Tag Archives: Inq28

Rats and Skulls

Today’s post is very much dedicated to Heresy of Us, a blog and now store which I’m sure will be familiar to many readers – and if it isn’t then get yourself over there and take a look at Mark’s work.

First up we have a pace which I feel as though I’ve been working on since God was a boy, although it may well have been even longer. Back around the time he first launched Heresy Of Us Mark was kind enough to send out some skull stacks to a number of blogs and I was lucky enough to receive one. Of course having been suitably thrilled to accept it I then entirely failed to get anything done with it. Over time my efforts to look for a suitably impressive use for it translated into it gathering dust on the painting table, hardly a deserving fate for such a cool little gift. At long last however it’s time has come and I’ve finally got it painted up and decorated with a few extra skulls, spikes and a suitable base to turn it into a little Underhive wayshrine. Perhaps it’s a place for Imperial pilgrims to pause and pray on their journeys or perhaps it’s something a little darker, the leavings of sacrificial victims from blood rites conducted in the name of unspeakable gods…

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Alongside it I also painted up these three verminous creatures, also created by Mark. I love the idea of the dank corners of the Imperium being living landscapes, with their own wildlife and civilians keeping their heads down and going about their lives whilst gangers and Inquisitors fight their battles overhead. In time I plan to gather a whole collection of people and creatures who live in the filthy, liminal cracks, and these distinctly 41st Millennium rats are just the beginning.

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Indeed, I’m starting to build up quite a menagerie of Heresy of Us beasties so the populating of the Underhive is well underway!

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Speaking of the Underhive I have two badly behaved ladies almost ready to join the Escher gang so I’ll try to get them finished, photographed and uploaded by the end of the week.


The Cult of Ruin – Part 5

Hang about – five posts in one week! What’s happened to me? Have I been possessed? That’s a worrying thought…

There has been a lot of cult activity going on around here lately, most of it admittedly focused on those insidious xenos; the genestealers. However that doesn’t mean I’ve forgotten about the servants of Chaos entirely. Whilst other projects have pushed the chaos cultists on to the back burner I couldn’t resist putting in some time to finish off the hideous spawn known as Gibbermaw.

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Fans of the dark gods take note however, this doesn’t necessarily mean a resurgence in Chaos activity in the Underhive will be happening straight away, I’m planning to concentrate on the Eschers first then we’ll see how things go from there.


Any Spare Change – Part 12

It’s been a while since I did anything with my followers of Tzeentch but they’ve not been forgotten. Part of the trouble has been my increasing dissatisfaction with the scale of the older space marines which has put me off doing much with chaos in general lately. The Thousand Sons were a great improvement over their predecessors but now look just a little too short in comparison to the Death Guard and Primaris ranges. My ambition is to recreate my old chaos army but with marines of a sensible size instead of the tiny models I found myself tolerating in the past. That won’t happen for a while though, indeed it may prove to be many years in the making. In the meantime though here’s a WIP Thousand Sons sorcerer who can hold his head up in pride next to the bulkiest of the False Emperor’s warriors.

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I’m not sure yet whether this chap will be the Machiavellian mastermind behind my Inq28 change cult or the first of a small cabal of sorcerers and a little Thousand Sons force. Watch this space I suppose.


Children of the Grave – Part 1

I am the voice of your Emperor and by His command I order you to walk among the living once more, to be my hounds and hunters and to reap the souls of those who would betray His Imperium.

– Inquisitor Morix

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Those who trespass against the glorious Imperial dead shall be hounded forever more by vengeful wraiths.

– from the Codex Phantasma, put to the torch by Inquisitorial edict.

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Forge for me a servo-construct, to house in flesh and iron these furious ghosts, these wrathful spirits. Let them serve from beyond the grave and redeem the failures that dogged them in life. Let all who witness them know that duty does not end in death!

– Inquisitor Morix of the Ordo Mors to the fleshwardens of Grixos IV

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The Cult of Ruin – Part 2

Magic is worming its way into the world of Necromunda. First the genestealer cults, then the chaos cults, and now Gang War 4 are all bringing psykers of various descriptions into the Underhive. At first I wasn’t sure that this was a good thing. After all psykers are rare and powerful individuals, deserving of their place in mighty armies or the personal retinues of equally influential persons like Inquisitors, and shouldn’t be running around with the gangs of the Underhive. A child on Necromunda found to have such powers would be quickly sold uphive and bundled onto a black ship or sent to be trained as a sanctioned psyker. In time they would use their skills to fight for whole worlds, not to stake a claim on a short section of ill-lit corridor.

However the more I thought about it the more compelling the counter-argument became, namely; wizards are awesome. Regardless of what job you do and how much you may or may not enjoy it, you’d really rather be a wizard. Wizards make everything better.

Plus, there are a lot of people on Necromunda. At least some of them will be unsanctioned psykers so inevitably some will be sanctioned psykers sent to deal with them before they make merry mayhem and let daemons into the world. This lady falls firmly into the first category.

Thanks to their unhealthy relationship with the Warp, the chaos cults get access to low level psykers in the form of witches. These individuals have enough power to fear the black ships but not enough to have value to the Imperium and are thus easily won over by gangs of disaffected cultists. Through foul rituals and blood sacrifices they bolster their power with warp-energy borrowed from the Dark Gods, power that I’m hoping will give my band of malcontents an edge when it comes to overthrowing the houses and guilds.

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The aim with the model is to emphasise the power that comes through blood sacrifices and dark magic rather than the brute authority shown by Skaverghast the demagogue. He may lead the battles but she organises the rituals and communes with the gods. Whilst he thinks in terms of territory to be seized and materials to be gathered she guides them on their spiritual path, a path that will see reality torn open and daemons walking through the ruins of habs and manufactories alike.


Hanging On For Dear Life – Part 2

I was hoping to have a couple more Goliaths finished by now but alas, although they’re so close to the finish line they can almost touch it they’re still not quite ready for the grand reveal. However that doesn’t mean I’ve got nothing at all to show you. Despite the shackles of “real life” hanging particularly heavy over the past week or so I’ve still managed to put in a little bit of time on the hangers on available to my Necromunda gangers.

First of all we have the Dome Runner who’s job it is to guide my crew through the dark depths of the Underhive, and who’ll be getting the blame if they wander into the lairs of any mutant tribes. Last time we saw him he was freshly cobbled together and looked like this.

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However I still wasn’t completely happy with him and, following suggestions from various sources, decided to turn the candelabra through 90 degrees so as to avoid obscuring his face and to add to the sense of narrative as the smoke trails behind him in the murky tunnels. I also gave him a backpack to emphasise the idea that here is a man who lives on the road, a wanderer who travels from zone to zone, perhaps even hive to hive. Of course this leaves me wondering how much such a nomad can be trusted and whether his wandering ways have more to do with staying ahead of all the gang bosses he’s double crossed, but that’s a risk it’s worth taking for the insight he brings to the hidden corners of the hive and the treasures to be found therein.

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Of course he’s not the only non-ganger to be found hanging around the hideout. My boys are getting heartily sick of vent scrapings, corpse-starch and protein capsules, and dream of a nicely burned rat like mama used to make. Luckily I’ve made them a slopper, a man skilled at turning Underhive wildlife into nutritious meals.

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Furthermore, in spite of the fact that I really ought to have been painting Goliaths, I gave in to temptation and started assembling my Van Saars. Everyone has advised me that they’re best assembled as per the instructions, and that any attempts to deviate from said instructions (barring simple head or weapon swaps) ran the risk of disaster. Naturally I ignored the advice of these wise heads entirely and set about kitbashing my gang leader with gusto, not to mention a bit of muttered swearing and a growing sense of horror as the kit’s complexity revealed itself. My vision for the model was pretty clear from the outset, I wanted the leader to be posing, one foot on a case of spilled ammo, as per the leader from the studio gang, but I also wanted a woman to lead the gang as that ties in to the background I’ve been planning for them. I wasn’t willing to compromise on either point and, despite the fact that the bits really aren’t meant to go together I reckon she’s turning out fairly well. Here she is waiting to be kitted out with her hystrar energy shield (which I’ll be painting on the sprue and adding later). Obviously she’s still just tacked down at the moment, and the gun looks ridiculously huge in her hand (although in my defence that’s an issue with the kit).

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These are all still WIP so any feedback or suggestions are welcome, although given how tricky the Van Saar was to put together if you think she needs adjusting I recommend you phrase it very diplomatically indeed!


Hanging On For Dear Life – Part 1

If my gangs want to establish their notoriety in the Underhive they’d better not go embarrassing themselves by getting lost, falling into a crevasse or blundering aimlessly into the lairs of any savage beasts. What they need is someone who can guide them through the cramped tunnels and gloomy depths in exchange for a modest share of any loot, yet who lacks the guile to successfully sell them out to their rivals. We need a dome runner and this chap looks like the very man.

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In the long run I’ll be creating a pool featuring all of the hangers on to be available to my gangs, plus some hive scum, bounty hunters, downtrodden civilians and whatever else I can come up with.


Disposable Heroes – Part 14

Inspired by the old Catachan I painted last week I found myself looking again at my small, rag-tag Imperial Guard force. Blame Azazel and his increasingly compelling Junit challenge but I found myself unwilling to leave them at just eight when a couple more would make for a full squad of ten. Of course I know this is just an excuse, as minimum squad sizes hardly matter in the shadowy Inq28/Necromunda world these chaps inhabit, but that wasn’t going to stop me breaking out the brushes for a quick recruiting drive.

Press-ganged as part of a routine purge to combat overpopulation this former agricultural worker has traded the pesticide fug of the fields for the battle-ridden hellscape of the Imperium’s warzones.

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Not so sure on the background for this one; could he be a fanatic who believes his shots are guided by the skull of the martyr he carries, or a man blinded by a malfunctioning lascannon who’s been ordered by his commander to man up and get back out there.

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This makes them the third unit I’ve tackled for Junit and the first one I’ve actually finished (with – gulp – not a lot of month left to play with). Still, the end is in sight for the other two squads so here’s hoping I can turn around the rest this week.


No Job Too Small – Part 2

Ok readers, lend me your brains (or at least your sense of aesthetics). A couple of weeks ago I showed you a work-in-progress conversion of Grendl Grendlsen, the Squat bounty hunter from Necromunda. To recap, for those who can be bothered to read one of my rambling blog posts but draw the line at two; because I can’t afford to buy everything that takes my fancy, and because I had the bits needed to make a passable version of Grendl handy, I decided to make my own kitbashed version of him rather than shell out for the official model. When I showed him here the first time the overwhelming response was “get that hammer out of his face!” Pretty much everyone was in agreement, his hammer – held high and at an awkward angle, blocked the viewers’ sight of his face and didn’t look all that comfortable for the little chap to hold either.

Here’s a reminder of how he looked then.

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Since then I’ve been exploring possible solutions and as it stands there are two, rather different poses to choose between. In one Grendl rests the hammer on the ground whilst surveying the lie of the land, perhaps casting an expert eye over potential ambush sights that the inexperienced gangers he’s fallen in with might soon blunder into, or pausing mid-battle to check on how the rest of his crew are fairing and call out some helpful advice.

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In the other Grendl is all action. Insert a bellow of “Forwards lads! Charge!” as our small but plucky protagonist leads his mates into the fray.

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The question is, which do you like better? I can’t be trusted on this one clearly so I’m agog for your feedback.


Any Spare Change – Part 11

I’ll confess that since building my retro-influenced Tzeentchian cult leader I’ve been itching to do more with my little change-cult. However I’ve also set myself a rather ambitious target with regard to Azazel’s Neglected Model Month challenge and diving off into another sideline, albeit one which is fairly neglected itself, won’t do anything to help that. When all is said and done though I’m only human and as this beastman was already more than half-way painted I didn’t see the harm in finishing the job.

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Now then, with the influence of the Changer of Ways out of my system (hopefully) it’s time to crack on with those under-loved miniatures – probably starting  with the Helbrute. Who knows, I may even have something to show you by the end of the week.