Tag Archives: Inq28

Forgotten Heroes and Killer Robots

Many of you will know the feeling of stumbling across a miniature you were once proud of but which you hadn’t seen for ages; the mixture of fondness for a well loved piece, joy at its rediscovery, pride in the way that your skills have improved and faint embarrassment that it’s not quite as good as you once thought. Indeed it was with exactly this mingling of emotions that I found myself looking at these next two models whilst sorting through boxes of old stuff (read; junk) at my parents’ house.

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This battle-preacher has reappeared at quite a fortuitous moment, representing as he does another of my past forays into the world of the Imperial Guard. He may be very much a product of his time (my painting standards have come on I’m pleased to see – and why did I once insist on painting every rivet red?) but my idea of the Imperial Guard hasn’t changed radically. I still see them as medieval by necessity, a lack of resources rather than cultural affections giving the majority a ragged appearance. Like the murderous medic I showed earlier in the week I may well return to this model in the future as I think he’d fit in nicely with an Inquisitorial retinue. As it stands my Chapel retinue is far too esoteric for him but perhaps a more traditional Inquisitorial warband will come together in the future?

In the meantime here’s the “Hammer of the Emperor” gathered for battle – my complete collection of Imperial Guard models so far (plus a skullcrab from HeresyOfUs) standing ready to strike fear into the hearts of Ork warbosses and Chaos lords everywhere.

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Whilst the preacher has a promising career ahead of him (following a few improvements) I’m not sure the same can be said of this killer robot. Finding him was a bit of a trip down memory lane for me – he’s one of my earliest conversions and clearly very much the product of a hobbyist whose imagination outstrips his skills by a considerable margin. I think I was aiming for “deranged mechanical killer” and instead ended up with “cute, and perhaps a little worried”.

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So with these two rescued from life in storage it’s time to turn my attention to the future of my Imperial Guard endeavours, specifically the kind of men that the Imperium would send to do battle on the Thorn Moons as part of the Iron Sleet Invitational.

The road from Terra is long however and the journey only just begun…

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The Doctor Is In

For various reasons I’ve had the Imperial Guard on the brain recently. It started out as a recurrence of my long-running, but never fully realised, ambition to tackle the Guard as I see them, the under-equipped, under-valued troops of the Imperial war engine who survive, or more usually don’t, thanks only to their grim determination. The Iron Sleet Invitational, focussed around the Imperial Guard, threw oil onto that particular flame and boosted the whole thing to new heights so expect to see the fruits of that particular labour soon.

This chap isn’t part of that per-se, but rather a remnant of a previous exploration of my ideas on this front who never saw completion. So, whilst I think about the question of what it means to be a solider in the 41st Millennium, I allow myself to tidy him. He’s sketchy but for the moment that’s what he is – a sketch that links to my ideas for this yet to be realised project. Pretentious? Perhaps a little, but there you have it. In time I’ll return to him and tidy up the looser paintwork of my younger years but for now I just wanted to use him as a way of progressing my ideas before tackling newer projects (a claim which is both a woeful excuse and only makes me sound even more pretentious, surely the worst of both worlds, but again with my time very stretched at the moment, this is how things stand).

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I’m rather fond of the way he’s pointing – there’s something malevolent about it, as though he’s picking his next victim more than conducting triage, which given the production-line treatment of those wounded in the Imperium’s wars may very well be what it feels like.

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Should any of my inquisitorial agents require surgery this man is ready to assist. Should I ever get round to building my long planned Imperial Guard regiment, he’s ready to enlist as a medic. In the meantime; the Doctor is in!


Ostium Guides – Part 2

Animals have no choice beyond survival but man does have choice and he must use his unique gifts now to play the role for which he has truly evolved, as responsible custodian of the last wild places, not merely their exploiter. We can never escape the inherent responsibility our genius bestows upon us. We must learn to love and conserve what is inspiring and beautiful, not only what is economically profitable… To love in the universal sense is not the refuge-seeking philosophy of the romantic. It is the necessary ethic of our own survival.

-Mike Tomkies, Golden Eagle Years

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The second Ostium Guide, husband to the first, is now completed. Let those who dare to brave the Chapel first follow in their footsteps through the haunted depths of the Albino Woods.

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Life in the forest may be harsh, for there are witches and revenants, strange beasts and wood ghasts all abroad. Rain and chill may sap a body of its strength, and what is left of a life reliant on physical prowess when that power is broken by time or sickness? Yet there is still culture to be found amongst the people of the forest, still music and laughter, still joy and the capturing of passion in art. Those who dwell beneath the stark white boughs do not do so as guttering candles, battling against the gale. Instead the forces that might snuff them breathe life and delight into them, energising brief lives spent far from the misery of Imperial toil and servitude in the great hives.

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Just a week to go now before the disparate warbands brave the Chapel itself. For those not yet in the know (where have you been?!) the Chapel is a narrative driven game bringing together a plucky band of hobbyists and bloggers, all put together by Mark of HeresyOfUs. Sadly, real life being what it is, I won’t be able to make it but fear not, this isn’t the end of the road for Inquisitor Morix and his grim faced agents of the Ordo Mors. Mark has already hinted that the Chapel will call once more to those caught in its web and though Morix may have found himself diverted upon the road he knows that the path of his destiny leads straight into the archotech heart of that strangest of worlds. The will of the Imperium will not be denied.


Ostium Guides – Part 1

We have suffered from loosening our roots in the natural world and loosing the sense of wonder, deepened intuition and perception that naturally occur when we see nature’s most extraordinary and beautiful phenomena. We are humbled by such glimpses of glorious creation and the mind opens, the soul becomes inspired at last.

– Mike Tomkies, Golden Eagle Years

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Finished at last; the first of my Ostium Guides ready to lead intrepid explorers through the twisting paths of the Albino Woods and into the heart of the Chapel itself.

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Divesting herself of all technology but for that which she can carry on her back she becomes one with the groves and glades of her forest home, attuning herself to its moods and reawakening instincts stifled by millennia beneath the Imperial yoke. Yet agents of the Imperium must beware for although she will not renege on a deal or break a solemn promise she does not forget the generations of persecution that her kind have suffered, or the horrors perpetrated against those of abhuman stock which drove her people into the forest in the first place. The wilderness has made her kind strong, and she will not risk her own survival for those who cannot rise to its challenges or heed its warnings.

 


Any Spare Change – Part 8

With the Nurgle caravan rolling into town some might have feared that my butterfly mind has flitted away from Tzeentch but worry no longer – the Changer still has me firmly in his grasp. However I have been taking some time out to think about my biggest problem with my Tzeentchian cultists, the fact that they are all difference sizes. Now really that shouldn’t be an issue, after all the god of mutation is probably the most likely of all the Chaos powers to have followers short and tall, thin and wasted scholars marching alongside bloated horrors tumbling into spawndom. However when I put the models all together it never looked right, they were a jumble without anything to give them cohesion or create the appearance of a unified force. Bases were also an issue, the big models hung off the sides of 25mm bases, the smaller ones were lost in the middle of 32mm bases and when I tried a mix of base sizes in the squad it only served to highlight the disparity in sizes. Time for a re-think.

The answer came to me when I was considering the Tzeentchian cultists in Age of Sigmar and their ambition of ascending through service to their God and being transformed into Tzaangors. Surely the cultists of the 41st Millennium would harbour a similar purpose. With this in mind I split my Tzeentchian collection into three groups depending on how far along the road to ascension they have travelled. Some of these regular readers will have seen before, some will be new. Yet under Tzeentch’s influence not all that appears familiar is unchanged…

The Least

The weakest, and often the least experienced, of the Great Architect’s many followers, the Least are desperate to prove their value and rise in their master’s gaze. Already some have begun to manifest changes and ambition seethes around them for truly each is bound for unrivalled power and glory.

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A raw recruit, risen from a worker gang, determined that a better life can be his if he has sufficient will.

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This one may possess a bestial form but he is still a long way from achieving true ascension into the ranks of the Tzaangors.

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This one is watchful… ever watchful… What schemes and visions boil and churn within his birdlike skull?

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The Ascendant

Whilst countless of their brothers have fallen along the way the Ascendant care not. The glory for which they strive is almost within their grasp and even as those around them are pulled down into darkness and spawndom they force onwards, towards the light and the spiralling laugher that echoes from it.

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This one has grown in stature but his head remains a tiny, half-moon. Tzeentch does not need wits to challenge his own amongst his followers, sometimes raw strength is enough to achieve what must be done.

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This one is just a straight up, unconverted Silver Tower acolyte. I just happen to really like the look of him.

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This one is well on his way to becoming a Tzaangor.

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However the Changer clearly has a much stranger fate in mind for this one.

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And this one is no less twisted!

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The True Children

Only the strongest and luckiest survive Tzeentch’s labyrinth of trials to join at last in the braying flocks of the Great Conspirator’s chosen. They have seen many things along the road however, exposed to the raw energy of the Warp and the capering flocks of daemon’s therein. They know now that to become a Tzaangor is not the end of the road, merely a stepping stone from which the ambitious can rise toward a greater destiny. Princedom calls and the Changer’s twisting web pulls ever tighter.

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I’ve only made one Tzaangor so far, converted from one of the Silver Tower models. More will come eventually.

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A comparison shot to demonstrate the differences in size that have been troubling me.

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Next steps will be to bolster the ranks with more cultists of various stripes, plus coming up with some characters to lead the flock in enacting its labyrinthine schemes.


Inquisition on Mortality – Part 1

What with one thing and another it’d be easy to believe I’ve forgotten about the Chapel and my intrepid band of Inquisitorial agents but I can assure you the truth is quite the opposite. I may not have blogged about them quite as often as I should have but do not doubt for an instant that they were always on my mind.

At last however, after considerably tinkering and tweaking, I finally have something to show for my efforts. Pending any major issues raised – and as ever if you see something that needs fixing you know where the comments box is – Inquisitor Morix of the Ordo Mors is ready for paint. Let all who would disturb the rest of the glorious Imperial dead tremble!

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The base itself also deserves a close up, it’s part of a set sent to me by Black Earth as a preview of their forthcoming range so thanks once again to Mark, both for this and for all his efforts to make the Chapel a reality.

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One of the things I was keen to convey with this model was the sheer bulk of a (relatively) unaugmented human in power armour. My own feeling, and there may be background somewhere that contradicts this, is that Astartes power armour will only ever work for a wearer with space marine physiology. A normal human, even one with substantial internal tweaking like Kor Phaeron or my own inquisitor, just couldn’t wear it – regardless of the fact that they’d be too small for it anyway. To put an ordinary human in power armour requires lots of adjustments, to both the person and the suit, before either is ready. Furthermore whilst space marines and their armour are both made in what is essentially a production line fashion and can therefore pick their power armour off the shelf each inquisitor will be different, with different needs and different levels of internal augmentation and implants, and as a result will require a custom suit. Not only that but whilst each space marine chapter has its own personal forges, armouries and thousands of specialist thralls dedicated to maintaining their armour an Inquisitor, particularly one who spends the majority of his time in the field as Morix does, needs something that can be repaired on the fly by pretty much anyone who knows which end of a spanner to hold (and has a basic grasp of the prayers needed to calm the armours fractious machine spirit). My intention was for his suit to appear industrial, as though it’s been built from some kind of void-armour or forge-suit of the sort that Terminator armour was based upon. The fact that it should also be downright intimidating for any heretics he comes across is a lucky bonus.

With this in mind I built a suit that relies more on its size and weight to provide both its protective and aggressive capabilities. This man may not move fast but small arms fire will ricochet from him like a hab-block wall and when he hits you you’ll know all about it.

By way of demonstrating Morix’s size and bulk here he is standing next to a battle brother of the Adeptus Astartes (recently emerged from the Dark Imperium box of course).

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And here he is towering over my lone Imperial Guardsman who remains my go-to guy for demonstrating size comparisons next to a normal human.

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Fans of the skelliebird that usually perches on his arm fear not, he’s flown off somewhere but he’ll be returning shortly. In the meantime I also put together a drone to assist Morix in his investigations, floating ahead in order to carry out any scouting or espionage he may require. After all if you’re as big and heavy as Inquisitor Morix you aren’t going to be sneaking up on anyone by yourself.

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I did try to give the drone arms so it could lift and carry objects it finds, rather than just providing surveillance, but as yet I’ve not managed to find a way to do that which doesn’t unbalance it. In the meantime here it is hovering next to its master.

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Skull-Crab

I’ve been a bit in love with the skull-crabs from Black Earth ever since they were first revealed, even more so since Mark was kind enough to send me some. It’s odd then that it’s taken me so long to actually paint one of them but hey, I bet you’re not perfect either!

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