of these linemen have been tweaked a bit to avoid ending up with any duplicate models in the finished team.

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Add them to the two from last month and it starts to look as though the team is in business at last.

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Of course there’s still plenty more needed to complete the team so expect to see a lot more of these over the next couple of weeks. If you don’t want to see any more sporting orcs look away now!


Orcs Are Back On The Menu Boys

Once upon a time I had a plan that I would spend a good chunk of Orctober painting either my long-untouched Orc Blood Bowl team or bolstering the number of Orks in my 40k army (or possibly adding a few more Orc Brutes to those available as part of my Warcry collection). As it turns out I ended up focussing on other projects instead, although I did manage to at least make a start on the Blood Bowl team (at last!) and hopefully I’ll be cracking on with the rest of them soon. However just when it looked as though that was going to be all the Orcs I managed this month I stumbled upon these four disreputable lads lurking in the bottom of a box; dusty, part-painted and in need of some love. How could I resist getting them painted up at last?

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I’ll confess I didn’t try to go mad painting these to the best of my ability, as I’ve commented here before on several occasions I’ve never really been that enthusiastic about the Lord of the Rings miniatures but credit where its due, these were fun to paint. Being so small and lacking in detail compared to modern models they called for a more “quick and dirty” or sketchy style, and they certainly fit the stereotype associated with the Middle Earth range of being a little bit of a step down in comparison to the quality of the models elsewhere in GW’s stable (something that, in all fairness, the more recent releases have done a lot to counteract). That didn’t stop them being entertaining to work on though, and my hat is definitely off to anyone who can manage to produce really nice looking results with them. I’m pretty sure the rest of the set is still around somewhere, stored away after an abortive attempt to try out the LotR miniatures game many, many moons ago – I’ll keep an eye out for it and, when I find it, get the rest of them painted up.


Dat Der Iz Da Dokk!

Remember the Bonesplitters WardokkI built just a couple of weeks or so ago? In startling turn of speed (bolstered by my enthusiasm for all things greenskinned and a surge of Waaagh! energy racing through my paintbrush) I’ve only gone and painted him up.

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I’ve been promising myself that I’m going to tackle my Cawdor gang for Necromunda for a loooong time so I’m going to take a stab at them next but I’ve really enjoyed this little excursion into fantasy greenskins so expect to see some more in the near-ish future.


Gonna Smash ’em – Part 1

Ever since I painted up Ironskull’s Boyz last month I’ve had an itch to paint some more greenskins. I’ve also been thinking about doing more with Warcry. I’m already chipping away at the terrain required for more varied games but it occurred to me that, with the addition of a few new recruits, Ironskull’s Boyz could themselves be the basis for another little warband.

With that in mind I had a look around for some more orcs with which to bolster the ranks. First to come to hand was this Black Orc, nowadays known as an Ardboy. Incidentally I still find Ardboyz a bit confusing because when I were a lad Ardboyz were in 40k and now they no longer appear in the Ork codex and instead the same name has been used for the heavily armoured rank and file of the Ironjaws. As for the models themselves the old Black Orcs kit was one of my favourites in the WHFB Orcs and Goblins range so I’m glad that they survived into the Age of Sigmar, even though there’s very little aesthetically to link them to the bulkier, cruder looking Brutes (more on them below). A unit that shared aesthetic elements with both Ardboys and Brutes would be a fine addition to the Ironjaws range I feel. That said I’m always amused that the Black Orcs, which used to be the biggest and ‘ardest boyz around, now look so little and desperate to please next to the lumbering Brutes.

Anyway here he is, massive axe in hand and ready to join his clanmates as they enter the Bloodwind Spoil in search of a propa scrap.

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He’s something of a rescue job, I’ve had him for a long time and he’s been battered around a lot over the years, part painted on several occasions, used – briefly – in the conversion of a 40k Ardboy, and now returned to his fantasy roots. All this means that getting him to look good took a fair amount of effort, and the results are not what I like to think they would have been if I’d just started with a freshly assembled and completely unpainted model, but I’m happy enough with the way he’s turned out in the end and he holds up fairly well next to his buddy from Ironskull’s Boyz.

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As if this wasn’t enough muscle I decided to throw in even more in the form of two Brutes. Back when the Brutes were released I gave them a fairly lukewarm review but time has softened my heart and nowadays they rank amongst my favourite AoS models, so including a couple of them in the warband was an opportunity not to be missed. For sheer brutality you can’t beat the imaginatively titled jagged gore-hacka so that was my first port of call.

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Next allow me to swiftly retract my previous statement, it turns out there is something even more vicious and over-the-top looking than even the gore-hacka, the gore-choppa. This weapon alone would have been enough to sell me on the brutes kit and there was never the slightest possibility that I would fail to include one.

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With both models I left off some of the chest armour and used greenstuff to cover over the resultant gaps. That allowed me to replace their heads with suitably mean looking alternatives, the one on the left comes from the (now sadly out of production) Boarboyz, the one on the right from the Flash Gitz.

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Combine these three newcomers with the orcs from Ironskulls Boyz  and the warband is complete and ready to spread mayhem and destruction wherever they go. Chaos warriors beware!

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Scattered around the painting desk are a few more brutes which I’m yet to build, plus some Ardboys and other Orc-y characters (hence the “Part 1” in the title) so I’ll aim to tackle some more green lads soon.


Iz Dat Da Dokk?

Let’s be honest, some miniatures are just a bit duff. Take the Bonesplitters Wardokk for instance (which used to be a Savage Orc shaman of some description). Let’s not beat about the bush, it’s past its best. In fact, it’s hard to say exactly when it’s best was…

Wardokk

For those unfamiliar the Wardokk is essentially an assistant shaman amongst the Bonesplitters. This faction of Orcs are lead by cabals of savage mystics, with a Wurrgog Prophet (the model for which, confusingly, used to be the special character Wurrzag, Da Great Green Prophet – something I still find takes a little getting used to). Each Wurrgog Prophet has a few acolytes around to assist in imposing his orders (however mad they may sound) on the recalcitrant boyz, to whip the clan up ready for battle and to perform the secret dances by which they channel the power of the greenskin god. One of these so-called Wardokks will go on to become the Wurrgog’s successor, to quote the army book, “should the Prophet fall in battle or accidentally blow himself up”.

At first I found myself wondering why GW continue to give the Wardokk miniature a place in the ranks of the Orc (or should I say Orruk) Warclans range. There’s no denying it’s letting the side down a little, when compared with some of the brilliant models that march alongside it. However after giving it some thought I came to realise that actually they made a smart move here. Keeping the Wardokk around adds another option to the range, and kitbashing your own version from the Bonesplitters set, plus a few odds and ends, is actually pretty straightforward and a lot of fun.

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The key elements to capture were the skull mask (taken from the Ironjaws Brutes), the dancing pose and the bone-fetish rattle (made from bits and bobs in the savage orcs kit, rather than wire wool as the original appears to have been). The army book describes how the Wardokk will do whatever is required to get the boys in a fighting mood (surely not that hard) including, but not limited to, a quick punch in the face – something I thought the clenched fist on his free hand conveyed rather well. I might raise him up on something to make him stand out a little amongst any future boyz but otherwise I’m pretty pleased with him (although as ever I’m open to any and all feedback). In fact he was so straightforward to build that I’m now feeling tempted to make a couple more – the book does describe multiple Wardokks in each clan after all. Not sure when I’ll get around to painting him but he was great fun to make, and he’s certainly given me the itch to tackle some more green boys soon.


Squabblin’ Goblins – Part 8

Back at the end of September I showed a whole load of unpainted night goblin spearmen and archers and swore to have them all finished by the end of this month. As ever at least part of the credit for this rash decision lies with Azazel and the latest of his monthly hobby challenges. This month the goal is to complete a unit (or more than one if one is so inclined) and that’s exactly what I was hoping to do. Let’s take a look at how I got on.

First up there were a few more spearmen needed to round out the ranks of the malevolent little gits.

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Such a rowdy bunch of goblins need a boss to keep them in line, a musician to tell them when to march and when to stab and of course a banner with a suitably impressive moon on it.

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However that still wasn’t enough bodies to complete four whole ranks of the gits so a couple of quirky unit fillers were needed. This poor gobbo has looted so much he can barely stand up…

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And then there’s this clump of friendly looking mushrooms that have sprouted from the floor of the gobbo’s cave…

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And with that the whole 40-ish strong mob is ready to make mayhem!

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On top of that there were a whole heap of archers to paint…

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And they too needed a musician and a banner to round out the squad.

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And with that a second goblin squad is ready to defend their cave from any wandering adventurers…

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Readers who recall my summary of the gobbos at the end of September will remember that I didn’t get the last squig finished in time. Not to worry here he is now.

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Needless to say I’m really proud of the progress I’ve made over the last couple of months. Here’s a reminder here’s how the army looked at the beginning of September…

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…And at the end of September…

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And here it is now.

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Big thanks once again to for Azazel encouraging me to tackle this heap of unpainted models and turn it into a little army that I’m feeling justifiably proud of. Of course there are still various other little greenskins hanging around and waiting for attention – you’ve not seen the last of these boys yet!


Old and Weird

Much as I love the modern range of plastic Orks I’ll admit to a real fondness for their older metal predecessors as well. Indeed the very first Games Workshop miniature I painted, way back when, was an Ork, one of the old meganobs – and indeed it is high time he was joined by some comrades of a more recent vintage (why yes – that is a hint of things to come!).

Today though it’s the turn of a model that’s older still, a weirdboy which appeared way back in that seminal tome Waaargh! Da Orks. With his crazy hair, wispy moustache and baggy clothes he doesn’t have that much in common with the rusty-armoured space barbarians of more recent times but I’ve always loved him nonetheless and when the chance came to add him to the growing Waargh! I wasn’t going to miss it. ork-weirdboy-convert-or-die-1

ork-weirdboy-convert-or-die-2Rather than worry about the differences however I’ve tried to emphasise them with his (almost jester-like) purple robes and bling. After all he’s a weirdboy and thus entitled to look a little strange (the clue is in the name and all that). ork-weirdboy-convert-or-die-3As ever your thoughts and feedback are welcome!


Age of Squigwaaargh!

I do like an Ork. I’m also known to be rather fond of an Orc. I’d probably be quite well-disposed to an Orruk as well if it wasn’t for the fact that saying it aloud makes it sound like I have the hiccups. This week sees a major new release for the Orruks of Age of Sigmar but if you’re a Warhammer player who knows that ‘da old ways are da best’ or you’re hell-bent on ransacking the 41st Millennium there’s sure to be something for you here as well. After all, whenever something new has been released for the Orcs in the past I’ve poured over it trying to work out if I could strap a sluga to it and induct it into my Waaargh! and this time will be no different.

I’ll add that this is not really intended as a review of the release, I’ll leave that to more talented bloggers than I, but more a collection of my thoughts and ideas generated by a first look at the new models.

Orruk Brutes
The meat of this release is the Brutes. For the Ork fan in your life (that would be me) these guys look like a treasure trove of bits for converting even more mean-looking Nobs. For the Orc-lover these could be the Big ‘uns you’ve been waiting for, assuming you can see past the whole End-Times/Age-of-Sigmar/Destroying-Everything-You-Once-Held-Dear affair.Brutes 2Long ago, when I first started my collection of Orks, I set myself the challenge of making every last boy unique. After all, I reasoned, Orks are a fairly (small c) chaotic mob and I like converting things. For the boys themselves there are a lot of options available but for the Nobs the number of possibilities is a bit thinner so these are very welcome to bulk out the selection. The combination of weapon and armour for this one in particular excites me – picture him if you will with a few rusty mechanical ‘upgrades’ and you’ve got a cybork of no mean proportions.Brute 1In spite of a good range of shouty, angry faces though there’s not a lot here that’s wildly unusual or unique, which is a shame. There are also no helmets to tie them in with their new buddies the Black Orcs. Confusingly these are now known as ‘Ardboys – perhaps because people like me were already using them to convert their own 40k ‘Ardboys.

Ardboy

The other major downside of these guys is the lack of a particularly silly name which I can mock shamelessly in my search for a cheap laugh. Luckily this is covered extensively by the rest of the release so disaster is averted.

Megaboss on a Maw-krusha

The headline release here of course is the Megaboss on a Maw-krusha. The trend for GW-unique names seems to have hit a bit of a stumbling block here. Instead of calling this something sensible like a Wyvern they used the name Maw-krusha which puts me in mind of Mantic’s Mawbeasts; perhaps not what the bigwigs in the Citadel had in mind.

Much as I love the Helldrake it’s an uphill battle to make it as a dragon in 40k, rendering this an almost exclusively fantasy beast. For everyone waiting for a Warboss on a Wyvern for their Warhammer army this is it (albeit one that’s been at the pies rather more than is traditional for this normally sleek creature), and well worth the wait in my opinion. The only downside is that you’ll have to pick up a rectangular base for it but I’m sure you can cope. Were I a rich man this is the one I’d be rushing out to buy. As it is, I’m not so I won’t.
Although the Megaboss himself is very much posed as a rider, and therefore liable to look somewhat silly without his mount, he still offers a number of useful components for anyone looking to convert their own Warboss (something we’ll get onto in a moment). This face for instance strikes me as being particularly useful, and packed full of Orky character.Orc FaceThe other variant of this kit is Gordrakk, the Fist of Gork, whose Maw-krusha appears to be in the process of consuming a pair of curtains, for reasons I’ve yet to fathom.Maw-krusha 1

Chaos convertors who want to add Tamurkhan the Maggot Lord to their collection but are looking for something different to the Forgeworld model could also consider sprucing this chap up with spares from the Maggoth Lords kits. When you’ve built it be a good chap and post a link in the comments box so I can see it too eh?

 

Megaboss
This is where I found myself getting a little disappointed. The Ork/cs need a new boss and as it stands the options are thin on the ground. Everyone with the slightest touch of green in their soul picked up the Assault on Black Reach starter set a few years ago which means that the Warboss from said kit became as common as brown rats, town pigeons and moaning people on the Internet. Look – even I painted one!

I’m not denying it’s a cracking model but some variety would be lovely to see. Unfortunately our options are, in the main, the Orc Warboss from Warhammer (a little bit too small), Ghazghkull Thraka (too iconic),  Grukk Face-rippa (essentially an official conversion of the AoBR model) or the old finecast Warboss (nice enough but not that easy to convert). Personally I was hoping that this guy would be the one we’ve been waiting for but sadly his lumpen, over-armoured form leaves a lot to be desired. I don’t hate him, far from it, but I’m not awed either – and I rather hoped I would be. Never mind, let’s see what else we’ve got.

Weirdnob Shaman
This is very much the shaman of old, albeit now with a much sillier name. On the one hand its a beautiful model – one of the real highlights of the release – and would serve nicely as an Ork Weirdboy with a few judicious tweaks. Further conversion could create all kinds of chaos mutants, mechanicus or Haemonculi coven thrall-beasts or the feral-world brutes that hang around with the more interesting sort of Inquisitor. My only real gripe is the sculpted smoke effect but to be fair I almost never like sculpted smoke or flame so that’s really more a matter of personal taste. However the greenskins have hardly been crying out for a new shaman so it’s not really plugging a gap in range. Still when they’re turning out models this nice it would be churlish to complain.

Gore-gruntas
These took some getting used to (particularly the names which have to be the daftest of the bunch) but the more time I spent looking at them the more I decided I actually quite like them. The beards on the boars have already been complained about in suitably hyperbolic terms pretty much everywhere so I’ll spare you a rehash. Suffice to say the bold may wish to cut away the beards, or at least give them a trim, at which point the fact that the front legs of the pig are separate will undoubtedly come in handy.

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A lot of people have, by way of criticism, compared these models to the beastmen Razorgors (allegedly the ugliest model in Games Workshop’s catalogue). However I tended to see this from the opposite angle – that here is a model which, with a little judicious converting and mutating, could be turned into an excellent Razorgor. As an aside I’m actually a little surprised that this model has survived the current cull sweeping through GW’s less popular items, suffering as it does from the perfect storms of being an almost universally disliked model in an unpopular medium (finecast) and part of an under-supported range (beastmen).

Sadly the biggest mistake with these models has been moulding the Orc rider directly onto the steed, something which makes both pig and rider next to useless to convertors without considerable effort. I’m sure they had their reasons but to my mind this cripples the usefulness of these models apart from for spares. At least we can raid them for heads – and here at least a little of the variety that is missing from the Brutes has snuck back in.

Boar Boy Head

Warchanter

To be honest I’m really sure what to make of this one. At first glance he looks like some boozed-up frat-boy from an American teen movie, something not helped by the fact that he appears to be wearing shorts. I can almost hear the chants of ‘chug, chug, chug!’ as he holds those cups aloft.

Warchanter

His background fiction also seems a bit hastily assembled. Essentially he likes drumming on things (so presumably those are not drinking cups at all but bones for hitting things with… for some reason). In many ways this reminds me of the ‘crazy blacksmiths of Khorne’; the Skullgrinder, and suggests a lack of joined-up thinking when it comes to the design of the game. Rather than creating a concept which fits the world then designing rules and a model to evoke it, it seems that some of the Age of Sigmar creatures are being sculpted first and shoehorned into the world later.

Once again though his face is delightfully bonkers and would lend itself well to any Ork character. Not worth getting the whole model for though.Warchanter HeadOverall then, I rather like this release. It won’t have me rushing out to buy but then I’m not the target audience. Fans of Orks should find plenty to steal from this release, whilst those who’s Orcs are still raiding the Old World should be able to get more out of this than dwarf players did from the Fyreslayers.

There are a couple of things that strike me about this release however. The first is that, of all the things GW’s fantasy greenskins have been missing none of these – with the exception of the Wyvern – were particularly high on the list. I know this is essentially an Orc release, rather than Goblins, and that this is aimed at shaping the greenskins in Age of Sigmar rather than filling gaps in the Warhammer line. Nonetheless with squigs, goblins, wolf-riders, snotlings, pump-wagons and both chariots looking distinctly elderly it’s hard not to feel that an opportunity has been missed there.

Secondly the alliance of Orcs and Ogres that began back in the End Times seems now to be very much ‘a thing’. With this being the case it might be nice to see some models that actually draw the very different aesthetics of the two races together in some way, rather than just pretending that, in spite of the untold millennia that have supposedly passed since the death of the Old World, the two races have stubbornly kept to their old appearances. With these bigger, meaner Orcs we had an opportunity to mix the two a little, creating a series of models which would help bond the fat men back into the ranks of their greener comrades. The only time this really happens is with the rider of the Maw-krusha. Otherwise the Ogres share much more in common aesthetically with the Fyreslayers (both fire-worshipping mercenaries with a love of stylish facial hair and an aversion to getting fully dressed).

Do you agree with my rambling, or are you readying a rusty choppa and heading down to the design studio to ‘av words’? Do you have a great idea for a conversion based off these kits? As ever the comments box is the place for you!

Amdram Orcs

Update: Inspired by this post the talented Iriselsewhere drew Orruks performing Hamlet. Now we just need to inspire someone mad enough to make a diorama of this!