Tag Archives: Chaos

Spire Tyrants – Part 2 (Movember)

Time to add another model to my Spire Tyrants warband, this time in the form of a very angry, chaos worshipping dwarven gladiator.

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This little dude glories in the title of “frenzied rager”. Note; that’s “Rager” not to be confused with “Roger”, the man who’s hosting a Mo’vember painting challenge at Rantings From Under The Wargames Table (and who may or may not be frenzied – you’d have to ask him yourself).

Movember is an annual event in which men grow (often terrible) moustaches during the month of November to raise awareness of men’s health issues. I’ve never joined in until now because my beard is just excellent I’ll have you know and I’m not shaving it off just to grow it again. Plus people who knew me before I grew it might start to recognise me and that’ll never do. However, if I can show some support to my brothers the world over by painting some hairy miniatures then I certainly will and thanks to Roger coming up with a miniatures themed spin on the event now I can. I’ve got a few more dwarves I’d like to tackle before the month is out, so watch this face!


The Death Guard At 50 (Power)

After painting the Noxious Blightbringer I found myself wondering just how many points worth of Death Guard I now have at my command. As someone who really isn’t a gamer by any stretch of the imagination I tend not to keep track of these things too closely and I’ve no idea what points costs are current having not seen the most recent codex, but I put the models I have into the “Combat Roster” tool on the Warhammer Community website and was surprised to discover that I now have exactly 50 power. I know the more passionate gamers out there have strong feelings as to how well “power” compares to “points” as a means of totalling up the value of the models from a gaming point of view, and I’m sure that competitive players would be concerned about tallying up exactly how many extras they could squeeze into a list, but I don’t really give a damn about any of that. I am however familiar with the idea that 50 power roughly (very roughly) equates to 1000 points, or half an army. You see back in the days of yore when I was more interested and involved in the gaming side of Warhammer 40k we usually aimed for armies of 2000 points, so when you got to 1000 you were halfway there.

I know I’m probably loosing half my audience with this boring, technical talk about gaming, and loosing the other half of my audience through my general ignorance of said gaming side of the hobby. Suffice to say, although an army is never finished (there’s always room on the shelf for another unit after all) in my mind it’s “done” when it reaches 2000 points, and anything that’s added after that is a bonus. Ergo, if I have 50 power I have roughly 1000 points, and the project is roughly half way along the trajectory that takes it from being “a few Death Guard models” to being “a Death Guard army”. And yes, I know the word “roughly” is doing a lot of heavy lifting in that sentence!

Anyway, let’s take a look at what my half-army looks like (as usual clicking on the pictures will let you see them full size).

Death Guard Nurgle Warhammer 40k Wudugast ConvertOrDie (1)

For a while, in the wake of the release of Warhammer 40k’s Eighth Edition, and all the nice new Nurgle-worshipping, plague-infested horrors that came with it, I was quite excited about the Death Guard and the army grew quite nicely. To shoehorn in a disease-related metaphor for these disease-loving scoundrels, this was the first wave! However by the time I’d converted and painted 40 poxwalkers I was getting a little burned out and in need of a break. Then along came Covid-19 in the real world and suddenly you couldn’t hold a conversation or look at the news without plague taking centre stage. In the end I decided I wasn’t enjoying the outbreak spreading into my hobby time as well and put the army on hold for a while to concentrate on other things. As a result I never did manage to get much done with the actual plague marines themselves, which should really make up the meat of a Death Guard army. I do however have plenty of them waiting for paint so expect to see them appearing as part of the inevitable second wave.

In the meantime let’s remind ourselves of what I have managed to paint. The core of the army is built around a swarm of 40 poxwalkers (or plague zombies as they used to be known). Each one has been converted to be entirely unique and if you don’t mind risking infection you can take a look at them all here.

The other major part of the army are these 20 plaguebearers – the lesser daemons of Nurgle. These were mostly painted years ago but I finally got around to painting the last two back in August.

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Now some people might say “Well actually…” because apparently you can’t take Nurgle daemons as part of a Death Guard army in 9th edition 40k (even though back in 8th edition this was fine). To which I would respond that I don’t really give a toss. For one thing I’m not trying to get to the top tables at a Grand Tournament, in fact I’d be surprised if this army sees the tabletop at all before 10th, 11th or 110th edition rolls around, by which time Games Workshop will have changed things again. If and when some dice do get rolled however I can’t imagine I’ll be playing against someone who’s going to be finicky about these things either. Armies that mix daemons, mortals, power armour and beastmen – all worshipping a single god – look cool. Mixed daemon armies on the other hand look, to my eye at least, like “soup” (which is hip modern young person slag for “a big old mix of models that don’t really belong together or look consistent, usually to take advantage of some rule or other” – which makes you wonder what kind of soup they’re eating). The Chaos gods hate each other, Nurgle daemons fighting alongside Slaaneshi daemons, without a Word Bearers diabolist physically restraining them from turning on each other, has never looked good to me. Nurgle daemons belong in a Nurgle army with Nurgle-worshipping mortals and that’s my last word on the matter! 

The remainder of the army is made up of the Daemon Prince who leads them, the aforementioned Noxious Blightbringer, a Foetid Bloat-drone and a Hellbrute. Oh, and some Nurglings which I forgot to take a group shot of, and which are also apparently not allowed in a 9th Edition Death Guard army.

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To be honest I don’t know how soon I’ll get around to painting the second half of this army – that being the half with most of the actual members of the Death Guard in it! – at the moment there are a lot of other projects which are demanding my attention. However it’s safe to say that no treatment protocol has yet been invented which would put me off from painting Plague Marines forever so expect to see plenty of filthy power-armour showing up around here sooner or later!


For Whom The Bell Tolls – Part 2

Following on from the grubby Nurgle worshippers I painted for Warcry earlier in the week, I’m now turning my attention to their power-armoured cousins over in Warhammer 40k – the Death Guard. Nurgle and his worshippers seem to have a real obsession with bells, something which reaches it’s apex with the Noxious Blightbringer (really Games Workshop, the Blightb-Ringer?!). I started working on a pair of these, one built as standard and one converted, back in 2017, but then life happened and the models sat untouched until now. Carried along by the infectious wave spread by getting the Blightkings painted I decided it was high time I got one of the Blightbringers done as well.

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For now I don’t think I’ll be pursuing Nurgle any further, mostly because I really ought to be concentrating on the Adeptus Mechanicus, but at least this filthy swine is finished at last.  


Spire Tyrants – Part 1

Despite how much I like the various chaos warbands made specifically for Warcry I seem to have ended up painting lots of warbands from other factions instead. I don’t see any reason to stop doing that of course but I do intend to tackle a few of what I still think of as the “core warbands” as well. I even got as far as assembling the gladiators of the Spire Tyrants but never got any further until I spotted this Headtaker the other day. He was the first model I worked on for the warband but for some reason progress stalled when he was within about half-an-hour of completion and for several months he just sat there until I picked him up again and finished him at last.

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As previously mentioned I intend to use Orktober to encourage myself to paint a load of greenskins so the rest of the gladiators may end up waiting a little longer but I’ll aim to crack on with them soonish.


Chosen Blocker

Over the years I’ve painted a lot of bloodthirsty individuals who fight for the Dark Gods, but this is the first time I’ve painted one who plays for the Dark Gods. Work and other “real life” concerns are a bit busy at the moment and I fancied painting something straightforward and uncomplicated – a description that fits this Blood Bowl loving thug perfectly!

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Is this a one off or will he someday be the start of a new team? Maybe?!


Poxy Lady

Back in January of 2018 when I reviewed the newly released wave of models for the Nurgle Maggotkin I bemoaned the lack of originality of the Lord of Blights and listed a few alternatives that I thought they could have produced, rather than just rehashing the concept of the well-loved Nurgle Lord. I concluded by suggesting that;

“We could even have had a woman. Of course Nurgle isn’t all that interested in high heels and boob-armour but this is an age of equal opportunities and girls can worship an unglamorous god of disease and putrefaction just as well as boys.”

Well it seems that for once I was ahead of my time rather than wildly off target. A sorceress of Nurgle did indeed appear some time later, the hideous Fecula Flyblown, and Fembruary is the perfect time to paint her myself. 

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The keen-eyed will have noticed that the cat which usually accompanies them model is missing but fear not, it’s not wandered far. I just felt it was too cool to be left as a base decoration so I moved it to a base of its own and when time allows I’ll get it painted up as well. 


A Chew End Gene – Part 5

Work has been a bit on the busy side over the last few weeks so my progress on the cult of Tzeentch has slowed down but fear not gentle reader – the Changer of Ways still holds my heart in his constantly mutating palm!

The next thing I wanted to add to the warband was a Kairic Acolyte with vulcharc (that’s the weird looking bird familiar that accompanies the human cultists of Tzeentch). I already have a vulcharc that I painted up to serve as a Sheen Bird for my Cawdor gang in Necromunda so now it can do double duty and return to the role its creators originally intended for it amongst the Kairics.

Now I just needed a Kairic Acolyte to act as its owner/servant (I’ve no idea how this relationship works but I doubt being bound into the service of Tzeentch ever turns out well). This chap, who’s well on his way to mutating into some kind of chaos spawn – or perhaps if he’s lucky ascending into a Pink Horror – fit the bill nicely. He’s been heavily converted with a mixture of Pink Horror parts (mostly the head and arms) to create a fitting servant of the god of change and mutation.

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Normally the vulcharc would be on the same base as its owner but I quite like having it based separately. The rules for Warcry state (and who ever imagined they’d see a discussion of game rules here eh!):

“Pick an enemy fighter within 20 inches of this fighter. Until the end of the battle round that fighter cannot make disengage actions”.

With the vulcharc on a base of its own I can pop it next to whichever poor so-and-so it’s giving a vicious pecking, which to my eye looks a lot more cinematic and engaging that using a token.

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Alongside these mortal slaves I’ve also conjured up another pink horror, converted in much the same way as the previous two.

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For now that’s all the pink horrors for the warband painted, although I may come back and make a few more at a later date.

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And speaking of horrors I also painted up a couple more blue horrors.

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As far as I’m aware that’s all the blue horrors I own painted now, although they’re sufficiently small (and I’m sufficiently disorganised!) that there might well be one or two more lurking in a box somewhere. Either way they’re certainly due a group shot!

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Speaking of group shots I realised the other day that I never posted a group photo of the rainbow of brimstone horrors either, so – no time like the present and all that. Behold the skittles of doom!

Doom Skittles Wudugast ConvertOrDie Tzeentch Horrors

I still have various models to be added to this warband but I’m going to be taking a little break from it so I can concentrate on all things related to the Fembruary challenge over the coming month. I promise I won’t leave the Changer of Ways hanging though, and will get back to his labyrinthine plots in March. In the meantime here’s the warband so far.

Tzeentch Warhammer AoS Chaos Wudugast ConvertOrDie (2)

Of course it goes without saying that my Warcry addiction is as strong as ever so even though I’m not going to be working on this lot for the next few weeks I’ll still be  putting together a warband for the game.


What Next Dark Gods?

Ask any fan of Chaos in the Mortal Realms where the biggest gap in the range was and, if they were honest with themselves, most would probably have agreed it was Slaaneshi mortals. Over the last few years times have been good for those like me who worship the Ruinous Powers. We now have well developed ranges with unique models and a distinctive aesthetic for each of the gods (that’s Khorne; god of war and violence, Nurgle; god of plague and decay, Tzeentch; god of magic and change and Slaanesh; god of decadence and excess). Gone are the days when I differentiated my Khornate troops from your followers of Nurgle because I painted mine red and you painted yours green. For a while there only Slaanesh, the longest neglected of the four gods, was left with a limited range but Games Workshop have turned that around in style, first by bolstering the daemons with some fantastic new recruits and now with a soon to be released wave of mortal followers, the first we’ve seen for Slaanesh in a very long time.

Shardspeaker

It’s a huge boost to the range and the miniatures are exquisite, but rather than talk about them I’m here to speculate baselessly instead! Once the Dark Prince has his mortal followers in tow where might Games Workshop turn their attention next? Of course they might come up with something wildly different, the Mortal Realms offers a lot of scope and potential as the Warcry warbands proved, and if they went off to stake out new territory with something a bit more unusual I’d be all in favour. Plus there still gaps to be filled in the current ranges, I’d like to see unique looking daemon princes for each god for instance, light infantry for Nurgle and beastmen for both Nurgle and Khorne.

Indeed, speaking of which I just kitbashed a pestigor to join a little Nurgle warband which has been whispering in the corner of my brain lately. Shall we sneak a peek at him before we begin? Oh go on then!

Pestigor Wudugast ConvertOrDie Nurgle 1Pestigor Wudugast ConvertOrDie Nurgle 2

Beastmen

Ah the beastmen, men who have become beasts and beasts who have devolved into something akin to men. The horned ones, the true children of ruin who lurk in the wild places, driven by a hatred of all that is civilised and orderly. I’ve always had a bit of a soft-spot for these shaggy barbarians, being hairy and uncouth myself. In fact, now I think about it it’s strange that I’ve never really painted many of them – something I’ll have to rectify.

Beastmen 2

This range of models dates back to Warhammer as was, and although there are some excellent models in there it also leans heavily on a lot of older sculpts, bulked out by models borrowed from other ranges like the Tzaangors. Plus there’s the fact that, despite beastmen being traditionally described as an amalgamation of beasts and men, “goatmen” might be a better name for them nowadays. Those of us who are still steeped in the old Realm of Chaos era will recall beastmen which hybridised all kinds of beasts with all kinds of men, but nowadays the braying despoilers of the forests seem to be almost exclusively Pan-like creatures with hooves, horns and long ovine faces. Far be it from me to question their commitment to disorder but a little more chaos in the mix wouldn’t hurt! The birdlike Tzaangors (see below for a couple of them that I’m currently working on) and the lanky, sinuous Slaangors which are soon to be released go to prove that Games Workshop aren’t unwilling to break out of the goat archetype however, and beasts of Khorne and Nurgle don’t seem too much to hope for someday either.

Tzaangors AoS Chaos Wudugast ConvertOrDie Warhammer

Slaves To Darkness

Take a look at the Slaves to Darkness range (that’s humans sworn to serve Chaos undivided rather than dedicated to just one of the gods) and at first glance it looks pretty healthy, packed with lots of kits, many of which were released in the last year or so. Dig a little deeper however and you start to release that most of the range comes either from the Warriors of Chaos from the WHFB era or, in the case of the newer models, are borrowed from Warcry. Now personally I love Warcry, in fact I tend to take things from Age of Sigmar to make Warcry warbands rather than the other way around, but I’m glad to see the Warcry warbands given a home in AoS armies all the same. Likewise I was a big fan of the Warriors of Chaos and that range has some great miniatures that I’m pleased to see are still available.

Warriors of Chaos

However there are some models in there which are undoubtedly past their best, like the Chosen and the Marauders. Plus there’s the fact that, before the End Times, the Warriors of Chaos made use of all kinds of troops dedicated to specific gods, all of which have since been split off to form new factions of their own. With them gone the range has been left looking a little thin. Time to give it a bit of a boost. Thanks to Warcry we know what the warbands seeking to join the Everchosen’s legions look like, but what about those legions themselves. Time to bring the warriors Sigmar abandoned into the modern era – after all we don’t want that weakling thunder god to think he’s getting everything his own way now do we?

Darkoath Tribesmen

In the old days, when the heavily armoured warriors of chaos marched south to attack the Old World they did so surrounded by hordes of barbarian tribesmen, clothes-phobic folk who’s hardiness and bitterness against the weakling southerners may be partially explained by the fact that they lived in a frozen wasteland but nobody seemed to own a shirt. In this regard people from the British Isles will recognise them as being essentially Geordies.

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There are a few contenders for the title of “Worst Model in the GW Stable”, the Zombies and Skaven Plague Monks spring to mind, but the Chaos Marauders really have made a spirited attempt to claim that throne. Just a quick glance is enough to tell you that they’re past their best, if indeed there was ever a time when they looked anything other than awful.

Marauders models

 For a while there was a persistent rumour (and we all know how reliable those are eh!) from those who claimed to be “in the know” that Games Workshop were planning a new faction based around a range of new Marauder kits. Nothing has ever come of it, although we have seen a range of new Marauder equivalents in the form of the Warcry warbands, as well as troops dedicated to specific gods like the Bloodreavers of Khorne, the Kairic Acolytes of Tzeentch and the forthcoming Blissbarb Archers of Slaanesh, each of which is close to the Marauder archetype of old, and the Godsworn Hunt from Warhammer Underworlds. The rumour may have proved to be either a case of mistaken identity or wishful thinking but it’s still a good idea so who knows, perhaps someday we shall see the Slaves to Darkness split into two factions, the grim heavily armoured foot soldiers of the gods and the shirtless savages of the tribes?

Skaven

I know I sound like a stuck record here so I’ll keep it brief. The perfidious ratmen were my favourite faction from WHFB and over recent years I’ve painted up quite an army of them. Shall we remind ourselves of how they look? How could I ever pass up the opportunity!

Skaven Army Shot 3

Of course being a fan of the Skaven means being a glutton for punishment. Despite their ongoing popularity the range hasn’t seen much love in a long time and many of them models are so old they came off the Ark, and so rough they look like they were sculpted by the animals therein (and not the ones with opposable thumbs) rather than Noah himself. Get the finger out GW, give my rats some love!

Chaos Dwarfs

An industrious race of slavers and daemonsmiths the Chaos Dwarfs were the Old World’s finest bull-appreciators and big hat wearers, famed for putting Nagash to shame when it came to outsized headgear. They were also wearing big cow horns on their hats long before Johnny-come-latelys like the Lumineth Realmlords rocked up.

Chaos Dwarfs

By the later era of WHFB however they were almost extinct, their range of models long out of production and their sole surviving representatives the crew of the Hellcannon.

Chaos Dwarfs 2

With the Hellcannon going the way of all things when AoS was launched the Chaos Dwarves passed into history, in the main Games Workshop range at least. Forge World however have done their bit to keep them alive in the form of the Legion of Azgorh.  

Infernal Guard Command

Fantastic those these models are, a range which leans heavily on large and complicated daemon engines such as the Dreadquake Mortar (below) is going to be tricky in resin, and much easier for the average hobbyist to manage in plastic. Time to bring the bearded ones back I say!

Dreadquake Mortar

Chaos Gargants

From one end of the scale to the other, if we’re going to have Chaos Dwarves then why not Chaos Gargants? It’s not much of a leap really, there are already Chaos Giants and the new Mega Gargant kit contains a variant, the Warstomper, which can be taken by Chaos forces. Already I’ve seen plenty of them converted to be even more chaotic just as when the Imperial Knight kit was released many of us started welding on spikes to turn them into engines of the gods. After a few years of this GW yielded to the inevitable and produced a dedicated Chaos Knight kit, so it doesn’t seem beyond the realms of possibility that the same thing might happen with the Gargants.

Warstomper

Ogres and Trolls

Back in the old days all kinds of trolls and ogres shambled to war alongside the Warriors of Chaos. These days however such creatures exist almost exclusively under the remit of the Destruction faction (those who are particularly long in the tooth will recall Chaos orcs but let’s not go that far back!). There’s no reason not to bring these brutes back though, perhaps under the banner of the Slaves to Darkness or the Beastmen, or even as a faction of their own. Alternatively there could be versions of each of these incorporated into the four armies of the gods, each tainted and twisted by the favour of their particular patron, just like the Bile Trolls and Plague Ogres that formed part of Tamurkhan’s Horde in the latter days of WHFB. Regardless of which route was taken these brutes have plenty of potential, after all, as the Trogherds of the Gloomspite Gits demonstrated, people love big ugly monsters. 

Those are my picks for the future development of Chaos in the Mortal Realms but what about you? Are there any of the candidates above you think are particularly deserving, or any that you would have preferred to see abandoned to the history books? Is there a faction in waiting that I’ve overlooked? As ever the comments section is all yours. 


Change Need We – Part 4

Just a quick update to the Tzeentchian cult as, with complex and arcane movements of my brushes, I summon a Flamer from the Realm of Chaos. This is a hell of a weird creature isn’t it, I must admit before I painted one myself I didn’t ‘get’ it at all. It grew on me whilst I was working on it though and it was certainly a fine chance to play around with bright colours and magical effects.

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Next up, more misguided humans who have sold their souls to the Changer of Ways.


Need We Change? – Part 3

For my Tzeentchian cult I want a proper mix of Chaos monstrosities and other dubious characters. Those that have been following me for a while will know that alongside humans and daemons a few beastmen are an absolute must in my book. Plus I’ve been wanting to paint some of the new Tzaangors since they were first released back in November of 2016 (which I guess means they’re not exactly new are they? Time I got on with it then eh!). I really like these models but they are hellishly fiddly to paint, you’ve got to be in the mood for all the little details if you’re going to do them justice. The other thing which delayed me has been trying to choose a suitable colour scheme, I’m not overly enamoured of the blue skin used by the Games Workshop studio team, despite weird colours being very much part of Tzeentch’s repertoire I want something a little more natural for mine. Of course when it comes to Tzeentch natural is a relative term…

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However that doesn’t mean I’ve packed the blue paints away – in fact they’ve been hard at work as I powered through a few more Blue Horrors.

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Some readers may recall this partly-pink Blue Horror which I showed recently.

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He got quite a good response from everyone who saw him and I enjoyed painting him so much that I took the idea even further with this one. Don’t worry though, it’s not a trick I’m planning to overuse until it descends into cliché, I’ll keep the others relatively normal looking and blue from now on.

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Lastly I painted up a few more Brimstone Horrors, so that should those Blue Horrors meet their unnatural end they too can divide into malevolent magical sprites. I painted the first one as living flame in the same style as the studio models but with these I decided to go for a range of different colours. That way in the middle of a game it’s easier to point out exactly which one you’re talking about “I’ll attack the green one” rather than “No the one on the left, no my left, no not that one… etc”. Who could have guessed that someday I’d use gaming rather than purely aesthetic reasons for choosing a paint scheme – it seems we live in strange and interesting times indeed! That said I reckon the range of bright colours look great, they were fun to do and they add to the Tzeentchian aesthetic so it’s all to the good.

Tzeentch Horrors Wudugast ConvertOrDie Chaos (2)Tzeentch Horrors Wudugast ConvertOrDie Chaos (1)

Anyway, that’s it for the moment, I’ve still got various other Tzeentchian oddballs sitting around on the desk and at the moment I’m not sure which I’ll tackle next, but I’ll aim to have something else finished for the Changer of Ways by the end of the week.