Tag Archives: Goblins

The Git-Killaz – Part 5

Right you horrible lot! Did you over-indulge at Christmas? Good!

As it happens I’ve been a busy boy. With the end of the year looming I decided to finish off my Black Orc Blood Bowl team (minus the troll – for crying out loud will you stop going on and on about that bloody troll!). The team had reached the stage where although there were still several models to paint they were all fairy small, nothing I couldn’t handle before we reach 2022 right?

First things first we have the three remaining goblins that complete the squad of players able to take to the pitch. Let’s take a look at them.

Blood Bowl Black Orc Wudugast Goblins ConvertOrDie (6)Blood Bowl Black Orc Wudugast Goblins ConvertOrDie (5)

This one seems to think he’s a bit tough. Let’s see how well that holds up when a chaos warrior is thundering down towards him…

Blood Bowl Black Orc Wudugast Goblins ConvertOrDie (10)Blood Bowl Black Orc Wudugast Goblins ConvertOrDie (11)

I do like this lad’s headgear, very stylish indeed sir!

Blood Bowl Black Orc Wudugast Goblins ConvertOrDie (8)Blood Bowl Black Orc Wudugast Goblins ConvertOrDie (7)Blood Bowl Black Orc Wudugast Goblins ConvertOrDie (9)

Gathered together with their mates from a couple of weeks ago, we have the goblin half of the team (joining the Orc half which I painted – appropriately – back in Orctober).

Blood Bowl Black Orc Wudugast Goblins ConvertOrDie (4)

Of course we need a full-team group shot but that will have to wait because we have a few other things to look at first. Each team comes with a couple of coin-shaped counters with the team logo stamped on them.

Blood Bowl Black Orc Wudugast Goblins ConvertOrDie (3)

And then we have a couple of balls. Again each team comes with balls in the style of the team. Do you want to see a goblin playing with his balls? You do? Well ok then…

Blood Bowl Black Orc Wudugast Goblins ConvertOrDie (1)

A clever thing about a lot of the recent Blood Bowl teams is the way that each miniature can be built in one of two very distinct ways. Two sprues of models therefore give you two sets of pairs of models. In the first Orc team I painted you ended up with two sets of “clones”, each Orc was the same as their partner, until I set about converting with gusto of course! With this team there was no need to do that, and in my book that’s a very good thing. Much as I enjoy converting models it should be something that you do because you want to do it, not because you feel you have to just to end up with an aesthetically pleasing collection. Anyway, just for interest here’s all the pairs of models from the Black Orc team. Despite the name of this blog I can’t recall doing anything in the way of converting with these.

Blood Bowl Black Orc Wudugast Goblins ConvertOrDie (16)Blood Bowl Black Orc Wudugast Goblins ConvertOrDie (15)Blood Bowl Black Orc Wudugast Goblins ConvertOrDie (17)Blood Bowl Black Orc Wudugast Goblins ConvertOrDie (14)Blood Bowl Black Orc Wudugast Goblins ConvertOrDie (13)Blood Bowl Black Orc Wudugast Goblins ConvertOrDie (12)

And there we have it, the Black Orc team is ready to roll. Want to see a group shot? Of course you do!

Blood Bowl Black Orc Wudugast Goblins ConvertOrDie (2)

I’ve still got plenty more Blood Bowl to tackle in 2022 of course. There’s that half-painted elf team, my long-neglected humans and various undead monsters all clamouring for attention. And that troll of course but the less said about him the better!


The Git-Killaz – Part 4

Time to revisit the Blood Bowl pitch as I keep chipping away at the Black Orc team I started in October. Last time we saw them I’d painted all 6 of the orcs which just left the goblins waiting for attention. Since then I’ve been working away at painting up the more nimble and diminutive side of the team and managed to complete first one…

Goblin Blood Bowl ConvertOrDie Wudugast (2)Goblin Blood Bowl ConvertOrDie Wudugast (3)

…then another…

Goblin Blood Bowl ConvertOrDie Wudugast (4)Goblin Blood Bowl ConvertOrDie Wudugast (5)

…and finally a third. 

Goblin Blood Bowl ConvertOrDie Wudugast (6)Goblin Blood Bowl ConvertOrDie Wudugast (7)

I also went for the easy win of getting these two markers painted up as well. 

Goblin Blood Bowl ConvertOrDie Wudugast (1)

All in all the team is coming together nicely now so I’ll aim to finish it by that ever elusive date known only as “soon”. 


Hobnobs – Part 1

Time for another of Games Workshop’s newer releases, and this time it’s the turn of the Hobgoblins, or as they have now been rebranded “Hobgrots”. For a while I mistakenly believed they were called “Hobgobs” and then, when I was texting a mate about them, noticed that my phone was autocorrecting them to Hobnobs – and that’s what they’ve been called round my house ever since. Although since painting them I’ve started referring to them as “fiddly little bastards” instead…

Hobgoblins Wudugast AoS Warhammer (1)Hobgoblins Wudugast AoS Warhammer (2)Hobgoblins Wudugast AoS Warhammer (3)Hobgoblins Wudugast AoS Warhammer (4)

Much like the Kruelboy Gutrippas I decided to paint these in a slightly different style to that I’ve used for orcs and goblins in the past and as a result the learning curve proved quite steep. Still, now that they’re actually done I’m happy with them, I’ll aim to tackle a few more soon.


Kragnos

I’ve always had a bit of a soft spot for the forces of Destruction in Age of Sigmar. Hulking barbarians in crude armour and the diminutive rascals that scurry alongside them, seeking only to tear civilisation apart and stamp up and down on the ruins for the sheer fun of it, you may not want to see them charging towards your village but it’s hard not to love their devil-may-care, joyous approach to life. If you want to bring nations to their knees and enjoy yourself whilst you do it then Destruction are the lads for you. Formed primarily of orcs, goblins, ogres, trolls and giants these are the villains of many a fantasy novel – yet mostly these are the thugs and goons who provide a bit of muscle, whilst the evil masterminding is done by someone else. Thus whilst Chaos and Death (and even Order to an extent) can come across as distinctly evil at times Destruction just seem to be having a good time – even if it’s at the expense of your army, settlement or nation.

Over the past few years, since WHFB gave way to the Age of Sigmar, the various factions that the new setting inherited from the old have evolved, often in innovative and surprising ways. Death has armies of ghosts and elite bone golems, Order has fish-elves, tree-elves, snake-elves (they do love their elves!) and flying dwarves. Destruction has much the same bunch of meatheads that went around kicking over fortresses back in the days of Karl Franz. Whilst other races have grown into the new setting Destruction has stayed stuck in the past – albeit with some very impressive new models. An Orruk Brute is just an Orc Big ‘un with a new name, the giants have grown a little taller and… that’s about it.

For some time now I’ve felt that Destruction was being left behind and although I’ve had no complaints about the models they’ve received I’ve harboured a suspicion that this couldn’t last and that sooner or later something new would come their way. Back in October of 2019 I ever tried to predict what it would look like, and claimed rather erroneously that new even-bigger giants was hardly something that was likely to occur…and then a year later that’s exactly what they did.

What I wouldn’t have guessed at though was anything like Kragnos, the truly massive, living demi-god of destruction who was showcased for the first time at the 2021 Online WarhammerFest this week.   

Kragnos

There’s no two ways about it, he’s a pretty damn awesome model in my view, a towering champion of testosterone who more than deserves the respect he’s gained both from the orcs, goblins and ogres that serve in his armies and from the painters already gathering their brushes in preparation for his release. He’s an unashamedly macho figure who speaks to the barbarian in all of us, the part of every man who’d love to wield a hammer made from the heart of the land itself and fight dragons because nothing else presents a challenge.

Kragnos 5

And if you hadn’t already guessed he’s a big lad, towering over even the meatiest orc or ogre.

Kragnos 6

Sadly for him, despite having risen to godhood by roughing up absolutely everyone he could get his hands, Kragnos has spent the last few ages ensnared and now he’s loose once more he discovers that his people are gone. “Gone” however is not exactly the same as extinct. Perhaps the people who Kragnos once led have been swept into the grave by the march of time, or perhaps he’s just been too busy hitting things to take the time to look for them – and perhaps the return of their ancient king might just be enough to lure them out of hiding. After all, entire peoples are rarely eradicated entirely, at least in fantasy stories. Their settlements may be ruined and their tribes scattered but there are always a few embittered survivors hiding in the wilderness, growing strong and praying to their lost god to bring them vengeance. Because cool though Kragnos is, he’s no orc. He may look the business right now leading an army of orcs or ogres or whatever it takes for people to get him onto their tabletops, but in a year or two’s time, when we’ve overcome our excitement at seeing him and familiarity has bred, if not contempt then at least a dulling of the hype, then Kragnos is going to seem a little odd rocking round at the head of a mix of greenskins.

Kragnos 2

Right now there’s not much in terms of visual cues to tie him into the wider Destruction range. He has very little in common with the ogres beyond being primeval and muscular, even less to connect him to the green-skinned orcs and next to nothing with the diminutive goblins. As a shaggy, brown centaur he has more in common with the beasts of Chaos range, particularly the dragon ogres, and anyone looking for a model to convert into Kholek Suneater for a WHFB army could do a lot worse than using him as a starting point. Likewise his technological trappings speak of a greater degree of sophistication than that shown by his peers who tend to start and stop with how effective something is at hitting people with and leave decoration, beyond a few spiky glyphs of course, to wusses. Kragnos on the other hand has dressed to impress, by barbarian standards, with torcs, earspools and a rather meta shield depicting Kragnos himself, holding his shield. 

Kragnos Sheild

I’ve long argued that human barbarians need not always be worshippers of Chaos. Some tribes could fit in nicely to the Order alliance, worshipping Sigmar as a god of war and thunder. It’s taken me until now however to realise that Destruction also has space for a few human(ish) tribes of their own. In my mind’s eye I’m envisioning something akin to the Sessairs from Confrontation, wildmen, warriors and centaurs who turned to the wilderness, abandoning their settlements with the coming of Chaos. 

Warstaff Kelts

I’m not saying that Kragnos will be given a race to lead by GW’s sculptors, and I’m certainly not saying that they’ll look anything like this. What I am saying is that Kragnos deserves some followers of his own, and that Destruction is overdue for the kind of treatment that Order, Chaos and Death have enjoyed. With Kragnos they’ve taken a bold step out of the Old World’s shadow, now let’s see where they go next. After all, GW have given us a broad hint that the little icon on Kragnos’ base is an allusion to things to come. Someone out there amongst the mountains and forests is excited about Kragnos’ arrival and it’s not just me!

Kragnos 4

Now despite all this I don’t think I’ll be painting Kragnos myself, he’s a bit big for my current painting plans (I have a whole lot of other monstrous figures I’d like to tackle first) but I’m itching to see what followers he may or may not have, and what direction GW decide to take this side of their range. In the meantime I’ll be keeping my fingers crossed for more barbarian wrath on the way!


The Mean Green Geezers – Part 6

Back when I painted up my Orc Blood Bowl team the advice I received from experienced coaches was “add a couple more Big ‘uns and two more Blitzers”. To which I have nodded heartily, thanked them for their sage advice, and painted up a couple of goblins instead.

Now perhaps I should justify myself here a little. For one thing I actually own a load of goblins – which means I can contribute them to the “Paint The Crap You Already Own” challenge being run by Ann’s Immaterium – whereas I’ve yet to find a deal I liked to acquire myself the Big ‘uns or Blitzers. Thus painting gobbos is a way of clearing my backlog, whereas adding more models to the unpainted pile would have quite the opposite effect! Plus I intend, at some point in time, to be able to field an all Goblin team, and these bring me one step closer to achieving that. Thirdly, and most importantly, I just fancied painting a couple of little gobbos!

Blood Bowl Goblins Wudugast ConvertOrDie (2)Blood Bowl Goblins Wudugast ConvertOrDie (3)Blood Bowl Goblins Wudugast ConvertOrDie (4)Blood Bowl Goblins Wudugast ConvertOrDie (5)

There is a certain irony that the carefully (and to my eye rather well-) painted “15” on the back on the top model doesn’t really show up in the pictures, whereas the slightly smudged and lumpy “16” on the second model has photographed quite clearly. Ah well never mind – everyone knows goblins have terrible handwriting! Here they are next to the other two runts on the team.

Blood Bowl Goblins Wudugast ConvertOrDie (1)

Of course now they’re done this does mean I really ought to get on with it and paint that troll. He’s assembled properly now at last so someday, someday…


Goblin Witch

You don’t often see female greenskins so when I found this goblin witch from Knightmare Miniatures lurking in the unpainted pile I knew I had to include in my Fembruary painting marathon.

Goblin Witch Wudugast ConvertOrDie (1)Goblin Witch Wudugast ConvertOrDie (2)Goblin Witch Wudugast ConvertOrDie (3)

The range of female miniatures available to me for this challenge has impressed me a great deal over the last few weeks. When I first participated in Fembruary back in 2018 I really didn’t have very many and it’s pleasing to see how much that’s changed in recent years. Partly of course that’s my doing – by a natural process of accumulation I now own more models than I did three years ago so I had more to pick from. However I’m also seeing an increase in the number of female miniatures on the market, and in an increasing diversity of roles. Where once I would have struggled to find much beyond sorceresses and the chainmail-bikini brigade now there are even goblin women. Long may it continue!


The Mean Green Geezers – Part 3

As promised I’ve been working on more Blood Bowl orcs over the weekend and now have a couple of additional linemen ready to join the ranks.

Blood Bowl Orcs Wudugast ConvertOrDie (1)Blood Bowl Orcs Wudugast ConvertOrDie (2)Blood Bowl Orcs Wudugast ConvertOrDie (3)Blood Bowl Orcs Wudugast ConvertOrDie (4)Blood Bowl Orcs Wudugast ConvertOrDie (5)

Not only that but I’ve also painted up a couple of goblins (you knew I’d sneak some of the little gits in somewhere right?). At some stage I plan to add a troll who can then throw these smaller team-mates around the pitch, although that won’t be happening for a while as the troll is proving to be a real nightmare to assemble. It’s a large and, for plastic, relatively heavy miniature with all of its weight resting on a fairly slim ankle and as a result it keeps breaking and falling over. I think my next move will be to pin it, surely a first for a plastic model; either way he won’t be joining the team for a little while yet. In the meantime these goblins will just have to run around under their own steam.

Blood Bowl Goblins Orcs Wudugast ConvertOrDie (9)Blood Bowl Goblins Orcs Wudugast ConvertOrDie (10)Blood Bowl Goblins Orcs Wudugast ConvertOrDie (6)Blood Bowl Goblins Orcs Wudugast ConvertOrDie (7)Blood Bowl Goblins Orcs Wudugast ConvertOrDie (8)

The eagle-eyed amongst you will have spotted that the second goblin had a headswap with one of the old Night Goblin fanatics. I do have a full team of goblins tucked under the desk so at some stage I’ll get around to painting them as well, whenever the battle against the backlog allows me.


You Gits!

Unexpectedly, I decided to use the weekend to churn out another Warcry warband. This time it’s the turn of those cheeky little rascals the Gloomspite Gits (that’s Night Goblins to old timers like me). The Gits are, for me, the crux point at which I learned to stop worrying and love the Age of Sigmar. Up until they received their army book and expanded range of models they were a jarring oddity in the Mortal Realms, as one of the most iconic races of the Old Warhammer world they felt very much shoehorned in, as unwelcome and out of place in the new setting as Stormcast Eternals would be if they showed up in Necromunda (or perhaps its more accurate to say that the new setting was unwelcome, I’ve never lost my love of Night Goblins – AoS on the other hand took a while longer to work its magic on me…). Their armybook, released back at the very beginning of 2019, gave them a new lease of life – and finally won me over. After all, if the old Night Goblins could be successfully reinvented for the Mortal Realms then maybe it was time for me to let it into my life – at least a little? Now that’s not to say I’ve turned my back on old Warhammer, but there’s no reason why I can’t enjoy both (after all, the world of square-bases and flank attacks was always my ‘bit-on-the-side’ in comparison to the grim darkness of the far future, it’s far too late for WHFB to try to hold me to monogamy now!).

Anyway, getting back on track (although that intro will prove to be important – see below!) this little band of miscreants all began when I spotted this part painted squig-herder lurking about on the painting desk and decided to get him finished.

Night Goblins Gloomspite Gits Wudugast ConvertOrDie (7)Night Goblins Gloomspite Gits Wudugast ConvertOrDie (8)Night Goblins Gloomspite Gits Wudugast ConvertOrDie (9)

As I was working on him it suddenly struck me that I could make myself another Warcry warband, and what could be more fun to unleash that the madcap japery of these evil little so-and-so’s? Now usually these new ideas blaze gloriously across my brain every hour or so, and most die with their passion unrequited in a dusty corner of my subconscious, but this one found fuel in my love of all things greenskinned and took off like a hurricane. Before I knew it I’d painted up a leader for the new band, a crazily bouncing Boingrot Boss riding on a big old squig.

Night Goblins Gloomspite Gits Wudugast ConvertOrDie (3)Night Goblins Gloomspite Gits Wudugast ConvertOrDie (4)Night Goblins Gloomspite Gits Wudugast ConvertOrDie (5)Night Goblins Gloomspite Gits Wudugast ConvertOrDie (6)Night Goblins Gloomspite Gits Wudugast ConvertOrDie (2)

Next I knew I had to incorporate a Sneaky Snuffler. I’ve been loving these models from afar since they were first released and was pleased to see them given rules for Warcry (after being left out of the original rules for the faction). Honestly they don’t seem to do anything particularly cool in the game, they just snuffle around looking awesome, but there’s no way I was going to miss the chance to include one all the same. Truth be told the backpack with all those little mushrooms in it, wasn’t the easiest thing to paint so I’m in two minds over how excited I am to paint the rest of them, but I’ll get around to them eventually.

Night Goblins Gloomspite Gits Wudugast ConvertOrDie (12)Night Goblins Gloomspite Gits Wudugast ConvertOrDie (13)Night Goblins Gloomspite Gits Wudugast ConvertOrDie (14)Night Goblins Gloomspite Gits Wudugast ConvertOrDie (15)

Next I needed to bulk out the ranks with more nasty little gits. For this I turned my attention to my unfinished WHFB Night Goblin army. I’ve wrestled over the last couple of years with whether or not to add the new models to the old army, or rebase the old army and make them into an AoS army. Lately I seem to have settled on the idea of making the Gobbos into Gits and unleashing them on the Age of Sigmar, and instead painting up an army of Dwarves for WHFB instead. I know I’ve currently only painted one dwarf but Rome wasn’t built in a day, and presumably neither was the Ungdrin Ankor (that’s the dwarven underway for those who don’t speak dwarf). Starting as I mean to go on (although probably – let’s be honest – not for ages, I’ve got loads of other things I’m planning to tackle, but we can all have a good laugh about this when I finally get around to it in 2037) I grabbed a calculator, wrote a list for the warband, dug a few goblins out of the box where they were being stored and rebased them.

Night Goblins Gloomspite Gits Wudugast ConvertOrDie (10)

Lastly, the warband needed a pair of squigs. In my opinion squigs are a vital component of absolutely anything Night Goblin themed so there was no way I was going to leave them out.

Night Goblins Gloomspite Gits Wudugast ConvertOrDie (1)

And here we have the whole lot ready for mayhem!

Night Goblins Gloomspite Gits Wudugast ConvertOrDie (11)

I’m quite pleased with the range of warbands now available to me for games of Warcry. There’s the Iron Golem and Untamed Beasts that I painted from the original boxset, three warbands from the Destruction alliance (Ironjaws, Ogres and now Gloomspite Gits) and enough models already painted to field daemons of both Khorne and Nurgle, and a plethora of Skaven options (assuming I don’t mind them being on square bases – which frankly I don’t, as it means some of my WHFB Skaven army gets to see battle more regularly than it would otherwise). All being well I’d like to finish up the Flesh Eater Courts and Nighthaunt warbands soon too, then perhaps turn my attention either back to the factions that make up the core game (the Spire Tyrants are the current favourite) or perhaps someone to fight in the name of order and civilisation for a change…


Whither Now Destruction?

What with it being Orctober I find myself thinking about greenskins even more than usual, from hulking boyz to stabby little gobbos, and even their big – and distinctly pink skinned – friends the ogres. In combination these form the Destruction Grand Alliance, the warlike hordes who smash their way through the Mortal Realms in a riot of brute strength and low cunning.

Orcs Brutes Ironjaws Wudugast

Over the past year or so Games Workshop have given Age of Sigmar some much-needed housekeeping. The myriad factions of yesteryear have been pared down into something much more manageable and less intimidating to a newcomer. In the early days of AoS each Grand Alliance (for the uninitiated that’s Order, Chaos, Death and Destruction – the overall groupings of factions by which the setting is defined) contained dozens of mini-factions, some of which contained only a single model (the Shadowblades or Firebellys for example). For a veteran of the Warhammer era that had gone before it was totally baffling and formed an almost impenetrable barrier between people like me and the brave new world that GW were developing.

Naturally they wanted to look to the future and to get to work on the new and creative ideas they had been cooking up. However before they could really get on with it they needed to put their house in order. If you want your pudding you have to eat your greens and if they wanted to concentrate on the next Idoneth Deepkin or Stormcast Eternals it was getting harder and harder to do with the survivors of the Old World hanging around and embarrassing GW in front of their fancy new friends.

In order to resolve this many of the small factions, with only a handful of models to their name, were rolled together and, unlike the higglety pigglety, anything-goes approach of the early days, found themselves combined like with like. The humans, elves and dwarves who survived the destruction of the Old World have been clumped into the Cities of Sigmar for example, whilst the disparate clans of the Skaven have been reunited into a single faction. At the same time various models were removed from the range, some not a moment too soon, some well before their time, and some were kept on which surely should have been replaced decades ago. At times the logic behind which models were cut and which were kept was hard to fathom for a fan without insider knowledge of the company. The orc boar boys for instance got the chop as part of the dissolution of the greenskins faction. At the time it made a degree of sense to me, despite being relatively modern – not to mention rather nice looking in comparison to many of the other greenskins kits – they didn’t really fit in with either the Ironjaws or the Bonesplitters, both of which had their own version of boar boys anyway. With the arrival of the Orruk Warclans army book however one wonders if more could have been done to save their bacon. With the orc factions rolled back together again surely the boar boys could have found a home amongst them? Most likely the answer comes down to shelf space, combined with the aforementioned alternative boar boys but I’m still sorry to see them go.

Boared Already

I’m just a boar boy, nobody loves me
He’s just a boar boy from a boar family

However whilst I can suggest a logic behind the removal of the boar boys I’m left confused as to why this goblin shaman was shown the door…

Goblin Shaman 2

… whilst these two weren’t.

Night Goblin Shaman

Is it just the lack of Night Goblin accoutrements like a big hood? If it really bothers you a head swap isn’t hard to accomplish. Speaking as a fan of the Gloomspite Gits I’d rather have a nice looking shaman with a bare head than this duff-looking duo (although looking again the one in the foreground isn’t quite as bad as I remembered him). At least I have a couple of alternative shamen I can call upon however.

Age of Sigmar deserves to tap into its potential for creativity but it was tricky to do that until the ghosts of WHFB were laid to rest. Now that that task nears completion we can turn our attention to the future and start to ask just where that creativity might lead.

Until now GW have reserved the greater part of that creativity for the Order Grand Alliance. In part however I suspect this reflects the ideas of the past and the areas in which they felt their line was at its weakest. After all the Skaven, or the warriors of Khorne, are far more distinct to GW’s IP than elves or dwarves which can be found through fantasy fiction. Thus the company has focused on Order and Chaos, the former requiring perhaps the most work, the latter already well-formed and desperate to stretch its wings in AoS’s new universe and tap into the vast potential which previous iterations had seen stifled. The other two Grand Alliances fell behind although Death is starting to come into its own through the Nighthaunt and the forthcoming Ossiarch Bonereapers. As it stands order contains eight factions, chaos seven and death just four with the inclusion of the Bonereapers*. Destruction also has four at the moment although it’s safe to assume that two of these, the Beastclaw Raiders and Gutbusters will be rolled into a single Ogors faction soon.  Likewise the Orcs of the Ironjaws and Bonesplitters have recently become the Orruk Warclans (with any old Orcs from the greenskins faction herded to the exits). Similarly the goblins, trolls and squigs have been gathered into the ranks of the Gloomspite Gits. The result is three neatly packaged factions; orcs, goblins and ogres.

*For those who want to check my workings, I’m counting as supported those factions which have been given their own section on the GW website and a book – not anything  that’s currently discontinued or anything from Forge World. Based on that we have;

Order – Cities of Sigmar, Daughters of Khaine, Fyreslayers, Idoneth Deepkin, Kharadron Overlords, Seraphon, Stormcast Eternals and Sylvaneth.

Chaos – Beasts of Chaos, Blades of Khorne, Disciples of Tzeentch, Everchosen/Slaves to Darkness, Hedonites of Slaanesh, Maggotkin of Nurgle and Skaven (treating Everchosen and Slaves to Darkness as one faction and leaving Creatures of Chaos out because that’s not a proper faction round my house, that’s just some monsters conveniently gathered in the same place!)

Death – Flesheater Courts, Legions of Nagash, Nighthaunt, Ossiarch Bonereapers.

Destruction – Gloomspite Gits, Orruk Warclans and Mawtribes (or whatever the Ogors end up being called).

Ogre

I’m sexy and I know it

Where do they go next then? There isn’t a natural and obvious answer to this. When Khorne, Nurgle and Tzeentch were given army books of their own it was safe to assume that Slaanesh would get their turn sooner or later. The same can no longer be said. A tipping point has been reached and we find ourselves stepping off the edge of the Old World’s map and into the uncharted lands of the new Age of Sigmar.

As hobbyists we often pull at loose threads of information, trying to second guess what might be released in the months and years to come. In the past it was easy to say “this faction or that faction ought to be coming soon” simply because they haven’t had any fresh releases in a while. This was never a very reliable way of divining the future but it had its merits, and those who made a habit of such guesses where right often enough to weave themselves an illusion of foreknowledge. Nowadays you might as well try to read the tea leaves in the GW staff canteen.

By naming the Orc faction Orruk Warclans rather than Ironjaws and Bonesplitters (or some more pleasing and marketable equivalent) the implication is that these are all the Orcs we’re going to be seeing for the next little while. Beastgrave contains a rather lovely looking warband of goblin wolf riders (that’s part of the Gitmob in the modern parlance) but my gut tells me – with nothing more than an intuitive guess to go on – that these are more of a nod to the past than a hint of things to come. The goblins certainly have potential for further exploration – I’m still surprised that we didn’t see a new plastic kit for the doom-diver catapult as part of the Gloomspite Gits release for instance – but much like the Orruk Warclans I suspect that the Gloomspite Gits are a packing up of the existing gobbos, for now at least.

Snarlfang Gitbiters

Nor are there any subfactions which seem like contenders for establishing themselves as fully-fledged factions in their own right. The trolls have made themselves at home amongst the Gloomspite Gits and, thus established, have really come into their own. The giants may have enjoyed a brief stint as a one model faction in the early days of AoS but the big oafs have been reined in by their destruction colleagues and I’d be surprised to see them go it alone again.

If it was up to me I’d love to see the snotlings brought back and explored in full but I can’t imagine that anything other than wishful thinking. Then again at least they could double up as Orks in Adeptus Titanicus!

Of course, I can’t miss an opportunity to make my pitch for a Destruction themed version of Warcry. Just imagine the fun that could be had shifting the setting from the Chaos wastes of the Bloodwind Spoil to the rust warrens and dank caves of Skrappa Spill. Instead of Chaos warbands we could see examples of the various types of Orc, Goblin and Ogres that must be found in the Mortal Realms, fighting it out for the sheer joy of it.

Meanwhile, lurking in the corner of the Destruction Grand Alliance, overlooked and underloved, we have the Fimir. These weird cyclopean beasts have skulked on the fringes of Warhammer since the early days, never fully accepted into the game, never entirely kicked out. Every time you think they are gone for good they pop up again, shoving their snouts briefly above the parapet every decade or so before vanishing once more into the gloom. Earlier this year I even painted one, a model from Hero Quest that’s almost as old as I am.

With the launch of AoS the Fimir abandoned the overcrowded Chaos raft and found themselves a new home amongst Destruction (rather than vanishing once and for all, as I was expecting, with the purging of so many other things GW wanted rid of). Thanks to Forge World we even have a few Fimir models and as ever there is speculation that they might make a comeback. Honestly I wouldn’t hold my breath (unless I was standing downwind of a real Fimir that is).

Fimirach Noble

One thing the Fimir do however is emphasise that from here on out we no longer need to expect the Destruction forces to adhere to tradition. For these warlike races things have remained pretty much the same for a very long time. The Orcs and Goblins, and Ogres, were well established in WHFB and stamped into AoS as if nothing much had changed. Whilst a time traveller from a decade ago would barely recognise the flying dwarves and fishy elves as descendants of the game they knew the greenskins and their allies remain much as they ever were, just with a few nice new models to show for the passage of time. It’s easy to believe that nothing need ever really change. Yet a glance towards the Order Grand Alliance reveals this need not be the case. The once hide-bound, subterranean dwarves now zoom through the skies, carving out trade empires above the clouds where once they carved mines beneath the roots of the mountains. Some elves are half snake, others are eyeless and aquatic. Toto, I’ve a feeling we’re not in Ulthuan anymore…

I’m not for a moment suggesting that we are about to see aquatic orcs or half-snake ogres, simply that the expansion of possibilities that was applied to Order could just as easily be lavished upon the other Grand Alliances. What is certain is that GW aren’t done with the brutish followers of Gorkamorka, and that, after decades of popularity they’ll be cast aside. Equally we can’t guess with even a scrap of accuracy what form those future releases might take. We could see orcs, goblins or ogres of a kind completely unknown to us, or we could see something entirely new. Good or bad the future is looking like a very different place from the past. After so many years of seeing the same old factions from one decade’s end to the next that’s something that we’re going to have to get used to. I still can’t begin to get guess what it might look like, but I for one am agog to find out!


Getting Squiggy With It – Part 1

If the blog seems particularly busy at the moment, that’s probably because it is! Over the summer months I spend a lot of time working outdoors. I paint miniatures here and there but not half as much as I might otherwise. Models are started and then set aside and by late summer the heap of part-painted stuff on the desk is higher than it has any right to be. Rather than allow the situation to worsen I’m trying to make a concerted effort to clear away some of these unfinished models and this week I’ve identified several which are within a hair’s breadth of completion and can be knocked out with relative ease – surely better than leaving them to gather dust any longer!

With this in mind the next targets for my brush were these three squigs.

Squigs Convert or Die Wudugast Gobbos (1)Squigs Convert or Die Wudugast Gobbos (2)

It’s fair to say that the old squig models varied in quality – some were character-packed bundles of fun, others were a little harder to get enthusiastic about. One thing they did struggle with however, being metal models, was the degree of dynamic “bounce” that is central to their character, and which has been fully captured in this latest iteration.

Squigs Convert or Die Wudugast Gobbos (4)Squigs Convert or Die Wudugast Gobbos (5)

This one is a real favourite of mine – pity the poor goblin as he vanishes into the mouth of his pet!

Squigs Convert or Die Wudugast Gobbos (6)Squigs Convert or Die Wudugast Gobbos (7)Squigs Convert or Die Wudugast Gobbos (8)

I would argue that there are very few things as iconic of Warhammer as a squig. I’ve always been a big fan of the bitey little dudes, indeed I’d question the judgement of anyone who isn’t, and so I was thrilled to see them at last honoured with a proper plastic kit back in January of this year. Given the above, and acknowledging how little effort is required to get them painted, I’m surprised it’s taken me until now but here we have them, three vicious, snappy cave-fungus ready to chomp their way through whoever they please.

Squigs Convert or Die Wudugast Gobbos (3)

Right – let’s see what else I can clear from the backlog!