Tag Archives: Chaos Cults

Muties – Part 2

It wouldn’t be the dark corners of the 41st Millennium without a few muties scurrying around, suffering deprivation, being oppressed, demanding rights and turning dark thoughts to the darker powers that lurk beyond the veil… Some of you may recall that back in April I finally got around to painting up some of my long-planned tribe of mutants, models which I converted over several years based on the Lord of the Rings Goblin models. Here’s a reminder of how they look.

Now at last we have three more, ready to join the tribe.

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This one is actually the very first one I made – alongside the chap in the death mask from the previous set – but in the mixed up world of miniatures I only got around to painting him now. He has however had a few tweaks since he was first built, mostly to take advantage of new components as they came along – with the poxwalker tentacle being the most obvious addition.

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This one is one of my favourites from the whole group, a very simple conversion but there’s something chilling about him that makes me think of the worst excesses of research conducted unmonitored in crumbling asylums.

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A face to give you nightmares if ever there was one!

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Here’s a cheeky groupshot of the three newcomers.

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And here’s the whole tribe gathered together, ready to spring out upon some unsuspecting ganger or inquisitor.

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That’s not all however. Whilst I was about it I also found myself thinking about the other scavenging creatures which might be found lurking in the gloom of the Underhive. Giant rats appear to be the most prevalent form of life on Necromunda (even more common than muties!), and are probably pretty common everywhere else in the Imperium as well, so adding one to my collection of verminous critters seemed like a wise move.

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I was also looking through my Chaos Space Marines collection and my eye fell on this old familiar that I painted a couple of years ago. With retrospect I don’t think I did a great job on it so, on the grounds that there’s no time like the present, I popped it back onto the painting desk and gave it a quick freshen up.

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And there we have it, a few more verminous scavengers ready to sneak and plot in the deepest shadows beneath the hives. Speaking of which, the end of the month is approaching and I really need to crack on with some Skaven!

 


The Cult of Ruin – Part 2

Magic is worming its way into the world of Necromunda. First the genestealer cults, then the chaos cults, and now Gang War 4 are all bringing psykers of various descriptions into the Underhive. At first I wasn’t sure that this was a good thing. After all psykers are rare and powerful individuals, deserving of their place in mighty armies or the personal retinues of equally influential persons like Inquisitors, and shouldn’t be running around with the gangs of the Underhive. A child on Necromunda found to have such powers would be quickly sold uphive and bundled onto a black ship or sent to be trained as a sanctioned psyker. In time they would use their skills to fight for whole worlds, not to stake a claim on a short section of ill-lit corridor.

However the more I thought about it the more compelling the counter-argument became, namely; wizards are awesome. Regardless of what job you do and how much you may or may not enjoy it, you’d really rather be a wizard. Wizards make everything better.

Plus, there are a lot of people on Necromunda. At least some of them will be unsanctioned psykers so inevitably some will be sanctioned psykers sent to deal with them before they make merry mayhem and let daemons into the world. This lady falls firmly into the first category.

Thanks to their unhealthy relationship with the Warp, the chaos cults get access to low level psykers in the form of witches. These individuals have enough power to fear the black ships but not enough to have value to the Imperium and are thus easily won over by gangs of disaffected cultists. Through foul rituals and blood sacrifices they bolster their power with warp-energy borrowed from the Dark Gods, power that I’m hoping will give my band of malcontents an edge when it comes to overthrowing the houses and guilds.

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The aim with the model is to emphasise the power that comes through blood sacrifices and dark magic rather than the brute authority shown by Skaverghast the demagogue. He may lead the battles but she organises the rituals and communes with the gods. Whilst he thinks in terms of territory to be seized and materials to be gathered she guides them on their spiritual path, a path that will see reality torn open and daemons walking through the ruins of habs and manufactories alike.