In the Mortal Realms and 41st Millennium alike the power of Tzeentch is waxing. Being, as I am, a degenerate worshipper of the Dark Gods, I’m easily distracted from my expressed goals (the Chapel and my shambling undead horde) and have rushed out to beseech the Changer from the comfort of the nearest unnatural flux-cairn. In return the Great Conspirator inspired me to manufacture another cultist through which to do his nefarious bidding.
He still needs a little greenstuff to make the head fit snugly on the neck and of course at this stage he’s still subject to change (see what I did there) so as ever your feedback is appreciated
Some of you may recall that, back when the Heresy-era version of Ahriman was released I picked one up with the intention of turning him into the leader of my Tzeentchian forces – Mazzakim the Liar. In the end however I decided that the Ahriman model, nice though it is, lacked the sheer grandiosity I was looking for in Mazzakim. That left me with an unused Ahriman model so could I turn him into a Thousand Son’s sorcerer ready to join Mazzakim’s cabal?
Overall I’m pretty pleased with him – to my eye he reads as more than just Ahriman with a different helmet. I debated removing the “cow horns” from his collar but have left them for now, as per the principle that it’s easier to cut them off later than to stick them back on. As usual though I’m open to suggestions.
Do you think Princedom tempts me? The Changer has offered me that and more. It is not enough. Do you think that I would labour ten thousand years simply to claim that which was offered to my father as payment for his ignorance? No – my destiny will be so much greater. When the hour of my ascension comes it is Magnus and his brothers who shall kneel before me!
Let there be a sacrifice! Long has humanity known the power invested in the spilling of blood. Force and influence can be bought this way, gifted from the Gods of the Warp. Even the crudest of Khorne’s dogs knows this. The greater the kill the greater the reward and so whilst they work their axe arms raw upon the weak I pursue a prize far grander.
We are bound together, Kell and I. That alone has remained true through every vision and prophecy. Be it cast in the bone runes of feral world shaman, drawn in the crystal tarot of the finest spire tops or spread in the steaming entrails of my slaves, that remains a stable nexus of fact in the shifting currents of the future. Without me he shall never live to see Terra. Without him I shall never reach the throne room in time.
Surely this is the honour we all seek above every other now? In his hearts what warrior of the Nine Legions has not dreamed of this moment? Many believe it should be Abaddon’s kill, that he has earned it. Others think that one of the Primarchs shall take it, placing themselves forever above their brothers as Horus never could. Some even think it shall be Kharn, brain buzzing to self-destruction, racing up the steps against all exertion and agony to tear his grandsire from his throne at last.
Let it be me! Every warrior within the Eye has thought it once! Without that Abaddon could never have overcome the inertia of ten millennia spent licking our wounds and the Angel of the Abyss would be doomed to remain there.
The others would waste this kill on spite or personal glory. I shall use it to ascend. Let Abaddon take the throne of mortals when I am gone. The death of the Emperor will birth a god. Let that god be me!
So here he is; Mazzakim the Liar, leader of my Tzeentchian hosts. Overall I’m rather pleased with him, although I’ll need to turn those Sigmarite sigils on his wings into eyes at the painting stage. Once again though your thoughts and feedback would be greatly appreciated.
Following on from the return of Magnus the Red and his Thousand Sons to 40k the maddening schemes of Tzeentch are now reaching into the Mortal Realms of Age of Sigmar. The warflocks are gathering for battle, the flux-cairns are daubed with dark sigils, all kinds of models from the Silver Tower boxset are enjoying separate releases and there are plenty of rumours (and not a little wishful thinking) that even more is on its way.
Of course, in spite of the fact that I’ve got more than enough projects to be concentrating on, I too am feeling the pull of the Changers of Ways’ insidious influence. With that in mind I’ve started work on a little coven of Tzeentchian cultists, ready to do some of the heavy lifting and pave the way before my Sorcerers finally arrive.
First of all we have this chap, converted from a Kairic Acolyte and ready to spread havoc in the 41st Millennium.
Alongside him we have this shotgun-wielding metaphysician. Who knows what elaborate schemes his masters plan to inflict upon the universe whilst he watches from behind that inscrutable bird mask?
Then we have this beastman, who you may recall I showed before, upgraded to a larger base in keeping with his new comrades.
…and just to prove that I can build a model without converting it here’s a Kairic Acolyte straight from the Silver Tower box.
Last of all here’s a group shot of the whole coven so far. As ever suggestions, feedback and any good ideas that I can steal are more than welcome in the comments box!
‘ere we go!! The third (and final – for now!) of the Meganobs comes stomping out to join his bruvas. The head is from Spellcrow’s ‘Bulky Cyber Orcs” collection, a set which ties in nicely with the Meganobs – expect to see more of them making an appearance in the future.
Right, I don’t usually do over-excited, spur of the moment blog posts, but I just couldn’t miss this. For anyone who hasn’t seen it yet the ever-entertaining Warhammer TV team have just put up a video recapping the releases of 2016. All very nice, and justifiably self-congratulatory, but the real interest is in the last ten seconds or so as a series of images flicker across the screen. For those who still think that their previous claim that there were plastic Sisters of Battle coming up was just a joke this might be of interest…
Based on that I think it’s fair to say that their claim that Saint Celestine is about to lead a crusade into the Cadian Gate might also not be a joke. Time for us Chaos fans to start working on our defences then…
Fans of the Adeptus Mechanicus (such as myself) might be a little more excited by this machine-man…
And it looks like we haven’t seen the last of Tzeentch either…
Exciting times ahead indeed!
All Images belong, of course, to Games Workshop and are used without permission.
Right lads – shoot ’em up! The squad of Ork shoota boys is completed by the addition of this Boss Nob. Again, the head is from Spellcrow, the rest of the Ork is Games Workshop.
Now we’re into the middle of winter, and with daylight in extremely short supply, it’s getting increasingly difficult to get any decent pictures of models. Hopefully though this gives you some idea of how he looks – although I acknowledge theat they’re not the best photos ever taken!
Anyway here he is with his boys (as usual click on it for a proper view).
There’s a few rats I still want to finish off – then expect more Orks in the new year. Until then WAAAGH and all that!
The first Ork (and indeed the first Games Workshop miniature) I ever painted was a Meganob. At the time I knew next to nothing about the setting and picked the model based purely on its wonderfully belligerent aesthetics. Here was an Orc/k, a creature I’d grown up with through Lord of the Rings, stamping around in a suit of armour it appeared to have made by ripping up a tank – probably with his bare hands. The codex that I bought to accompany him describes how, so great and unwieldy is his bulk, a Meganob hit by a shell is likely to be found on his back, unharmed but struggling to right himself, often with the help of his straining comrades – something I’ve long wondered about converting.
However, in spite of my love for the model, it was also a little on the small side (given what it was intended to represent), heavy, rather expensive and prone to break (his jaw has to be glued back on every few weeks). Thus I refused to buy another until there was a decent boxset of plastic miniatures available. Even then I’ll confess it took me a while to get around to it but here we are at last with the first of a new mob.
And here he is with the first of his kind – demonstrating that GW’s model making and my painting have both come on a long way!
When I first started my Ork collection (seven years ago now? Longer?!) I set myself the challenge of never using the same head more than once on any of the infantry models. It’s a subtle little trick but it really adds to the sense of (small ‘c’) chaos and lack of uniformity in an Ork army, and helps to maintain that general aesthetic of unruliness in the face of unifying elements like a common colour scheme. It’s also very practical to achieve, there are just so many Ork heads available between the 40k and AoS ranges, without even starting on all the third-party companies out there.
Until now I’ve managed to stick to it. This gasmask from Spellcrow though – just too cool not to use twice!
Much as I love the modern range of plastic Orks I’ll admit to a real fondness for their older metal predecessors as well. Indeed the very first Games Workshop miniature I painted, way back when, was an Ork, one of the old meganobs – and indeed it is high time he was joined by some comrades of a more recent vintage (why yes – that is a hint of things to come!).
Today though it’s the turn of a model that’s older still, a weirdboy which appeared way back in that seminal tome Waaargh! Da Orks. With his crazy hair, wispy moustache and baggy clothes he doesn’t have that much in common with the rusty-armoured space barbarians of more recent times but I’ve always loved him nonetheless and when the chance came to add him to the growing Waargh! I wasn’t going to miss it.
Rather than worry about the differences however I’ve tried to emphasise them with his (almost jester-like) purple robes and bling. After all he’s a weirdboy and thus entitled to look a little strange (the clue is in the name and all that). As ever your thoughts and feedback are welcome!