Tag Archives: Conversion

I Am Ironman

Before normal Space Marines become old news and are swept aside by a torrent of true-scale Primaris-based giants here’s an Iron Hand I converted a couple of years back from the Captain in the Black Reach boxset, and finally got around to painting yesterday.

There’s no story or grand plan behind him, just a model I took a fancy to making and, a long time later, took an equally unexpected fancy to painting.

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My freehand skills still leave something to be desired but hopefully its clear enough that here we have a member of the Iron Tenth, grim, relsolute and ready to smite heretics.


Use The Force

If you guessed that all those Orks I posted last week were leading up to something you were right. Whilst I powered through the newest recruits to the Ork Boys squads I was also chipping away at what may be my favourite Ork model from the last few years, the hulking Big Mek with Kustom Force Field.

As conversions go he’s pretty straightforward, built almost entirely as Games Workshop intended with a simple head-swap for one of the excellent Max-Mini Orc Tech Freak heads.

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The face was a joy to paint, full of grumpy character.

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Of course, one Big Mek is never enough, especially when the Teleport Blasta looks so damn good as well. However it seems that GW aren’t keen on anyone making both Big Meks from a single box of models as, although there are bodies a plenty (well, three to be precise) and the bits to build both pieces of ‘teknology’ the components needed to attach either the Teleport Blasta or the Kustum Force Field appear only once. Not to worry, a bit of rickety looking Orky scrap metal covers the gap and leaves me with enough bits to start cobbling together his new colleague.

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As regular readers will know any feedback is appreciated so feel free to let me know what you think in the comments.


He’s More Machine Now Than Dwarf

Whilst some of the other Chapel participants are forging ahead I’ll admit that I’m progressing a little more slowly. However I feel quite justified in this, my aim is to make every model as good as it can be and if that means I work at half my normal pace then so be it! Anyway, don’t blame me – blame everyone else for making models that look so damn good!

Excuses made, I have found the time to assemble a couple more models as potential henchmen for the warband. Something I wanted to emphasis was the loneliness and isolation of my Inquisitor and for a while I even toyed with the idea of using no human characters at all (not sure the witch counts as human anymore I’m afraid). However I don’t want to end up with something entirely one dimensional with everything hanging on the central figure. I also played with the idea of making lots of undead skeleton-servitors but that felt like over-egging my inquisitor’s relationship with death to the point of cliché.

My latest scheme is dwarf servitors based on the Kharadron Overlords; vat-bred creatures created solely to serve the Inquisitor in his duties. In this way, hopefully, they’ll emphasis both his remoteness from the human herd he shepherds (these aren’t friends he’s made along the road but acolytes purpose bred to serve him) and draw attention to him as the central character of the warband by being so much smaller than him (more on that below).

One issue with dwarves in space is that they often end up looking like squats and, although I’ve no issue with the hairy bikers in principle that’s not the aim here. Hopefully I’ve managed to steer around it successfully but of course do let me know if you think otherwise.

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At first I planned to only put the heavy vents and exhausts on one of them but the second one looks a little unbalanced without it, especially with the large gun. Here he is with the exhausts tacked on but, pending any input to the contrary from you the readers, I think it will probably become a permanent addition, alongside some cabling connecting it to the gun.

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Recently I read a little about court dwarfs. Essentially these were individuals with dwarfism whose task was to sit near to the king and make him look bigger and more impressive than he really was. Although some of them wielded a degree of political power and influence (Jeffery Hudson for example was, supposedly, a captain of horse during the English Civil War, in spite of being 61cm tall and property) most undoubtedly had fairly unpleasant lives (apparently throwing the dwarf from one guest to another was a popular activity at formal dinners – although one assumes this led to terrible indigestion for guests and dwarf alike). Anyway, beyond the fact that owning people is never pleasant, and turning them into objects of display simply because they’re short is pretty disgusting, there’s no denying the idea would fit neatly into the dystopian landscape of 40k. I can quite imagine planetary governors and senior inquisitors having dwarfs vat-bred in order to increase their own appearance of stature, probably whilst simultaneously persecuting people with natural dwarfism for being mutants. With this in mind here’s the two new dwarfs alongside their master (and yes, I’m aware he’s not progressed much in the last month but the next bit is really fiddly ok!)

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I’m going to be away most of next week (but someone will still be in the house so don’t even think about burgling me to steal my miniatures!) so progress will slow once again. In the meantime however I’m all ears for your thoughts and feedback.


In The Service of the Gods – Part 11

A new edition of Warhammer 40k is just around the corner and, although I have mixed feeling about some of the changes ahead, on balance I’m pretty excited. According to GW themselves Chaos is on the rise across the galaxy and will soon be taking their rightful place as the key baddies of the setting. Before I get completely carried away with the task of raising my hosts to march on Terra however I’m keen to get my undead collection finished off – at least for the time being – so expect to see more of them over the next few weeks. Before that however I couldn’t resist grabbing one of the unpainted Chaos Marines that’s been sitting idle on the desk and getting him finished off at last.

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Let the galaxy burn (but not too badly!)


An Agent Emerges

It’s all been a bit flat out this week, between one thing and another, but I did manage to find a little time to kitbash another model for the Chapel. For those of you thinking “What? What’s this Chapel when it’s at home?” or who thinks I’ve joined some obscure religious order, take a look over at HeresyOfUs and all will be revealed.

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As it stands I’m not entirely sure who or what he is, or how he fits into the warband. I built him as a test piece for the henchmen (for the uninitiated – the rank and file of the warband). However his dynamic pose gives him the look of a specialist agent, even an assassin.

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I’m also rather fond of the head I’ve given him. Originally I only used it as a placeholder to be replaced by a suitable servo skull but I’ve come to rather like it. The question is; does it make him look too dead? I like the idea of the henchmen of the Ordo Mors being somewhat liminal; are they dead men artificially resurrected or living humans skull-masked to make themselves seem more fearsome? As with a servoskull I want to keep it a little vague on how much is just bone and how much is organic ‘wetware’. Does this head make him look too much like a straightforward skeleton, or even a comic book character?

As usual your feedback is appreciated, but with so many question marks hanging over this model I’ll be reading your comments with particular interest. Have at it!


Reinventing Chaos – Part 1

I’ve been collecting Chaos models for at least seven years now and have racked up something in the vicinity of 7000 points (don’t ask me how many models, I’m not counting them!). In a collection of such size there’s always going to be a few models that no longer impress you, miniatures which for one reason or another never quite worked out or which simply no longer fit in alongside their brothers. Then there are the conversions which now look wonky and the paintjobs which, regardless of how good you thought they were at the time, now just look sloppy. In spite of their flaws some of them have earned their place in the collection, adding to its sense of history and progression, capturing your development as a hobbyist and reminding you of the challenges and triumphs along the way. Others are fit only for the bits bin or to get packed away until their fate is decided. A few, however, are redeemable. Thus I’m inaugurating this occasional series of posts to chart the redemption and resurrection of these fallen heroes. Setting the ball rolling here’s a Chaos Marine I painted back in 2011 (excuse the ancient photograph which manages to do him even less justice than he deserves).

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I still love his huge mutant claw, much as it may not be to everyone’s taste, but the bolter clasped in his other hand was making him look unbalanced and it had to go. Indeed, in spite of having built several models this way in the past myself, the one handed bolter look is something of a pet peeve of mine (unless cleverly supported with straps, being reloaded, etc). Many of the models scheduled for reworking are those which, presumably as a result of temporary insanity, I posed wielding their bolters one handed. Whilst I was about it I also took the opportunity to touch up the paintwork – Duncan Rhodes would not have approved of the “one thick coat” which parts of this model were shamed by.

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Improvement? I certainly think so. As ever though, your feedback is greatly appreciated.


Boyz Will Be Boyz – Part 2

Lurking in the same box as Queek were these two Ork Kommandos. I built them a few years ago now, as part of a plan to build a full squad of “stelf orkz”, a plan which sadly withered on the vine before it reached completion. Still, there’s no need for these two to lurk any longer, for now they can hang out with the rest of the boys.

As is often the case with old models that’s a few things about the paintwork that I’m less than happy about but never mind, I don’t have the time (or the inclination for that matter) to go back and start re-working them right now. Also, although I’m rather pleased with how the dusty bone of the first ones’ axe looks in real life I’m struggling, and failing, to take photos that do it justice.

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The gasmask is also not my best work but again it’s worth remembering that I made it several years ago when greenstuff was still a very new and unfamiliar medium to me. Still, it’s not so awful that I’m feeling compelled to decapitate him and provide him with a new head.

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I also have quite a few of the bone weapons from the feral orcs (that’s bonesplitterz to you kids) lying around so at some point I may make a few more “Snakebite-y” Ork boyz and, once I’ve dealt with the billion other projects that I’ve got planned, I may even return to my Kommandos.

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