Tag Archives: Inq28

Any Spare Change – Part 8

With the Nurgle caravan rolling into town some might have feared that my butterfly mind has flitted away from Tzeentch but worry no longer – the Changer still has me firmly in his grasp. However I have been taking some time out to think about my biggest problem with my Tzeentchian cultists, the fact that they are all difference sizes. Now really that shouldn’t be an issue, after all the god of mutation is probably the most likely of all the Chaos powers to have followers short and tall, thin and wasted scholars marching alongside bloated horrors tumbling into spawndom. However when I put the models all together it never looked right, they were a jumble without anything to give them cohesion or create the appearance of a unified force. Bases were also an issue, the big models hung off the sides of 25mm bases, the smaller ones were lost in the middle of 32mm bases and when I tried a mix of base sizes in the squad it only served to highlight the disparity in sizes. Time for a re-think.

The answer came to me when I was considering the Tzeentchian cultists in Age of Sigmar and their ambition of ascending through service to their God and being transformed into Tzaangors. Surely the cultists of the 41st Millennium would harbour a similar purpose. With this in mind I split my Tzeentchian collection into three groups depending on how far along the road to ascension they have travelled. Some of these regular readers will have seen before, some will be new. Yet under Tzeentch’s influence not all that appears familiar is unchanged…

The Least

The weakest, and often the least experienced, of the Great Architect’s many followers, the Least are desperate to prove their value and rise in their master’s gaze. Already some have begun to manifest changes and ambition seethes around them for truly each is bound for unrivalled power and glory.

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A raw recruit, risen from a worker gang, determined that a better life can be his if he has sufficient will.

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This one may possess a bestial form but he is still a long way from achieving true ascension into the ranks of the Tzaangors.

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This one is watchful… ever watchful… What schemes and visions boil and churn within his birdlike skull?

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The Ascendant

Whilst countless of their brothers have fallen along the way the Ascendant care not. The glory for which they strive is almost within their grasp and even as those around them are pulled down into darkness and spawndom they force onwards, towards the light and the spiralling laugher that echoes from it.

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This one has grown in stature but his head remains a tiny, half-moon. Tzeentch does not need wits to challenge his own amongst his followers, sometimes raw strength is enough to achieve what must be done.

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This one is just a straight up, unconverted Silver Tower acolyte. I just happen to really like the look of him.

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This one is well on his way to becoming a Tzaangor.

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However the Changer clearly has a much stranger fate in mind for this one.

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And this one is no less twisted!

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The True Children

Only the strongest and luckiest survive Tzeentch’s labyrinth of trials to join at last in the braying flocks of the Great Conspirator’s chosen. They have seen many things along the road however, exposed to the raw energy of the Warp and the capering flocks of daemon’s therein. They know now that to become a Tzaangor is not the end of the road, merely a stepping stone from which the ambitious can rise toward a greater destiny. Princedom calls and the Changer’s twisting web pulls ever tighter.

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I’ve only made one Tzaangor so far, converted from one of the Silver Tower models. More will come eventually.

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A comparison shot to demonstrate the differences in size that have been troubling me.

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Next steps will be to bolster the ranks with more cultists of various stripes, plus coming up with some characters to lead the flock in enacting its labyrinthine schemes.


Inquisition on Mortality – Part 1

What with one thing and another it’d be easy to believe I’ve forgotten about the Chapel and my intrepid band of Inquisitorial agents but I can assure you the truth is quite the opposite. I may not have blogged about them quite as often as I should have but do not doubt for an instant that they were always on my mind.

At last however, after considerably tinkering and tweaking, I finally have something to show for my efforts. Pending any major issues raised – and as ever if you see something that needs fixing you know where the comments box is – Inquisitor Morix of the Ordo Mors is ready for paint. Let all who would disturb the rest of the glorious Imperial dead tremble!

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The base itself also deserves a close up, it’s part of a set sent to me by Black Earth as a preview of their forthcoming range so thanks once again to Mark, both for this and for all his efforts to make the Chapel a reality.

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One of the things I was keen to convey with this model was the sheer bulk of a (relatively) unaugmented human in power armour. My own feeling, and there may be background somewhere that contradicts this, is that Astartes power armour will only ever work for a wearer with space marine physiology. A normal human, even one with substantial internal tweaking like Kor Phaeron or my own inquisitor, just couldn’t wear it – regardless of the fact that they’d be too small for it anyway. To put an ordinary human in power armour requires lots of adjustments, to both the person and the suit, before either is ready. Furthermore whilst space marines and their armour are both made in what is essentially a production line fashion and can therefore pick their power armour off the shelf each inquisitor will be different, with different needs and different levels of internal augmentation and implants, and as a result will require a custom suit. Not only that but whilst each space marine chapter has its own personal forges, armouries and thousands of specialist thralls dedicated to maintaining their armour an Inquisitor, particularly one who spends the majority of his time in the field as Morix does, needs something that can be repaired on the fly by pretty much anyone who knows which end of a spanner to hold (and has a basic grasp of the prayers needed to calm the armours fractious machine spirit). My intention was for his suit to appear industrial, as though it’s been built from some kind of void-armour or forge-suit of the sort that Terminator armour was based upon. The fact that it should also be downright intimidating for any heretics he comes across is a lucky bonus.

With this in mind I built a suit that relies more on its size and weight to provide both its protective and aggressive capabilities. This man may not move fast but small arms fire will ricochet from him like a hab-block wall and when he hits you you’ll know all about it.

By way of demonstrating Morix’s size and bulk here he is standing next to a battle brother of the Adeptus Astartes (recently emerged from the Dark Imperium box of course).

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And here he is towering over my lone Imperial Guardsman who remains my go-to guy for demonstrating size comparisons next to a normal human.

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Fans of the skelliebird that usually perches on his arm fear not, he’s flown off somewhere but he’ll be returning shortly. In the meantime I also put together a drone to assist Morix in his investigations, floating ahead in order to carry out any scouting or espionage he may require. After all if you’re as big and heavy as Inquisitor Morix you aren’t going to be sneaking up on anyone by yourself.

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I did try to give the drone arms so it could lift and carry objects it finds, rather than just providing surveillance, but as yet I’ve not managed to find a way to do that which doesn’t unbalance it. In the meantime here it is hovering next to its master.

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Skull-Crab

I’ve been a bit in love with the skull-crabs from Black Earth ever since they were first revealed, even more so since Mark was kind enough to send me some. It’s odd then that it’s taken me so long to actually paint one of them but hey, I bet you’re not perfect either!

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Bigger And Better Than Ever Before

For quite a while now rumours have been circulating of a new breed of Space Marine on the way; bigger, tougher and generally meaner than their brothers. Today, after remaining fairly tight-lipped on the subject, Games Workshop have finally made the big reveal; the Primaris Space Marines are just around the corner, ready to dispense justice to filthy heretics like me. What’s more as I’m laid up on the sofa feeling sorry for myself after a trip to the dentist, and lacking the energy to paint anything (that Chaos Marine you saw earlier was finished yesterday, before the old toothwright got his drills out) I find myself with the time to actually write a few words on the subject whilst it’s all still fresh in my mind.

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First off I’d better issue an apology, or at least a retraction, for having insisted for so long that the rumours of these new “big marines” was unmitigated rubbish. In my defence however, 99% of the ‘rumours’ spread around online turn out to be nonsense of the highest order so who can blame me for thinking this one was also?

Part of the reason behind my scepticism is a general aversion to too much hyperbole. These marines are bigger and better and even more awesome than ever before, ten thousand years in the making and the most heroic yet! Even Grey Knights are envious! Rush out and buy them now! Perhaps I should have seen it coming just based on that, after all in spite of what we fans of the grim darkness like to tell ourselves GW has never been as subtle as we want to believe and whilst we bury our heads in the clever complexities of the Inq28/Blanchitsu side of the universe, front of house remains bright and brash and over-the-top.

Then there’s the questionable fiction that frames these new marines – that Guilliman has swept aside ten millennia of religious fanaticism, technological stagnation and apocalyptic thinking and succeeded where Corax and Fabius Bile alike have failed; in improving on the Emperor’s vision for the ultimate warriors. Perhaps he’ll make some new Primarchs are well (you read it here first folks!)

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More and more the size of the Space Marines has started to look like an albatross around Games Workshop’s neck. On the one hand they are their most popular range, the iconic poster boys for the setting with a number of spin offs – each an army in its own right (Space Wolves, Blood Angels, Dark Angels, Grey Knights and Deathwatch alongside the standard codex marines, and the various Chaos-worshipping variants). On the other hand they’re a long way from the power-armoured giants they’re supposed to be, with the result that a whole scene has developed around the art of true-scaling (that is to say, converting Space Marines to be as big as the fiction describes them). This is a problem for Games Workshop; not only are their poster-boys conspicuously flawed but third-party companies are already circling, looking for ways to give the customers what they want without infringing GW’s IP and finding themselves in court. The first company to break into that market stands to make a tidy profit off the back of Games Workshop’s promotional effort. However simply replacing all the existing kits would cost them a fortune, take a very long time to roll out (all the while hurting sales of those Chapters not yet updated) and hacking off lots of fans who’d already poured time, effort and money into collections of the old, smaller marines. Quite the conundrum.

For Games Workshop the solution comes in the form of Roboute Guilliman’s plus-sized marines. By making them bigger than standard marines they neatly fulfil the function of true-scale marines, without all the expensive hassle that comes from invalidating the existing range. Better yet their helmets and shoulderpads are cross compatible with the existing Space Marine ranges so, even if various alternative versions aren’t immediately available, you can easily convert them into Space Wolves, Blood Angels and so on. Even Chaos versions shouldn’t be too much work, so that ghastly, ancient legionary you’ve always wanted stalking the ruins of the your Inq28 game can now be a reality.

Of course in some ways GW have failed to recognise the first axiom of being in a hole; stop digging. The new Primaris Space Marines are just as out of scale as the old Space Marines were, they’re just bigger. The Primaris are roughly the right size for Space Marines but still considerably smaller than the Primaris themselves are said to be meaning that true aficionados will soon be buying up Primaris models to use as Space Marines and more Primaris models to true scale into Primarises*. Even more confusing; some people will be using Primaris models as Primaris Space Marines and some will be using them as true-scale Space Marines. It’s enough to make your head spin.

*what is the plural of Primaris anyway? Somebody get Roboute on the phone, he knows these things!

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Overall though, in spite of the liberties that have been taken with the background (a subject on which I’m somewhat mollified by reports that Aaron Dembski-Bowden is working on a novel about them), I’m rather exited about these new Marines. I’ve always fancied an Imperial army to stand against my Chaos forces; a rag tag combination of the Cult Mechanicus and the Imperial Guard bolstered by a core of Custodes, Sisters of Silence, Assassins and other elite units. Of course such a collection would never be complete without a few true-scale Space Marines but the work involved in converting them kept putting me off. For this job the Primaris models could be perfect, especially as I very much doubt I’d want any actual Primarises in the collection (unless ADB manages something positively superhuman to convince me of their place in the background).

Especially exciting is the announcement that, as well as new vehicles, a Primaris Redemptor Dreadnought will be on its way. It’s enough to get me wondering if they’ll get their own Terminator armour as well – after all, true-scaling Terminators is hard work but life without Terminators is hardly life at all.

Plus, there’s no denying this is good news for fans of Inq28 who’ll have a ready source of appropriately sized Marines, it’s almost a shame they’ll never need more than one or two. What is a little sad however is that this may represent the death knell of the art of true-scaling. Having produced some real craftsmanship down the years it may now be a redundant art.

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So, will you be using these as true-scale marines or will you be adding them to a Space Marine army in the function for which they were originally intended? Is this an exciting new development in the story of the Dark Millennium or one abuse of the fiction too many? If you have a feeling this is a safe space, get it off your chest in the comments’ box below.


He’s More Machine Now Than Dwarf

Whilst some of the other Chapel participants are forging ahead I’ll admit that I’m progressing a little more slowly. However I feel quite justified in this, my aim is to make every model as good as it can be and if that means I work at half my normal pace then so be it! Anyway, don’t blame me – blame everyone else for making models that look so damn good!

Excuses made, I have found the time to assemble a couple more models as potential henchmen for the warband. Something I wanted to emphasis was the loneliness and isolation of my Inquisitor and for a while I even toyed with the idea of using no human characters at all (not sure the witch counts as human anymore I’m afraid). However I don’t want to end up with something entirely one dimensional with everything hanging on the central figure. I also played with the idea of making lots of undead skeleton-servitors but that felt like over-egging my inquisitor’s relationship with death to the point of cliché.

My latest scheme is dwarf servitors based on the Kharadron Overlords; vat-bred creatures created solely to serve the Inquisitor in his duties. In this way, hopefully, they’ll emphasis both his remoteness from the human herd he shepherds (these aren’t friends he’s made along the road but acolytes purpose bred to serve him) and draw attention to him as the central character of the warband by being so much smaller than him (more on that below).

One issue with dwarves in space is that they often end up looking like squats and, although I’ve no issue with the hairy bikers in principle that’s not the aim here. Hopefully I’ve managed to steer around it successfully but of course do let me know if you think otherwise.

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At first I planned to only put the heavy vents and exhausts on one of them but the second one looks a little unbalanced without it, especially with the large gun. Here he is with the exhausts tacked on but, pending any input to the contrary from you the readers, I think it will probably become a permanent addition, alongside some cabling connecting it to the gun.

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Recently I read a little about court dwarfs. Essentially these were individuals with dwarfism whose task was to sit near to the king and make him look bigger and more impressive than he really was. Although some of them wielded a degree of political power and influence (Jeffery Hudson for example was, supposedly, a captain of horse during the English Civil War, in spite of being 61cm tall and property) most undoubtedly had fairly unpleasant lives (apparently throwing the dwarf from one guest to another was a popular activity at formal dinners – although one assumes this led to terrible indigestion for guests and dwarf alike). Anyway, beyond the fact that owning people is never pleasant, and turning them into objects of display simply because they’re short is pretty disgusting, there’s no denying the idea would fit neatly into the dystopian landscape of 40k. I can quite imagine planetary governors and senior inquisitors having dwarfs vat-bred in order to increase their own appearance of stature, probably whilst simultaneously persecuting people with natural dwarfism for being mutants. With this in mind here’s the two new dwarfs alongside their master (and yes, I’m aware he’s not progressed much in the last month but the next bit is really fiddly ok!)

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I’m going to be away most of next week (but someone will still be in the house so don’t even think about burgling me to steal my miniatures!) so progress will slow once again. In the meantime however I’m all ears for your thoughts and feedback.


An Agent Emerges

It’s all been a bit flat out this week, between one thing and another, but I did manage to find a little time to kitbash another model for the Chapel. For those of you thinking “What? What’s this Chapel when it’s at home?” or who thinks I’ve joined some obscure religious order, take a look over at HeresyOfUs and all will be revealed.

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As it stands I’m not entirely sure who or what he is, or how he fits into the warband. I built him as a test piece for the henchmen (for the uninitiated – the rank and file of the warband). However his dynamic pose gives him the look of a specialist agent, even an assassin.

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I’m also rather fond of the head I’ve given him. Originally I only used it as a placeholder to be replaced by a suitable servo skull but I’ve come to rather like it. The question is; does it make him look too dead? I like the idea of the henchmen of the Ordo Mors being somewhat liminal; are they dead men artificially resurrected or living humans skull-masked to make themselves seem more fearsome? As with a servoskull I want to keep it a little vague on how much is just bone and how much is organic ‘wetware’. Does this head make him look too much like a straightforward skeleton, or even a comic book character?

As usual your feedback is appreciated, but with so many question marks hanging over this model I’ll be reading your comments with particular interest. Have at it!


Witch In Progress

For all that his duties bring him into regular contact with the dead, Inquisitor Morix has no more capacity to hear or understand them than the regular Imperial citizenry. Indeed it is this that has allowed him to flourish within the order, for those who hear the cries of the dead are soon driven mad by them. Only the most vocal of sprits can trouble his sleep and none but the most violent of poltergeists disturbs him as he goes about his duties. Nonetheless there is a need, from time to time, to make contact with lesser spirits, to track them as they travel the immaterial passages of their world and to interrogate those who’s knowledge is of value to the Imperium.

Within his retinue the witch Emilia fulfils this role, hunting out the lurking dead with a genehound’s tenacity and – when called upon – employing an elemental ferocity in the Inquisitor’s defence. Yet for all her apparent loyalty there are those who question Morix’s decision in bringing her into his service. Her skills are of the wild type, feral and self-taught, and she bears no official sanction. Some say she is already lost, her mind corroded by the warp, a space within her soul hollowed out just enough for some foul presence to slip in and wear her skin.

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Here we go then, the second member of my Chapel warband – the psyker. As you can see there’s still a bit of greenstuff to finish off, particularly on the back of the head and in the armpit. Once again please treat her as a work in progress but do get your feedback in, I’m keen to make this warband look as good as possible so don’t try to spare my feelings if you see room for improvement.

Of course, I also have to wonder what she’d make of encountering another necromancer in the winding halls of the Chapel…