Following on from the return of Magnus the Red and his Thousand Sons to 40k the maddening schemes of Tzeentch are now reaching into the Mortal Realms of Age of Sigmar. The warflocks are gathering for battle, the flux-cairns are daubed with dark sigils, all kinds of models from the Silver Tower boxset are enjoying separate releases and there are plenty of rumours (and not a little wishful thinking) that even more is on its way.
Of course, in spite of the fact that I’ve got more than enough projects to be concentrating on, I too am feeling the pull of the Changers of Ways’ insidious influence. With that in mind I’ve started work on a little coven of Tzeentchian cultists, ready to do some of the heavy lifting and pave the way before my Sorcerers finally arrive.
First of all we have this chap, converted from a Kairic Acolyte and ready to spread havoc in the 41st Millennium.
Alongside him we have this shotgun-wielding metaphysician. Who knows what elaborate schemes his masters plan to inflict upon the universe whilst he watches from behind that inscrutable bird mask?
Then we have this beastman, who you may recall I showed before, upgraded to a larger base in keeping with his new comrades.
…and just to prove that I can build a model without converting it here’s a Kairic Acolyte straight from the Silver Tower box.
Last of all here’s a group shot of the whole coven so far. As ever suggestions, feedback and any good ideas that I can steal are more than welcome in the comments box!
‘ere we go!! The third (and final – for now!) of the Meganobs comes stomping out to join his bruvas. The head is from Spellcrow’s ‘Bulky Cyber Orcs” collection, a set which ties in nicely with the Meganobs – expect to see more of them making an appearance in the future.
The first Meganob of 2017 comes stomping off the painting desk. He’s pretty much built as per the box but with the addition of a Ironjaw Brute’s chestplate which adds a nice bit of extra bulk.
Before 2016 was out I knew I wanted to get all my old red clanrats repainted in their stylish new yellow robes. I have big plans for the rats in 2017 so putting all the old models to bed before the end of the year felt like a nice way to set things up.
Alongside the clanrats the only other old model still to be reworked was this devious-looking Warlock Engineer.n early conversion, but still one I’m rather proud of – who knows what duplicitous schemes he’ll be able to realise with those arcane gubbins strapped to his back?
Anyway, that’s it for new models in 2016 (accepting of course that none of these models are strictly speaking new anyway). Before this turbulent year is out however there’s just time for a recap of the past twelve months so watch out for that soon. Until then, as ever, your comments and feedback are much appreciated.
Right lads – shoot ’em up! The squad of Ork shoota boys is completed by the addition of this Boss Nob. Again, the head is from Spellcrow, the rest of the Ork is Games Workshop.
Now we’re into the middle of winter, and with daylight in extremely short supply, it’s getting increasingly difficult to get any decent pictures of models. Hopefully though this gives you some idea of how he looks – although I acknowledge theat they’re not the best photos ever taken!
Anyway here he is with his boys (as usual click on it for a proper view).
There’s a few rats I still want to finish off – then expect more Orks in the new year. Until then WAAAGH and all that!
More Orks arrive, wielding more badly maintained shootas!
This one got a little extra work to add a GW Ork hat to a Spellcrow head. (I’m also rather pleased with his ‘crazy eyes’!)
The first Ork (and indeed the first Games Workshop miniature) I ever painted was a Meganob. At the time I knew next to nothing about the setting and picked the model based purely on its wonderfully belligerent aesthetics. Here was an Orc/k, a creature I’d grown up with through Lord of the Rings, stamping around in a suit of armour it appeared to have made by ripping up a tank – probably with his bare hands. The codex that I bought to accompany him describes how, so great and unwieldy is his bulk, a Meganob hit by a shell is likely to be found on his back, unharmed but struggling to right himself, often with the help of his straining comrades – something I’ve long wondered about converting.
However, in spite of my love for the model, it was also a little on the small side (given what it was intended to represent), heavy, rather expensive and prone to break (his jaw has to be glued back on every few weeks). Thus I refused to buy another until there was a decent boxset of plastic miniatures available. Even then I’ll confess it took me a while to get around to it but here we are at last with the first of a new mob.
And here he is with the first of his kind – demonstrating that GW’s model making and my painting have both come on a long way!
If you haven’t already been to check out the blog Heresy of Us then it really is about time you did. Chock full of the kind of grubby, Blanchesque madness that makes 40k great its host takes things up a notch by combining the traditional kitbashing and greenstuff with bespoke components brought to life by the modern wizardry of 3d-printing. Best of all, for those of us less technologically gifted, there is Black Earth.As producers of additional components for converters go Black Earth is a company so new it’s positively embryonic but given the depths of creativity on show at Heresy of Us expectations are already running high. In time it’s planned for the project to grow into a webstore providing a range of bases and other bits for convertors looking to add a unique spin to their models. One of the first creations to be unveiled have been a set of prototype Demonic Femes (see the image below which shows the figure looking disturbingly like a serial killer’s victim in its unassembled state).Obviously these are perfect for those who’re looking to convert daemonettes which nod more towards Slaanesh’s aspect as a god of twisted sexuality than the comparatively family friendly models of GW’s recent past. With their outsize, balloon-like breasts and near skeletal thinness they take many of the tropes associated with modern ideas of beauty and stretch them to breaking point. This is where the very worst of body image problems takes us. It works because it isn’t trying to be sexy. If anything its disturbing. Too often those who try to ‘adult-up’ Slaanesh end up with a clumsy attempt at soft-core pornography (and regardless of how exciting one might find the latest plastic kit, or a rediscovered oldhammer classic – if you’re aroused by your toy soldiers you probably have a problem. Sorry it had to be me that told you…). These however circumnavigate such silliness and go straight for being disquieting. Placed firmly in the badlands of the uncanny valley they flaunt their sexual aspects in a way that could never be actually sexy and pricks uncomfortably at our mental programing. Of course depending on how adventurous one wishes to be there’s no need to stick to Slaanesh with a brainstorming session raising ideas that ranged from arco-flagellants and dark eldar to beastwomen and wood elf wardancers. What’s more I’m able to put one of these ideas into practice as Mark, the man behind Heresy of Us, was kind enough to send me one to review.
I knew straight away I didn’t want to just add her to the ranks of my much neglected daemonettes where she would have stood out like a sore thumb (being for one thing a little on the tall side compared to the GW plastics) and which would have failed to do justice to what is after all an almost unique prototype model. Instead I decided to create a daemonic champion, thus giving myself the opportunity to let my hair down and create something suitably strange and ghastly. The result is this Slaaneshi gladiator. Who says the champions of Khorne should rule the fighting pits?
As with any conversion feedback is greatly appreciated. I also strongly advise you to swing by Heresy of Us and take a look at some of the other weird and wonderful creations on show there. At the moment they’re running a promotion to give away some of their new skull stacks (and as everyone who loves the Warhammer universes knows you can never have too many skulls). All you have to do is click this link to find their contact details (and get a look at those skulls) then drop them an email and ask nicely and they’ll send you a stack of skulls absolutely free. Best to get on with it though as I’m led to understand that they’ve only got so many to give away and when they’re gone they’re gone. All they ask in return is that you send in a picture of what you use your skulls for, so what are you waiting for – they’re free!
Much as I love the modern range of plastic Orks I’ll admit to a real fondness for their older metal predecessors as well. Indeed the very first Games Workshop miniature I painted, way back when, was an Ork, one of the old meganobs – and indeed it is high time he was joined by some comrades of a more recent vintage (why yes – that is a hint of things to come!).
Today though it’s the turn of a model that’s older still, a weirdboy which appeared way back in that seminal tome Waaargh! Da Orks. With his crazy hair, wispy moustache and baggy clothes he doesn’t have that much in common with the rusty-armoured space barbarians of more recent times but I’ve always loved him nonetheless and when the chance came to add him to the growing Waargh! I wasn’t going to miss it.
Rather than worry about the differences however I’ve tried to emphasise them with his (almost jester-like) purple robes and bling. After all he’s a weirdboy and thus entitled to look a little strange (the clue is in the name and all that). As ever your thoughts and feedback are welcome!