Ah, the first Dreadtober update! I had such plans you know! Such things to show you! Alas my grand vision remains unfulfilled. Between work’s cruel yolk and the loving embrace of Grandpappy Nurgle, wrapping his arms around me, blessing me with his gifts and begging me not to leave him for Slaanesh, my progress has been slower than I might have wished.
Now that’s not to say I’ve got nothing to show you, it’s just that I planned to have the model completely assembled and ready for paint already and it’s simply not got there yet. Still, this is one of the most complex conversions I’ve ever attempted, an amalgam of plastic, plasticard, metal, resin and greenstuff so I shall be kind to myself and remind myself that getting this right is the most important thing, and that’s there’s still a lot of month to go.
Still – enough excuses! I have at least managed to get this monster to a stage where it can be tacked together enough that you can get a feel for how it’s going to look on completion, and get your feedback in. 


As you can see there’s still a bit of work to do before he’s ready for paint but progress is being made. The claw arm needs a lot of work before it’s ready to be attached properly and will most likely be raised a little, the tack isn’t strong enough to prevent it drooping under its own weight (insert your own Slaaneshi joke here). There’s also a bit more greenstuff work to do, the base needs done and both shin-guards are coming off so it’s easier to freehand/sculpt/whatever I decide to do with them. Here’s a close up of the arm which as I say still needs a lot of greenstuff before it’s ready to roll. 
And here’s a look at the howling faces on the warp amp. 
There’s also a few ideas which I originally planned for this dread but which are proving unsuitable in practice. Slowly they coalesce at the back of my brain, drawing in scraps of other ideas and generating fresh ones. After all once I’ve made a dreadnaught for Khorne, Nurgle and Slaanesh then poor old Tzeentch is going to be feeling a little left out…