Tag Archives: Genestealer Cult

The Cult of the Abyssal Gaze – Part 8

I’ve been feeling the itch to add some more genestealer cultists to my partner’s Necromunda gang lately. Ever since I painted three new recruits last month I’ve been hearing the call of the hive mind once again and watching the development of IRO’s very gribbly army has only made the siren song of the star children louder. I’ve been thinking of adding a close combat focused leader to the gang, as opposed to the Magus who specialises, as you might imagine, in unearthly psychic powers. What’s more Azazel’s Jewel of July challenge is a perfect time for painting leaders and characters so I seized the opportunity to work on the Locus.

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A new unit added to the genestealer cults range earlier this year the Locus serves primarily as a bodyguard to the cult’s Magus. That also ties in neatly to the background I’ve come up with for the gang, with their attempt to seize Ironhouse from the Goliaths being led by Vyrion the Elder it makes sense that the monstrous lords of the cult would dispatch a Locus to ensure no harm befalls the venerable magus.

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There’s a real joy in painting genestealer cultists and in my opinion these are one of the best ranges in GW’s arsenal so – despite all the other projects I’m juggling and the fact that the orange colour scheme is more than a little challenging to paint – expect to see a few more of these xenos appearing over the coming months.


The Cult of the Abyssal Gaze – Part 7

Remember Kutter, the outlander Goliath who joined up with the Irondogs after his old crew were wiped out to a man by the rise of the genestealer cults? For those who don’t, here’s a quick reminder of what he looks like.

The model for Kutter originated as an attempt to convert a leader for my Goliath gang (a project which, on the third attempt, turned into the mighty Korak Kingbreaker). The first version knocked around the bitsbox for a little while before being rescued and reused as the basis for Kutter. However between the dismissal of the Kutter version and the eventual success of the Korak version a second model was attempted, butchered, sworn at, and hurled back into the box from when it came in a fit of disgust. There it lay, biding its time, until I came up with the back-story behind Kutter and his old gang’s ill-fated encounter with the Cult of the Abyssal Gaze. Did all the Goliaths die in those rusting, ash-choked tunnels, I found myself wondering. Were some taken prisoner, or fell willingly or unwillingly under the sway of the cult, coming in time to worship new masters, take on new forms and bear the mark of the alien…

Meet Brother Narlek, former Goliath ganger and now the “muscle” behind many a raid by the cultists. Of course, if you find him too fearsome looking you can always imagine that he’s shouting “Taxi!”

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As one of Kutter’s former gangmates his transformation represents a profound and personal insult to the Goliath and a vicious rivalry is bound to follow.

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Whilst I was working on Narlek I decided to focus my bolstered enthusiasm for the cult to get a couple more recruits finished. After all, you can always use another rank and file cultist with a shotgun…

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…meanwhile a webber brings a bit of tactical versatility to the cult (and should be handy for keeping those rampaging Goliaths tied up – both figuratively and literally).

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As previously mentioned work and family commitments remain extremely busy at the moment so snatching hobby time is proving a challenge, as it stands I’m not even finding time to keep up with my fellow bloggers let alone paint much of my own. Hopefully things will settle down over the next little while but until then expect updates to remain somewhat sporadic.


Looking Uphive – Necromunda Plans For 2019

As we stride purposefully into 2019 I wanted to take a look at just where I stand with all of my Necromunda projects (which otherwise run the risk of degenerating into my usual disorganised chaos). For me Necromunda is the game and setting I’m most excited about of all GW’s canon. The game had a great year in 2018, growing from just two gangs at the start of the year to nine by the end. With all of the Clan Houses now represented it’ll be very interesting indeed to see how things progress over the coming months and years. As for myself I’ve started working away at all kinds of projects with my usual unsystematic enthusiasm. The aim of this post therefore is to serve as a round up, keeping me on track with where I stand with all of my gangs. It’s not all models you’ve seen before though, a few new ones have snuck in as well. Let’s take a look.

 

The Irondogs (House Goliath)

The former lords of Ironhouse have had a fine time of things lately, at least when it comes to getting painted. The backstory I’ve written for them may see them as a shadow of their former glory, struggling to reclaim the turf they once held so securely, but at least they don’t have to worry about unpainted models. As it stands the gang is pretty much done for now, I’m aiming to finish off the bolter wielding ganger Sylus shortly, but I ended up picking up the weapon upgrade for them, and will undoubtedly add the new heads to that, so expect to see further reinforcements arriving in the future as Korak attempts to expand his realm and reclaim the lost power of his house.

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I’ve mentioned previously that I see the Goliaths as having a lot in common with the dwarves of old-Warhammer (brawny craftsmen who rely on sturdy durability over fancy do-whats – just swap the pre-battle start-me-up for combat stims instead of Bugman’s XXXXXX and you’re good to go). However it wasn’t until I was writing this that I realised how deeply this had worked its way into my thinking – as my once mighty Goliaths now struggle to reclaim a corner of their Underhive empire from the invaders squatting amid the ruins. Speaking of which…

 

The Ladykillers (House Escher)

For hundreds of shift-cycles the House Escher presence in Hive Araneus has been minimal, making it the perfect for “Gallows” Grace and her girls to set up shop. Having betrayed her way across the wastes Grace needs somewhere off the radar to build their strength, and the under-defended Ironhouse looks like the perfect place.

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The Eschers haven’t grown as quickly as I first expected but I intend to do something about that shortly. Generally I feel this lack of progress can be attributed to three key factors. Firstly, these ladies are challenging to paint, with all those crazy patterns and colours. Secondly, I’ve been working on this gang for my partner and as she’s also an avowed acolyte of the Void-Emperor and His strange xenos ways my focus has been switched to the genestealer cults over the last month or so. Thirdly, I want every Escher to look unique. After all in a house where peacocking is  more than just a way of life having the same hair-style as one of your gang sisters sounds downright intolerable. Thus my progress has been slowed as I’ve tried to create unique ‘do’s for each of the girls, something I’ve managed to pull off so far, but which the new head upgrade kit should mean becomes much more straightforward.

 

The Radwolves (House Orlock)

I must admit when I first saw the Orlocks I wasn’t that inspired by them. On the other hand the longer I’ve looked at them the more excited I’ve become. I’m still no fan of the running poses, and I’ve steered firmly away from the more “well groomed” gentlemen but I’ve still already kitbashed a little army of them and I’m constantly tempted to do some more. I’ll try to get them painted soon, although I’m aware I’ve promised myself that about a lot of things…

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Tech-hunter Cadre Scorpion Null (Van Saar)

Even more than the Orlocks, I really wasn’t that enamoured of the Van Saar models when they first appeared. They’re just so different to the aesthetic of the wider 40k setting that it took a little getting used to, plus the fact that they’re the harder to build, let alone kitbash, by a country mile makes them possibly my least favourite gang in Necromunda (although it goes without saying I’m still a big fan – what a fan boy eh!). Although I’ve not found myself as captivated by them as I have some of the other houses I’m still working on an elite team, dispatched into the Underhive by the house masters on a secretive mission. Over the last few weeks I’ve been trying out my planned colour-scheme on a test model and I’m rather pleased with how he’s turned out.

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Of course now I just need to get the rest of them done. Hopefully the fact that I’m not planning many of them should mean I could wrap up the project fairly quickly, but with so many things I’d like to be working on getting the chance to focus on them exclusively might not happen straight away.

 

The Oathbones (House Cawdor)

Whilst I only plan an elite strike force of Van Saar my Cawdor will stand at the opposite end of the spectrum; a full blown army of the faithful. I make no secret of the fact that I absolutely love these models, and all the various forgeworld upgrades for them have only served to make them better. The temptation is to paint hundreds of them, although as ever time and money have tended to reign me in so far. That said one of the joys of Necromunda is that it’s relatively cheap so a mighty horde of fanatics could well be within my grasp.

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Plus the stigshambler I made a couple of months ago was one of the most popular models I produced in 2018, and remains one of the conversions I’m most proud of, so I need to get them (and their gangmates) painted soon.

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However, rather than start somewhere sensible like painting up a few gangers, I instead chose to paint a sheen bird as my first model for the gang. I had planned to use the model as part of a converted Tzeentchian cultist but when I realised that wasn’t going to work it ended up in the bits box looking for a home. Now I just need to complete the ash prophet who’ll be its owner.

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I’m not entirely without common sense though, so once the sheen bird was finished I painted the test model for the gangers. My idea, which I know isn’t all that original, is that some members of the house have seen the mighty warriors of the Imperial Fists who base themselves on Necromunda and, wishing to emulate these noble souls who must surely have stood at the side of the Emperor Himself, have taken to dressing in yellow robes. Plus I’ve got into the swing of painting filthy yellow clothing from working on my Skaven and knew I could repeat the look on lots of gangers. Overall I’m pretty happy with him so this is probably the look I’ll be using for all of them (unless some clever person comes along and suggests something so mind-blowing I end up doing that instead!)

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The Children of Whispers (House Delaque)

As it stands I’ve only built one of these sneaky characters but I have to say this kit is absolutely outstanding. Expect to see me working on these a lot more in the future.

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The Cult of the Abyssal Gaze (Genestealer Cults)

Like the Goliaths this gang is painted up and ready to take on the Underhive. Rising from the ash-mining clans of Delving Alpha-12 and led by the ambitious Vyrion the Elder this insidious cult prepare to invade Ironhouse and from there spread their influence into the hive itself.

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Most of the work on this gang happened in December, and really served to demonstrate that I can get these projects painted up quite quickly if I just put my mind to it (and can find the time of course). That said they’re not finished by any means. I’ve always planned to build up a genestealer cults army for 40k and the newest images we’ve seen of forthcoming models have only added to that. For those who’ve missed them (and where have you been?) take a look at this lady for example;

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Of course much as I enjoy building 40k armies it’s not a game I actually play. Thus part of me is drawn to the idea of expanding my genestealer cults into more than one gang, representing different factions setting out from the Delvings to spread the cult. Whilst Vyrion leads the invasion of Ironhouse his young acolyte could take a gang of her own to undermine the Orlock wayforts that dot the ash wastes, or drive out the Cawdor ragpickers that currently control Sumpside. One way or another expect to see plenty more of these in the coming months.

 

The Cult of Ruin (Chaos Cults)

Ah, my cult of mislead, Chaos worshipping helots! Such plans I had for them last year! Sadly not a lot of actual progress has been forthcoming. Part of the trouble is that most of the models I planned to include don’t have the best paintjobs, my skill having increased considerably over the five years or so since I first worked on them. This seems like a fine excuse to fix them up but as a result the project has become a lot more involved than I originally envisioned. That said things may have stalled but they haven’t been forgotten, so I’m aiming to get back to them sooner or later.

Chaos Core Gang

Venators

Not much to see here yet but I’ve got all kinds of ideas planned, starting with a gang of beastmen bounty hunters. Don’t expect them to appear straight away though, as you can see from the list above there’s plenty of other things to tackle first.

 

So there we have it, a solid set of projects to tackle over the next few months (alongside all of the other things I’d like to be painting). Naturally I won’t get around to all of them straight away but perhaps by nailing my colours to the mast and setting out my plans I’ll be encouraged to keep at it. Oh, and I have a heap of terrain to do as well. The Underhive never sleeps…


The Cult of the Abyssal Gaze – Part 6

Every section of Imperial society contains a priest class tasked with interpreting the God-Emperor’s will and tending to the spiritual welfare of the masses. Where possible such preachers are dispatched from the monastic shrine-worlds which churn out priests in the same industrial production-line fashion as everything else to which the engines of the Imperium are directed. On a hive world such as Necromunda however the numbers required are too great and so much of the population must rely on locally-born, self-taught mendicants. Although at times this has an unfortunate effect on the degree of spiritual deviation and results in a disturbingly high level of observance of non-standard faiths the fanaticism of these individuals, and the resultant increase in the propagation of religion amongst the masses, is regarded as an acceptable counterbalance.

Amongst the ash-crust miners of Delving Alpha-12 responsibility for spiritual oversight lies with Vyrion the Elder. Born into the insular community Vyrion proved from a young age to be gifted with a grand vision, combined with a natural skill for oratory. Whilst most of his clan preferred to remain amongst their own kind for fear of suffering the judgement and suspicion of outsiders Vyrion undertook pilgrimages to the other delving in the local cluster, from Alpha-7 in the north to the deep warrens of Gamma-9 beneath the slag dunes to the south. There he has won many convert awed by the minor miracles of which he is capable and inspired by his visions of the Void-Emperor who watches over them all and, when the moment is right, will descend in righteous hunger to consume and remake this bitter world.

Having devoted his life to spreading the good word amongst the miners  and championing their rights to the manufactorum lords, Vyrion has now turned his unblinking gaze towards Ironhouse. Leading a small band of the faithful he seeks to establish an outpost within the bastion settlement and make it his gateway to the mills and forges of the hive proper. Even before the pilgrims set out word reaches them that the Goliath brutes who claim it as their turf have been bled almost to extinction. Truly the will of the Void-Emperor is at hand!

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The genestealer magus is just a lovely model and the opportunity to include it in the gang was too good to pass up. At some point I’ll probably add a combat orientated alternative leader for the gang but to begin with we wanted to explore using a psyker in the game as well. Of course this also gave me the excuse to paint up a familiar to accompany him.

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I always found the idea of the familiars as psychic manifestations slightly silly. I know that the Tyranid hive mind is probably the most powerful psychic entity in the galaxy (sorry Tzeentch but you can’t create the Shadow in the Warp now can you?) and so presumably conjuring diminutive beasties is no trouble at all, but surely it makes more sense that these are just tiny Tyranids spawned to serve their master? After all despite it’s psychic prowess the thing the Tyranid race is most famous for is its capacity as generic manipulators, spawning creatures of all shapes and sizes, from warrior beasts, to ripper swarms, to vast living spacecraft, so a mini genestealer would be no bother at all. Am I alone here?

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With these two complete the gang is finished for now so this is a fine opportunity for a group shot.

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I do however have a few more models built (as previewed previously) which I’m aiming to get painted in the early part of 2019. You’ve not seen the last of the cult yet!


The Cult of the Abyssal Gaze – Part 5

Time for painting models is running short at the moment, I ended up working through the weekend, but I managed to find the time to finish these two sneaky xenos to join my growing Genestealer Cult gang for Necromunda. I batch painted the greater part of them alongside the other three neophytes I showed previously so getting them finished off wasn’t too onerous, just a matter of going back to add the details, highlights and other finishing touches. First off here’s Neophyte Xandus…

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… and here’s his clan-sibling Neophyte Decima who has been blessed to receive a grenade launcher stolen from a manufactorum overseer’s personal collection of armaments (licensed for use as a means of quelling severe worker morale issues).

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That just leaves the Magos and his familiar to complete so I’m hoping to get some time over the next few days to just sit down, relax and get some painting in. Will it happen? We shall see!


The Cult of the Abyssal Gaze – Part 4

The creature known as The Lurker is a true horror, its name a byword for shapeless dread amongst those who work the dank pipes that run beneath the ash-crust from Ironhouse to Sumpside. To the Cawdor bone pickers it is a devil made manifest a monster risen from the ashes of the God Emperor’s dreams. The Orlock clutch there weapons closer as they pass through the dark reaches of its territory, the cyber-mastiffs brisling and growling as the headlight beams are swallowed by the shadows. None have yet connected the ragged corpses it leaves in its wake with the ash miners attempting to establish an outpost in Ironhouse.
Korak however has seen the fear growing amongst his people and heard the whispers that the Lurker prowls within the walls of his domain. Soon, he knows, the people will fear the beast more than they do him. If he is to nurture his little kingdom through its first cycles he must rid it of this monster. He has broken gang-lords and mutant-kings before, but some amongst the Irondogs fear that they have not yet gathered the strength to deal with with such a monster and when Korak begins his hunt in the darkness of the tunnels, he does so for the final time…
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The Cult of the Abyssal Gaze – Part 3

In the dark depths of the Underhive the xenos invaders gather their strength…

Over the weekend I managed to find some time to crack on with my genestealer cultists gang. With three more neophytes done my goal of getting the gang ready for action by Christmas is starting to look more achievable. To be honest there’s not a whole lot more to say about these beyond reiterating what so many other hobbyists have said previously; that these are amongst the finest models Games Workshop have produced and tie-in brilliantly with the Necromunda setting. Anyway, without further ado allow me to introduce Neophyte Zhu…

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… plus their clanmate Neophyte Xixos…

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…and lastly the sinister Neophyte Castus…

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Next up, a neophyte with a grenade launcher to bring some added punch to the gang, plus the early generation monster with a rock saw which I showed a WIP of previously, then I’ll need to crack on with the cult’s magos and his familiar.