Tag Archives: Noise Marine

Rhythm and Blues; from Rock Gods to Ultramarines

This weekend has seen Games Workshop’s latest showcase event, the Vigilus Open Day. For the avoidance of doubt I’d better clarify that I wasn’t there myself but, like so many other hobbyists and fans, I was glued as best as I was able to the updates and reveals coming out of the event via social media. Being at work over the weekend I’m only just getting the chance to catch up properly on everything that was announced now, long after the rest of the internet has had its say, but I still couldn’t pass up the opportunity to pontificate a little and share my thoughts on the things we saw.

 

Boys In Blue

Poor old Marneus Calgar. One of the most iconic and long established space marine characters, he’s been the posterboy for the Ultramarines and, as a result, the man everyone loves to hate, since the early days of 40k, when he wore the kind of coat any pimp would be proud of, cultivated an imposing man-spread and kept dinosaurs as pets.

Commander Calgar

Ultramarines Commander Calgar, as painted by David Gallagher.

Alas, whilst it’s all very well being second only to Roboute Guilliman himself when the Primarch is lying in state it’s a lot less impressive when he’s walking, talking and taking command of the Imperium. Love him or loathe him, and for many of us it’s a little of both, it’s been hard not to feel a little sorry for Calgar over the last couple of years. The return of Roboute has seen him pushed firmly into the backseat, a poor man’s Primarch if ever there was one.

Since the arrival of Primaris marines a popular theory (although I stress that it remains only a theory) is that GW will seek to weed out the old, distinctly undersized, marines of yesteryear through a process of slow attrition, allowing the old-style small marines to look increasingly dated, moving them out of the limelight, promoting the newer, more imposing Primaris models whilst the background describes a winnowing of the older troops. It’s a convincing theory but it leaves us with the problem of the special characters. Whilst it’s one thing to get rid of a tactical marine in this manner and replace him with an intercessor, it’s quite another to dispose of Azrael, Ragnar Blackmane, Mephiston or Dante. The answer; to see them reforged, renewed and reborn as newer, bigger, better Primaris warriors -and who better than Calgar to lead the charge.

Calgar 1Calgar 2

Speculation of other loyalist Primarchs making a return and joining Guilliman in defending the Imperium continues to rumble on, and could easily fill a blog or two by itself, but it’s worth noting that, however things turn out, the creation of some imposing, modern models for the heroes of the Blood Angels, Space Wolves or Dark Angels could still provide centrepiece models to be proud of, without such controversial moves as bringing back Russ, the Lion or even – whisper it – Sanguinius.

Of course I still find myself wondering how GW would, under this scenario, choose to handle those amongst the Space Marines like Gabriel Seth, who has expressed a distinct disapproval for the Primaris newcomers, historic characters like Tycho or the Grey Knights who, we’ve been repeatedly told, have no Primaris brothers at all. Then there are the stranger elements, reflecting 40k’s more mythic and fantastic side. Will the likes of the Sanguinor and the Legion of the Damned find themselves growing bigger over the coming years or will they end their days as bizarrely short characters, manifesting at little more than chest height amongst their younger brothers? Only time will tell.

As an aside, interesting though Calgar is from a theoretical point of view, I’m actually more impressed by his Honour Guard. They haven’t had the same attention paid to them as their boss so far but their predecessors were amongst my favourite Space Marine models, real exemplars of how the range could look at its best and these are worthy successors.

Honour Guard

In the old days the rules allowed for every Chapter Master to have a squad of Honour Guard so part of me is already wondering about how these can be converted to serve the Chapter Master of my own Knights Mortis. Then again converting them might involve removing some of the features that make them so iconic so who knows, maybe, just maybe, I’ll cross the Rubicon and paint them as Ultramarines.

 

In Black And Gold Reborn

First off let me note that the size of the new Chaos Marines is still something that I’m struggling to establish my thoughts on. At some point I’ll write a full post on the subject once I have something to say that I’ve not already said multiple times before. In the meantime though I simply wanted to acknowledge the fact and move on. Instead, let’s take a look at Haarken Worldclaimer – a man who, true to his name, has sworn to claim Vigilus in the name of Abaddon. Given that the Despoiler has little patience for those who waste his time we’d better hope for Haarken’s sake he lives up to the hype…

Haakan back to the old days

Haarken Worldclaimer may undoubtedly be a member of the Black Legion but his origins amongst the Night Lords remain stamped upon him too, from the skull helm to the flayed skins to the Nostraman spear he’s armed with. It will be interesting to discover if this is a new special character for the forces of Chaos or simply a generic chaos lord with a unique name and a little background as we’ve seen with the likes of Kranon the Relentless in the past.

I’ve actually been wondering what might become of the special characters set out in the Chaos Marines codex. Already we’ve seen the likes of Typhus and Ahriman farmed off into their own respective legion codexes and it seems likely that in time the Emperor’s Children and World Eaters will see the same treatment, taking Kharn, Lucius and Fabious with them. Is Abaddon to be left on his own or will GW take the opportunity to bring in more characters that exemplify other aspects of the traitor legions. Nice though it is to imagine I suspect that the other traitors – the Night Lords, Word Bearers, Iron Warriors and Alpha Legion – may not get the full codex treatment for quite some time, if at all. Of course all of them could be made into a unique army, both in terms of rules and aesthetic, but who could blame GW for shying away from concentrating exclusively on Chaos for the length of time that would require. Instead I imagine that as the Chaos Marine range is developed in the future we’ll see more of these legions and less of their monotheistic brothers. Then, assuming that these prove popular, and the god-specific legions are a financial success for GW, we might someday see Lorgar or Perturabo emerging from the warp at the head of a horde of cultists and possessed, or massed ranks of daemon engines. In the interim some new characters might just be the way in which they decide to drip-feed us with a little taste of the direction they could someday choose to follow.

Regardless Haarken himself is a striking model, if just a little over the top for my tastes. Now we wait to discover if he’ll be bringing any new friends with him in his campaign to seize Vigilus in the form of more new Chaos models. Who knows, perhaps when Marneus Calgar inevitably beats him up his boss Abaddon will have to put in an appearance…

 

Joining A Cult

For me, the best bit of these reveals are, without doubt, the genestealer cultists. It’s an army I have a real affinity for in both 40k and Necromunda and I can see myself using these both in my long planned 40k army and in narrative, house-ruled scenarios around the Underhive. I’m already considering transforming a Goliath Rockgrinder into an Orlock rig and one could easily do something similar with these to make outriders to accompany it, House messengers who need to be intercepted by your gang or, turning the tables as so much of the recent genestealer cult range has been borrowed from the Imperial Guard, how about making them into rough riders. Plus there are probably several clever people already cooking up house rules to incorporate these into Speed Freeks.

Cultist Bike 2Cultist Bike 3Cultist BikeCult Quad

Accompanying them we have the tactician pondering his already famous map of Warhammer World, a model which old timers will recognise as a remake of a much older, and extremely rare, figure from the early days of the range.

Again this is a brilliant model, with the expressively grumpy face being an excellent touch. Give it a few tweaks and once again it could fit in well with an Imperial Guard army or an Inq28 retinue (where it will doubtless prove popular). The only downside is the defaced aquila which sadly just looks amateurish. All of us who are fans of Chaos Marines or Traitor Guard have scratched through an aquila at one point or another so we could make use of a torso or piece of equipment that wasn’t otherwise available, and for all that it’s a rite of passage it’s also a cliché. I’m sure GW could have thought of something better here.

GSC

In some of the more frothy corners of the Internet there’s been a little chatter that GW have somehow “forgotten” about the genestealer cultists, simply because their codex hasn’t arrived yet (and despite the fact that GW haven’t been shy about promoting them lately). Of course GW has form here, they essentially abandoned the Sisters of Battle for over two decades, but I think that the idea that genestealer cultists have been booted to the kerb so soon after their relaunch in 2016 seemed farfetched. Did we really imagine that they were going to leave them without an 8th Edition codex forever, or perhaps mark their demise only with a glib assertion that the Squats must have eaten them all?

 

The Wrathful and the Rapturous

Over the last little while GW have been drip feeding us images of the contents of the forthcoming Wrath and Rapture box set, an all-daemons collection starring the forces of Khorne and Slaanesh. With the release date confirmed as falling within the next month they’ve shown us the two new characters which will be joining the new Flesh Hounds (good thing I finally got my old ones painted eh!) and Fiends of Slaanesh in the box.

Karanak

Karanak looks a little odd but frankly a dog with three heads is always going to look rather weird as a physical object rather than as a mythological concept. Overall I’d say they’ve made the best job they could of done without straying too far from the design elements that had gone before. Meanwhile the Slaaneshi harpist has yet to be shown off properly beyond what can be made out from the promotional video and the photographs taken by those who attended the event. However it’s fair to say it’s looking very interesting already and packs a punch of body horror that should put paid to those claims that Slaanesh was going to be removed or toned down.

 

Not So Tiny-Titans

I almost overlooked the titan amongst all the other exciting stuff that was appearing, and judging by the chatter online I’m not the only one. For such a big and imposing model from me at least it’s only managed to generate a shrug.

Titan

The trouble with titans is that they are so astoundingly expensive. One could buy a few good armies for the price of a single warlord model so as a result the audience for them is extremely limited. I for one very much doubt that I will never own one. Of course I’ve always fancied the idea of riding to war in a Titan (or even just turning up to work in one) but not so much painting one (and certainly not applying for the bank loan required before buying one of the damn things).

Plus, as a small image on a screen they just don’t look their best. Nothing beats seeing a Titan in person. Even a gaming table isn’t really big enough for them, and the best place to really appreciate them is in huge dioramas such as the one at Warhammer World which shows the Ultramarines battling the World Eaters. Of course GW are a wealthy company and can afford to indulge in vanity projects such as this. However creating such a monster will have undoubtedly consumed a great deal of staff time and production resource. Surely that would have been better spent on subjects with a broader range of appeal such as Horus Heresy, Lord of the Rings, Necromunda characters and brutes or Blood Bowl star players, all of which still have plenty of gaps unfilled? Don’t get me wrong, the range we have already is great but do we really need more at this scale? perhaps I’m alone in this but for me the best place for Titans is Adeptus Titanicus.

angelus-prime-convertordie-18

Bring The Noise

Saving the best for last we have this attention commanding model. Before you scroll down put on your eye protection and prepare yourself to return to an era when the grim darkness of the far future had a distinctly green understory…

Noise Marine 2

Isn’t he just a sight for sore eyes? Or perhaps it’s more the case that he’s a sight which causes sore eyes. Yes, GW are continuing to pillage the archives, this time bringing back this iconic old model.

Noise Marine

Now honestly I wouldn’t want every Noise Marine to look like this, guitars as sonic weapons as just too silly even for me (although if GW fancied a modern revamp of the old Ork Goff Rockers I wouldn’t say no!). I’m hopeful that sooner or later we’ll see a full Emperor’s Children release, complete with a proper kit for Noise Marines, and if they all look like this I might grumble a little, but as a one off he’s excellent, a real nod to the hobby’s past and a great trip down memory lane for us old hands. Newcomers however, raised to a 40k of unrelenting seriousness, must be trying to work out what hit them!

 

Overall then a very interesting set of reveals that give us plenty to look forward to as we head towards 2019. As ever if you have any thoughts on what we’ve seen here I’d be very curious to hear them, after all if you don’t share your thoughts in the comments box how am I supposed to rip them off and claim them as my own later?

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Cracking the WIP – Part 3

Nobody said it would be pretty! Not at this stage anyway. The first layers of paint are down. Washes have been sloshed around. Brushstrokes are everywhere. Somewhere Duncan Rhodes is screaming. 10 days to go!dreadful-dread-1-convertordie


Resurrecting The Lost Factions of 40k?

Over the last year or so 40k has changed considerably. Things which we once believed to have been banished to the dusty corners forever are back. The Adeptus Mechanicus have marched out of their manufactories with the might of the Imperial Knights by their sides. Once more the Wulfen howl in the night, whilst the Harlequins spring forth from their library and the Genestealer Cults come crawling from the shadows. It’s enough to make one wonder what’s left. If Games Workshop are trawling their own history for ideas – and frankly that’s good news in my book – then can there be much left to resurrect? Well, once I sat down and started writing a list, it turns out there’s quite a lot…

We Are Chaos!

Let’ start with the forces of Chaos – a faction naturally close to my heart. In many ways Games Workshop have built themselves a beast that’s difficult to ride here due to the sheer multifaceted nature of a faction that straddles both of its central games systems. There are four pantheons of daemons, a very conservative five ‘types’ of chaos marines (one for each god plus unaligned traitors – and that pushes the likes of the Iron Warriors and Night Lords to the fringes once more), the traitor guard and then the same again on the Fantasy side of the fence. Keeping it all fresh is a mammoth task and there’s always going to be someone who feels that their particular element of the faction is being under represented with releases.

On the plus side Chaos has always been a convertors’ army. By cannibalising Warhammer and Age of Sigmar both Khorne and Nurgle fans can create a plethora of futuristic barbarians, whilst those who’s taste is for bitter old legionaries need only visit Forgeworld’s Horus Heresy range. This opens up the opportunity for Games Workshop to thin down the task into something manageable. Of course everyone has their own personal wishlist of things they’d like to see – personally I’m looking for multipart cultists, obliterators and something to be done about the tanks (ten thousand years in the Warp and all that’s happened to them is someone’s nailed on a few spikes).

Over in Age of Sigmar the forces of Chaos have been split down into a whopping 20 factions (frankly I may have miscounted – once the numbers get that high I start to get dizzy). Of course that includes the Skaven, as well as factions like the Chaos Gargants that only include one model, but my point stands. Perhaps the problem in 40k is that everyone aligned to Chaos is crammed  into just two factions – Chaos Space Marines and Chaos Daemons. Compare this to the five different colours of Loyalists and we start to see a discrepancy. Should Blood Angels and Space Wolves exist as a single unit entry in Codex Space Marines in the same way as Plague Marines and Thousand Sons do? Would the servants of the gods not be better served with a Codex and model line all of their own, separate from  – but supported by – a central Chaos Codex? Many people are starting to think so. Of course if they did take this route there’s a couple of the gods just dying for their place in the sun at last…

Bring The Noise!

Grab your long grubby mac – it’s time to talk about Slaanesh! These days the Prince of Pleasure seems to be suffering from something of an image crisis. Rumour and supposition abounds that Games Workshop are wary of upsetting their younger fans – or more accurately their credit card wielding parents – with too much naked hedonism. The god’s absence from Age of Sigmar has only served to fan the flames, although personally I’m struck by how much attention Games Workshop have deliberately drawn to this, suggesting that they’re setting up the return of the faction at a later stage in the advancing storyline, probably alongside a relaunch of the elves. Whether this (hypothetical) resurgence of love for the Youngest God makes its way into 40k or not remains to be seen. If not we can always hope that a few kits of similar quality to the Blightkings might do for Slaanesh what the festering fatmen did for Nurgle, in terms of conversion fodder. Given a bit of love and attention however and the followers of Slaanesh have the potential to develop into one of the most stylish and visually arresting factions around, with sonic weapons, body modification and plenty of glamour abounding – and with not a boob in sight if that’s how the designers want to play it.

I could probably spin my notes for this out into a blog of their own if I let myself (or perhaps even a book of roughly War-and-Peace like proportions) but I’ll restrain myself to saying that – although I’m not promoting prudishness – a version of Slaanesh that focuses more on the decadence and weirdness and less on the tits and ass is a sacrifice I’m perfectly happy with if it brings She-Who-Thirsts back into the game.

Ch-ch-ch-ch-changes!

Almost as overlooked as Slaanesh is his/her brother-god Tzeentch, and like the Prince of Pleasure the Changer of Ways also has an image problem. In the case of the latter it’s less a matter of offending the buying public (although personally I reckon anyone with a sense of athletics is liable to find those pink horrors offensive) and more a case of creating something that makes sense out of a concept that is essentially ephemeral and ever changing. It’s a tricky one but – amongst the daemons at least – Tzeentch’s followers are now fairly well represented. I might have preferred something a little more ‘Lovecraftian crawling horror’ and less ‘cartoon character’ but that’s a matter of personal taste. Now it would be nice to see some more emphasis on the god’s mortal followers; mad sorcerers, mutants, beastmen and of course the Thousand Sons themselves. Of all the gods Tzeentch is the chance for them to be the most creative, to come up with something visually arresting and unique. Fans are already producing some wonderfully strange Tzeentchian creations (check out these from Big Boss Redskullz for example) but more official support for the faction would be extremely welcome. In the wake of the Skitarii they’ve demonstrated that they’re more than capable of realising their grim-dark weirdness in plastic and models like the Gaunt Summoner show they still have good ideas when it comes to Tzeentchian weirdness. Time to bring them out of the shadows I say!

Guant Summoner

The Gaunt Summoner – a sign of things to come for an expanded Tzeentchian faction?

Tide of madness: This classic Tony Ackland picture captures a large part of the horror and strangeness that I would like to see associated with Tzeentch in the future.

Nuns On The Run

The other day I stumbled upon some notes I’d made for a blog post I’d intended to write but which never saw publication. They dated back to the very early days of this blog and referred to some early, sketchy, ideas I’d put together for my traitor guard (long before the project actually got off the ground). In it I quipped that much as I was looking forwards to plastic Sisters of Battle they’d better release plastic Mechanicum first, and maybe revisit the Wulfen whilst they were about it! Oh how I must have chortled to write those words. After all, plastic Sisters were certainly only a few months away at most – whilst the chances of anything coming from Mars were, as we all know, a million to one. Who would have imagined that the passage of years would see the priesthood of the Omnissiah reborn in stylish plastic, whilst the brides of the Emperor continue to languish in an ever decreasing collection of elderly finecast and metal?

It’s not just the girls in power armour that are missing though, it’s the whole ecclesiarchy. The vibe of 40k has always been both grim and grand, darkly gothic and gleefully over-the-top all. The Church of the Emperor has always been the epitome of this, and provides a way to bring that look onto the tabletop without needing to change GW’s established formula for other major branches of the Imperium – particularly the Space Marines and Astra Militarum.

In some ways I can understand GW reluctance to move here – and I’m sure there are plenty of senior managers there shaking their heads and wishing they’d never got into this. The fact is if they play it too safe there’s bound to be complaints that they’ve failed to give the faction its due, yet go too risqué and controversy will undoubtedly follow. It’s Slaanesh all over again. However between the bondage nuns and the catholic pomp however there lies a window of opportunity in which to recreate a faction which not only has a legion of dedicated fans in its own right but also provides an opportunity to round out the Imperium as a whole. My solution? Make the faction more about the Ecclesiarchy, throw in more weird and wonderful machines (the Exorcist is already an organ on wheels – and not in the Slaaneshi sense…), avoid over-sexualising the female characters (never really as big an issue here as it’s been made out to be) and bring the armies of the faithful back to the forefront of 40k where they belong.

Penitent Engine

The Penitent Engine – brilliantly encapsulating the pomp and strangeness of the 41st Millennium.

Guards! Guards!

I talked about this just recently so I’ll keep this snappy to avoid repeating myself. I also accept that this isn’t so much a missing faction as an overlooked element of one that already exists – and in fairly large numbers.

However the fact remains that the Imperial Guard are extremely well represented when it comes to models – so long as you like Cadians or Catachans. If, on the other hand, your predilections lean towards any of the other famous regiments – or even just something a little more in keeping with the 40k aesthetic than Rambo and the Little Green Army Men then your options are thin on the ground.

As it stands the Astra Militarum (as I’ve still not learned to call them) range is pretty well fleshed out, with most options now available in plastic and more tanks on show than a goldfish emporium. Now’s the time to bring back the Steel Legion, Talarns, Valhallans, Vostroyans and all the rest – and create a faction worthy of the diversity that is the core of the Imperium.

Roguish Types

In spite of everything I’ve said above regarding the Sisters of Battle and the Imperial Guard the Imperium is actually extremely well stocked with factions. In many ways this is their right – the story of 40k is, after all, the story of the Imperium at the moment of its decline and fall. The other factions exist almost entirely as counterpoints and adversaries, their differing philosophies used to bring perspective to the story of the Imperium,  their armies the savage beasts which will pull the realms of men down.

None the less, with five types of Space Marines, two (easily combined) sections of the Adeptus Mechanicus, the Inquisition, the Assassins, the Knights – plus the aforementioned Sisterhood and Guard – do they really need another? I would argue that the answer is yes, we need the Rogue Traders. The conquistadors of the far future have been part of 40k for such a long time that the original game was named after them, yet they remain an unexplored faction. Giving them their own range would not only offer another opportunity to dig into the weirdness that is 40k’s trademark but set up another angle on the grim-darkness, the grasping greed and expansionism as opposed  to the oppression and desperate clinging to power that the other factions already cover.

A Little Help From My Friends

The Tau Empire has always been marketed as the great coalition – dozens of species brought together in the name of the Greater Good. The fish-heads are ever optimistic about recruiting more races to join their quest for a new, hope-full and inspired galaxy. Unfortunately for them all the big names prefer xenophobia, planet-wide brutality and the mocking laughter of thirsting gods but one can but try. However as the Tau range has expanded we’ve seen more and more of their high-tech fighting prowess and less and less of their alien allies. In some ways I can see the value in this – by introducing all kinds of strange aliens there’s a risk of it looking like a rabble on the tabletop. Nonetheless the concept remains at the core of the Tau background, and yet appears on the tabletop only via some increasingly elderly-looked Vespids and Kroot. With the Tau range now armed to the teeth with fancy walkers (with even fancier guns) maybe it’s time to get out there and start making friends?

The Coalition of the Winged – Vespid Stingwings bravely representing the other races in the increasingly lopsided Tau-led alliance.

Always the Bridesmaid – Never the Flesh Eating Alien
Continuing from that last point brings us neatly to the Tau’s oldest – and bestest – friends of all; the Kroot. Yet for all their supposed camaraderie with the space-communists the Kroot are an altogether more complex beast than is allowed by their status as perpetual best friend and bit-part sidekick. Their strange ecology whereby all the creatures of their homeworld look a lot like each other not only brings a unique visual style to 40k but undoubtedly makes for some unusual creation myths (what Kroot-Adam got up to with the birds and beasts of Kroot-Eden is probably best left to the darker reaches of fan-fictiondom…).
What’s more their background paints them as roving mercenaries and bandits, happy to lend a hand to whoever will feed them and not above savaging outlying colonies if they don’t get their way. The Kroot also have a pre-existing range that would make them perfect for a smaller codex not dissimilar to the Harlequins. The Carnivores squad has stood the test of time fairly well but new Kroot Hounds, a clampack Shaper, a revisited Krootox weapon platform, some kind of elite or specialist unit and of course the obligatory big kit in the form of the return of the big chap below – and we’re all set for the people of Pech to throw off the Tau’s shackles and take their rightful place in the galaxy.

btknarloc4

All this and no mention of the hairy bikers (not the chefs but the Squats)? It’s probably for the best! What about the Hrud or the Zoats, the Custodes or the Arbites? If there’s a faction you think I’ve missed, or if you think I’m wrong and you want the world to know about it, then speak your mind in the comment’s box below.


Murderers Are Getting Prettier Every Day

After all the Nurgle in the last post I reckon it’s time for a little break from the bells and bowels (but don’t worry there’s more on the way – my pact with the God of Life and Death remains strong!). In the meantime though, here’s a model that’s been sitting on my painting desk for far too long waiting for me to get around to finishing him off. Noise Marine I’ve always wanted my Black Crusade to take in the supporters of all four gods, yet up to this point I’ve ended up with a primarily Nurgly/Khornate force (plus a large undivided contingent). Mostly this is because Nurgle and Khorne have some unbelievably amazing models whilst Slaanesh and Tzeentch are a little lacking. This isn’t to repeat the rants that many people have had already about this imbalance, rather I see the treatment of Khorne and Nurgle as a positive sign and hope that someday we’ll see their brother gods fleshed out in the same way. In the meantime though I’ve found myself making several abortive attempts to add some converted Noise Marines to my collection in the stead of the lacklustre official models. This chap, however, represents the first time I’ve actually been happy with the result. Noise MarineNoise Marine When making the rest of the squad I’m not sure if I’ll continue using the Dark Eldar torsos – although I’m pleased with the result it took a lot of fiddling around with greenstuff to cover the gaps that resulted from the slimness of his torso compared to the larger space marine parts. Again as I’ve got various other projects on my desk at the moment I won’t be doing anything with them for a while so I’ve got plenty of time to think about it. Noise MarineNoise Marine Having finished the Noise Marine I thought I’d take the opportunity to show off this chap as well (although how much he deserves to be ‘shown off’ is debatable). He’s an early conversion from a time when my untamed imagination rather overreached my meagre skill and the result, although containing (in my opinion) some gems, rather fell short. I’ve picked him up a few times over the years, tweaking him here and there to make improvements but I doubt he’ll ever form a part of the finished Noise Marine squad. Take a look: Noise Marine I’m still quite pleased with the blastmaster and the head (a fairly new addition replacing the frankly awful old one), but somehow it doesn’t quite work as a cohesive whole. Never mind, I’m fond of him all the same. Noise ChampionNoise ChampionNoise Championnull Anyway, as usual any comments on how I could improve things for the rest of the squad are more than welcome in the box below (but don’t give me abuse – as a new convert of Slaanesh I’ll only enjoy it!) More Nurgly guts soon!