Tag Archives: Goblins

Wolves Of The Old World

In the early hours of this morning (UK time), when sensible folk were still abed, Games Workshop rolled out another of their big previews. I didn’t set an alarm for it but I did enjoy taking a look at it over a cup of coffee and needless to say, now I’ve given it all some headspace, I have thoughts ready to inflict on you, my gentle and long-suffering readers. We saw quite a mix of stuff too, from World Eaters (which I may – or may not – talk about in a future blog once I’ve got my ideas in order) and some walkers for House Cawdor which seem to be a real “marmite” release which some people (like me) love and others hate. However today I’m going to talk about the green lads and their good boys; the new Goblin Wolf Riders for the Gloomspite Gits.

Wolfriders 1

Well would you look at that! Somebody stop the presses and hang out the bunting – Games Workshop have managed to sculpt some decent wolves at last! Well done guys, pity it’s taken you 40-odd years but persistence beats resistance and these shaggy beasts were worth the wait! (Pedants will currently be desperate to remind me of the existence of Rippa’s Snarlfangs and the Soulblight Dire Wolves – both of which are ok – and the two wolves which hang out with Belladamma Volga which are actually really nice, but still, GW does have a reputation for missing the mark with their wolves on a regular basis so it’s still novel enough to be a relief when they get it right).

Wolfriders 3

These weren’t the only new Goblins to put in an appearance either. We also saw the previewing of Grinkrak’s Looncourt who for some reason have the exact same back story as the Flesh-eater Courts – that being that they believe, against the evidence, that they are in fact chivalrous knights. I know it can sometimes be tricky to think up new lore but this is a direct copy and paste, and much like with the ghouls it’s not really reflected in the models. I guess “identifying” as a noble knight is the new in thing in the Mortal Realms and we should go along with it rather than risk causing offense – what harm could a goblin or a ghoul do to a damsel in distress after all? Not naming the warband “the Green Knights” is a missed opportunity too – and if there’s one faction in the setting that can run with the puns it’s the Gits. At least the models are cracking.

Loonknight Goblin

More and more lately however I’m wondering if the Old World ever really went away. Were the last eight years all some kind of bizarre dream in which my fevered imagination conjured up magical realms and Stormcast Eternals whilst the Warhammer that was has rumbled on much as it ever did? Looking at GW’s release schedule you’d be forgiven for thinking so. The new Wolf Riders are a classic example of this – they’re awesome but conceptually they’re lifted straight out of the old Orcs and Goblins range without the slightest tweak to bring them into the Age of Sigmar. Now I don’t mind this – I liked old Warhammer – but wasn’t the point of Age of Sigmar to create a new world in which new ideas could be brought forth and explored? Sure, in the early days we didn’t have a whole lot to work with, it takes time to produce a whole new range of miniatures so models from WHFB were reused to flesh out the setting, but come on – it’s been eight years guys! In that time GW has churned out a lot of kits, many of them fantastic, and of those very few would look out of place in the “World That Was”.

By the time 8th Edition came around Warhammer had a lot of problems. The size of armies had grown so vast that new players could easily find themselves looking to paint hundreds of miniatures before their collection was ready for battle. To survive it needed to become more flexible, and desperately required a skirmish spin-off to serve as a stepping stone. Meanwhile the lore was a strange mix of cliches and ideas which were uniquely Warhammer, which the writers had to wrestle into shape whilst desperately seeking to ensure they had their own voice and weren’t trading solely on nostalgia. The range of models had grown large, and needed plenty of resculpts to keep it fresh, and the constraints of making models that rank up on square bases was clashing with the posing potential of the plastic models and new sculpting techniques. By the time the End Times rolled around Warhammer was desperately in need of some kind of soft-reboot. However absolutely nobody was saying “I really love this setting, but wouldn’t it be better if it was set on floating magical space bubbles. Oh and the Lizardmen need a silly name. Other than that it’s perfect”.

Don’t get me wrong, I’m not one of those who’s still sore about the destruction of the Old World, it’s just that the more time passes the more I wonder what the hell the point was. Much of what we’ve seen since 2015 would have fitted into the previous setting. Old Warhammer was an odd mix of the very generic and the uniquely creative – Age of Sigmar was an opportunity to break away and do something really creative but they seem to have lost their nerve. Now with The Old World project coming it’s harder than ever to differentiate AoS from WHFB. If, for example, I wanted to start an Orcs and Goblins army for WHFB I could find pretty much everything I might want amongst the ranks of the current Orruks and Gits. Wacky spelling does not new models make! Things like the Stormcast Eternals, Idoneth Deepkin and Kharadron Overlords serve to demonstrate what they can do if they want to but in the main they seem to be afraid of pushing the envelope.

This isn’t just an issue with the goblins either. Today also saw the previewing of a new Beastlord for the Beasts of Chaos. Again, he’s a really nice model – although the beasts need a hell of a lot more attention than just one new hero – but he’s no different to the kind of beastmen we saw in pre-End Times Warhammer.

Beastlord Beastmen Warhammer

Likewise the new Slaves to Darkness are just a revamped kit for Warriors of Chaos – they look cool but there’s nothing different here.

Chaos Warriors

Some people might be saying “So what?”. The Warriors of Chaos and Beastmen were cool before and they’re cool now. Why reinvent a perfectly serviceable wheel? If it ain’t broke and all that. Now that’s fair enough but the thing is, they did – dramatically and unashamedly – blow their old setting to bits, burn their bridges and declare that this was a whole new era in which everything you had known before had been devoured by daemons. This wasn’t gentle – this was as subtle as Angron. Soft reboots, GW clearly thought, are for wimps! Yet here we are, almost a decade later in the real world and tens of thousands of years in the timeline of the game, and half the old characters are still around and everyone still dresses the same.

Lately Games Workshop has been previewing concepts from the forthcoming Cities of Sigmar revamp. Except is it a revamp? Everything we’ve seen so far, and I’ll admit it isn’t much, is very similar to what we used to know in the Empire.

CoS Preview GunsCoS Preview

Now I’ve got nothing against nostalgia (although I’m pretty sure it used to be better) but if I’d slipped into a coma in 2014 and woke up now would I see any difference between the Warhammer of now and the one I used to know? Of course given the state of the world otherwise this might be comfort, at least some things don’t change for the worse, but if you told me it was a whole new setting I’m not sure I’d believe you.

When the End Times was in progress I suggested that what we’d probably see was a partial apocalypse, shaking things up ahead of a new and refreshed setting. Chaos would come close to destroying the world but, at the last moment, the Gods would withdraw, laughing, to their own realm, leaving the survivors to fight it out amid the ruins. GW would have the chance to change anything they wanted, old characters with old models could be killed off, new characters and factions could arise, new rules – even a whole new game system – introduced. It would give the End Times some kind of significance, without needing to wipe the slate clean. The bathwater could be poured away without needing to send the baby with it. Afterwards I was (mostly) willing to give Games Workshop credit and let them do their thing, hopeful that the passage of years would create a setting that I could believe in and which would make the whole exercise worthwhile. I’m still waiting. Of the 24 factions currently present in Age of Sigmar all but 8 of them are essentially unchanged since before the axe fell on WHFB. Sure, some things have changed – breaking up the Orcs and Goblins into two separate factions, and dividing out the Warriors of Chaos into five new armies (one for each god) has given them room to grow and the results have been well worth it. However that, and the new rules for that matter, could easily have been achieved without the wholescale destruction of the world.

Stormcast Bloke

Let’s take a quick look at the eight new factions. Could any of them have existed in the World That Was? I would argue that all of them could. The Stormcast Eternals are perhaps the most iconic AoS army – and the one which, I suspect, precipitated GW’s decision to go through with the whole exercise. Space Marines sell – so why not have Space Marines in fantasy too? Double your money! It’s an understandable decision for a business to make but I reckon it could have been done just as well in a post-End Times Old World with nothing more than a few tweaks to the backstory. The Bretonians were in dire need of a range refresh and with Game of Thrones dominating screens around the world people were excited about knights. Most of the Stormcast concepts are not a million miles from a re-envisioned Grail Knights, granted superhuman power by the Lady to restore the realm.

The Kharadron Overlords and Fyreslayers could easily have been part of a re-envisioned Dwarf range, especially if some of the concepts were dialled back a little. Dwarves in Warhammer were traditionalist to a fault and extremely resistant to change but with their holds smashed and ransacked by daemonic hordes and many of the old guard killed and strung up by their beards a few young upstarts might be able to promote new ideas (ready to be patented by GW of course) onto a suddenly less recalcitrant population.

Fishmen were rumoured for years – apparently springing from a design studio in-joke that spread to tinfoil-hat-wearers and online theorists and never really went away. They too could have come to the surface in the form of a slightly tweaked Idoneth Deepkin. The Kruelboys could well have been lurking in the swamps and caves of the Old World, the Lumineth Realmlords tweaked into something closer to the High Elves and the Nighthaunt added to the undead ranks commanded by the Vampire Counts. Aesthetically speaking the Ossiasrch Bonereapers are the faction most unique to AoS – although ever here there are similarities to the Tomb Kings of old. Are they enough to justify the risky, and still controversial, decision to destroy a well-loved setting and start over from scratch? Those aside absolutely everything else from the mightiest Son of Behemat to the smallest gobbo could have been released in the old setting without stretching the lore one inch.

Ultimately I’ve got nothing against Age of Sigmar, it was a bold move and an opportunity for great creative strides, but since then their courage seems to have deserted them and as a result the whole thing starts to seem unnecessary. The wolf riders are amazing models but when it comes to their fantasy settings Games Workshop are living in the past.


The Stupendous Swamptown Superstars – Part 1

Time for some more Blood Bowl players as I make a blatant attempt to pad out the number of models I’ve painted this month with lots of tiny Snotlings, using a mix of new plastics and a few of the old metal models I’ve had sitting about. 

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Want to see a group shot of the whole collection so far? Of course you do!

Blood Bowl Snotling Team Wudugast

I’ve always had a soft spot for Snotlings (oh all right, I have a soft spot for greenskins of all descriptions but I am particularly fond of the little snots). Needless to say I’ve got loads of them kicking around so expect to see this infestation grow and grow! 


The Git-Killaz – Part 5

Right you horrible lot! Did you over-indulge at Christmas? Good!

As it happens I’ve been a busy boy. With the end of the year looming I decided to finish off my Black Orc Blood Bowl team (minus the troll – for crying out loud will you stop going on and on about that bloody troll!). The team had reached the stage where although there were still several models to paint they were all fairy small, nothing I couldn’t handle before we reach 2022 right?

First things first we have the three remaining goblins that complete the squad of players able to take to the pitch. Let’s take a look at them.

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This one seems to think he’s a bit tough. Let’s see how well that holds up when a chaos warrior is thundering down towards him…

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I do like this lad’s headgear, very stylish indeed sir!

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Gathered together with their mates from a couple of weeks ago, we have the goblin half of the team (joining the Orc half which I painted – appropriately – back in Orctober).

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Of course we need a full-team group shot but that will have to wait because we have a few other things to look at first. Each team comes with a couple of coin-shaped counters with the team logo stamped on them.

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And then we have a couple of balls. Again each team comes with balls in the style of the team. Do you want to see a goblin playing with his balls? You do? Well ok then…

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A clever thing about a lot of the recent Blood Bowl teams is the way that each miniature can be built in one of two very distinct ways. Two sprues of models therefore give you two sets of pairs of models. In the first Orc team I painted you ended up with two sets of “clones”, each Orc was the same as their partner, until I set about converting with gusto of course! With this team there was no need to do that, and in my book that’s a very good thing. Much as I enjoy converting models it should be something that you do because you want to do it, not because you feel you have to just to end up with an aesthetically pleasing collection. Anyway, just for interest here’s all the pairs of models from the Black Orc team. Despite the name of this blog I can’t recall doing anything in the way of converting with these.

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And there we have it, the Black Orc team is ready to roll. Want to see a group shot? Of course you do!

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I’ve still got plenty more Blood Bowl to tackle in 2022 of course. There’s that half-painted elf team, my long-neglected humans and various undead monsters all clamouring for attention. And that troll of course but the less said about him the better!


The Git-Killaz – Part 4

Time to revisit the Blood Bowl pitch as I keep chipping away at the Black Orc team I started in October. Last time we saw them I’d painted all 6 of the orcs which just left the goblins waiting for attention. Since then I’ve been working away at painting up the more nimble and diminutive side of the team and managed to complete first one…

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…then another…

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…and finally a third. 

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I also went for the easy win of getting these two markers painted up as well. 

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All in all the team is coming together nicely now so I’ll aim to finish it by that ever elusive date known only as “soon”. 


Hobnobs – Part 1

Time for another of Games Workshop’s newer releases, and this time it’s the turn of the Hobgoblins, or as they have now been rebranded “Hobgrots”. For a while I mistakenly believed they were called “Hobgobs” and then, when I was texting a mate about them, noticed that my phone was autocorrecting them to Hobnobs – and that’s what they’ve been called round my house ever since. Although since painting them I’ve started referring to them as “fiddly little bastards” instead…

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Much like the Kruelboy Gutrippas I decided to paint these in a slightly different style to that I’ve used for orcs and goblins in the past and as a result the learning curve proved quite steep. Still, now that they’re actually done I’m happy with them, I’ll aim to tackle a few more soon.


Kragnos

I’ve always had a bit of a soft spot for the forces of Destruction in Age of Sigmar. Hulking barbarians in crude armour and the diminutive rascals that scurry alongside them, seeking only to tear civilisation apart and stamp up and down on the ruins for the sheer fun of it, you may not want to see them charging towards your village but it’s hard not to love their devil-may-care, joyous approach to life. If you want to bring nations to their knees and enjoy yourself whilst you do it then Destruction are the lads for you. Formed primarily of orcs, goblins, ogres, trolls and giants these are the villains of many a fantasy novel – yet mostly these are the thugs and goons who provide a bit of muscle, whilst the evil masterminding is done by someone else. Thus whilst Chaos and Death (and even Order to an extent) can come across as distinctly evil at times Destruction just seem to be having a good time – even if it’s at the expense of your army, settlement or nation.

Over the past few years, since WHFB gave way to the Age of Sigmar, the various factions that the new setting inherited from the old have evolved, often in innovative and surprising ways. Death has armies of ghosts and elite bone golems, Order has fish-elves, tree-elves, snake-elves (they do love their elves!) and flying dwarves. Destruction has much the same bunch of meatheads that went around kicking over fortresses back in the days of Karl Franz. Whilst other races have grown into the new setting Destruction has stayed stuck in the past – albeit with some very impressive new models. An Orruk Brute is just an Orc Big ‘un with a new name, the giants have grown a little taller and… that’s about it.

For some time now I’ve felt that Destruction was being left behind and although I’ve had no complaints about the models they’ve received I’ve harboured a suspicion that this couldn’t last and that sooner or later something new would come their way. Back in October of 2019 I ever tried to predict what it would look like, and claimed rather erroneously that new even-bigger giants was hardly something that was likely to occur…and then a year later that’s exactly what they did.

What I wouldn’t have guessed at though was anything like Kragnos, the truly massive, living demi-god of destruction who was showcased for the first time at the 2021 Online WarhammerFest this week.   

Kragnos

There’s no two ways about it, he’s a pretty damn awesome model in my view, a towering champion of testosterone who more than deserves the respect he’s gained both from the orcs, goblins and ogres that serve in his armies and from the painters already gathering their brushes in preparation for his release. He’s an unashamedly macho figure who speaks to the barbarian in all of us, the part of every man who’d love to wield a hammer made from the heart of the land itself and fight dragons because nothing else presents a challenge.

Kragnos 5

And if you hadn’t already guessed he’s a big lad, towering over even the meatiest orc or ogre.

Kragnos 6

Sadly for him, despite having risen to godhood by roughing up absolutely everyone he could get his hands, Kragnos has spent the last few ages ensnared and now he’s loose once more he discovers that his people are gone. “Gone” however is not exactly the same as extinct. Perhaps the people who Kragnos once led have been swept into the grave by the march of time, or perhaps he’s just been too busy hitting things to take the time to look for them – and perhaps the return of their ancient king might just be enough to lure them out of hiding. After all, entire peoples are rarely eradicated entirely, at least in fantasy stories. Their settlements may be ruined and their tribes scattered but there are always a few embittered survivors hiding in the wilderness, growing strong and praying to their lost god to bring them vengeance. Because cool though Kragnos is, he’s no orc. He may look the business right now leading an army of orcs or ogres or whatever it takes for people to get him onto their tabletops, but in a year or two’s time, when we’ve overcome our excitement at seeing him and familiarity has bred, if not contempt then at least a dulling of the hype, then Kragnos is going to seem a little odd rocking round at the head of a mix of greenskins.

Kragnos 2

Right now there’s not much in terms of visual cues to tie him into the wider Destruction range. He has very little in common with the ogres beyond being primeval and muscular, even less to connect him to the green-skinned orcs and next to nothing with the diminutive goblins. As a shaggy, brown centaur he has more in common with the beasts of Chaos range, particularly the dragon ogres, and anyone looking for a model to convert into Kholek Suneater for a WHFB army could do a lot worse than using him as a starting point. Likewise his technological trappings speak of a greater degree of sophistication than that shown by his peers who tend to start and stop with how effective something is at hitting people with and leave decoration, beyond a few spiky glyphs of course, to wusses. Kragnos on the other hand has dressed to impress, by barbarian standards, with torcs, earspools and a rather meta shield depicting Kragnos himself, holding his shield. 

Kragnos Sheild

I’ve long argued that human barbarians need not always be worshippers of Chaos. Some tribes could fit in nicely to the Order alliance, worshipping Sigmar as a god of war and thunder. It’s taken me until now however to realise that Destruction also has space for a few human(ish) tribes of their own. In my mind’s eye I’m envisioning something akin to the Sessairs from Confrontation, wildmen, warriors and centaurs who turned to the wilderness, abandoning their settlements with the coming of Chaos. 

Warstaff Kelts

I’m not saying that Kragnos will be given a race to lead by GW’s sculptors, and I’m certainly not saying that they’ll look anything like this. What I am saying is that Kragnos deserves some followers of his own, and that Destruction is overdue for the kind of treatment that Order, Chaos and Death have enjoyed. With Kragnos they’ve taken a bold step out of the Old World’s shadow, now let’s see where they go next. After all, GW have given us a broad hint that the little icon on Kragnos’ base is an allusion to things to come. Someone out there amongst the mountains and forests is excited about Kragnos’ arrival and it’s not just me!

Kragnos 4

Now despite all this I don’t think I’ll be painting Kragnos myself, he’s a bit big for my current painting plans (I have a whole lot of other monstrous figures I’d like to tackle first) but I’m itching to see what followers he may or may not have, and what direction GW decide to take this side of their range. In the meantime I’ll be keeping my fingers crossed for more barbarian wrath on the way!


The Mean Green Geezers – Part 6

Back when I painted up my Orc Blood Bowl team the advice I received from experienced coaches was “add a couple more Big ‘uns and two more Blitzers”. To which I have nodded heartily, thanked them for their sage advice, and painted up a couple of goblins instead.

Now perhaps I should justify myself here a little. For one thing I actually own a load of goblins – which means I can contribute them to the “Paint The Crap You Already Own” challenge being run by Ann’s Immaterium – whereas I’ve yet to find a deal I liked to acquire myself the Big ‘uns or Blitzers. Thus painting gobbos is a way of clearing my backlog, whereas adding more models to the unpainted pile would have quite the opposite effect! Plus I intend, at some point in time, to be able to field an all Goblin team, and these bring me one step closer to achieving that. Thirdly, and most importantly, I just fancied painting a couple of little gobbos!

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There is a certain irony that the carefully (and to my eye rather well-) painted “15” on the back on the top model doesn’t really show up in the pictures, whereas the slightly smudged and lumpy “16” on the second model has photographed quite clearly. Ah well never mind – everyone knows goblins have terrible handwriting! Here they are next to the other two runts on the team.

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Of course now they’re done this does mean I really ought to get on with it and paint that troll. He’s assembled properly now at last so someday, someday…


Goblin Witch

You don’t often see female greenskins so when I found this goblin witch from Knightmare Miniatures lurking in the unpainted pile I knew I had to include in my Fembruary painting marathon.

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The range of female miniatures available to me for this challenge has impressed me a great deal over the last few weeks. When I first participated in Fembruary back in 2018 I really didn’t have very many and it’s pleasing to see how much that’s changed in recent years. Partly of course that’s my doing – by a natural process of accumulation I now own more models than I did three years ago so I had more to pick from. However I’m also seeing an increase in the number of female miniatures on the market, and in an increasing diversity of roles. Where once I would have struggled to find much beyond sorceresses and the chainmail-bikini brigade now there are even goblin women. Long may it continue!


The Mean Green Geezers – Part 3

As promised I’ve been working on more Blood Bowl orcs over the weekend and now have a couple of additional linemen ready to join the ranks.

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Not only that but I’ve also painted up a couple of goblins (you knew I’d sneak some of the little gits in somewhere right?). At some stage I plan to add a troll who can then throw these smaller team-mates around the pitch, although that won’t be happening for a while as the troll is proving to be a real nightmare to assemble. It’s a large and, for plastic, relatively heavy miniature with all of its weight resting on a fairly slim ankle and as a result it keeps breaking and falling over. I think my next move will be to pin it, surely a first for a plastic model; either way he won’t be joining the team for a little while yet. In the meantime these goblins will just have to run around under their own steam.

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The eagle-eyed amongst you will have spotted that the second goblin had a headswap with one of the old Night Goblin fanatics. I do have a full team of goblins tucked under the desk so at some stage I’ll get around to painting them as well, whenever the battle against the backlog allows me.


You Gits!

Unexpectedly, I decided to use the weekend to churn out another Warcry warband. This time it’s the turn of those cheeky little rascals the Gloomspite Gits (that’s Night Goblins to old timers like me). The Gits are, for me, the crux point at which I learned to stop worrying and love the Age of Sigmar. Up until they received their army book and expanded range of models they were a jarring oddity in the Mortal Realms, as one of the most iconic races of the Old Warhammer world they felt very much shoehorned in, as unwelcome and out of place in the new setting as Stormcast Eternals would be if they showed up in Necromunda (or perhaps its more accurate to say that the new setting was unwelcome, I’ve never lost my love of Night Goblins – AoS on the other hand took a while longer to work its magic on me…). Their armybook, released back at the very beginning of 2019, gave them a new lease of life – and finally won me over. After all, if the old Night Goblins could be successfully reinvented for the Mortal Realms then maybe it was time for me to let it into my life – at least a little? Now that’s not to say I’ve turned my back on old Warhammer, but there’s no reason why I can’t enjoy both (after all, the world of square-bases and flank attacks was always my ‘bit-on-the-side’ in comparison to the grim darkness of the far future, it’s far too late for WHFB to try to hold me to monogamy now!).

Anyway, getting back on track (although that intro will prove to be important – see below!) this little band of miscreants all began when I spotted this part painted squig-herder lurking about on the painting desk and decided to get him finished.

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As I was working on him it suddenly struck me that I could make myself another Warcry warband, and what could be more fun to unleash that the madcap japery of these evil little so-and-so’s? Now usually these new ideas blaze gloriously across my brain every hour or so, and most die with their passion unrequited in a dusty corner of my subconscious, but this one found fuel in my love of all things greenskinned and took off like a hurricane. Before I knew it I’d painted up a leader for the new band, a crazily bouncing Boingrot Boss riding on a big old squig.

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Next I knew I had to incorporate a Sneaky Snuffler. I’ve been loving these models from afar since they were first released and was pleased to see them given rules for Warcry (after being left out of the original rules for the faction). Honestly they don’t seem to do anything particularly cool in the game, they just snuffle around looking awesome, but there’s no way I was going to miss the chance to include one all the same. Truth be told the backpack with all those little mushrooms in it, wasn’t the easiest thing to paint so I’m in two minds over how excited I am to paint the rest of them, but I’ll get around to them eventually.

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Next I needed to bulk out the ranks with more nasty little gits. For this I turned my attention to my unfinished WHFB Night Goblin army. I’ve wrestled over the last couple of years with whether or not to add the new models to the old army, or rebase the old army and make them into an AoS army. Lately I seem to have settled on the idea of making the Gobbos into Gits and unleashing them on the Age of Sigmar, and instead painting up an army of Dwarves for WHFB instead. I know I’ve currently only painted one dwarf but Rome wasn’t built in a day, and presumably neither was the Ungdrin Ankor (that’s the dwarven underway for those who don’t speak dwarf). Starting as I mean to go on (although probably – let’s be honest – not for ages, I’ve got loads of other things I’m planning to tackle, but we can all have a good laugh about this when I finally get around to it in 2037) I grabbed a calculator, wrote a list for the warband, dug a few goblins out of the box where they were being stored and rebased them.

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Lastly, the warband needed a pair of squigs. In my opinion squigs are a vital component of absolutely anything Night Goblin themed so there was no way I was going to leave them out.

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And here we have the whole lot ready for mayhem!

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I’m quite pleased with the range of warbands now available to me for games of Warcry. There’s the Iron Golem and Untamed Beasts that I painted from the original boxset, three warbands from the Destruction alliance (Ironjaws, Ogres and now Gloomspite Gits) and enough models already painted to field daemons of both Khorne and Nurgle, and a plethora of Skaven options (assuming I don’t mind them being on square bases – which frankly I don’t, as it means some of my WHFB Skaven army gets to see battle more regularly than it would otherwise). All being well I’d like to finish up the Flesh Eater Courts and Nighthaunt warbands soon too, then perhaps turn my attention either back to the factions that make up the core game (the Spire Tyrants are the current favourite) or perhaps someone to fight in the name of order and civilisation for a change…