Tag Archives: Goliath

Looking Uphive – Necromunda Plans For 2019

As we stride purposefully into 2019 I wanted to take a look at just where I stand with all of my Necromunda projects (which otherwise run the risk of degenerating into my usual disorganised chaos). For me Necromunda is the game and setting I’m most excited about of all GW’s canon. The game had a great year in 2018, growing from just two gangs at the start of the year to nine by the end. With all of the Clan Houses now represented it’ll be very interesting indeed to see how things progress over the coming months and years. As for myself I’ve started working away at all kinds of projects with my usual unsystematic enthusiasm. The aim of this post therefore is to serve as a round up, keeping me on track with where I stand with all of my gangs. It’s not all models you’ve seen before though, a few new ones have snuck in as well. Let’s take a look.

 

The Irondogs (House Goliath)

The former lords of Ironhouse have had a fine time of things lately, at least when it comes to getting painted. The backstory I’ve written for them may see them as a shadow of their former glory, struggling to reclaim the turf they once held so securely, but at least they don’t have to worry about unpainted models. As it stands the gang is pretty much done for now, I’m aiming to finish off the bolter wielding ganger Sylus shortly, but I ended up picking up the weapon upgrade for them, and will undoubtedly add the new heads to that, so expect to see further reinforcements arriving in the future as Korak attempts to expand his realm and reclaim the lost power of his house.

Goliath Necromunda Convert Or Die Wudugast

I’ve mentioned previously that I see the Goliaths as having a lot in common with the dwarves of old-Warhammer (brawny craftsmen who rely on sturdy durability over fancy do-whats – just swap the pre-battle start-me-up for combat stims instead of Bugman’s XXXXXX and you’re good to go). However it wasn’t until I was writing this that I realised how deeply this had worked its way into my thinking – as my once mighty Goliaths now struggle to reclaim a corner of their Underhive empire from the invaders squatting amid the ruins. Speaking of which…

 

The Ladykillers (House Escher)

For hundreds of shift-cycles the House Escher presence in Hive Araneus has been minimal, making it the perfect for “Gallows” Grace and her girls to set up shop. Having betrayed her way across the wastes Grace needs somewhere off the radar to build their strength, and the under-defended Ironhouse looks like the perfect place.

Escher Convert Or Die Wudugast

The Eschers haven’t grown as quickly as I first expected but I intend to do something about that shortly. Generally I feel this lack of progress can be attributed to three key factors. Firstly, these ladies are challenging to paint, with all those crazy patterns and colours. Secondly, I’ve been working on this gang for my partner and as she’s also an avowed acolyte of the Void-Emperor and His strange xenos ways my focus has been switched to the genestealer cults over the last month or so. Thirdly, I want every Escher to look unique. After all in a house where peacocking is  more than just a way of life having the same hair-style as one of your gang sisters sounds downright intolerable. Thus my progress has been slowed as I’ve tried to create unique ‘do’s for each of the girls, something I’ve managed to pull off so far, but which the new head upgrade kit should mean becomes much more straightforward.

 

The Radwolves (House Orlock)

I must admit when I first saw the Orlocks I wasn’t that inspired by them. On the other hand the longer I’ve looked at them the more excited I’ve become. I’m still no fan of the running poses, and I’ve steered firmly away from the more “well groomed” gentlemen but I’ve still already kitbashed a little army of them and I’m constantly tempted to do some more. I’ll try to get them painted soon, although I’m aware I’ve promised myself that about a lot of things…

orlocks wudugast convert or die (1)orlocks wudugast convert or die (2)

Tech-hunter Cadre Scorpion Null (Van Saar)

Even more than the Orlocks, I really wasn’t that enamoured of the Van Saar models when they first appeared. They’re just so different to the aesthetic of the wider 40k setting that it took a little getting used to, plus the fact that they’re the harder to build, let alone kitbash, by a country mile makes them possibly my least favourite gang in Necromunda (although it goes without saying I’m still a big fan – what a fan boy eh!). Although I’ve not found myself as captivated by them as I have some of the other houses I’m still working on an elite team, dispatched into the Underhive by the house masters on a secretive mission. Over the last few weeks I’ve been trying out my planned colour-scheme on a test model and I’m rather pleased with how he’s turned out.

van saar convert or die wudugast (1)van saar convert or die wudugast (2)

Of course now I just need to get the rest of them done. Hopefully the fact that I’m not planning many of them should mean I could wrap up the project fairly quickly, but with so many things I’d like to be working on getting the chance to focus on them exclusively might not happen straight away.

 

The Oathbones (House Cawdor)

Whilst I only plan an elite strike force of Van Saar my Cawdor will stand at the opposite end of the spectrum; a full blown army of the faithful. I make no secret of the fact that I absolutely love these models, and all the various forgeworld upgrades for them have only served to make them better. The temptation is to paint hundreds of them, although as ever time and money have tended to reign me in so far. That said one of the joys of Necromunda is that it’s relatively cheap so a mighty horde of fanatics could well be within my grasp.

Cawdor Convert Or Die

Plus the stigshambler I made a couple of months ago was one of the most popular models I produced in 2018, and remains one of the conversions I’m most proud of, so I need to get them (and their gangmates) painted soon.

Stigshambler Necromunda Convert Or Die Wudugast (7)

However, rather than start somewhere sensible like painting up a few gangers, I instead chose to paint a sheen bird as my first model for the gang. I had planned to use the model as part of a converted Tzeentchian cultist but when I realised that wasn’t going to work it ended up in the bits box looking for a home. Now I just need to complete the ash prophet who’ll be its owner.

cawdor sheen bird (2)cawdor sheen bird (1)

I’m not entirely without common sense though, so once the sheen bird was finished I painted the test model for the gangers. My idea, which I know isn’t all that original, is that some members of the house have seen the mighty warriors of the Imperial Fists who base themselves on Necromunda and, wishing to emulate these noble souls who must surely have stood at the side of the Emperor Himself, have taken to dressing in yellow robes. Plus I’ve got into the swing of painting filthy yellow clothing from working on my Skaven and knew I could repeat the look on lots of gangers. Overall I’m pretty happy with him so this is probably the look I’ll be using for all of them (unless some clever person comes along and suggests something so mind-blowing I end up doing that instead!)

cawdor convert or die wudugast (1)cawdor convert or die wudugast (2)cawdor convert or die wudugast (3)

The Children of Whispers (House Delaque)

As it stands I’ve only built one of these sneaky characters but I have to say this kit is absolutely outstanding. Expect to see me working on these a lot more in the future.

delaque

The Cult of the Abyssal Gaze (Genestealer Cults)

Like the Goliaths this gang is painted up and ready to take on the Underhive. Rising from the ash-mining clans of Delving Alpha-12 and led by the ambitious Vyrion the Elder this insidious cult prepare to invade Ironhouse and from there spread their influence into the hive itself.

Genestealer Cultists Convert Or Die Wudugast (2)

Most of the work on this gang happened in December, and really served to demonstrate that I can get these projects painted up quite quickly if I just put my mind to it (and can find the time of course). That said they’re not finished by any means. I’ve always planned to build up a genestealer cults army for 40k and the newest images we’ve seen of forthcoming models have only added to that. For those who’ve missed them (and where have you been?) take a look at this lady for example;

genestealer magus (2)

Of course much as I enjoy building 40k armies it’s not a game I actually play. Thus part of me is drawn to the idea of expanding my genestealer cults into more than one gang, representing different factions setting out from the Delvings to spread the cult. Whilst Vyrion leads the invasion of Ironhouse his young acolyte could take a gang of her own to undermine the Orlock wayforts that dot the ash wastes, or drive out the Cawdor ragpickers that currently control Sumpside. One way or another expect to see plenty more of these in the coming months.

 

The Cult of Ruin (Chaos Cults)

Ah, my cult of mislead, Chaos worshipping helots! Such plans I had for them last year! Sadly not a lot of actual progress has been forthcoming. Part of the trouble is that most of the models I planned to include don’t have the best paintjobs, my skill having increased considerably over the five years or so since I first worked on them. This seems like a fine excuse to fix them up but as a result the project has become a lot more involved than I originally envisioned. That said things may have stalled but they haven’t been forgotten, so I’m aiming to get back to them sooner or later.

Chaos Core Gang

Venators

Not much to see here yet but I’ve got all kinds of ideas planned, starting with a gang of beastmen bounty hunters. Don’t expect them to appear straight away though, as you can see from the list above there’s plenty of other things to tackle first.

 

So there we have it, a solid set of projects to tackle over the next few months (alongside all of the other things I’d like to be painting). Naturally I won’t get around to all of them straight away but perhaps by nailing my colours to the mast and setting out my plans I’ll be encouraged to keep at it. Oh, and I have a heap of terrain to do as well. The Underhive never sleeps…

Advertisements

The Irondogs – Part 11

I don’t know about the rest of you but at this time of year I always feel a drive to try and clear my desk of half-finished models ahead of the new year. Of course the best laid plans of mice and men and all that, what with the way in which work is always at it busiest in the run up to Christmas, and then spending time with family over Christmas and New Year itself, all adds up to make this more of an aspiration than a reality. Nonetheless with the genestealer cultists finished for the moment I grabbed the chance to squeeze in a couple more models and get these two Goliath gangers finished.

Last time we looked at the gang the focus was on bitter misfit Max. This time it’s the turn of his cool-headed brother, Dekker, a man burdened with the unenviable task of preventing his recalcitrant sibling from pushing Korak’s tolerance beyond its limits. Somewhere up in the manufactorums I imagine a Goliath mama informed him in no uncertain terms that he needed to look after his brother and Dekker is still trying his level best to do exactly that.

Necromunda Goliath Convert or Die Wudugast (1)Necromunda Goliath Convert or Die Wudugast (2)Necromunda Goliath Convert or Die Wudugast (3)

Whilst all the senior members of the gang went to the Feast of Khorg, the likes of Max and Dekker were left behind to guard Ironhouse. Leadership of this skeleton crew was given to Spike and as a reward for holding the turf even after news came of the massacre at the feast Korak has entrusted him with a grenade launcher.

I’m aware that this pose isn’t all that popular amongst Goliath fans, and certainly the fact that this is pretty much the only way to position the grenade launcher without going to a lot of work is slightly unfortunate, but all the same speaking personally I think it looks excellent.

Necromunda Goliath Convert or Die Wudugast (4)Necromunda Goliath Convert or Die Wudugast (5)

For now this is pretty much the complete Irondogs gang. I have one more gang member who I had hoped to have finished by now but at this rate will probably have to wait until the new year. For a while however I’d like to switch my focus to some of the other houses, probably starting with a few more Eschers. Fear not though, I will be returning to the Irondogs at some stage as I continue to explore their lives in the deadly warrens of Ironhouse and its surroundings. In the meantime here’s a group shop of the Irondogs ready to defend their turf from xenos interlopers and rival gangs.

Goliath Necromunda Convert Or Die Wudugast

As usual I suspect I won’t be posting much here over Christmas but I will be working away on a few projects when time allows and you can expect to see a roundup of this month’s Skaven and perhaps even a self-indulgent look back at the year before we rumble into 2019.


The Irondogs – Part 10

With what’s starting to look like a full blown xenos invasion on our hands it’s time for the muscular men of Ironhouse to get their collective act together and prepare to defend their turf. To do that I’ve called in another recruit to bring a bit more bulk to the gang (although I admit it’s mostly because I like building and painting Goliaths – plus, I needed a little bit of a break from painting genestealer cultists after bashing through most of the rank and file over the weekend). I also went back to a couple of previously shown gang members and made a few tweaks and improvements.

First up we have Max. Left behind as part of the skeleton crew guarding Ironhouse when many of his gang-brothers went to the Feast of Khorg Max has stewed in resentment, a sentiment undiminished by news of the disaster that took place there and the slaughter of most who attended. In truth however his animosity towards Korak dates back much further, to the days when Max was a mere juve who dreamed of glory. When Korak declared he would tame the great sumpcroc which dwelt in the drains beneath Ironhouse Max pushed his way to the front and demanded a chance to join in the hunt. Although Korak was ultimately successful, capturing the beast and saddling her with what is – to Max at least – the quite ludicrous name of “Snuggles” Max himself was dragged from the stinking waters after having his hand bitten off. To this day Max feels a phantom itch crawling through the crude blade which replaced his hand every time he sees Korak lounging on his throne, the great reptile curled languidly at his feet.

Goliath Ganger Convert Or Die Wudugast (1)Goliath Ganger Convert Or Die Wudugast (2)Goliath Ganger Convert Or Die Wudugast (3)

This model has had a real battering over the year or so since it was released and fell into my possession. I’ve tried to base several conversions on it and each time it ended up back on the metaphorical drawing board looking slightly more abused than the last. I’ve done my best to cover over the worst of the damage but it is perhaps best if he is not subjected to too much close observation. This undoubtedly fed into his back story, building up the idea that life hasn’t always treated him quite the way he would have liked and as a result he’s rather bitter about things. The fact that he is actually better off as a result only adds insult to injury!

Whilst I was about it I decided to right a wrong that have been bothering me since I first showed gang boss Korak, and fix the damage to the end of his gun that resulted from me making a pig’s ear of drilling out the barrels. Despite fellow blogger The Imperfect Modeller’s very fine suggestion that the damage was probably the result of a failure to maintain the weapon properly in the Underhive I still couldn’t unseen what I knew to be a mistake so in the end I broke out a dab of greenstuff and patched it up.

Goliath Necromunda Convert Or Die Wudugast (1)

I also realised that I’d left lovable sidekick Ugly Gabe in a bit of a fix by forgetting to equip him with any close-combat weapons. So long as he stays away from any up-close and personal fighting he’ll be fine but the moment he fails an ammo roll or get’s charged he’ll be down to fighting with his fists alone. As the thought of a Goliath that avoids a proper fight is unbearably silly, and quite unbefitting a macho man like Gabe, I took the opportunity to arm with a combat knife as well as his trusty krumper.

Goliath Necromunda Convert Or Die Wudugast (2)

There are also a couple more Goliaths waiting almost finished on the painting desk and I did wonder about finishing them off as well, but I decided to keep my focus on the genestealer cultists for now and ignore the temptation to get too sidetracked. However, assuming I get the xenos finished soon, I’ll try to get  them done at some stage over the next few weeks as well.


The Irondogs – Part 9

Some models are just so cool they jump straight to the front of the painting queue. As soon as I heard that my Goliath gang could have a pet crocodile accompany them through the Underhive I wanted one and the model, when it arrived, didn’t disappoint. There is something about a sumpcroc which is wonderfully in keeping with the concept and aesthetic of the Goliaths. You just can’t get more bullishly aggressive, more arrogantly macho, more imposingly belligerent, than walking down the street with a crocodile lumbering along at your heels. Plus I’m sure she counts towards Azazel’s latest monthly challenge! Meet Korak’s loyal pet, and the unofficial mascot of the Irondogs gang, “Snuggles” the sumpcroc.

Sump Croc Convert or Die Wudugast (4)Sump Croc Convert or Die Wudugast (5)Sump Croc Convert or Die Wudugast (6)Sump Croc Convert or Die Wudugast (1)Sump Croc Convert or Die Wudugast (2)

She really is a big beast, even in comparison to the rest of the gang. Next to a humble guardsman, who’s probably only moments away from being eaten, she’s positively gigantic!

Sump Croc Convert or Die Wudugast (3)

Of course, she’s not the only monster lurking in the Underhive… Watch this space!


The Irondogs – Part 8

A lone Goliath walks into Ironhouse and calls for the sanctuary of his House-brothers. Calling himself Kutter he tells a tale of his gang’s extermination in the badlands beyond the hive after they crossed paths with a colony of ash-crust miners. Although some of his claims, such as that the miners were sheltering weird three-armed mutants and that some of his gang-mates fell under a hypnotic spell and allowed themselves to be lead away into the ruins as docile as servo-grox, sound far-fetched the Irondogs know they can ill afford to turn away any help willingly offered. The strange warrior is soon inducted into their ranks and Korak turns his brooding gaze to the wastes beyond his walls and the threats that lurk therein.

Goliath Convert Or Die Wudugast (1)Goliath Convert Or Die Wudugast (2)Goliath Convert Or Die Wudugast (3)

I wasn’t entirely sure about Kutter at first, and he’s been through various iterations before reaching this point, but I have to say I’m rather pleased with him now. He’s ended up with a slightly different profile to the rest of the gang, hence my decision to make him an outsider, but I think he still works. As usual however I’m open to any feedback you have.


The Irondogs – Part 7

Everything’s better with a friend right – and what better friend for a Goliath boss to have than one who values brotherhood and loyalty and isn’t just gunning for your job? Ugly Gabe is the heart and soul of the Irondog’s gang, the cool head that keeps the rash and the violent from biting off more than they can chew in one go. He hauled his boss Korak from under the rubble at the Feast of Khorg, convinced “Bloodbath” Bosrak out of the fighting pits and back onto the streets and helps the juves find their courage when the going gets tough.

Ugly Gabe Convert Or Die Wudugast Necromunda (1)Ugly Gabe Convert Or Die Wudugast Necromunda (2)Ugly Gabe Convert Or Die Wudugast Necromunda (3)Ugly Gabe Convert Or Die Wudugast Necromunda (4)

There’s still plenty more Goliaths to paint but getting Gabe finished means the central triumvirate of characters are all ready for action. I’d like to get a few more of the lads finished up soon so my partner and I can get some more games in, but I’m also needing to work on some adversaries for them so expect things to be Underhive dominated around here for the next little while.


The Irondogs – Part 6

Today we’re going to take a look at two of the key elements of the Necromunda set-up I’ve been working on; my Goliath gang boss Korak Kingbreaker and his old stomping ground, the territory of Ironhouse. Be warned, I ramble on a lot!

Goliath Gang

Let’s talk about Korak first. Developing the  personalities and backgrounds of our gangers and charting their exploits on the tabletop is right at the heart of everything Necromunda fans love about the setting. I’m a huge fan of the orks but with 70 boys in my army I can’t pretend that any of them stand out to me as individuals. Pick out a random skeleton warrior and ask its owner who it was before it died and your likely to get a very long-suffering look at best. Inquire about the backstory of an Orlock juve on the other hand and prepare yourself for a lengthy explanation of how they came to join the gang, their goals and aspirations and the adventures they have taken part in so far.

Now of course it hardly needs to be said that I encourage getting to know the characters in any army, the extra depth that develops as a result is quite unparalleled. However whilst you may well write pages and pages of notes on the life history of your Chapter Master only the most dedicated of hobbyists would dream of doing something similar for every tactical marine (if that’s you by the way I salute you, you are a hero to me). Nonetheless I would argue that beyond the world of Inq28 you will never find gamers who get to know their characters as well as those of us who dwell in the Underhive.

Despite this some characters will inevitably end up being more influential than others. As the leader of my gang Korak shapes the direction that the whole crew end up taking. His story is the story of the Irondogs, stamped indelibly upon the gang, their rivals and their territories.  It all begins with the soon to be infamous atrocity know as the Feast of Khorg…

Before we get into all that however that take a look at Korak himself. That way if you’re finding all this rabbiting on terribly dull you can skip the rest, having at least seen what is hopefully a nicely imposing miniature!

Convert Or Die Wudugast Goliath (6)Convert Or Die Wudugast Goliath (9)

Incidentally I’m aware that I’ve made a poxy job of drilling out the barrels on his gun, best to salve my ego by not mentioning it eh? At some point it will begin to annoy me so much that I replace it, I do have a few spares of that gun kicking around.

Convert Or Die Wudugast Goliath (3)Convert Or Die Wudugast Goliath (4)Convert Or Die Wudugast Goliath (5)

If you plan on surviving long in the Underhive you’re going to need plenty of willpower and determination. Korak is a survivor. He has battled the worst that the Underhive can throw at him, pulling himself up by the bootstraps and crawling over the corpses of friends and rivals alike. Naturally, as a Goliath, he’s also gifted with phenomenal strength married to a willingness to indulge in act of supreme violence at the drop of a hat. This doesn’t mean he’s stupid however. There is a pernicious rumour going around which states that the Goliaths are all a bit thick (I blame the Eschers personally). Often they find themselves conflated with the Orks, on the grounds that the two are muscular, violent and love big, loud guns. However I would go so far as to suggest that they actually have as much, if not more, in common with the Dwarves. They are a proud and stubborn people, they are skilled smiths and metal workers, they are hardy and – most of all – they are exceptionally practical. If a tool can double as a weapon then that’s one less thing to carry. Why kill with flair or flourish when the main thing is making sure your enemy is dead? When a Van Saar’s fancy gun jams on Underhive filth, or an Escher’s stiletto snaps against furnace plate a Goliath’s fists will be more than enough to keep him alive. You might not catch a Goliath reading poetry (although if called upon to do so he might beat you around the head with the hardback edition) but offer him a book on tactics or advanced furnace maintenance and – assuming he’s learnt to read, hardly a given in the Underhive – he’ll be a happy man. Korak then is an intelligent, cunning and at times almost political, character. However this doesn’t mean that he is any less ruthless when he needs to be. He may have a good friend in Ugly Gabe (more on him soon!) but the Goliaths are a recalcitrant bunch. They respect strength above all because a weak leader is a death sentence in the Underhive. It’s nothing personal, they may even like him as a man, but if he can’t demonstrate ruthless authority when he needs to then he has to go. Most of the gangers would love to be leader someday and Bosrak in particular is an unhinged maniac, his brain turned to porridge by too many combat stims. On a bad day he’d beat up his own shadow on a bulkhead wall. So long as Korak’s authority remains absolute however Bosrak serves willingly as his most fearsome enforcer and attack dog (even more frightening than Snuggles – more on her below).

Convert Or Die Wudugast Goliath (10)

Those of you who’ve stock with me as far (well done by the way) may well be wondering who the aforementioned Khorg was, what happened at his feast and what kind of place is Ironhouse? Well I’m so glad you asked! Having found out a little about Korak let’s take a look at his old boss Khorg.

Convert Or Die Wudugast Goliath (7)

For those living in the lower reaches of Hive Araneus Khorg’s word was law and his influence absolute. His was the iron fist that had claimed a great swath of territory, covering hundreds of levels, dozens of domes and manufactora and thousands of kilometres of rusting corridors. Countless overseers feared him over their own house lords and countless more workers toiled in terror of the coming of his enforcers. In time his holdings spread from the toxic depths at the hive core to the ash shantys beyond the walls and up, creeping like a cancer closing its fist around a heart, towards the spires of the Hive itself. One after another, Goliath gangs bent the knee to him whilst his rivals were swept aside and so his forces grew into a true army, fiercely loyal and – to those seeking to maintain the status quo especially – desperately dangerous. Few dared challenge him openly and of those who did none survived long. High above, in the filtered air and well-lit chambers of the spires, his name was being spoken with increasing loathing. His ambitions where plain and all the Hive Lords knew that in time he would seek first to claim a place among them then to see each deposed until only he remained. Even amongst the lords of House Goliath such a thing was intolerable, for when it comes to their rivals a shared bloodline offers no safety and the thought of a pretender gang-lord taking a seat at their table was more than they were willing to suffer even to further the goals of their House. Who can say what pacts were struck among them but the men and women who rule Necromunda are like sharks that swim in black water, predators without compassion and ruthless in defence of their power.

In a grand display of strength Khorg called his army together. Many hundreds of Goliaths gathered for a festival of feasting, gladiatorial combat and feats of strength. It was a show of power intended to rival the greatest excesses of the spires, and to remind those dwelling in the lower reaches that Khorg and not Helmawr ruled here. Some even believed that Khorg intended to conclude with a declaration of war and send his troops rampaging upwards through pre-mapped tunnels and shafts to tear the head from hive governance in a single strike. If he had been so foolish he would have been sorely disappointed, the roads into the spires are well guarded, built to withstand a frontal assault and patrolled by legions of ruthless house veterans. As it is more subtle agents were in play, and the Hive Lords also wished to use the Feast as an opportunity to display their power and displeasure to all who might harbour thoughts of sedition.

Who, now, can truly say what Khorg might have planned? At the height of the Feast an explosion raged through the hall, bringing down the roof and crushing Khorg and his army beneath a tidal torrent of rubble. Of Khorg’s senior lieutenants Korak was one of the few to survive, pulled from the wreckage by his old gang-mate Ugly Gabe. With most of their gang-mates lost the two decided to return to their old territory in Ironhouse, from which to consolidate their turf and do what they could to survive the coming storm.

Convert Or Die Wudugast Goliath (8)

By setting things in the aftermath of the Feast we find the depths of the hive in a state of turmoil. A power vacuum has suddenly opened up and an enterprising gang can seize prime turf and, if they can hold onto it, make a name for themselves. Ironhouse is one such territory, a settlement crammed with the thousands of sweating workers that are needed to maintain the ancient machines of the Halcyon Gate, packed alongside the destitute and the desperate. It is a gateway in its own right, a half-hidden back door by which illicit goods may enter the Hive, and in the days of Khorg’s reign was a Goliath stronghold ruled by Korak as Khorg’s vassal. Now Korak intends to hold it for his own, but that won’t be easy. His gang now has only a fraction of their former numbers whilst covetous enemies are muscling in on their turf. Both Orlock and Cawdor have large and influential presences in the local area and could easily decide to stamp out the Goliaths once and for all. More pressingly however a gang from House Escher calling themselves the Ladykillers are moving in whilst whispers of sedition run through the local populace like rot through a sack of corpse starch. For a long time the workers have been oppressed by the boot of House Goliath and there are those who say there shall never be a better time to be rid of them, even if calling for the strength to do so accrues a bloody debt to be paid to sinister allies from beyond the veil. Perhaps most pressing of all are the local ash-crust miners. Having armed themselves to defend against raiders now they’re seizing territory from the more established houses. Rumours that they harbour strange mutants amongst their number remain unsubstantiated however.

If Korak intend to hold off these rivals he needs support. He has put out a call to other survivors of Khorg’s army to gather beneath his banner, although as yet very few have done so. Furthermore in all of the confusion his beloved pet Snuggles has vanished into the flooded corridors beneath Ironhouse. Time to gather the boys and lure her out again.

Convert Or Die Wudugast Goliath (2)Convert Or Die Wudugast Goliath (1)

Inventing a detailed background for both Korak, his gang and his turf had got me really excited about this project again. I’ve already started doodling maps of the territories around Ironhouse that will soon be echoing to the sound of gunfire as the gangs set to carve out a home for themselves from the corpse of Khorg’s empire. First order of business will be painting up Ugly Gabe as he’s right at the core of the gang as well, then I’ll start on some of the other characters I’ve been inspired to create.