Tag Archives: Necromunda

The Roadwolves – Part 1

Cast your mind back to the start of 2020 and you may recall me painting this gentleman and claiming that my Orlock gang was soon to be unleashed into the Necromundan underhive.

Since then however things have been distinctly quiet on this front and, despite frequent promises to the contrary, my gang from the House of Iron has been idling in the doldrums; unloved, untouched and – most importantly – unpainted. Well, at long last a few new recruits have arrived.

Necromunda Orlocks Warhammer Wudugast (2)Necromunda Orlocks Warhammer Wudugast (3)Necromunda Orlocks Warhammer Wudugast (4)Necromunda Orlocks Warhammer Wudugast (5)

I know numbers are still thin on the ground but it’s a start right, a few more gangers, a leader, champions, some of those very cool looking cyber-mastiffs and they’ll be all set to make their mark on the underhive.

Necromunda Orlocks Warhammer Wudugast (1)

Once again though that might have to wait (although hopefully it won’t be another two years!) but getting these recruits under my belt has helped me recapture my enthusiasm for the gang – more will be on their way sooner or later!

In other news this is my 900th post on this blog (and we’re just a week or so past it’s 9th birthday). Who knew when I set out that my little blog would keep going so long or be read by so many unfortunate souls all over the world!


Scum! – Part 5

I know I’ve been promising that my next ventures into the Underhive would be to get my Orlocks up and running but you know what, I lied! I lied because I’m a filthy scummer – just like these down-and-out ne’er-do-wells!

Hive Scum Wudugast Necromunda Warhammer 40k Inq28 (1)Hive Scum Wudugast Necromunda Warhammer 40k Inq28 (2)Hive Scum Wudugast Necromunda Warhammer 40k Inq28 (3)Hive Scum Wudugast Necromunda Warhammer 40k Inq28 (4)

I’m quite enjoying the scum kit, it’s great for capturing the richness of life on Necromunda outside the six major houses. By adding these new recruits to the scummers I painted a few years ago I’ve got the early beginnings of another gang, ready to go their own way and make a life for themselves downhive. More will undoubtedly follow but next time we go to Necromunda it’s going to be Orlocks – I promise!


Dark Disciples

Time for two downhive lowlifes turned religious fanatics in the service of the Chaos Gods. Amongst the ranks of the Chaos Space Marines the Dark Apostles serve as a priest class, conducting the bloody rituals, preaching the savage creed and interpreting the will of the Gods on behalf of their battle brothers. Of course this is a lot of work for one man and so a Dark Apostle worth his salt soon recruits a few Dark Disciples to assist him. The Disciples are then on hand to waft cursed incense, stab hapless victims at appropriate moments, tidy up afterwards and even be fed to a summoned daemon themselves if no-one else is available. 

Dark Disciples Chaos Cultists Warhammer 40k Wudugast (5)Dark Disciples Chaos Cultists Warhammer 40k Wudugast (6)Dark Disciples Chaos Cultists Warhammer 40k Wudugast (7)Dark Disciples Chaos Cultists Warhammer 40k Wudugast (8)Dark Disciples Chaos Cultists Warhammer 40k Wudugast (1)Dark Disciples Chaos Cultists Warhammer 40k Wudugast (2)Dark Disciples Chaos Cultists Warhammer 40k Wudugast (3)Dark Disciples Chaos Cultists Warhammer 40k Wudugast (4)

Again these are “neglected models” which have been sitting around three quarters painted for at least a year. Together they make a pair of characterful additions to both my Chaos Marines and Necromunda collections. At some point I’ll need to get the Dark Apostle himself painted but he’s not a priority for now. 


Scum’s Thoughts – Part 7

After years of fighting for survival in the claustrophobic depths of the Underhive it’s time at last for Necromunda to head into the great outdoors. This year’s Adepticon saw the full reveal of the new Necromunda: Ash Wastes box, in which gangers from the House of Iron do battle with Ash Waste Nomads in the toxic desert beyond the hives. To help them get around in the wide-open spaces of the wilderness the Orlocks have brought along a couple of nifty looking buggies…

Orlock Buggy

…whilst the Ash Waste Nomads, not to be outdone, will be scurrying out of the dunes on the back of giant fleas. 

Ash Waste Nomad Flea

Now it probably goes without saying that I’m very excited about this announcement. For one thing the new Ash Waste Nomad gang looks very cool, if a little challenging to paint, as does the new terrain for building desert settlements.

Ash Waste Nomad

However I’m also coming to realise how excited I am about vehicles appearing in Necromunda. I don’t think Necromunda needs vehicles per se, but I sure as hell need Necromunda vehicles in my life all the same. Plus, if we’re going outside the hives then really they become a must – the distances are too vast and the environment too dangerous to be tackled on foot. 

Having seen the beasts and buggies included in the new box my imagination immediately began to run through possibilities for the other gangs in the game. After all it’s safe to say that all the other Houses will be following the Orlocks out into the wastes and when they do they’re going to need wheels of their own. In this article I’m going to try to guess what those vehicles will look like then – in a year or so’s time – we can all come back and gasp at my Nostradamus-like powers of prediction/laugh at how wildly wrong I turned out to be. 

Goliath

Let’s be honest, the Goliath buggy will be unsubtle. I’m imagining a big spikey ram with a powerful engine and no reverse gear. 

Escher

At first I was a bit stumped by this one as I couldn’t quite picture what kind of vehicle the Eschers would drive. Then I spotted what should have been abundantly obvious – the Ash Waste Nomads aren’t driving but riding, preferring a living steed to anything mechanical. The Eschers, great bio-manipulators that they are, will surely do likewise. What we need is a horse crossed with a tiger to make it more predatory and with feathers and crests and spots and stripes so that everyone can see how damn glamorous it is. Now give it big claws, and a poisonous sting, and make it run really fast and spit acid! Sorted – now the girls can ride in style! 

Van Saar

The obvious choice is something similar to the Grav Cutters, but a little bit bigger. 

Grav Cutter Van Saar

Frankly I’d be perfectly happy with that, although I’m equally open to creative alternatives. Whatever they make it’s bound to be high tech, sleek and fast, and I’m going to bet it flies too. 

Cawdor

Make a pulpit out of scrap from which one can preach to the heathens of the wasteland. Mount it on the back of a gigantic mutant rat. Remove anything which might remotely be classed as a health-and-safety feature and replace it with FAITH! Garnish liberally with candles and you’re ready for your next crusade. 

Delaque

As with the Van Saar the Delaque already have a model which I think could give us a lot of clues as to the shape of whatever they end up driving. 

Piscean Spektor

That aside though I’m not going to try to pin down exactly what it will look like, just that I’m confident it will be very alien and almost certainly look the least like a traditional vehicle or steed of any of the factions. And it’ll probably have the brain of some poor psyker wired in there where sane people would have put an engine.

+++

Now we could leave things there, I think it’s a fairly safe bet that we’ll just see vehicles for the gangs of the six Great Houses, plus any new gangs like the Ash Waste Nomads. That said however it’s fun to speculate so let’s have a think about the other factions as well, starting with the most likely. 

Enforcers

Heavily armed and armoured, dark, sinister and brutal – when Helmawr’s Finest head out into the wastes they won’t be messing around. A blue flashing light on the top is optional. I’m also wondering if this one will be able to fly, or at least glide along above the ground on some kind of anti-grav engine. Some people have already suggested something like the Lawmaster from Judge Dredd but, cool as Dredd is, I think Games Workshop – and especially their legal teams – will want to keep developing the Enforcers identity as their own thing rather than rehashing someone else’s ideas. Remember kids – it doesn’t have to be something you already know to be good! (Incidently I just noticed I’d typo’d “Lawmaster” as “Lawnmaster” – presumably that’s for when Dredd takes up gardening).

Genestealer Cults

I know I just said that Enforcers are the most likely of the factions outside the Great Houses to get vehicles but that overlooks the fact that the Genestealer Cultists already have the Atalan Jackle bikers, the Wolf Quads and perhaps even the Achilles Ridgerunner and Goliath truck.

Atalan Jackle GSC Bike

Seeing these added to the game, even if it’s simply via a White Dwarf article, seems inevitable. 

Corpse Grinder Cults 

Find a wrecked buggy in the wasteland. Control your hunger and rage long enough to weld bits of scrap, lots of spikes, chains and razorwire all over the outside. Stick a great big circular saw on the front so you can carve open land trains and wagons to get at the fleshy good stuff inside. Decorate with bits of your last meal/victim. Impale yourself behind the wheel and go hunting! 

Redemptionists

I very much doubt that the Redemptionists will get a vehicle of their own sadly but will instead be allowed to borrow one from House Cawdor. That said I’d love to see a mobile pyre with massive flame throwers on the front, pushed into battle by the faithful. 

Hive Scum

Maybe I’m wrong here but I’m not convinced that Hive Scum have their own vehicles. It seems a bit resource intensive for these down-and-outs so I reckon, if they do ever venture out onto the open road, they just steal something off a better equipped gang. So my prediction is that a Scum vehicle will look exactly like an Orlock vehicle, with the addition of an angry Orlock ganger running along behind, who at some point is going to have to give up and explain to the rest of his crew that he left the keys in it. 

Ogryns

Much like the Scum I don’t think there’s much chance of Ogryn vehicles; they just don’t have the wit to build, maintain, fuel or even drive them. Plus they don’t really have any need for them, other gangs need to get from safe shelter A to oasis B as quickly as possible before the wastes kill them, whereas Ogryns probably think the rad-storms and lethal wildlife reminds them off the old country on whatever death world they originated on. Maybe they’d have some kind of servitor-beasts that escaped from the factories alongside them? Maybe the nearest thing to a vehicle they have is an Ogryn hitting people over the head with a tire whilst shouting “Free da peepol!”. 

Ash Wastes

…And that’s our show! As usual if you grease monkeys think you have any better suggestions the comments box is the place to be!


Templars, Sisters and Scum: GenCon 2021 Previews

GenCon, which likes to remind us all that it is “the biggest four days in gaming” happened this weekend. Despite the fact that some American acquaintances of mine seemed to believe that it is the only four days in gaming it might well have passed those of us who live outside Indianapolis by, were it not for the various companies which attended and used it as a platform to show-off the next big things to be assaulting our wallets.

Games Workshop were there of course, and although they’re far from being the only company who’s miniatures I buy I’ll admit to being enough of a fan that I was watching with keen interest. Plus they announced that they would be previewing forthcoming goodies for Necromunda, Warcry, Blood Bowl and Kill Team – and you know they had me at Necromunda. Now that the dust has settled I’ll take the opportunity to cast my eye back over the announcements and share a few of my thoughts. Needless to say there’s a lot we still don’t know about all this, we really only have Games Workshop’s own promotional bumph to go on and I’m sure much of what I have to say will look laughably out of date in a few months time. Is that going to stop me bumping my gums and rattling my keyboard? Of course not!

Harrowdeep

Before we got to the good stuff (and I’m sure I’ll be shot at dawn for saying that!) the first thing to be revealed was the forthcoming fifth season of Warhammer Underworlds. As a game Underworlds doesn’t really attract me, the emphasis on collecting cards and competitive gaming is a bit of a turn off I’m afraid. The models however have been generally outstanding, with rarely a duff miniature in the game’s entire stable. Given its popularity a new edition (sorry – “season”) seemed pretty much inevitable and GW had already announced that this was on the way. Now we got to find out a little more about it – this time it’s set underwater – and features a new game mode that other reviewers will undoubtedly be able to share far more educated opinions on than me. I just like looking at the miniatures! And as for those miniatures – well, they’re a little bit of a mixed bag for me I’m afraid. Underworlds warbands tend to attract me either as models to paint for the sheer pleasure of painting them – and again let me emphasise that the vast majority of them have been outstanding – or because I can use them for something else (normally Warcry). This time the set features Kruelboy Orcs fighting it out against Stormcast Eternals which is very much the match-up of the moment in Age of Sigmar as these two posterboys for good and evil slug it out across the Realms.

So far I’ve yet to buy one of the core sets for the game and I’m pretty certain that this latest – Harrowdeep – will go the same way. The models are nice, and I might be tempted by the Kruelboys if they were available separately, but they come packaged – and priced – with a lot of extraneous cardboard that just isn’t for me.

Kruelboy 1

Stormcast Eternals aren’t generally a faction that appeals to me that much and although the latest models added to the range have been amongst the best so far the crew from Harrowdeep fall short of that. Take this guy for instance – it’s hard to put my finger on exactly what I don’t like about him but there’s something off there. The boar carved into his armour is pretty cool though – I’m enjoying seeing all the animal motifs popping up on Stormcast armour. We’ve seen hawks, lions, bears and now a boar and (on one of the others in this set) what appears to be an owl. What next I wonder? My money is on a hamster.

Stormcast

Games Workshop have invested a lot of effort and attention in Underworlds and it seems to have paid off, I may not be that excited about it – although as I say I’m very much looking forward to seeing what other new warbands will be arriving this season – but I know I’m in something of a minority there. Kill Team – the skirmish-scale sidekick of Warhammer 40k – on the other hand has suffered from a lack of love, all too often making do with repackaged kits and “trickle down” attention from it’s much more lucrative big brother. With this latest relaunch however GW claim to have finally got the message and have promised us something new for Kill Team ever quarter year for the foreseeable. This is a big improvement, previous editions having barely seemed to stay on GW’s radar for three months before vanishing into the murky depths – outcompeted for their parent company’s limited attention by the plethora of other games the studio produces. Already – mere weeks after the game was launched – the first new expansion has been revealed. First we had Orks fighting the Death Korps of Kreig, now the Sisters of Battle are taking on the Tau in a new box entitled Kill Team: Chalnath.

Chalanath Kill Team Box

Now I’ll acknowledge that neither the Sisters nor the Tau particularly interest me – in fact I wouldn’t have realised that the Tau half of the box was made up of models already available, supplemented with a new sprue of upgrades, if I hadn’t been told. Similarly, whilst I’m pleased to see GW investing properly in the Sisters of Battle for the first time in decades and I can barely think of another faction that deserves attention to the same degree (cough-Skaven-cough) they’re still not really my bag. That said these particular Sisters are pretty interesting. Whilst the majority of Sisters of Battle go around in power armour (thus answering the question of what a female space marine would look like and saving anyone the trouble of getting on their high horse…) these ladies are still just initiates and so go into battle defended only a corset, a wimple and what looks like reinforced jodhpurs. Mixing the futuristic with the medieval in true 40k style these girls will be great for Inq28 conversions and even though I probably won’t get a full set myself I’ll have my eye on get some spares to use in converting downhive fanatics and witch hunters for Necromunda. The matriarchal agents of House Ko’iron, with their close ties to both House Cawdor and the Sisters of Battle spring immediately to mind.

Sisters of Battle 1

Given the quality of these models, and the preceding Death Korps and Ork Kommandos also released for Kill Team I’m feeling genuinely positive about the future of the game and very keen to see what might be coming in the quarter after next. Oh and speaking of the Death Korps and Kommandos these will also be getting separate releases soon, not entirely surprising but nice to have it confirmed – especially given how odd GW’s releases can sometimes be.

Death Korps

For a while there Blood Bowl was riding high with new teams emerging roughly every three months. Things got a little bumpy during the height of the covid epidemic but that was true of everything, and as 2020 drew to a close we even got a new edition of the game. As we stepped bravely in 2021 you could almost hear the baying of the crowd around every corner, see the discarded McMurty’s burger wrappers blowing in the breeze, taste the Bloodweiser and feel the crunch of fragile flesh hitting unyielding astrogranite. Then everything went suddenly and strangely quiet. Yes we got things like new pitches, and dice and so on but we’re fans of miniatures – we want new teams! Some people might argue that we already have 21 teams available to play in the game and I should have used this lull in activity as an opportunity to paint some of the models I already own and learning how to play the game properly but I won’t tolerate nonsense like that!

Anyway, at last our prayers have been answered and a bunch of very angry men have stormed the pitch – and for once it’s not just the fans. Blood Bowl has long had a Chaos Undivided team and a Nurgle Team and now the developers turn their attention to one of the other Chaos Gods; Khorne. If ever there was a Chaos faction likely to be drawn to Blood Bowl it must be the followers of the Blood God (the clue is in the name). Somehow I can’t imagine that these guys will be tactically challenging to play, or rely on a subtle passing game over good old-fashioned brutality.

Khorne Blood Bowl 3

The team contains three types of players, the Bloodborn Marauder Linemen (above), Bloodseekers and bestial Khorngors. The Bloodborn Marauders and Bloodseekers are roughly analogous to the Bloodreavers and Blood Warriors from the Blades of Khorne faction from Age of Sigmar.

Khorne Blood Bowl 1

Now before anyone gets too hot under the collar I don’t think this suggests that the Blood Bowl developers are turning to AoS for inspiration, that the Old World of Warhammer has been mined out of ideas (it most certainly has not) or that we’ll be seeing Stormcast Eternals playing Blood Bowl by the end of the week (Satan will be ice-skating to work before that happens). Rather it’s simply the fact that many of the concepts behind the Blades of Khorne were ported over from WHFB to AoS, and have been imported to Blood Bowl in the same straightforward manner. Keep in mind that the warriors of Khorne revealed in recent previews for the computer game Total War: Warhammer III have also looked a lot like their AoS counterparts – that’s just how fantasy Khornate warriors look.

Khorne Blood Bowl 2

More importantly though via the Blades of Khorne range we have a treasure trove of bits to convert our new Khornate Blood Bowl players – and equally we can always take some bits from Blood Bowl and sneak them into AoS armies. I salute the first person who unleashes a Khornate horde in AoS with a ball carrying Marauder Lineman leading the charge of the Bloodreavers.

Khorne Blood Bowl 4

Now some of you are probably thinking “This is all very nice but how about seeing some Space Marines, there’s an underrepresented faction if ever I heard of one”, in which case fear not – the boys in power armour were covered too. If you feel that the honour of the Emperor has been intolerably besmirched, that the unclean are being allowed to live and witches are going around without anyone to suitably abhor them then good news – the Black Templars are coming to sort things out.

Black Templars Art

Every 40k fan, even the staunchest heretic, has a favourite Space Marine chapter and for me the Black Templars are probably it (the Blood Angels give them a good run for their money though – berserk space vampires are hard to beat). The Templars however bring sheer, uncompromising attitude that I find irresistible, they’re ruthless fanatics and stubborn to the point of self-destruction if they choose to be. These are the guys who chain their weapons to themselves because they’re always ready to purge someone, and whilst the Blood Angels find the time to make beautiful art and think about their feelings these mad bastards have been permanently on crusade for 10,000 years.

Black Templars

They also have more gothic flourishes than you can shake a dead heretic at, which means they look like they’d be a real joy to paint, and to top it off they have arguably the coolest colour-scheme of any Space Marine chapter ever.

Black Templar Martial

If all this sounds a bit fan-boyish then it probably is, but if we’re not allowed to enthuse about things we like then what are we allowed to enthuse about? The Templars will be released later this year, starting with a limited edition “launch box” which will sell out in about 12 seconds. I won’t be trying to snag a copy but I will be keeping an eye out for when the kits get a normal release, and waiting with great anticipation to see what other models are added to the range.

The boxset also contains the codex supplement for the faction, with a limited edition cover, and I must admit I let out a very unmanly squeak when I saw it. This was the piece of artwork that, back when I was a lad, transformed me in an instant from thinking “Space Marines – meh, they’re a bit rubbish” to thinking “Space Marines are fucking awesome!!”

Black Templars Cover

Even now it’s a dangerous thing, I can’t allow myself to look at it for too long because every time I do I find myself planning out the Black Templars army of my dreams and really I ought to be concentrating on all my other projects, especially all those lovely new Orks.  Dammit, I want to start a Black Templar army now though…

Black Templars 3

Anyway, moving swiftly on, and finally we got to the part I was waiting for. Games Workshop really saved the best for last here (or almost last anyway – more on that below). Regular readers will know that Necromunda is where my heart lies these days and so of course I was agog to find out what will be coming next to the dirty streets of the underhive. The last two years have been given over to building up the forces of the “big six” houses, bringing new models and expansions to flesh out the gangs of Goliaths, Eschers, Orlocks, Cawdor, Van Saar and Delaque. The last time an entirely new faction appeared it was the Slave Ogryns back in early 2020 but GW had announced that another new gang would be hitting the streets before the end of the year. There were various things that I was hoping we might see – pit slaves, ash waste nomads and muties being particularly interesting. Instead we got something which on the one hand is quite unexpected, and on the other is exactly what I’ve been hoping to see for the last decade or so.

Necromunda Outcast Gangers 1 (1)

The majority of people on Necromunda belong to one of the great houses in only the loosest sense – that is to say they belong to them as property, not as citizens. Whilst an Escher ganger is fully immersed in Escher culture, the majority of the people working for the house do so only because they are indentured to a factory that the Eschers happen to control. For these ordinary people life is unbelievably harsh and whilst most endure brief lives of cruel drudgery before being worked to death some get out, by accident or design, and find themselves forced to survive on the mean streets without the dubious protection of the Houses. These Outcasts and Hive Scum are what we’re looking at now, down-and-out desperadoes banding together for survival.

Necromunda Outcast Gangers 1 (2)

Now I’ll start by saying that I’ve been thinking of starting a gang of underhive criminals and outcasts for a while now but couldn’t quite decide where to start so I’m over the moon about these. However let’s think a little broader and look for a moment beyond the walls of Necromunda itself, because these guys are a convertor’s gold mine! Do you want Chaos Cultists? Just add a few spikes and mutations! Thinking of starting a penal legion, or other disreputable Imperial Guard army? These are your guys! Want some frateris militia to march alongside your Sisters of Battle? Just add Cawdor and Redemptionist parts and you’re good to go! What about Imperial civilians, Space Marine chapter thralls, Genestealer Cultists, space pirates, Inquisitorial agents, even inhabitants of the more industrial and shabby Cities of Sigmar? The possibilities from a bunch of generic humans are vast and extremely exciting.

Necromunda Outcast Gangers 1 (3)

Alongside these we’ll also be seeing an Underhive Market as a set of terrain. Again this is something I’ve dreamed of having for years and when I finally get around to building a little corner of the hive of my very own this will definitely be included – where else can my gangers go to buy extra guns, a few bottles of Second Best and a rat on a stick?

Underhive Market

Finally, the very last preview came in the form of a little hint at the future of Warcry. Now whilst Necromunda is the setting I’m most excited about Warcry is the game I’m most likely to play – I’ve been enjoying slugging it out against gangs of thugs across the Chaos wastes of the Eightpoints and beyond since the game first appeared back in August of 2019. However despite an initial flurry of attention the game hasn’t had a lot of official support since then, there have been a few rule books, three monsters and various rules to bring factions from Age of Sigmar into Warcry – all of which is great – but we’ve only seen two new warbands made specifically for the game since it launched and it’s been easy to imagine that Games Workshop planned to let it pass into history, as they’ve done with so many other games in the past. I suppose that wouldn’t be the end of the world, we do have a lot of cool models and content for it already, but I’d love to see it given more long term support. The setting is very intriguing, the models have been outstanding and the game is a lot of fun to play; all good reasons to keep it alive and kicking. Now at last we’ve had a definitive answer to whether or not they have more releases up their sleeves; Warcry – Red Harvest is on its way.

Red Harvest

…And that’s all we know. Well that and a lot of hints about spiders being involved somehow. I’d have loved to see a new warband previewed, in fact I’d love to see them give Warcry quarterly updates with four new warbands per year (and the same for Blood Bowl and Necromunda whilst they’re about it!) but I’ll settle for knowing that the game isn’t entirely dead and gone.

Anyway, that’s more than enough enthusiastic wittering from me! What about you – did you enjoy these previews, do you have a particular favourite or would you have preferred something else? As ever the comment’s box is waiting for you to share your thoughts with the world!


Road To Redemption – Part 2

Last week I showed off a bunch of Redemptionists that I’d put together from the new kit and talked a bit about my thoughts on the converting process. The fanatic building bug has well and truly bitten me though so over the weekend I snuck in a few hours and assembled some more. Last time I was mainly focussed on building the first few members of my Redemptionist gang, this time I’ve been adding to the ranks of my Cawdor instead – although there will be one very fanatical Redemptionist further down. Now some of you may be thinking “Hang about Wudu old chap, Cawdor are Redemptionists – and Redemptionists, for that matter, are Cawdor” – which is true, to an extent.

I’ve chewed over this issue here more times than I can count now so I’ll keep it brief. In previous editions of Necromunda the Cawdor and the Redemptionists were separate entities, albeit with strong links in the backstory. Now however the Redemptionists have been rolled into House Cawdor fully, and which has left many people – myself included – feeling a little bit short changed. As a result I’m making a new Redemptionist gang alongside my already well established mob of Cawdor.

The key issue I’m wrestling with here is that the kits for the Cawdor and Redemptionists are very different aesthetically. Yes, there are more similarities between the two than there are between – for example – a Cawdor and a Goliath, but equally the differences are far greater than they are between a standard Goliath ganger and a Stimmer or Forgeborn. To illustrate my point here’s a pair of models painted by the Games Workshop studio – the Cawdor is on the left, the Redemptionist on the right.

Cawdor vs Redemptionist

Because of the clear aesthetic differences between the two kits I won’t be mixing and matching – all members of my Cawdor gang will be made from the kit on the left, all members of my Redemptionist gang will be made from the kit on the right. However because I want to include Redemptionist weapons in my Cawdor gang, and vice versa, I’m going to need to do more kitbashing.

All of this brings us, in meandering fashion, to this chap – a Cawdor ganger wielding the Redemptionist’s signature weapon – the Eviscerator (that’s a chainsaw with an inbuilt flamethrower for those unfamiliar with very silly 41st Millennium weapons).

Wudugast ConvertOrDie Necromunda Cawdor Redemptionist (5)

The new rules also allow members of a Cawdor gang to lean even further into their neo-medieval trappings and go in battle with a sword and shield so of course I had to make one of those too, raiding the more obscure corners of my bitsbox to do so. The hooded head comes from the Nighthaunt Lord Executioner, whist the shield once belonged to a Bretonnian Man-At-Arms.

Wudugast ConvertOrDie Necromunda Cawdor Redemptionist (4)

Next up we have a Flagellator. These are a new type of hanger on exclusive to House Cawdor, a hardliner who takes a dim view of sins like “laziness”. If a member of the gang is sufficiently injured in a battle they may find themselves in recovery – i.e. busy healing and unable to fight in the next battle. However if remaining in the gang’s hideout means getting a vigorous and regular beating from the Flagellator they may well decide they’re feeling much better after all and join their gangmates on the relative safety of the battlefield instead.

Wudugast ConvertOrDie Necromunda Cawdor Redemptionist (1)Wudugast ConvertOrDie Necromunda Cawdor Redemptionist (3)

Out of all the WIP models I’ve shown recently he’s the one I feel needs the most work, so if you have any thoughts the comments box is always open.

Edit: I intended to show the artwork that I’d based this model on but forgot until long after I’d published the post. This piece is taken from Necromunda: House of Faith by Games Workshop.

Flagellant

Lastly my Redemptionist gang needs a leader suitable to put the fear of the God-Emperor into any heretics, mutants or xenos-sympathisers who might be lurking in the underhive. I made his head a long time ago by splicing a Tomb King head with an Empire wizard’s hat but I’ve never found a suitable model to use it with… until now!

Wudugast ConvertOrDie Necromunda Cawdor Redemptionist (6)Wudugast ConvertOrDie Necromunda Cawdor Redemptionist (7)Wudugast ConvertOrDie Necromunda Cawdor Redemptionist (8)

As usual I’ve no idea when I’m going to get paint on these guys but, with work due to get a little less intense now, I’ll try to get around to them soon.


Road To Redemption – Part 1

I’ve been bumping my gums about the new Redemptionists for Necromunda since they were first previewed so it’ll come as a surprise to precisely no-one that over the last week or so I’ve been using whatever time I could claw back from work to mess around with them, new sprues in one hand and clippers in the other. As usual with Necromunda the stock models are very nice but this is my gang – and so as far as possible I’m going to put together a bunch of unique characters ready to take the underhive by storm. Before we get started let’s remind ourselves of what the stock Redemptionist models look like (fantastic miniatures with silly anime hair-dos basically!).

Redemptionists

It’s also worth noting at this point that the Redemptionists can be used either to make a gang in their own right, or to bolster the ranks of House Cawdor. Now regular readers will know that I’ve already got a Cawdor gang – and for those who don’t know, or who’ve forgotten what they look like, here’s a cheeky reminder.

These Redemptionists however are, to my mind at least, very much an entity in their own right and so I’ll be putting together an entirely separate gang. I will however be using the new rules to add some more models to my Cawdor crusade – although none of those are quite done yet. Expect to see them soon though.

Anyway, to set the ball rolling and get myself familiar with the kit and the way it works I decided to build something pretty much straight out of the box. I find this is a good way to get used to the models you’re working with and discover any idiosyncrasies that might make your life tough when you move on to more involved converting or kitbashing later. Generally I pick a favourite model and build it as per the instructions, then apply what I’ve learned – as far as possible – when I start carving up their colleagues. In this case I built myself a nice, normal Redemptionist Brethren armed with a flamer.

Redemptionists Necromunda 40k Wudugast ConvertOrDie (4)Redemptionists Necromunda 40k Wudugast ConvertOrDie (5)

The one change I made here was to swap out his head for one from the Forge World Cawdor upgrade pack and straight away I encountered something that left me irritated. Cawdor heads do not fit easily onto Redemptionist bodies (or vice versa). Considerable trimming and tweaking was required to get the two to combine, not to mention a fair bit of muttering and swearing under my breath as well. I’m increasingly convinced that the Redemptionists were first intended as a separate release but somewhere along the road they were rolled into the Cawdor faction in place of the Cawdor specialist juves and champions which the other houses received. In fact I’m pretty sure I remember seeing an interview with one of the Necromunda designers which was released in the early days of the new edition in which he said that many people expected to see Cawdor and the Redemptionists combined into one faction but he intended to separate them further (that I said I may be misremembering or putting words into his mouth that he didn’t actually say and I’m damned if I’m looking back through the Warhammer TV archives to check). Either way the longer I look at these models the less similarities between them I see – where are the candles, bones and cobbled together weapons amongst the Redemptionists?

Anyway, be warned – if you’re planning to mix and match parts from the Redemptionists and the Cawdor gangers it’s far from a straightforward process. Not that I let it put me off – you know how I like a challenge. Still I wasn’t quite ready to go completely mad with the kit yet so for my next target I made another Brethren, trying for something stripped down and cutting away some of the flourishes and religious trappings. For the head I nabbed one from the Sisters of Battle Repentia squad (a kit I think might well be worth raiding again for future Cawdor conversions).  

Redemptionists Necromunda 40k Wudugast ConvertOrDie (3)

It wouldn’t be the Redemptionists if there wasn’t some mad bastard running around with a chainsaw as big as himself so that was my next move.  

Redemptionists Necromunda 40k Wudugast ConvertOrDie (6)Redemptionists Necromunda 40k Wudugast ConvertOrDie (7)Redemptionists Necromunda 40k Wudugast ConvertOrDie (8)

By this stage I was feeling a bit more adventurous so I decided that I would put together a Redemptionist Deacon with a Cult Icon – all the better to inspire his brothers to greater acts of unpleasantness and pyromania.

Redemptionists Necromunda 40k Wudugast ConvertOrDie (1)Redemptionists Necromunda 40k Wudugast ConvertOrDie (2)

Lastly the House of Faith book contains rules for adding cherub-servitors to a gang so I had a quick dig around in the bits and put together these two little scamps.

Redemptionists Necromunda 40k Wudugast ConvertOrDie (9)

At some point I’d like to put together a Cawdor brother to act as Keeper of the Cherubs but at the moment that one’s still a way off completion. I do however have a few more models that are almost done – including the mad cardinal who’ll be leading my Redemptionist gang – so expect to see more of these at some point in the next week or so.


Scum’s Thoughts – Part 6

Us Necromunda fans have a fairly good idea of what’s coming our way over the next few months. Gang warfare on the polluted planet has traditionally centred around the six great houses, each of which received a set of plastic models in the wake of the game’s 2017 relaunch. In January 2020 the Goliaths were bolstered by the addition of new gang champions and prospects and this pattern has continued ever since at a rate of roughly one house per quarter (Covid related delays notwithstanding). Now the reinforcements for House Cawdor are almost upon us and the shadowy agents of House Delaque are only a few months behind. I’ll confess my love for the new Redemptionists has waned somewhat since they were first revealed but that’s just left me wanting to kitbash and improve them until they look the way they ought to.

Redemptionists

However what I’m wanting to talk about today is the final section of the “road map” revealed by Games Workshop, the part which covers the last quarter of 2021 (and beyond). Now that we’ve seen the key releases from the “House of…” series it’s time to turn our attention to the further future. Care to join me for some baseless speculation and wild guessing? 

Roadmap

Despite their significance there’s a lot more to Necromunda than just the big six houses. In this edition we already have rules and models for Enforcers, Genestealer Cults, Helot Cults, Corpse-Grinder Cults, Slave Ogryns and Venators.  The possibilities don’t end there either. If they want to Games Workshop have a host of possibilities and potential new factions to explore. Indeed I would argue that this is exactly what they intend to do. It’s understandable for fans to fear that support for Necromunda may be inconsistent, or even nonexistent, in the future. GW have already dropped the game entirely from their catalogue once back in the 2000’s and even now support for some of the other “specialist games” like Adeptus Titanicus and Aeronautica Imperialis remains patchy and even Blood Bowl hasn’t seen much attention since last autumn. When the going gets tough, as it has in the wake of the Covid outbreak and Brexit for instance, the specialist games suffer so that the big cash cows like 40k can continue to thrive. Still, I don’t think it’s wishful thinking to suggest that Necromunda is well placed to remain an established part of the GW catalogue for a long time yet. At least, let’s hope so. Anyway, let’s leave those worries for another day and indulge in some guesswork instead! Here are a few of the gangs I think might be tearing up the underhive near you over the next few years – I’m sure we can all look forward to having a good laugh at how wrong I turned out to be!

Ash Waste Nomads

It may be grim in the hive but it’s even worse outside. The whole planet is a hellish, polluted wasteland, the only water is the toxic run-off from the great factories, storms of scouring wind and acid rain sweep over the tortured landscape and the people you encounter are as wild and dangerous as any underhive scummer. You wouldn’t think anyone would be mad enough to live out there but the Ash Waste Nomads have been getting the odd mention in recent books – with the Orlock book in particular offering some choice titbits on these outlanders. A couple of years ago we even saw some concept art, albeit fairly vague, for these road warriors…

Ash Waste NomadsAsh Wasters

… not to mention their dangerous looking steeds…

Ash Waste Riding Beasts

Dust Striders 2

The (un)Dead

Somewhere else which has been getting a lot of mentions in the recent Necromunda books is Hive Mortis, enough to have caught my eye and got me thinking.  A terrible plague has run rampant through the hive, leaving the entire population dead and their possessions unguarded. If you’re a ganger who wants to get rich quick and isn’t frightened of a little thing like plague then this is the place to go. However not all of the locals have taken death lying down. Plague zombies have been a part of Necromunda for a long time and Hive Mortis is apparently crawling with them. 

The Corpse-Grinder Cults have already brought us a Necromundan spin on Khorne which leaves me wondering how long before the other Chaos gods try to get in on the act. Could the pudgy hand of Nurgle and his ghastly, disease-ridden cultists be reaching out from the fallen hive even as we speak? 

The Immortal Cult

The Necromunda core rulebook also contains a brief description of the Immortal Cult, a cabal of rogue psykers who seek to bring about a psychic awakening in all of mankind. The cult first appears around the 34th Millennium and is still active in the setting’s “present day”, gathering outlaw wyrds who would otherwise be taken to the Black Ships to their banner. Just as the Corpse Grinder Cults put a new, and distinctly Necromundan, spin on Khorne and Hive Mortis could well be the start of a Nurgly invasion, so these sound to me like the Tzeentchian equivalent. House Delaque may think they’ve cornered the market in unsanctioned psykers but there are plenty more witches lurking in the depths of the hives…  

Pitslaves

If you’re looking for entertainment in Hive City and getting cheated and shot in a Delaque gambling den, or drinking until your innards explode with a bunch of down-and-out scummers in an Escher bar doesn’t sound like sufficient fun then you need to head to the fighting pits! Here you can enjoy the sight of cybernetically-enhanced, stimmed-up gladiators beating the hell out of each other or fighting against monstrous wild animals.

Of course, when it comes to finding people to actually get in the ring and fight demand tends to exceed supply and although Goliaths are known to enjoy getting stuck in most fans prefer to watch from the sidelines. Fall foul of the Guilds, fail to pay your debts or otherwise end up on the wrong side of the law however and you might just find yourself sold into a life as a pitslave, and rewarded with a few “enhancements” to make your life of vicious, crowd-pleasing violence and mayhem a little more interesting for the spectators. However it turns out that taking a bunch of hardened criminals, throwing in a few honest citizens who’ve suffered one punishment too many, arming them to the teeth and giving the best combat training available by making them fight each other until only the strong survive, might not be a good move in the long run. Pitslaves are known to revolt, butcher their way to freedom and enjoy a life on the run down in the underhive – where things are no less violent but at least they get to keep the profits.

Pitslaves have been a part of Necromunda for many years but back in the old days the models were, to be frank, less than inspiring. Imagine how good they could look now though…

Pitslaves

Spyrers

Whilst most people in the underhive are just trying to stay alive and avoid catching too many bullets, the Spyrers are there for a little fun. Rich arseholes from the upper part of the hive these spoiled young nobles have spent daddy’s money on the best guns around and have headed down into the very worst part of town to live like common people and do whatever common people do – which on Necromunda means “shoot each other”.

Spyrers

I know a lot of people really want to see these making a comeback but frankly I’m not entirely convinced. By my memory they always seemed disastrously powerful in game back in the old days, not to mention a little out of place amongst the rag-tag gangs, and as a result I never really liked the spoilt gits. That said I’m not going to lie to you, if GW produces some models my addiction to Necromunda will probably see me starting a small army of them. Plus I’d not be averse to seeing how the braying oiks enjoy a kicking from an ambot! I’d still rather see something else though. Speaking of which…  

Scavies and Muties

At the very opposite end of the Necromundan social hierarchy from the Spyrers we have the scavies, muties and their ilk. Hive City being the polluted pit that it is the odd minor mutation like an extra finger is given a bit more leeway than it might be elsewhere in the Imperium but any more than that and it’s only a matter of time before either the Redemptionists or the Enforcers turn up to “have words” (and by “have words” we mean, kill everyone and burn the settlement down to make sure). If it turns out that the reason your friend, family-member or neighbour never takes off their hood or ragged robe is because they’re hiding a couple of tentacles then the best thing to do is to drive them off into the underhive as fast as possible. There they can do what muties do best, sneaking around in the dark and gobbling up unwarey hivers.

Only those who’ve fallen on the very hardest times, houseless scummers without the common decency to drink themselves to death, would sink so low as to fight alongside these muties or join scavie gangs.

Scavies Art

Needless to say I have a real love for the muties and scavies. Back in the old days they would drive herds of mindless plague zombies into town to spread mayhem, employed hulking mutants known as “scalies” as enforcers and even had their own mutant dogs. I’d absolutely love to see them making a comeback and in the meantime I’ve even made a few of my own.

I already have my eye on turning a few of the new Kruleboyz Gutrippaz into scalies. A nice new kit for these dregs of the hive would be a dream come true though – and undoubtedly well received by anyone looking to spice up their collection of chaos cultists for 40k as well.

Gutrippaz

Ratskins

For some strange reason that’s never been made entirely clear, the overpopulated, polluted, industrial hell of Necromunda gave rise to a race of carbon copy Native Americans (as envisioned by spaghetti westerns at least). I’m sure people can and do enjoy many a happy hour debating (read: yelling at each other on social media) over whether they actually were racist or just seemed racist, but one thing that can’t be denied is they were woefully out of place and extremely lazily designed.

Ratskin Art

Something you could never accuse the writing for modern Necromunda of is laziness however. A vast amount of love and attention to detail has been poured into the world in recent years and it’s paid off with some wonderfully well developed factions. It can be hard to overlook the rather heavy handed Native American aesthetic of models for the Redskins – sorry, that should be Ratskins! – and the use of terms like “chief” instead of leader and “brave” instead of ganger (and yes, that is a bit racist). However if you strip away these trappings, at their heart this is a tribal people, trying to live a peaceful, spiritual life away from the rest of Necromundan society, but who keep being bothered by local thugs shooting up the place until they have nowhere left to run to – and that’s a concept with a lot of potential. Cut away the “cultural appropriation” before the online activist brigade work themselves up into a collective aneurism, get back to the core concept behind the Ratskins and have the current writers rebuild them from the ground up and I reckon they still have a lot of potential.  

Ratskins

Beastmen and Squats

No, not all together in the same gang. However something that Necromunda has done very cleverly has been to dig back, not just into the game’s own history in the late ’90s and early 2000s but even further back, to the very earliest days of Warhammer 40k itself. Until recently the vast majority of us didn’t really expect to see Squats stamping around the landscapes of the far future ever again, and then Grendl Grendlsen showed up in the underhive and proved us all wrong.

Grendl Grendlsen

Whether or not we ever see Squats taking to the battlefields of the Warhammer 40k in force, and taking their well deserved revenge on those Tyranids at last, remains to be seen. Likewise I’m not holding my breath for regiments of beastmen to be pressed into the Imperial Guard (nice new models for ordinary humans in the Guard seems like a big ask at the moment so let’s not set our sights too high!). However there are still plenty of us who love these old factions, and though Games Workshop’s moneymen may not, in their infinite wisdom, be willing to invest in whole armies of them, a Necromunda gang might be a fine place to give them a home and keep them alive. Or perhaps I’ll have to finally make good on my promises and pick up a box of Gors and a box of Kharadron Overlords and make my own.

These are just my thoughts however – now it’s your turn. Was there something obvious I missed from my list that you’re just itching to see unleashed in the hive? As ever the comment’s box below is the place for you to get it all off your chest!


Scum’s Thoughts – Part 5

Over the last few years I’ve built up quite a library of Necromunda books. Indeed they’ve now completely overrun the part of the shelf that I’d dedicated to them so all my gaming and hobby books will have to be rearranged at some point to accommodate them. Here’s a reminder of how the book stack looked back at the end of 2020, with House of Faith and House of Shadows soon to join them.

Necromunda Books

As well as stacks of background and general inspiration – which is mostly what I buy them for – and further stacks of gaming rules, these books also contain loads and loads of shady individuals with which to populate the underhive. By my count we now have rules for 58 special characters – and assuming they follow the pattern laid down by the preceding books House of Faith and House of Shadows will add 3 more each. Then there are the hangers on, pets, brutes, criminal or guilder allies and noble houses all of which have representatives that you can add to your gang. The thing is, not all of them have models. In fact a huge number do not. My estimate puts the number of concepts without models somewhere around 120, and there are likely to be more in the future. The Specialist Games studio have always maintained that they intend to make models for all these characters and creatures “someday”. However honesty has to compel us to admit that this might be a long time coming. If Necromunda ceases to be popular Forge World will undoubtedly put their resources elsewhere, rather than spending it on creating these models. If it does remain popular I’d expect to see plenty of new books in the future, each containing plenty of new concepts, and the number of “concepts without models” will only increase rather than decrease.

I have what I’ll admit is a bit of a silly idea, that is to own models for all of these things. Of course, even if miniatures were available I’d have to lean pretty heavily on kitbashing to achieve it – I simply couldn’t afford to buy them all – and I suspect the end goal will always be out of sight. This one, however, is definitely a project that’s more about the journey than the destination. Before this turns into any more of a wall of text, and before I start assault my reader’s sensibilities with an outpouring of mathematics, here’s another look at my kitbashed version Freikstorn Strix, the winged Van Saar mercenary.

Freikstorn Strix Necromunda Wudugast ConvertOrDie (1)Freikstorn Strix Necromunda Wudugast ConvertOrDie (2)

Let us imagine, just for fun, that Forge World start churning out Necromunda models with gusto. At least one per month sounds achievable, but let’s say they really commit and start releasing two new Necromunda models every single month of the year. It would still take them almost five years to work their way through the backlog as it stands now. Alternatively they make an announcement tomorrow; with nothing else to fill their time during lockdown their sculptors have worked around the clock and there are now models made, cast and ready to put on sale for every single one of these ideas. In fact, they’re all going on sale right now! Then we’re faced with the Forge World prices I alluded to earlier. Forge World’s pricing is notoriously erratic but generally expensive – most individual characters come in somewhere around the £20 mark. That would make this little lot cost somewhere in the region of £2400 cumulatively – which is certainly well outside the bounds of my hobby budget!

Now I don’t mind this, I’ve always been a convertor and kitbasher at heart, and even if some of these models were available I’d probably choose to make my own – as I’ve already done with Freikstorn Strix (above) Gor Half-Horn, Tess Arc-Up and Grendl Grendlsen for instance. Personally I’ve taken to treating the characters and hangers on that appear in these books as a list of cool concepts – if we get models for them someday then I’m happy, if we don’t I’ll be equally happy to use them as a source of inspiration and make my own. However everyone likes a “Top 5” so today, after all that preamble, let’s take a look at five things from the existing books (in no particular order) that I’d very much like to see models for.

Jorth Slither

Being at heart a filthy heretic I’ve liked the look of the mutie Jorth Slither since I first set eyes on him. In the backstory of Necromunda, outlandish, comic-book style events are as common place as more seriously framed discussions of the planet’s history and industry. The story of Jorth Slither falls firmly into the former category. Turned out of his guilder clan for his somewhat unorthodox approach to making money (i.e. he was a crook) he stumbled upon a corpse lying in a pool of goo. Naturally he did what every right thinking entrepreneurial individual would do and started going through the dead person’s pockets for anything worth nicking… only to be overcome by whatever had killed the poor hiver and wake up sometime later with his body transformed into that of a hideous mutant. Not that this has put a stop to his money-making schemes, and amongst those criminal elements willing to throw in their lot with a mutie he’s gaining a reputation as the kind of man who can get things done…

Jorth Slither

Honestly I just think he looks really cool, if somewhat disgusting and gribbly. In fact the more I look at him the more it strikes me that an official Mutie gang would be a cool thing to see someday. In the meantime I have plenty of muties of my own that would gladly through in their lot with Jorth if only he had a model…

The Shadows of Catallus

A cheeky two-for-one here, these twins were once part of the noble house of Catallus, living high up in the Spire and enjoying the decadent lifestyle that only the very rich can afford. However when the house when through one of their intermittent civil wars the twins found themselves wanted by both sides and escaped downhive where the murderous tendencies they had honed amongst the wealthiest of Necromundan citizens proved just as useful down amongst the gangs of the Badzones. I really like the look of the various noble houses but of all the ones we’ve seen so far Catallus, with their harlequin costumes, are the most striking. House Catallus also have a close relationship with House Van Saar, with the assassins of the Catallus Carnivals putting in an appearance in the House of Artifice book. I have pondered using parts from the Eldar Harlequins combined with the more ostentatious models from the Empire range to kitbash some agents of this most mysterious of Houses, but for a skilled miniature’s designer there’s a lot of scope in these characters and I’d love to see what a professional could do with them.

Catallus 2Catallus 1

Toll Collectors

We’ve seen two of the major Necromundan Guilds appear in model form so far. First there was the relatively normal looking  but still very cool Slavers Guild…

Slavers Guild

…followed by the (soon to be released and deliciously weird looking) Water Guild – or Nautican Syphoning Delegation to give them their proper name.

Water Guild

 However the one I’d really like to see is are the Toll Collectors of the Guild of Coin. This image of them hard at work steps straight from the kind of artwork that I’ll always associate with 40k and which, for me at least, sparks so much imagination and creative energy – yet which we rarely see given full expression in model form. In the grim darkness of the far future, this is your bank manager…

Guild of Coin

Grapple Hawk

Swooping out of the darkness to latch onto a hapless ganger using the metal hooks it has in place of feet (not to mention the other metal hooks it has in place of a face!) there are few 40k creatures more bizarre than the Grapple Hawk. Kept as pets by the more inventively vicious gang champions these winged horrors make a fine addition to any gang, but I can’t come up with a way to make one of my own that matches the terrifyingly demented looking creature in the artwork so if Forge World wanted to save me the job I wouldn’t say no.

Grapple Hawk

Cephalopod Spekter

The Delaque are a creepy bunch, forever skulking around in the shadows, listening in to what the good people of the hive are saying and surrounding themselves with layer upon layer of lies. Pale skinned and unnaturally tall and thin, these hairless gangers, shrouded in long coats and with their eyes replaced by blank lenses, seem just a little less human than anyone else in the underhive – with the possible exception of the xenos hybridising genestealer cults of course. So whilst other gangers choose relatively normal creatures as pets – the Escher’s cats, the Orlocks dogs and the hulking Goliaths equally muscular crocodiles – the Delaque prefer something a little stranger. Pop down your local pet shop and ask to have a look at the floating biomechanical octopuses and the owner will know straight away that you’re an agent of the House of Shadows. Of course not any old Cephalopod Spekter will do, the truly discerning Delaque prefers one which they can really trust. In the world of falsehoods and obfuscation that surrounds them the only way to be sure of that is to implant your own cloned brain into the creature.

With House of Shadows and an accompanying expansion to House Delaque scheduled for later this year this is one we might just see in the coming months – or perhaps that too will prove to be just another lie…

Spektor

So, what do you think? Are there any of these creatures and characters you’d particularly like to see as miniatures – or is there someone or something else in these books that should have made the list? As ever the comments section is all yours.


Data-Scrivener

I’ve had this model for a long time, at least five or six years but possibly longer. I’ve been meaning to get him painted up as part of my underhive civilians collection (not to mention the fact that any Inq28 collection that doesn’t include him is really missing a trick) but what finally pushed me into action was spotting the Data-Scrivener in the House of Artifice book. Each gang in Necromunda can now take a range of hangers-on; these being the servants/assistants/allies of the gang who live in their hideout and enjoy the protection of the gang, but don’t generally get their hands dirty with any actual fighting.

Data-Scriveners are the futuristic hackers who specialise in stealing data from the hive’s ancient cogitators and manipulating them to suit their purposes. There are pretty strict rules about misusing technology in the Imperium but down in the underhive rules are there to be broken. The Van Saar, being tech-wizards to put the finest modern nerds to shame, have a habit of “liberating” whatever they feel like from the cogitator cores which regulate all the systems required to support life in the hive, and then using it against their enemies.

Servitor 40k Necromunda Inq28 Wudugast (2)Servitor 40k Necromunda Inq28 Wudugast (3)Servitor 40k Necromunda Inq28 Wudugast (4)Servitor 40k Necromunda Inq28 Wudugast (5)

Because I want to include him as a hanger on to my Van Saar I went for a colour scheme that tied in fairly closely with the rest of the gang.

Servitor 40k Necromunda Inq28 Wudugast (6)

That said I didn’t to make him look so much like a Van Saar that I couldn’t use him in other roles, he’d still make a fine addition to an Inquisitor’s retinue, an Imperial Guard command post or the citizens going about their business in the hive depths. Hopefully he could even join another gang as their Data-Scrivener without looking too out of place.

Servitor 40k Necromunda Inq28 Wudugast (1)

Of course, having been in my possession for ages without seeing a lick of paint, he’ll be another contribution to the Neglected But Not Forgotten challenge being run by Ann’s Immaterium.