Tag Archives: Conversion

Infested! – Part 1

It turns out Inquisitor Nestorian has been a very, very naughty boy indeed. Whilst he was supposed to be defending the Imperium from xenos threats he’s instead fallen in with a bunch of genestealers – and as we all know nothing good can come of that in the long run.

For those not in the know the Nestorian Infestation is the product of collaboration between Big Boss Redskullz, Echoes of Imperium and Wilhel Miniatures, set around a world overrun by genestealer cultists and the arrival of Imperial forces in the form of the Deathwatch. As a mere onlooker I could hardly do justice to describing it but I do recommend taking a look at the aforementioned blogs to find out more about the corruption that’s taken hold.

In order to unleash the next stage of the project however the team require civilians to populate their planet, the ordinary working men and women of the world who have been corrupted at a genetic level by the star children and their heralds. Drumming up a crowd takes time so Big Boss Redskullz has put out the call to the community to make some civilians. By the time he made the announcement I was already feeling the itch to make some genestealers of my own, and given my love of collaborative projects I realised at once that I too would inevitably be drawn into the service of the cult.

I’ve got a few ideas buzzing in my brain at the moment but the first to emerge is this workman who probably finds his extra arm to be a huge assistance in whatever manual labour he spends his days on.

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He’s not the most radical of conversions but keep in mind that he’s intended to be a background character in someone else’s game, to lend immersion to the world without overshadowing the warbands of the players themselves. Nonetheless I suspect that he’s not quite done yet, to me he still looks a little bit too much like a goliath, so if you have any thoughts on what to do about that I’ll hear them.

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Flogging A Dead Horse – Part 1

Last time I talked about the Ordo Mors I mentioned that there was another character in the works, a scout. At the time he was nowhere near ready to show you, in fact he was looking pretty terrible, and the only reason I mentioned him at all was by way of goading myself into finishing him as opposed to having a temper tantrum and giving up entirely. However I’ve persevered and here he is, ready to seek out a path for Morix and his retinue.

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Of all the characters I’ve made for this warband he’s probably the one which has pushed my skills the furthest, not least because the main body of his horse is almost entirely sculpted from greenstuff. It’s now time for the whole retinue to hit the painting desk, although of course there’s still time for last minute feedback and suggestions.


The Emperor’s Angels – Part 4

Having completed one truescale space marine devastator I was keen to try making a second. Whilst the first was a very straightforward build there are limits to the compatibility of the Primaris kits with the older space marine models. A bit of greenstuff was needed to lengthen the arm so that the multi-melta sat correctly relative to the body, and more work is still needed to tidy up both this and the additions to the cabling (I’m well aware that at the moment it looks a bit guff), but overall I’m pleased with how he’s looking so far.

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The Emperor’s Angels – Part 3

So having demonstrated, to my satisfaction at least, that it’s possible to make truescale assault marines from Primaris bodies, what about devastators? Then there’s the fact that I’ve been looking for a way to use the wonderfully old-school missile launcher from Betrayal at Calth since the moment I saw it.

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I’ll admit to feeling a bit conflicted over using the Mk.X head. On the one hand they’re a bit of a guilty pleasure for me (I’ve got no time for Primaris marines but I really, really like those flat face plates – don’t judge me ok!). On the other hand I don’t want to include anything that makes him look like a Primaris marine with a rocket launcher, he’s supposed to be a truescale marine. Hopefully if I just don’t mention it no-one will notice.

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So far so good I reckon – although of course feel free to tell me if you think otherwise. That said the missile launcher was always going to be the most straightforward of the heavy weapons to convert. Time to dig around in the bits box in search of something a little more challenging…


Disposable Heroes – Part 8

Work continues on my contribution to the Iron Sleet Invitational with a second soldier joining the squad. For those new to the Invitational the talented crew at Iron Sleet have called upon hobbyists everywhere to submit five models by the 1st of December to act both as a seed of inspiration for their own work and to involve as many people as possible in the crusade to retake the Thorn Moons (which itself follows on from the Pilgrymage event featured at Warhammer World and in White Dwarf). Needless to say the opportunity to get involved in such a global event (currently involving at least a hundred other hobbyists) was too good to pass up.

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Following the feedback I received last week I also returned to the Company Commander, adding battle damage to his chainsword and the squad designation to his shoulderpad.

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In my opinion the best thing about events like this is the chance to share inspiration and ideas with other hobbyists. With that in mind, and given that I’m aiming to make these as good as possible, I’m keen to get your feedback so if you have any thoughts at all now’s your chance to share them.


Disposable Heroes – Part 5

I struggled to come up with another guardsman, I really did, but whatever creative wellspring had informed the previous four clearly ran dry at this point because nothing I produced seemed to work. It was all either too obvious or too damn obtuse and the more I struggled the more irked I became. Eventually, in an artistic temper tantrum, I swore off guardsmen altogether and turned my attention back to the original guidelines posted by the Iron Sleeters.

“Study humanity in the eternal war – the imperial guard and its many regiments sent to bring the moons to compliance, their rogue brethren set to burn all, the Thorn Moons twists in their corrupted millions and Green Mechanicvm and their planetary defense skitarii in desperate defense of their realms, the human foot soldiers of the inquisition in their esoteric glory…”

An Imperial Agent then. Amongst the tens of thousands of mortal soldiers descending on the moons there would be those out with the Guard’s chain of command. Feared and respected by the common soldiers, they move amongst the ranks in pursuit of their own mysterious agendas. A new vein of creativity had been tapped! Cue delving into the deepest corners of the bits box, tearing unloved and unlovable models from the shelf of shame, breaking apart the unpainted and half-forgotten to create this, masked and unknowable woman.

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What brings her to the Moons? What cause does she serve? Who’s agenda does she act to further? What secrets lie hidden behind her mask? Does she serve our cause, or the enemy’s?


Disposable Heroes – Part 4

 

Your appointed duty is to bear the mortal remains of Colonel Idris to the front. Let him see battle once more. Let him gaze upon the faces of the heretics and they shall know that against an Imperial martyr there can be no victory.

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There’s definitely a need for more work here, both on Colonel Idris himself and to remove the rictus grin from the soldier charged with bearing him into battle. Otherwise though I’m rather pleased with him (or should that be them). And yes, I know the brief was for five individuals and I’m sneaking in a sixth… Leave the poor Colonel alone though – it’s bad enough the chap’s dead without you trying to stop him enjoying the war!