Tag Archives: Nurgle

Sick And Twisted

So, hands up anyone who didn’t see this coming? After the release of the Thousand Sons was followed by a wave of Tzeentchian daemons it seemed inevitable that the Death Guard would soon be bolstered by a warp-spawned horde of Nurgle’s own. Time to roll up our sleeves and wallow in the filth once more!

Great Unclean One

Great Unclean One

If a wave of Nurgle daemons was inevitable then the rotund form of the Great Unclean One at the head of the cavalcade was even more so. For what seemed like an eternity people were crying out for plastic kits for the greater daemons and even now it’s hard to believe it’s taken this long to get them. As each has emerged however they’ve proved their worth. First we had the Bloodthirster, then the Lord of Change, and now the hulking Great Unclean One (and let us not forget the Verminlord, a greater daemon in all but name and a model which often stands in for a rather butch Keeper of Secrets until Slaanesh finally gets his hour).

GreatUncleanOne

In many ways the new Great Unclean One finds itself facing a more critical reception than it’s predecessors amongst the pantheon of greater daemons. Unlike, for example, the Bloodthirster – which had a reputation for ugliness that the incoming plastic model found all too easy to dismiss – the outgoing Great Unclean One was fairly well loved. Furthermore the Forge World version has a well deserved reputation and together they cast a long shadow into which the new model must step. No longer are plastic greater daemons the stuff of feverish wish-listing and the wild claims of the more hyperbolic corners of the internet. No longer is it enough for a plastic Great Unclean One to simply be, now it has to be good to boot.

Luckily the model that has emerged is downright spectacular and Nurgle fans everywhere can breathe a fetid sigh of relief.

GreatUncleanTwo

There’s nothing fancy here, nothing unexpected. It’s a conservative model that owes a lot to its forerunners, both from the Games Workshop and Forgeworld stables. Hell it’s pretty much lifted straight from the cover of The Lost and the Damned – which is exactly how it should be. Best new model of 2018? The bar has already been set high!

Great Unclean One Face

As ever with Nurgle there are plenty of little Nurglings along for the ride, and the six which accompany the Great Unclean One are a real treat. Indeed it’s hard to pick a favourite, between the warrior nurgling, the fly-faced wizard nurgling and the ever-so-casual reclining-on-a-roll-of-fat-nurgling, but special credit has to go to this little guy who’s in the process of being squashed flat.

Splat

And for those wondering exactly where the poor little chap has been placed on the studio model look no further. What a hideous way to go!

GreatUncleanBum

Given his presence in previous codices and army books, and his starring role in the novel Dark Imperium as a morbid, moping architect of the plague wars in Ultramar, one might have expected to see Ku’gath the Plaguefather appearing as a special character. Ku’gath however has always seemed like something of a mouthful for GW to produce, as if a normal Great Unclean One wasn’t big enough Ku’gath comes mounted on a swaying palanquin, and carries a whole laboratory around with him. Not that GW have balked at creating envelope-pushing models before but as a special character Ku’gath was always going to be an expensive proposition with limited appeal. Whilst the more enthusiastic Nurgle fans will be picking up three Great Unclean Ones to create the full suite of these monsters even the most fervent of the plague-god’s servants would buy only one Ku’gath. Who knows if the sorrowful chap will re-emerge someday down the line, as Skarbrand did in the wake of the Bloodthirster release? If not however there are plenty of talented people out there ready and willing to summon him and with the right mixture of plasticard, greenstuff and the new Great Unclean One kit I expect to see him bursting back out of the warp in no-time flat.

So instead of Ku’gath we get Rotigus Rainfather, styled as a wizard with a gnarled staff and outstretched casting hand. Sadly Rotigus falls a little short in comparison to the standard Great Unclean One. That’s not to say he’s bad, far from it, just that the Great Unclean One is so perfectly formed that any attempt to add flourish comes off as slightly superfluous.

Rotigus

Whilst the normal Great Unclean One manages a suitably horrifying expression by dint of gurning alone Rotigus vomits maggots as well. And whilst maggot spewing is suitably horrible, and well in keeping with Nurgle, alongside all the guts, sores, lesions and other details – each of which is wonderfully ugly in its own right – it just gets a little lost.

Meanwhile his hand, beyond the standard issue fingers and thumbs that most of us have, comes with a mane of seven tentacles and a hideous part-flayed face. Whilst I’m usually in favour of a bit of extraneous mutation on my chaos followers this seems a little excessive even for me. The face especially seems like a missed opportunity because it’s actually more viscerally horrifying and attention focussing that the one on Rotigus’ head. Surely having designed such an excellent looking visage they could have found a better way to include it in the kit, even as only another alternative head, and just give Rotigus a normal hand? Indeed a look at the sprue suggests that, so long as one doesn’t mind a little cutting and probably a smidgen of greenstuff, it shouldn’t be impossible to do just that for hobbiests with at least an intermediate level of experience. The ingredients are good but in their desperation to make their special character more special GW have overcooked them and the result is a little too rich for my taste. Never has the expression *facepalm* been more appropriate.

Ultimately Rotigus isn’t a bad model but given that he’ll always be in direct comparison to the standard Great Unclean One he falls short. Goes to show you can’t improve on perfection!

Great Unclean One Face (2)

Horticulous Slimux

The concept of Nurgle as a cultivator has long been established in the background; his realm is a garden, his tender hand nurturing the fragile seedlings of plagues until they are hardy enough to be unleashed upon the galaxy. Lately the concept has been expanded onto the miniatures themselves, for example through the tree-like growths sprouting from the plague marines. Now we get to see Nurgle’s personal gardener, the Grand Cultivator Horticulous Slimux – and what a deeply flawed model it is.

Horticulous Slimux

First appearing as an exclusive to the Blightwar boxset Horticulous Slimux’s stand-alone release, and introduction to the 41st Millennium, is a matter of dubious excitement at best. On the one hand more characters and creativity can only be a good thing, on the other he’s just downright ugly.

HorticulusSlimux03

The gormless expression on Horticulous’ face, the bone pipe clamped in his mouth, the plough tilling the rotten earth behind him, the gnarled branch rising overhead; it could all add up to a wonderfully quirky and dark model, if it wasn’t ruined by all the silly touches – especially on his steed, Mulch – that make him look like an escapee from children’s TV. A few of these quirky elements (the gardening sheers as weapons, the dangling Nurgling used to coax the beast into movement like a carrot hanging just out of reach in from of a donkey) would work well enough, but the daft expression of Mulsh’s face is too Disney for my taste. That said he could be fixed – snip off the dropping moustache and leave off the eyestalks however and who knows, what at first appears to be an abomination might just be salvageable.

Mulsh

Sloppity Bilepiper

Whilst Slimux is a little too silly for my taste there’s nothing to criticise about the sheer mad brilliance of the Sloppity Bilepiper.

Sloppity Bilepiper 01

Perhaps one of the most striking things about the model is the sense of dynamic movement that it contains. In general dancing hasn’t been Nurgle’s forte – Khorne may charge, Slaanesh pounce and Tzeentch sail through the air on winged disks but Nurgle has made an art form of trudging. Whilst the other gods have speed on their side the followers of Nurgle prefer an inexorable advance, slow and steady as Aesop’s tortoise, and equally unyielding under fire. To see one of the plague god’s daemons boogying with the best of them is mould breaking, but also serves to redefine the rest of the range.

Nurgle loves a party. He’s the god of life and death and though the latter aspect has often been the focus when it comes to the models, with sloughing flesh, weeping sores and spilled guts everywhere, with the Bilepiper we get to see the other side of things. Here is a model which encapsulates the core message of Nurgle’s worshippers – today we celebrate for tomorrow it will be too late. They party like there’s no tomorrow and one glance at the diseases they play host to suggests there probably isn’t.

Lesser companies often make the mistake of trying to make every model in a range “dynamic” until a collection looks less like an army and more like a nightclub in which everyone has suddenly become subject to an especially unpleasant palsy. There’s much to be said for a restrained look, leaving the particularly vigorous poses for those who really need it (Eldar Harlequins for instance) and letting other races show they can fight without needing to perform a dance-off. It would be easy to make Nurgle the party-god, a rotten Bacchus with a host of capering followers, yet by restraining themselves to just one GW neatly brings a sense of fun to the range without diluting the grimmer aspects.

Sloppity Bilepiper 02

Much childish – if well deserved – humour has been made of the silly naming conventions GW has been employing in recent years. Given the similarity of some of these names it can be tricky for the likes of me to remember what’s a Lord of Blights and what’s a Lord of Plagues. The Sloppity Bilepiper however may just be the one that sticks in my head. It may well be the silliest of the recent names but it’s also probably the most forgivable, and the most memorable. Of course GW could have saved everyone a lot of hassle by shortening a lot of their recent names (a squad of Blightkings rather than Putrid Blightkings, a Plaguecaster rather than a Malignant Plaguecaster) and likewise this chap would have managed just as well as a simple Bilepiper – but one look at his goofy, joyful face and I can excuse him being a little Sloppity as well.

Spoilpox Scrivener

Nurgle is a god of extremes, a deity who exists in a world of contrasts and opposites. Not for nothing is he known as the God of Life and Death, for his world is one of constant growth, decay and rebirth, his servants the maggots and fungus that feed upon festering flesh and the diseases that rage with fresh life whilst devouring living flesh and spreading death in their wake. Likewise his daemons tend towards either joy or melancholy and whilst the Sloppity Bilepiper has found himself possessed of unplanned levity following his infection by the chortling murrain the Spoilpox Scrivener has a job to do, and no time for silliness or unproductive capering.

Spoilpox Scrivener

Of all the chaos gods it’s Nurgle who is allowed the chance to be funny. One cannot really picture Khorne or Slaanesh doing jokes and even Tzeentch, with his hosts of silly-looking horrors, is simply too weird and labyrinthine to be humorous. Nurgle however gets to be funny, indeed he needs to be funny to prevent him from simply being gross. Nurgle comes to the table with everything to lose; his followers are filthy and sickly, covered head to festering toe in boils, sores and weeping wounds. It’s enough to turn even the hardiest painter’s stomach. Whilst his brothers are, respectively, lean and sexy, muscular and macho or weird and magical, poor old Nurgle sends a smelly corpse with an abscess for a face and still expects to win the hearts and minds (not to mention wallets) of the miniature buying public. How does he manage it so consistently? By throwing in a little humour, by adding an element of comedy relief to balance out the grossness. The Sloppity Bilepiper plays this to a T but, with his caricatured seriousness, the Spoilpox Scrivener pulls it off with equal aplomb. I may have thought at first glance that he had a giant squig perched like a parrot on his shoulder but his outsize mouth brings more than a touch of wit and absurdity to the model. Whilst any other creature would baulk at the idea of storing valuable scrolls in their own bowels it makes perfect sense for one of Nurgle’s host – and whilst he pompously records details of the battle on his giant scroll a cheeky nurgling is eating the other end of it. All in all he’s a self-important jobsworth with a big mouth, and who hasn’t worked with one or two of them in our lives? His frowning, grumpy face makes for a neat contrast with the levity of the Bilepiper to the extent that the two models are really crying out to be placed together, one shuddering with passive-aggressive rage as he attempts to focus on his impossible task whilst the other capers carelessly around him.

Spoilpox

Yet whilst the Scrivener appears at first to be an utterly humourless git there are a few clues that he’s got more life in him than meets the eye. His quill for example is clearly plucked from the tail of a Lord of Change proving that even this dour bureaucrat finds time to direct a little cheek towards Nurgle’s old enemy Tzeentch.

Lord of Blights

Recently it’s become something of a cliché to praise GW for their creativity and willingness to embrace new ideas. It seems the days have now passed in which each release was a lot like the last, power armour ruled and new models harked back only to the less outrageous ideas of the early years. The Bilepiper and Spoilpox Scrivener both recall Rackham at its height and though I’m less than impressed with Horticulous I can’t fault the inventiveness behind him. Alas however before we get too full of praise for this bold, imaginative new incarnation of Games Workshop, there’s the Lord of Blights to look at.

Lord of Blights 01

Back when the Nurgle Lord (now called a Lord of Plagues) was released it became an instant classic. Painters loved it whilst to dedicated convertors it became a staple, a model that pretty much everyone who’s ever turned their hand to converting has tackled to a greater or lesser degree. Naturally GW must have been desperate to recreate its success and with the Blightkings they turned it from a single hero to a whole squad of equally impressive models, whilst Gutrot Spume took the static, no-frills lord and reinvented him as a dynamic character. There comes a point however when even the fattest cash cow starts to run out of milk.

There were lots of options for GW when they decided to add another mortal hero to fight for Nurgle in the Age of Sigmar. They could have gone for some kind of shaman or sorcerer in matted robes. They might have made a once-noble knight in rusting armour, a bestial pestigor champion, a crazed doctor or the demented ringmaster from Nurgle’s caravan. What about a priest of decay, a maggot tamer, a skeletally thin harbinger of famine or a bloated ogre, vast bulk struggling to contain the decay within? Given the wars that have raged in the Realm of Life between the Rotbringers and the Sylvaneth perhaps a corrupted branchwraith would have been appropriate. Disease affects all living things so here was a chance to show what happens when Nurgle’s ailments are contracted by someone other than a well-built male barbarian. We could have seen a sickly elf, twisted with bitterness as his immortality became a curse. We could have had a disease ravaged dwarf in a rust-caked suit of armour, great vats of toxin on his hunched back whilst intestinal pipes, throbbing with peristaltic action, spew jets of filth ahead of him? We could even have had a woman. Of course Nurgle isn’t all that interested in high heels and boob-armour but this is an age of equal opportunities and girls can worship an unglamorous god of disease and putrefaction just as well as boys.

But no, they decided to release a slightly tweaked version of the Nurgle Lord instead.

Lord of Blights 02

Talk about a disappointment. Having stuck to the tried-and-tested with the Great Unclean One now was the time to let their hair down and do something creative, and they dropped the ball spectacularly. There’s nothing new here, nothing note-worthy. It’s the model that’s famed for being converted by everyone, and GW’s converted it themselves. It’s not that it’s particularly bad – in fact it’s pretty good all things considered. However the mark of Nurgle made out of maggots is a bit half-arsed, the gallows is a good idea amateurishly executed, the head and helmet are nice, and pretty much everything else could have been put together by even the most inexperienced of kitbashers. Needless to say if the Nurgle Lord hadn’t been released all those years ago I’d be jumping up and down with excitement over this, but it was so I’m not. With this one GW have failed entirely to match their own standards and in doing so have let both themselves and their fans down. Next!

Pusgoyle Blightlords

Not that being obvious is always a bad thing. When the World Eaters see a full scale release it seems fair to assume that we’ll see new berserkers (in both power-armour and terminator armour), the primarch Angron and champions riding on juggernaughts. All obvious choices (hence my guess that this is what we’ll see) but none of them bad. Indeed many people would be disappointed if we don’t see those models in the final release.

Likewise the pusgoyle blightlords. Given the well deserved popularity of the blightkings returning to them was a natural decision on GW’s part and the pusgoyles do it in style. Whilst the Lord of Blights is simply a half-baked remodelling of its predecessor the Nurgle Lord, the pusgoyles take the blightkings and add something which is both in keeping with its forerunner and a natural evolution of it. What does one give to a champion of Nurgle prior to his ascension to daemonhood? Why a huge fly to ride around on of course! What does one give to a fan of Nurgle looking to add flare to their collection? How about a whole heap of useful bits (weapons, heads, handy mutations). It’s just a pity the price tag is so high or this would be a must-have for everyone with a Nurgle collection just for the bits. Of course one would tend to assume that a blightking would outrank a blightlord – so much for forward thinking eh GW?

Pusgoyle Blightlords 1

If I have one major query about the pusgoyles it’s what on earth GW were thinking giving the riders such impressively erect horns between their legs? Has the design studio become so po-faced that no-one was caught giggling at these rather Slaaneshi protuberances? Did the Alpha Legion agent behind the infamous “farting  sorcerer” of the Thousand Sons strike again? This one is the worst of all – stop it man you’ll go blind!

Pusgoyle 1

Already some of the finest minds of the 40k converting community will be focussed on the question of how to translate these to the 41st Millennium with alternative bloat-drones, plague-drones or death guard champions on winged mounts all natural possibilities. Or what about using them as the basis of a Nurgle heldrake – or even a daemon prince?

Nurgle Daemon Prince Convert Or Die

The remaining bits can then be scattered around Death Guard champions, sorcerers and so on to show the extent of Nurgle’s favour. For a unique looking Death Guard or other Nurgle collection this has the makings of a goldmine.

Pusgoyle Blightlords 2

Beasts of Nurgle

The followers of Nurgle tend to the extremes when it comes to mood. Whilst Khorne’s legions are angry to a man those of the Plague God lean either towards the gloomy (Plaguebearers especially) or the jolly (Great Unclean Ones and Nurglings). No-one, however, is as happy as a Beast of Nurgle – an overexcited puppy in the bulky body of a mutant slug.

Beast of Nurgle

The new kit plays this sense of joy and energy perfectly, and nowhere better than with the tongue-lolling, bug-eyed faces.

Beasts of Nurgle Faces

Traditionally the Beasts of Nurgle have been described as boisterous, puppy-like creatures, joyfully seeking new friends amongst their horrified enemies. The outgoing beast however never seemed particularly friendly or happy, looking instead like a slightly sour-faced slug. Of course one could argue that this is more a case of its alien physiology but I would disagree. The daemons of chaos are formed from the gestalt reflection of human emotion. The new beast may have cartoon-like qualities but I put that down to an exaggeration of human qualities, a distorted reflection of ourselves. The old beast on the other hand would still make a good chaos spawn of Nurgle.

Old Beast of Nurgle

According to the background fiction Beasts of Nurgle become bitter  after finding themselves repeatedly rejected by their mortal playmates (who tend to react with unbridled horror at the prospect of a slug weighing several tonnes jumping up to lick their faces). Returning to Nurgle’s garden they sulk, eventually transforming into rot-flies.

A great idea but there’s no sign on either model to suggest a link. Don’t get me wrong – the beasts look awesome, the rot-flies look awesome, but there’s nothing to suggest that one develops into the other. Of course I’m aware that fly larva look nothing like adult flies (my day job involves peering through a microscope at hundreds of the little buggers) and that in the shifting, dreamlike world of the Warp intention and metaphor are worth more than physics and biology. Nonetheless here was an opportunity – particularly with the tweaking of the rot-fly design for the pusgoyles and the considerable overhaul of the Beasts – to play to that particular aspect of the background and tie the two together and GW missed it.

Beast of Nurgle 2

Having watched the reaction of the fans in several places online the response seems to have echoed the life-cycle of the beasts themselves. Initially exuberant when pictures of the Beasts began to circulate the fans became rancorous and dejected when they discovered that their money bought only a single model rather than a squad. That said few of the fans have so far turned into rot-flies, although some have a similar degree of personal hygiene. As for the debate over the cost of the beast I think it’s best avoided here but suffice to say that this isn’t a small model by any means and, rightly or wrongly, anyone who expects to get a model of this size from GW for a lower price is thinking very wishfully indeed.

Certainly some aspects of the model could have been improved to make it more customisable. For example although there are plenty of options (four stomachs, two crests, a choice of paws, various heads and so on) the overall pose is repeated. The raised paw is a clever touch on a lone miniature, reminiscent of a dog taught to shake hands or someone giving a high-five. GW however probably intends for these to be used in squads, at which point the raised paw becomes a problem, unless you’re planning to model daemonic version of a Mexican wave. That said whoever posed this group shot so that the Beast appears to be grabbing his boss’ arse is a hero of mine.

Nurgle Group

Sadly a look at the sprue suggests that changing the position of the raised arm without greenstuff won’t be easy. Sadly this rather undermines what would otherwise be another stand-out kit although not so much as to put me off the model entirely, it has too many good qualities to let a little thing like that come between us. Ultimately the Beast loves you in spite of your flaws – and I love it back.

Beast of Nurgle Face

Feculent Gnarlmaw

Now this is exciting. I may not own much terrain (something I’m determined once again to rectify this year – but as with previous years may very well not) but I’m still a big fan of it. At its heart the hobby that we all participate in is about participation in the worlds that Games Workshop (or others) have created, be that the war-torn galaxy of the 41st Millennium, the Mortal Realms, the Old World of Warhammer, or wherever. When it comes to playing games there are better experiences out there, more tactically challenging and vividly rendered, just waiting to be unlocked by anyone with access to a half-way decent computer. You can’t beat miniatures with pixels though and the worlds that GW have created breath best when we add terrain and let them come alive. Why pour hours into painting a beautiful army only for it to battle over the bare wood of the dining room table? Yet building terrain often plays second fiddle to collecting armies. Lately GW have been churning out some downright beautiful kits to make this kind of world building easier and easier, yet unless you’re planning a war based in the ruins of an Imperial city there’s still a gap to be filled. The appeal of 40k and the Mortal Realms alike hinges on their potential for variety, so where are the terrain kits for daemonworlds, tyranid infestations, ork strongholds, eldar craftworlds and so on (to be fair there is the tau tidewall but I almost forgot about it – blame my prejudice against the fish-faced do-gooders). At last however, with the release of the feculent gnarlmaw you can own a little slice of the Garden of Nurgle for yourself.

Feculent Gnarlmaw

Years ago, when the most recent beastmen army book was released for Warhammer, a rumour did the rounds that, as part of the release we’d see a treeman, bloated and corrupted by the power of Nurgle. Then as now there was a section of the online community which treated such claims as fact, and heaped withering scorn upon the doubters, right up to the point at which the story proved false. In the end the only tainted treeman to emerge from GW was not a new kit but this (still rather excellent) terrain piece featured in White Dwarf.

Hag Tree

And I’m not suggesting that GW steal all their ideas from me – but it does go to show that life is always better with a pestilent tree for a friend…

Tree of Nurgle Convert Or Die

Time however sometimes dredges a good idea back from the grave. Perhaps someone at GW spotted of what proved to be an inspired piece of wishlisting and the idea took root (boom boom). Perhaps great minds simply thought alike. Regardless we have a hideous daemon tree ready to make all kinds of landscapes a little more ghastly and unearthly. Of course I’ll be using the skulls pack GW released last year to fill the tree’s mouth with skulls rather than maggots – after all I look at maggots all day at work whilst the worlds of the 41st millennium can never contain too many skulls.

Those Who’re Left Behind

In spite of all the good things packed into this release – and with exception of a few bum-notes it’s been crammed with quality – there’s still a lot of things missing that I expected to see. Ku’gath has already been mentioned but what about Epidermus, the special-character herald of the plague-god who surely deserved a new model? With the Death Guard release seeing a new Typhus, the Tzeentchian daemons a new Changling, the Thousand Sons a new Ahriman and so on, a new model for the tallyman seemed inevitable, until of course it failed to appear. What about a palanquin, Nurgle’s iconic steed? Surely leaving them out entirely is like working on Tzeentch without disks or Khorne without juggernauts. Meanwhile anyone who examined the newest edition of the 40k rulebook closely found so many mentions of pestigors alongside the Death Guard that they felt certain the plague-ridden beastmen would soon be amongst us, yet here a second wave of Nurgley models has swept onto our painting desks and gaming tables and not a single rot-infested goat has emerged.

Epidemius

One wonders if there might be a second wave of the Plague God’s followers lurking in the wings, ready to be unleashed as part of another expansion further down the line? After all fans of Nurgle have been extraordinarily blessed over recent months but GW must be wary of over-saturating their market, leaving Nurgle-lovers overwhelmed and Nurgle-haters left out in the cold. Rather than drowning us all in a tidal wave of filth, exciting though that might sound to some of us, a more considered approach pays dividends in the long run. Furthermore a lot of the aforementioned releases would seem like obvious choices, but that would have left little room in the release schedule for some of the more creative options such as the Gnarlmaw or the Bilepiper.

Maybe I’m setting myself up with false hope but one cannot help but wonder if Ku’gath and his servants have been banished only temporarily to the Warp and wait to be let loose in a year or so’s time. I’d like to claim that this gives me plenty of time to get my desk cleared of part-painted models in anticipation but, especially in the wake of a release as rich as this one, that really is setting myself up with false hope.

As ever with these reviews if a picture isn’t of one of my miniatures, or clearly labelled otherwise, it’s property of Games Workshop and used without permission. Think of me as the Sloppity Bilepiper to GW’s legal Scriveners!

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Get Sick Or Die Trying – Part 3

Stirred by Nurgle’s fell influence the restless dead walk once more…

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As ever I remain deeply opposed to painting a horde made up of pairs of matching models so I’ll be aiming to convert my Poxwalkers as far as possible so that the same model never appears twice. This one, for instance, is the twin of the first model I showed (way back in July).

Poxwalkers Convert Or Die (3)

I also threw in a set of easy-to-build Poxwalkers to bulk up the numbers.

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Get Sick Or Die Trying – Part 2

The completion of a second pair of Poxwalkers means that, although I’m still a long way from a hideous undead horde, I now have enough zombies to worry an Imperial serf or possibly a particularly incompetent and cowardly dog.

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DreadTober 2017 – Part 3

Time for another Dreadtober update and, with another week under its belt, the bloat-drone is starting to assume its final form. Washes and layering have started to define the model and the ugliest phase of harsh flat panes of colour has passed. Now we get into the really enjoyable part, building up the form of the creature and transforming it from a lump of dead plastic to a living denizen of the 41st Millennium.

Bloatdrone WIP Convert Or Die (4)Bloatdrone WIP Convert Or Die (1)Bloatdrone WIP Convert Or Die (2)Bloatdrone WIP Convert Or Die (3)

Will it be done by the end of the month? If I’m honest I doubt it, too many other projects are clamouring for attention and Dreadtober itself is a quieter, less communal affair than we’ve seen in previous years so the impetus to the finish line isn’t what it was. That said Dreadtober has done its work in pushing me through the early stages of getting it painted so from my perspective this has been a success – from here on my preference will be to savour painting this wonderful model rather than rushing to the finish line.


Dreadtober – Part 2

It’s been a week since my bold assertion that I would paint a bloat-drone in the month of October and the question on everyone’s lips is; how much have I managed? For the uninitiated October has come to mean Dreadtober as hobbyists attempt to get their unloved Dreadnaughts finished before the start of November. Anything of roughly dreadnaught-sized proportions is welcome, with carnifexs, dreadknights, helbrutes and – in my case at least – bloat-drones all welcome. If you have a dreadnaught shoved to one corner of your painting desk it’s not too late – this could be its moment.

I’ll confess that much as I enjoy Dreadtober I actually hate posting WIP images of part-painted models, especially when they’re frozen in the moment when the first basecoats have been applied but the washes are still waiting in the wings and the whole model is a shoddy mess of flat panels and ugly colours. Nonetheless regular progress updates are very much in the Dreadtober spirit so I shall grit my teeth and reveal the current state of the bloat-drone to the world.

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As you can see it’s not looking its best yet but you can’t pretend I didn’t forewarn you of that!

The khornate helbrute, originally painted for the 2015 Dreadtober, is also at a less than prepossessing stage, its flaying arms repaired and – hopefully – upgraded with garish lumps of greenstuff (hence the black and white image).

Dreadtober Convert Or Die (1)

Still lots to be done before the end of the month then but progress is underway at least.


For Those About To Rot

As if the Thousand Son’s release last autumn wasn’t exciting enough the Death Guard are here, a fully realised Chaos Legion as distinct – indeed arguably even more so – from the Chaos Space Marines as the Space Wolves are from the Space Marines. This is something that we Chaos fans have been banging on about wanting to see pretty much forever so there’s no way I was going to let the occasion pass without comment. Let the suffering of the False Emperor’s servants begin!

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Needless to say this release has been hotly anticipated not just since GW teased us with shots of the Sons of Barbarus back in the spring, nor even since we saw the Thousand Sons last autumn, but pretty much as far back as there have been chaos fans who looked at the love and attention GW lavished on their loyalist cousins and dared to dream. Let’s not forget after all that the first ever codex to be released covered the Space Wolves, yet for a very long time it seemed that even to hope for the same treatment for the traitors was to imagine the ridiculous. To even suggest that such a thing might some day be possible was to invite ridicule with many chaos fans, as stubborn and bitter as the legionaries they unleash on the tabletop, insistent that GW would never indulge us as they have the Emperor’s pampered lapdogs.

Unsurprisingly then this release has also been hotly debated. We’ve been waiting for it for so long that expectation management has gone out of the window. Everyone agrees that something foul has been unleashed upon the galaxy but the gloves are off when it comes to the question of whether that’s in a good way or not. Hobbyists are divided; is this mana from a particularly pestilent heaven or an affront to the eyes and an affront to the sensibilities? For some anything less than perfection will be an insult, for others the fact that GW has acknowledged our existence at all is justification for grovelling abasement. For those of you without a strong opinion on the subject, but who want to join in on the general bickering, I’m here to help. Simply pass off my thoughts as your own and hey presto – heated argument can be yours!Death Guard (1)One of the most popular criticisms levelled at the Death Guard is that they are too heavily mutated, that they should be more restrained, the dreadfulness of their disease ravished forms a subtle horror that creeps up on the viewer as the model is explored rather that leaping at them bombastically from the moment you open the box. It’s a complaint I can certainly sympathise with, although I enjoy a good mutation myself my vision of the 41st Millennium also calls for a degree of nuance and realism.

Part of the problem, as ever, are the studio paint jobs. With almost every release from GW you hear the same refrain (and I’ll confess I’m as guilty of this as the rest of us). “I don’t like it”, we cry, “it looks too cartoony!” Then we see the bare plastic, or a version painted in a suitably grubby, gritty, Blanchian style and suddenly we realise it’s not so bad after all. The Death Guard encapsulate this to a T – and we shouldn’t blame GW for that, their hands were tied on this from the beginning.

At the end of the day the Citadel house style is all about making the models look bright and sharp, having them pop out at a distance, and not about making them look too real. This is particularly true with Nurgle – these models are thick with open sores and weeping wounds, spilled guts hanging from rotting flesh, fly-like mutations and crawling maggots. Paint these bad boys as too realistic and people will be loosing their lunches left, right and centre. Certainly that kid who’s trying to convince his mum to put some Blightlord’s on her credit card is going to be out of luck if the outside of the box looks like a still from a particularly gruesome slasher flick.Blight Lord TerminatorWe’re also familiar with Plague Marines of a less mutated stripe than we’re seeing now. We’ve been sticking horns and spikes onto loyalist space marines and greenstuffing on guts to create our own Plague Marines that we’ve become used to it. Now when we see a bunch of hideous mutants shambling towards us with murder in mind we react with horror rather than embracing them as we should. Yet our situation hasn’t really changed, it’s just reversed. Whereas once we had to stick extra mutations on to our models now we need to snip them off but the result is the same, if you don’t like the models that come in the box then change them. Nothing will ever be good enough to please everyone after all.

Many dislike the level of mutation on the new models, accusing them of being cluttered and defined by their horns, tentacles and other mutations. Personally I like my 40k models to be “blinged-up” but it really is a matter of taste. That said I’m pleased to see that most of them don’t have their guts hanging out – it’s a powerful look but the shock value of it has been reduced by the fact that for a while every Nurgle model was suffering from it.

Beneath the mutations however these models still owe a lot to the original Death Guard designs.

Plague Marine

Exciting though the new Death Guard are, we do not need to be passive consumers here, fat little baby birds glutted with new plastic toys but still begging hungrily for more from GW. The New GWTM prides itself on listening to the fans, but listening to the fans is a dangerous and soul destroying business akin of wading through a river of sewage. Visit any website where more than a handful of GW fans are gathered together and the complaining of the entitled becomes a deafening chorus. Yet why should we build our shrines to the GW cargo cult and wait for the gods in Nottingham to deliver us a bounty only to moan that the sculpts we receive have too many tentacles (or not enough)? No-one was asking for Sky-dwarves or crying out for an expanded range of treemen whilst Sisters of Battle fans continue to pour their rage into the uncaring void and receive nothing.

Our hobby is one of craftspeople and it is at its best when we embrace that. If you love the new Death Guard get them painted. If you hate them make them better. If you want to see Chaos developed to the level and depth which it deserves get on and develop it. We don’t need to sit in a passive aggressive-sulk waiting for GW to see fit to provide us with a fully realised suite of plastic models for the Iron Warriors or an Alpha Legion codex – we are Chaos fans and born convertors. Our hobby lives and breaths through the efforts of those who push the envelope, who refuse to accept what they have been given by GW but strive to make it better, to fit it to their own vision. Without such creatives it would wither and become stale and be swept aside by newer, flashier pastimes (and now you know why I chose to name this blog the way I did).

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It’s this that makes events like #MakeTheDeathGuardGreatAgain so exciting to me. Now without wishing to open up a political debate or imply criticism of any politicians or their voters, the phrase “Make (insert cause here) Great Again” has been used by such massive arseholes lately that it’s now so toxic even Mortarion won’t touch it. Truthfully just that hashtag was enough to put me off the whole idea at first, especially as I think the new Death Guard are pretty damn great to begin with. However once I got over that I actually got pretty excited about the idea.

Plus, as I’ve noted above, I love a grittier, darker, more honest version of the 41st Millennium than the somewhat over-the-top style favoured by GW. Hopefully #MDGGA will bring out the Inq28/Blanchian creative streak which would lend so much to Mortarion’s sons and I highly recommend that anyone who’s dissatisfied with the new models (or even those like me who love them) get’s involved.

Malignant Plaguecaster Conversion Convert Or Die (4)

The Malignant Plaguecaster – a model simply crying out to be made great.

Another complaint levelled at the new Death Guard is the odd proportions of their torsos (the old rib-cage-fusing-straight-onto-the-pelvis ailment that marred pre-primaris space marines). Having suffered for my art and googled images of fat men I’m still unconvinced by this.

People will say “of course their proportions are odd, it’s Nurgle, they’re all mutated in there” but that’s a cop-out. The truth is their proportions are odd because they’re really fat. These are not the Primaris marines who have the chiselled torsos of Greek gods under that armour. The Death Guard may well be muscular but they carry a lot of weight with it.

Then we need to factor in the weight and thickness of power armour. After all this is the 41st Millennium where everything is outsized and over-engineered. Sci-fi which chooses to depict a shiny, hopeful future may provide its soldiers with formfitting, bullet deflecting body-armour which owes its life-saving properties to the wonders of technology but in the 40k universe such heresy is best left to filthy xenos like the Eldar. Humans, regardless of which gods they worship, know that the best way to make armour better is to make it thicker.

So is it really fair to claim that their proportions are wrong? Time to break out the artist’s dummies!Plague Marine Proportions

Well, I’m satisfied but, as a picture is worth a thousand words, you can make up your own mind.

Another complaint about the marines we saw released in the past was just how short they were – hardly the towering warrior giants described in the background. Thankfully GW seem have woken up to this glaring error at last. Seen next to a Primaris marine the new models remain suitably bulky and imposing.

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And now we see why the defenders of the Cadian gate were so worried – there were fully armoured Chaos Marines in there that were actually taller than guardsmen!

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Whilst old-fashioned space marines look more ridiculous than ever now that they’re surrounded by sensibly proportioned models.

Death Guard Convert Or Die (4)

Plus, I’m pleased to see that my old Blightking based Chosen fit rather well alongside the new Plague Marines and can look forward to being incorporated into the ranks of my new squads.

Death Guard Convert Or Die (3)

Ah, how our little family has grown!

Death Guard Convert Or Die (6)

This also seems like a good time to mention the Thousand Sons. Although not quite on the same scale as the Death Guard and the Primaris they come pretty close and, in spite of my inclination to rail at GW for the kind of fence-sitting that’s left the sons of Magnus looking a little short beside their brother legions, they’re close enough that a few spacers will save the day. Simply by blue-tacking this one together I’ve added enough height that he can meet a Primaris’s gaze.

Death Guard Convert Or Die (2)

And I could hardly move on without a power-armoured line up for those like me who like to see who’s tall and who’s not. Just keep in mind that the Thousand Son is a little longer in the neck than he will be once his head is glued in place.

Death Guard Convert Or Die (5)

One thing that’s slightly marred this release for me has been the number of extra releases tacked on, seeming only by way of spinning a little extra money for GW. Whilst the plague marines in Dark Imperium and First Strike were excellent, did we really need things like the Plague Brethren as well? Surely with so many plague marine champions already available (one in the Dark Imperium boxset, one in First Strike and one in the plague marine box itself), did we really need another one; particularly one that’s aimed straight at the completists and hobbyists on higher incomes? Nice though this model may it brings nothing to the release beyond a unique head and a humorous nurgling – the latter of which could be converted easily from a spare nurgling and leftover helmet, both things that Death Guard fans are likely to have lying around in abundance.

Plague Champion with Funky Nurgling

Plus, amazing though this banner is, surely it could have been added to the main plague marines kit rather than justifying a £15 price tag by itself?

I've Got Standards

Terminators

In the run-up to this release a betting man would have guessed that some kind of terminators would be present. The return of terminators dedicated to the individual gods has been at the top of many a wishlist for years, the Thousand Sons have the Scarab Occult and loyalists like the Blood Angels, Space Wolves and Dark Angels all have their own variants so something for Nurgle sounded like a safe bet. Those of us who were boldest (or most fanciful) even speculated that there might be some kind of duel kit, providing alternative heads and scythes so that one could build one’s Nurgle terminators as Mortarion’s elite Deathshroud. Two entirely separate kits though – that was a bounty we didn’t dare dream of.

Deathshroud

With the Death Guard terminators we actually get to see a nice microcosm of the knife edge path walked by a champion of the dark gods. The Deathshroud stand tall and proud. Their proportions are accurate, their mutations generally functional. Chaos has bloated them in strength and stature but they retain an appearance which implies autonomy of will. They look like humans, albeit humans which have been empowered by the very best that Chaos and the pre-heresy Imperium could offer. Look at a Deathshroud miniature and one sees a character and, by implication, a mind.

Not so the Blightlords. Their mutations are more severe and crippling. Their poses are hunched, their stance feral. Here are men who’ve been killing so long they’ve forgotten how to do anything else. The weapons and armour they carry on themselves are remnants, the collected scraps that hint at the kind of men they once were. These are not the accoutrements selected by a warrior to aid him in battle but the part-sloughed skin of a creature on the path to becoming something other. The Deathshroud are stationary, controlling an objective, letting the enemy come to them through the flesh-devouring toxic fog. Meanwhile the Blightlords are lunging forwards, desperate to bring the battle to their unfortunate victims. The suggestion is that these are warriors who have lost their way, their instincts becoming animalistic, their bodies mere puppets to Chaos. Whilst the Deathshroud appear to be on the path of champions with Princehood lying within their grasp, the Blightlords are each on the slippery slope to becoming spawn.

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Look at this one for instance – he’s turning into a fly. He’s not going to be making any tactical decisions apart from how to get into the jam.

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Typhus

The new incarnation of Typhus has certainly proved to be a divisive model, not least because of the lofty pedestal the old version was placed upon. Yet whilst the old model was contemplative the new one is anything but, showing the captain of the Terminus Est as a dynamic warleader urging his rotten troops onwards to victory. That said I’m not entirely sure I love the new pose, there’s something slightly over the top about it that recalls an anime character more than the brutal hostility of the 40k universe. Personally my inclination would be to build him with the pose adjusted, scythe held at his side as he scans the battlefield for his next victim, rather than the super-power-up pose GW have gone for.

Typhus (2)

That said this disappointment is tempered by the fact that he can be build without the ridiculous looking cloud of gas and flies venting from the destroyer hive. What’s more this one, clipped free of the trailing gas, would make for a fine sidekick/familiar/pet to a Nurgle character.

Typhus Flies

 In spite of these reservations, and the vigorous slagging that the model has received in some quarters, I’m actually rather fond of the new Typhus. Notwithstanding the radical difference in pose a lot of elements from the old model have been repeated in the new, from the head to this cheeky nurgling fishing around in his guts.

Typhus Nurgling

Indeed if one really wanted to one could recreate the old Typhus fairly easily  as the old model has been translated almost exactly into plastic as part of the Deathshroud set. In fact the designers probably had little choice but to amp up Typhus’ pose a little to make him stand out from Mortarion’s impressive new bodyguard.

Typhus Comparison

Please note, this isn’t a size comparison, old Typhus is dwarfed by the new Deathshroud.

Another nice thing about this release is the level of effort that’s been put into expanding the Death Guard as a legion. From being just plague marines, a colour scheme and some greenstuffed boils they’ve been rebuilt into an army packed with depth and character. Nowhere is this more apparent than the range of specialists that have been added to the army. By giving the Death Guard their own unique units in this way GW have moved the army out of the shadow of the legions and turned them into their own entity. No longer are they a Nurgle version of the space marines whereby one took the same base units and added furs for Space Wolves, hoods for Dark Angels and boils for Death Guard – and in the later instance renamed the Librarian as a Sorcerer and stuck some spikes on all the tanks. These guys have spent their time in the warp evolving, both in appearance and in organisation. Just as each loyalist chapter has become a separate entity from the codex adherent Space Marines so too have the Thousand Sons and Death Guard evolved away from being just another flavour of Chaos Space Marines. Nor is the Death Guard simply a copy of the Thousand Sons release – an event that seemed staggeringly generous at the time but which now almost seems miserly in comparison. It would have been easy enough for GW to turn out a similar package to that received by the sons of Magnus; a squad in power armour, some terminators, a character, a primarch and something to add flourish – hell, if they’d kept to the Thousand Sons framework exactly and given us pestigors in place of the tzaangors I’d have been happy enough. Instead, probably inspired by the popularity of Nurgle, they went above and beyond, choosing to release the Lords of the Plague Planet as a legion entire with a fleet of Nurgly vehicles and a cast of specialist individuals.

Of these one of my personal favourites is the Plague Surgeon, a lean, reaper-like figure who looms, ghastly and imposing, over the ranks of his brothers. Unlike the other Nurgle models, all of whom feature a distinct distended gut, the Plague Surgeon is a gaunt figure, tall and thin in a way that is both instantly befitting a servant of Nurgle and yet strikingly new in a range otherwise dominated by jolly fat men. Indeed the slender, slightly spiky look of the figure helps emphasise its grim bitterness, especially in comparison to the malevolent cheer of his allies. After all this was once an Apothecary, and one only need look at the rest of the Death Guard army to see how badly he failed in his duty.

Plague Surgeon

Sadly they can’t all be winners and the Foul Blightspawn, like the Plaguecaster from Dark Imperium, feels a bit like a grab bag of crazy ideas. In essence a miniature should represent a character doing something (locked in battle, standing guard, casting a spell, pointing out an interesting local attraction). The trouble with the Blightspawn is that he appears to be doing a bit of everything. He’s throwing a grenade, and he’s stepping forward to do so, but the implied lack of speed suggests he’s only chucking it a few feet away rather than lobbing it maliciously into a trench full of cowering guardsmen. Meanwhile he’s also filling another grenade from the noxious pump on his back but the fact that he’s not looking where he’s pouring suggests he’s about to slop the toxic gunk all over both himself and his nurgling sidekick. Luckily they’d both enjoy it but that’s hardly the point. In the end he should pick one thing and stick with it, rather than trying to do both at once, and this lack of co-ordination suggests a level of incompetence in the character portrayed. The nurgling itself is described as an optional component (although any convertor would tell you that every component is optional) but including an element in a kit and then telling people not to use it if they don’t like it seems a little redundant. Indeed, speaking personally I’d rather have a model that was concentrating on loading the grenade with gunk, assisted by his diminutive sidekick, rather than trying to multitask.

Foul Blightspawn

The cross-eyed appearance of the helmet doesn’t help and, cool and quirky though it is, it doesn’t fit with the model and adds another layer of oddness at a stage where less would very definitely have been more.

Blighty McBlightface

Blighty McBlightface Strikes Again!

Ultimately, the Blightspawn is just a bit too odd for me as is, although that could be fixed with some careful cutting to remove the head and replace it with something more restrained. Not that I don’t love his odd, horse-faced gasmask, I do. I just feel that it overeggs an already complex model, turning its gleefully grubby eccentricity into out and out zaniness. Perhaps it would look better on a terminator?

Biologus Putrifier

The Biologus Putrifier, on the other hand does weirdness with far more aplomb. Whilst the Blightspawn is muddled by its many quirky components the Putrifier is a model of greater maturity and co-ordination. The model may have lots of odd or impractical elements (if one is going into battle whilst carrying a large number of fragile glass vials perhaps attaching them to frail wooden wings on your back where they’re hard to reach may not be for the best) but because everything is kept to a single theme it works. Indeed, in spite of some stiff competition, this may actually be my favourite of the new Death Guard character models.

Tallyman

Whilst the other characters develops the Death Guard’s use of biological weapons the Tallyman stands in for the Dark Apostles of other Chaos factions and explores their relationship with their patron god. Combining Nurgle (and the Death Guard)’s love of order with a Chaos factions’ need for a priest class, the Tallyman counts and records every aspect of battle in an attempt to divine their noxious god’s will. It’s a very structured, some might even say scientific, approach to religion. Rather than just taking things on faith the Death Guard seek to further their understanding and force order onto the esoteric. After all a paranoid like Mortarion would never just accept an interpretation of Nurgle’s will unquestioningly, especially not if it is whispered to him by some treacherous warp entity. He’d want to get as much inside knowledge as he could so as to plan his campaigns appropriately.

Nurgly Shopping List

Furthermore the inclusion of the Tallymen helps to emphasise that the Death Guard remain a structured, co-ordinated Legion, not just a bunch of rampaging fanatics. Furthermore whilst the Plague Surgeon represents the outcome of leaving a morbidly obsessed Apothecary in the Warp for ten thousand years the Tallymen are something new, a result of the Death Guard’s evolution in Nurgle’s service rather than a holdover from their days fighting for the Emperor.

Scrying The Warp

So what’s next? With Mortarion and Magnus on the loose, plus their do-gooder brother holding the Imperium together, it seems like a fairly safe bet that over the next few years we’ll see Khorne and Slaanesh receiving the same treatment as Tzeentch and Nurgle with full army releases for the World Eaters and Emperor’s Children, and their respective primarchs to boot. It also seems like a sensible line of reasoning to assume that Imperial customers won’t be left out – no-one at the head of GW will be thinking “do we really need to open another goldmine? Surely we have enough money by now?” Imagine though if GW was brave enough to really pursue the possibilities, and plunge into the potential that the background offers. Could we ever live in a world where the likes of Lorgar or Perturabo bestride the tabletop, directing the fanatical priesthoods or massed heavy artillery of their (very different) legions?

Mortarion

As for the loyalists three chapters in particular have received a lot of attention in the past and it seems sensible to assume they will in the future; the Space Wolves, Dark Angels and Blood Angels. From GW’s point of view Leman Russ must look like a licence to print money (although the fact that they already sell a model called the Leman Russ is bound to be a source of confusion…). Indeed an older, wilder, wolfier Russ loping back out of the Eye of Terror after ten thousand years would contrast nicely with the clean shaven young Russ Forge World produced for the Heresy era. The Lion too just needs to wake up from his Rip Van Winkle style nap beneath the Rock and reignite his partnership with Guilliman from the Imperium Secundus days. Sanguinius of course is still rather dead but have no doubt, a money-man in Nottingham is thinking right now about how much cash could be made and some poor designer is trying to work out how it could be done without bringing all the nerd-rage in the world down on their heads. I may not particularly like having any loyalist primarchs back in action but now the jar has been opened it’s unlikely to be stoppered again soon although GW must be aware that something as extreme as Sanguinius would be a risky move and likely to alienate more fans than it attracts.

In the nearer future, if I was asked to guess, I’d put my money on seeing a Nurgle release for Age of Sigmar coming soon, mirroring that we saw for Tzeentch earlier in the year. The Blightwar boxset introduced the next phase in the story of the Mortal Realms as Nurgle takes over from Khorne as the main protagonist.

Already we’ve seen the arrival of this hideous model, a miniature so ugly that it’s crying out to be #Made Great Again (although given that I’m fairly short on funds at the moment I think I’ll restrain myself – buying an ugly model specifically because I think it’s ugly sounds counterintuitive even to me).

Damn Ugly

A further release seems likely, with sensible money being on a new Great Unclean One joining the pantheon of bigger, better Greater Daemons. Those who read my review of the Death Guard half of the Dark Imperium boxset may also recall that I predicted we’d see pestigors as part of this release (and so know not to trust me when it comes to predictions) but I still wonder if they might be forthcoming for AoS.

Anyway, having made my predictions (and prepared myself for the shame of their wild inaccuracy) I’ll wrap this post up before I write myself into a corner. Consider a pun about gutsy moves to have been made and if you have thoughts of your own the floor (or at least the comments box) is yours.

As ever if the pictures aren’t mine then I’ve pinched them off GW without asking. Don’t get on your high horse with me GW – you could have made the Thousand Sons bigger!


DreadTober 2017 – Part 1

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It’s October, which means of course that it’s also Dreadtober – a phenomenon which I’ve become rather fond of in recent years. For those wanting to keep up with all the action, or who feel that this blog just isn’t enough for them (how dare you!?), should head over to the official Dreadtober website for all the latest shenanigans. Essentially however the idea of Dreadtober is simple, to paint up a dreadnaught (or similarly sized vehicle) by the end of the October. The fact that lots of other people are doing the same thing, and that one has publicly stated one’s intention to paint said model, acts as a great motivator – for me at least – and has helped me finish off two Helbrutes which would otherwise undoubtedly be lingering in dusty shame on the shelf where unpainted models go to die. Back in 2015 I produced this angry Khornate fellow…

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Whilst in 2016 it was the turn of this Slaaneshi sonic-ironform.

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This year however I don’t really have a suitable Dreadnaught or Helbrute to work on. I do however have the foetid bloat-drone from the Dark Imperium boxset which will hopefully fit the bill. To me models like the bloat-drone are perfect fodder for Dreadtober. It was one of the stand out models from the boxset, one of the reasons I bought it in the first place in fact, and yet one that I always suspected I would end up putting off whilst I lived in the moment, flitting like a butterfly from one project to the next. With a deadline to meet however I’m not going to allow it to slip to the corner of the painting desk in favour of whatever else takes my fancy. Now I know that this isn’t really a dreadnaught, however Dreadtober is a broad church and equally welcoming to carnifexs, dreadknights and dunecrawlers as it is of dead space marines in stomping up-gunned coffins, so hopefully this buzzing disease infested daemon engine will be equally acceptable.

Blightdrone Dreadtober Convert Or Die (3)Blightdrone Dreadtober Convert Or Die (2)

However just in case the lack of stamping legs is just too much heresy for you I’ll also be returning to a project from the first Dreadtober, the flail-waving, Khorne-loving helbrute berserker. The trouble with all those flails is their tendency to snag on things and snap off every time he’s moved and by this point they’ve been reattached more times than I care to admit, leaving him slightly spiky and lopsided.

He’s also not as well painted as he deserves to be so a bit of a touch up seems in order – and what better time of year to tackle him than this?

Of course I couldn’t sign off without wishing all the other Dreadtober participants the best of luck in our joint endeavour – and for those of you who’re still on the fence I recommend you go for it. Grab that unpainted and under-loved ‘dread from whatever corner you’ve shoved it into and get to work – by this time next month a shiny new creation will be ready to impress your friends and terrorise your enemies!