Tag Archives: Khorne

The Lodge of the Flayed King – Part 2

I’ve been trying to work out a colour scheme for my Corpse Grinder Cultists and at last I think I’ve got something I’m happy with. Here’s initiate He Who Cuts modelling his new work wear. Before we look at the final piece here he is prior to being liberally splattered with gore. As you can see the paint job isn’t perfect but I didn’t see the point in breaking my neck over it if I was just going to cover it up with Blood For The Blood God technical paint!

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And here he is suitably blood splattered after a hard day of unrelenting violence.

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Overall I’m pleased with the way this colour scheme works on the initiates but I’m curious about how it’ll look on the more heavily armoured butchers, cutters and skinners so I’ll test it out on one of them next before rolling it out to the rest of the gang.


War Eternal – Part 9

You may recall that during the summer of 2019 I chipped away at an Age of Sigmar skirmish warband dedicated to the Blood God Khorne. By the time I wrapped up the project I’d painted seven bloodreavers and if I’m honest I was never very comfortable leaving them there. The holy number of Khorne is eight and so leaving the squad on just seven members seemed like foolishness and guaranteed to bring down the ire of the war god upon my luckless head. However painting one bloodreaver seemed equally daft when I could paint three and round out a squad of ten.

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Here’s the three new boys ready to start rampaging with their new mates.

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And here’s the whole squad ready to reap skulls for their god’s famously uncomfortable chair.

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Once again I’m not sure when I’m going to get back to this project but I do have more ideas, it’s really just a matter of time…


The Lodge of the Flayed King – Part 1

Very much in the spirit of the Goliath WIPsI posted last week here’s a look at some more unpainted Necromundan plastic, this time in the form of my favourite underhive cannibals the Corpse Grinder Cultists.

First up I turned my attention to the cult’s initiates (that’s Juves in any other gang). I’ve already built a couple of these, pretty much exactly by the book, so now I wanted to go off-piste a little and see what I could come up with. Particularly I wanted to explore some of the weapon options available to the gang which aren’t available on the “stock” models – that is to say weapons which are described in the rules but aren’t available as part of the standard plastic kit. Unlike the majority of the gang, which can only be equipped with close-combat weapons the initiates have not fallen so far into Khorne’s favour that they’re reduced to running screaming across the battlefield with no heed for the niceties of tactics. Indeed these newcomers to the gang, still digesting their first few meals of still-warm person, can chose from a selection of ranged weapons – and even remember that they can be fired from a distance rather than just used to bludgeon the nearest foe. As well as the likes of stub guns and autopistols a particularly attractive sounding option is the harpoon launcher. For one thing it makes me think of the Ursus Claws, the massive harpoons used by those ultimate Khornate warriors the World Eaters. For those not in the know the Ursus Claws are basically huge harpoons that were mounted on the titans of the World Eater’s allies – the Legio Audax – and, if even that isn’t big and over-the-top enough for you, on their flagship The Conqueror. If titans impaling other titans and dragging helpless tanks around wasn’t cool enough imagine if you will a massive spaceship harpooning other spaceships so that they can be rammed and boarded by thousands of Khorne berserkers. The World Eaters do nothing by halves (and really ought to have a range of miniatures – just saying, GW, just saying…). Anyway, I reckoned a smaller version might be just the thing for the Corpse Grinders to have in their armoury, partly for the nod to their larger Khornate cousins and partly because I like the idea of the initiates retaining the common sense and forward planning to impale some poor sod and take them home for supper whilst the more corrupted members of the gang are busy hacking people up today with no thought for tomorrow.

Making the harpoon launcher was pretty straightforward, it’s lifted straight from the Orlocks kit, with a trophy skull popped on top to add that Khornate vibe. It fitted pretty well although there was a slight gap left (which would normally be covered by the Orlock shoulderpad) but a suitably spiky jawbone soon covered that up. The other shoulder needs a little greenstuff to tidy it up but otherwise he’s good to go.

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The other trick up the sleeve of the initiates, as well as their ability to use ranged weapons, is being a lot sneakier than the rest of the gang. Whilst their lodge brothers let everyone within a hundred miles know that they’re on their way by revving chainblades and running screaming at their nearest victim, the initiates tiptoe through the underhive ready to spring on some hapless meal that just happens to be walking by. In game terms this means they have the Infiltrate skill which allows them to pop up uncomfortably close to the enemy and start making mayhem. The Corpse Grinders have a reputation for being quite a nasty, over-powered gang to face and although I’m quite sure this isn’t something that will last forever as new models are released and new tricks discovered, I’d also like to emphasise that I’m not trying to create a gang with which to smash all comers and win at all costs; that isn’t something that appeals to me at all and it certainly doesn’t fit with the spirit of Necromunda. Mainly I’m interesting in modelling opportunities but I also like the idea of interesting tactical tricks for as and when I do get the occasional game in, and having a juvenile delinquent with a rocksaw pop up practically on the toes of the enemy gang sounded like a chance for the kind of mayhem that Khorne would undoubtedly approve of. Again he’s mostly based around the standard initiate model, this time with the arms and weapon from the new Goliath prospects.

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Lastly the gang needed a leader and as ever I wanted someone who looked uniquely mine (so heavily kitbashed and converted from the studio version) and suitably imposing, someone who could look across the table at any of my other converted leader models and have them know that they meant business. Much as I love the studio versions of the Corpse Grinder Cult there’s nothing to really make the leader stand out from his barbaric followers. I began by building the model as per the studio instructions but added on every extra spiky, skull-covered extra I could find, rather than diluting the effect by spreading them around the whole gang. Then it was just a case of finding a suitable head and this mask, borrowed from the trophy rack of an AoS Orc (sorry – Orruk!) fit the bill nicely.

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With these three done, plus the other cultists I’d put together previously, I’m well on the way to getting a starting gang built. Now I just need to pick a colour scheme – something that shows the blood will do nicely!


Squaddie September 2019

I’m not going to lie – this one is sheer self indulgence! September turned out to be a very productive month for me and I couldn’t resist acknowledging that with a post summarising everything I managed to paint. However, just in case this seemed too gratuitous, I decided to use Azazel’s latest monthly challenge as a thinly veiled excuse for a bit of back-patting. For those not in the know (assuming there actually are any hobbyists left who haven’t heard of this phenomenon) blogger Azazel runs a painting challenge each month and encourages anyone who’s interested to join in – the aim being to clear our collective backlogs of unpainted models. After all the purpose of these miniatures is to be painted, enjoyed, perhaps even played with if you’re so inclined. It’s not to sit around in boxes getting dusty, be that base-coated, under-coated, or even still on the sprue. Usually I try to use the challenge to push myself to get something done that I otherwise wouldn’t. This month however I seem to have gone completely mad on it! Let’s take a look a look shall we? This month’s subject was Squaddie September and – to quote the man himself – set out this definition for what counted;

“Obviously a “Squad” (a term I’ve chosen this month for alliteration’s sake) is often a military term, and often means a unit of about 10 or so individuals….Though in the interests of flexibility, inclusion and achievability, the “squad” size we’ll be using is a minimum of three models. This lets many of those boardgame units also qualify…Of course, not everyone is a gamer of any kind, so Hell, the models don’t even have to be a strict “unit” or squad. Figures from different forces, ranges, manufacturers. All good, as long as they fit together thematically…”

Obviously that gave me a lot to get my teeth into, and with heaps of models half-finished and waiting for attention I set about painting with abandon. Let’s take a look.

To start with I tried to focus my attention on my Necromunda gangs, of which I have several on the go – including two that I’d been failing to complete for quite some time. First off the block were the Ladykillers of House Escher. Like all my Necromunda projects I have plenty more ideas I’d like to explore but with these three warrior women joining the ranks my initial plan for the gang is finished at least 

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My Necromunda Chaos Cult was originally planned as a quick and easy project but once started it grew in unexpected directions (much like a Chaos spawn then). Once again I decided that this month would be a fine time to tie it down into something I was happy to call complete – for now at least.

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Not wanting to rest on my laurels I turned my attention to another of the Great Houses of Necromunda, the tech-geniuses of Van Saar. At the moment the project is still in it’s infancy but I plan to learn my lesson from the previous two and get the rest of the current crop of models finished up in the next few weeks.

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Turning my attention to the bigger picture of the 41st Millennium I added three new recruits to my Chaos Space Marine squad. My interest in this army has been reinvigorated since the release of the range of new models earlier in the year and I plan to get my teeth into them properly as soon as I’ve completed a few other outstanding projects.

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Continuing the chaos theme I also added a few newcomers to my horde of poxwalkers, bringing the total population of foul plague-zombies up to 28. My plan is to complete a swarm of 40 so I’m aiming to tackle a few more of these very, very soon…

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Nor did my chaos focus end there. Turning my attention to the Mortal Realms I also rounded out my Blades of Khorne warband for AoS Skirmish, first adding a flesh hound and then completing the group with three bloodreavers. Its particularly auspicious, and completely co-incidental, that it took my eight posts to complete the warband – eight being the unholy number of Khorne – but I suspect that there will be plenty more attention focused on the Blood God’s hordes in time.

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Continuing my exploration of the Age of Sigmar I painted three squigs. I’ve been a fan of the Night Goblins for a long time and it took me a while to get used to seeing them in the Mortal Realms as opposed to the Old World of WHFB but, after too many nights peering out of my dank cave at the baleful light of the bad moon, I’m finding myself increasingly drawn to the reinvented Gloomspite Gits.

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However in case anyone fears I’ve lost touch with the Old World I’m still chipping away at my Skaven army and finally, after a lot of mumping and moaning, got the last of my Stormvermin painted. Anyone who’s been avoiding the blog for fear of my constant carping can come out of hiding now!

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And there we have it – not a bad month’s output by any means. Indeed by my count I managed to paint 35 models, more than 1 per day – something I once thought was quite beyond me. A big thanks once again to Azazel for running his challenge, I already have plenty of plans for this month (it’s all about Orks, Orcs, Orruks and anything that’s been neglected – if you’re thinking of giving it a shot yourself I strongly recommend it). Expect to see plenty of greenskins here in the coming weeks, not to mention the rest of the Van Saar and whatever else takes my fancy. Watch this space!


War Eternal – Part 8

As promised when I showed the flesh hound I decided to round out my Khornate warband – for now – with a small group of kill-crazy barbarian cannibals in the form of these three bloodreavers.  They’ve been knocking around since the release of AoS First Edition and this project was the perfect opportunity to get them done.

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Together the three of them make-up another contribution to Azazel’s Squaddie September challenge – which calls for participants to paint at least three members of a squad or unit.

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What’s more I’ve started to gather a proper little band of cannibal savages. With the group now seven strong I’m finding myself tempted to dig around in the various boxes of miniatures I’ve acquired and see if I can find some more – I know they’re lurking somewhere! It shouldn’t be hard to get the squad up to ten members, or perhaps even extend it further still…

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With the addition of these recruits the warband has now reached the 250 Power target originally set for it and as a result I’m willing to call it “complete” for now. It looks like a much bigger group than I initially expected, but that’s mostly down to having four more bloodreavers in the ranks than I’d planned for. A big thank you is owed to Alex of Leadballoony, who first set out the criteria to which I adhered in putting the group together. If anyone else is thinking of trying out AoS Skirmish, particularly as part of a group of friends, I strongly recommend you give his suggested method a look.

Khorne With The Wind

For me all this has really focused my enthusiasm for the blood god. For one thing there are plenty of daemons that I’d like to paint which would fit in just as neatly alongside the barbarian hordes of the Mortal Realms as they would next to the power-armoured killers of the 41st millennium. Plus, as mentioned above, I also have at least some of the Khornate half of the AoS First Edition starter set sitting around somewhere. Who knows – this could be the first step towards a warlike horde!


War Eternal – Part 7

When I first planned out my little Khornate warband I planned to include a pair of flesh hounds. At the time they’d not long been released and a new models outdid their predecessors with ease. As I was planning to paint up a pack anyway what better opportunity to get started on them than this? However because I’ve been concentrating on other aspects of the warband it’s taken a while to actually get started on the hounds but at last the first one is ready to hunt.

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Readers with a head or maths will have noticed that despite my references to flesh hounds (plural) I’ve only actually painted one. The reasons for this are twofold. Firstly I used this model to test out some adjustments to my standard daemonic paint scheme. Although I’m very pleased with the results I wasn’t really feeling the urge to replicate it straight away. Secondly I’ve discovered a small group of bloodreavers which I’d assembled, undercoated and then forgot about. Rather than allow them to slip back into the unpainted pile this seems like a fine opportunity to get them wrapped up too so I think I’ll take it easy when it comes to painting daemonic dogs and take a crack at these barbarians next instead.


War Eternal – Part 6

With Warcry very much the word on everyone’s lips right now it’s easy to assume that good old Age of Sigmar Skirmish has slipped back into the shadows to lurk and lick it’s wounds. However as my growing WHFB Skaven army demonstrates I’m not a man to allow something like that stand in my way – especially given how unlikely it is for me to actually get a game in anyway! Plus I’ve not actually added anything to my little Khornate warband since way back in April so it’s past time they received a little more attention.

First to receive a bit more paint is the warband’s second Blood Warrior – a model that also happens to be one of my favourites from the first edition Age of Sigmar starter set.

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I originally planned only these two Blood Warriors for the warband but, given my affinity for the models, it’s safe to assume that there will be more along sooner or later. Who knows, this could be the start of an army?

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Alongside these (relatively) human followers of the Blood God we have the beastmen hinted at in my previous post. I’ve always liked the idea of Chaos forces mixing humans, mutants, daemons and beastmen so was keen to include these two alongside the bloodreavers and blood warriors already in the warband.

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The previous model was well on his way to completion when I painted up my Blackstone Fortress beastmen. Working on them gave me a real burst of enthusiasm for all things bestial, which not only proved enough to get him over the line but got me working on this second beastman as well.

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And why stop there? Whilst I was about it I also painted up yet another beastman. This one wasn’t originally intended for this warband but I thought he fitted in nicely and as he’s been waiting to be painted for absolutely ages it seemed like a fine excuse to get him done at last.

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Although I was very pleased with him when I first built him I’m not blind to his flaws and I’ll admit that my skills have undoubtedly improved since then. I did consider setting him aside for a little more greenstuff work but that would probably have set him back another five years or so and sometimes you’ve just got to call something done.

Also despite being a beastman he’s actually quite a bit shorter than the other gors, being based on a combination of ungor and catachan parts.

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However he fits in nicely alongside the bloodreavers already in the warband so he can find a new home amongst them (and with luck that’ll stop the bigger goats from picking on him!)

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Of course with so many new recruits joining the warband this seemed like the perfect moment for another group shot.

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With these added this little project is now almost complete so in some ways I feel I should knuckle down and get it finished. On the other hand there’s no real hurry and other projects are currently vying for my attention so I may well leave it a little while longer. I still want to add a pair of flesh hounds and whilst I’m relatively happy with colour scheme and style I’ve used for my Khorne daemons in the past I am considering making a few adjustments and perhaps even repainting some of my existing models so whilst I’m considering that I don’t think I’ll rush into anything.

I’m going to be away for a few days so might take a little longer than normal to reply to comments but as ever feedback is more than welcome.


War Eternal – Part 5

Since I started working on my Khornate warband for Age of Sigmar one of the units I’ve been most keen to include has been a Wrathmonger. Released back at the tail end of old-Warhammer as part of the chaos horde that finally put paid to the Old World the Wrathmongers set proved to be one of those kits which the various chaos ranges sometimes throw up, and which are in my opinion both a blessing and a curse for fans. A blessing because in the sheer range of parts lie the seeds of a thousand conversions, a curse because the models built out of the box tend to be lumpen and weird-looking, and not in the way that a chaos enthusiast might hope. For my money the Chaos Spawn and Forsaken are other classic examples of this and although the Wrathmongers are somewhat better than these they still fall a long way short of the Blightkings, who were released shortly before and proved to be life changing for Nurgle fans, and the Blood Warriors who came later as AoS burst upon our shores, and did everything and more which the Wrathmongers had promised, yet failed to deliver.

When they were first released I decided to snap-up a box, something of a guilty impulse purchase as I don’t believe I ever had the slightest intention of painting them, although plenty of bits have since found their way into various conversions – and undoubtedly will continue to do so. Thus this warband seemed like a perfect opportunity to go back to the Wrathmongers try to create something closer to my vision of them, something more akin to the bestial, savages I would have preferred, a creature which – although clearly once a man, has been reshaped by Khorne into a form more pleasing to the Blood God and better able to carry out his murderous will.

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I’ve been feeling really enthused about all things Khorne lately, and I wanted to bulk up the warband a little further, so whilst I was about it I also painted up this Blood Warrior. I also reckon that he qualifies for Azazel’s Armoured April challenge given that, unlike the Wrathmonger who’s happy to go to war in only his shorts, this gentleman has at least taken the time to get properly dressed before battle.

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And in honour of the other part of Azazel’s challenge, “Army April”, here are a few gratuitous group shots and atmospheric images of the Blood God’s followers ready to go on the rampage.

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Skulls for the Skull Throne and all that!


War Eternal – Part 4

Time to cleave a few more skulls and run rampant in the Blood Gods name! This weekend sees the release of a new army book for the Blades of Khorne in Age of Sigmar and all the ensuing chatter from GW’s PR department has woken me from my fuge and reminded me that I’ve got a Khornate skirmish warband on the go, and as yet it contains only one model. Time to drum up a few bloodthirsty recruits.

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For those new to the project, it’s the brainchild of fellow blogger Alex from Leadballoony, who’s been working on a Daughters of Khaine warband which I highly recommend you take a look at. He set’s out the framework for the project here and, rather than reiterate it all, you can find my thoughts on the matter here.

With that out of the way let’s take a proper look at the latest additions to my band of savages, three bloodreavers. I’ve had these models kicking around since the first edition of Age of Sigmar was released. Short of cash, firmly rooted in the Old World and disinterested in Stormcast Eternals as I was then, I let the box pass me by, although I did end up grabbing the Khornate side on ebay on the grounds that you can always use a few more bloodthirsty maniacs around the house. Alas other projects distracted me and, with no real purpose or plan for them, the angry barbarians were left to gather dust until the January 2019 issue of White Dwarf brought us the rules for AoS Skirmish and a seed of inspiration began to take root in my brain. Digging around in the bottom of a box I extracted the bloodreavers and set to work cutting and clipping them into shape.

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Gathered around their leader, this crew of bloodthirsty maniacs take their first steps to becoming a proper warband.

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As ever I’m aiming to add something else to the group soon but I’m being fairly relaxed about it so we’ll see what takes my fancy.


War Eternal – Part 3

We are the sons and daughters of Khorne, the shieldbearers of the one true god of Chaos, the sword brothers to His daemonic legions. How weak the cults of the other powers are, how pathetic the foolish schemes in which they ensnare themselves, the plots and counter-plots they use as crutches in place of honest strength. We do not need to beseech our God, or cower behind mewling spell-casters. We are strong, chosen by our God because of it, and respected accordingly. We do not beg him for gifts, or grovel before him like invertebrate creatures, bent backed and frail, whining out an addict’s need for just a little more power.

Ours is a honest bargain. Khorne offers us a portion of his strength because it is our right and we in turn spread slaughter in His name. Let the slothful and needy slaves of lesser gods decry us as crude if they will, we care not. We are closer to the heart of Chaos than they will ever be, and the butcher does not concern himself with the screaming of the sheep. 

– from the philosophies of Skaros the Desolator, Slaughterpriest of the Bloodlords

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Well here he is, Skaros the Desolator himself, ready to lead my little warband of Khornate savages into the Mortal Realms.

All too often the followers of Khorne are portrayed as ignorant, thuggish and crude. They care only for bloodshed and become so enamoured with their own rage that they lose all sense and coherence and flail and froth in a killing fury of self-destructive mania.  Personally I prefer them a little more nuanced. Thus I envision my slaughterpriest as a ruthless and methodical killer, powerful and predatory, rather than a maniacal berserker, a thoughtful killer – if no less brutal for all that.

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With him painted I have the beginnings of my Khornate warband. I’ll be adding more models to it later in March, although as yet I haven’t decided exactly what. Right now I’m leaning towards getting the bloodreavers done in order to bulk up the warband a little, after all one model doesn’t make an army by itself (unless it’s Nagash of course!), but there’s always the chance I might end up distracted by one of the other possible contenders. As ever, watch this space!