Tag Archives: Grave Guard

Shambling Bones

A couple of months ago when the Soulblight Vampires range was released I toyed with the idea of using the new skeleton warriors to kitbash grave guard. For those unfamiliar with the various ranks of undead soldiers in Games Workshop’s ranges the skeleton warriors are the rank and file, the grave guard are the elite wights – yet although the old grave guard models have held up very well to the passage of time, scale creep means they are now a lot shorter and less imposing than the newly released skeletons. Here’s a quick reminder of how the old grave guard look alongside one of the new skeletons (taken from the Cursed City box).

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Hardly the imposing undead champions they claim to be are they, not when the new boys tower over them in every respect. Keep in mind also that the hunched pose of the Grave Guard actually emphasises his size here, bringing his face closer to the lens of the camera and making him look bigger than he is. In the flesh the size difference is even more noticeable. Could I, I found myself wondering, mix parts from the two kits to make bigger grave guard?

Well the answer, it turns out, is yes. I wouldn’t call these an entirely unqualified success, I think on a second attempt I could make improvements, but overall I’m pretty pleased with these. For the first one I went for a straightforward sword and shield arrangement.

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Pleased, and perhaps overconfident, following this success, I went on to try making one with a great weapon. Games Workshop’s two-handed weapons are always a horrible nightmare to assemble even if you’re using the right parts in the right places, going off-piste tends to turn into an exercise in which the entire lexicon of swear words gets worked through at least twice. Still, I persisted, and here’s the result.

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The first thing that struck me here is that his proportions are very odd and his stance somewhat awkward. The same can be said of the first one, and indeed the stock Games Workshop skeletons – indeed the very awkwardness of the new models is one of their great strengths, placing them neatly in the uncanny valley and emphasising their inhuman nature. That said it’s always easier to appreciate these things when someone else does them, and criticise them as failings in your own work – and that’s exactly what I did with him at first. My solution in end was to steer into it and give him a tall, bat-winged helmet to really labour the point, and on the whole I think it works. Standing next to a skeleton warrior they certainly look a lot more businesslike and imposing than their predecessors did.

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Now we’ll have to see how they look with paint on them. In the meantime any comments, suggestions or feedback is very welcome.