Long, long ago, when I first started this blog, I painted up a squad of Plaguebearers. For anyone who doesn’t want to dig that far back into the archives – and who could blame you? – here’s a reminder of how they look.
I like to think my painting skills have developed a bit since then but on the whole I reckon they hold up fairly well. However for some reason I stopped working on them after completing 18 models, rather than rounding them up to a squad of 20. The other day however I spotted the remaining pair looking lonesome and dejected in a box of odds and ends and decided that it was well past time I did something about them.
For the first one I tried to keep it fairly close to the style of the originals, albeit with a few new flourishes. This turned out to be harder than I expected, recreating the old style from memory taxing my brains and memory to the extent that the whole thing turned into a bit of a chore.
For the second one I decided to say “stuff it, let’s just get it done” and abandoned the old style in favour of painting it entirely in various styles of disease-ridden, bruised and tortured flesh.
He looks a little different to the older models but he ties in fairly well with some of my newer servants of Nurgle.
With these two done the whole squad is ready to get out there and spread some diseases.
This also brings me another squad closer to getting my Death Guard army up and running so at some point I’ll have to dig everything out of their boxes, tally it all up and have a think about what else I want to paint up. In the meantime however I thought this was a good moment to turn my attention away from 40k to look at a game I actually play instead, and put together a little Warcry warband of Nurgle daemons.
Lead by a Sloppity Bilepiper (still the most fun thing to say in Games Workshop’s catalogue) the warband also includes four Plaguebearers, two swarms of Nurglings, a Beast of Nurgle (the converted tree creature) and the Daemon Prince of Nurgle who normally leads my Death Guard, currently moonlighting as a Plague Drone.
I have a long standing affection for this Nurgle sorcerer so picked one up to paint just before the release of the Maggotkin for AoS, reasoning – wrongly as it turned out – that as a resin model he might be about to be replaced or retired. Thankfully he’s lived to fight other day, and well deservedly too.
The text on his scroll is just a couple of squiggly lines, accompanied by the symbol of Nurgle, but from this angle it appears to read “1208”. What exactly happened in that year to draw the plague god’s attention remains unclear…
He proved to be as much fun to paint as I’d hoped – packed with character (just look at that grumpy face!) and not too heavy on the gross-out, gory horror elements common to a lot of his peers – goes to show you can have Nurgle without guts hanging everywhere! Not that I mind some guts from time to time but variety is the spice of life.
That said, despite the fact that on the whole I enjoyed working on him I won’t pretend it was an entirely painless experience. When GW launched “finecast” resin they went overboard with the advertising, in a desperate attempt to convince us it really was the greatest thing to happen to miniatures since the Prussian army first started pushing little blocks around as a training exercise. Needless to say, although the fan feedback that greeted this announcement strayed towards hyperbolic temper tantrums, the complaints weren’t entirely wrong either and the medium itself fell a long way short of GW’s claims. This little chap was no exception and I certainly spent more time trimming off bits of flash than I have in many years. Trimming off flash, for the kids out there who’ve never experienced it, was a tiresome process that used to form a cornerstone of assembling a newly purchased miniature. If you were in luck there were just a few trailing bits of metal or resin left over from the mould which needed to be cleaned away. If you were unlucky you were handed a lump which you chiselled away at like Rodin. (The things you don’t miss eh – cleaning off flash, carving down mould-lines the size of the Himalayas, filling gaps with greenstuff, pinning arms on only to drop the model and have it shatter anyway, kids nowadays don’t know they’re born I tell you!)
Of course every sorcerer needs a familiar to keep them company and I needed no second bidding when I spotted an opportunity to get this little dude painted up.
Between them these two made for a fine pallet cleanser and a break from the mean streets of Necromunda, but I’ll be heading back there shortly to work on another of my various gangs. With the Eschers done it’s time to turn my attention to the long awaited Chaos cult.