Tag Archives: Conversions

Any Spare Change – Part 5

Just found this Dark Angel rattling around in the bitz box (probably looking for the Fallen in there). Indeed I think I first acquired him as a test model for a scheme to build some Fallen Angels to serve as backup to my Chaos Marines, a scheme which has been on the backburner almost as long as the Dark Angels have been hunting for the real Fallen.

Empowered by the warping energies of Tzeentch, and with the Changer of Ways very much on my mind after this weekend’s releases, I found myself asking – could I turn him into a Sorcerer using the parts that were left over from Mazzakim? After all robes are very much the clothing option of choice for knights of Caliban and wizards alike.

Overall I’m pretty please with him – what do you think?

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Any Spare Change – Part 4

In the Mortal Realms and 41st Millennium alike the power of Tzeentch is waxing. Being, as I am, a degenerate worshipper of the Dark Gods, I’m easily distracted from my expressed goals (the Chapel and my shambling undead horde) and have rushed out to beseech the Changer from the comfort of the nearest unnatural flux-cairn. In return the Great Conspirator inspired me to manufacture another cultist through which to do his nefarious bidding.

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He still needs a little greenstuff to make the head fit snugly on the neck and of course at this stage he’s still subject to change (see what I did there) so as ever your feedback is appreciated


In The Yellow Wood

To enter a wood is to pass into a different world in which we ourselves are transformed.

– Roger Deakin; Wildwood: A Journey through Trees

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For some of you The Chapel will need no introduction. For those new to it however The Chapel is the brainchild of Mark from Heresy Of Us and serves as the latest in what has become a growing – and extremely welcome – trend towards small-scale collaborative story-driven gaming events.

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As part of the collaborative process Mark called on the participants to design one of the Ostium Guides. For those, like me, who didn’t know Ostium refers to “an opening or entry point into a vessel or the cavity of the body”. The Ostium Guides are those who will aid the adventurers arriving on the Chapel to gain entry to the interior – for a price. They are described as capricious, boastful and bardic creatures which “fight with the skill of a dancer” and dwell within the Albino Wood on the Chapel’s outer skin. Now if that doesn’t make you think of wood elves I don’t know what will!

First off the mark of the Chapel’s participants was ImperialRebelOrk who designed a pair of unearthly, psychopomp-like figures. With the first Guides built my own creative juices clicked into action. The original brief called for a single Guide to lead your band across the surface but I found myself unable to shake off the desire to create a husband and wife team. I also wanted something more rooted in the mundane, something earthy and autumnal.

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Inspired by IRO I wanted to give my Guides long walking staffs, helping to connect them to these other, very different Guides, and to emphasis their druidic, roving nature as creatures of the xenotopic places, the byways, holloways, pilgrimage routes and hidden roads that criss-cross the skin of any world. The instrument played by the male Guide helps reflect their whimsical, musical nature and one can imagine their haunting music hanging amongst the pale trees as the walk the ghost-paths of their forest home. These are creatures attuned to the land, circulating like the air upon the planet’s surface, through the living bones of its mountains and the joyful currents of its rivers. They carry all they need upon their backs and in their hearts; a blanket to sleep under, a cloak to wrap themselves in against the rain, music and the joy of the winding road beneath their feet.

To avoid them looking too much like Wood Elves in space, with the accompanying connotations of Eldar Exodites, I used Tau heads with the slit noses carefully greenstuffed over. To me one of the key things with these characters was ensuring that they continued to look human, albeit abhuman, and that they fit into the 40k aesthetic. This latter point is harder than it first appears, 40k is defined by its towering hives and blasted wastelands and introducing creatures of the forest without them looking tacked on was challenging but I feel I got there in the end.

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As usual your feedback is welcome!


Any Spare Change – Part 1

Following on from the return of Magnus the Red and his Thousand Sons to 40k the maddening schemes of Tzeentch are now reaching into the Mortal Realms of Age of Sigmar. The warflocks are gathering for battle, the flux-cairns are daubed with dark sigils, all kinds of models from the Silver Tower boxset are enjoying separate releases  and there are plenty of rumours (and not a little wishful thinking) that even more is on its way.

Of course, in spite of the fact that I’ve got more than enough projects to be concentrating on, I too am feeling the pull of the Changers of Ways’ insidious influence. With that in mind I’ve started work on a little coven of Tzeentchian cultists, ready to do some of the heavy lifting and pave the way before my Sorcerers finally arrive.

First of all we have this chap, converted from a Kairic Acolyte and ready to spread havoc in the 41st Millennium.

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Alongside him we have this shotgun-wielding metaphysician. Who knows what elaborate schemes his masters plan to inflict upon the universe whilst he watches from behind that inscrutable bird mask?

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Then we have this beastman, who you may recall I showed before, upgraded to a larger base in keeping with his new comrades.

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…and just to prove that I can build a model without converting it here’s a Kairic Acolyte straight from the Silver Tower box.

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Last of all here’s a group shot of the whole coven so far. As ever suggestions, feedback and any good ideas that I can steal are more than welcome in the comments box!

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We Come Up Wiv War! – Part 3

‘ere we go!! The third (and final – for now!) of the Meganobs comes stomping out to join his bruvas. The head is from Spellcrow’s ‘Bulky Cyber Orcs” collection, a set which ties in nicely with the Meganobs – expect to see more of them making an appearance in the future.meganob-convert-or-die-7

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We Come Up Wiv War! – Part 2

The first Meganob of 2017 comes stomping off the painting desk. He’s pretty much built as per the box but with the addition of a Ironjaw Brute’s chestplate which adds a nice bit of extra bulk.

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Besties…

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Erratic Progress – Part 4

Before 2016 was out I knew I wanted to get all my old red clanrats repainted in their stylish new yellow robes. I have big plans for the rats in 2017 so putting all the old models to bed before the end of the year felt like a nice way to set things up.

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Alongside the clanrats the only other old model still to be reworked was this devious-looking Warlock Engineer.n early conversion, but still one I’m rather proud of – who knows what duplicitous schemes he’ll be able to realise with those arcane gubbins strapped to his back?

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Anyway, that’s it for new models in 2016 (accepting of course that none of these models are strictly speaking new anyway). Before this turbulent year is out however there’s just time for a recap of the past twelve months so watch out for that soon. Until then, as ever, your comments and feedback are much appreciated.