Tag Archives: Game

Voices of Transgression

As promised in my last post, here’s my second Dark Apostle. He joins Aghkam Poxspeaker but serves as the more generalist voice of Chaos Undivided alongside his Nurgle worshipping brother.
dark-apostle-convert-or-die-2Like a lot of the models that accompanied release of the last Chaos codex this one really impressed me at the time, which makes it slightly boggling that it’s taken me this long to get it painted. Then again I could say the same thing about several other models from that release (Warpsmith, Maulerfeind, etc). In the end I think I have three legitimate excuses; 1)he’s highly detailed, 2)I wanted to do a good job of him and 3)he proved to be a serious pain in the arse to put together. Anyway, he’s done at last!
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dark-apostle-convert-or-die-6Finally here’s a picture of him doing what he does best, preaching to the Converted. Oh yeah, I went there!
Dark Apostle

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Days of Rage

Back in January, when I showed off the rest of my Chaos Terminators, I claimed, with a faintly pretentious air of mystery, that there was a tenth member of the squad which was yet to be revealed. I’d removed him from the squad in order to start a new – Khorne worshipping – terminator squad which he would lead. Now it’s time for the big reveal.
The timing of this is no coincidence. Rumour has it that the next – some say final – phase of the Warhammer End Times are upon us and reinforcements for the followers of the Blood God are just around the Khorner (see what I did there? I know, I know, I’m a funny man). As a result I’ve been fired with enthusiasm for all things Khorne and finally got myself in gear to upload pictures of this chap, as well as working on getting two of his followers painted and assembling a fourth (see below).IMG_9135

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His name, by the way, is Sapir Redwolf and his squad are the Skullrippers (no prizes but if you know where the names come from but feel free to have a little boast in the comments box below – I’m one of the few people in the world who’ll be impressed so show off whilst you can!) I made the hulking angry brute a while ago, intending him to serve as the ferocious and power-hungry second in command of my Chaos Terminators, the Blessed Slaughter. Since then however I’ve grown rather fond of him, and frankly he looks too fierce and proud to be anyone’s right-hand man for very long. In my mind only my Chaos Lord Kalamoon Kell possesses the sheer presence and authority to bring him to heel.

I also can’t imagine that having someone like the Redwolf remain part of my main Terminator squad would make anyone terribly happy. Sapir and squad champion Avar the Twisted would undoubtedly be locked in a struggle for command, whilst Kell can hardly rely on the effectiveness of his Terminator elite if Sapir spends the greater part of every battle lost to his rage and bloodlust. Plus it doesn’t make me happy to see this model used as one of the rank-and-file when he should be standing proud in command.

Put all these factors together with the fact that I need no excuse whatsoever to make more Chaos Terminators and I decided to promote Sapir, and create a new squad – The Skullrippers – commanded by him and dedicated to Khorne.

At the moment I’ve got three members of his squad on the painting desk. As it stands two of them are at the ‘faintly rubbish looking’ half-finished stage, with lots of undercoated armour panels, unfinished washes, no highlights, you know the drill. Unfortunately I was so carried away by enthusiasm that I never took photos of them before I started so I’ll hang fire on showing them and get them finished, photographed and posted up soon.

However, common sense eventually took root and I remembered to grab a couple of photos of this fourth member of the squad before he went out to the shed to be undercoated.

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Last of all we have this chap, undoubtedly still a ‘work in progress’. As you can see I’ve just tacked on a spare left arm for the moment to get a feel for how he’ll look once he’s finished. He won’t be joining the Skullrippers but instead will be stepping into the vacated role in the Blessed Slaughter and bringing the numbers back up to a full squad of ten.

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And that’s it until next time – when hopefully I’ll have at least one more angry man of Khorne to show off. As always comments, feedback and bellows of fury are welcome in the box below.


Wherever I May Roam

Working on this Chaos Breacher reminded me of this guy who’s been lingering at the back of the shelf in dusty shame for far too long. He’s a model with a long and storied history but one which never really seemed to find a home in the Beasts of Ruin – until now. In many ways that nomadic shifting as he’s moved from one role to another in the army may have been unconsciously reflected the background I wrote for him.
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I decided to make this mysterious killer after reading the description of Wulfrik the Wanderer in the Warriors of Chaos Army Book. Naming him Kogoroth the Faceless I see him as having suffered a similar fate to Wulfrik, cursed by the gods to wander the galaxy in search of fresh adversaries. Hence his striding pose and faceless helm, the aim being to keep him somewhat anonymous, a silent, unknown but murderous figure, constantly on the move in his quest for fresh kills. The mask also serves to reinforce the mystery behind his title “the Faceless” – is it because his face is never seen or does it refer to something fouler hidden behind that steel grill? Or did he once lose face in a more figurative sense – fleeing from a challenge and cursed to wander forever as penance?
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At first I intended him to be the leader of my Khorne Berserkers, but he never really fitted there (appearing neither Khornate, nor particularly berserk). I retired the model half-finished and replaced him with Magok Bloodcaller instead.
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Given that, especially in the early days, 40k included a lot of elements from Warhammer translated into the far future I kept toying with the idea of making a 40k incarnation of Wulfrik – although, as the Games Workshop designers probably also found, the idea had by then evolved into its own creature. I finished the model off, intending him to be a Chaos Lord, but was never quite convinced by him in this role either. Wulfrik, after all, has a pirate crew to lead and so should Kogoroth be a leader of men – albeit a strange and singular one – rather than a lonely killer. Thus he was consigned to an uncertain fate at the back of the shelf. Some of you may find this a little odd, that my inability to work out a suitable piece of background fiction for a model should see it effectively kicked out of the army. What can I say – I’m clearly a little eccentric!

Anyway, with my Breacher squad I finally had a role for him as their Sergeant. It also adds to the background of the squad, a band of roving mercenaries, serving alongside their Gods-cursed master for centuries – perhaps even since the day they fled with the rest of Horus’s routed horde from before the walls of the Emperor’s Palace on Terra itself? For him Kalamoon Kell and the Beasts of Ruin provide just another opportunity to find battle and seek redemption in their enemies’ blood. Alas the Gods are uncaring and, having turned their backs on him, will never relent. There shall be no daemonhood for Kogoroth, only battle until war at last puts an end to his quest forever.
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The end result of this is not only that I have a model, and a story, that I’m really rather pleased with for but also that I’ve started thinking about how other Warhammer characters could provide inspiration in 40k. The story of Vilitch the Curseling is one I especially enjoy, and it helps that I really like the model as well. Sayl the Faithless and his spawn Nightmaw, from the Tamurkhan book, would be pretty fun (what is it with me and treacherous wizards?) Oh and maybe I could build a hugely mutated Ogren King based off Throgg (perhaps with an enhanced cybernetic brain to explain why he’s smarter than the average bear?). Then there’s the question of how one would tackle the likes of Galrauch (mutated Heldrake? Possessed giant Eldar reptile? Twisted wraithbone construct with a Tzeentchian daemon trapped inside?) or Kholek Suneater (maybe an ancient Forgefiend or similar daemon-engine – pre-Heresy of course!) Who knows what the possibilities are?

Have you transferred a character from Warhammer to 40k – or vice versa (daemons don’t count!)? Does Imperial Governor Karl Franz lead the massed forces of the Astra Militarum from atop his cyber-griffon in your army? Do you have an Eldar Tyrion, or a Archon Malekith ? A Von Carstein inquisitor perhaps? How about Ungrim Ironfist leading a Squat army in search of glorious vengeance against the Tyranids or Durthu as a strange wraith-bone construct, grown from the heart of a shattered craftworld? Well don’t keep it to yourself, get your thoughts (and links) in the comment box below!


Agents of Brutality Part 3

Having finished off the Orks I wanted to step into the New Year (especially as its already the middle of January) by showing a few older miniatures that have been finished for a while now – thus getting them out of the way and letting us get stuck into the real meat of the new stuff.

To get us started here’s the remainder of my Chaos Terminator squad (some of which have been shown previously – see here, here and here).chaos-terminators-convert-or-die-39
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This warped and degenerate fellow is clearly well on his way to becoming a spawn. I blame the unhealthy side-effects of standing too close to that icon of vengeance all the time.
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chaos-terminators-convert-or-die-17Alas poor Yarrick… Part of the reason it took me so long to get around to posting pictures of this squad is the trouble I had getting semi-decent pictures of this model. I enjoyed playing with the contradiction between his monstrous appearance and contemplative pose. I wonder what he sees in the skull of this fallen guardsman? His lost humanity or his lost weakness?
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Next we have this brutish individual, assembled out of a combination of Chaos Terminator, Possessed and Space Wolf Terminator parts.
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Finally here’s a group shot of the whole squad together.
Terminators GroupThose of you who are particularly observant or are big fans of counting will note that although I’ve claimed to have a full squad this picture shows only nine models. There is a tenth model but currently I’ve removed it from the squad – it’s one of my favourite models in the Beasts of Ruin but also one of the oldest. As such I feel it deserves not only an improved paintjob but a squad of its own to lead. Obviously that leads to a gap in the first squad which needs to be filled so expect to see more Chaos Terminators soon.


Get To Da Choppa!

At last – bloody minded stubbornness carries the day, the orky-revamp is done! Last on the tally of models in need of a touch up we have this squad of deffcopters.

First up, the squadron leader – marked out with a suitably impressive trophy skull.

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To be honest deffcopters have never really grabbed me in the same way as other orky models, which may be the reason they’ve ended up left until last. Had they not come as part of the (otherwise excellent) Assault on Black Reach box I may never have ended up picking them up at all. Partly I think it’s the fact that they’re not the easiest models to convert, partly it’s that it isn’t easy to turn them into sub-assemblies so you end up painting a large and faintly intimidating lump all in one go. Having finished them I’m pleased enough with the results but I still can’t say they were my favourite bit of the project.

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Because they aren’t the easiest things to convert I tried to work in a few additional markings to differentiate each from the others.

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I do have a few unpainted Black Reach Deffcopters kicking around so, in spite of my complaining above, I may add a couple more to the squad, probably one with a big bomm and one with a buzzsaw. Anyway, with that the orky revamp is done (and everyone sick of greenskins can breathe a sigh of relief… for now). Next Chaos will get its moment in the sun, and I’ll be showing a few old projects which haven’t really seen the light of day yet. Until then, cheers and thanks for reading!


Master of Disharmony

This model has been waiting for me to write a blog on it for absolutely ages. Before Kell was built he ruled the Beasts of Ruin and it’s about time I showed him off.
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I built Byatis, as I named him, a couple of years ago to be the leader of my Chaos Marines and although Kell has now supplanted him in command of the growing army he remains a real favourite of mine and a centre-piece of the collection.
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The daemon prince model has as many detractors as it does fans, and although I fall firmly into the latter camp I’ve always reckoned that the head looks a little goofy. Possibly used on other models they could look fierce and imposing but on the daemon prince itself I feel they weaken the look of the whole model. Rather than make do with a sub-standard coupon I managed to lay my hands on this suitably monstrous bonce instead (from the Beastmen Minotaurs kit).
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As usual I wanted to come up with some kind of background story for the model, explaining who he is and how he fits in with the rest of the Beasts of Ruin warband. As a result I’ve given a lot of thought to who Byatis was before he became a daemon prince but in the end I’ve stuck with my initial gut feeling, that he started out as an apothecary from the Blood Angels chapter. Why I came up with this is a good question – and quite what a Blood Angel was doing amongst the nascent Hawkmoths is another. It may be that he was seconded to the chapter to assist during their early days or in the service of a dept – although it rather lends weight to my idea that the Hawkmoths are a Blood Angels successor. One possibility I keep playing with is the idea that a cabal of Blood Angels apothecaries attempted to find a cure for their genetic curse by experimenting in secret on an unwitting successor chapter. Assuming for a moment that this was the case, and that the experiment was abandoned, the result would be that the Hawkmoths, orphaned sons of Sanguinius, developed as a chapter ignorant of their genetic history. Imagine what that would do to them. The source of their battle-rages, the loss of some brothers to incurable fury, the haunting visions that might plague them as they go to war – all this would be a mystery to them. The fate of the Crimson Sabres in the official cannon certainly serves to show that nothing good can come from suffering this kind of thing. Of course the honourable Blood Angels would never allow their brothers to suffer such a fate unaided – unless of course they were ignorant of it. What if the secret was buried forever because those very few who knew it were murdered by one of their own?
This might also serve to explain why an apothecary would give up his role as a healer and instead dedicate himself to Khorne. The traditional gods of choice for apothecaries gone bad are Nurgle (a disease that cannot be cured – a desperate man – a whispered promise from the darkness for power over all illness – you know how this one goes) or Slaanesh (access to all those drugs!). Even Tzeentch might make sense (it’s a thinking man’s profession after all) but Khorne? However a Blood Angel, living with a constant fear of the Black Rage and the horror of having it consume him with his work unfinished, might justify all kinds of grim self-medication – maintaining control by his fingernails alone – until a chemical cocktail is all that holds in check the rising tide of his fury. In desperation he might cry out, and Khorne would offer him a boon, mastery of the rage within him in exchange for the blood of his brothers.

Anyway, cheers for looking and as ever any thoughts or comments are welcome in the box below.


Meet The New Boss

The campaign to ‘fix up’ my rather worn out looking Orks continues apace. Having sorted out those grots the next thing on my to-do list were some Runt Herds to keep them out of mischief and lead/push them into battle.
This first Runt Herd was built without any conversion and to my eye does a grand job of capturing what it is to be an “irascible, infirm and often incontinent old warrior” (as the Fantasy Orcs and Goblins army book puts it).
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ork-runt-herd-convert-or-die-2Now frankly, this guy doesn’t look like he’d share bossing his grots around with anyone else. However the rules (which I admit I rarely pay much attention to) call for one Runt Herd for every ten gretchin. Plus I reckon he’d need some backup, otherwise these little rascals are going to give him the run-around. I also rather liked the old fiction that described how Odd Boys (Painboys, Runt Herds and Meks) like to get together and talk shop, in spite of their radically different fields. Each would then go back to his work feeling like he’s learned something useful. Chatting to his Painboy and Mek mates my Runt Herd would have come to the conclusion that, rather than allow another Ork to help him with his grots, he’d ‘promote’ one of his more ambitious and useful charges by wiring him permanently into a miniature version of a killa kan.
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gretchin-convert-or-die-6Here he is lording it over his smaller charges, all of which are undoubtedly lining up to take him down a peg or two as soon as the boss’s back is turned.
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Incidentally by building this Runt Herd I didn’t need the one that came in the box so I turned him into this Mek (more on him here).
ork-mek-boy-convert-or-die-1This also left me with a number of spare parts, including this squig which I rescued from the bits box and turned into a nasty, yapping squig hound. Not really brain surgery here, I just carefully cut away the runt-herd’s hand and replaced it with some extra hair in the crest, using part of a Boy’s topknot cut to shape. To cover up the damage where the harness had to be cut away I sculpted a ragged ear, presumably scarred by the bite of a rival in a high-octane squig fight.
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squig-convert-or-die-5As always, thanks for reading and feel free to put any praise or abuse in the comments box below.