Tag Archives: Chaos

Untamed Beasts – Part 4

What would the Untamed Beasts be without a beast (allegedly entirely undomesticated) prowling at their heels? Having distracted myself long enough with the Iron Golems it’s time to focus on getting the Beasts wrapped up, starting with the Rocktusk Prowler (or Goat Lion Thing as its often known).

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Of course, even a beast wants someone to talk to. Enter the Beastspeaker, wearing a rather fetching Rocktusk Prowler skull helm. Honestly I found her quite tricky to paint and I’m not entirely happy with how she turned out, but she’s done and on the whole I’m satisfied with that.

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Alas, what with things being busy in so-called “real life” at the moment, I’ve not managed to get quite as much painted for Fembruary as I might have hoped. That said I’ve between this lady and the Iron Legionary I showed previously (an Iron Maiden perhaps?) I’ve managed a least a couple of female miniatures, and without diverting my focus from Warcry.

Fembruary 2020 Wudugast

With these two done the Beasts are now almost complete, there’s just the savage Heart-eater left to paint so I’ll get him done ASAP then crack on with more terrain and the rest of the Iron Golems.


Iron Golem – Part 2

Of course, angry dwarves and hulking ogres are all very well but somebody still has to do all the legwork, and that means if my Iron Golem warband are going to carve out a reputation in the brutal hinterlands of the Bloodwind Spoil I’ll need a few Iron Legionaries to fill out the ranks.

I love the look of the big, heavy shields carried by the Legionaries, they look grim, brutal and unyielding. Imagine lugging that around all day!

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For the third one however I decided to throw in a bola, as opposed to the other option on the kit – a second hammer, to give the group a bit of range and visual dynamism.

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Grouped together I think they look even more uncompromising and forbidding – but then, as I’m sure I’ve mentioned on many occasions, I’m a sucker for a phalanx! Come home with your shield or on it…

Iron Legionary Wudugast ConvertOrDie (11)

With these done I just have three more Iron Golem to tackle, whilst the Untamed Beasts are likewise close to completion, so I’ll be aiming to keep my focus on Warcry for the next few weeks and get everything wrapped up.


Iron Golem – Part 1

With work well underway on the Untamed Beasts it’s time to turn my attention to their adversaries, those enthusiastic metal fans the Iron Golem. After all, if we’re going to be able to play some Warcry then we’ll need at least two different warbands – an Orc may be willing to beat up himself if no other adversaries present themselves but a warrior of Chaos will struggle to impress the gods if that’s all they can manage.

A few months ago I painted the Chaos Dwarf Armator so with the short angry man done I turned my attention to the big angry man instead, that most muscular of an already hench warband, the Ogre Breacher.

Ogre Breacher Warcry Wudugast ConvertOrDie (1)

Ogre Breacher Warcry Wudugast ConvertOrDie (2)
Ogre Breacher Warcry Wudugast ConvertOrDie (3)
Ogre Breacher Warcry Wudugast ConvertOrDie (4)
Originally I was wondering about trying to get my hands on another to kitbash into a Goliath ‘zerker, although since there is now an official model (flawed but fixable in my opinion) that’ll no longer be necessary. However just in case anyone is thinking of using the Breacher for something in the Underhive, here’s a size comparison anyway.

Ogre Breacher Warcry Wudugast ConvertOrDie (5)

And here he is next to his little buddy.

Ogre Breacher Warcry Wudugast ConvertOrDie (6)

Anyway, that’s the long and short of it – now I just need to tackle the rest!


Amid The Ruins – Part 2

If we are going to tackle the savage lands of the Bloodwind Spoil I’ll need to get some terrain painted up. The Warcry box contains a number of ruined buildings with which to represent the following cities which litter Eightpoints and so, building on what I learnt from my previous attempt, I decided to cut my teeth on the smallest and easiest of them.

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It’s worth noting that the ruins in the box can be assembled in a myriad of ways and if you wished you could mix them into all kinds of buildings (provided they are just ruined shells of course!). The instructions that come in the box aren’t all that helpful, providing detailed directions for some and leaving others entirely up to your imagination. This wouldn’t be an issue but the game also includes a set of cards which suggest terrain layout and if you want to make use of these you’re going to need to build ruins roughly compatible with those described on the cards. Now it should be stressed that you don’t have to do this and I certainly won’t be sticking to these religiously but I would like to at least have something roughly compatible with the cards, so we can use them if we want to. With the official instructions leaving something to be desired I turned to a couple of tutorials which I found to be invaluable, one from Cascadian Grimdark and the other from Waywalker Studios. Together these were a huge help in getting my buildings assembled and if you’re planning on tackling something at similar I highly recommend giving these a careful read over first.

Armed with this knowledge I tackled one of my favourite pieces from the set, a ruined statue of Sigmar.

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I am Sigmar, the God King, look upon my works ye mighty and despair!

Chaos Wudugast Warcry Terrain (15)

Rather than glue all the parts together I recommend leaving it as several pieces. That way the ruined head can be used as a stand-alone piece (as suggested by some of the cards)…

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… whilst the ladder can be put to use elsewhere anywhere to allow alternative routes onto the upper stories. Similarly the barrier from the end of the platform can be removed, again providing another route into the upper levels.

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Speaking of which I also painted this ramshackle bridge for those occasions when even a chaos worshipper doesn’t dare a death-defying leap.

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Because the game is set in a realm entirely warped by Chaos I want to play that up by creating some terrain pieces that really emphasise the way in which the world has been warped and twisted by the fell powers emanating from the beyond. I have a few ideas I’d like to tackle but to get things started I decided to go back to my old “chaos tree” I made back in 2014 (and the subject of one of my favourite under-appreciated puns in the post title!).  I’ve always liked the idea of a warped forest in the Realms of Chaos, every tree pulling itself along by its roots, eyes rolling in knots and hollows, branches straining forward in search of prey. I think it’s held up fairly well all things considered but I did want to touch up some parts of it so it returned to the painting desk for a quick lick of fresh paint.

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Finally I painted up another of the spiky barricades which are another of my favourite elements of the set, even if they do add an element of drama (and a few pricked thumbs!) to the assembly process.

Chaos Wudugast Warcry Terrain (11)Chaos Wudugast Warcry Terrain (14)

All together I think I’m off to a good start with these, I’ll aim to complete one of the larger ruins soon.


Untamed Beasts – Part 2

Following on the heels of my first few Untamed Beasts we have the warband’s First Fang. Unlike the others I really didn’t like this model too much in its original incarnation, the downward pointing harpoon lacked aggression, the axe looked too big and heavy and I wasn’t mad about the helmet either. I did a fair bit of chin scratching over what to do with the axe but in the end I decided to make my life easy for once and just leave it alone. I did however adjust the angle of the arm, so that he appears to be launching the harpoon at a distant enemy rather than poking listlessly at one lying near his feet. With this new pose I think the axe works better as well, counter-balancing his weight as he hefts the harpoon into the air. I also gave him a headswap for one which looked a bit more tribal and belligerent and a bit less supercilious and bored.

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Here’s a quick reminder of how the studio model looks for comparison.

With the warband starting to take shape my next move is probably going to be finishing off some of the terrain I’ve started (and at some point I’ll need to turn my attention to their Iron Golem adversaries as well).


Martian Madness and Pointy Elves

This weekend sees the Las Vegas Open, which is apparently some kind of big deal if you’re a tournament gamer who lives in Las Vegas. The rest of us might not pay that much attention, were it not for the fact that GW sees this as a grand opportunity to reveal some of their forthcoming releases. Needless to say I have plenty of thoughts about these and I’m not going to miss the chance to share them with the world because that’s how the internet works nowdays.

First things first we have the announcement of a substantial wave of new models joining the Adeptus Mechanicus. I’m not sure if I’ve apologised for this before but I’m a huge fan of the Ad-Mech. I say apologised because for many years I harped on about how awesome they were to anyone who couldn’t think of a suitable excuse to leave, about how great it would be to see a range of miniatures for them, about what a missed opportunity it was that GW failed to do anything with what must be one of the finest ideas they’d ever come up with. Then finally GW got the finger out and created a truly wonderful range of models, tapping into the weirdness of the Ad-Mech with real aplomb and I’ve painted nothing. In the five years since they first appeared I’ve managed to get about half-way through painting two Skitarii and that’s it. I didn’t rush out and clear the shelves of my nearest stockist but I have snapped up bargains and Start Collecting sets until I’ve gathered myself a sizeable heap of the Sons and Daughters of Mars and I love them as much as ever but I just haven’t got any of them painted. My soul may have long ago been sold to Chaos, and my heart will always be green and orky, but the Adeptus Mechanicus speaks to me to quite a profound degree, and yet I’ve done naff all about it.

Nonetheless this might be the moment to take the plunge. After all I’ve just finished off my Skaven so maybe I ought to roll up my sleeves and tackle the Martians. I wasn’t particularly wowed by the Skorpius tanks that emerged last summer, and in part that may be because I’m just not that big into tanks. To me the Skorpius are just a little plain, sensible and straightforward which is not at all how the barking-mad scholars of Mars like things. On the other hand the Archaeopter looks like much more my kind of thing, as weird and archaic as all the best Adeptus Mechanicus creations should be.

AdMech Flyer

With the Serberys cavalry they’ve continued to up the Ad-Mech’s game as troops go thundering into battle on weird, bio-mechanical dogs. It’s utterly mad of course but then that’s how the Cult of Mars ought to be. I’m sure a few Imperial Guard fans are cursing that these have appeared but Rough Riders remain a thing of the past and although I agree with them entirely that Rough Riders deserve a new kit ASAP these models are one of the coolest things we’ve seen in a while (and it’s been non-stop cool things lately).

Serberys Sulphurhounds

Speaking of madness we have the Pteraxii, another new unit of troops, this time with wings. Again the strangeness of the Ad-Mech is on full display and although I’m not so over-excited by them as I am the Serberys cavalry there’s still a lot to like here – not to mention what looks to be a lot of useful parts for Inq28 conversions.

Pteraxii

I must confess the first thing I thought of when I saw them were the Bird Men of Catrazza, an old regiment of renown from the days of WHFB.  To be honest the similarity probably starts and ends with them being men with wings but it gave me a little thrill of nostalgia all the same.

Bird Men

All this Martian madness is due to be released soon, which makes me hopeful that GW will finally get around to releasing the Tech Priest Manipulus properly too. Until now it’s only been available as part of a Kill Team set, which would have been a bargain if I’d been in the market for any of the other contents – as it was it just looked like a very expensive way of getting the Manipulus model so I’ve been stubbornly holding off. Either way it now appears to be out of stock (unless I’m just failing to find it on the GW website) so fingers crossed the fat lad will see a proper release shortly.

tech priest manipulus

Moving across to Age of Sigmar we discover that Teclis, once the premier mage of the WHFB setting and now elevated to godhood in the Mortal Realms, has been at it again. Following the capture of Slaanesh who was forced to disgorge the glut of elven souls they’d consumed during the End Times (I’m picturing someone sticking their fingers down a Chaos God’s throat until they puked – something Slaanesh probably gets off on) Teclis took his share of the available souls and turned them into a race of his very own. Sadly he made, not to put too fine a point on it, an absolute balls of things, and the result was the Idoneth Deepkin, a culture defined by their deep-seated trauma at being consumed by Slaanesh (not the mention vomited out again) and with a deeply difficult relationship with their spiritual father. With the majority of their race born with weak and withered souls they took to stealing the life-force of others and Teclis attempted to wipe them out, which only served to sour relations even further. You’d have thought old Teclis would have decided to write the whole business off as a bad job and leave creating new Elven races to others, but apparently he’s decided to take another shot at it and his latest effort are the Lumineth Realm-lords.

Vanari Auralan Wardens

Perhaps worried about what they’ll get up to without him keeping an eye on them Teclis himself has joined the range, with a gloriously over-the-top miniature (although personally I still prefer Morathi and Alarielle when it comes to Elven Gods in miniatures form). Whilst Teclis himself looks suitably impressive the star here is Celennar, Spirit of Hysh, who may be intended as a creature of purity and light but could just as easily be something chillingly inscrutable and madly Tzeentchian.

Teclis

These are very much old-fashioned elves in the style of the High Elves of yesteryear – some of them even ride around on horses! After the part-tree, part-elf hybrids of the Sylvaneth, the part-snake Daughters of Khaine and the weird, eyeless aquatic creatures of the Idoneth Deepkin these harken back to something much more traditional and Tolkienesque.

Incidentally I’ve recently discovered that the word “Aelves”, which GW now uses in place of the desperately outmoded “Elves” to differentiate their copyrightable pointy-eared people from the kind of pointy-eared folk that everyone else produces, should be pronounced “Elves” just the same as every other company’s elves. Until now I’d been pronouncing it “Aleves” with a hard “A” – which would have made all those fans crying out for some old-fashioned elves like these part of the Campaign for Real Aelves.

Vanari Dawnriders

I don’t imagine I’ll be painting any of these myself any time soon, I’m sure they’ll appeal to a lot of elf fans and I can see that they’re beautiful miniatures, but they’re not really my kind of thing. That said pretty much every other AoS race has found its way into Warcry so perhaps someday these will too, in which case I might find myself tempted to put together a little warband and stretch my creative muscles into painting something bright, clean and noble rather than the filthy degenerates that usually attract me.

They did however get me thinking about the place of elves in the Age of Sigmar, and what that means for the humans which find themselves increasingly pushed to the fringes. In the past humanity stood at the heart of both GW’s key universes. Just as the Imperium has been the central mover-and-shaker of the 41st Millennium so the Empire lay at the centre of the Old World, with the other races scattered around the edge of the map. Elves lived on the outskirts, sailing their craftworlds through the depths of wilderness space or living on far flung, exotic continents like Ulthuan or Naggarond. AoS however has pushed the elves to the centre of the setting whilst humanity barely gets a look in. With the release of the Lumineth Realm-lords we now have four full elven races in AoS, joining the sea-dwelling Idoneth Deepkin, the never-knowingly-fully-dressed Daughters of Khaine and those most wooden of actors the Sylvaneth. Between them these races have sprung from just three of the Elven pantheon, Teclis, Alarielle and that old snake Morathi. That still leaves us with Tyrion and Malerion who are surely bound to usher in elven races of their own sooner or later, not to mention of the off-cuts of the old High, Dark and Wood Elves still knocking around the Realms. Rather than Age of Sigmar this could very easily have been called Age of Elves and one almost wonders why GW didn’t bite the bullet and do just that. Humans have been shoved into the margins of the setting, with most of those still living in the Realms being flesh-eating degenerates or Chaos worshipping thugs. In the purging of their old lines that followed the death of WHFB the Empire was spared the destruction that swallowed their brothers across the mountains in Bretonnia but sometimes you’re left wondering just what GW saved them for. The human perspective is a great narrative tool (most, if not all, of GW’s customers being human) but the old Empire range now look like people out of time, a race of proxies standing in for the fantastical city states described in the background. It’s easy to imagine the kind of strange and extraordinary cultures which might exist in the Realms, until you discover that everyone still dresses exactly like they did thousands of years ago in Reikland. I often dreamed of starting an Empire army myself and I certainly have nothing against them as a faction but they look out of place now, and GW seem to have little interest in developing new human cultures with which to populate their developing setting. Perhaps, with retrospect, they should have been bolder, packing the Empire range off to join the Bretonnias and Tomb Kings in the history books and reducing the human race to tribal savages, scraping by in the Age of Sigmar, with a few chosen champions elevated to join the Stormcast hosts, whilst the light of civilisation belongs exclusively to the Elves. In a decade or two they could have revived a few Empire concepts to the delight of old grognards who would rave to bemused youngsters about the era when bases were square. After all if you wait long enough everything comes round again, even zoats…

Nurgle

Of course, as soon as Teclis showed up with Celennar – who is at least in part a giant cat – Nurgle had to get in on the action with a cat of his own and a crazy cat lady to keep it company. Enter the Wurmspat, a new warband for Warhammer Underworlds. Underworlds hasn’t really grabbed me as a game, I’m not really interested in card games and the focus on the competitive side leaves me cold, but there’s no denying it’s brought us some outstanding models. With the Wurmspat we see not only two more Blightkings, each of which is a chip off the manky old block and a fine looking decedent of the original Nurgle Lord, but we also get Fecula Flyblown, our first Nurgle lady (and her cat). Of course I’m not about to look a gift horse in the mouth but for traditions sake I will repeat the same mutterings that I make every time there’s a new Nurgle release – that this was a fine chance to bring us a pestigor and they missed it again.

Fecula Flyblown

Last but very definitely not least we have a real blast from the past, the first Zoat to grace the worlds of Warhammer since the ’80s (by my memory at least). When I first heard that a Zoat was part of the reveals I assumed, wrongly as it turned out, that this would be Zolcath, the Blood Bowl star player. Who would have thought a second Zoat might be waiting in the wings after all these years?

Zoat

In many ways Blackstone Fortress has stepped into the same niche as the Specialist Games studio, allowing GW to produce those things which fans still love but which don’t quite fit in to the established armies of the main games. So far we’ve seen Rogue Traders, Imperial Navigators, a Man of Iron, Traitor Guard, Dark Mechanicum, even a stonking great Ambull. Of course nostalgia is all very well but the strength of all of these has been that they stand on their own two (or in this case four) feet as excellent models, more than deserving of attention and admiration in their own right. One wonders what else might emerge from 40k’s shadowy corners to walk the halls of the fortress; Squats, Hrud, Eldar Corsairs or Exodites, perhaps even a Slaan? Of course the question now is, will the Zoat be an adventurer or an adversary? I suspect it’ll be the latter of course but the former would be wonderful. Who wouldn’t feel more comfortable tackling the maddening halls and unravelling corridors of the xenos star-fort with a Zoat at their side?

Finally, in the midst of all this excitement, it would be remiss of me not to mention the appearance of the Eightfold Harvest Lord, a Khorne worshipping maniac now stalking the surface of Necromunda. Having sworn to bring cannibalistic madness down upon my favourite Imperial planet I was already contemplating making my own version but to be honest this beats what I’d come up with hands down. Of course, like all the Forge World bounty hunters he’s a little pricey but I reckon he’s one to save up for (not that this will be easy with all these other lovely looking miniatures crowding the release schedule over the next few months!)

Eightfold Harvest Lord

Needless to say I’ll be watching all of these miniatures emerge with great interest, although exactly what I end up adding to the collection and what I allow to pass by remains to be seen. After all there’s clearly plenty more waiting in the wings – and any fellow Ork fans out there will know I’m extremely curious to get a proper look at Makari’s boss. Can the greenskin to rival Abaddon get a model to match? We’ll know soon enough…


Get Sick Or Die Trying – Part 16

By the end of last year I’d managed to get the greater part of my poxwalker horde painted up. My aim is to complete forty of these horrible plague zombies, each different to all the others to some degree, and with only eight left to paint I’m keen to knuckle down and get them finished in the near future.

With that in mind here’s the next four.

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Ladies and gentlemen, give this man a big hand!

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At some point I chopped one of my poxwalkers in half so that I could use the upper part of the body in some conversion or other (don’t ask me what now, I can’t remember). That left me with a pair of legs, not to mention one poxwalker short of the forty I had planned, so I kitbashed in bits from an old WHFB zombie I had lying around. It’s not perfect by any means but I’m happy enough.

Poxwalker Wudugast Nurgle ConvertOrDie (7)Poxwalker Wudugast Nurgle ConvertOrDie (8)

With these done I’ve now I now have only four more to do to complete this part of the Death Guard project so although I’m planning to focus of Warcry for the next little while I’ll keep chipping away at these and hopefully get the rest wrapped up soon.