Tag Archives: Goliath

The Irondogs – Part 12

Here’s one last goliath to add to the Irondogs gang for now. I actually have several more assembled and waiting for paint but I’m keen to crack on with other gangs and projects for a while. Equally I didn’t want to leave Sylus here half-painted and gathering dust when he could be raising merry havoc in the Underhive.

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The eagle-eyed will have spotted that I’ve used the bolter from the upgrade sets, after talking myself into buying Weapon Set 2, and this, combined with the glorious new heads from Forge World, undoubtedly means another wave of recruits for House Goliath will be stamping across my painting desk sooner or later.

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Looking Uphive – Necromunda Plans For 2019

As we stride purposefully into 2019 I wanted to take a look at just where I stand with all of my Necromunda projects (which otherwise run the risk of degenerating into my usual disorganised chaos). For me Necromunda is the game and setting I’m most excited about of all GW’s canon. The game had a great year in 2018, growing from just two gangs at the start of the year to nine by the end. With all of the Clan Houses now represented it’ll be very interesting indeed to see how things progress over the coming months and years. As for myself I’ve started working away at all kinds of projects with my usual unsystematic enthusiasm. The aim of this post therefore is to serve as a round up, keeping me on track with where I stand with all of my gangs. It’s not all models you’ve seen before though, a few new ones have snuck in as well. Let’s take a look.

 

The Irondogs (House Goliath)

The former lords of Ironhouse have had a fine time of things lately, at least when it comes to getting painted. The backstory I’ve written for them may see them as a shadow of their former glory, struggling to reclaim the turf they once held so securely, but at least they don’t have to worry about unpainted models. As it stands the gang is pretty much done for now, I’m aiming to finish off the bolter wielding ganger Sylus shortly, but I ended up picking up the weapon upgrade for them, and will undoubtedly add the new heads to that, so expect to see further reinforcements arriving in the future as Korak attempts to expand his realm and reclaim the lost power of his house.

Goliath Necromunda Convert Or Die Wudugast

I’ve mentioned previously that I see the Goliaths as having a lot in common with the dwarves of old-Warhammer (brawny craftsmen who rely on sturdy durability over fancy do-whats – just swap the pre-battle start-me-up for combat stims instead of Bugman’s XXXXXX and you’re good to go). However it wasn’t until I was writing this that I realised how deeply this had worked its way into my thinking – as my once mighty Goliaths now struggle to reclaim a corner of their Underhive empire from the invaders squatting amid the ruins. Speaking of which…

 

The Ladykillers (House Escher)

For hundreds of shift-cycles the House Escher presence in Hive Araneus has been minimal, making it the perfect for “Gallows” Grace and her girls to set up shop. Having betrayed her way across the wastes Grace needs somewhere off the radar to build their strength, and the under-defended Ironhouse looks like the perfect place.

Escher Convert Or Die Wudugast

The Eschers haven’t grown as quickly as I first expected but I intend to do something about that shortly. Generally I feel this lack of progress can be attributed to three key factors. Firstly, these ladies are challenging to paint, with all those crazy patterns and colours. Secondly, I’ve been working on this gang for my partner and as she’s also an avowed acolyte of the Void-Emperor and His strange xenos ways my focus has been switched to the genestealer cults over the last month or so. Thirdly, I want every Escher to look unique. After all in a house where peacocking is  more than just a way of life having the same hair-style as one of your gang sisters sounds downright intolerable. Thus my progress has been slowed as I’ve tried to create unique ‘do’s for each of the girls, something I’ve managed to pull off so far, but which the new head upgrade kit should mean becomes much more straightforward.

 

The Radwolves (House Orlock)

I must admit when I first saw the Orlocks I wasn’t that inspired by them. On the other hand the longer I’ve looked at them the more excited I’ve become. I’m still no fan of the running poses, and I’ve steered firmly away from the more “well groomed” gentlemen but I’ve still already kitbashed a little army of them and I’m constantly tempted to do some more. I’ll try to get them painted soon, although I’m aware I’ve promised myself that about a lot of things…

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Tech-hunter Cadre Scorpion Null (Van Saar)

Even more than the Orlocks, I really wasn’t that enamoured of the Van Saar models when they first appeared. They’re just so different to the aesthetic of the wider 40k setting that it took a little getting used to, plus the fact that they’re the harder to build, let alone kitbash, by a country mile makes them possibly my least favourite gang in Necromunda (although it goes without saying I’m still a big fan – what a fan boy eh!). Although I’ve not found myself as captivated by them as I have some of the other houses I’m still working on an elite team, dispatched into the Underhive by the house masters on a secretive mission. Over the last few weeks I’ve been trying out my planned colour-scheme on a test model and I’m rather pleased with how he’s turned out.

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Of course now I just need to get the rest of them done. Hopefully the fact that I’m not planning many of them should mean I could wrap up the project fairly quickly, but with so many things I’d like to be working on getting the chance to focus on them exclusively might not happen straight away.

 

The Oathbones (House Cawdor)

Whilst I only plan an elite strike force of Van Saar my Cawdor will stand at the opposite end of the spectrum; a full blown army of the faithful. I make no secret of the fact that I absolutely love these models, and all the various forgeworld upgrades for them have only served to make them better. The temptation is to paint hundreds of them, although as ever time and money have tended to reign me in so far. That said one of the joys of Necromunda is that it’s relatively cheap so a mighty horde of fanatics could well be within my grasp.

Cawdor Convert Or Die

Plus the stigshambler I made a couple of months ago was one of the most popular models I produced in 2018, and remains one of the conversions I’m most proud of, so I need to get them (and their gangmates) painted soon.

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However, rather than start somewhere sensible like painting up a few gangers, I instead chose to paint a sheen bird as my first model for the gang. I had planned to use the model as part of a converted Tzeentchian cultist but when I realised that wasn’t going to work it ended up in the bits box looking for a home. Now I just need to complete the ash prophet who’ll be its owner.

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I’m not entirely without common sense though, so once the sheen bird was finished I painted the test model for the gangers. My idea, which I know isn’t all that original, is that some members of the house have seen the mighty warriors of the Imperial Fists who base themselves on Necromunda and, wishing to emulate these noble souls who must surely have stood at the side of the Emperor Himself, have taken to dressing in yellow robes. Plus I’ve got into the swing of painting filthy yellow clothing from working on my Skaven and knew I could repeat the look on lots of gangers. Overall I’m pretty happy with him so this is probably the look I’ll be using for all of them (unless some clever person comes along and suggests something so mind-blowing I end up doing that instead!)

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The Children of Whispers (House Delaque)

As it stands I’ve only built one of these sneaky characters but I have to say this kit is absolutely outstanding. Expect to see me working on these a lot more in the future.

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The Cult of the Abyssal Gaze (Genestealer Cults)

Like the Goliaths this gang is painted up and ready to take on the Underhive. Rising from the ash-mining clans of Delving Alpha-12 and led by the ambitious Vyrion the Elder this insidious cult prepare to invade Ironhouse and from there spread their influence into the hive itself.

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Most of the work on this gang happened in December, and really served to demonstrate that I can get these projects painted up quite quickly if I just put my mind to it (and can find the time of course). That said they’re not finished by any means. I’ve always planned to build up a genestealer cults army for 40k and the newest images we’ve seen of forthcoming models have only added to that. For those who’ve missed them (and where have you been?) take a look at this lady for example;

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Of course much as I enjoy building 40k armies it’s not a game I actually play. Thus part of me is drawn to the idea of expanding my genestealer cults into more than one gang, representing different factions setting out from the Delvings to spread the cult. Whilst Vyrion leads the invasion of Ironhouse his young acolyte could take a gang of her own to undermine the Orlock wayforts that dot the ash wastes, or drive out the Cawdor ragpickers that currently control Sumpside. One way or another expect to see plenty more of these in the coming months.

 

The Cult of Ruin (Chaos Cults)

Ah, my cult of mislead, Chaos worshipping helots! Such plans I had for them last year! Sadly not a lot of actual progress has been forthcoming. Part of the trouble is that most of the models I planned to include don’t have the best paintjobs, my skill having increased considerably over the five years or so since I first worked on them. This seems like a fine excuse to fix them up but as a result the project has become a lot more involved than I originally envisioned. That said things may have stalled but they haven’t been forgotten, so I’m aiming to get back to them sooner or later.

Chaos Core Gang

Venators

Not much to see here yet but I’ve got all kinds of ideas planned, starting with a gang of beastmen bounty hunters. Don’t expect them to appear straight away though, as you can see from the list above there’s plenty of other things to tackle first.

 

So there we have it, a solid set of projects to tackle over the next few months (alongside all of the other things I’d like to be painting). Naturally I won’t get around to all of them straight away but perhaps by nailing my colours to the mast and setting out my plans I’ll be encouraged to keep at it. Oh, and I have a heap of terrain to do as well. The Underhive never sleeps…


The Irondogs – Part 11

I don’t know about the rest of you but at this time of year I always feel a drive to try and clear my desk of half-finished models ahead of the new year. Of course the best laid plans of mice and men and all that, what with the way in which work is always at it busiest in the run up to Christmas, and then spending time with family over Christmas and New Year itself, all adds up to make this more of an aspiration than a reality. Nonetheless with the genestealer cultists finished for the moment I grabbed the chance to squeeze in a couple more models and get these two Goliath gangers finished.

Last time we looked at the gang the focus was on bitter misfit Max. This time it’s the turn of his cool-headed brother, Dekker, a man burdened with the unenviable task of preventing his recalcitrant sibling from pushing Korak’s tolerance beyond its limits. Somewhere up in the manufactorums I imagine a Goliath mama informed him in no uncertain terms that he needed to look after his brother and Dekker is still trying his level best to do exactly that.

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Whilst all the senior members of the gang went to the Feast of Khorg, the likes of Max and Dekker were left behind to guard Ironhouse. Leadership of this skeleton crew was given to Spike and as a reward for holding the turf even after news came of the massacre at the feast Korak has entrusted him with a grenade launcher.

I’m aware that this pose isn’t all that popular amongst Goliath fans, and certainly the fact that this is pretty much the only way to position the grenade launcher without going to a lot of work is slightly unfortunate, but all the same speaking personally I think it looks excellent.

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For now this is pretty much the complete Irondogs gang. I have one more gang member who I had hoped to have finished by now but at this rate will probably have to wait until the new year. For a while however I’d like to switch my focus to some of the other houses, probably starting with a few more Eschers. Fear not though, I will be returning to the Irondogs at some stage as I continue to explore their lives in the deadly warrens of Ironhouse and its surroundings. In the meantime here’s a group shop of the Irondogs ready to defend their turf from xenos interlopers and rival gangs.

Goliath Necromunda Convert Or Die Wudugast

As usual I suspect I won’t be posting much here over Christmas but I will be working away on a few projects when time allows and you can expect to see a roundup of this month’s Skaven and perhaps even a self-indulgent look back at the year before we rumble into 2019.


The Irondogs – Part 10

With what’s starting to look like a full blown xenos invasion on our hands it’s time for the muscular men of Ironhouse to get their collective act together and prepare to defend their turf. To do that I’ve called in another recruit to bring a bit more bulk to the gang (although I admit it’s mostly because I like building and painting Goliaths – plus, I needed a little bit of a break from painting genestealer cultists after bashing through most of the rank and file over the weekend). I also went back to a couple of previously shown gang members and made a few tweaks and improvements.

First up we have Max. Left behind as part of the skeleton crew guarding Ironhouse when many of his gang-brothers went to the Feast of Khorg Max has stewed in resentment, a sentiment undiminished by news of the disaster that took place there and the slaughter of most who attended. In truth however his animosity towards Korak dates back much further, to the days when Max was a mere juve who dreamed of glory. When Korak declared he would tame the great sumpcroc which dwelt in the drains beneath Ironhouse Max pushed his way to the front and demanded a chance to join in the hunt. Although Korak was ultimately successful, capturing the beast and saddling her with what is – to Max at least – the quite ludicrous name of “Snuggles” Max himself was dragged from the stinking waters after having his hand bitten off. To this day Max feels a phantom itch crawling through the crude blade which replaced his hand every time he sees Korak lounging on his throne, the great reptile curled languidly at his feet.

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This model has had a real battering over the year or so since it was released and fell into my possession. I’ve tried to base several conversions on it and each time it ended up back on the metaphorical drawing board looking slightly more abused than the last. I’ve done my best to cover over the worst of the damage but it is perhaps best if he is not subjected to too much close observation. This undoubtedly fed into his back story, building up the idea that life hasn’t always treated him quite the way he would have liked and as a result he’s rather bitter about things. The fact that he is actually better off as a result only adds insult to injury!

Whilst I was about it I decided to right a wrong that have been bothering me since I first showed gang boss Korak, and fix the damage to the end of his gun that resulted from me making a pig’s ear of drilling out the barrels. Despite fellow blogger The Imperfect Modeller’s very fine suggestion that the damage was probably the result of a failure to maintain the weapon properly in the Underhive I still couldn’t unseen what I knew to be a mistake so in the end I broke out a dab of greenstuff and patched it up.

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I also realised that I’d left lovable sidekick Ugly Gabe in a bit of a fix by forgetting to equip him with any close-combat weapons. So long as he stays away from any up-close and personal fighting he’ll be fine but the moment he fails an ammo roll or get’s charged he’ll be down to fighting with his fists alone. As the thought of a Goliath that avoids a proper fight is unbearably silly, and quite unbefitting a macho man like Gabe, I took the opportunity to arm with a combat knife as well as his trusty krumper.

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There are also a couple more Goliaths waiting almost finished on the painting desk and I did wonder about finishing them off as well, but I decided to keep my focus on the genestealer cultists for now and ignore the temptation to get too sidetracked. However, assuming I get the xenos finished soon, I’ll try to get  them done at some stage over the next few weeks as well.


The Irondogs – Part 9

Some models are just so cool they jump straight to the front of the painting queue. As soon as I heard that my Goliath gang could have a pet crocodile accompany them through the Underhive I wanted one and the model, when it arrived, didn’t disappoint. There is something about a sumpcroc which is wonderfully in keeping with the concept and aesthetic of the Goliaths. You just can’t get more bullishly aggressive, more arrogantly macho, more imposingly belligerent, than walking down the street with a crocodile lumbering along at your heels. Plus I’m sure she counts towards Azazel’s latest monthly challenge! Meet Korak’s loyal pet, and the unofficial mascot of the Irondogs gang, “Snuggles” the sumpcroc.

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She really is a big beast, even in comparison to the rest of the gang. Next to a humble guardsman, who’s probably only moments away from being eaten, she’s positively gigantic!

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Of course, she’s not the only monster lurking in the Underhive… Watch this space!


The Irondogs – Part 8

A lone Goliath walks into Ironhouse and calls for the sanctuary of his House-brothers. Calling himself Kutter he tells a tale of his gang’s extermination in the badlands beyond the hive after they crossed paths with a colony of ash-crust miners. Although some of his claims, such as that the miners were sheltering weird three-armed mutants and that some of his gang-mates fell under a hypnotic spell and allowed themselves to be lead away into the ruins as docile as servo-grox, sound far-fetched the Irondogs know they can ill afford to turn away any help willingly offered. The strange warrior is soon inducted into their ranks and Korak turns his brooding gaze to the wastes beyond his walls and the threats that lurk therein.

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I wasn’t entirely sure about Kutter at first, and he’s been through various iterations before reaching this point, but I have to say I’m rather pleased with him now. He’s ended up with a slightly different profile to the rest of the gang, hence my decision to make him an outsider, but I think he still works. As usual however I’m open to any feedback you have.


The Irondogs – Part 7

Everything’s better with a friend right – and what better friend for a Goliath boss to have than one who values brotherhood and loyalty and isn’t just gunning for your job? Ugly Gabe is the heart and soul of the Irondog’s gang, the cool head that keeps the rash and the violent from biting off more than they can chew in one go. He hauled his boss Korak from under the rubble at the Feast of Khorg, convinced “Bloodbath” Bosrak out of the fighting pits and back onto the streets and helps the juves find their courage when the going gets tough.

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There’s still plenty more Goliaths to paint but getting Gabe finished means the central triumvirate of characters are all ready for action. I’d like to get a few more of the lads finished up soon so my partner and I can get some more games in, but I’m also needing to work on some adversaries for them so expect things to be Underhive dominated around here for the next little while.