Tag Archives: Inq28

Muties – Part 4

I reckon my mutie tribe could really use a bit of muscle, after all swarms of little gribbly dudes are all very well but mutants come in all shapes and sizes. Time for a big ugly to join up with the little uglies!

This chap comes from Mad Puppet Miniatures, who’s line of post-apocalyptic models would generally fit in well in Necromunda. Being mostly lumpen flesh his face tends to get a little lost against the background of the hump and although I did try to highlight the face up a little it hasn’t entirely worked enough to make it stand out in photographs. However as I write this it occurs to me that adding a red or purple wash to the hump might be a fine solution so I may well return to him at a later stage and try that out. Alternative suggestions are more than welcome however. For now though I’m calling him done. Oh and for those eagle-eyed readers currently peering at the pictures, he is indeed carrying a teddy bear.

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He’s not ridiculously massive in comparison to the other mutants, just big enough to add a variety of sizes to the group.

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As I mentioned a couple of days ago I’ve got a few more mutants knocking around which I’ll be adding to the gang at some point, as usual “watch this space”.


Muties – Part 3

Time to return to the very dankest depths of the Underhive today as we go in search of those most downtrodden of all Imperial residents – the foul and degenerate and/or unjustly maligned muties. As with the previous sets these were all based on the goblins from Games Workshop’s Lord of the Rings range, with the addition of various odds and ends from the bits box and a little bit of greenstuff. I didn’t go into any of these with a set plan, I just dug around in the leftover bits I had available and saw what I could come up with. Before we begin here’s a reminder, for anyone unfamiliar with the stock LotR goblins kit, what it was that I was working with.

Goblin Town Goblins LotR

And here’s the latest additions.

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And here’s the three new recruits together.

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With these three complete the mutie tribe is finally starting to look the way I want it to, a disparate clan of mismatched little monsters, individually weak but swarming from the shadows to prey upon the unwary (as usual just click on the picture to see a bigger version).

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Needless to say this won’t be the last time we see these, I’ve still got a few more Goblin Town residents waiting for me to decide what to turn them into – and then there are a few more beasties that might well tie into this project nicely. Watch this space!


It Takes A Village – Part 2

The problem with the Underhive is some people seem to think it’s a place to go for a nice day out. You’ve got gangs running around shooting the place up, Inquisitors strutting about like they own the place, xenos lurking in the shadows and don’t get me started on the Chaos cults! And what none of them seem to get is that some people are here to do a day’s work. They seem to think the corroded pipes, pools of toxic gunk and ominous piles of skulls just happen by magic…

You may recall that long, long ago (back in July of last year) I started working on a project to assemble some hard-done-by civilians to populate the grim depths of the Necromundan underhive – not to mention any Inq28 goings on. Necromunda is now blessed with several scenarios that feature hapless hive inhabitants and yet my population of civilians still remained rather paltry, I’ve had plenty of ideas but none of them have made it to completion. However with the lockdown ongoing I found myself looking for things to paint and my eye fell on these three workmen who’ve been waiting for attention for quite some time. Once again I’ll be counting these towards the “Paint The Crap You Already Own!” challenge being run by Ann’s Immaterium, as all three have been knocking around for quite some time and getting them finished makes it feel as though this project has finally started to achieve something.

The other reason I decided to tackle them was to explore what I hoped would be a new and easier way to paint orange. I really like the look of my genestealer cultists in their orange overalls but there’s no avoiding the fact that it’s been a lot of hard work to paint and that keeps putting me off from tackling any more. These however came together in no time flat using the recipe of an undercoat of Jokaero Orange, a coat of Gryph-Hound Orange Contrast Paint, a quick highlight with Jokaero Orange and a final highlight with Fire Dragon Bright.

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The models originate from the mechanics in the CP Miniatures range, a real goldmine for a project like this, with the addition of heads from Anvil Industry and various Games Workshop gubbins. Here’s a picture of the unconverted models courtesy of the CP Miniatures website.

CP Mechanics

Whilst I was working on them I spotted this little servo-drone which has been waiting for attention for even longer – I assembled him back in 2017 when I was working on the Chapel project and he’s sat unloved ever since. I’ve never been entirely sure what to do with him, he’s kitbashed entirely out of odds and ends and he never felt quite finished to me, as though something was missing that, if I could only identify it, would make the model complete. Whatever it might be I still can’t quite put my finger on it and I was about to dump him back into the box of shame when it occurred to me that he might work well as a robotic assistant to my underhive work crew.

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Here’s the whole crew ready for an honest day’s toil (no working from home for them unfortunately!). Hopefully they’ll make it through their shift without being shot by accident in a turf war or the ongoing battle for the Emperor’s soul…

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Gun Of A Preacher Man

I decided to use the lockdown to sort through some boxes and stumbled on this crazy old preacher. He dates back to several years before the start of this blog and may well be my very first dip into the weird world of Inq28. He’s not perfect by any means but I think he holds up fairly well even now. Quite why I decided to paint his robes in a natty blue of course is anyone’s guess!

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I’ve often seen other bloggers use a glimpse into their past hobby endeavours to mark milestones, something I generally intend to do and then forget all about until the moment has passed. However a week or so ago I made my 600th post here – surely an opportunity for this old man to get his moment in the sun. Plus, he’s a man for the times. Global pandemic eh? Look at him, he’s not going to take Nurgle’s bullshit!


28-Mag; Telling War Stories

The second issue of 28-magazine is here! It’s been a while in the making but it’s been released at last and those of us who’re suffering from withdrawal symptoms at the ongoing lack of the Blanchitsu article in White Dwarf can breathe a collective sigh of relief. Just like the first issue it’s packed to the gunnels with all kinds of dark, strange and wonderful miniatures, some very insightful interviews, beautiful artwork and excellent tutorials. Needless to say I highly recommend it giving it a look whatever your taste in miniatures is (it’s free after all!) but particularly if you’re a fan of Inq28, AoS28 or any of the hobby’s darker and weirder corners.

28 Mag Cover

The editorial team have worked incredibly hard to put this issue together and deserve all the credit and praise that’s been sent their way – it really is a very stylish and professional-looking production. Possibly driven into some kind of exhausted delirium by their efforts they even invited me to contribute an article, which you can find on page 74, published under my real name Paul Stagg (because it doesn’t say Wudugast on my birth certificate, even though my passport photo is a picture of a bionic skull). The article focuses on adding a background narrative to your hobby – be that painting, converting, playing games or a combination of all three. It’s a subject close to my heart and one that I may well revisit here in the future, especially as I had quite a lot of ideas that I simply ran out of space to cover. I did at least manage to wax philosophical about goliath gangers, tech-peasants and Khornate philosophers, all of which I intend to return my attention to in the coming months.

For now though all that’s left is for me to offer a big thank you to the team for putting together another great issue and to recommend that you go and check the magazine out and show them some support. I’ve also been asked to deny once and for all the rumours that I modelled for the front cover, instead you can find my portrait in its proper place – on page 3…


Muties – Part 2

It wouldn’t be the dark corners of the 41st Millennium without a few muties scurrying around, suffering deprivation, being oppressed, demanding rights and turning dark thoughts to the darker powers that lurk beyond the veil… Some of you may recall that back in April I finally got around to painting up some of my long-planned tribe of mutants, models which I converted over several years based on the Lord of the Rings Goblin models. Here’s a reminder of how they look.

Now at last we have three more, ready to join the tribe.

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This one is actually the very first one I made – alongside the chap in the death mask from the previous set – but in the mixed up world of miniatures I only got around to painting him now. He has however had a few tweaks since he was first built, mostly to take advantage of new components as they came along – with the poxwalker tentacle being the most obvious addition.

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This one is one of my favourites from the whole group, a very simple conversion but there’s something chilling about him that makes me think of the worst excesses of research conducted unmonitored in crumbling asylums.

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A face to give you nightmares if ever there was one!

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Here’s a cheeky groupshot of the three newcomers.

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And here’s the whole tribe gathered together, ready to spring out upon some unsuspecting ganger or inquisitor.

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That’s not all however. Whilst I was about it I also found myself thinking about the other scavenging creatures which might be found lurking in the gloom of the Underhive. Giant rats appear to be the most prevalent form of life on Necromunda (even more common than muties!), and are probably pretty common everywhere else in the Imperium as well, so adding one to my collection of verminous critters seemed like a wise move.

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I was also looking through my Chaos Space Marines collection and my eye fell on this old familiar that I painted a couple of years ago. With retrospect I don’t think I did a great job on it so, on the grounds that there’s no time like the present, I popped it back onto the painting desk and gave it a quick freshen up.

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And there we have it, a few more verminous scavengers ready to sneak and plot in the deepest shadows beneath the hives. Speaking of which, the end of the month is approaching and I really need to crack on with some Skaven!

 


It Takes A Village – Part 1

…to raise a ganger… Or, for that matter, an Inquisitor.

The game of Necromunda is set upon a hive world, with almost the entirety of the human population crammed into cities far larger and more crowded, not to mention more violent and squalid, and anything found on Earth today. The setting may have a great deal in common with post-apocalyptic fiction with its planetwide irradiated deserts and domes full of crumbling machinery but it is in the massively overcrowded metropolises that the vast majority of people live – and by extension that’s where all the action happens. As a result I’ve been keen to create some hapless civilians with which to populate my stretch of the Underhive – downtrodden unfortunates just trying to go about their business when the bullets start flying once again.

Officially most of the people on a hive world live where they work, in the huge manufactorums, with block after block of habs crowded up against grumbling, fume belching engines. The Underhive itself, and the crawl spaces, waste domes and labyrinthine sprawl of decaying shafts and tunnels that lies hidden within and around the walls of these factories, should be relatively sparsely populated – but on a world as overcrowded as Necromunda even that will still undoubtedly  equate to a vast number of people. Even if those who find their way into these liminal spaces are only a fraction of a percent of the hive’s population there will still be plenty of them. What’s more, people gather only where there’s something worth gathering for, a useful resource or a meeting of tunnels or trade-routes – something which in turn will attract gangers looking to seize whatever it is for themselves, or deny it to their rivals. Indeed, although I was first drawn to this project as a spin-off from my Necromunda gangs it soon occurred to me that wherever one goes in the Imperium, a few generic civilians would go a long way, and thus this would tie in nicely to any and all of my Inq28 plans as well.

The first of these civilians are now ready, coming in the form of these three monkish characters courtesy of the first Black Crab Kickstarter. One of the greatest strengths of the Inq28 scene has been the encouragement of, and reliance upon, converted models – many of which have been startlingly creative and evocative. It’s rare to find something which suits the aesthetic from the word go so when I spotted these I just had to snap them up.

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Of course I really must get on with building up more of my Underhive terrain collection so that they have somewhere to live (not to mention all the muties, Inquisitors, cultists, gangers, scum and whatever else I think of).

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Needless to say these three won’t be populating the hives and back allies of the Imperium alone, plenty of other civvies are on their way – so watch this space.


The Cult of the Abyssal Gaze – Part 7

Remember Kutter, the outlander Goliath who joined up with the Irondogs after his old crew were wiped out to a man by the rise of the genestealer cults? For those who don’t, here’s a quick reminder of what he looks like.

The model for Kutter originated as an attempt to convert a leader for my Goliath gang (a project which, on the third attempt, turned into the mighty Korak Kingbreaker). The first version knocked around the bitsbox for a little while before being rescued and reused as the basis for Kutter. However between the dismissal of the Kutter version and the eventual success of the Korak version a second model was attempted, butchered, sworn at, and hurled back into the box from when it came in a fit of disgust. There it lay, biding its time, until I came up with the back-story behind Kutter and his old gang’s ill-fated encounter with the Cult of the Abyssal Gaze. Did all the Goliaths die in those rusting, ash-choked tunnels, I found myself wondering. Were some taken prisoner, or fell willingly or unwillingly under the sway of the cult, coming in time to worship new masters, take on new forms and bear the mark of the alien…

Meet Brother Narlek, former Goliath ganger and now the “muscle” behind many a raid by the cultists. Of course, if you find him too fearsome looking you can always imagine that he’s shouting “Taxi!”

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As one of Kutter’s former gangmates his transformation represents a profound and personal insult to the Goliath and a vicious rivalry is bound to follow.

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Whilst I was working on Narlek I decided to focus my bolstered enthusiasm for the cult to get a couple more recruits finished. After all, you can always use another rank and file cultist with a shotgun…

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…meanwhile a webber brings a bit of tactical versatility to the cult (and should be handy for keeping those rampaging Goliaths tied up – both figuratively and literally).

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As previously mentioned work and family commitments remain extremely busy at the moment so snatching hobby time is proving a challenge, as it stands I’m not even finding time to keep up with my fellow bloggers let alone paint much of my own. Hopefully things will settle down over the next little while but until then expect updates to remain somewhat sporadic.


Faith Healer

This next miniature comes from the Sisters of the Burning Rose Kickstarter from Anvil Industries. The theme of the range is essentially futuristic warrior nuns (a fine and original idea – I can’t imagine why Games Workshop haven’t tried something similar…). Smart arse remarks aside there is of course a distinct thematic cross over between these and the Sisters of Battle which GW – after abandoning them for so long that they have become almost synonymous with neglected miniatures – have announced they will be revamping and re-releasing by the end of the year. Speaking personally although I’m pleased to see them finally getting the attention they deserve I’m not particularly fired up about the Sisters of Battle – although I’m hopeful that they will be accompanied by plenty of gothic accoutrements which can be put to use in creating weird and wonderful Inq28 conversions. Likewise the Sisters of the Burning Rose themselves weren’t the thing that grabbed my attention, rather it was all the crazy characters that appeared alongside them.

In this case we have a nun with a more “real-world” aesthetic than many of the other models in either range of Sisters. She’s clearly some kind of healer and I can envision her either following my Imperial Guard around to patch up wounded soldiers or running some kind of chapel/surgery in the Underhive. That said she strikes me as being more like a “Doc” (as in Visiting the Doc in the post-battle phase of Necromunda) than a Rogue Doc (a gang’s hanger-on who seems to me less like a fully qualified healer and more like an alcoholic with a large collection of knives and a can-do attitude). She’d also tie in well with all kinds of Inq28 ideas, from joining a warband to being a handy NPC.

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Speaking of religion I’ve got another model with a keen interest in the teachings of the God-Emperor, specifically those which relate to immolating anyone  who might be deviating from His vision for humanity – I’ll try to get her finished and uploaded by the end of the week.


Muties – Part 1

There’s a mutant for every occasion. Need a horde of luckless bullet catchers driven ahead of your advancing chaos legion? Call in the mutants. What about some low-level troublemakers for your Inquisitor to deal with? How about civilians/wildlife/scenery/lurkers-in-the-dark to trouble your Necromunda gangs? If you want to live in the seedy underbelly of 40k then mutants are indispensable. Even more so than everyone else in the Imperium they were born to lose. The 41st Millennium’s ultimate underclass they play the part of the victimised serf with a natural grudge just as well as they do the spiteful villain. Plus, the range of modelling and creative opportunities they represent are just too much fun to pass up!

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This is a project I’ve been working on for a ludicrously long time, some of these models have been sitting around half-painted for at least five or six years, so I reckoned it was about time I actually bashed on and got something finished. All of the current batch are based on the Lord of the Rings goblins, which make for excellent mutants in and of themselves. Indeed some, like this chap, I’ve painted up entirely “as is”, without needing to do any converting at all.

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Others, like this one, are a bit more radical. Although the goblin models themselves aren’t multipart kits they really forgive cutting them and sticking on bits from other kits, and on such lumpen, ugly-looking characters even the crudest greenstuff can cover a multitude of sins.

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This one was the first to be finished, several years ago now, but the slow progress of the project as a whole meant I decided to go back and give him a bit of a repaint by the time the rest of the clan were nearing completion.

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There’s something about this one that even gives me the creeps!

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This chap is one of my favourites, a task-master who really does have eyes in the back of his head!

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As intimated by the “Part 1” in the title I’ve got quite a few more of these still to finish so I’m aiming to bash on with them alongside other projects. Despite the fact that in some ways I feel that I should be concentrating on one thing at a time and getting a few things finished these have been waiting for attention for so long it’s getting embarrassing so I’m keen to get them done once and for all. Hopefully it won’t be another five years before we see “Part 2”!

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