Tag Archives: Death Guard

Get Sick Or Die Trying – Part 11

Did I not promise you more poxwalkers just a week ago? Am I not a corpse master of my word? Here’s the latest two shamblers to come lurching off the painting desk.

I experimented quite a lot with this one, mixing some of the agrellan earth texture paint in with flesh tones to cover some of the rougher joins. I actually finished him off about a week ago but I found myself really unhappy with the results. Although he was technically pretty much perfect the results were much too “clean” for my liking (by which I mean painted with precision, he still looked like a filthy rotten git). In the end I took him back to the painting desk and worked over him, he’s muckier now but I’m much happier with the end result.

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His new pal here is converted from the poxwalker in the lab coat.

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Unlike the previous lab coat wearing poxwalker I painted I didn’t use lots of blood splatter here, but instead tried to make the coat look stained and befouled by decomposition. By way of comparison here he is next to his gore covered colleague.

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Of course without getting too graphic it’s clear that his guts have exploded quite violently at some point, which presumably means he wasn’t wearing the lab coat at the time. It builds a somewhat macabre image, in my mind at least, of him, already long dead, taking his coat from its hook and, in a reverse of his habits in life, putting it on before he shambled out of the lab for the final time.


Get Sick Or Die Trying – Part 10

One of my goals for 2019 is to get all of my poxwalkers painted up. Having been included in the Dark Imperium box set and as a easy to build set, Games Workshop have been practically giving these away and as a side effect of this profusion, coupled with my tenancy towards bargain hunting, I’ve ended up with 40 of the shambling corpses, enough for a proper zombie apocalypse. I wasn’t entirely idle on this front in 2018 so with these latest two models finished we are now up to the halfway mark (and a full unit for 40k for those who like to keep up with these things).

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Of course such a moment calls for a group shot.

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My intention is to keep working on these over the next few weeks. I know I’ve claimed on several previous occasions that more poxwalkers would sooner be forthcoming only to get sidetracked by other projects but this time I mean it (honest!).


Get Sick Or Die Trying – Part 9

Time for a couple more plague infested zombies to put in an appearance. As I’ve probably mentioned before I’m aiming to make every model in the horde unique, which means converting duplicate sculpts. These two however have turned out exactly as nature intended. The first one wears a lab coat, marking him out as either the doctor who failed to find a cure or the mad scientist who infected everyone in the first place.

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In a process that will be familiar to players of pre-heresy World Eaters I spent ages getting the highlights “just so” on his white coat and then covered it up by splattering him liberally with Blood for the Blood God.

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His pal here is one of my favourites from the snap-fit set. The green gunk emerging from his mask is a little hammy but otherwise his pose and expression are just spot on.

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Whilst I was about it I also painted up these horrible grubs from the Rogue Trader box. Frankly I think it’s disgusting (and downright impossible to photograph well, you’ll have to trust me that it does look better than this in real life). I tried to “steer into the skid” as it were, and play up the grossest elements. How good an idea that actually was is probably debatable. Suffice to say it’s been my least favourite thing to have painted recently.

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I think I assumed before I started that painting poxwalkers would be a fairly quick and simple process but I’ve found them to be trickier and slower going than I ever imagined. Still I’m feeling a wave of enthusiasm for the Death Guard at the moment, partly as a result of reading Chris Wraight’s excellent novel Lords of Silence, so I’ll try to channel that into productivity and get a few more finished sooner rather than later.


Get Sick or Die Trying – Part 8

Two more Poxwalkers come shambling forth. After slowing to an appropriately zombie-esque crawl with them over the last few months I seem to be picking up the pace with them at the moment – which is good news as there are still plenty more to do!

This poor chap’s been left with his head in his hands…

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I’m not really a fan of the stock model for this next Poxwalker. With a few judicious tweaks I’ve made him acceptable to my eye but the original is just too over the top for my taste. Following my adjustments  I’m happy enough with him but I don’t think another based off the same model will be making its way into the horde. That said I did enjoy the chance to really go mad on the gore and slather on the Blood-for-the-Blood-God paint for once.

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Get Sick Or Die Trying – Part 7

Zombies are at their best in hordes. A lone zombie may be pretty terrifying if it’s in your house, or even shambling around on your street, but when it comes to zombies as miniatures; more is always better. I don’t want a few poxwalkers I want a mighty swarm to terrorise the neighbourhood. Furthermore I’ve decided I want every poxwalker to be unique (regular readers will know this was inevitable). With this in mind I’ve been kitbashing and converting quietly away in the background of other projects and now it’s time for two more corpses to walk.

As usual I try to sneak in a little narrative where I can. This chap was ordered by his Imperial masters to walk through the streets with his bell warning citizens to remain indoors whilst the plague run its course. Alas there is no one left alive to hear him now but he keeps ringing his bell in honour of grandfather Nurgle’s glory.

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Meanwhile his new friend plays to the joyful enthusiasm felt by Nurgle’s followers.

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It’s not all about Poxwalkers though; lurking behind the rotten horde trudge their malevolent masters, the Plague Marines…

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Grandfather be praised!


Get Sick Or Die Trying – Part 6

The dead just aren’t staying in their graves these days are they? Here’s two more Poxwalkers for the slowly gathering horde.

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The Unforgotten – Part 4

What’s this? Four neglected models in one week? And the long overlooked bloat-drone finally finished to boot? Surely some madness is occurring?

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Although I ended up taking a lot longer over this model than I intended to, I’m still glad I took my time and didn’t rush it. Even with a range of vehicles now available for the Death Guard the quirky strangeness of the bloat-drone means it remains my favourite.

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The bloated, fleshy back was a real joy to paint.

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In the long term I’d like to add a couple more of these to the collection to create a suitably Nurgly triumvirate, and of course to allow me to model all three weapon options. Before I even think about buying any more of them however there are plenty more neglected models to deal with before the end of the month.


Get Sick Or Die Trying – Part 5

Two more shambling corpses emerge from the plague pit that is my painting desk (which is quite an accurate metaphor actually – the desk has been choked with bodies lately, littered with the severed limbs of feverish converting and – sadly – all too often the cheerless remnants of projects which have gone there to die). However as Nurgle knows such places are also home to the potential for bountiful life so it’s time to channel my inner necromancer and start resurrecting some models!

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More zombies will be on their way, hopefully soon, but first I’ve got plans to turn my attention to Nurgle’s brother Tzeentch. Watch this space.


Get Sick Or Die Trying – Part 4

Lately my poxwalkers have been crying out for more attention (not strictly true – they’ve mostly just been making a low moaning that sounds a bit like the word “brains” over and over). The horde hasn’t been growing as quickly as I’d planned so I may try to rectify that soon by taking some time to just concentrate on zombies. In the meantime here’s two more for the slow-growing army of the undead.

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A Darker World Is Not Far From Us

Chaos has always been portrayed as more than just another enemy. Whilst the Imperium stood at the heart of the 40k story with the xenos races arrayed around it like wolves waiting to pull the big beast down, Chaos was the Imperium’s equal – its dark reflection. One is led to believe that the Imperium could hold back any one of the xenos threats with ease, if only they were attacking it one at a time like bad guys in a martial arts film. The eldar are too few now to present a real danger, the tau too small and isolated. The orks, as is always noted, could destroy us all – if only they stopped fighting each other for long enough to knock over humanity’s sandcastles. Of course we’re told that the tyranids and/or necrons will soon kill everyone, but this is generally presented as something of a “by-the-way” which to me means it has often seemed either a distant threat, or so overwhelming as to make all other faction’s involvement seem pointless.

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Not chaos though. Chaos is in all of us. Every man who marches in the armies of the Imperium could someday turn his coat and fight beneath the eight-pointed star instead. If the Imperium fielded an army of just one man then that man might turn his back on the Emperor and fight instead for the Ruinous Powers. If they sent an army a billion strong to defeat him then they might win… or they might find a billion new enemies marching back towards them. The tau can be eradicated, the eldar driven to extinction, the Imperium brought to ruin and the numberless swarms of the tyranids exhausted, but so long as a single human remains alive in the galaxy Chaos will never die.

Like an infection it leaps from one carrier to the next. No-one is entirely immune, regardless of what the Grey Knights will tell you, and once a person is corrupted they will inevitably seek to corrupt others. Should the right person fall billions more can fall with them. Corrupt a planetary governor and a whole world can tumble. When Horus fell half the Imperium followed.

Fight it head on and you only feed it. Try to ignore it, deny its reality, smash the churches and burn the holy books, and Chaos sneaks back in via the back door.

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We know of course that there are various factions within all of the races, clans of orks, necron dynasties, tyranid hive fleets and so on. You’re encouraged to paint them different colours, and – especially since the arrival of Warhammer 40k’s 8th edition – there are even rules so that they perform differently in the game. The eldar have a bit more depth; there are the craftworlders, the dark kin of Commortagh, the dancing harlequins of the Black Library, the newly formed Ynnari and, for enthusiast convertors, even exodites and corsairs. Really though it’s the Imperium to whom the greatest attention has been devoted. We have six brands of space marine alone, various imperial guard regiments, the wonderfully weird tech-cult of the Adeptus Mechanicis, the towering knights, the golden armoured Custodes, the shadowy Inquisitors, the one man armies of the Assassinorum and those perpetually overlooked nuns with guns – the Sisters of Battle. The thing is, Chaos is always described as having all that and more. Four distinct gods place their influence upon chaos space marine legions, traitor primarchs, rebel guard regiments, beastmen herds, daemonic choirs, fallen knight households and the daemon-smiths of the Dark Mechanicus. It’s as if there was another Imperium, a twisted reflection of the first, a Dark Imperium if you will.

The battle between the Imperium and Chaos then is not the story of the old empire falling to the barbarians at the gates but the story of two equals fighting for dominance. The Empire of the Eye has stood almost as long as the Imperium and its history is just as rich and complex as that of its real space reflection.

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When Roboute Guilliman arrived in the 40k setting earlier this year I was furious. I even wrote a long and extremely angry blog post, which thankfully I never posted, decrying the state of the world and GW’s decision to put profit over quality. To me the daemon primarchs belonged in the setting and their return was welcome but their flesh and blood brothers should have stayed dead. I got over it though. Guilliman may walk and talk but the galaxy is a big place and his presence hasn’t impinged on my enjoyment of the game one way or another. I even read Guy Haley’s Dark Imperium (and, beneath my dwarf-like contempt for this newfangled tinkering with the established lore, secretly rather enjoyed it).

The age of the Emperor ended when he was placed upon the golden throne. This is the story of twin empires locked in a struggle to the death and of brothers fighting over their father’s kingdom.

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Warhammer as was told the story of many races, empires and nations. Age of Sigmar is a veritable soup of them. Nor do all of those stories focus around human protagonists. Central themes in the World That Was included the age long struggle between the self-righteous Elves of Ulthuan and their infinitely superior kin in Naggaroth, whilst dwarves, skaven and goblins battled in the sunless depths without anyone in the Empire or Bretonnia even knowing about it.

Without Chaos however 40k runs the risk of being a one horse town, with the Imperium at the heart of every story. Sure there are epic confrontations going on in the margins, the Eldar battling the Tyranids at Valedor, the Orks also fighting the Tyranids in Octarius, but in the main it’s all been about the Imperium. What’s more, for all the Chaos has traditionally been presented as the biggest baddy of them all, in recent years it’s star had started to wane. Bigger threats were descending on the galaxy, threats which would see all human life obliterated regardless of whether they worshipped a corpse god or grew tentacles from their ears. Either the Necrons were going to wake up and obliterate all organic life with the flick of a switch or the Tyranids were going to eat everyone. Against this Chaos was starting to feel a little weak. To criticise poor old Abaddon because you’ve never read the background and his arms keep falling off has long been akin to waving a flag and publicly declaring you’re an ass but even so one started to wonder if his long war wasn’t taking a little bit too long. Surely if he didn’t crack on his hordes would eventually come pouring from the Eye of Terror only to find a galaxy stripped of life and nothing left to fight but a lone genestealer fighting a broken necron in the ruins of the Imperial Palace. It’s one thing to unite the warring Chaos legions beneath one banner, quite another to take so long doing it that you end up missing the apocalypse you were planning to unleash. Yet whilst Abaddon was running the risk of being the big baddie who get’s beaten at the end of every episode some filthy xenos were about to blow up the whole galaxy – and that would never do.

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Now this isn’t intended to do down the xenos (some of my best friends are xenos) who enrich the setting so deeply or to claim special treatment for my army just because I’m super special myself. Indeed I’d like to see the various alien races expanded upon further and with luck GW are cracking on behind the scenes with exactly that. However when the threat they pose reaches apocalyptic levels it risks becoming too abstract, too overwhelming, to engage with alone. When one looks at the innumerable hordes of the Tyranids pouring in from the depths of space one tends to think that the Imperium might as well just go home and put their feet up, they’re all going to be eaten whatever they do so there’s not much point struggling especially not when they already have a galaxy-sized guass flayer to their collective heads. Chaos though is an enemy you can fight – not just with your bolters in the burning streets, not just on the tabletop, but in your own heart and soul. No-one looks at a Tyranid and thinks “I really understand where these guys are coming from! If I was living in the 41st Millennium I’d want to strip planets of their biomass too!” I can’t put myself in the shoes of a soulless Necron automaton, and even the Eldar and Orks are relatively inscrutable and inhuman to our gaze. Chaos though speaks to us, to our ambition, to our righteous anger, to our will to freedom and self-determination, to our hunger to live, to our moral drives and the very emotions that make us human.

The Imperium needs an enemy we can empathise with, an enemy that speaks to us in our own voice so that we can cringe with horrified fascination as they tear each other apart. Ultimately if GW are serious about the 40k setting evolving then the Imperium needs an equal. It needs Chaos.

All artwork used belongs to Games Workshop and is used without permission as a result of sheer badness on my part.