Tag Archives: Chaos

War Eternal – Part 8

As promised when I showed the flesh hound I decided to round out my Khornate warband – for now – with a small group of kill-crazy barbarian cannibals in the form of these three bloodreavers.  They’ve been knocking around since the release of AoS First Edition and this project was the perfect opportunity to get them done.

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Together the three of them make-up another contribution to Azazel’s Squaddie September challenge – which calls for participants to paint at least three members of a squad or unit.

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What’s more I’ve started to gather a proper little band of cannibal savages. With the group now seven strong I’m finding myself tempted to dig around in the various boxes of miniatures I’ve acquired and see if I can find some more – I know they’re lurking somewhere! It shouldn’t be hard to get the squad up to ten members, or perhaps even extend it further still…

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With the addition of these recruits the warband has now reached the 250 Power target originally set for it and as a result I’m willing to call it “complete” for now. It looks like a much bigger group than I initially expected, but that’s mostly down to having four more bloodreavers in the ranks than I’d planned for. A big thank you is owed to Alex of Leadballoony, who first set out the criteria to which I adhered in putting the group together. If anyone else is thinking of trying out AoS Skirmish, particularly as part of a group of friends, I strongly recommend you give his suggested method a look.

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For me all this has really focused my enthusiasm for the blood god. For one thing there are plenty of daemons that I’d like to paint which would fit in just as neatly alongside the barbarian hordes of the Mortal Realms as they would next to the power-armoured killers of the 41st millennium. Plus, as mentioned above, I also have at least some of the Khornate half of the AoS First Edition starter set sitting around somewhere. Who knows – this could be the first step towards a warlike horde!

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Cursed In Eternity – Part 5

Some readers may recall that amongst my various hobby plans I’m trying to reclaim my favourite models from my old chaos space marine army and recreate them using the new kits released this year.  Thus those of you familiar with the deepest recesses of this blog’s archives (you poor souls!) may recognise this chap from his previous incarnation.

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For those who need a reminder however here’s version 1.0 – now broken up to provide the bits needed to complete his rebirth.

Whilst I was working on him I convinced myself (against all logic) that it would be just as easy to paint two models as one – it’s all the same colour scheme right? With a second model already assembled and sitting close at hand it was easy enough to hitch him up to the enthusiasm I’d already built up and power through him as well.

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All this is very good and worthy of me and I was feeling suitably pleased with myself when, halfway through painting them, Azazel announced his latest monthly challenge “Squaddie September“. The goal of the challenge is to paint squads of models (this being a fairly rough number – with a suggested minimum of three models – check out Azazel’s original post for a full explanation, especially if you’re thinking of joining in yourself). Although I’m not a gamer by any means I am aware that a squad of chaos space marines need between 5 and 20 miniatures – one of whom has to be an aspiring champion. Why not use this opportunity, I found myself thinking, to paint up a champion as well? Somehow the will of the dark gods carried the day and rather than seeing all three stall as a result I built up a feedback loop of enthusiasm that saw them all over the finish line.

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With these three done I’ll allow myself a small pat on the back (the dark gods being generally in favour of hubris amongst their champions after all). However once again thanks are owed to Azazel for running his challenges, I’m not sure when I would have got around to tackling all three of these otherwise so I really can’t recommend them enough as a way of getting things done.

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What’s more, with three new recruits added the squad is starting to look more like a millennia old warband of hardened killers – how could I say no when they demanded a group shot?

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For now I think that’s scratched the itch for power-armoured chaos but the eye of the warp never closes so I’ll undoubtedly be drawn back to the worship of the thirsting gods soon enough.


Gnasher-Screamer

Another model that’s been sitting around close to completion for far too long is this Nightmare Hulk from the Kill Team: Rogue Trader box released late last year, the appropriately named Gnasher-Screamer. Readers who remember my review will recall that I rather liked the model but thought that the faces on his arms, not to mention the silly head, rather detracted from it. In the review I showed a mock-up of the model with a few improvements – and even started painting him straight away. And then I promptly left him untouched for almost a year…

Now, however, seemed like a fine opportunity to do something about it and get him off the painting desk at last.

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And for those wondering how big this chap is here he is next to the downtrodden but ever helpful size-comparison-guardsman.

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Undoubtedly its just a result of removing his bulk but the painting desk is looking tidier already!


War Eternal – Part 7

When I first planned out my little Khornate warband I planned to include a pair of flesh hounds. At the time they’d not long been released and a new models outdid their predecessors with ease. As I was planning to paint up a pack anyway what better opportunity to get started on them than this? However because I’ve been concentrating on other aspects of the warband it’s taken a while to actually get started on the hounds but at last the first one is ready to hunt.

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Readers with a head or maths will have noticed that despite my references to flesh hounds (plural) I’ve only actually painted one. The reasons for this are twofold. Firstly I used this model to test out some adjustments to my standard daemonic paint scheme. Although I’m very pleased with the results I wasn’t really feeling the urge to replicate it straight away. Secondly I’ve discovered a small group of bloodreavers which I’d assembled, undercoated and then forgot about. Rather than allow them to slip back into the unpainted pile this seems like a fine opportunity to get them wrapped up too so I think I’ll take it easy when it comes to painting daemonic dogs and take a crack at these barbarians next instead.


The Cult of Ruin – Part 8

I’ve been bumping my gums about my Necromunda chaos gang for absolutely ages and yet progress, when it has happened at all, has been bumpy to say the least. However with the ladies of House Escher wrapped up (for the moment) I decided it was time to get this bunch of crazy reprobates finished off as well. Once again Azazel’s monthly painting challenges proved their worth here. This month it’s “Squaddie September” with the aim of completing squads of at least three models, something which I used as a spur towards getting the gang finished up.

My affiliation with 41st millennium beastmen is hardly a secret and so I wasn’t going to miss the chance to sneak another one into the gang. As well as arming him with a gun I tried to make him a bit more “40k” by replacing his hooves with mechanical prosthetics, whilst his tentacle arm leaves him little hope of finding acceptance amongst upstanding Necromundan citizens and forces him to throw in his lot with the dark gods.

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That said he’s not the only beastman in the gang, even the leader is one, so he should be in good company!

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Alongside him I also completed this Tzeentchian cultist. I still have a plan to make a fully Tzeentchian gang at some point and although that may be a while off this chap brings us one step closer to seeing it realised.

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As with several previous cultists he’s a conversion, continuing my determination to have as few duplicate models in my collection as possible. Here he is alongside the original. As you can see he’s not a radical conversion but the tweaks I made do, I feel, offer him a rather different (and distinctly more Tzeentchian) character.

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What’s more the gang is starting to develop a little contingent of models dedicated to the Changer of Ways (although I have no doubt that they are completely ignorant regarding what exactly it is that they are worshipping). I blame the subtle influence of that sneaky fish myself…

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Alongside these new recruits I also gave some attention to a couple of older miniatures that I thought deserved a second chance. First of all we have this despicable renegade, rescued from my old traitor guard collection and well overdue for some attention.

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Meanwhile this was one of my favourite models from the Dark Vengeance boxset so I knew I had to include him somewhere. However he was also desperately in need of a repaint before he was ready to join his new crew.

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I could have stopped there of course but I’ve been hearing the call of the dark gods a lot lately and I’m still working towards getting the contents of the Blackstone Fortress box painted up. Thus I decided to broaden my options for the gang and get some work done on Blackstone Fortress into the bargain by completing another of the traitor guard. Presumably this is a deserter from the Dust Wall who turned his coat when he saw the Genestealer Cultists coming. If they think they’re going to find refuge in Ironhouse they’ll be sorely disappointed!

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So, where does this leave the cult? Well, right now it looks a bit like this…

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Much like the Escher gang I’ve got far more models here than one would really need to play a Chaos gang but it’s been a lot of fun coming up with ideas, building and painting them and that’s really all that I’m looking for.

Command of their activities falls to the bestial Skaverghast, accompanied by his champions and a powerful witch.

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Then we have a small contingent of traitor guard, partly borrowed from Blackstone Fortress.

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Not to mention the disorderly rabble of the rank and file.

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And there we have them, another gang of reprobates ready to join the seedy and anarchic backstreets of the Underhive. Of course, like an army, no gang is ever truly finished. For one thing a lot of the new Blackstone Fortress cultists deserve to find a second home amongst this ragtag crew (when they’re not terrifying explorers and hunting for ancient xenos arechotech that is!)


Pollution of the Soul

I have a long standing affection for this Nurgle sorcerer so picked one up to paint just before the release of the Maggotkin for AoS, reasoning – wrongly as it turned out – that as a resin model he might be about to be replaced or retired. Thankfully he’s lived to fight other day, and well deservedly too.

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The text on his scroll is just a couple of squiggly lines, accompanied by the symbol of Nurgle, but from this angle it appears to read “1208”. What exactly happened in that year to draw the plague god’s attention remains unclear…

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He proved to be as much fun to paint as I’d hoped – packed with character (just look at that grumpy face!) and not too heavy on the gross-out, gory horror elements common to a lot of his peers – goes to show you can have Nurgle without guts hanging everywhere! Not that I mind some guts from time to time but variety is the spice of life.

That said, despite the fact that on the whole I enjoyed working on him I won’t pretend it was an entirely painless experience. When GW launched “finecast” resin they went overboard with the advertising, in a desperate attempt to convince us it really was the greatest thing to happen to miniatures since the Prussian army first started pushing little blocks around as a training exercise. Needless to say, although the fan feedback that greeted this announcement strayed towards hyperbolic temper tantrums, the complaints weren’t entirely wrong either and the medium itself fell a long way short of GW’s claims. This little chap was no exception and I certainly spent more time trimming off bits of flash than I have in many years. Trimming off flash, for the kids out there who’ve never experienced it, was a tiresome process that used to form a cornerstone of assembling a newly purchased miniature. If you were in luck there were just a few trailing bits of metal or resin left over from the mould which needed to be cleaned away. If you were unlucky you were handed a lump which you chiselled away at like Rodin. (The things you don’t miss eh – cleaning off flash, carving down mould-lines the size of the Himalayas, filling gaps with greenstuff, pinning arms on only to drop the model and have it shatter anyway, kids nowadays don’t know they’re born I tell you!)

Of course every sorcerer needs a familiar to keep them company and I needed no second bidding when I spotted an opportunity to get this little dude painted up.

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Between them these two made for a fine pallet cleanser and a break from the mean streets of Necromunda, but I’ll be heading back there shortly to work on another of my various gangs. With the Eschers done it’s time to turn my attention to the long awaited Chaos cult.


The Cult of Ruin – Part 7

Needing a bit of a break from painting brightly colour Eschers I’ve turned my attention to the leader of my Chaos Cult gang, Skaverghast the Pit Dweller.

Originally conceived as a way of getting another gang up and running quickly and easily using models cannibalised from elsewhere in my collection my Chaos Cult rapidly degenerated into a morass of self-sabotage, over-ambitious targets and general mayhem. In this regard I suppose I was acting entirely in character for a Necromundan helot planning to smash the system armed with nothing but a poorly translated book of spells, a rusty knife and the advice of a whispering voice no one else can hear which assures me that everything will turn out just fine so long as I trust it. After all they too believe they’ve found an easy shortcut to success that soon mutates and grows (sometimes quite literally) into something they can’t control. Time to nip this heresy in the bud and get the gang ready to spread mayhem in the Underhive at last. With a chaos spawn on the loose and a witch borrowed from Blackstone Fortress what my cult really needed next was a leader, a demagogue who has stirred up the helots and convinced them to take up arms against the Imperium.

I’ve made several attempts at creating a suitable model to fill this role but until now I really haven’t been happy with any of them.

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As is traditional he also needs a backstory to explain his origins and tie him into the evolving story of Ironhouse and the gang warfare threatening to overrun it (someone should call for the Enforcers…).

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Skaverghast was born strong. Down in the deep pits beneath the roots of the hive, where light is as precious as water and the air flows as thick as soup, he came into the world bellowing and wrathful. The human tribes that dwell in those depths are a far cry from the Imperial citizens who live above them. Far from the Emperor’s glory they dwell in madness and degeneracy, gibbering idiot prayers into the inky chasms, mating with mutants to birth monstrosities, and feasting on the weakest of their kin. Had he been born in the manufactory levels above Skaverghast would have been carried straight to the pyre, so terrible were his mutations – his form and foulness an offence to the Emperor’s gaze. To the people of the pit he was holy, touched by the gods of the hungry shadows. They grovelled before the babe like beggars before a king.

As Skaverghast aged he ascended, climbing the crumbling stairs and muck-choked pipes that led up towards the light. As he went he carried the darkness with him. The Ratskin clans hated him as soon as they sensed him, recognising at once a cancer of the Hive Spirit and knowing that he would spread corruption within the blessed shadows. They sought to slay him and with each failure Skaverghast gorged and grew stronger.

Higher still and the crime queens of the Black Manufactoria recognised his strength and coveted it for their own ends. Taking him in they made him their overseer, and he reigned in terror over an army of slave-workers. Soon however even that was not enough. Skaverghast hungered to hunt again and the Queens desired a foothold in Hive Volatos, an opening from which they might reclaim their lost realms and rebuild their dynasties. So decided they dispatched their general, tasking him with gathering the lost, the hateful and the bitter, taking these broken shards and forging from them an army by which Ironhouse might be claimed.

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Whilst I was about it I took the opportunity to repaint a couple more of my old cultists, bringing them to a modern standard and allowing myself to induct them into the cult.

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As ever I’m keen to avoid any duplicate models making their way into the gang so that second cultist was a conversion. For comparison, here he is next to the original.

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If I’m honest I probably have enough now to get my Chaos gang up and running but I still have a few other cultists either part-painted or in need to repainting so I’m not going to call this project done yet. However I’m determined not to allow it to drag on for months so I’ll aim to get the last few done ASAP, hopefully (all being well) in the next couple of weeks.