Tag Archives: Magnus the Red

Any Spare Change – Part 1

Following on from the return of Magnus the Red and his Thousand Sons to 40k the maddening schemes of Tzeentch are now reaching into the Mortal Realms of Age of Sigmar. The warflocks are gathering for battle, the flux-cairns are daubed with dark sigils, all kinds of models from the Silver Tower boxset are enjoying separate releases  and there are plenty of rumours (and not a little wishful thinking) that even more is on its way.

Of course, in spite of the fact that I’ve got more than enough projects to be concentrating on, I too am feeling the pull of the Changers of Ways’ insidious influence. With that in mind I’ve started work on a little coven of Tzeentchian cultists, ready to do some of the heavy lifting and pave the way before my Sorcerers finally arrive.

First of all we have this chap, converted from a Kairic Acolyte and ready to spread havoc in the 41st Millennium.

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Alongside him we have this shotgun-wielding metaphysician. Who knows what elaborate schemes his masters plan to inflict upon the universe whilst he watches from behind that inscrutable bird mask?

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Then we have this beastman, who you may recall I showed before, upgraded to a larger base in keeping with his new comrades.

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…and just to prove that I can build a model without converting it here’s a Kairic Acolyte straight from the Silver Tower box.

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Last of all here’s a group shot of the whole coven so far. As ever suggestions, feedback and any good ideas that I can steal are more than welcome in the comments box!

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Magic is Afoot

With the power of Tzeentch on the rise I couldn’t resist summoning this cultist to do my bidding.

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Dust No Longer

You didn’t honestly think I was going to let this one pass without comment now did you?

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The skies above Fenris are ablaze and the internet is electric with chatter! Magnus the Red and his legion, the Thousand Sons, are back! Why has he returned? What are his aims? What does this mean for the future of the Space Wolves, for Chaos fans and for the Imperium itself? Is a 40k End Times event just around the corner?* And why does he have such huge horns for nipples? Let’s take a look!

*There isn’t. That would just be silly.

Incidentally I almost entitled this post Rubricae, Don’t Take Your Love To Town. Aren’t you glad I restrained myself?

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Magnus

For the first time in a long time* a demigod walks in the 41st Millennium, one of the Emperor’s own sons returned to see in the end of days. Overwrought descriptions follow in his wake; skies cracking, earth writhing, madness ensuing.

*Hush Epic fans, we know you had a model for him long ago. It was rubbish.magnus-sideThere’s no beating around the bush – this is the big one. As probably the last major release of 2016 Games Workshop are bowing out with a bang, and setting the stage for the year to come. There is no turning back from this for them. Bigger and crazier models are on their way; more daemon Primarchs, perhaps even a few Loyalist Primarchs. If you thought that 40k was about to reinvent itself into a Necromundaesc skirmish game then those hopes are probably dashed I’m afraid. 2017 will  undoubtedly be bigger and more hyperbolic still.

It’s easy to get caught up in the wider impact of this release and the inexact science of prophecy and forget about the model itself. Before we find ourselves plunging into the rabbit hole of rumour and counter-rumour let’s see what we have here and how. Like Forge World’s Angron a few years ago Magnus emerges already straining under the weight of expectation. The narrative of Warhammer 40,000 is one of apocalypse. For almost as long as the 40k universe has existed we have been being told “soon Chaos will rise, the Daemon Primarchs and their Legions will ride out at the head of a tide of daemons and the Imperium of Man shall fall”. Every battle fought in the 41st Millennium is one of desperation, the last fading strength of the Imperium bleeding out in the hopeless struggle of cruel order being crushed by the inrushing tide of absolute disorder. As a direct result of that narrative, I would argue, we’ve been waiting – unconsciously – to see models for the Damon Primarchs for years, perhaps even decades. Set against such a weight of expectation the model itself is undoubtedly going to be in for a fairly divisive reviewing – pulled apart or held up as an avatar of quality depending on how the reviewer feels about what it represents. Thus, in the interests of full disclosure let me restate my position on Primarchs in 40k, as set out a month ago with the release of The Burning of Prospero (which for those less familiar with the setting could be considered a sister release to this one, covering as it does the events which led to Magnus getting so narked off with the Space Wolves in the first place).

…It’s certainly a dramatic development and many are insisting that this means the return of many other primarchs is now imminent. Certainly the background has it that the daemonic Primarchs have been preparing for a return to the mortal universe for some time, …For me the thought of being able to include them in my armies as we surge out of the Great Eye at last and bring ruin to the Corpse-God’s Imperium is hugely exciting. However, perhaps hypocritically, I’m not all that keen on seeing the loyalist Primarchs appearing in 40k… After all Warhammer has already made the transition from a world in which the aesthetic of the pathetic ruled, where a man with no shoes and fewer teeth took up a rusty sword to battle daemon princes and orc hordes, into a glittering universe of superhuman heroics, where gods do battle and the great unwashed are strangely absent…The return of the loyalist Primarchs would send 40k in the same direction. The fate of the Imperium would hang less on the actions of a band of guardsmen defending a trench against the horrors of a hostile galaxy and more about two demi-gods duelling over their father’s throne…

The model itself is certainly dramatic although I’ll confess that at first I felt a slight disappointment based largely on my own unrealistic expectations. However, with his angelic wings and haughty demeanour, he plays the part of the fallen angel with aplomb. What’s more it’s literally packed with occult and metaphorical symbols and it’s clear that the designers had a great time creating a model with real meaning and depth. As a wizard Magnus lives in a world where symbolism is key and in recognition of this the designers have lavished him with clever details. Look for instance at his right hand which appears to form a Hamsa eye, a symbol believed to have magical properties that dates back at least as far as Mesopotamia. In many images of the Hamsa eye three of the fingers are elongated and emphasised, with the thumb and little finger reduced to vestiges. In Magnus’s case this appears to have been taken even further, with the little finger missing altogether. In the centre of the palm an eye looks out, warding the bearer against the evil eye. The evil eye itself may be represented by the glowing eye tattooed on his forearm, representing the wizard in his dualistic role of both protector and destroyer.

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Let us not forget that Magnus is a man with excellent hand-eye co-ordination.

What the symbols around it might mean however remains unclear (I’ll admit my first thought was to dig through symbolic alphabet for the Dark Tongue of Chaos in The Lost and the Damned but to no avail). As ever any theories, no matter how wild or outlandish, are welcome in the comments.

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On his wings we find a number of eyes reminiscent of the tail of a peacock, the Cauda Pavonis of the alchemists, to whom it represented both the white light in which all colours are united and, conversely, the failure of the process by which one believes illusions to be real. Much like Magnus himself then who, although he has claimed enormous power, will forever remain far less than he could have been, trapped forever by Tzeentch. Note also how the colours of the alchemical process progress from black, to white, to gold and finally to red, whilst across the Thousand Sons range gold appears with ever greater prevalence on the higher ranked figures, whilst red appears on the robes of the sorcerers, increases on those of Ahriman and becomes dominant on Magnus, the Crimson King himself.

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His armour is likewise covered in the intricate details. In one a snake looms over a skeletal figure. Various theories have already been put forth to explain this including in White Dwarf itself; that the snake represents Tzeentch whilst the doomed figure is either the Emperor or Magnus, signifying how Magnus’s quest for vengeance upon his father shall ultimately doom both. Of course such symbolism often contains multiple layers of depth and my personal theory is that the snake also represents the incoming Tyranid swarms who’s animalistic hunger shall soon see the Imperium devoured. We know from statements by the developers that Magnus’ attack on Fenris is just the first step on a plan of galaxy-changing scale. By finally slaying the Emperor and snuffing out the light of the Astronomicon the forces of Chaos shall scatter humanity to the winds, preventing all hope of a co-ordinated response, and yet also removing the one thing which was drawing the Hive Fleets towards the inner worlds and perhaps offering some small hope for those who remain. After all if the Tyranids eat everyone who shall sustain the Chaos gods through their suffering?

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In Egyptian myth, from which much of the imagery associated with the Thousand Sons is sourced, the serpent Apep devours all – life, light and magic – much as the Tyranids themselves do. Humanity is only saved by the intervention of Set, not a particularly noble or traditionally heroic figure, but a god of storms, disorder, violence and – most importantly – Chaos.

The kit also contains three different faces, unusual for a unique character (apart from politicians which come with two as standard) but perfect for Magnus who was capable of transforming his appearance and looked different depending on who was looking at him. Emphasising this one of the faces is a mask, perfect for concealing his ever shifting features. magnus-face-1magnus-face-2magnus-maskIt’s not all quality however. For example the various the cables and other assorted ironmongery emerging through his arm seems slightly unnecessary. In the latest issue of White Dwarf it’s suggested that this is a result of whatever restoration was required following his battle with Russ. Surely however someone so magically powerful as Magnus, already capable of enormous feats of physical regeneration even before his ascension to daemonhood, would have no need for such augmetics? If this were Perturabo, or even Angron, I would understand, their cybernetic components are part of their character and would undoubtedly remain so even in the wake of their demonic-rebirth. It may be that Magnus wishes to wear his wounds openly so that his sons might see how he too suffered at the hands of the Space Wolves – but again these don’t look like ragged injuries but clean, intentional features and most of his Legion are automatons anyway, whilst the rest are egomaniacs who probably couldn’t give a monkeys what he looks like. Thus to me they end up looking like they were only added in order to fill a space on the model.

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The book of Magnus itself is incredibly detailed, with torn pages sticking out and even a bookmark.

The trouble is actually working out what is intended as part of a subtle reference or clever hint on the designers’ part and what was simply added because they thought it looked cool. Does the three fingered hand really represent the Hamsa eye? What are the nipple horns actually for (apart from making him hard to hug)? Do they represent some form of symbolic feminine, the wizard combining male and female elements into a hermaphrodite form – a union of all the opposing forces within himself – or are they only there because John Blanche put them in the original artwork? Does the fact that he lives in a big tower with a huge eye at the top mean he’s only emerged from the Warp to hunt down hobbits?

Ultimately Magnus is a miniature which, when I first saw him, failed to really engage me – but the longer I’ve looked the more I like him. Even in this review I’ve rewritten passages multiple times as repeated looks have unlocked him further and further and I’ve shifted from being rather harshly critical to actually embracing him (not literally of course, nipple horns again). Thus although I may not be running down to the shops for him at once I suspect he may make his way into my collection at some point.

I’ll also be interested to see what other convertors do with such a large and impressive canvas. Certainly if we don’t see a new Lord of Change released soon I can imagine a number of hobbyists replacing Magnus’s head with the bird head from Archaon Everchosen.

Finally, before we move on to the rest of the release, let us remind ourselves of that Epic model which was Magnus’ first tabletop incarnation.

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Ahriman

Here we have him – the real star of the show! The second of the classic chaos characters to be given a redesign in 2016 Ahriman joins Kharn in receiving a plastic reincarnation of a well-loved metal model. Unlike Kharn however, who received an extensive – and to my mind unnecessary – redesign – Ahriman is very much as he always was, with a few tweaks representative of twenty years of technological progress. 99120102064_ahriman02It’s a risky business taking on a classic but all the iconic features are still in place, from the sweeping antelope horns to the instantly recognisable facemask and staff. Thus unlike Kharn, and for that matter Eldrad Ulthran, who both ended up looking slightly less than their metal predecessors, the new Ahriman is actually an improvement.

There was always something aggressive about his pose but that’s been turned up to eleven, no longer merely casting a spell but actually lunging into wizardly combat. The fact that he’s now riding on a disk only serves to emphasise the effect. He’s also divested himself of his gun (it’s holstered under his robes), preferring instead to fry his enemies with whatever magical effect is swirling around his fingertips. Normally I’m no fan of sculpted ethereal elements/fire/smoke/what-have-you but on this occasion it feels right. After all if Ahriman, easily one of the most powerful mages in the 41st Millennium, can’t be throwing a few spells around then who can? I’ll probably still be snipping it off though!

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Rubricae

Here it is at last; the thing we’ve all be waiting for – a set of Space Marines who aren’t squatting! Better yet it’s the Rubricae, the rank and file of the Thousand Sons who were turned to dust by Ahriman’s disastrous rubic thousands of years ago, and left to gather dust by Games Workshop for almost as long. Now, at long last, they’re back – with a stylish range of wonderfully ornate models.

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The Aspiring Sorcerer also has an eye in the palm of his hand, a neat and subtle link to Magnus.

Note the similarity between the Aspiring Sorcerer and the 30k incarnation of Ahriman released last month, a nice bit of visual storytelling that helps to tie the chief librarian’s past and future incarnations together in spite of his own changed appearance. The key difference is that the Ahriman model is casting with his right hand, the Aspiring Sorcerer with his left. Or, to put it differently, the staff – the focus of his power – is held in the Aspiring Sorcerer’s right hand, representing him choosing the right hand path of magic and accepting power from without. At the time of the Heresy Ahriman holds his staff in his left hand, choosing the left hand path of independence and channelling power from within himself. By the 41st Millennium however his staff has switched hands, perhaps because Ahriman’s struggle for self-determination has been for naught and he is now shackled forever by Tzeentch.

Whatever the meaning, if you’ve ever fancied creating a Sorcerer who’s casting a spell with both hands outstretched now’s your chance.azeck

The Scarab Occult

Clad in Tartaros terminator armour in another nod to last month’s Burning of Prospero the elite warriors of the Scarab Occult join their brothers at last. When the rubric of Ahriman turned the legion into walking suits of dust-filled armoured it wasn’t just the power armoured marines who were affected. For years fans have been pointing this out and muttering about Rubric Terminators and finally their hopes have borne fruit.cool-staff

Like the power armoured Rubricae the terminators carry an elegant assortment of weapons. Even the Hellfyre missile rack is stylish and ornate, although I’m still not entirely sure if the look of that particular set up appeals to me. Otherwise however the arrival of these terminators is a welcome addition to the range.

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Exalted Sorcerers

Life’s always better when it contains a Chaos sorcerer or two so the arrival of a boxset to make them with can only be a good thing. Packed full of mutations, extra staff tops and alternative heads this has the makings of being a kitbashers dream come true. It’s just unfortunate that the official models themselves are all a little disappointing. farting-wizardThis one appears to be farting himself into the air. At first I assumed it must be an effect of the angle at which he’d been shown but no, however you look at it, there it is. I hoped it was just me who saw him this way but sadly it seems it was just the designer who didn’t. Never mind, the joy of plastic models is that it should be easy enough to convert something else.

Luckily these should be compatible with most of GW’s other space marines – both loyalist and heretic – so I’m looking forward to all kinds of fantastic kitbashes emerging over the coming months. With seven different heads in the kit it should be possible to come up with plenty of unique-looking characters to lead one’s mindless Rubricae to battle. In a particularly nice touch the disk of Tzeentch is double-sided allowing it to be reversed to create two different looking disks for your sorcerers to ride.

…And look, this one is reloading his pistol with magic (a touch which is either brilliance of a simply inspired nature or too silly for words – I’m undecided)! sorcerer-2

Ultimately there are so many clever components in the kit that, in spite of its flaws, I’m looking forward to raiding it for conversion materials. I doubt these two masters of the occult will be alone for long.

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Tzaangors

Time and again lately Games Workshop have plundered their own history and brought forth brilliant ideas too long left in the shadows. When the first pictures of Magnus appeared online it seemed natural to expect the Thousand Sons to emerge with him and, in the wake of Wulfen and Genestealer Cults alike, I dared to hope that they might be bringing their thrall-herds with them. To actually see them come snorting and braying onto the tabletop at last however is exciting beyond words. Newcomers to the hobby might be scratching their heads at this – after all the Tzaangors were part of the Silver Tower back in the spring so why would they not make the jump to 40k now? Older hands however will recall the years in which 40k seemed to be slipping ever further into safe, sci-fi territory with the crazier elements abandoned or forgotten. Surely it was too much to hope that they might actually appear in model form – until now of course.

And what wonderfully weird forms those are! Combining elements of birds, goats and humans they create a figure which is far from anything we know from rational biology, yet which still appears functional. What’s more the brutal, bestial elements are entwined wonderfully with the ornate armour and weapons. They look alien, but believable.

tzaangors-2For me then this may be the best bit of this release. I’m already a big fan of beastmen in 40k and the chance to add some more of these savage warriors to the those I’ve already picked up from the Silver Tower boxset will not be missed. They’ve also reminded me how much I’ve enjoyed working on my Bloodgors so perhaps we’ll see more of those soon as well. And then there are Pestigors and Slaangors to consider as well…

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Mazzakim the Liar

Before describing my own future plans for these models I’ll need to explain a little about the idea behind my Chaos collection over all. Hard to believe though it may be behind  what might at first look like a random pick ‘n’ mix of Chaos forces, with cults of all four gods and none piling in together, exists an underlying plan that ties it all together. Kallamoon Kell, the so called Lord of Ruin, is the lynchpin that holds it all together. His is the ultimate command and it is on his orders that the fleets sail and the Chaos Marines make war. Beneath him are a number of sub-commanders, and whilst Kell himself leads an inner circle of troops loyal(-ish) to him above the gods, these lieutenants each have command over one of the cults. Ghisguth the Reaper leads the followers of Nurgle, whilst the as yet unbuilt Rannoghar Garran commands those warriors who have sworn themselves to Khorne. Later I have plans to create the clone-twin lovers who lead the Slaaneshi warband The Choir of Spite. The Tzeentchian element will be led by an exile from the Thousand Sons who goes by the name High Magister Mazzakim the Liar.

For almost as long as he’s been plotting in the dark corners of the Eye of Terror I’ve been plotting how to make him with, as yet, no actual results to show you. All that, however – I like to imagine anyway – is soon to change. The last time a miniature for Azhek Ahriman was released – a mere month ago – I got hugely excited and bought one, plus a Gaunt Summoner and started kitbashing wildly in the hopes that soon Mazzakim would emerge from my thoughts into solid reality. The High Magister however stubbornly stayed away. No matter what bits I assembled where nothing looked right for the great sorcerer. Worse, pictures started emerging thick and fast showing the upcoming Thousand Sons and the whole project got kicked onto the backburner until I saw what the new models had to offer.

Now this isn’t to suggest that my enthusiasm for the project is on the wane, if anything it’s higher than ever. However I have been hanging back to get a proper look at the new kits – after all Mazzakim needs to lead them and that means no half measures. In the background I’ve created he’s one of Kell’s most senior and valuable advisors (or as valuable as an advisor who willingly calls himself ‘the Liar’ can be that is) and I don’t want him overshadowed by his own lieutenants. Because of that I’m almost tempted to base him on Ahriman, or even Magnus, but both are awesome characters in their own right and I’ve no wish to make my own character into a mere spin-off. It’s a problem I can assure you I’ll be pondering a great deal over the coming weeks.

Whatever form his model takes in the end, Mark from Heresy of Us was kind enough to send me a little care-package of bitz, including these books and candles – vital accoutrements for any wizard which will undoubtedly be used in summoning Mazzakim.

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So who is Mazzakim? Long since estranged from his Legion Mazzakim has spent the millennia roaming the Eye of Terror and beyond, driven by a fierce hunger for knowledge. He rose through the ranks of the Pyrae, swimming in fire, but soon turned his attention to the other cults, consuming their knowledge and never sated. From the Athanaeans he took the power to scour minds, stripping them of all thought and memory. From the Raptorae he claimed terrible destructive power, whilst his shifting form and bloated ego was undoubtedly a gift of the Pavoni. Yet it was the Corvidae he studied most avidly, using their powers of precognition to plumb the depths of what is yet to come. Always he seeks knowledge and always one secret dances just beyond his grasp for Tzeentch has bound him into a web of lies and the key to his freedom is forever out of reach.

Thus Mazzakim has plundered the future and knows that the answer he seeks can only be claimed at a confluence of time and place. He must walk at Kell’s side into the throne-room of shattered Terra. Without the Lord of Ruin the moment will pass unmarked, even if Terra falls and Abaddon stands triumphant.

Yet the future does not give up its mysteries easily and time and again his prophetic visions return the same result; that the road to Terra is bloody and Kell will die long before they reach the surface of humanity’s cradle. Mazzakim has lived a life defined by selfish desires, heaping mockery upon those of his brothers, like Ahriman and Khayon, that hold lofty ideals and strive for greater ends. Yet he knows without doubt that without his aid Kell’s death is inevitable and all the scheming and questing of his long and evil life will have been for nothing. Thus Mazzakim gathers his Rubricae and marches to stand at Kell’s side. He will serve the Lord of Ruin, guarding him even to his own death, for without Kell the long millennia will close about him like a cage, Mazzakim’s path narrowing down to a single road which he is cursed to see, rolling out ahead of him, down the unbroken aeons of eternity.

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Eat Our Dust Imperials!

What’s particularly exciting about this release is the level of depth and character that the legion has been provided with. We’re used to seeing this from Forgeworld but it somehow feels fresh and exciting to see it from Games Workshop itself. Many of us have been hoping to see the Chaos Legions given proper recognition for years but I think that even the most enthusiastic expected at best to see some rules, ‘legion tactics’ and special issue wargear to differentiate one collection of spiky marines from another (and indeed something of this nature appears to be scheduled for release in the next few weeks). The idea that we might see unique models to represent our chosen legions always seemed unthinkable. Our loyalist brothers got everything from Wulfen to Sanguinary Guard to Deathwing Knights whilst we kitbashed and became increasingly good at using greenstuff, grateful for any scraps the Empire of the Eye could provide. Some loyalist chapters got their own unique versions of stock units like tactical squads and terminators whilst we were told we could always paint our helbrutes red to show they are World Eaters, or a slightly different shade of red if we collect Word Bearers. Like the Legions themselves we have grown strong in our exile, developing our creative skills in a way the loyalists have never needed to, learning to loot as well as any ork and cobble new legionaries from loyalists, daemons and our better supplied brothers over the fence in Age of Sigmar.

At the same time however many of our number have become bitter. Bereft of hope they have descended into a kind of spawndom and, gathering together in lost brotherhoods, they roam from forum to forum, bleating and braying their distrust of the God-Emperor enthroned in Nottingham and conducting running battles with equally disaffected Sisters of Battle players.

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For the rest of us though this release represents hope for the first time in years. Imagine what could be if we dared to dream! Dare we imagine something of this quality released for the World Eaters, Death Guard, Emperor’s Children or any of the other Legions? I think we do. More than that I think we should! For Games Workshop to remain at the  head of the industry they must continue to innovate, to delve ever deeper into the worlds they have only hinted at before, to no longer expect us to make do with second best but to unshackle their own creative spirit and delve into the possibilities they know themselves to be capable of.

Ultimately the question must be; do you want your grandchildren to live in a world where the only difference between a Night Lords army and an Emperor’s Children army is the colour of the paint? Do you want to see the Novamarines and Angels of Absolution get their own model lines whilst we fight in the dirt for an upgrade sprue with a useful looking shoulder pad on it? Of course not brothers! The fightback starts today!

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As ever with a Tzeentchian release these days I’m already waiting to see what Big Boss Redskullz comes up with and naturally I’ll be keeping an eye on Kraut Scientist in the hopes that another of his signature release reviews is in the works. In the meantime if you have any thought on this release get them in the comments box below (even Space Wolves players are allowed – providing they’re house trained…).

All pictures snatched from Game’s Workshops vaults and planted on my blog by the Changeling as part of an elaborate Tzeentchian plan. Apart from the ones I took myself obviously.

 


The Burning of Prospero

So here we are, a year on from the Betrayal at Calth and the landscapes of both 40k and the Horus Heresy are both constantly evolving and ever more entwined. Following the discovery of Daemonic Primarch Magnus the Red hiding in the recycling bins at GW HQ it’s time to return to the civil war that started it all. Even before Horus played his hand at Isstvan he was sowing discord and through his machinations, the hot-headedness of his brothers and what could easily be regarded as wilful idiocy on the part of the Emperor, it all came down to blood in the cities of Prospero. Without the traitors even needing to deploy two loyal Legions would come close to mutual destruction.

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Given the huge success of the Horus Heresy in general, and Betrayal at Calth in particular, there can’t be many who’re surprised to see GW returning to the cash cow for another bucket of milk. What’s striking however is that this time round they’re being a lot more adventurous – in keeping with the surge of creative energy we’ve been seeing over recent months. Alongside the space marines and terminators that GW packs into every boxset they release we have, for the first time ever, the Emperor’s loyal bodyguards – the Custodes – and the bane of witches everywhere, those psychic nulls the Sisters of Silence.

With Calth they played it safe as befits its status as the gateway drug to the setting. Cataphractii terminators and Contemptor dreadnaughts were already popular thanks to Forge World, there were two characters which could easily fit into any Legion or Chapter from either 40k or the Heresy, and a whole bunch of that ever popular money-spinning workhorse, the space marines. It would have been easy for them to repeat the trick with Prospero but instead they’ve opted for bigger risks – with arguably more to play for. This time the characters are far more Legion specific, and whilst we were encouraged to paint the Calth characters to fit our Legion of choice it would take more than a coat of paint to make Geigor Fell-Handed into an Ultramarine or Ahriman into an Iron Warrior. Likewise those who’ve thrown in their lot with Horus won’t find much use in the Custodes or the Sisters of Silence, representing as they do perhaps the only two facets of Imperial society that wasn’t split in two by the Heresy.

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Before we dig into the models themselves allow me – in my notorious hubris – to quote my comments from this time last year when Betrayal at Calth was freshly released:

“…for anyone thinking ‘what about Prospero?’ – well those two Legions (Space Wolves and Thousand Sons) would require very distinct miniatures and rules, rather unsuitable for a mass-appeal starter set. They’d also take away some of the thunder from Forge World exploration of that iconic campaign – although one wonders if GW might be planning some kind of follow-up or expansion set to coincide? At this stage one can only guess.”

Well I wasn’t entirely right, we’re still waiting for Forge World to tackle Prospero and when I imagined unique miniatures I was picturing something more akin to Ahriman and Geigor than the Custodes. Still, there’s no denying Prospero makes a natural choice for the follow up to Calth. Its early in the Heresy (in fact it’s arguable that this is where the first shots were fired) so there’s no danger of getting ahead of the popular Black Library series. Only two legions were present (unlike the zoo at Istvaan where pretty much everybody turned up) and it was an infantry fight (as opposed to the tank battle at Talarn or the space battle at Phall). Mind you – not that I’m attempting to repeat my Nostradamus-like prediction trick – the boarding action on Perturabo’s flagship the Iron Blood by the Imperial Fists at Phall could make for an interesting game in this vein, somewhat akin to a Heresy-era Space Hulk. Or maybe they’ll decide to do something completely out of the blue and base the next boxset around the Fall of Mars with loyalist Mechanicum guerrillas battling their scrapcode warped brethren for control of the red planet. We shall see…

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The Space Marines

Calth gave us space marines in Mk IV power armour, providing fans with a lot of extra variety when it comes to building their own Legion or Chapter. Now it’s the turn of the Mk III, also known as Iron Armour, to get in on the action. Now some people might be throwing up their hands and saying “Not another kit for making tactical marines?!” and fair enough there isn’t exactly a shortage of them. I can argue until I’m blue in the face about the qualities of Iron Armour, the joy of extra variety, the enriched background and appearance of GW’s posterboys, but frankly if you don’t love Space Marines with an unhealthy passion it may be hard to regard this as filling a gap in the market. Of course the standard issue Space Marine flaws are still in evidence – the weird, splay-legged half-squatting stance remains and they haven’t decided to true-scale them overnight either. Still if you love Iron Armour, and I do, then this is one to get excited about.

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I’ll admit I’m not quite at the stage of being an expert on Space Marine armour marks but there’s no denying the Mk III has a brutal, slab-faced and slightly archaic appeal that’ll work nicely for anyone wanting to model their marines ready for a Zone Mortalis or kitbash their own breachers. By my count this gives the discerning space marine general go-to boxsets for Mk III, MkIV, Mk VI (debatably the tactical marines kit) and MkVII and Mk VIII (if you count the Death Watch kit). With this in mind I’m going to take a wild stab and suggest that this time next year we might well be looking at a box full of Mk V, the wonderfully studded and weird-looking Heresy armour. Mind you I wouldn’t be averse to seeing a Unification Wars game with Mk I clad Thunder Warriors slugging it out against tech-barbarian tribesmen.

Tartaros  Terminators

Although not as immediately iconic as last year’s Cataphractii the Tartaros are still great looking models. As models they’re visually distinct from both the Cataphractii and the standard terminators in 40k and thus, if nothing else, they provide a little additional diversity to the terminator options available. After all, with Space Marines remaining the most popular army ever, a little more visual variety has merit of its own. By sharing design cues with both the Contemptor and the MkIV tactical marines the addition of the Tartaros also allows players to create an army with a strong visual theme running through it – perfect if you want your marines to stand out from the crowd.

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In comparison to the Cataphractii which were armed almost exclusively for ranged combat the kit contains enough close combat weapons – in the form of lightning claws – to kit out the whole squad, perfect if your legion of choice is one of those like the Space Wolves or World Eaters who enjoys getting up close and personal with the enemy.

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Sisters of Silence

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Now this is where things get really interesting. For most of us a new armour mark for the space marines is only so exciting, but the appearance – for the first time ever – of models for the Sisters of Silence (and the Custodes for that matter) is big news in anyone’s book. Although the models themselves have come in for a degree of – perhaps justified – criticism (why oh why inflict models with armour which could so easily prove fatal to the wearer?) after consideration I’m coming down on the side of those who love them. After all so much in 40k is impractical and as dangerous to the user as it is to their enemies that it hardly seems fair to make a fuss about this. I’m also inclined to put the blame on the studio paint scheme. Had the armour been painted as leather the question would probably never have arisen. Leather armour would also make more sense given how close to the skin its being worn – and whilst I’m sticking my neck out and criticising the ‘eavy metal painters her outstretched hand is clearly bare and not made of a solid lump of gold like some futuristic female version of Jamie Lanister. sister-of-silence

Leather would also suit a light, fast-moving warrior like the Sisters. Leave the bulky metal and ceramite to the Custodes and Astartes – these girls want to be quick and lithe and, as shown in this painting by David Hudnut, leather and cloth is the answer to that. sisters-of-silence-by-david-hudnutStrange, ornate and archaic  these are everything the elite troops of the Imperium should be, and the release of these models represents another voice tempting me away from Chaos and into the arms of the Imperium. Of course, if I did decide to tackle such an army the Sisters wouldn’t be the only models from this set to have a place in the ranks.

Custodian Guard

Step aside Grey Knights, here we have the real Imperial elite. When Abaddon’s Khorne worshipping frontrunners come bursting through the final gate and onto the steps of the Golden Throne to claim the Emperor’s skull these are the men who’ll be waiting for them.custodes

Of all the models in the Burning of Prospero box these are the ones I’ve stared at longest since GW started releasing their pictures. For a while I doubted them but time has soften me. There are flaws of course, the huge shoulder pads mean that from some angles they look a little squat, and the swords in particular are a little too big (although what kind of filthy heretic arms Custodes with swords when there are Guardian Spears to go around?). The way the shoulder pad of this model sits proud of the body also concerns me…

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… but on the other hand take a look at this shield!
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… or how about the way the powerpack is incorporated into the back of the model. custodian-3

Overall then it’s fair to say that these models have grown on me to become my favourite thing in the box – a tough choice given that I’m a huge fan of Iron Armour and Sisters of Silence alike.

GW have also released rules to allow players to field Custodes and Sisters of Silence in 40k, an interesting development as neither is an active military force in the modern Imperium. In a statement on their facebook page GW took note of this but stressed that both factions still exist, adding “… who knows, we might just see more of them in future”. Whether this is a cheeky nod to planned developments or simply an attempt to keep their options open only time will tell but with Daemonic Primarchs entering the fray the time may be approaching for the Imperium to call all of its agents to arms. Who knows, perhaps someday we may even see Sagittarus Custodian Dreadnaughts such as the one shown in this picture by Adrian Smith. Edit: And indeed Forge World have been fast off the mark – already revealing this Custodes transport.custodes-dreadnaught

On a final note it’s interesting that, although he’s not a character in the game, the shield-captain of the Custodes squad bears a striking resemblance to Constantin Valdor, the Captain General of the Custodes who took personal command of those amongst his troops who were sent to Prospero (painting by Adrian Smith again – please excuse the tiny picture of the model, I’ll replace it as soon as GW releases something better).

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Ahriman

Calth was both criticised and praised for its generic characters and, perhaps as a result, GW have taken the opposite approach here. Azhek Ahriman is one of the most important characters in the Heresy and continues to plague the Imperium ten thousand years later. Forge World have already produced models for a number of the Heresy’s most influential figures but Ahriman has the distinction of being the first to appear in plastic and what a model he is. azeck-2

For the designers the challenge must have been significant. Not only is this character well known and loved, but also one who’s appearance must reflect clearly the fact that he is a loyalist – whilst remaining clearly the same character as his 40k incarnation. azeck

At first one might question if they’ve even succeeded – after all would someone unfamiliar with the background know that this was the same man who stood on the surface of Prospero all those centuries ago? Still the clues are there, albeit subtle, in the two strips of cloth hanging over his chest, the gently curving horns behind his head and, most of all, the third-eye in the middle of his forehead. 99800102009_ahrimannew_01

Of all the models here this is the one I’m mostly likely to buy in the near future. I’ve already got my eye on using him to create a custom sorcerer lord for my Chaos collection and of course plenty of people will be converting him into a 40k version of himself (the current Ahriman model being both iconic and rather old and clunky). The adventurous might  even make a Librarian out of him (as if the Space Marines don’t have enough of those) something I’m sure Magnus the Red will find quietly amusing as he waits in the Warp for his moment to return.

Geigor Fell-Handed

If anyone was feeling the lack of another wolf lord for their space wolves then here we have the man for you. With his ornate power-armour, trophies and fetishes he’s a striking figure – enough to have any fan of the Rout excited. Indeed, in my opinion he’s up there with Krom Dragongaze as among the very best of the recent Space Wolves models. With a model just restrained enough to avoid looking silly (and no more) he’s ironically wolfy and will no doubt find a home in collections of Fenrisian warriors from both 40k and the Heresy. As mentioned above however he won’t be an easy one to convert so if you don’t want a Space Wolf in your collection you’d better find someone who does to flog him off to. Even if you do want a force of Wolves to take the fight to the Thousand Sons there’s nothing distinctly Wolf-like about the rest of this boxset so he’ll always look a bit out of place unless you dig out a few spare trophies, wolf-skulls and totems from the bits box to decorate his followers. geigor

In comparison to Ahriman Geigor is something of an every-wolf, with so little in the way of preceding background that many people assume his chances of surviving Prospero in any accompanying fiction are slightly lower than those of a red-shirted man living through a mission in Star Trek. A popular rumour doing the rounds online is that this was originally intended to be Bjorn (later to be the Fell Handed) who’s better known to 40k fans as the oldest Dreadnaught of them all. Of course this would be a wonderful piece of storytelling, revealing this iconic character prior to his incarceration in an ambulatory metal box. The only downside is that, at the time of the battle of Prospero, Bjorn was the Quite-Normal-Handed, a rank-and-file space marine with very little to mark him out as the hero he would become. Supposition has it that the developers realised this rather late in the game, hence the last minute renaming of the character as Geigor Fell-Handed instead. As yet this remains purely a hypothesis but one has to wonder in either case, why name him Fell-Handed at all? After all it’s a title so closely associated with such a famous character in the story of both 40k and the Heresy – a character who was even present for the battle featured – that reusing it was bound to cause confusion. Perhaps there’s a clever explanation waiting to be revealed but for now, his name at least remains something of an enigma.

Leman Russ

Honourable mention with this release goes to Russ himself, the Lord of Winter and War, unleashed alongside the Burning of Prospero in a clever bit of cross department co-ordination between GW and Forgeworld. With Black Library getting in on the act with The Great Wolf this is a great weekend to be a Space Wolves fan. leman-russ02To me however Russ leaves something to be desired. His lunging pose is slightly awkward, as though he’s about to fall forward, the back leg kicking up too high in a way that’s reminiscent of the running Khorne Berserkers (a kit that should have been replaced long ago, not replicated). Compare him to the other running Primarch – Angron – and you’ll see the benefit to being slightly more restrained with the placing of the legs. Likewise his sword – admittedly an iconic design – is a little too over-the-top, early 90’s for my taste. What’s the use in all those spikes and blades apart from to snag on everything he hits? Thus in contrast to the Primarchs already released which, with the exception of Corax, have been universally outstanding, Russ is a bit of a miss for me. Hopefully others disagree however as the Wolf King has been one of the most anticipated models in the Horus Heresy series and it would be a shame if fans of the Rout are as disappointed in him as I am.

Magnus the Red

Now if we’re going to talk about Russ then what better time to mention his rival Magnus? Recent revelations emerging from the recycling bins at Games Workshop HQ (alongside the good news that they’re so environmentally conscious) reveals that the Primarch of the Thousand Sons is soon to be released – not for the Horus Heresy when he walked the galaxy as a man of flesh and blood, but for his return in daemonic form in the twilight days of the Imperium.

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Magnus the Red by John Blanche (of course)

It’s certainly a dramatic development and many are insisting that this means the return of many other primarchs is now imminent. Certainly the background has it that the daemonic Primarchs have been preparing for a return to the mortal universe for some time, and some – such as Angron and Magnus – having involved themselves violently in mortal affairs since the Heresy. For me the thought of being able to include them in my armies as we surge out of the Great Eye at last and bring ruin to the Corpse-God’s Imperium is hugely exciting. However, perhaps hypocritically, I’m not all that keen on seeing the loyalist Primarchs appearing in 40k. Of course it’s exciting to imagine that they might be out there somewhere but, much like bigfoot or the Loch Ness monster, that doesn’t mean I actually want them in my house. The loyalist Primarchs represent hope. Perhaps the day may come when the Lion awakes or Guilliman heals and, in the Imperium’s darkest hour, they ride out in Arthurian fashion. Until then men must suffice.

Perhaps this represents the views of a luddite clinging to the past, refusing to allow the setting to evolve beyond the moment in which I discovered it, forcing it – with unintentional irony – to stagnate into a worship of its past self. Perhaps it is simply that I am being left behind by the evolution GW envisions for its most popular creation. After all Warhammer has already made the transition from a world in which the aesthetic of the pathetic ruled, where a man with no shoes and fewer teeth took up a rusty sword to battle daemon princes and orc hordes, into a glittering universe of superhuman heroics, where gods do battle and the great unwashed are strangely absent.

The return of the loyalist Primarchs would send 40k in the same direction. The fate of the Imperium would hang less on the actions of a band of guardsmen defending a trench against the horrors of a hostile galaxy and more about two demi-gods duelling over their father’s throne.  Abaddon has launched thirteen crusades to wrest the galaxy from gene-gods and back into the hands of men and I’ve been with him every step of the way. Leave the Primarchs where they belong; in a lost mythic age. Let the Lion keep napping, leave Guilliman in state like a power-armoured Lenin – the only loyal Primarch that belongs in the modern 40k universe is Sanguinius’s golden-armoured ghost.

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So what do you think? Is this a worthy successor to Calth or will you be making your own Custodes out of Stormcasts instead? Do you think the model of Leman Russ is magnificent or are you too excited to concentrate by the thought of seeing Guilliman in 40k?  As usual the comments box is open for your thoughts so have at it.

Edit: If you just can’t get enough of reading about this new boxset I highly recommend KrautScientist’s in-depth look at the models (and of course their conversion potential).


The Path To Prospero

This weekend sees the release of a new boxed game from Games Workshop. Cast in the same mould as Betrayal at Calth this one will focus on the razing of the planet Prospero, home to the Thousand Sons legion of Magnus the Red, by his brother the Wolf King Leman Russ.6

So how did we get here? How did two legions of space marines, each claiming to be utterly loyal to the Emperor of Mankind, end up beating seven bells out of each other to such an extent that an entire planet was burned down? Well, gentle reader, let me explain – although it is a confusing tale and one which leads inevitably to the conclusion that the Emperor is either a) evil and using humanity as pawns in a fiendishly complex scheme of his own that is yet to become clear or b) so unbelievably stupid that you wouldn’t let him run a bath let alone an interstellar empire. For those of you who’ve not read A Thousand Sons or Prospero Burns yet this post is full of spoilers, better to come back later once you’ve read them yourself. 7

So the Emperor, so utterly arrogant that he couldn’t imagine being called anything else, decides that he’s spent long enough watching humanity scrabble in the radioactive dirt of the planet formerly known as Earth and he’s going to relocate every lost colony in the galaxy and create himself an Empire to be Emperor of (possibly because he was starting to feel a little self-conscious being called The Emperor when he was all by himself). In order to share the leg work of the galaxy re-uniting business he created himself a number of sons, not in the fairly exciting way that would have involved finding an Empress and possibly loosening up a little, but in a fairly dull way that involved being in a science lab instead. Each of these sons was particularly good at certain things, for example Dorn was good at building forts, Perturabo was good at knocking them over again, Fulgrim was good at picking clothes and Vulcan was good at living for a very, very long time whilst being terribly nice to everyone.

Magnus was designed to be good at magic. The key word in there is designed, remember that because it becomes important later, the Emperor specifically created Magnus with it in mind that he would be a dab hand at spells and so on. In fact it was generally reckoned that Magnus was the best wizard that had ever been, with the possible exception of the Emperor who was also very good at magic (alongside science and having big ideas). Another of the Emperor’s sons, Leman Russ, specialised in a combination of being loyal to the Emperor and killing people, which made him excellent as an enforcer in the event that any of his brothers got a bit out of line. He was also good with pets and really disliked magic.85

Anyway, the Great Crusade rolled along quite nicely, most of the humans in the galaxy were reunited into one sharing, caring happy family, or – if they didn’t want to be part of the Project for a New Imperial Century, obliterated to radioactive rubble instead. With everything proceeding nicely the Emperor headed home to work on a new Top Secret project, leaving his favourite son Horus in charge. Before he vanished into his lab and stopped answering his calls altogether however there was one last order of business to take care of; the Council of Nikaea. For some time the Imperium had been split on the question of magic and whether or not it was a good idea. Some, like Magnus, pointed to the enormous potential to do good offered by their powers, and noted that as mankind appeared to be evolving into a race of powerful magic users it might be worth getting out ahead of the game and being prepared for a magic dominated future when it arrived. Generally these people had magical powers themselves. The other side thought that magic was bad news, wizards were dangerous people, and the whole thing should be stopped at once. Generally these people didn’t have magical powers themselves and were probably a bit jealous of those who did. Some of them however, like Russ, had plenty of strange powers of their own, and liked hanging out with wizards themselves, but did a lot of hand-waving to justify it and not come off as massive hypocrites.

The Council of Nikaea was supposed to thrash this out once and for all, but instead it all turned into a bit of a show trial where Magnus was accused of being a very naughty boy and banned from doing any more magic at all. Interestingly, and as an aside, this judgement was regarded as a bad move by several of the Emperor’s sons who went on to side with him in the forthcoming civil war (Roboute Guilliman and the Khan for example), whilst others who agreed with him on this still managed to stab him in the back a short time later (Mortarion I’m looking at you). It also provided Lorgar, Primarch of the Word Bearers, with an excuse to infiltrate many of his brother’s legions under the guise of helping them come to terms with a life without magic. Quite why more of his brothers didn’t tell him where to shove his ‘help’ is unclear but it certainly gave Lorgar the excuse to go around knocking on doors asking if anyone had a few minutes to talk about our lord and saviour the Primordial Annihilator.   2

Anyway Magnus was rather good at wizarding and didn’t want to go back to living in the cupboard under the stairs. He was sure that if he could just show his dad how useful magic could be then the Emperor would recognise his error and take back his judgement (forgetting for a moment that the Emperor was well aware of what magic could do, being as he was spectacularly good at it himself). What was needed, Magnus realised, was a huge, over the top gesture, proving once and for all that magic was useful and, perhaps even more importantly, that Magnus was a good boy who deserved a second chance. Then they would cry and hug and probably do some quality father/son bonding – perhaps involving a fishing trip or attending some kind of sporting event.

Meanwhile Horus was starting to get bit cheesed off. He was finding out that being Warmaster was a lot harder than the Emperor had made it sound before he gave him the job and between his brothers squabbling and generally being dysfunctional, and trying to co-ordinate a war on an almost infinite number of fronts, he could also use a bit of a chat with the Emperor for a bit of fatherly advice. Unfortunately whenever he rang the Emperor he got his voicemail in the form of Malcador the Sigilite who told him that the Emperor was super busy dealing with something far more important than re-uniting humanity and Horus would just have to use his initiative. Regrettably Horus’s initiative was telling him to listen to Lorgar who was full of talk about evil gods in the Warp and how we should listen to them instead and how the Emperor had never loved them anyway (this being a rough summation of the path from loyal son to traitor that actually takes three whole books to play out). The Emperor, as it turns out, was well aware that these warp gods existed, and that they planned to corrupt mankind, but at no point did it occur to him to mention this to his sons. Instead, in a display of exceptional parenting, he waited until Horus was leading half the Imperium against him in civil war before declaring  something to the effect of “Curse your sudden but inevitable betrayal”.

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Anyway Magnus found out about what was happening and, having failed to convince Horus that he might be making a mistake in going against the Emperor’s will, decided to go against the Emperor’s will by using magic to project himself across the galaxy to warn his dad. Remember when you were a kid and you saw someone breaking the rules and ran to the teacher to tell, only to get in trouble yourself for being a tell-tale? Well that’s what happened to Magnus. Also when he projected himself into the Emperor’s lab he brushed aside all the wards which the Emperor had put there precisely to stop anyone using magic to project themselves into his lab, which caused a major infestation of daemons which to this day threatens to burst through and devour everyone. This ticked the Emperor off no end and he focussed his anger on Magnus and sent Russ to put him back in line. At this point the plot becomes a bit confused – some versions have it that Horus told Russ that Magnus was planning to trap him and to go in all guns blazing, or that the Emperor told Russ to kill Magnus, or that Russ was caging for a fight anyway and decided to have his revenge on Magnus for all the times he’d shouted ‘walkies’ at him or confused him by pretending to throw a ball whilst actually hiding it behind his back. The plot of the novel covering these events does nothing to clarify things and instead adds in an unnecessary shape-shifting daemon which only serves to muddy the waters and poke holes in the plot (bad boy Dan Abnett – and you’re usually so good).

Thus Russ and his Space Wolves arrive at the planet of Prospero and set about breaking everything in sight, a terrible battle ensues and Magnus teleports his legions off the planet and into the arms of an elaborate Tzeentchian scheme. And if you thought that was hard to follow you should read the bloody books!

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Looking over the events that shaped the Horus Heresy it’s hard to buy into the Imperial version of events, that the Emperor had a plan for humanity which would have kept us safe and secure into a glorious future but was blindsided by Horus’s short-sighted betrayal. Indeed it’s pretty obvious that some of the Primarchs were designed to fail. From the moment of their creation they were set on paths that led them to Chaos and the Emperor seemed to be deliberately shaping events to encourage them on that journey. Magnus, Angron, Curze, Lorgar, even Horus himself; all seem to have been the victims of a deliberate set-up. I’ve even wondered if the Emperor only despatched the Wolves to Prospero because Magnus was so stubborn in remaining loyal when any right thinking individual would have told him to get stuffed long before. (Note also that whilst both Curze and Angron had their knuckles rapped at various points the only other legion to be shamed and reprimanded in quite such a grand fashion were the Word Bearers, again for too much loyalty rather than not enough).

One possibility is that some of the Primarchs were intended as deliberate sacrifices. After all the Emperor is known to have made a pact with the Chaos gods in exchange for the knowledge required to make the Primarchs in the first place. What we don’t know is what the Gods asked for in return. Perhaps the Gods said to the Emperor ‘Kill me a son’ (and the Emperor says “Man, you must be putting me on!”)

Ultimately much remains unknown about the Emperor and his motivations but what we do know is that he foresaw the Heresy, if not its full extent, and his actions did more to cause it than to prevent it. Here we have a man – supremely skilled with magic – who, through elaborate schemes and misdirection, created the modern Imperium upon which the Gods of Chaos have feasted for ten thousand years. Ultimately Horus may have fallen at the Siege of Terra but it was the Gods who were victorious. The Imperium, with its teeming millions and constant warring and plotting, has been the perfect vessel for their schemes for ten millennia. Tzeentch loves those who struggle against their fate, all the while binding themselves tighter and tighter within his schemes, and the Imperium of Man has struggled so very hard indeed. The engines of the state are devoted to covering up the existence of Chaos and stopping an outbreak of pyskers, all the while preventing mankind from achieving its psychic potential. All the races which might prove a threat to the dominance of Chaos (the Orks, Tyranids, Necrons, Tau, even the Eldar) find themselves under the Imperium’s guns. And if you still don’t believe me that the Emperor is either serving Tzeentch, or actually is Tzeentch himself, take a look at that double-headed eagle banner and tell me you’ve not seen it somewhere before…imperium

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I rest my case.