A lone Goliath walks into Ironhouse and calls for the sanctuary of his House-brothers. Calling himself Kutter he tells a tale of his gang’s extermination in the badlands beyond the hive after they crossed paths with a colony of ash-crust miners. Although some of his claims, such as that the miners were sheltering weird three-armed mutants and that some of his gang-mates fell under a hypnotic spell and allowed themselves to be lead away into the ruins as docile as servo-grox, sound far-fetched the Irondogs know they can ill afford to turn away any help willingly offered. The strange warrior is soon inducted into their ranks and Korak turns his brooding gaze to the wastes beyond his walls and the threats that lurk therein.
I wasn’t entirely sure about Kutter at first, and he’s been through various iterations before reaching this point, but I have to say I’m rather pleased with him now. He’s ended up with a slightly different profile to the rest of the gang, hence my decision to make him an outsider, but I think he still works. As usual however I’m open to any feedback you have.
If my gangs want to establish their notoriety in the Underhive they’d better not go embarrassing themselves by getting lost, falling into a crevasse or blundering aimlessly into the lairs of any savage beasts. What they need is someone who can guide them through the cramped tunnels and gloomy depths in exchange for a modest share of any loot, yet who lacks the guile to successfully sell them out to their rivals. We need a dome runner and this chap looks like the very man.
In the long run I’ll be creating a pool featuring all of the hangers on to be available to my gangs, plus some hive scum, bounty hunters, downtrodden civilians and whatever else I can come up with.
One more for the road! I’m going to be focussing my creative energies onto Necromunda for the next little while, barring one smaller project that I should get finished tonight, but whilst pondering all things Goliath I found myself kitbashing another space marine. Most likely he’ll end up serving as the veteran sergeant of one of the tactical squads.
As usual nothing is set in stone at this stage so if you’ve got any feedback I’m all ears.
So enthused am I by all things Space Marine following the successful completion of my first tactical squad that I decided to break into the bits box and assemble the rest of the assault marines. Last time we saw them (back in – gulp – November) two of the assault squad were done and looking for paint. By way of a quick reminder here they are;
And here we have the new additions, starting with this chap in his traditional assault marine corvus pattern helm.
Here’s another of his battle brothers.
Finally here’s the squads sergeant, a suitably bellicose and angry looking man ready to dish out the Emperor’s mercy with a damn big sword.
No promises on when these chaps will see paint, as I’m juggling quite a few other projects (as per usual) but having the whole squad ready to go may help give me a push.
Another of the Primaris-based Knights is finished.
Not entirely convinced by how well the highlighting on his shoulderpads has worked so I’ll probably give that a going over before the end of the month.
I was feeling a bit more confident and adventurous with this one so added some flourishes of personal heraldry. As far as possible I’d like to do this with all of them, to make each one stand out as a knight and a hero in his own right. That said when it comes to freehand I much prefer chaotic sigils to the more stylised Imperial iconography (which is one way of saying “I find Imperial freehand hard!”) and I’m not a big fan of transfers so how successful I turn out to be remains to be seen. I will of course be rummaging for any nicely decorated shoulder pads I can lay my hands on.
Two more to go before the end of the month!
Whilst it may not always look it I’m still chipping away at Necromunda behind the scenes as my gangs gear up to take their stab at controlling the Underhive. For the moment I’ve been trying to keep other projects on the boil, with the result that I’ve not really finished much (read; anything) to show here but the release of House Van Saar at the weekend has given my creative energies another boost so expect to see something gang related soonish. Before that however I’m hoping to tackle a bunch of neglected models (more on that tomorrow) so to tide you over here’s a look at my, as yet unpainted, conversion of Gor Half-horn.
I love the idea of Gor Half-horn and, although he’s been rather eclipsed by the arrival of a shorter, timepiece wrecking, impressively bearded chap named Grendlsen, the impact of seeing a beastman back on the mean streets of the Imperium isn’t to be overlooked. That said although the model is extremely nice, it isn’t quite nice enough to rush out and buy – especially when funds are limited and there are lots of other Underhive associated treats demanding my attention. However a quick dig around in the bitsbox revealed enough components to build my own.
Working on him has reminded me how long I’ve left my previous attempts to tackle beastmen in 40k and got me thinking about converting some more, perhaps as Hive Scum or as part of my planned Chaos gang. In the meantime any feedback on Gor is much appreciated.
One of the things I wanted to explore with my contributions to the Nestorian Infestation was the way the airborne tyranid spores released by the genestealer cultists would corrupt all aspects of life on an Imperial world, and what better way to do that than with some tainted servo-skulls?
Where once these skulls served the Imperial authorities now they have become slaved entirely to the will of the cult, the inflated gas-bladders growing from them swollen with more spores, ready to corrupt yet more loyal citizens.