Tag Archives: Goblins

The Mean Green Geezers – Part 3

As promised I’ve been working on more Blood Bowl orcs over the weekend and now have a couple of additional linemen ready to join the ranks.

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Not only that but I’ve also painted up a couple of goblins (you knew I’d sneak some of the little gits in somewhere right?). At some stage I plan to add a troll who can then throw these smaller team-mates around the pitch, although that won’t be happening for a while as the troll is proving to be a real nightmare to assemble. It’s a large and, for plastic, relatively heavy miniature with all of its weight resting on a fairly slim ankle and as a result it keeps breaking and falling over. I think my next move will be to pin it, surely a first for a plastic model; either way he won’t be joining the team for a little while yet. In the meantime these goblins will just have to run around under their own steam.

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The eagle-eyed amongst you will have spotted that the second goblin had a headswap with one of the old Night Goblin fanatics. I do have a full team of goblins tucked under the desk so at some stage I’ll get around to painting them as well, whenever the battle against the backlog allows me.


You Gits!

Unexpectedly, I decided to use the weekend to churn out another Warcry warband. This time it’s the turn of those cheeky little rascals the Gloomspite Gits (that’s Night Goblins to old timers like me). The Gits are, for me, the crux point at which I learned to stop worrying and love the Age of Sigmar. Up until they received their army book and expanded range of models they were a jarring oddity in the Mortal Realms, as one of the most iconic races of the Old Warhammer world they felt very much shoehorned in, as unwelcome and out of place in the new setting as Stormcast Eternals would be if they showed up in Necromunda (or perhaps its more accurate to say that the new setting was unwelcome, I’ve never lost my love of Night Goblins – AoS on the other hand took a while longer to work its magic on me…). Their armybook, released back at the very beginning of 2019, gave them a new lease of life – and finally won me over. After all, if the old Night Goblins could be successfully reinvented for the Mortal Realms then maybe it was time for me to let it into my life – at least a little? Now that’s not to say I’ve turned my back on old Warhammer, but there’s no reason why I can’t enjoy both (after all, the world of square-bases and flank attacks was always my ‘bit-on-the-side’ in comparison to the grim darkness of the far future, it’s far too late for WHFB to try to hold me to monogamy now!).

Anyway, getting back on track (although that intro will prove to be important – see below!) this little band of miscreants all began when I spotted this part painted squig-herder lurking about on the painting desk and decided to get him finished.

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As I was working on him it suddenly struck me that I could make myself another Warcry warband, and what could be more fun to unleash that the madcap japery of these evil little so-and-so’s? Now usually these new ideas blaze gloriously across my brain every hour or so, and most die with their passion unrequited in a dusty corner of my subconscious, but this one found fuel in my love of all things greenskinned and took off like a hurricane. Before I knew it I’d painted up a leader for the new band, a crazily bouncing Boingrot Boss riding on a big old squig.

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Next I knew I had to incorporate a Sneaky Snuffler. I’ve been loving these models from afar since they were first released and was pleased to see them given rules for Warcry (after being left out of the original rules for the faction). Honestly they don’t seem to do anything particularly cool in the game, they just snuffle around looking awesome, but there’s no way I was going to miss the chance to include one all the same. Truth be told the backpack with all those little mushrooms in it, wasn’t the easiest thing to paint so I’m in two minds over how excited I am to paint the rest of them, but I’ll get around to them eventually.

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Next I needed to bulk out the ranks with more nasty little gits. For this I turned my attention to my unfinished WHFB Night Goblin army. I’ve wrestled over the last couple of years with whether or not to add the new models to the old army, or rebase the old army and make them into an AoS army. Lately I seem to have settled on the idea of making the Gobbos into Gits and unleashing them on the Age of Sigmar, and instead painting up an army of Dwarves for WHFB instead. I know I’ve currently only painted one dwarf but Rome wasn’t built in a day, and presumably neither was the Ungdrin Ankor (that’s the dwarven underway for those who don’t speak dwarf). Starting as I mean to go on (although probably – let’s be honest – not for ages, I’ve got loads of other things I’m planning to tackle, but we can all have a good laugh about this when I finally get around to it in 2037) I grabbed a calculator, wrote a list for the warband, dug a few goblins out of the box where they were being stored and rebased them.

Night Goblins Gloomspite Gits Wudugast ConvertOrDie (10)

Lastly, the warband needed a pair of squigs. In my opinion squigs are a vital component of absolutely anything Night Goblin themed so there was no way I was going to leave them out.

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And here we have the whole lot ready for mayhem!

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I’m quite pleased with the range of warbands now available to me for games of Warcry. There’s the Iron Golem and Untamed Beasts that I painted from the original boxset, three warbands from the Destruction alliance (Ironjaws, Ogres and now Gloomspite Gits) and enough models already painted to field daemons of both Khorne and Nurgle, and a plethora of Skaven options (assuming I don’t mind them being on square bases – which frankly I don’t, as it means some of my WHFB Skaven army gets to see battle more regularly than it would otherwise). All being well I’d like to finish up the Flesh Eater Courts and Nighthaunt warbands soon too, then perhaps turn my attention either back to the factions that make up the core game (the Spire Tyrants are the current favourite) or perhaps someone to fight in the name of order and civilisation for a change…


Whither Now Destruction?

What with it being Orctober I find myself thinking about greenskins even more than usual, from hulking boyz to stabby little gobbos, and even their big – and distinctly pink skinned – friends the ogres. In combination these form the Destruction Grand Alliance, the warlike hordes who smash their way through the Mortal Realms in a riot of brute strength and low cunning.

Orcs Brutes Ironjaws Wudugast

Over the past year or so Games Workshop have given Age of Sigmar some much-needed housekeeping. The myriad factions of yesteryear have been pared down into something much more manageable and less intimidating to a newcomer. In the early days of AoS each Grand Alliance (for the uninitiated that’s Order, Chaos, Death and Destruction – the overall groupings of factions by which the setting is defined) contained dozens of mini-factions, some of which contained only a single model (the Shadowblades or Firebellys for example). For a veteran of the Warhammer era that had gone before it was totally baffling and formed an almost impenetrable barrier between people like me and the brave new world that GW were developing.

Naturally they wanted to look to the future and to get to work on the new and creative ideas they had been cooking up. However before they could really get on with it they needed to put their house in order. If you want your pudding you have to eat your greens and if they wanted to concentrate on the next Idoneth Deepkin or Stormcast Eternals it was getting harder and harder to do with the survivors of the Old World hanging around and embarrassing GW in front of their fancy new friends.

In order to resolve this many of the small factions, with only a handful of models to their name, were rolled together and, unlike the higglety pigglety, anything-goes approach of the early days, found themselves combined like with like. The humans, elves and dwarves who survived the destruction of the Old World have been clumped into the Cities of Sigmar for example, whilst the disparate clans of the Skaven have been reunited into a single faction. At the same time various models were removed from the range, some not a moment too soon, some well before their time, and some were kept on which surely should have been replaced decades ago. At times the logic behind which models were cut and which were kept was hard to fathom for a fan without insider knowledge of the company. The orc boar boys for instance got the chop as part of the dissolution of the greenskins faction. At the time it made a degree of sense to me, despite being relatively modern – not to mention rather nice looking in comparison to many of the other greenskins kits – they didn’t really fit in with either the Ironjaws or the Bonesplitters, both of which had their own version of boar boys anyway. With the arrival of the Orruk Warclans army book however one wonders if more could have been done to save their bacon. With the orc factions rolled back together again surely the boar boys could have found a home amongst them? Most likely the answer comes down to shelf space, combined with the aforementioned alternative boar boys but I’m still sorry to see them go.

Boared Already

I’m just a boar boy, nobody loves me
He’s just a boar boy from a boar family

However whilst I can suggest a logic behind the removal of the boar boys I’m left confused as to why this goblin shaman was shown the door…

Goblin Shaman 2

… whilst these two weren’t.

Night Goblin Shaman

Is it just the lack of Night Goblin accoutrements like a big hood? If it really bothers you a head swap isn’t hard to accomplish. Speaking as a fan of the Gloomspite Gits I’d rather have a nice looking shaman with a bare head than this duff-looking duo (although looking again the one in the foreground isn’t quite as bad as I remembered him). At least I have a couple of alternative shamen I can call upon however.

Age of Sigmar deserves to tap into its potential for creativity but it was tricky to do that until the ghosts of WHFB were laid to rest. Now that that task nears completion we can turn our attention to the future and start to ask just where that creativity might lead.

Until now GW have reserved the greater part of that creativity for the Order Grand Alliance. In part however I suspect this reflects the ideas of the past and the areas in which they felt their line was at its weakest. After all the Skaven, or the warriors of Khorne, are far more distinct to GW’s IP than elves or dwarves which can be found through fantasy fiction. Thus the company has focused on Order and Chaos, the former requiring perhaps the most work, the latter already well-formed and desperate to stretch its wings in AoS’s new universe and tap into the vast potential which previous iterations had seen stifled. The other two Grand Alliances fell behind although Death is starting to come into its own through the Nighthaunt and the forthcoming Ossiarch Bonereapers. As it stands order contains eight factions, chaos seven and death just four with the inclusion of the Bonereapers*. Destruction also has four at the moment although it’s safe to assume that two of these, the Beastclaw Raiders and Gutbusters will be rolled into a single Ogors faction soon.  Likewise the Orcs of the Ironjaws and Bonesplitters have recently become the Orruk Warclans (with any old Orcs from the greenskins faction herded to the exits). Similarly the goblins, trolls and squigs have been gathered into the ranks of the Gloomspite Gits. The result is three neatly packaged factions; orcs, goblins and ogres.

*For those who want to check my workings, I’m counting as supported those factions which have been given their own section on the GW website and a book – not anything  that’s currently discontinued or anything from Forge World. Based on that we have;

Order – Cities of Sigmar, Daughters of Khaine, Fyreslayers, Idoneth Deepkin, Kharadron Overlords, Seraphon, Stormcast Eternals and Sylvaneth.

Chaos – Beasts of Chaos, Blades of Khorne, Disciples of Tzeentch, Everchosen/Slaves to Darkness, Hedonites of Slaanesh, Maggotkin of Nurgle and Skaven (treating Everchosen and Slaves to Darkness as one faction and leaving Creatures of Chaos out because that’s not a proper faction round my house, that’s just some monsters conveniently gathered in the same place!)

Death – Flesheater Courts, Legions of Nagash, Nighthaunt, Ossiarch Bonereapers.

Destruction – Gloomspite Gits, Orruk Warclans and Mawtribes (or whatever the Ogors end up being called).

Ogre

I’m sexy and I know it

Where do they go next then? There isn’t a natural and obvious answer to this. When Khorne, Nurgle and Tzeentch were given army books of their own it was safe to assume that Slaanesh would get their turn sooner or later. The same can no longer be said. A tipping point has been reached and we find ourselves stepping off the edge of the Old World’s map and into the uncharted lands of the new Age of Sigmar.

As hobbyists we often pull at loose threads of information, trying to second guess what might be released in the months and years to come. In the past it was easy to say “this faction or that faction ought to be coming soon” simply because they haven’t had any fresh releases in a while. This was never a very reliable way of divining the future but it had its merits, and those who made a habit of such guesses where right often enough to weave themselves an illusion of foreknowledge. Nowadays you might as well try to read the tea leaves in the GW staff canteen.

By naming the Orc faction Orruk Warclans rather than Ironjaws and Bonesplitters (or some more pleasing and marketable equivalent) the implication is that these are all the Orcs we’re going to be seeing for the next little while. Beastgrave contains a rather lovely looking warband of goblin wolf riders (that’s part of the Gitmob in the modern parlance) but my gut tells me – with nothing more than an intuitive guess to go on – that these are more of a nod to the past than a hint of things to come. The goblins certainly have potential for further exploration – I’m still surprised that we didn’t see a new plastic kit for the doom-diver catapult as part of the Gloomspite Gits release for instance – but much like the Orruk Warclans I suspect that the Gloomspite Gits are a packing up of the existing gobbos, for now at least.

Snarlfang Gitbiters

Nor are there any subfactions which seem like contenders for establishing themselves as fully-fledged factions in their own right. The trolls have made themselves at home amongst the Gloomspite Gits and, thus established, have really come into their own. The giants may have enjoyed a brief stint as a one model faction in the early days of AoS but the big oafs have been reined in by their destruction colleagues and I’d be surprised to see them go it alone again.

If it was up to me I’d love to see the snotlings brought back and explored in full but I can’t imagine that anything other than wishful thinking. Then again at least they could double up as Orks in Adeptus Titanicus!

Of course, I can’t miss an opportunity to make my pitch for a Destruction themed version of Warcry. Just imagine the fun that could be had shifting the setting from the Chaos wastes of the Bloodwind Spoil to the rust warrens and dank caves of Skrappa Spill. Instead of Chaos warbands we could see examples of the various types of Orc, Goblin and Ogres that must be found in the Mortal Realms, fighting it out for the sheer joy of it.

Meanwhile, lurking in the corner of the Destruction Grand Alliance, overlooked and underloved, we have the Fimir. These weird cyclopean beasts have skulked on the fringes of Warhammer since the early days, never fully accepted into the game, never entirely kicked out. Every time you think they are gone for good they pop up again, shoving their snouts briefly above the parapet every decade or so before vanishing once more into the gloom. Earlier this year I even painted one, a model from Hero Quest that’s almost as old as I am.

With the launch of AoS the Fimir abandoned the overcrowded Chaos raft and found themselves a new home amongst Destruction (rather than vanishing once and for all, as I was expecting, with the purging of so many other things GW wanted rid of). Thanks to Forge World we even have a few Fimir models and as ever there is speculation that they might make a comeback. Honestly I wouldn’t hold my breath (unless I was standing downwind of a real Fimir that is).

Fimirach Noble

One thing the Fimir do however is emphasise that from here on out we no longer need to expect the Destruction forces to adhere to tradition. For these warlike races things have remained pretty much the same for a very long time. The Orcs and Goblins, and Ogres, were well established in WHFB and stamped into AoS as if nothing much had changed. Whilst a time traveller from a decade ago would barely recognise the flying dwarves and fishy elves as descendants of the game they knew the greenskins and their allies remain much as they ever were, just with a few nice new models to show for the passage of time. It’s easy to believe that nothing need ever really change. Yet a glance towards the Order Grand Alliance reveals this need not be the case. The once hide-bound, subterranean dwarves now zoom through the skies, carving out trade empires above the clouds where once they carved mines beneath the roots of the mountains. Some elves are half snake, others are eyeless and aquatic. Toto, I’ve a feeling we’re not in Ulthuan anymore…

I’m not for a moment suggesting that we are about to see aquatic orcs or half-snake ogres, simply that the expansion of possibilities that was applied to Order could just as easily be lavished upon the other Grand Alliances. What is certain is that GW aren’t done with the brutish followers of Gorkamorka, and that, after decades of popularity they’ll be cast aside. Equally we can’t guess with even a scrap of accuracy what form those future releases might take. We could see orcs, goblins or ogres of a kind completely unknown to us, or we could see something entirely new. Good or bad the future is looking like a very different place from the past. After so many years of seeing the same old factions from one decade’s end to the next that’s something that we’re going to have to get used to. I still can’t begin to get guess what it might look like, but I for one am agog to find out!


Getting Squiggy With It – Part 1

If the blog seems particularly busy at the moment, that’s probably because it is! Over the summer months I spend a lot of time working outdoors. I paint miniatures here and there but not half as much as I might otherwise. Models are started and then set aside and by late summer the heap of part-painted stuff on the desk is higher than it has any right to be. Rather than allow the situation to worsen I’m trying to make a concerted effort to clear away some of these unfinished models and this week I’ve identified several which are within a hair’s breadth of completion and can be knocked out with relative ease – surely better than leaving them to gather dust any longer!

With this in mind the next targets for my brush were these three squigs.

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It’s fair to say that the old squig models varied in quality – some were character-packed bundles of fun, others were a little harder to get enthusiastic about. One thing they did struggle with however, being metal models, was the degree of dynamic “bounce” that is central to their character, and which has been fully captured in this latest iteration.

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This one is a real favourite of mine – pity the poor goblin as he vanishes into the mouth of his pet!

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I would argue that there are very few things as iconic of Warhammer as a squig. I’ve always been a big fan of the bitey little dudes, indeed I’d question the judgement of anyone who isn’t, and so I was thrilled to see them at last honoured with a proper plastic kit back in January of this year. Given the above, and acknowledging how little effort is required to get them painted, I’m surprised it’s taken me until now but here we have them, three vicious, snappy cave-fungus ready to chomp their way through whoever they please.

Squigs Convert or Die Wudugast Gobbos (3)

Right – let’s see what else I can clear from the backlog!


Squabblin’ Goblins – Part 11

Last weekend saw the long-awaited release of new plastic squigs from Games Workshop. Formerly part of the Orcs and Goblins range these crazy little beasts have now found a home amongst the Gloomspite Gits, a re-imagining of the old night gobbos in the Mortal Realms. As a long-standing fan of greenskins in general and squigs in particular it’s fair to say that I’ve been looking forward to this release since long before the models were even sculpted, let alone announced. Having got my hands on them* I wanted to take the opportunity to share a few thoughts regarding my early impressions – illustrated with a few moody and atmospheric black and white images to compensate for the fact that I haven’t painted anything yet.

*I know I have plenty of other things to paint at the moment, and I know buying new models when I haven’t painted what I have is profligate, but how could I resist after dreaming of them for at least a decade?

The new Gloomspite Gits are an interesting proposition. Despite it being three years since the arrival of Age of Sigmar this release would have fitted quite comfortably into the Old World of Warhammer. Previously Age of Sigmar releases have either been entirely new races, such as the Stormcast Eternals or the Idoneth Deepkin, or have evolved old races into new forms, such as the Daughters of Khaine or the Sylvaneth. Sometimes models for this latter group would have fitted in well in the Old World, and some might even be effective proxies for older units – like Ironjaw Brutes as Orc Big ‘uns, but never have we seen such comprehensive coverage of models widely desired for an old Warhammer army as part of an Age of Sigmar release. Long before the End Times, before Nagash returned and with the Stormcasts no more than a games developer’s fevered imaginings, people were crying out for new squigs.

Having waited all these years for a nice plastic kit for the squigs (surely always a glaring gap in the Games Workshop roster) I found myself giving in to temptation and snapping them up as soon as I could. Acquiring them however has led to considerable food for thought. Many old school players will be rejoicing at the opportunity to add this iconic creature to their Orcs and Goblins armies but with the scale of many GW models creeping larger every year will these newcomers even fit on an old 20mm square base? They, at least, can relax, the answer is a firm “yes”.

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Indeed although many things have become bigger over the years the boisterous squig remains roughly the same.

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For myself I’m still debating exactly what to do with my newly acquired squigs. Long ago I started to build a Night Goblin army for WHFB and last year I actually got a sizeable chunk of it painted. When I painted the army last year I threw in a handful of squigs but left the squad incomplete in the hope that sooner or later more would come bouncing along. All too often such manoeuvring proves to be wishful thinking but this time it seems I guessed right.

Night Goblins Convert Or Die

As squigs were always intended to be a part of that army surely I should just pop the little beasts onto square bases and get painting. On the other hand however the style of base very much directs the game for which the model is intended. As it stands I’m unlikely to actually play with these, so the point is probably entirely academic. Nonetheless the idea of some AoS skirmish has a distinct appeal. In the unlikely event that I do ever decide to play some old fashioned Warhammer it’ll be my Skaven that hit the tabletop.

It’s also worth considering that despite the aesthetic punch which an old Warhammer army with its ranks of troops neatly defined possesses, a quality which no AoS army can quite capture, some models just don’t look as good in ranks. By putting them on round bases I’d be able to really enjoy and show off everything these dynamic models can do, rather than struggling to make the best of things and force them into ranks which they were never intended to form. After all “ranking up” was a rightly cursed aspect of old Warhammer, a chore which impeded miniatures design and made hobbyist’s lives a misery in equal measure, so burdening myself with it unnecessarily seems like foolishness.

Convert Or Die Squigs

A release as long awaited as this was always going to be of key importance to GW. This was a chance to win over lingering WHFB sounds to the new world of AoS. Furthermore there must have been a temptation to indulge the freedom of the new realms to push the Night Goblins in new and crazy directions, an urge they have wisely resisted. The Night Goblins and Squigs have always been amongst the company’s most classic and iconic races and as the old saying goes “if it ain’t broke, don’t fix it”. Look no further than the wailing and gnashing of teeth that accompanied the upscaling of the space marines, a range who’s undersized proportions meant it certainly was broke and did need fixed.

On the other hand as a species so intrinsically associated with the Old World there was always a real danger that these little dudes would seem glaringly out of place amid the Mortal Realms. Luckily good models save the day. Just as the sudden availability of truescale marines made it easier for many of us to swallow the new landscape of 40k so too do Night Goblins in the Mortal Realms seem much more palatable when accompanied by these glorious new squigs.

This is not to say that everything is just a rehash of the “good old days” however. New ideas have been brought in but they’ve done so in a way that sympathetic to the old. Take the new Boingrot Bounderz for instance. Again old school WHFB fans could use them as alternative squig hoppers (which the kit also makes) but there’s something irresistible entertaining about goblin knights. Picture, if you will, a whole court of them in full heraldic pageantry, with the squig hoppers as squires and a suitably deranged-looking king bouncing in the lead. Of course, in a process which will be familiar to all hobbyists, now I’ve thought of it I can’t stop thinking about it. Bretonnia may be gone but there is still room for a green knight or two.

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The only thing I’m not entirely happy out regarding these is the way they are held aloft on heaps of mushrooms. It’s just a little over the top for my tastes, although I stress that’s just a personal opinion, but it’s also rather tricky to do very much about it. The fungi are sculpted directly to the legs of the squigs, probably a sensible move when it comes to supporting the weight of the model but making it distinctly tricky to separate them. I did manage it with this one but, given what a faff it was, I don’t think I’ll be losing too much sleep over the others.

squigs convert or die wudugast (8)

The Night Goblins were always a race which combined spite and silliness with aplomb. there was an element of slapstick comedy about them that brought something uniquely enjoyable to their murderous ways. Whilst still clearly evil creatures this cheeky, quirky element put them in a class of their own, a long way from straightforward baddies like Chaos or the Vampire Counts, whilst their status as weak yet cunning distinguished them from the loutish Orcs. Again it’s pleasing to see that this trait lives on in their new iteration. Goblins of all kinds have always enjoyed seeing their mates suffering misfortune and goblin fans are no better. Can you imagine Stormcast fans universally applauding a model of a liberator being swallowed by a dracoline, as this poor little grot is gobbled up by a squig?

squigs convert or die wudugast

Amidst all this praise for the new models it would be remiss of me not to take a moment to mourn the passing of the Doom Diver from the range. It was a true icon of the old Orcs and Goblins army which seems not to have made the cut for a new model and has been quietly shuffled into retirement. Luckily for me I was given one a few years ago which will be joining my Night Goblins sooner or later.

Likewise goblin wolf riders, a staple of many childhoods thanks to The Hobbit, have been shuffled off into the great dank cave in the sky. These days if you want to go riding into battle on a big bad wolf you need to be a power-armoured futuristic Viking with a questionable hair-do’s.

squigs convert or die wudugast (5)

Few things are as evocative of GW’s stable as Night Goblins and Blood Bowl, so I’ve also found myself pondering how the two could be combined, a subject I’ve found myself returning to lately following conversations with fellow blogger and blood bowl enthusiast Faust. So far I’ve only dipped my toe into it but as this combination of Blood Bowl player and the (now retired) Night Goblin Fanatics shows, there’s certainly room to create some alternative members for a diverse looking team.

squigs convert or die wudugast (4)

Once again though I’d like to emphasise that I have plenty of other projects I ought to be concentrating on so although these squigs and gobbos will definitely get a turn on the painting table it won’t be straight away. In many ways however this is a blessing. I’ve been thinking about what to do with a release like this for a number of years so I won’t be rushing into anything, but instead will be taking the chance to explore the models, see what other hobbyists do with them, and bounce a few ideas around before I commit to anything. At this point I often say watch this space but this time I’ll add don’t hold your breath as well. However if you have any suggestions, ideas or words of wisdom, I’m all ears.


Squabblin’ Goblins – Part 10

I think it goes without saying that I’m hugely, childishly overexcited by all the new Night-Clan Moon-Gits or whatever it is that GW are calling Night Gobbos this week (I know it’s Gloomspite Gits but I was only just getting used to calling them Moonclan). My fungus-addled brain has already gone into overdrive coming up with uses for the new models so expect to see them popping up here over the coming months in various guises. Naturally however this enthusiasm can’t be kept entirely bottled up so I’ve channelled it into getting this spiteful little chap painted.

I got him a while back as part of one of the Greenskin Wars kickstarters and he may actually be my favourite Night Goblin of all time. Plus, inspired by all the new models, I hammered through painting him in no time flat.

night goblin wudugast (1)night goblin wudugast (2)night goblin wudugast (3)

I have been chipping away at other models over Christmas and New Year so expect to see a few more appearing soon(ish), once I’ve got the finishing touches on them, starting with a round-up of my current Necromunda projects later in the week.


Squabblin’ Goblins – Part 9

Not wishing to rest on my laurels – suitably green though they may be – when it comes to my Night Goblin army, I’ve added a couple more recruits, a pair of fanatics whirling destructively into battle. These two were half finished at the end of October and rather than allow myself to get distracted and leave them incomplete for who knows how much longer I wanted to put brush to model and finish them off properly.

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Unleash the fanatics!

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Something I have been keen to avoid, especially after pouring so much effort into the army over the past few months, is allowing progress to stall entirely whilst I concentrate on other projects. Thus, whilst I was working on the fanatics I decided to press on and paint up this goblin shaman as well.

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With these latest additions the heap of unpainted greenskins continues to reduce in a pleasing manner but there is still plenty more to finish and, with signs of a forthcoming Moonclan/Night Goblin release from GW which may well lead to me relapsing into my old goblin-purchasing ways, I’ll keep chipping away at them for now.


October Challenge Round Up

You’ve seen most of this stuff before so feel free to skip on but I really couldn’t pass up the opportunity for some self congratulatory back patting. (I could pretend that it’s just to make Azazel’s life easier when he comes to writing his community challenge round up but really it’s all about the backpatting!) Most hobbyists will be aware of Azazel’s Bitz Box and the monthly challenges he’s been running throughout 2018 (and if you’re not, make yourself aware and in short order!). October’s challenge called for the completion of a squad or squads, whether that be building and painting them from scratch or adding the last few layers to the final model that you’ve just never found the time for. As it turns out I managed to complete quite a few. Let’s take a look at them all.

In the grim darkness of the far future humanity won’t be left entirely undefended as my space marine squad grew to ten men.

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When I posted the squad’s sergeant last week Alex, of Leadballoony fame, suggested that I’d forgotten to drill out the barrel, although in fact I thought I’d forgotten to paint in the lens. This led to an interesting discussion on how plasma weaponry actually works in the 41st Millennium. In the end I’m holding to my theory that the gun ends in a lens but, in the interest of keeping it from getting cracked and chipped, it should be recessed a little way inside the barrel.

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Lest this new strength on the part of the Imperium go to humanity’s collective heads I recruited a few more Ork Nobs as well. As I’ve yet to see the Ork codex (which is fair enough, it’s not even officially released until tomorrow) I don’t know if this is still a full unit or not (it was in Index Xenos) but I’m going to count it for this month anyway. More Nobs will be forthcoming from me at some point, but for now I’m calling this squad done.

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Meanwhile over in the old world of Warhammer my goblin spearmen unit grew to its full size…

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As did the Archers…

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…whilst the Squigs may not be a full “official” unit (8th Edition Warhammer rules called for at least ten) I’ve painted all the models I own so I’ll be calling it at that for now as well.

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The underground arms race between the goblins and the Skaven means it was vital that the ratmen brought in reinforcements to deal with all these extra greenies, so I also completed my squad of rat ogres. When I posted him the other day I forgot to include a group shot of the squad but not to worry, here’s one now!

Covert Or Die Rat Ogres

Add in the various other things I’ve painted this month and it comes to a not insignificant 69 models. Suffice to say I’m rather proud of this progress but fear not, I won’t be resting on my laurels, there’s plenty more to come. Next on the list will be building my House Cawdor Stig-Shambler for Necromunda. The half of him that hits things still needs a little more work before he’s ready to show off but the half that does the thinking has been ready for action for a while, so here’s a little sneak peak of the brains behind the operation.

Stigshamber

You’ll have to wait a few more days before the rest of him is finished but, all being well, I’ll crack on with him over the weekend. Watch this space!


Squabblin’ Goblins – Part 8

Back at the end of September I showed a whole load of unpainted night goblin spearmen and archers and swore to have them all finished by the end of this month. As ever at least part of the credit for this rash decision lies with Azazel and the latest of his monthly hobby challenges. This month the goal is to complete a unit (or more than one if one is so inclined) and that’s exactly what I was hoping to do. Let’s take a look at how I got on.

First up there were a few more spearmen needed to round out the ranks of the malevolent little gits.

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Such a rowdy bunch of goblins need a boss to keep them in line, a musician to tell them when to march and when to stab and of course a banner with a suitably impressive moon on it.

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However that still wasn’t enough bodies to complete four whole ranks of the gits so a couple of quirky unit fillers were needed. This poor gobbo has looted so much he can barely stand up…

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And then there’s this clump of friendly looking mushrooms that have sprouted from the floor of the gobbo’s cave…

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And with that the whole 40-ish strong mob is ready to make mayhem!

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On top of that there were a whole heap of archers to paint…

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And they too needed a musician and a banner to round out the squad.

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And with that a second goblin squad is ready to defend their cave from any wandering adventurers…

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Readers who recall my summary of the gobbos at the end of September will remember that I didn’t get the last squig finished in time. Not to worry here he is now.

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Needless to say I’m really proud of the progress I’ve made over the last couple of months. Here’s a reminder here’s how the army looked at the beginning of September…

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…And at the end of September…

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And here it is now.

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Big thanks once again to for Azazel encouraging me to tackle this heap of unpainted models and turn it into a little army that I’m feeling justifiably proud of. Of course there are still various other little greenskins hanging around and waiting for attention – you’ve not seen the last of these boys yet!


Squabblin’ Goblins – Part 7

I planned to paint this very old spider-loving goblin shaman for Neglected Model Month but alas he was so neglected I didn’t even manage that. Never mind though at least he’s done now!

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Oh, and for anyone who thinks that an overabundance of skulls is a modern phenomenon amongst GW’s miniatures there are seven of them on this little dude. Indeed his love of both spiders and skulls puts him on a par with most goths I know (which needless to say is a very good thing indeed).