Tag Archives: Chaos

Chaos Knight – One Armed Bandit

Ok beautiful readers, it’s time for me to be completely honestly with; I’m not going to finish the Chaos Knight in July. I know it’s still early to be giving up, we’ve all heard (and probably participated in) heroic, last minute painting whirlwinds that get some model over the finish line to completion in the small hours of the morning ahead of the big game or the painting contest to be held the next day. Why don’t I just man up, gird my loins and crack on you ask? The fact is the July has proven to be even busier for work than I expected and, with three flat-out months under my belt now, I’m knackered (this is also why I’ve not been reading and commenting on other people’s blogs much either). There are only so many hours in the day and in the end the conclusion has to be that there’s more Knight left than month. Fear not, I’ll finish him in August instead – when things should be a bit quieter and more manageable anyway. Luckily Azazel, who’s Jewel of July challenge has been the spur to my tackling the project again, has also extended said challenge through to the end of August as he too grapples with that many armed monstrosity known as real life.

In the meantime however I have managed to make some progress over the last couple of weeks, so this post won’t just be moaning and excuses from me! The main torso, one arm and the infamous “difficult” shoulderpad that started my struggles with this model in the first place have all been completed, leaving just the head, the other arm and shoulderpad and the various accoutrements to complete. Put like that it doesn’t sound like very much does it…

Anyway, let’s take a look at him. Due to the sheer size of this bad-boy I’ve used bigger images than normal, clicking on them will allow you to bask in their glory at full size.

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Despite the set-backs that have slowed progress on this project to a crawl at times I’m still feeling very enthusiastic about it, especially now it’s reached this stage and started to look like a true Knight of Chaos, rather than just a pair of legs. There are still a number of challenges ahead (and those are just the ones I know about) but hopefully by the end of August (and maybe even sooner) the beast shall walk!


Chaos Knight – Time To Show A Leg

Cast your mind back to 2015. Suffice to say wherever you were and whatever you were doing there’s a good chance that a lot of things have changed a lot since then, simply through the ups and downs of life rumbling onwards – even without the social and political (not to mention virological!) upheavals that have echoed around the globe. I’ve changed jobs (more than once), moved house three times, dealt with various dramas and tragedies and had some really good times to boot. The one thing that hasn’t changed has been the status of my Chaos Knight – the damn thing still isn’t painted. Last time we saw it, when I was full of big ideas and ambitious chatter, was this time last year. The new Codex: Chaos Knights had been unleashed, along with a rather tasty new kit, and I was full of enthusiasm. Here’s a reminder of how it looked back then.

Enthusiasm however doesn’t get things painted, it helps but you still need to put one end of the brush in the paint and actually get on with it. Simply daydreaming about an army of Knights isn’t enough – we need action! How long the model might have continued to linger in the doldrums is anyone’s guess, but along came Azazel’s Bitz Box with another monthly challenge – the Jewel of July. Azazel’s monthly challenges used to be a major staple of the hobby calendar for a lot of hobbyists but even a painting and blogging machine like him must suffer from mortal fatigue at some point, and until now he’s not been running them this year (although he continues to produce fantastically painted models faster than most of us breath so do take a look at his blog if you’re not already familiar with it). Anyway, this month he’s running a challenge again and I decided I wasn’t going to pass up the opportunity to give myself a push and get something painted. The rules of the challenge are wonderfully open ended, as usual it’s all about getting things finished, with as little as possible by way of extra rules to hamper that. To quote Azazel himself:

The Jewel of July is about painting (almost) anything you want that you think will be cool, or impressive, or just nice.

It’s for Heroes. Big or small. named or otherwise. A Lieutenant or a Medic or a Warlord Riding a Dragon. An Inquisitor’s aide or a Star Player or a Bounty Hunter.

It’s for Vehicles. A Motorcycle or a Maus. A Starship or a Gaslands Car. A Panzer IV to a Kettenkrad. A Rhino APC or a Konigstiger or a War Rig or a M’ak I. (or M’ak II?)

It’s for the more impressive scenery pieces. A desert oasis or a (ruined?) temple or a bunker complex or a single bunker or a skyscraper or a Ferratonic Incinerator or a Kwik-E-Mart. A forest worth of trees or a jungle worth of plants.

It’s for Monsters. Ogres or Ogors. Dragons, Giants, decent-sized Daemons. Bronze Bulls and Dinosaurs and Great Wight Sharks and Goremaw and Cthulhu.

It’s for Dieties and Demi-gods. Primarchs and Titans. Atlas and Aeres and Abaddon. Horus and Hercules. Venus and Vulkan. Saturn and Sanguinius.

It’s for Mechs and the Mechanicum. Steampunk walkers, Dreadnoughts, Imperial Knights, Warjacks, Tripods, Titans.

It’s for Dioramas and Vignettes. Historical, Fantasy, Sci-Fi. It’s all good. Even better if they also feature something from the above!

So yes. Anything from a USMC Corpsman to a 28mm scale Warlord Titan counts for this coming month’s challenge.

To whit I foolishly opened my big mouth and said something to the effect of “Well in that case I’ll finally paint the Knight”. Now truth be told I might have been a bit of a fool to say that because this is a big model that’s been defeating me for a hell of a long time and July looks set to be the busiest month of the year so far for me workwise. Enthusiasm, determination and kind words from people here will help but won’t change the fact that I’m going to be flat out for the next few weeks with long hours, early mornings and late nights hauling around on mountaintops as we try to catch up on projects that were held back by the Covid-19 lockdown.

Anyway, before we embrace my inevitable failure, let’s take a look at what exactly I have managed to achieve so far. First of all, the legs. These are pretty much done actually, I might add a bit here and there as I go on with the rest of the model but basically the entire lower half of the knight is finished. In some ways this means I’m off to a great start, in other ways however there’s a lot less complexity here as opposed to the torso, arms and head, and yet it still took me half a decade.

Knight Legs

Speaking of the torso I have managed to get some work done on it too. It’s not done by a long way but some ground has been broken at least.

Knight Torso

Finally we have the model’s left arm. Last time I wrote about this I said:

The biggest job of all is the left arm, which looks as though it will need to be sculpted in part, probably my most ambitious use of green stuff yet and potentially almost a project in its own right.

As it turns out it wasn’t as difficult as I’d thought, although a lot of fiddling around and dry-fitting happened first. In order to end up with something I could actually achieve, rather than simply imagine, I simplified the original concept and as a result the greenstuff work ended up being mainly about filling in the gaps on the inside of the arm. Again there may well be more tweaks ahead but this should at least give you an idea of where things are heading.

Knight Arm

I’ve been making a lot of false promises about this model for a long time and I don’t want this to be another case of me saying “It’ll be done soon, promise!” only for 6, 12 or 24 months to pass without any progress at all. I’m really determined to get him done, and I’m well aware that those words probably sound a little bit hollow by this point, but I’ll give it my best  and even if I don’t see him completed in July I’d like to see him wrapped up not long after. I’ll see what I can do though, so watch this space, cross your fingers and prepare your bitingly sarcastic comment for when I post that “one of the arms is almost done” in 2028…


Obliterate Them!

It’s been an absolute age since I painted anything for my Chaos space marines and the army continues to sit in the doldrums between my lingering dissatisfaction with the old kits and my as-yet not fully explored enthusiasm for the new. Time to get something painted then, especially with new-40k bringing my attention back to the grim-darkness of the 41st Millennium once again. The real jolt of enthusiasm however came about as a result of the “Sixty Day Miniatures of Magnitude Painting Challenge” being run by Ann’s Immaterium. I’d already painted a Warcry ruin last month but I wanted to tackle something else suitably large and to get something chaotic and power-armour-clad done into the bargain. The challenge calls for painting something big, at least the size of an ogre, so the obvious candidate was one of the Obliterators from last year’s Shadowspear box.

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As a long-standing (and at times long suffering!) Chaos fan it was a bit of a thrill to finally be able to paint an Obliterator that didn’t look truly awful. Maybe if I pray to the dark gods really hard they’ll give us some proper models for their cousins the Mutilators  someday too…


Amid The Ruins – Part 4

The ramshackle streets of Carngrad continue to grow. I’m still working my way through my Warcry terrain, a little bit at a time. This belltower proved to be a right nightmare to paint if I’m honest but I’m happy enough with the results (in that I didn’t give up altogether and take myself off in a sulk!).

It’s one of those pieces that I might well have pushed to the side of the painting desk and studiously ignored for a few months, but the Sixty Day Miniatures Of Magnitude challenge from Ann’s Immaterium came along at just the right moment.  Calling on participants to tackle the bigger items in our backlogs it gave me the push I needed to get my head down and finish the damn thing, despite the temptation to cry off, so thanks are owed to Ann there. Anyone else in a similar situation should give the challenge a look, it’s open to anything bigger than an ogre and you’ve got until the 3rd of July to tackle it.

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By my eye, and I may be jinxing myself of course, I think that was the hardest of the ruins to paint so it should get easier again from here. Then again I can’t quite put my finger on why I found it so tricky – apart from that the skeletons were a little fiddly. Either way I’m planning to get torn in about the rest of the ruins soon and finish off the set, then turn my attention to making some chaos-warped terrain of my own.


The Lodge of the Flayed King – Part 2

I’ve been trying to work out a colour scheme for my Corpse Grinder Cultists and at last I think I’ve got something I’m happy with. Here’s initiate He Who Cuts modelling his new work wear. Before we look at the final piece here he is prior to being liberally splattered with gore. As you can see the paint job isn’t perfect but I didn’t see the point in breaking my neck over it if I was just going to cover it up with Blood For The Blood God technical paint!

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And here he is suitably blood splattered after a hard day of unrelenting violence.

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Overall I’m pleased with the way this colour scheme works on the initiates but I’m curious about how it’ll look on the more heavily armoured butchers, cutters and skinners so I’ll test it out on one of them next before rolling it out to the rest of the gang.


War Eternal – Part 9

You may recall that during the summer of 2019 I chipped away at an Age of Sigmar skirmish warband dedicated to the Blood God Khorne. By the time I wrapped up the project I’d painted seven bloodreavers and if I’m honest I was never very comfortable leaving them there. The holy number of Khorne is eight and so leaving the squad on just seven members seemed like foolishness and guaranteed to bring down the ire of the war god upon my luckless head. However painting one bloodreaver seemed equally daft when I could paint three and round out a squad of ten.

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Here’s the three new boys ready to start rampaging with their new mates.

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And here’s the whole squad ready to reap skulls for their god’s famously uncomfortable chair.

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Once again I’m not sure when I’m going to get back to this project but I do have more ideas, it’s really just a matter of time…


The Lodge of the Flayed King – Part 1

Very much in the spirit of the Goliath WIPsI posted last week here’s a look at some more unpainted Necromundan plastic, this time in the form of my favourite underhive cannibals the Corpse Grinder Cultists.

First up I turned my attention to the cult’s initiates (that’s Juves in any other gang). I’ve already built a couple of these, pretty much exactly by the book, so now I wanted to go off-piste a little and see what I could come up with. Particularly I wanted to explore some of the weapon options available to the gang which aren’t available on the “stock” models – that is to say weapons which are described in the rules but aren’t available as part of the standard plastic kit. Unlike the majority of the gang, which can only be equipped with close-combat weapons the initiates have not fallen so far into Khorne’s favour that they’re reduced to running screaming across the battlefield with no heed for the niceties of tactics. Indeed these newcomers to the gang, still digesting their first few meals of still-warm person, can chose from a selection of ranged weapons – and even remember that they can be fired from a distance rather than just used to bludgeon the nearest foe. As well as the likes of stub guns and autopistols a particularly attractive sounding option is the harpoon launcher. For one thing it makes me think of the Ursus Claws, the massive harpoons used by those ultimate Khornate warriors the World Eaters. For those not in the know the Ursus Claws are basically huge harpoons that were mounted on the titans of the World Eater’s allies – the Legio Audax – and, if even that isn’t big and over-the-top enough for you, on their flagship The Conqueror. If titans impaling other titans and dragging helpless tanks around wasn’t cool enough imagine if you will a massive spaceship harpooning other spaceships so that they can be rammed and boarded by thousands of Khorne berserkers. The World Eaters do nothing by halves (and really ought to have a range of miniatures – just saying, GW, just saying…). Anyway, I reckoned a smaller version might be just the thing for the Corpse Grinders to have in their armoury, partly for the nod to their larger Khornate cousins and partly because I like the idea of the initiates retaining the common sense and forward planning to impale some poor sod and take them home for supper whilst the more corrupted members of the gang are busy hacking people up today with no thought for tomorrow.

Making the harpoon launcher was pretty straightforward, it’s lifted straight from the Orlocks kit, with a trophy skull popped on top to add that Khornate vibe. It fitted pretty well although there was a slight gap left (which would normally be covered by the Orlock shoulderpad) but a suitably spiky jawbone soon covered that up. The other shoulder needs a little greenstuff to tidy it up but otherwise he’s good to go.

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The other trick up the sleeve of the initiates, as well as their ability to use ranged weapons, is being a lot sneakier than the rest of the gang. Whilst their lodge brothers let everyone within a hundred miles know that they’re on their way by revving chainblades and running screaming at their nearest victim, the initiates tiptoe through the underhive ready to spring on some hapless meal that just happens to be walking by. In game terms this means they have the Infiltrate skill which allows them to pop up uncomfortably close to the enemy and start making mayhem. The Corpse Grinders have a reputation for being quite a nasty, over-powered gang to face and although I’m quite sure this isn’t something that will last forever as new models are released and new tricks discovered, I’d also like to emphasise that I’m not trying to create a gang with which to smash all comers and win at all costs; that isn’t something that appeals to me at all and it certainly doesn’t fit with the spirit of Necromunda. Mainly I’m interesting in modelling opportunities but I also like the idea of interesting tactical tricks for as and when I do get the occasional game in, and having a juvenile delinquent with a rocksaw pop up practically on the toes of the enemy gang sounded like a chance for the kind of mayhem that Khorne would undoubtedly approve of. Again he’s mostly based around the standard initiate model, this time with the arms and weapon from the new Goliath prospects.

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Lastly the gang needed a leader and as ever I wanted someone who looked uniquely mine (so heavily kitbashed and converted from the studio version) and suitably imposing, someone who could look across the table at any of my other converted leader models and have them know that they meant business. Much as I love the studio versions of the Corpse Grinder Cult there’s nothing to really make the leader stand out from his barbaric followers. I began by building the model as per the studio instructions but added on every extra spiky, skull-covered extra I could find, rather than diluting the effect by spreading them around the whole gang. Then it was just a case of finding a suitable head and this mask, borrowed from the trophy rack of an AoS Orc (sorry – Orruk!) fit the bill nicely.

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With these three done, plus the other cultists I’d put together previously, I’m well on the way to getting a starting gang built. Now I just need to pick a colour scheme – something that shows the blood will do nicely!


Iron Golem – Part 4

Time to tackle the final two members of the current Iron Golem gang; the Drillmaster and Prefector. I’ve also managed to rustle up a Signifer (more on him below) but we’ll need to wait to see him painted. The other two however are complete, and with that the warband is ready to take on the violent world of the Bloodwind Spoil.

First up, the Drillmaster. If I can offer a criticism of Warcry it’s the lack of background fiction for the individuals that make up the each warband. I can see that the Iron Legionaries are the rank and file, the professional soldiers which guard the artisans (if such a word can be used) that make up the rest of the gang. The Armator is clearly a dwarf, and therefore most likely a skilled metalworker who brings his talents to the rest of the group as they ply their trade as smiths. The Breacher is an Ogre that the others have “convinced” to join them, before welding hammers to his hands and pointing him at the enemy. So far so good. But what about the Drillmaster? Is she the commander of the Iron Legionaries, fulfilling a role similar to a sergeant perhaps? Does she have some kind of specialist function away from the battlefield that I’ve yet to fathom? Is she a dab hand at dentistry? These are the aspects I’d love to know just a little more about but alas, so far, Warcry has tended to skim over them, and that’s a real pity.

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Again, it’s not immediately obvious what the Prefector’s role is, but I presume they’re some kind of champion, acting as a second in command to the Dominar. Whatever his job is for my money he’s the coolest looking model in the warband, packed with attitude from top to toe.

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The alternative build to the Prefector is the Signifer. Usually you can only get one or the other from a set but I scrounged around online and managed to nab myself a second one. Although I’ve built him I suspect it’ll be a while before I manage to get him painted.

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In the meantime however here’s the whole warband as they stand currently.

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We even managed to get a game in over the weekend, which proved to be great fun. The Untamed Beasts, commanded by my partner, romped home to victory (turns out paying attention to the rules and remembering the objectives pays dividends, although it would have been handy if a run of bad dice rolls hadn’t seen my Ogre Breacher waving his fists ineffectually at all and sundry). Of course in the cut and thrust of high-stakes combat we only remembered to take one picture!

Warcry

As for what comes next I really want to get the rest of the Warcry terrain painted up, and then probably start another warband knowing me, and naturally I’m feeling the pull of Necromunda as strongly as ever, and I want to get back to my Blackstone Fortress heroes, and a dozen or so other projects as well. Watch this space!


Iron Golem – Part 3

Back to the Iron Golem and it’s hammer time! With the Untamed Beasts in the bag it’s time to turn my attention back to their adversaries. Brutal, unwavering and fiercely disciplined they may be but they still need someone to keep them in line. Enter the warband’s leader; the Dominar.

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With him done, an increasing amount of terrain to play on and his rivals already spoiling for a fight I reckon I’m well on the way to getting the warband completed – indeed just the Drillmaster and Prefector are needed for my first thousand point warband, so I’ll aim to get that done soon and then break with tradition and actually roll some dice.


Untamed Beasts – Part 5

After the most recent additions the Untamed Beasts were almost complete, with only their leader – the fearsome Hearteater – needed to complete the set. Life is keeping me busy at the moment but I didn’t want to stall so close to the final hurdle so I knuckled down and got him finished, ready to lead his followers on a hunt into the wilds of the Bloodwind Spoil.

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And with that the Untamed Beasts are, if not tamed, then at least fully painted. Here’s the finished warband posing for their traditional group-shot.

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Being undoubtedly mighty, if not particularly magical, he’ll be my contribution to the March Might and Magic challenge being run this month by Ann’s Immaterium. Full props to the challenge as without it I might easily have let this slip as work and life pressures continue to pile up. It’s still early in the month so perhaps – and I make no promises here – I’ll find the time to tackle someone equally mighty from the Iron Golem side of things, although it may be that the best I can manage is to bash through some more terrain. Watch this space!