Tag Archives: Necromunda

The Cult of the Abyssal Gaze – Part 8

I’ve been feeling the itch to add some more genestealer cultists to my partner’s Necromunda gang lately. Ever since I painted three new recruits last month I’ve been hearing the call of the hive mind once again and watching the development of IRO’s very gribbly army has only made the siren song of the star children louder. I’ve been thinking of adding a close combat focused leader to the gang, as opposed to the Magus who specialises, as you might imagine, in unearthly psychic powers. What’s more Azazel’s Jewel of July challenge is a perfect time for painting leaders and characters so I seized the opportunity to work on the Locus.

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A new unit added to the genestealer cults range earlier this year the Locus serves primarily as a bodyguard to the cult’s Magus. That also ties in neatly to the background I’ve come up with for the gang, with their attempt to seize Ironhouse from the Goliaths being led by Vyrion the Elder it makes sense that the monstrous lords of the cult would dispatch a Locus to ensure no harm befalls the venerable magus.

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There’s a real joy in painting genestealer cultists and in my opinion these are one of the best ranges in GW’s arsenal so – despite all the other projects I’m juggling and the fact that the orange colour scheme is more than a little challenging to paint – expect to see a few more of these xenos appearing over the coming months.

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Scum! – Part 4

Just a very quick post today as I try to get caught up after a hectic few weeks. Another addition to my Necromunda collection, here’s a down-and-out hive scummer looking for a suitably desperate gang to hire him.

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I went into painting him with the intention of doing so as quickly as possible, whilst still producing a model that I was pleased with and I have to say I like the results. Then again as he’s just a degenerate scumbo he doesn’t need to look too classy!


The Cult of the Abyssal Gaze – Part 7

Remember Kutter, the outlander Goliath who joined up with the Irondogs after his old crew were wiped out to a man by the rise of the genestealer cults? For those who don’t, here’s a quick reminder of what he looks like.

The model for Kutter originated as an attempt to convert a leader for my Goliath gang (a project which, on the third attempt, turned into the mighty Korak Kingbreaker). The first version knocked around the bitsbox for a little while before being rescued and reused as the basis for Kutter. However between the dismissal of the Kutter version and the eventual success of the Korak version a second model was attempted, butchered, sworn at, and hurled back into the box from when it came in a fit of disgust. There it lay, biding its time, until I came up with the back-story behind Kutter and his old gang’s ill-fated encounter with the Cult of the Abyssal Gaze. Did all the Goliaths die in those rusting, ash-choked tunnels, I found myself wondering. Were some taken prisoner, or fell willingly or unwillingly under the sway of the cult, coming in time to worship new masters, take on new forms and bear the mark of the alien…

Meet Brother Narlek, former Goliath ganger and now the “muscle” behind many a raid by the cultists. Of course, if you find him too fearsome looking you can always imagine that he’s shouting “Taxi!”

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As one of Kutter’s former gangmates his transformation represents a profound and personal insult to the Goliath and a vicious rivalry is bound to follow.

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Whilst I was working on Narlek I decided to focus my bolstered enthusiasm for the cult to get a couple more recruits finished. After all, you can always use another rank and file cultist with a shotgun…

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…meanwhile a webber brings a bit of tactical versatility to the cult (and should be handy for keeping those rampaging Goliaths tied up – both figuratively and literally).

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As previously mentioned work and family commitments remain extremely busy at the moment so snatching hobby time is proving a challenge, as it stands I’m not even finding time to keep up with my fellow bloggers let alone paint much of my own. Hopefully things will settle down over the next little while but until then expect updates to remain somewhat sporadic.


The Cult of Ruin – Part 6

Next up, something I can only describe as a rabble of Chaos cultists. As I’ve mentioned before work has been particularly crazy recently and, despite actually managing to finish some models last week, painting time has been thin on the ground. Thus when I did manage to claw back some painting time I went for a few “easy wins” and tackled some of the part-painted chaos cultists that have been waiting on the edge of the desk for some time.

First up there’s this savage beastman. I built him a number of years ago (indeed a quick look back into the archives of this blog tells me it was 2015) but he’s spent most of the intervening time with nothing more than a few basecoats to his name. Time to put in the (fairly minimal when it came down to it) extra effort to get him finished and ready to rage through the Underhive in full colour!

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Whilst I was working on him I found my attention drawn to the traitor guardsmen from the Blackstone Fortress box. Now as I’ve previous noted my aim with Blackstone Fortress is to paint up those models that I can’t easily proxy from elsewhere in my collection and then work on the rest – that way we can actually play it with a full set of painted models sooner rather than later. Traitor guard are something which isn’t in short supply so my plan was to shove them to the back and crack on with things like Negavolt Cultists and Ur-Ghuls in the meantime. A good plan sure enough, but not one which survived first contact with the painting desk! After all, it’s all very well to have these organised and sensible aspirations but how could I allow models as cool as these to sit unpainted for long?

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In turn working on these gave me the impetus to go for a few more “easy wins”. All of the above models may well find their way into my long-gestated Chaos Cult gang for Necromunda. When I originally planned this gang last year the idea was that it would be quick and easy to put together, just a case of gathering models I’d already painted and going for it. However I quickly became dissatisfied with this idea. The models I had to hand had mostly been painted several years ago and the quality of the painting really didn’t hold up next to the newer stuff. Thus I picked out several cultists that I wanted to use in the gang and decided to make a start by giving them a quick repaint – and of course having made this plan then proceeded to do absolutely nothing about it.

However with other chaos models on the painting desk and feeling the temptation to do something quick and easy with what little painting time I could scrape together I finally got around giving these three the love and attention they deserve.

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Now I just need to find the time to get this month’s Skaven photographed and write some words about them. Perhaps if I give up sleep…


Faith Healer

This next miniature comes from the Sisters of the Burning Rose Kickstarter from Anvil Industries. The theme of the range is essentially futuristic warrior nuns (a fine and original idea – I can’t imagine why Games Workshop haven’t tried something similar…). Smart arse remarks aside there is of course a distinct thematic cross over between these and the Sisters of Battle which GW – after abandoning them for so long that they have become almost synonymous with neglected miniatures – have announced they will be revamping and re-releasing by the end of the year. Speaking personally although I’m pleased to see them finally getting the attention they deserve I’m not particularly fired up about the Sisters of Battle – although I’m hopeful that they will be accompanied by plenty of gothic accoutrements which can be put to use in creating weird and wonderful Inq28 conversions. Likewise the Sisters of the Burning Rose themselves weren’t the thing that grabbed my attention, rather it was all the crazy characters that appeared alongside them.

In this case we have a nun with a more “real-world” aesthetic than many of the other models in either range of Sisters. She’s clearly some kind of healer and I can envision her either following my Imperial Guard around to patch up wounded soldiers or running some kind of chapel/surgery in the Underhive. That said she strikes me as being more like a “Doc” (as in Visiting the Doc in the post-battle phase of Necromunda) than a Rogue Doc (a gang’s hanger-on who seems to me less like a fully qualified healer and more like an alcoholic with a large collection of knives and a can-do attitude). She’d also tie in well with all kinds of Inq28 ideas, from joining a warband to being a handy NPC.

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Speaking of religion I’ve got another model with a keen interest in the teachings of the God-Emperor, specifically those which relate to immolating anyone ¬†who might be deviating from His vision for humanity – I’ll try to get her finished and uploaded by the end of the week.


Ortruum 8-8

Don’t worry, I’ve not leaned over the edge and fallen off the world, or anything equally dramatic. It’s simply that this is the time of year when work is at its busiest and I end up spending most of my time outdoors with not a paintbrush or a miniature in sight. Which of course tends to reduce my output of painted models rather dramatically!

Of course I still have all kinds of hobby plans I’m wanting to pursue, but – after a rather productive April – it’s a safe bet that things will probably slow down a little over the next few weeks. Even when I do snatch some hobby time it’s not automatically the case that my creative energies – always a wilful beast at the best of times – will go in the direction I want them too. Thus once again the Eschers were left to languish whilst I found myself distracted by Ortruum 8-8, the bizarre psi-hound dispatched from Lord Helmawr’s secretive psykanarium to seek out those the lord of Necromunda deems undesirable.

It’s a weird beast this one, and not to everyone’s taste, although personally I love the fact that they were willing to create something so strange, ugly and utterly unlike anything else – either in the range or elsewhere. Plus, it was a fine opportunity to paint lots of unhealthy looking skin!

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The little hands it uses (presumably) to feed and care for itself – in as much as it can – always struck me as particularly creepy and so, rather than paint them as mechanical (as on the studio model) I decided to go for living flesh instead. To me it emphasises the clinical, industrial cruelty of the 41st Millennium – why manufacture mechanical hands when literally everyone is walking around with two already attached. Plus, in comparison to the bloated bulk of the rest of the model they look oddly small and delicate (although, the more I look at him, the more I realise that as a pudgy, baby-like figure, barely cognisant of the enormous power it wields, which struggles to understand even basic concepts, has something ridiculous on the top of its head and is controlled by shadowy puppet-masters, it’s no surprise it has small hands as well…)

It’s worth noting as well that this is a big creature, it’s swollen, suspensor-borne flesh easily outsizing even the most muscular of Underhive locals.

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As mentioned above progress is likely to remain somewhat erratic for a while yet but hopefully that just means the creative fires will burn all the hotter when I do find the time to indulge them!


The Ladykillers – Part 12

I had great plans to get the Escher gang rounded up this month, and once again those plans look set to miss their target. Ah well, I have been busy with other things so I guess I’ll let myself off! Nonetheless I feel like I’ve been working, very slowly, on the Eschers for quite a while so I’d like to try and get the last few members of the core gang wrapped up ASAP.

On that note here we have the gang’s brute, the giant genetically modified monster known as a Khimerix. These monsters, described as “flesh-fused chimerae” and “gene-spliced hybrids” are created by the gene-wrights of House Escher as attack beasts, status symbols, gladiatorium combatants and, above all else, proof of their ability as queens of the genetic and flesh-sculpting arts.

As no official model has appeared as yet I decided to use the Tiger of Dirz model from the Confrontation range (that’s Confrontation – the game made by French miniature’s company Rackham, not Confrontation – the name for the original version of Necromunda, although there is a pleasing symmetry at play nonetheless!). The Tiger of Dirz was itself a flesh-crafted attack beast, created by the genetic manipulators of the Alchemists of Dirz so the creature seemed like a natural fit. All I had to do was give her a suitably Escheresque paint job and she was ready to join the gang.

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As brutes go she’s perhaps not quite as big as she could be, although she still towers over the gang’s collection of phyrr cats…

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…and looks suitably imposing next to the gangers themselves…

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However an ambot still makes her look a little small…

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…and she’s actually no bigger than the sumpkroc.

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Thus, as and when an official model for the Khimerix is produced I’d expect it to be somewhat larger than this (given that she’s brute whereas the croc is merely an exotic pet), but for now she more than fits the bill.

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Working on this has reminded me (as if I needed reminding!) of how much I loved the Rackham range. I used to drool over their miniatures each month but, given that I was a poor student and they were terribly expensive, never got around to buying any until the company hit the rocks and foundered into bankruptcy in the 2008 recession. Suddenly the market was flooded with cheap miniatures from the range which I greedily snapped up (the silver lining to every cloud and all that). Maybe it’s time I got around to getting them painted…