Tag Archives: Chaos

Muties – Part 4

I reckon my mutie tribe could really use a bit of muscle, after all swarms of little gribbly dudes are all very well but mutants come in all shapes and sizes. Time for a big ugly to join up with the little uglies!

This chap comes from Mad Puppet Miniatures, who’s line of post-apocalyptic models would generally fit in well in Necromunda. Being mostly lumpen flesh his face tends to get a little lost against the background of the hump and although I did try to highlight the face up a little it hasn’t entirely worked enough to make it stand out in photographs. However as I write this it occurs to me that adding a red or purple wash to the hump might be a fine solution so I may well return to him at a later stage and try that out. Alternative suggestions are more than welcome however. For now though I’m calling him done. Oh and for those eagle-eyed readers currently peering at the pictures, he is indeed carrying a teddy bear.

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He’s not ridiculously massive in comparison to the other mutants, just big enough to add a variety of sizes to the group.

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As I mentioned a couple of days ago I’ve got a few more mutants knocking around which I’ll be adding to the gang at some point, as usual “watch this space”.


The Chosen One

For a while I’ve been kicking around the idea of making some chaos chosen for Age of Sigmar/WHFB/Warcry (the latter winning out when it came to deciding what shape of base to use!). I like the idea of chosen but the current miniatures are a funny-looking bunch, not bad all-in-all, but not half as good as I remember them being from my youth either, and certainly not worth the hefty price-tag that comes with them. I’ve tried out a few ideas over the last few months and finally found something I’m fairly happy with.

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He’s not a direct attempt to copy the official chosen champion but I do rather like that model so there’s a few references in there, particularly the mutated hand and arm (swiped from a very, very old, ill-conceived and horribly painted conversions, which even when I first made it – well over a decade ago, I knew was probably only fit for the bin). Here’s the official chosen champion from Games Workshop for reference.

Chaos Chosen Command

Without any official chosen to hand it’s hard to be sure but if I recall correctly, they don’t look all that big these days. Not something that this guy can be accused of, he looks suitably imposing next to a normal chaos warrior (one who’s yet to catch the eye of the gods).

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For reference his legs are from a stormcast eternals liberator, his head and axe are from the chaos knights, his torso the Khorne bloodwarriors, his shoulderpads from the bloodcrushers and his mutated arm from the chaos space marines possessed. The hideous mould-line down his arm, which I’m sure you all spotted and were repelled and disgusted by, will be dealt with ASAP (now that I’ve stopped being blind to it and it’s become glaringly and horribly obvious).


Cursed In Eternity – Part 6

It’s been ages since I last painted a chaos marine (in fact, looking back at the archives proves it to be almost exactly a year) – high time I cracked on and painted another one. This time it’s the turn of a chap so enthusiastic about burning his enemies with his flamer he’s been warped by Tzeentchian flame himself. These are the perils of life within the Eye of Terror!

I’ve got a couple more sitting on the painting desk and finishing them would round out a squad of ten, hopefully it won’t be another year before I get around to them!


You Shook Me All Knight Long

It’s been a long, long time coming… It was back in September of 2014 that my chaos knight first put in an appearance. Back then it was just a single leg. Six months later it had a second leg and everything seemed to be going swimmingly. Then progress slowed, mistakes were made, expensive and hard to replace parts were trashed in a moment of carelessness and the whole project lost momentum. Over the years I picked it up from time to time, working on it a little here and there, but it wasn’t until the summer of 2019, when the new Chaos Knight kit came storming onto the scene and reinvigorated my enthusiasm, that I really paid it proper attention again.

I began to chip away at it again, but it’s a big kit and a lot of work, and other projects kept grabbing my enthusiasm – easy wins and spur of the moment fancies that were relatively easy to power through, whilst the knight stamped along at the back of the queue, occasionally shaking off its coat of dust only to start gathering a new one.

How long it would have continued in this state is anyone’s guess but then Azazel, of Azazel’s Bitz Box, launched one of his painting challenges The Jewel of July (and also August as it turned out). The thing I really like about these challenges is there’s no pressure to “win”, or to paint something start-to-finish in a month or anything of that nature, just some good natured, friendly encouragement as hobbyists all over the world do what we can to clear the pile of grey plastic (or lead, or even resin) and replace it with the beautiful painted models we’d all far rather we had in our collections.

The Jewel of July has a very open remit, but at heart it’s looking for centrepiece models, the jewels of our collections as it were, and I thought the knight would fit the bill perfectly. Plus it would give me the motivation to actually get the damn thing finished at long last. Did I manage it? Did I hell!

July, as it turned out, was so busy with work that often, as I stumbled blearily to bed at the end of another long day, I passed myself getting up again. Time to work on the knight drained away and whilst progress was made it certainly wasn’t enough, nor did I want to rush finishing something that I was only painting for fun after all. Then, just as it seemed that the chances of getting it done in time were hopeless, Azazel extended the deadline for the challenge until the end of August. The game was still on!

Anyway, enough of this waffley back-story – which regular readers will have undoubtedly skipped anyway as they must know it off by heart – let’s take a look at some pictures, because it’s no longer true to say the knight is young – instead the knight is done!

I reckon he fits the bill nicely as a centrepiece model, towering over the rest of my Chaos forces and ready to scare the living daylights out of any filthy loyalists that might be passing.

I also managed to build him in such a way that some of the parts move. Not all of them do, doing anything that clever with the fleshy tentacle arm proved beyond me for instance. Likewise the head, which would normally be adjustable if you build the kit “as intended” proved to be locked in place once those enormous tusks were affixed. The gun arm however still tilts around freely…

…and the entire torso can be rotated.

Not only that but it can be lifted off entirely, making him easier to store and transport. A little magnet in the base of the torso, and another in the top of the legs, is enough to hold him together. It’s not the strongest bond, given the size and weight of the model it could have used something a little more powerful, but so long as he’s handled gently (and anyone who doesn’t handle their models gently is no friend of mine!) he’ll be fine.

Anyway, all that remains to be said is a big thank you to Azazel for running the Jewel of July challenge, I can only imagine how much time and effort goes into making these things happen – and also a second round of thanks to everyone’s offered feedback and encouragement along the way. Next up, something much, much smaller…


Chaos Knight – Armed To The Teeth

Just a quick one today as I battle to get to grips with the new WordPress editor. If it ain’t broke WordPress, do be a dear and don’t bloody fix it! Not to worry, I’m sure in time I’ll stop being a dinosaur and discover the joys of the new modern editor that lets me do everything I used to do, only in a much more complicated and round-about way…

Anyway, enough moaning let’s look at a bit of a miniature. I’ve moved onto the second arm of the chaos knight (the weird fleshy limb as opposed to the mechanical arm that I’ve shown previously). It was made by grafting together the upper part of a Great Unclean One’s arm with the lower part of a Maggoth, and then filling in the gaps with loads of greenstuff and milliput.

With this pretty much done I’m mostly looking at tidying up, painting a few of the smaller components and sticking everything together and with just under half the month still to go I’m optimistic. Then again nothing is finished until it’s finished, pride has been known to come before a fall and chickens should not be counted until they’re hatched, fully grown and preferably in the oven. Watch this space!


Chaos Knight – If You Want To Get A Head

I promise, I’m still working on the knight – I’ve not forgotten about it and wandered off to some other project the way you all thought I would! Honestly I don’t have masses to show but enough to warrant a status update nonetheless.

First of all I’ve started on the knight’s head. It’s still a little WIP, I’d like to do a bit more with it before I call it finished, but its moved on at least from the undercoated plastic you saw last time we looked at it (over a year ago…). It’s also hideously tricky to photograph but I’ve done my best for you.

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I’ve also been working on the second shoulderpad, the one I didn’t trash through ill-luck and worse judgement and end up having to repair (a story I’ve told enough times by now that regular readers will be sick of hearing about it, look back here for the whole sorry tale if you missed it). This second shoulderpad will be much plainer than the first, without all the growths and mutations that were needed to cover up the damage, so I decided to try my hand at some freehand. I’m certainly no artist but I reckon the results work well enough here. Again a few touch-ups are needed before it’s done but its well on its way.

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Next up I’ll be turning my attention to the mutated arm and then it’ll just be a case of finishing touches and putting it all together (he says as though it was all that simple…).


Chaos Knight – One Armed Bandit

Ok beautiful readers, it’s time for me to be completely honestly with; I’m not going to finish the Chaos Knight in July. I know it’s still early to be giving up, we’ve all heard (and probably participated in) heroic, last minute painting whirlwinds that get some model over the finish line to completion in the small hours of the morning ahead of the big game or the painting contest to be held the next day. Why don’t I just man up, gird my loins and crack on you ask? The fact is the July has proven to be even busier for work than I expected and, with three flat-out months under my belt now, I’m knackered (this is also why I’ve not been reading and commenting on other people’s blogs much either). There are only so many hours in the day and in the end the conclusion has to be that there’s more Knight left than month. Fear not, I’ll finish him in August instead – when things should be a bit quieter and more manageable anyway. Luckily Azazel, who’s Jewel of July challenge has been the spur to my tackling the project again, has also extended said challenge through to the end of August as he too grapples with that many armed monstrosity known as real life.

In the meantime however I have managed to make some progress over the last couple of weeks, so this post won’t just be moaning and excuses from me! The main torso, one arm and the infamous “difficult” shoulderpad that started my struggles with this model in the first place have all been completed, leaving just the head, the other arm and shoulderpad and the various accoutrements to complete. Put like that it doesn’t sound like very much does it…

Anyway, let’s take a look at him. Due to the sheer size of this bad-boy I’ve used bigger images than normal, clicking on them will allow you to bask in their glory at full size.

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Despite the set-backs that have slowed progress on this project to a crawl at times I’m still feeling very enthusiastic about it, especially now it’s reached this stage and started to look like a true Knight of Chaos, rather than just a pair of legs. There are still a number of challenges ahead (and those are just the ones I know about) but hopefully by the end of August (and maybe even sooner) the beast shall walk!


Chaos Knight – Time To Show A Leg

Cast your mind back to 2015. Suffice to say wherever you were and whatever you were doing there’s a good chance that a lot of things have changed a lot since then, simply through the ups and downs of life rumbling onwards – even without the social and political (not to mention virological!) upheavals that have echoed around the globe. I’ve changed jobs (more than once), moved house three times, dealt with various dramas and tragedies and had some really good times to boot. The one thing that hasn’t changed has been the status of my Chaos Knight – the damn thing still isn’t painted. Last time we saw it, when I was full of big ideas and ambitious chatter, was this time last year. The new Codex: Chaos Knights had been unleashed, along with a rather tasty new kit, and I was full of enthusiasm. Here’s a reminder of how it looked back then.

Enthusiasm however doesn’t get things painted, it helps but you still need to put one end of the brush in the paint and actually get on with it. Simply daydreaming about an army of Knights isn’t enough – we need action! How long the model might have continued to linger in the doldrums is anyone’s guess, but along came Azazel’s Bitz Box with another monthly challenge – the Jewel of July. Azazel’s monthly challenges used to be a major staple of the hobby calendar for a lot of hobbyists but even a painting and blogging machine like him must suffer from mortal fatigue at some point, and until now he’s not been running them this year (although he continues to produce fantastically painted models faster than most of us breath so do take a look at his blog if you’re not already familiar with it). Anyway, this month he’s running a challenge again and I decided I wasn’t going to pass up the opportunity to give myself a push and get something painted. The rules of the challenge are wonderfully open ended, as usual it’s all about getting things finished, with as little as possible by way of extra rules to hamper that. To quote Azazel himself:

The Jewel of July is about painting (almost) anything you want that you think will be cool, or impressive, or just nice.

It’s for Heroes. Big or small. named or otherwise. A Lieutenant or a Medic or a Warlord Riding a Dragon. An Inquisitor’s aide or a Star Player or a Bounty Hunter.

It’s for Vehicles. A Motorcycle or a Maus. A Starship or a Gaslands Car. A Panzer IV to a Kettenkrad. A Rhino APC or a Konigstiger or a War Rig or a M’ak I. (or M’ak II?)

It’s for the more impressive scenery pieces. A desert oasis or a (ruined?) temple or a bunker complex or a single bunker or a skyscraper or a Ferratonic Incinerator or a Kwik-E-Mart. A forest worth of trees or a jungle worth of plants.

It’s for Monsters. Ogres or Ogors. Dragons, Giants, decent-sized Daemons. Bronze Bulls and Dinosaurs and Great Wight Sharks and Goremaw and Cthulhu.

It’s for Dieties and Demi-gods. Primarchs and Titans. Atlas and Aeres and Abaddon. Horus and Hercules. Venus and Vulkan. Saturn and Sanguinius.

It’s for Mechs and the Mechanicum. Steampunk walkers, Dreadnoughts, Imperial Knights, Warjacks, Tripods, Titans.

It’s for Dioramas and Vignettes. Historical, Fantasy, Sci-Fi. It’s all good. Even better if they also feature something from the above!

So yes. Anything from a USMC Corpsman to a 28mm scale Warlord Titan counts for this coming month’s challenge.

To whit I foolishly opened my big mouth and said something to the effect of “Well in that case I’ll finally paint the Knight”. Now truth be told I might have been a bit of a fool to say that because this is a big model that’s been defeating me for a hell of a long time and July looks set to be the busiest month of the year so far for me workwise. Enthusiasm, determination and kind words from people here will help but won’t change the fact that I’m going to be flat out for the next few weeks with long hours, early mornings and late nights hauling around on mountaintops as we try to catch up on projects that were held back by the Covid-19 lockdown.

Anyway, before we embrace my inevitable failure, let’s take a look at what exactly I have managed to achieve so far. First of all, the legs. These are pretty much done actually, I might add a bit here and there as I go on with the rest of the model but basically the entire lower half of the knight is finished. In some ways this means I’m off to a great start, in other ways however there’s a lot less complexity here as opposed to the torso, arms and head, and yet it still took me half a decade.

Knight Legs

Speaking of the torso I have managed to get some work done on it too. It’s not done by a long way but some ground has been broken at least.

Knight Torso

Finally we have the model’s left arm. Last time I wrote about this I said:

The biggest job of all is the left arm, which looks as though it will need to be sculpted in part, probably my most ambitious use of green stuff yet and potentially almost a project in its own right.

As it turns out it wasn’t as difficult as I’d thought, although a lot of fiddling around and dry-fitting happened first. In order to end up with something I could actually achieve, rather than simply imagine, I simplified the original concept and as a result the greenstuff work ended up being mainly about filling in the gaps on the inside of the arm. Again there may well be more tweaks ahead but this should at least give you an idea of where things are heading.

Knight Arm

I’ve been making a lot of false promises about this model for a long time and I don’t want this to be another case of me saying “It’ll be done soon, promise!” only for 6, 12 or 24 months to pass without any progress at all. I’m really determined to get him done, and I’m well aware that those words probably sound a little bit hollow by this point, but I’ll give it my best  and even if I don’t see him completed in July I’d like to see him wrapped up not long after. I’ll see what I can do though, so watch this space, cross your fingers and prepare your bitingly sarcastic comment for when I post that “one of the arms is almost done” in 2028…


Obliterate Them!

It’s been an absolute age since I painted anything for my Chaos space marines and the army continues to sit in the doldrums between my lingering dissatisfaction with the old kits and my as-yet not fully explored enthusiasm for the new. Time to get something painted then, especially with new-40k bringing my attention back to the grim-darkness of the 41st Millennium once again. The real jolt of enthusiasm however came about as a result of the “Sixty Day Miniatures of Magnitude Painting Challenge” being run by Ann’s Immaterium. I’d already painted a Warcry ruin last month but I wanted to tackle something else suitably large and to get something chaotic and power-armour-clad done into the bargain. The challenge calls for painting something big, at least the size of an ogre, so the obvious candidate was one of the Obliterators from last year’s Shadowspear box.

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As a long-standing (and at times long suffering!) Chaos fan it was a bit of a thrill to finally be able to paint an Obliterator that didn’t look truly awful. Maybe if I pray to the dark gods really hard they’ll give us some proper models for their cousins the Mutilators  someday too…


Amid The Ruins – Part 4

The ramshackle streets of Carngrad continue to grow. I’m still working my way through my Warcry terrain, a little bit at a time. This belltower proved to be a right nightmare to paint if I’m honest but I’m happy enough with the results (in that I didn’t give up altogether and take myself off in a sulk!).

It’s one of those pieces that I might well have pushed to the side of the painting desk and studiously ignored for a few months, but the Sixty Day Miniatures Of Magnitude challenge from Ann’s Immaterium came along at just the right moment.  Calling on participants to tackle the bigger items in our backlogs it gave me the push I needed to get my head down and finish the damn thing, despite the temptation to cry off, so thanks are owed to Ann there. Anyone else in a similar situation should give the challenge a look, it’s open to anything bigger than an ogre and you’ve got until the 3rd of July to tackle it.

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By my eye, and I may be jinxing myself of course, I think that was the hardest of the ruins to paint so it should get easier again from here. Then again I can’t quite put my finger on why I found it so tricky – apart from that the skeletons were a little fiddly. Either way I’m planning to get torn in about the rest of the ruins soon and finish off the set, then turn my attention to making some chaos-warped terrain of my own.