Tag Archives: Necromunda

The Cult of Ruin – Part 6

Next up, something I can only describe as a rabble of Chaos cultists. As I’ve mentioned before work has been particularly crazy recently and, despite actually managing to finish some models last week, painting time has been thin on the ground. Thus when I did manage to claw back some painting time I went for a few “easy wins” and tackled some of the part-painted chaos cultists that have been waiting on the edge of the desk for some time.

First up there’s this savage beastman. I built him a number of years ago (indeed a quick look back into the archives of this blog tells me it was 2015) but he’s spent most of the intervening time with nothing more than a few basecoats to his name. Time to put in the (fairly minimal when it came down to it) extra effort to get him finished and ready to rage through the Underhive in full colour!

Chaos Cultists Wudugast ConvertOrDie (5)Chaos Cultists Wudugast ConvertOrDie (6)Chaos Cultists Wudugast ConvertOrDie (7)Chaos Cultists Wudugast ConvertOrDie (8)

Whilst I was working on him I found my attention drawn to the traitor guardsmen from the Blackstone Fortress box. Now as I’ve previous noted my aim with Blackstone Fortress is to paint up those models that I can’t easily proxy from elsewhere in my collection and then work on the rest – that way we can actually play it with a full set of painted models sooner rather than later. Traitor guard are something which isn’t in short supply so my plan was to shove them to the back and crack on with things like Negavolt Cultists and Ur-Ghuls in the meantime. A good plan sure enough, but not one which survived first contact with the painting desk! After all, it’s all very well to have these organised and sensible aspirations but how could I allow models as cool as these to sit unpainted for long?

Chaos Cultists Wudugast ConvertOrDie (9)Chaos Cultists Wudugast ConvertOrDie (10)Chaos Cultists Wudugast ConvertOrDie (11)Chaos Cultists Wudugast ConvertOrDie (12)Chaos Cultists Wudugast ConvertOrDie (13)Chaos Cultists Wudugast ConvertOrDie (14)

In turn working on these gave me the impetus to go for a few more “easy wins”. All of the above models may well find their way into my long-gestated Chaos Cult gang for Necromunda. When I originally planned this gang last year the idea was that it would be quick and easy to put together, just a case of gathering models I’d already painted and going for it. However I quickly became dissatisfied with this idea. The models I had to hand had mostly been painted several years ago and the quality of the painting really didn’t hold up next to the newer stuff. Thus I picked out several cultists that I wanted to use in the gang and decided to make a start by giving them a quick repaint – and of course having made this plan then proceeded to do absolutely nothing about it.

However with other chaos models on the painting desk and feeling the temptation to do something quick and easy with what little painting time I could scrape together I finally got around giving these three the love and attention they deserve.

Chaos Cultists Wudugast ConvertOrDie (1)Chaos Cultists Wudugast ConvertOrDie (2)Chaos Cultists Wudugast ConvertOrDie (3)Chaos Cultists Wudugast ConvertOrDie (4)Chaos Cultists Wudugast ConvertOrDie (15)Chaos Cultists Wudugast ConvertOrDie (16)

Now I just need to find the time to get this month’s Skaven photographed and write some words about them. Perhaps if I give up sleep…

Advertisements

Faith Healer

This next miniature comes from the Sisters of the Burning Rose Kickstarter from Anvil Industries. The theme of the range is essentially futuristic warrior nuns (a fine and original idea – I can’t imagine why Games Workshop haven’t tried something similar…). Smart arse remarks aside there is of course a distinct thematic cross over between these and the Sisters of Battle which GW – after abandoning them for so long that they have become almost synonymous with neglected miniatures – have announced they will be revamping and re-releasing by the end of the year. Speaking personally although I’m pleased to see them finally getting the attention they deserve I’m not particularly fired up about the Sisters of Battle – although I’m hopeful that they will be accompanied by plenty of gothic accoutrements which can be put to use in creating weird and wonderful Inq28 conversions. Likewise the Sisters of the Burning Rose themselves weren’t the thing that grabbed my attention, rather it was all the crazy characters that appeared alongside them.

In this case we have a nun with a more “real-world” aesthetic than many of the other models in either range of Sisters. She’s clearly some kind of healer and I can envision her either following my Imperial Guard around to patch up wounded soldiers or running some kind of chapel/surgery in the Underhive. That said she strikes me as being more like a “Doc” (as in Visiting the Doc in the post-battle phase of Necromunda) than a Rogue Doc (a gang’s hanger-on who seems to me less like a fully qualified healer and more like an alcoholic with a large collection of knives and a can-do attitude). She’d also tie in well with all kinds of Inq28 ideas, from joining a warband to being a handy NPC.

Anvil Nun Wudugast ConvertOrDie (1)Anvil Nun Wudugast ConvertOrDie (2)Anvil Nun Wudugast ConvertOrDie (3)Anvil Nun Wudugast ConvertOrDie (4)Anvil Nun Wudugast ConvertOrDie (5)

Speaking of religion I’ve got another model with a keen interest in the teachings of the God-Emperor, specifically those which relate to immolating anyone ¬†who might be deviating from His vision for humanity – I’ll try to get her finished and uploaded by the end of the week.


Ortruum 8-8

Don’t worry, I’ve not leaned over the edge and fallen off the world, or anything equally dramatic. It’s simply that this is the time of year when work is at its busiest and I end up spending most of my time outdoors with not a paintbrush or a miniature in sight. Which of course tends to reduce my output of painted models rather dramatically!

Of course I still have all kinds of hobby plans I’m wanting to pursue, but – after a rather productive April – it’s a safe bet that things will probably slow down a little over the next few weeks. Even when I do snatch some hobby time it’s not automatically the case that my creative energies – always a wilful beast at the best of times – will go in the direction I want them too. Thus once again the Eschers were left to languish whilst I found myself distracted by Ortruum 8-8, the bizarre psi-hound dispatched from Lord Helmawr’s secretive psykanarium to seek out those the lord of Necromunda deems undesirable.

It’s a weird beast this one, and not to everyone’s taste, although personally I love the fact that they were willing to create something so strange, ugly and utterly unlike anything else – either in the range or elsewhere. Plus, it was a fine opportunity to paint lots of unhealthy looking skin!

Ortruum 8-8 ConvertOrDie Wudugast (2)Ortruum 8-8 ConvertOrDie Wudugast (1)Ortruum 8-8 ConvertOrDie Wudugast (3)Ortruum 8-8 ConvertOrDie Wudugast (4)Ortruum 8-8 ConvertOrDie Wudugast (5)Ortruum 8-8 ConvertOrDie Wudugast (6)

The little hands it uses (presumably) to feed and care for itself – in as much as it can – always struck me as particularly creepy and so, rather than paint them as mechanical (as on the studio model) I decided to go for living flesh instead. To me it emphasises the clinical, industrial cruelty of the 41st Millennium – why manufacture mechanical hands when literally everyone is walking around with two already attached. Plus, in comparison to the bloated bulk of the rest of the model they look oddly small and delicate (although, the more I look at him, the more I realise that as a pudgy, baby-like figure, barely cognisant of the enormous power it wields, which struggles to understand even basic concepts, has something ridiculous on the top of its head and is controlled by shadowy puppet-masters, it’s no surprise it has small hands as well…)

It’s worth noting as well that this is a big creature, it’s swollen, suspensor-borne flesh easily outsizing even the most muscular of Underhive locals.

Ortruum 8-8 ConvertOrDie Wudugast (7)

As mentioned above progress is likely to remain somewhat erratic for a while yet but hopefully that just means the creative fires will burn all the hotter when I do find the time to indulge them!


The Ladykillers – Part 12

I had great plans to get the Escher gang rounded up this month, and once again those plans look set to miss their target. Ah well, I have been busy with other things so I guess I’ll let myself off! Nonetheless I feel like I’ve been working, very slowly, on the Eschers for quite a while so I’d like to try and get the last few members of the core gang wrapped up ASAP.

On that note here we have the gang’s brute, the giant genetically modified monster known as a Khimerix. These monsters, described as “flesh-fused chimerae” and “gene-spliced hybrids” are created by the gene-wrights of House Escher as attack beasts, status symbols, gladiatorium combatants and, above all else, proof of their ability as queens of the genetic and flesh-sculpting arts.

As no official model has appeared as yet I decided to use the Tiger of Dirz model from the Confrontation range (that’s Confrontation – the game made by French miniature’s company Rackham, not Confrontation – the name for the original version of Necromunda, although there is a pleasing symmetry at play nonetheless!). The Tiger of Dirz was itself a flesh-crafted attack beast, created by the genetic manipulators of the Alchemists of Dirz so the creature seemed like a natural fit. All I had to do was give her a suitably Escheresque paint job and she was ready to join the gang.

Khimerix Escher ConvertOrDie Wudugast Dirz (2)Khimerix Escher ConvertOrDie Wudugast Dirz (3)Khimerix Escher ConvertOrDie Wudugast Dirz (4)Khimerix Escher ConvertOrDie Wudugast Dirz (5)

As brutes go she’s perhaps not quite as big as she could be, although she still towers over the gang’s collection of phyrr cats…

Khimerix Escher ConvertOrDie Wudugast Dirz (11)

…and looks suitably imposing next to the gangers themselves…

Khimerix Escher ConvertOrDie Wudugast Dirz (7)

However an ambot still makes her look a little small…

Khimerix Escher ConvertOrDie Wudugast Dirz (12)

…and she’s actually no bigger than the sumpkroc.

Khimerix Escher ConvertOrDie Wudugast Dirz (6)

Thus, as and when an official model for the Khimerix is produced I’d expect it to be somewhat larger than this (given that she’s brute whereas the croc is merely an exotic pet), but for now she more than fits the bill.

Khimerix Escher ConvertOrDie Wudugast Dirz (9)Khimerix Escher ConvertOrDie Wudugast Dirz (10)Khimerix Escher ConvertOrDie Wudugast Dirz (1)Khimerix Escher ConvertOrDie Wudugast Dirz (8)

Working on this has reminded me (as if I needed reminding!) of how much I loved the Rackham range. I used to drool over their miniatures each month but, given that I was a poor student and they were terribly expensive, never got around to buying any until the company hit the rocks and foundered into bankruptcy in the 2008 recession. Suddenly the market was flooded with cheap miniatures from the range which I greedily snapped up (the silver lining to every cloud and all that). Maybe it’s time I got around to getting them painted…


Muties – Part 1

There’s a mutant for every occasion. Need a horde of luckless bullet catchers driven ahead of your advancing chaos legion? Call in the mutants. What about some low-level troublemakers for your Inquisitor to deal with? How about civilians/wildlife/scenery/lurkers-in-the-dark to trouble your Necromunda gangs? If you want to live in the seedy underbelly of 40k then mutants are indispensable. Even more so than everyone else in the Imperium they were born to lose. The 41st Millennium’s ultimate underclass they play the part of the victimised serf with a natural grudge just as well as they do the spiteful villain. Plus, the range of modelling and creative opportunities they represent are just too much fun to pass up!

Mutants Convert or Die Wudugast (7)Mutants Convert or Die Wudugast (6)

This is a project I’ve been working on for a ludicrously long time, some of these models have been sitting around half-painted for at least five or six years, so I reckoned it was about time I actually bashed on and got something finished. All of the current batch are based on the Lord of the Rings goblins, which make for excellent mutants in and of themselves. Indeed some, like this chap, I’ve painted up entirely “as is”, without needing to do any converting at all.

Mutants Convert or Die Wudugast (8)Mutants Convert or Die Wudugast (9)

Others, like this one, are a bit more radical. Although the goblin models themselves aren’t multipart kits they really forgive cutting them and sticking on bits from other kits, and on such lumpen, ugly-looking characters even the crudest greenstuff can cover a multitude of sins.

Mutants Convert or Die Wudugast (4)Mutants Convert or Die Wudugast (5)

This one was the first to be finished, several years ago now, but the slow progress of the project as a whole meant I decided to go back and give him a bit of a repaint by the time the rest of the clan were nearing completion.

Mutants Convert or Die Wudugast (2)Mutants Convert or Die Wudugast (10)

There’s something about this one that even gives me the creeps!

Mutants Convert or Die Wudugast (3)

This chap is one of my favourites, a task-master who really does have eyes in the back of his head!

Mutants Convert or Die Wudugast (11)Mutants Convert or Die Wudugast (12)Mutants Convert or Die Wudugast (13)

As intimated by the “Part 1” in the title I’ve got quite a few more of these still to finish so I’m aiming to bash on with them alongside other projects. Despite the fact that in some ways I feel that I should be concentrating on one thing at a time and getting a few things finished these have been waiting for attention for so long it’s getting embarrassing so I’m keen to get them done once and for all. Hopefully it won’t be another five years before we see “Part 2”!

Mutants Convert or Die Wudugast (1)


Walk Softly (And Carry A Big Gun)

Actually, looking at this chap, I don’t imagine he’s walked softly in his entire life…

Mad Puppet Wasteland Warrior (1)Mad Puppet Wasteland Warrior (2)Mad Puppet Wasteland Warrior (3)

I got this model a number of years ago and, being more young and enthusiastic than actually capable, did a fairly poor job of painting him. He’d been lurking, as so many of my models are, in the bottom of a box until I spotted him, dug him out and gave him a quick repaint. He comes from the Mad Puppet range, which also supplied the base model I used for this Escher juve. I actually have most of the Mad Puppet post-apocalyptic models kicking around somewhere so, as I locate them, expect to see them popping up here (almost certainly following a repaint of their own).


The Ladykillers – Part 11

After a slow start I’m pleased to discover that the Escher gang is coming together nicely. I’m now reaching the point where there’s almost a glut of gangers, although there are still a few weapon options I think it would be fun to throw into the mix, so my next move will be to add the gang leader and another champion before moving on to one of the other houses. First though here are two more of the rank and file gangers, both of which have been sitting around half-painted for long enough to become embarrassing.

When I built Kherrisa I wanted to give her a chainsword but back then the Forge World weapon upgrades were no more than a distant dream. Of course, clever though I thought I was in finding a suitable alternative, it’s still taken until now to get her painted.

Escher Convert Or Die Wudugast Necromunda (4)Escher Convert Or Die Wudugast Necromunda (5)Escher Convert Or Die Wudugast Necromunda (6)

Melikka used to have a different head but I was never entirely happy with it as it strayed rather close to one I’d already used for one of the other girls, so as soon as the Forge World alternative head kit was released she suffered a quick decapitation and the installation of a new face.

Escher Convert Or Die Wudugast Necromunda (1)Escher Convert Or Die Wudugast Necromunda (2)

As noted above I think the gang is almost at what I would consider fighting strength (that is to say, not done – because no project is ever done and this one especially is a very long way from that, but ready to take to the tabletop as and when things quieten down enough to let us get a game in). With this in mind I’m aiming to get the last few members of the core team painted up ASAP so as usual, watch this space!