Tag Archives: Chaos Daemons

Lord Of The Flies

Some readers may recall this Nurgle Daemon Prince which I first created way back in 2015 – long before the Death Guard gained their own codex. However, as is so often the case, as my skills have improved so some aspects of this model of which I was once proud of have begun to trouble me. The face for instance now seems distinctly lacking, particularly on a centrepiece model. Meanwhile the jagged slab of metal he’s clinging to is rather fragile and so I spend a lot of my time worrying he is about to snap off, especially when I move him.

Nurgle Daemon Prince Wudugast (1)Nurgle Daemon Prince Wudugast (2)

Time to give him a revamp then, replacing his head with something that looks a bit less like a lump of greenstuff, anchoring him to a suitably solid ruin and generally touching up and improving his paintjob, so that he might once again buzz hideously above my advancing ranks of plague marines and poxwalkers in the style that befits their commander.

Nurgle Daemon Prince 40k Wudugast (1)Nurgle Daemon Prince 40k Wudugast (2)Nurgle Daemon Prince 40k Wudugast (3)Nurgle Daemon Prince 40k Wudugast (4)Nurgle Daemon Prince 40k Wudugast (5)Nurgle Daemon Prince 40k Wudugast (6)Nurgle Daemon Prince 40k Wudugast (7)Nurgle Daemon Prince 40k Wudugast (8)

To my eye he’s a big improvement, without changing too much of the original model. He’s also been hanging over my head for quite a while (not literally of course, that would be terrifying) and now he’s done I’m starting to feel much more enthused about my Death Guard again – something I’ll try to focus on painting more of Nurgle’s scions in the near future.


Reboot-me Guilliman

The galaxy of the 41st Millennium was in a terrible state to begin with, with war and madness everywhere, xenos baying at the gates and daemons cavorting amid the ruins. What’s more things seem set to get even worse, which is obviously a very good thing, as the latest of Games Workshop’s 40k “events”, the Psychic Awakening, spills across the war-torn Imperium. Even I, a huge fan of the background lore that GW have created, am struggling to keep abreast of all the new developments in the advancing storyline, and who knows what all the rules mean (although I’m sure, as usual, parts of the Internet are seeing conflicts just as ferocious as anything that 41st Millennium has to offer over the question of who deserves a 2+ save and how broken the game now is) but never mind all that because what really matters is the new miniatures.

Traditionally GW have saved up all the new models for a faction and then released them in one lump sum, or sometimes in a series of “waves”. If a particular model or unit didn’t get an update this time round don’t worry about it – they’ll come back to it sometime in the next decade or so. With Psychic Awakening they’re taking the opportunity to do something different, filling in corners as it were, and releasing single models, or small groups, to replace those looking passed their best – without revamping the whole range whilst they’re about it. So for example we’ve seen the ancient model for Jain Zar, that most dynamic and top-heavy of the Eldar Phoenix Lords, replaced with this stylish new version (which of course only reminds me that I still need to paint my old one).

Jain Zar

We’ve also seen new Howling Banshees (also for the Eldar), Incubi (which are frankly gorgeous and everything I hoped they would be), Drazhar “The Living Sword” (an ok model at best but you can’t win them all), a new Chaos Sorcerer (the hidden gem of the release in my opinion) and most recently the jaw-dropping new model for Mephiston “the Lord of Death” (put that in your pipe and smoke it Nagash).

Mephiston

Inspired by these new arrivals, and finding myself stuck twiddling my thumbs in the truck waiting for the rain to stop so I could go back to work, I decided to play a little game. If GW where to release just one new kit for each faction to replace an old model or unit which has either been discontinued or which hasn’t aged well, what would it be? Rather than tackle every faction I’ve decided to focus on those which are a little older, passing over those which have fully plastic ranges (although I may break my own rules from time to time).

 

Space Marines

You would think, given how many models GW releases for this particular faction – not to mention their enduring (and well deserved) popularity, that there wouldn’t be a lot of gaps here – but one has stood out to me for a long time and still hasn’t been addressed. Recent years have seen this range reborn as properly-proportioned, cleverly designed primaris marines. It’s not just the rank and file either – if you need someone to command your forces there’s a choice of stylish looking captains, if you want to address the spiritual health of your battle brothers there’s a primaris chaplain which looks simply outstanding, if wizards are more your thing I can recommend an imposing librarian, but if you want your tanks or dreadnaughts repaired you’ll have to turn to a stumpy old techmarine.

Techmarine

Earlier this year we finally saw a primaris techmarine but sadly only as a special character for the Iron Hands, Iron Father Feirros. Now I’ll stress that Feirros is an awesome model in and of himself, and the Iron Hands certainly deserved to have their own special character at last, but that doesn’t make me want to see a normal primaris techmarine any less.

Feirros

Blood Angels

Given that Mephiston has just been revamped (boom boom) the other key candidate for a new model amongst the Sons of Sanguinius has to be Commander Dante. The chapter master of the one of the setting’s most illustrious chapters, the great hero of Baal and Armageddon, and the Lord Regent of Imperium Nihilus he’s one of the key figures in the 41st Millennium. He’s also probably the oldest loyalist space marine still alive (not counting those entombed in dreadnaughts that is), having fought in the name of the Emperor for at least 1,100 years. It’s unfortunate that his miniature was also released 1,100 years ago. Time to give the old boy a refresh I reckon.

Dante

Space Wolves

A picture is said to be worth a thousand words so rather than waiting for me to write two thousand words let’s look at a couple of pictures instead. First up let’s take a look at Marneus Calgar, the great hero of the Ultramarines.

What about the Space Wolves though – do they have a mighty and storied champion beloved by generations of hobbyists who might stand as a peer to the lord of Ultramar? No not the old boy in the dog sled – I’m talking about Ragnar Blackmane!

Ragnar Blackmane

‘Nuff said really!

Dark Angels

Unpainted, one space marine looks a lot like another. A squad of Ultramarines may look distinctly different to their peers in the Imperial Fists or White Scars but it’s almost entirely down to the colour scheme. There will be flourishes of course, a few pelts, fetishes and big hairdos for the Space Wolves being the most obvious, but in the main most chapters have shared the same basic profile. You bought a box of space marines and painted them yellow and they were Imperial Fists. Had you painted them black instead they would be Raven Guard. Your friend buys the same box and paint them dark green with an orange flame pattern and they were Salamanders (which begs the question of why you’re friends with a Salamanders player – don’t waste your excuses on me, you’re guilty by association). Not so the Dark Angels. Whilst other chapters trusted blessed ceramite to keep them alive these closet traitors spruced it up by donning monastic robes over the top of their power armour. Part of me likes to imagine that this foray into fancy dress is intended to allow them to creep up on the less observant of the Fallen by pretending to be monks.

Dark Angels

I may not the biggest fan of the Dark Angels but I’m happy to admit that they look damn cool. As with all of the old space marine range however they were a little on the short side. The other chapters have been reinforced with the new(-ish), imposing and generally awesome looking primaris marines but without the robes these just don’t look like Dark Angels to me. We have seen one example of a primaris lieutenant in his dressing gown but really it would be great to see a multipart kit that allowed us to make entire squads. The fact that I could then convert these into the Fallen is just a happy coincidence of course…

Zakariah

Imperial Guard (or Astra Militarum if you must).

Of course whilst the Space Marines grab all the glory the real work is done by the hard-done-by grunts of the Imperial Guard, the normal men and women of the Imperium who – without the blessings of power-armour, high-tech weapons and fancy additional organs, hold back the savage tide which otherwise threatens to sweep our species from the stars. In the olden days we have all kinds of different regiments, all raised from different planets and cultures across the Imperium’s hundreds of thousands of worlds. Today we have only the Cadians – which to my eye are painfully generic – and the Catachans – musclemen who’ve escaped from an ’80’s action flick. Neither are particularly resonant of 40k, particularly when compared with the wonderfully gothic figures in the Imperium’s other ranges (the Adeptus Mechanicus, the Sisters of Battle, the Custodies and of course the primaris space marines). What’s more, with Cadia blown to smithereens by the advancing forces of Abaddon the Despoiler, now seems like a fine moment to release a new regiment.

Necromunda has served to remind us that a single planet in the Imperium can be home to dozens of very different cultures. There are no Goliaths or Delaque on any of the Imperium’s million or so other worlds but there will be a huge range of social structures and ethnicities, each shaped by their planet of origin – be that an industrial hell like Necromunda, a shrine world, an ice world, a desert world, a jungle-covered death world and so on – and each a potential candidate for raising a new regiment. We’ve seen a little of this with the Space Marines but even the more unusual of these are still Space Marines first and exemplars of their culture a long way second. The Cadians work well enough as generic humans, and make for a fine basic frame for kitbashers and convertors, but there’s very little of the 41st Millennium about them if built straight out of the box.

Blame Cadia

If you’re going to force me to pick one of the old ranges I’d probably suggest the Armageddon Steel Legion, although recreating Forge World’s Death Korps of Krieg or Solar Auxilia in plastic would be even better. Or how about something entirely new, something which relies less on recreating real world armies in space and instead draws upon the wealth of creativity and original ideas possible in the 41st Millennium. Just a thought…

The Adeptus Mechanicus

I said I’d not be tackling the newer, fully plastic ranges but I’m going to break my own rules here because a)a piece of my heart will always lie on Mars and b)there’s an obvious candidate for new models that just doesn’t fit in anywhere else. Whenever you read more than a few sentences of 40k’s background lore you discover that pretty much everything is done by servitors. They’re an intrinsic part of the world, built or modified for pretty much every task imaginable and hardwired into every sort of machine. However despite being so ubiquitous we’ve not seen many models for them, which to my mind is a bit like designing a game set on the modern planet Earth and not including any computers or motor cars. Plus, those models we have seen are mostly old, and either discontinued or rather ropey looking, or represent expensive specialists like the Kataphron. Some nice new (and eminently convertible) servitor models would go a long way in 40k – and what better place to include them than amongst the ranks of the Adeptus Mechanicus. Whilst they’re about it they can re-release the Tech-Priest Manipulus outside a Kill Team box and throw in a load more new Martian goodies to boot.

Servitors

Craftworld Eldar

There are a lot of potential options here, despite the recent addition of the aforementioned Jain Zar and the Banshees (a fine name for a band if ever there was – Siouxsie should have changed her name). Much of the range continues to rely on old metal models (now converted to finecast). New kits for the aspect warriors and their attendant phoenix lords are something that people have been crying out for, and who can blame them? An injection of new kits would do a great service to one of GW’s most iconic and well established ranges.

On the other hand however the majority of those old aspect warriors have held up fairly well. The phoenix lords are definitely showing their age, and again Jain Zar really serves to demonstrate what could be if this range was given a little more attention, but for my money the kit that really needs replacing is the Guardians. I’ve often said that the rank and file are the most important kit to get right in any army, because they’ll be the heart of the project and the models you end up painting the most of. If one commander or elite unit doesn’t take your fancy you can simply pick an alternative but the core troops are far harder to avoid, and far more important to the aesthetic appeal of the collection as a whole. The Guardians have heaps of potential to bring to the Eldar, a goldmine of character that springs from seeing alien civilians taking to the battlefield. Instead they’re dreadfully dull and lacking in personality, and that’s a missed opportunity. These are Eldar poets, artisans and workers – they should be beautiful, exotic and inspiring but instead they’re drab, tedious and ugly.

Eldar Guardians

Dark Eldar

I thought long and hard about this one. If you’d asked me a month or so ago it would have been easy – I would have picked the Incubi of course – but they have their new kit now (and indeed inspired this blog post in the first place). Thus my first instinct was to go for the Mandrakes. They’re wonderfully creepy creatures, emphasising the place of the supernatural in 40k and bringing a really sinister element of chilling horror to a setting which otherwise often falls back on revving chainaxes and sprays of gore.

Mandrakes

However the current models aren’t too bad and although I’d love to see what modern plastics design would make of them there’s another candidate who really deserves to go first; Asdrubael Vect.

asdrubael vect

Vect, for those too young to remember him, is the ultimate big boss of the Dark Eldar; a grandiose gangster-turned-autocrat who rules the dark city of Commorragh and likes to ride around on a transport named – in gloriously heavy metal style – the Dias of Destruction. He’s the epitome of swashbuckling, moustache-twirling evil (he once gave a rival a present with a black hole in it, because if you’re going to do it you might as well overdo it) and he’s older than Slaanesh to boot. Sadly he hasn’t had a miniature for a number of years now, which is like depriving Chaos of Abaddon, or leaving the Ultramarines without Marneus Calgar. Things hit rock bottom for him when recent background developments saw him betrayed and murdered but he’s now back (resurrected at his own funeral no less) and more powerful than ever – and if that isn’t an excuse to give him a brand, spanking new model then I don’t know what is.

Orks

Speaking of xenos overlords it’s time to turn our attention to da best of da aliens, those rambunctious boyz, the Orks. The greenskins have actually been fairly well served with miniatures, despite what you might hear in some quarters, and some of the older models, such as the Kommandos and Tankbustas, remain amongst my favourites. That said it would be nice to see them get the multi-part plastic treatment at some stage so that I might gather an even greater and more varied army of these warlike hooligans. However my pick for the model most deserving of replacement has to go to the boss of bosses, Ghazghkull Mag Uruk Thraka. His current miniature isn’t bad by any means but, with 40k luminaries like Calgar, Abaddon and Mephiston demonstrating just how outstanding modern character sculpts can be it would be wonderful to see the Beast of Armageddon returned bigger and meaner than ever.

Ghazghkull Thraka

Tau

Another one that had me scratching my head here, and for quite a while I was inclined to suggested something Kroot. However I still think that if GW do decide to introduce a new xenos race as a fully fledged faction the cannibal bird-men of Pech have to be the most likely candidates. The Kroot rank and file have aged relatively well but the same cannot be said of the Krootox or Kroot Hounds, both of which I feel are best left to the history books.

Krootox Rider

Refresh all these kits, with a few alternative builds to create new units, and a revamped Knarloc in place of heavy armour and a whole new race could take their place on the galactic stage. It’s worth noting as well that not all Kroot are subjects of the Tau empire so separating them from the faction could be as straightforward as splitting the Plague Marines from the Chaos Space Marines – with some units remaining available to both.

However the Tau Empire was always more than just a coalition between the dominant Tau and their Kroot allies.  Indeed the background describes a whole swath of client races, united by a belief in the Tau’s guiding principle of the Greater Good. Nowadays however those kits that remain are old and ailing – yet seeing them relegated more and more to the sidelines does the Tau as a whole a disservice. A new kit for the Vespid Stingwings would, therefore, go a long way towards maintaining the diversity of both the Tau and the 40k setting as whole. After all despite the Imperium killing off most of the xenos species that once called the galaxy home during the Great Crusade it’s nice to see the occasional reminder that wilderness space remains vast and uncharted and not all of the aliens dwelling beneath those distant suns are those few powerful enough to have full model ranges of their own.

Vespids

Necrons

My first 40k army was almost the Necrons, which a friend tried to sell me not long after I started university. I didn’t buy it, having only the vaguest understanding of what 40k was at that time, but I’ve always had a soft spot for those legions of metal men. Since that time the range has expanded and improved considerably and now contains some really excellent models. They’ve also shrugged off many of the undead cliché’s that once dominated them and have grown into their own entity. Yet whilst the other Necrons have marched to power on the back of utterly relentless, unfeeling efficiency, the flayed ones continue to scuttle along the fringes – wearing someone else’s face in an attempt to disguise the fact that these are basically just WHFB’s ghouls transposed into space. To me they’ve always seemed shoe-horned in, out of keeping with the rest of the faction, but if we’re going to keep them around then some better models wouldn’t hurt.

Flayed Ones

Tyranids

The Tyranids have had a pretty good run of things over recent years, building up their range over multiple editions and replacing most of their older models with new kits. Of course this makes my life all the easier, the only real contender for replacement being the lictor (with an optional build for the Deathleaper of course). I suspect that many of us hoped that the current clash between the Blood Angels and the Hive Fleets, in the third chapter of the Psychic Awakening, would be accompanied by a new lictor model but alas it seems now that this was merely wishful thinking. Still, one has to wonder, once a new lictor does emerge from the shadows the range will be well stocked with modern plastics – so where might the Norn-Queens of Nottingham decide to go next?

Lictor

Chaos Space Marines

It’s been a damn good year for us fans of the Chaos Space Marines but, unsurprisingly given our megalomaniacal hunger for more, we’re still not satisfied – and why should we be? After all there are still plenty of gaps in the ranks of our beloved  traitors. The most obvious contenders have to be the Noise Marines and the Khorne Berserkers, the latter being amongst the oldest and ugliest plastics in the GW catalogue, the former having only a resin upgrade kit. However both are, I suspect, strong contenders to become the seed of fully developed ranges in the coming years, as the Emperor’s Children and World Eaters join the Death Guard and Thousand Sons in breaking away from the Chaos Space Marines. Likewise there are various heroes (and I use that term loosely of course) which could use a revamp – a new version of Fabius Bile being particularly welcome, but it would be good to see Huron Blackheart, Lucius the Eternal and a generic Warpsmith whilst we’re at it. The Possessed are looking past their best and although the Obliterators which were released as part of Shadowspear are excellent a multipart box for them would be nice to see soon (especially if it also allowed an alternative build to replace the Mutilators as well). However, if there’s one kit which really cries out for replacing above all the rest it has to be the chaos cultists.

Chaos Cultists

I’ve made this case more times than I can count so, at risk of boring my regular readers, I’ll keep it brief. When the traitorous legions invade real-space they bring with them hordes of cannon-fodder, the ragged dregs of their cursed society, the lost and the damned. Meanwhile demagogues raise secret cults which burst from their hovels and manufactorums. By their very nature these cults should form large mobs, making up in strength of numbers what they lack in strength of any other kind. What’s more these are not trained troops but at best a militia, and at worst an ongoing riot. No two should ever look the same, or even similar, as each has armed and armoured themselves with whatever they can scavenge. The rise and rise of Necromunda, and it’s range of plastic gangs – especially the new Corpse Grinders, has helped to give us more options, and Blackstone Fortress has added a few more, but in terms of official models we still need to fall back onto five sculpts, none of which are particularly easy to convert. Put some effort in and you can swap heads and weapons without too much trouble but imagine what could be if we had access to a truly versatile kit – and of course it would be a goldmine for Inq28 as well. Make it so GW, and my money is as good as spent!

Chaos Daemons

Like the Tyranids the Chaos Daemons are nowadays mostly plastic models, the old kits – many of which were pretty ropy – swept aside by modern versions. There are still a few gaps however, with the legions of Slaanesh being the worst offenders. A few new models earlier this year covered most of the gaps but She Who Thirsts still has a lot of ground to catch up against the other gods. However, despite this fact, and despite how strongly I feel that Slaanesh deserves to be my pick here, I must instead give my vote to another. The kit which I believe needs to be replaced more than any other – perhaps even in the entire GW catalogue – has to be the Pink Horrors. Horrors they certainly are, but perhaps not quite in the way that one might have hoped. Here’s the previous version, twisted creatures of raw magic gifted with spiteful sentience.

Pink Horrors Old

And here’s the current crop (and I may have misspelled that that last word).

Pink Horrors New

If that isn’t proof that upgrading to plastic isn’t always a good thing I don’t know what is. Come on GW – you know we all deserve better than this!

+++

So there we have it, my pick of those kits I’d most like to see replaced with a new iteration. Do you agree or disagree? Did I pick on your favourite model, or do you have a candidate of your own which you think surpasses my suggestions in its desperate need to be renewed? As ever the comments box is all yours!


The Unforgotten – Part 8

At times it seemed like a desperate flight with a deadline snapping at my heels, at others like a heroic last stand against a rising tide of unpainted models, but with the end of the month upon us I’m pleased to say that victory has been achieved!

Convert Or Die (3)

For those coming late to the party, blogger Azazel has declared May to be Neglected Model Month, challenging himself and other hobbyists who wanted to take part to finish off some of those old, unfinished models which have been left to gather dust. I took on a rather ambitious goal, by my standards, and at the time worried a little that I might have bitten off more than I could chew. In retrospect however I’m pleased not have stinted in my efforts and to have managed a sizable addition to my chaos collection.

The forces of Khorne for instance grew significantly with the return of an old helbrute, a pack of ravenous flesh hounds and an ogryn berserker.

Convert Or Die (4)

Meanwhile Nurgle gained  a bloat-drone and a heap of happy nurglings.

Convert Or Die (1)

Even Tzeentch got in on the act with this unplanned “stretch goal” – a converted tzaangor.

Tzangor Convert Or Die (1)

The eagle-eyed amongst you will have spotted that the nurglings have had a little update since I first showed them. That’s right – I forgot the nasty green gunk on the bases. Hopefully the plague father will forgive me this transgression and won’t bestow any of his gifts upon me.

Convert Or Die (2)

In spite of the pressure I felt at times not one of these models took me more than an hour to finish – with the arguable exception of the ogryn where I found myself hating everything about the banner and repainting it from scratch when it was almost finished. Nonetheless, even in what was, for me, a very busy month at work I still managed to complete ten neglected models – plus the additions* to my Skaven that I’ll show you tomorrow.

*”Additions” being an ambitious plural right now as only one is actually done at the time of writing, however there are at least a couple more I’d like to finish off to join it if times allows.

Still, with none of these taking more than an hour to finish, and with a whole day of May still to go, a dedicated person could shift twenty-four models from the shelf of shame (although the last few would undoubtedly be of variable quality…). Silliness aside though it goes to show what can be achieved if one just breaks the deadlock, picks up the brush and a half-painted model and just gets on with it. All too often they just sit there, unfinished and shameful, and it doesn’t need to be this way.

Huge thanks once again to Azazel for creating the challenge, without which I would never have been inspired to finish these – at least not this decade. Now back to your brushes the lot of you, you could have finished another model in the time you spent reading this!


The Unforgotten – Part 6

The Nurglings are done!

Nurglings Convert Or Die (2)Nurglings Convert Or Die (1)

How time flies eh? Back in January 2015 I set out to paint four bases of Nurglings, with a few more to assemble at a later date. The first three I rattled through in a mere few days. As for the fourth, well they’ve only just come bouncing off the painting desk now.

Nurglings Convert Or Die (3)

As ever thanks for this minor victory over the unpainted masses rests with Azazel, the man behind the Neglected Model May challenge. Anyone who’s been keeping track of my progress will know that, with just under a week of May left to go, I’ve got only one model from my initial bold pledge still to paint, the Ogren banner bearer. That said I also need to get some rats finished for my Skaven over the next few days as well – no rest for the wicked indeed!


The Unforgotten – Part 5

Oh why, oh why did I decide to tackle quite so many neglected models in what is, for me, one of the busiest months of the year? Never mind, I remain a man of my word and after far too long gathering dust, followed by a feverish session of painting over the weekend, the flesh hounds of Khorne are finished!

Flesh Hounds Convert Or Die (1)Flesh Hounds Convert Or Die (2)Flesh Hounds Convert Or Die (3)Flesh Hounds Convert Or Die (4)Flesh Hounds Convert Or Die (5)Flesh Hounds Convert Or Die (6)Flesh Hounds Convert Or Die (7)

The whole pack gathers for the hunt…

Flesh Hounds Convert Or Die (8)

…and is unleashed onto the world of mortals at the head of a legion of Khornate daemons.

Flesh Hounds Convert Or Die (9)


A Darker World Is Not Far From Us

Chaos has always been portrayed as more than just another enemy. Whilst the Imperium stood at the heart of the 40k story with the xenos races arrayed around it like wolves waiting to pull the big beast down, Chaos was the Imperium’s equal – its dark reflection. One is led to believe that the Imperium could hold back any one of the xenos threats with ease, if only they were attacking it one at a time like bad guys in a martial arts film. The eldar are too few now to present a real danger, the tau too small and isolated. The orks, as is always noted, could destroy us all – if only they stopped fighting each other for long enough to knock over humanity’s sandcastles. Of course we’re told that the tyranids and/or necrons will soon kill everyone, but this is generally presented as something of a “by-the-way” which to me means it has often seemed either a distant threat, or so overwhelming as to make all other faction’s involvement seem pointless.

Plague Marines 2

Not chaos though. Chaos is in all of us. Every man who marches in the armies of the Imperium could someday turn his coat and fight beneath the eight-pointed star instead. If the Imperium fielded an army of just one man then that man might turn his back on the Emperor and fight instead for the Ruinous Powers. If they sent an army a billion strong to defeat him then they might win… or they might find a billion new enemies marching back towards them. The tau can be eradicated, the eldar driven to extinction, the Imperium brought to ruin and the numberless swarms of the tyranids exhausted, but so long as a single human remains alive in the galaxy Chaos will never die.

Like an infection it leaps from one carrier to the next. No-one is entirely immune, regardless of what the Grey Knights will tell you, and once a person is corrupted they will inevitably seek to corrupt others. Should the right person fall billions more can fall with them. Corrupt a planetary governor and a whole world can tumble. When Horus fell half the Imperium followed.

Fight it head on and you only feed it. Try to ignore it, deny its reality, smash the churches and burn the holy books, and Chaos sneaks back in via the back door.

Horrors

We know of course that there are various factions within all of the races, clans of orks, necron dynasties, tyranid hive fleets and so on. You’re encouraged to paint them different colours, and – especially since the arrival of Warhammer 40k’s 8th edition – there are even rules so that they perform differently in the game. The eldar have a bit more depth; there are the craftworlders, the dark kin of Commortagh, the dancing harlequins of the Black Library, the newly formed Ynnari and, for enthusiast convertors, even exodites and corsairs. Really though it’s the Imperium to whom the greatest attention has been devoted. We have six brands of space marine alone, various imperial guard regiments, the wonderfully weird tech-cult of the Adeptus Mechanicis, the towering knights, the golden armoured Custodes, the shadowy Inquisitors, the one man armies of the Assassinorum and those perpetually overlooked nuns with guns – the Sisters of Battle. The thing is, Chaos is always described as having all that and more. Four distinct gods place their influence upon chaos space marine legions, traitor primarchs, rebel guard regiments, beastmen herds, daemonic choirs, fallen knight households and the daemon-smiths of the Dark Mechanicus. It’s as if there was another Imperium, a twisted reflection of the first, a Dark Imperium if you will.

The battle between the Imperium and Chaos then is not the story of the old empire falling to the barbarians at the gates but the story of two equals fighting for dominance. The Empire of the Eye has stood almost as long as the Imperium and its history is just as rich and complex as that of its real space reflection.

Roboute Guilliman

When Roboute Guilliman arrived in the 40k setting earlier this year I was furious. I even wrote a long and extremely angry blog post, which thankfully I never posted, decrying the state of the world and GW’s decision to put profit over quality. To me the daemon primarchs belonged in the setting and their return was welcome but their flesh and blood brothers should have stayed dead. I got over it though. Guilliman may walk and talk but the galaxy is a big place and his presence hasn’t impinged on my enjoyment of the game one way or another. I even read Guy Haley’s Dark Imperium (and, beneath my dwarf-like contempt for this newfangled tinkering with the established lore, secretly rather enjoyed it).

The age of the Emperor ended when he was placed upon the golden throne. This is the story of twin empires locked in a struggle to the death and of brothers fighting over their father’s kingdom.

Plague Bearers 2

Warhammer as was told the story of many races, empires and nations. Age of Sigmar is a veritable soup of them. Nor do all of those stories focus around human protagonists. Central themes in the World That Was included the age long struggle between the self-righteous Elves of Ulthuan and their infinitely superior kin in Naggaroth, whilst dwarves, skaven and goblins battled in the sunless depths without anyone in the Empire or Bretonnia even knowing about it.

Without Chaos however 40k runs the risk of being a one horse town, with the Imperium at the heart of every story. Sure there are epic confrontations going on in the margins, the Eldar battling the Tyranids at Valedor, the Orks also fighting the Tyranids in Octarius, but in the main it’s all been about the Imperium. What’s more, for all the Chaos has traditionally been presented as the biggest baddy of them all, in recent years it’s star had started to wane. Bigger threats were descending on the galaxy, threats which would see all human life obliterated regardless of whether they worshipped a corpse god or grew tentacles from their ears. Either the Necrons were going to wake up and obliterate all organic life with the flick of a switch or the Tyranids were going to eat everyone. Against this Chaos was starting to feel a little weak. To criticise poor old Abaddon because you’ve never read the background and his arms keep falling off has long been akin to waving a flag and publicly declaring you’re an ass but even so one started to wonder if his long war wasn’t taking a little bit too long. Surely if he didn’t crack on his hordes would eventually come pouring from the Eye of Terror only to find a galaxy stripped of life and nothing left to fight but a lone genestealer fighting a broken necron in the ruins of the Imperial Palace. It’s one thing to unite the warring Chaos legions beneath one banner, quite another to take so long doing it that you end up missing the apocalypse you were planning to unleash. Yet whilst Abaddon was running the risk of being the big baddie who get’s beaten at the end of every episode some filthy xenos were about to blow up the whole galaxy – and that would never do.

Bloodthirster

Now this isn’t intended to do down the xenos (some of my best friends are xenos) who enrich the setting so deeply or to claim special treatment for my army just because I’m super special myself. Indeed I’d like to see the various alien races expanded upon further and with luck GW are cracking on behind the scenes with exactly that. However when the threat they pose reaches apocalyptic levels it risks becoming too abstract, too overwhelming, to engage with alone. When one looks at the innumerable hordes of the Tyranids pouring in from the depths of space one tends to think that the Imperium might as well just go home and put their feet up, they’re all going to be eaten whatever they do so there’s not much point struggling especially not when they already have a galaxy-sized guass flayer to their collective heads. Chaos though is an enemy you can fight – not just with your bolters in the burning streets, not just on the tabletop, but in your own heart and soul. No-one looks at a Tyranid and thinks “I really understand where these guys are coming from! If I was living in the 41st Millennium I’d want to strip planets of their biomass too!” I can’t put myself in the shoes of a soulless Necron automaton, and even the Eldar and Orks are relatively inscrutable and inhuman to our gaze. Chaos though speaks to us, to our ambition, to our righteous anger, to our will to freedom and self-determination, to our hunger to live, to our moral drives and the very emotions that make us human.

The Imperium needs an enemy we can empathise with, an enemy that speaks to us in our own voice so that we can cringe with horrified fascination as they tear each other apart. Ultimately if GW are serious about the 40k setting evolving then the Imperium needs an equal. It needs Chaos.

All artwork used belongs to Games Workshop and is used without permission as a result of sheer badness on my part.


Weapon of Vanity

Cast your collective minds back to November and you may recall that hobbyist extraordinaire and soon-to-be bits producer HeresyOfUs was kind enough to send me some of his prototype Daemonic Femmes for me to turn my converting obsession upon. The first model to emerge from the seething pit of my imagination was this Slaaneshi gladiator and part time Daemonic Herald.

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Fast forward a month or so to today and here she is, fully painted and ready to show Khornate berserkers and Dark Eldar alike who really rules the arenas!

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Huge thanks to HeresyOfUs once again – expect to see more twisted creations based on his Femmes coming soon…