Tag Archives: Khorne

What Next Dark Gods?

Ask any fan of Chaos in the Mortal Realms where the biggest gap in the range was and, if they were honest with themselves, most would probably have agreed it was Slaaneshi mortals. Over the last few years times have been good for those like me who worship the Ruinous Powers. We now have well developed ranges with unique models and a distinctive aesthetic for each of the gods (that’s Khorne; god of war and violence, Nurgle; god of plague and decay, Tzeentch; god of magic and change and Slaanesh; god of decadence and excess). Gone are the days when I differentiated my Khornate troops from your followers of Nurgle because I painted mine red and you painted yours green. For a while there only Slaanesh, the longest neglected of the four gods, was left with a limited range but Games Workshop have turned that around in style, first by bolstering the daemons with some fantastic new recruits and now with a soon to be released wave of mortal followers, the first we’ve seen for Slaanesh in a very long time.

Shardspeaker

It’s a huge boost to the range and the miniatures are exquisite, but rather than talk about them I’m here to speculate baselessly instead! Once the Dark Prince has his mortal followers in tow where might Games Workshop turn their attention next? Of course they might come up with something wildly different, the Mortal Realms offers a lot of scope and potential as the Warcry warbands proved, and if they went off to stake out new territory with something a bit more unusual I’d be all in favour. Plus there still gaps to be filled in the current ranges, I’d like to see unique looking daemon princes for each god for instance, light infantry for Nurgle and beastmen for both Nurgle and Khorne.

Indeed, speaking of which I just kitbashed a pestigor to join a little Nurgle warband which has been whispering in the corner of my brain lately. Shall we sneak a peek at him before we begin? Oh go on then!

Pestigor Wudugast ConvertOrDie Nurgle 1Pestigor Wudugast ConvertOrDie Nurgle 2

Beastmen

Ah the beastmen, men who have become beasts and beasts who have devolved into something akin to men. The horned ones, the true children of ruin who lurk in the wild places, driven by a hatred of all that is civilised and orderly. I’ve always had a bit of a soft-spot for these shaggy barbarians, being hairy and uncouth myself. In fact, now I think about it it’s strange that I’ve never really painted many of them – something I’ll have to rectify.

Beastmen 2

This range of models dates back to Warhammer as was, and although there are some excellent models in there it also leans heavily on a lot of older sculpts, bulked out by models borrowed from other ranges like the Tzaangors. Plus there’s the fact that, despite beastmen being traditionally described as an amalgamation of beasts and men, “goatmen” might be a better name for them nowadays. Those of us who are still steeped in the old Realm of Chaos era will recall beastmen which hybridised all kinds of beasts with all kinds of men, but nowadays the braying despoilers of the forests seem to be almost exclusively Pan-like creatures with hooves, horns and long ovine faces. Far be it from me to question their commitment to disorder but a little more chaos in the mix wouldn’t hurt! The birdlike Tzaangors (see below for a couple of them that I’m currently working on) and the lanky, sinuous Slaangors which are soon to be released go to prove that Games Workshop aren’t unwilling to break out of the goat archetype however, and beasts of Khorne and Nurgle don’t seem too much to hope for someday either.

Tzaangors AoS Chaos Wudugast ConvertOrDie Warhammer

Slaves To Darkness

Take a look at the Slaves to Darkness range (that’s humans sworn to serve Chaos undivided rather than dedicated to just one of the gods) and at first glance it looks pretty healthy, packed with lots of kits, many of which were released in the last year or so. Dig a little deeper however and you start to release that most of the range comes either from the Warriors of Chaos from the WHFB era or, in the case of the newer models, are borrowed from Warcry. Now personally I love Warcry, in fact I tend to take things from Age of Sigmar to make Warcry warbands rather than the other way around, but I’m glad to see the Warcry warbands given a home in AoS armies all the same. Likewise I was a big fan of the Warriors of Chaos and that range has some great miniatures that I’m pleased to see are still available.

Warriors of Chaos

However there are some models in there which are undoubtedly past their best, like the Chosen and the Marauders. Plus there’s the fact that, before the End Times, the Warriors of Chaos made use of all kinds of troops dedicated to specific gods, all of which have since been split off to form new factions of their own. With them gone the range has been left looking a little thin. Time to give it a bit of a boost. Thanks to Warcry we know what the warbands seeking to join the Everchosen’s legions look like, but what about those legions themselves. Time to bring the warriors Sigmar abandoned into the modern era – after all we don’t want that weakling thunder god to think he’s getting everything his own way now do we?

Darkoath Tribesmen

In the old days, when the heavily armoured warriors of chaos marched south to attack the Old World they did so surrounded by hordes of barbarian tribesmen, clothes-phobic folk who’s hardiness and bitterness against the weakling southerners may be partially explained by the fact that they lived in a frozen wasteland but nobody seemed to own a shirt. In this regard people from the British Isles will recognise them as being essentially Geordies.

Marauders2

There are a few contenders for the title of “Worst Model in the GW Stable”, the Zombies and Skaven Plague Monks spring to mind, but the Chaos Marauders really have made a spirited attempt to claim that throne. Just a quick glance is enough to tell you that they’re past their best, if indeed there was ever a time when they looked anything other than awful.

Marauders models

 For a while there was a persistent rumour (and we all know how reliable those are eh!) from those who claimed to be “in the know” that Games Workshop were planning a new faction based around a range of new Marauder kits. Nothing has ever come of it, although we have seen a range of new Marauder equivalents in the form of the Warcry warbands, as well as troops dedicated to specific gods like the Bloodreavers of Khorne, the Kairic Acolytes of Tzeentch and the forthcoming Blissbarb Archers of Slaanesh, each of which is close to the Marauder archetype of old, and the Godsworn Hunt from Warhammer Underworlds. The rumour may have proved to be either a case of mistaken identity or wishful thinking but it’s still a good idea so who knows, perhaps someday we shall see the Slaves to Darkness split into two factions, the grim heavily armoured foot soldiers of the gods and the shirtless savages of the tribes?

Skaven

I know I sound like a stuck record here so I’ll keep it brief. The perfidious ratmen were my favourite faction from WHFB and over recent years I’ve painted up quite an army of them. Shall we remind ourselves of how they look? How could I ever pass up the opportunity!

Skaven Army Shot 3

Of course being a fan of the Skaven means being a glutton for punishment. Despite their ongoing popularity the range hasn’t seen much love in a long time and many of them models are so old they came off the Ark, and so rough they look like they were sculpted by the animals therein (and not the ones with opposable thumbs) rather than Noah himself. Get the finger out GW, give my rats some love!

Chaos Dwarfs

An industrious race of slavers and daemonsmiths the Chaos Dwarfs were the Old World’s finest bull-appreciators and big hat wearers, famed for putting Nagash to shame when it came to outsized headgear. They were also wearing big cow horns on their hats long before Johnny-come-latelys like the Lumineth Realmlords rocked up.

Chaos Dwarfs

By the later era of WHFB however they were almost extinct, their range of models long out of production and their sole surviving representatives the crew of the Hellcannon.

Chaos Dwarfs 2

With the Hellcannon going the way of all things when AoS was launched the Chaos Dwarves passed into history, in the main Games Workshop range at least. Forge World however have done their bit to keep them alive in the form of the Legion of Azgorh.  

Infernal Guard Command

Fantastic those these models are, a range which leans heavily on large and complicated daemon engines such as the Dreadquake Mortar (below) is going to be tricky in resin, and much easier for the average hobbyist to manage in plastic. Time to bring the bearded ones back I say!

Dreadquake Mortar

Chaos Gargants

From one end of the scale to the other, if we’re going to have Chaos Dwarves then why not Chaos Gargants? It’s not much of a leap really, there are already Chaos Giants and the new Mega Gargant kit contains a variant, the Warstomper, which can be taken by Chaos forces. Already I’ve seen plenty of them converted to be even more chaotic just as when the Imperial Knight kit was released many of us started welding on spikes to turn them into engines of the gods. After a few years of this GW yielded to the inevitable and produced a dedicated Chaos Knight kit, so it doesn’t seem beyond the realms of possibility that the same thing might happen with the Gargants.

Warstomper

Ogres and Trolls

Back in the old days all kinds of trolls and ogres shambled to war alongside the Warriors of Chaos. These days however such creatures exist almost exclusively under the remit of the Destruction faction (those who are particularly long in the tooth will recall Chaos orcs but let’s not go that far back!). There’s no reason not to bring these brutes back though, perhaps under the banner of the Slaves to Darkness or the Beastmen, or even as a faction of their own. Alternatively there could be versions of each of these incorporated into the four armies of the gods, each tainted and twisted by the favour of their particular patron, just like the Bile Trolls and Plague Ogres that formed part of Tamurkhan’s Horde in the latter days of WHFB. Regardless of which route was taken these brutes have plenty of potential, after all, as the Trogherds of the Gloomspite Gits demonstrated, people love big ugly monsters. 

Those are my picks for the future development of Chaos in the Mortal Realms but what about you? Are there any of the candidates above you think are particularly deserving, or any that you would have preferred to see abandoned to the history books? Is there a faction in waiting that I’ve overlooked? As ever the comments section is all yours. 


The Lodge of the Flayed King – Part 2

I’ve been trying to work out a colour scheme for my Corpse Grinder Cultists and at last I think I’ve got something I’m happy with. Here’s initiate He Who Cuts modelling his new work wear. Before we look at the final piece here he is prior to being liberally splattered with gore. As you can see the paint job isn’t perfect but I didn’t see the point in breaking my neck over it if I was just going to cover it up with Blood For The Blood God technical paint!

CorpseGrinderCult Necromunda Wudugast (4)

And here he is suitably blood splattered after a hard day of unrelenting violence.

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Overall I’m pleased with the way this colour scheme works on the initiates but I’m curious about how it’ll look on the more heavily armoured butchers, cutters and skinners so I’ll test it out on one of them next before rolling it out to the rest of the gang.


War Eternal – Part 9

You may recall that during the summer of 2019 I chipped away at an Age of Sigmar skirmish warband dedicated to the Blood God Khorne. By the time I wrapped up the project I’d painted seven bloodreavers and if I’m honest I was never very comfortable leaving them there. The holy number of Khorne is eight and so leaving the squad on just seven members seemed like foolishness and guaranteed to bring down the ire of the war god upon my luckless head. However painting one bloodreaver seemed equally daft when I could paint three and round out a squad of ten.

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Here’s the three new boys ready to start rampaging with their new mates.

Khorne Bloodreavers Wudugast ConvertOrDie (10)

And here’s the whole squad ready to reap skulls for their god’s famously uncomfortable chair.

Khorne Bloodreavers Wudugast ConvertOrDie (1)

Once again I’m not sure when I’m going to get back to this project but I do have more ideas, it’s really just a matter of time…


The Lodge of the Flayed King – Part 1

Very much in the spirit of the Goliath WIPsI posted last week here’s a look at some more unpainted Necromundan plastic, this time in the form of my favourite underhive cannibals the Corpse Grinder Cultists.

First up I turned my attention to the cult’s initiates (that’s Juves in any other gang). I’ve already built a couple of these, pretty much exactly by the book, so now I wanted to go off-piste a little and see what I could come up with. Particularly I wanted to explore some of the weapon options available to the gang which aren’t available on the “stock” models – that is to say weapons which are described in the rules but aren’t available as part of the standard plastic kit. Unlike the majority of the gang, which can only be equipped with close-combat weapons the initiates have not fallen so far into Khorne’s favour that they’re reduced to running screaming across the battlefield with no heed for the niceties of tactics. Indeed these newcomers to the gang, still digesting their first few meals of still-warm person, can chose from a selection of ranged weapons – and even remember that they can be fired from a distance rather than just used to bludgeon the nearest foe. As well as the likes of stub guns and autopistols a particularly attractive sounding option is the harpoon launcher. For one thing it makes me think of the Ursus Claws, the massive harpoons used by those ultimate Khornate warriors the World Eaters. For those not in the know the Ursus Claws are basically huge harpoons that were mounted on the titans of the World Eater’s allies – the Legio Audax – and, if even that isn’t big and over-the-top enough for you, on their flagship The Conqueror. If titans impaling other titans and dragging helpless tanks around wasn’t cool enough imagine if you will a massive spaceship harpooning other spaceships so that they can be rammed and boarded by thousands of Khorne berserkers. The World Eaters do nothing by halves (and really ought to have a range of miniatures – just saying, GW, just saying…). Anyway, I reckoned a smaller version might be just the thing for the Corpse Grinders to have in their armoury, partly for the nod to their larger Khornate cousins and partly because I like the idea of the initiates retaining the common sense and forward planning to impale some poor sod and take them home for supper whilst the more corrupted members of the gang are busy hacking people up today with no thought for tomorrow.

Making the harpoon launcher was pretty straightforward, it’s lifted straight from the Orlocks kit, with a trophy skull popped on top to add that Khornate vibe. It fitted pretty well although there was a slight gap left (which would normally be covered by the Orlock shoulderpad) but a suitably spiky jawbone soon covered that up. The other shoulder needs a little greenstuff to tidy it up but otherwise he’s good to go.

Corpse Grinder Cult Wudugast Necromunda (1)Corpse Grinder Cult Wudugast Necromunda (2)

The other trick up the sleeve of the initiates, as well as their ability to use ranged weapons, is being a lot sneakier than the rest of the gang. Whilst their lodge brothers let everyone within a hundred miles know that they’re on their way by revving chainblades and running screaming at their nearest victim, the initiates tiptoe through the underhive ready to spring on some hapless meal that just happens to be walking by. In game terms this means they have the Infiltrate skill which allows them to pop up uncomfortably close to the enemy and start making mayhem. The Corpse Grinders have a reputation for being quite a nasty, over-powered gang to face and although I’m quite sure this isn’t something that will last forever as new models are released and new tricks discovered, I’d also like to emphasise that I’m not trying to create a gang with which to smash all comers and win at all costs; that isn’t something that appeals to me at all and it certainly doesn’t fit with the spirit of Necromunda. Mainly I’m interesting in modelling opportunities but I also like the idea of interesting tactical tricks for as and when I do get the occasional game in, and having a juvenile delinquent with a rocksaw pop up practically on the toes of the enemy gang sounded like a chance for the kind of mayhem that Khorne would undoubtedly approve of. Again he’s mostly based around the standard initiate model, this time with the arms and weapon from the new Goliath prospects.

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Lastly the gang needed a leader and as ever I wanted someone who looked uniquely mine (so heavily kitbashed and converted from the studio version) and suitably imposing, someone who could look across the table at any of my other converted leader models and have them know that they meant business. Much as I love the studio versions of the Corpse Grinder Cult there’s nothing to really make the leader stand out from his barbaric followers. I began by building the model as per the studio instructions but added on every extra spiky, skull-covered extra I could find, rather than diluting the effect by spreading them around the whole gang. Then it was just a case of finding a suitable head and this mask, borrowed from the trophy rack of an AoS Orc (sorry – Orruk!) fit the bill nicely.

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With these three done, plus the other cultists I’d put together previously, I’m well on the way to getting a starting gang built. Now I just need to pick a colour scheme – something that shows the blood will do nicely!


Squaddie September 2019

I’m not going to lie – this one is sheer self indulgence! September turned out to be a very productive month for me and I couldn’t resist acknowledging that with a post summarising everything I managed to paint. However, just in case this seemed too gratuitous, I decided to use Azazel’s latest monthly challenge as a thinly veiled excuse for a bit of back-patting. For those not in the know (assuming there actually are any hobbyists left who haven’t heard of this phenomenon) blogger Azazel runs a painting challenge each month and encourages anyone who’s interested to join in – the aim being to clear our collective backlogs of unpainted models. After all the purpose of these miniatures is to be painted, enjoyed, perhaps even played with if you’re so inclined. It’s not to sit around in boxes getting dusty, be that base-coated, under-coated, or even still on the sprue. Usually I try to use the challenge to push myself to get something done that I otherwise wouldn’t. This month however I seem to have gone completely mad on it! Let’s take a look a look shall we? This month’s subject was Squaddie September and – to quote the man himself – set out this definition for what counted;

“Obviously a “Squad” (a term I’ve chosen this month for alliteration’s sake) is often a military term, and often means a unit of about 10 or so individuals….Though in the interests of flexibility, inclusion and achievability, the “squad” size we’ll be using is a minimum of three models. This lets many of those boardgame units also qualify…Of course, not everyone is a gamer of any kind, so Hell, the models don’t even have to be a strict “unit” or squad. Figures from different forces, ranges, manufacturers. All good, as long as they fit together thematically…”

Obviously that gave me a lot to get my teeth into, and with heaps of models half-finished and waiting for attention I set about painting with abandon. Let’s take a look.

To start with I tried to focus my attention on my Necromunda gangs, of which I have several on the go – including two that I’d been failing to complete for quite some time. First off the block were the Ladykillers of House Escher. Like all my Necromunda projects I have plenty more ideas I’d like to explore but with these three warrior women joining the ranks my initial plan for the gang is finished at least 

Wudugast Escher Necromunda ConvertOrDie (11)

My Necromunda Chaos Cult was originally planned as a quick and easy project but once started it grew in unexpected directions (much like a Chaos spawn then). Once again I decided that this month would be a fine time to tie it down into something I was happy to call complete – for now at least.

Necromunda Chaos ConvertOrDie Wudugast (2)

Not wanting to rest on my laurels I turned my attention to another of the Great Houses of Necromunda, the tech-geniuses of Van Saar. At the moment the project is still in it’s infancy but I plan to learn my lesson from the previous two and get the rest of the current crop of models finished up in the next few weeks.

Van Saar Necromunda Wudugast ConvertOrDie (1)

Turning my attention to the bigger picture of the 41st Millennium I added three new recruits to my Chaos Space Marine squad. My interest in this army has been reinvigorated since the release of the range of new models earlier in the year and I plan to get my teeth into them properly as soon as I’ve completed a few other outstanding projects.

Chaos Marines 40k Wudugast ConvertOrDie (14)

Continuing the chaos theme I also added a few newcomers to my horde of poxwalkers, bringing the total population of foul plague-zombies up to 28. My plan is to complete a swarm of 40 so I’m aiming to tackle a few more of these very, very soon…

Poxwalker ConvertOrDie Wudugast Group

Nor did my chaos focus end there. Turning my attention to the Mortal Realms I also rounded out my Blades of Khorne warband for AoS Skirmish, first adding a flesh hound and then completing the group with three bloodreavers. Its particularly auspicious, and completely co-incidental, that it took my eight posts to complete the warband – eight being the unholy number of Khorne – but I suspect that there will be plenty more attention focused on the Blood God’s hordes in time.

Bloodreavers ConvertOrDie Wudugast

Continuing my exploration of the Age of Sigmar I painted three squigs. I’ve been a fan of the Night Goblins for a long time and it took me a while to get used to seeing them in the Mortal Realms as opposed to the Old World of WHFB but, after too many nights peering out of my dank cave at the baleful light of the bad moon, I’m finding myself increasingly drawn to the reinvented Gloomspite Gits.

Squigs Convert or Die Wudugast Gobbos (3)

However in case anyone fears I’ve lost touch with the Old World I’m still chipping away at my Skaven army and finally, after a lot of mumping and moaning, got the last of my Stormvermin painted. Anyone who’s been avoiding the blog for fear of my constant carping can come out of hiding now!

Stormvermin Wudugast Skaven ConvertOrDie (1)

And there we have it – not a bad month’s output by any means. Indeed by my count I managed to paint 35 models, more than 1 per day – something I once thought was quite beyond me. A big thanks once again to Azazel for running his challenge, I already have plenty of plans for this month (it’s all about Orks, Orcs, Orruks and anything that’s been neglected – if you’re thinking of giving it a shot yourself I strongly recommend it). Expect to see plenty of greenskins here in the coming weeks, not to mention the rest of the Van Saar and whatever else takes my fancy. Watch this space!


War Eternal – Part 8

As promised when I showed the flesh hound I decided to round out my Khornate warband – for now – with a small group of kill-crazy barbarian cannibals in the form of these three bloodreavers.  They’ve been knocking around since the release of AoS First Edition and this project was the perfect opportunity to get them done.

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Together the three of them make-up another contribution to Azazel’s Squaddie September challenge – which calls for participants to paint at least three members of a squad or unit.

Bloodreavers ConvertOrDie Wudugast

What’s more I’ve started to gather a proper little band of cannibal savages. With the group now seven strong I’m finding myself tempted to dig around in the various boxes of miniatures I’ve acquired and see if I can find some more – I know they’re lurking somewhere! It shouldn’t be hard to get the squad up to ten members, or perhaps even extend it further still…

Bloodreavers ConvertOrDie Wudugast 2

With the addition of these recruits the warband has now reached the 250 Power target originally set for it and as a result I’m willing to call it “complete” for now. It looks like a much bigger group than I initially expected, but that’s mostly down to having four more bloodreavers in the ranks than I’d planned for. A big thank you is owed to Alex of Leadballoony, who first set out the criteria to which I adhered in putting the group together. If anyone else is thinking of trying out AoS Skirmish, particularly as part of a group of friends, I strongly recommend you give his suggested method a look.

Khorne With The Wind

For me all this has really focused my enthusiasm for the blood god. For one thing there are plenty of daemons that I’d like to paint which would fit in just as neatly alongside the barbarian hordes of the Mortal Realms as they would next to the power-armoured killers of the 41st millennium. Plus, as mentioned above, I also have at least some of the Khornate half of the AoS First Edition starter set sitting around somewhere. Who knows – this could be the first step towards a warlike horde!


War Eternal – Part 7

When I first planned out my little Khornate warband I planned to include a pair of flesh hounds. At the time they’d not long been released and a new models outdid their predecessors with ease. As I was planning to paint up a pack anyway what better opportunity to get started on them than this? However because I’ve been concentrating on other aspects of the warband it’s taken a while to actually get started on the hounds but at last the first one is ready to hunt.

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Readers with a head or maths will have noticed that despite my references to flesh hounds (plural) I’ve only actually painted one. The reasons for this are twofold. Firstly I used this model to test out some adjustments to my standard daemonic paint scheme. Although I’m very pleased with the results I wasn’t really feeling the urge to replicate it straight away. Secondly I’ve discovered a small group of bloodreavers which I’d assembled, undercoated and then forgot about. Rather than allow them to slip back into the unpainted pile this seems like a fine opportunity to get them wrapped up too so I think I’ll take it easy when it comes to painting daemonic dogs and take a crack at these barbarians next instead.


War Eternal – Part 6

With Warcry very much the word on everyone’s lips right now it’s easy to assume that good old Age of Sigmar Skirmish has slipped back into the shadows to lurk and lick it’s wounds. However as my growing WHFB Skaven army demonstrates I’m not a man to allow something like that stand in my way – especially given how unlikely it is for me to actually get a game in anyway! Plus I’ve not actually added anything to my little Khornate warband since way back in April so it’s past time they received a little more attention.

First to receive a bit more paint is the warband’s second Blood Warrior – a model that also happens to be one of my favourites from the first edition Age of Sigmar starter set.

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I originally planned only these two Blood Warriors for the warband but, given my affinity for the models, it’s safe to assume that there will be more along sooner or later. Who knows, this could be the start of an army?

Khorne Blood Warrior Wudugast (5)

Alongside these (relatively) human followers of the Blood God we have the beastmen hinted at in my previous post. I’ve always liked the idea of Chaos forces mixing humans, mutants, daemons and beastmen so was keen to include these two alongside the bloodreavers and blood warriors already in the warband.

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The previous model was well on his way to completion when I painted up my Blackstone Fortress beastmen. Working on them gave me a real burst of enthusiasm for all things bestial, which not only proved enough to get him over the line but got me working on this second beastman as well.

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And why stop there? Whilst I was about it I also painted up yet another beastman. This one wasn’t originally intended for this warband but I thought he fitted in nicely and as he’s been waiting to be painted for absolutely ages it seemed like a fine excuse to get him done at last.

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Although I was very pleased with him when I first built him I’m not blind to his flaws and I’ll admit that my skills have undoubtedly improved since then. I did consider setting him aside for a little more greenstuff work but that would probably have set him back another five years or so and sometimes you’ve just got to call something done.

Also despite being a beastman he’s actually quite a bit shorter than the other gors, being based on a combination of ungor and catachan parts.

Khorne Beastmen Wudugast Convert Or Die AoS (2)

However he fits in nicely alongside the bloodreavers already in the warband so he can find a new home amongst them (and with luck that’ll stop the bigger goats from picking on him!)

Wudugast Bloodreavers Khorne

Of course with so many new recruits joining the warband this seemed like the perfect moment for another group shot.

Khorne Beastmen Wudugast Convert Or Die AoS (6)

With these added this little project is now almost complete so in some ways I feel I should knuckle down and get it finished. On the other hand there’s no real hurry and other projects are currently vying for my attention so I may well leave it a little while longer. I still want to add a pair of flesh hounds and whilst I’m relatively happy with colour scheme and style I’ve used for my Khorne daemons in the past I am considering making a few adjustments and perhaps even repainting some of my existing models so whilst I’m considering that I don’t think I’ll rush into anything.

I’m going to be away for a few days so might take a little longer than normal to reply to comments but as ever feedback is more than welcome.


War Eternal – Part 5

Since I started working on my Khornate warband for Age of Sigmar one of the units I’ve been most keen to include has been a Wrathmonger. Released back at the tail end of old-Warhammer as part of the chaos horde that finally put paid to the Old World the Wrathmongers set proved to be one of those kits which the various chaos ranges sometimes throw up, and which are in my opinion both a blessing and a curse for fans. A blessing because in the sheer range of parts lie the seeds of a thousand conversions, a curse because the models built out of the box tend to be lumpen and weird-looking, and not in the way that a chaos enthusiast might hope. For my money the Chaos Spawn and Forsaken are other classic examples of this and although the Wrathmongers are somewhat better than these they still fall a long way short of the Blightkings, who were released shortly before and proved to be life changing for Nurgle fans, and the Blood Warriors who came later as AoS burst upon our shores, and did everything and more which the Wrathmongers had promised, yet failed to deliver.

When they were first released I decided to snap-up a box, something of a guilty impulse purchase as I don’t believe I ever had the slightest intention of painting them, although plenty of bits have since found their way into various conversions – and undoubtedly will continue to do so. Thus this warband seemed like a perfect opportunity to go back to the Wrathmongers try to create something closer to my vision of them, something more akin to the bestial, savages I would have preferred, a creature which – although clearly once a man, has been reshaped by Khorne into a form more pleasing to the Blood God and better able to carry out his murderous will.

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I’ve been feeling really enthused about all things Khorne lately, and I wanted to bulk up the warband a little further, so whilst I was about it I also painted up this Blood Warrior. I also reckon that he qualifies for Azazel’s Armoured April challenge given that, unlike the Wrathmonger who’s happy to go to war in only his shorts, this gentleman has at least taken the time to get properly dressed before battle.

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And in honour of the other part of Azazel’s challenge, “Army April”, here are a few gratuitous group shots and atmospheric images of the Blood God’s followers ready to go on the rampage.

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Skulls for the Skull Throne and all that!


War Eternal – Part 4

Time to cleave a few more skulls and run rampant in the Blood Gods name! This weekend sees the release of a new army book for the Blades of Khorne in Age of Sigmar and all the ensuing chatter from GW’s PR department has woken me from my fuge and reminded me that I’ve got a Khornate skirmish warband on the go, and as yet it contains only one model. Time to drum up a few bloodthirsty recruits.

Bloodreavers Convert Or Die Wudugast (10)

For those new to the project, it’s the brainchild of fellow blogger Alex from Leadballoony, who’s been working on a Daughters of Khaine warband which I highly recommend you take a look at. He set’s out the framework for the project here and, rather than reiterate it all, you can find my thoughts on the matter here.

With that out of the way let’s take a proper look at the latest additions to my band of savages, three bloodreavers. I’ve had these models kicking around since the first edition of Age of Sigmar was released. Short of cash, firmly rooted in the Old World and disinterested in Stormcast Eternals as I was then, I let the box pass me by, although I did end up grabbing the Khornate side on ebay on the grounds that you can always use a few more bloodthirsty maniacs around the house. Alas other projects distracted me and, with no real purpose or plan for them, the angry barbarians were left to gather dust until the January 2019 issue of White Dwarf brought us the rules for AoS Skirmish and a seed of inspiration began to take root in my brain. Digging around in the bottom of a box I extracted the bloodreavers and set to work cutting and clipping them into shape.

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Gathered around their leader, this crew of bloodthirsty maniacs take their first steps to becoming a proper warband.

Bloodreavers Convert Or Die Wudugast (11)

As ever I’m aiming to add something else to the group soon but I’m being fairly relaxed about it so we’ll see what takes my fancy.