Tag Archives: Cawdor

Road To Redemption – Part 2

Last week I showed off a bunch of Redemptionists that I’d put together from the new kit and talked a bit about my thoughts on the converting process. The fanatic building bug has well and truly bitten me though so over the weekend I snuck in a few hours and assembled some more. Last time I was mainly focussed on building the first few members of my Redemptionist gang, this time I’ve been adding to the ranks of my Cawdor instead – although there will be one very fanatical Redemptionist further down. Now some of you may be thinking “Hang about Wudu old chap, Cawdor are Redemptionists – and Redemptionists, for that matter, are Cawdor” – which is true, to an extent.

I’ve chewed over this issue here more times than I can count now so I’ll keep it brief. In previous editions of Necromunda the Cawdor and the Redemptionists were separate entities, albeit with strong links in the backstory. Now however the Redemptionists have been rolled into House Cawdor fully, and which has left many people – myself included – feeling a little bit short changed. As a result I’m making a new Redemptionist gang alongside my already well established mob of Cawdor.

The key issue I’m wrestling with here is that the kits for the Cawdor and Redemptionists are very different aesthetically. Yes, there are more similarities between the two than there are between – for example – a Cawdor and a Goliath, but equally the differences are far greater than they are between a standard Goliath ganger and a Stimmer or Forgeborn. To illustrate my point here’s a pair of models painted by the Games Workshop studio – the Cawdor is on the left, the Redemptionist on the right.

Cawdor vs Redemptionist

Because of the clear aesthetic differences between the two kits I won’t be mixing and matching – all members of my Cawdor gang will be made from the kit on the left, all members of my Redemptionist gang will be made from the kit on the right. However because I want to include Redemptionist weapons in my Cawdor gang, and vice versa, I’m going to need to do more kitbashing.

All of this brings us, in meandering fashion, to this chap – a Cawdor ganger wielding the Redemptionist’s signature weapon – the Eviscerator (that’s a chainsaw with an inbuilt flamethrower for those unfamiliar with very silly 41st Millennium weapons).

Wudugast ConvertOrDie Necromunda Cawdor Redemptionist (5)

The new rules also allow members of a Cawdor gang to lean even further into their neo-medieval trappings and go in battle with a sword and shield so of course I had to make one of those too, raiding the more obscure corners of my bitsbox to do so. The hooded head comes from the Nighthaunt Lord Executioner, whist the shield once belonged to a Bretonnian Man-At-Arms.

Wudugast ConvertOrDie Necromunda Cawdor Redemptionist (4)

Next up we have a Flagellator. These are a new type of hanger on exclusive to House Cawdor, a hardliner who takes a dim view of sins like “laziness”. If a member of the gang is sufficiently injured in a battle they may find themselves in recovery – i.e. busy healing and unable to fight in the next battle. However if remaining in the gang’s hideout means getting a vigorous and regular beating from the Flagellator they may well decide they’re feeling much better after all and join their gangmates on the relative safety of the battlefield instead.

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Out of all the WIP models I’ve shown recently he’s the one I feel needs the most work, so if you have any thoughts the comments box is always open.

Edit: I intended to show the artwork that I’d based this model on but forgot until long after I’d published the post. This piece is taken from Necromunda: House of Faith by Games Workshop.

Flagellant

Lastly my Redemptionist gang needs a leader suitable to put the fear of the God-Emperor into any heretics, mutants or xenos-sympathisers who might be lurking in the underhive. I made his head a long time ago by splicing a Tomb King head with an Empire wizard’s hat but I’ve never found a suitable model to use it with… until now!

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As usual I’ve no idea when I’m going to get paint on these guys but, with work due to get a little less intense now, I’ll try to get around to them soon.


Road To Redemption – Part 1

I’ve been bumping my gums about the new Redemptionists for Necromunda since they were first previewed so it’ll come as a surprise to precisely no-one that over the last week or so I’ve been using whatever time I could claw back from work to mess around with them, new sprues in one hand and clippers in the other. As usual with Necromunda the stock models are very nice but this is my gang – and so as far as possible I’m going to put together a bunch of unique characters ready to take the underhive by storm. Before we get started let’s remind ourselves of what the stock Redemptionist models look like (fantastic miniatures with silly anime hair-dos basically!).

Redemptionists

It’s also worth noting at this point that the Redemptionists can be used either to make a gang in their own right, or to bolster the ranks of House Cawdor. Now regular readers will know that I’ve already got a Cawdor gang – and for those who don’t know, or who’ve forgotten what they look like, here’s a cheeky reminder.

These Redemptionists however are, to my mind at least, very much an entity in their own right and so I’ll be putting together an entirely separate gang. I will however be using the new rules to add some more models to my Cawdor crusade – although none of those are quite done yet. Expect to see them soon though.

Anyway, to set the ball rolling and get myself familiar with the kit and the way it works I decided to build something pretty much straight out of the box. I find this is a good way to get used to the models you’re working with and discover any idiosyncrasies that might make your life tough when you move on to more involved converting or kitbashing later. Generally I pick a favourite model and build it as per the instructions, then apply what I’ve learned – as far as possible – when I start carving up their colleagues. In this case I built myself a nice, normal Redemptionist Brethren armed with a flamer.

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The one change I made here was to swap out his head for one from the Forge World Cawdor upgrade pack and straight away I encountered something that left me irritated. Cawdor heads do not fit easily onto Redemptionist bodies (or vice versa). Considerable trimming and tweaking was required to get the two to combine, not to mention a fair bit of muttering and swearing under my breath as well. I’m increasingly convinced that the Redemptionists were first intended as a separate release but somewhere along the road they were rolled into the Cawdor faction in place of the Cawdor specialist juves and champions which the other houses received. In fact I’m pretty sure I remember seeing an interview with one of the Necromunda designers which was released in the early days of the new edition in which he said that many people expected to see Cawdor and the Redemptionists combined into one faction but he intended to separate them further (that I said I may be misremembering or putting words into his mouth that he didn’t actually say and I’m damned if I’m looking back through the Warhammer TV archives to check). Either way the longer I look at these models the less similarities between them I see – where are the candles, bones and cobbled together weapons amongst the Redemptionists?

Anyway, be warned – if you’re planning to mix and match parts from the Redemptionists and the Cawdor gangers it’s far from a straightforward process. Not that I let it put me off – you know how I like a challenge. Still I wasn’t quite ready to go completely mad with the kit yet so for my next target I made another Brethren, trying for something stripped down and cutting away some of the flourishes and religious trappings. For the head I nabbed one from the Sisters of Battle Repentia squad (a kit I think might well be worth raiding again for future Cawdor conversions).  

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It wouldn’t be the Redemptionists if there wasn’t some mad bastard running around with a chainsaw as big as himself so that was my next move.  

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By this stage I was feeling a bit more adventurous so I decided that I would put together a Redemptionist Deacon with a Cult Icon – all the better to inspire his brothers to greater acts of unpleasantness and pyromania.

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Lastly the House of Faith book contains rules for adding cherub-servitors to a gang so I had a quick dig around in the bits and put together these two little scamps.

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At some point I’d like to put together a Cawdor brother to act as Keeper of the Cherubs but at the moment that one’s still a way off completion. I do however have a few more models that are almost done – including the mad cardinal who’ll be leading my Redemptionist gang – so expect to see more of these at some point in the next week or so.


Scum’s Thoughts – Part 4

Well ladies and gentlemen, it’s time to put on your favourite mask, set fire to your hat and say a prayer to the God Emperor – the Redemptionists are back in town and if you don’t look suitably devout they’re going to want to know why! I’ve been using this blog as a platform to bump my gums about the Redemptionists for a while so now we’ve had a good look at them, via Games Workshop’s latest round of previews – the appropriately titled “Faith and Damnation“, I wasn’t going to pass up the opportunity to talk about them some more!

Klovis the Redeemer Purge

I’ve previously discussed some of the controversy around the Redemptionists and frankly it’s something I’ve hashed out more than enough. Anyone who wants to can look back at the previous posts, today let’s concentrate on some models! 

Redemptionist 1

Now let’s not beat about the bush here, I think these are fantastic. Necromunda, not to put too fine a point on it, has always been a bit silly. Nowhere in the entirety of 40k, indeed in any of Games Workshop’s universes, do we see such depth devoted to a single setting. The “House of…” books have only built on this, adding layer upon layer of nuance and complexity, showing us in unrivalled detail the history of the world, it’s industries, societies, economy, even languages. If you want to take something in the Games Workshop stable seriously then this is it. However that shouldn’t distract us from the fact that it’s also unbelievably daft and OTT.

It would be easy to see the Redemptionists simply as grim, even scary; the worst excesses of religious fanaticism – already a scourge that has made a hell on earth out of countless real world societies – running amok in the overcrowded nightmare cities of the distant future. If I imagine myself living on Necromunda there’s no faction I think I’d like to meet less, with the possible exception of the Corpse Grinder Cults (and if you don’t know what kind of people they are – well, the clue is in the name…). The sinister, eyeless Delaque, the brutally authoritarian Enforcers, even the daemon worshipping Helot Cults, seem to me less frightening than the thought of the Redemptionists and their heretic pyres.

This is balanced out however by characters like Klovis the Redeemer (who appeared in the cartoon that opened this article). It’s easy to paint the Redemptionists as the worst of all men, but that is to overlook the bombastic, tragicomic, and – most importantly – satirical aspect of them. It’s hard to see a man who arms himself with a chainsaw almost as big as he is and then straps a flamethrower to it because it still isn’t deadly enough, then sets his hat on fire and goes out looking for a fight as anything other than a figure of ridicule. These models play that up with aplomb. The tall hoods and unsubtle nods to the KKK are out but who cares because these are still Redemptionists through and through.

Redemptionist 4

I think regular readers will already be well aware that I’m no fan of sculpted flame on models. It’s not a hard and fast rule, sometimes it’s appropriate and works well – although GW in my opinion have a tendency to overuse it. All too often however it just ends up looking static and lumpy. I did worry that they were going to apply the fire effects liberally here but it seems that common sense has prevailed, and the fiery effects have remained most concentrated around the flammable headgear department.

Redemptionist 3

Looking at these models it’s easy to get excited about them as Redemptionists and forget that they are also intended as an expansion to House Cawdor. Following the relaunch of Necromunda in 2017 (hard to believe it’s coming up for four years already!) each of the six major houses got a box of models with which to make up a gang. Starting in early 2020 each then received a second box of models, with which to add various house specific specialists. These new Redemptionists can either be added to a House Cawdor gang or used to form a standalone gang of their own. As a result the sculptors have had to walk a fine line – make them too different to Cawdor and they won’t fit in to an existing gang, make them too similar and they won’t stand out as something different if you decide to go it alone. As Redemptionists these are pretty much spot on, but as Cawdor they miss the mark in a number of crucial ways. Take the weapons for instance. The weapons wielded by House Cawdor all appear to have been cobbled together from scrap. The same men who think strapping bombs to rats is a wise idea use bones, candles and scavenged machinery to make flamethrowers. These chaps on the other hand wield weapons which might be utterly ridiculous but at least appear to have been professionally manufactured.

Redemptionist 6

Compare these newcomers to the Redemptionists of yesteryear and you’ll see that, despite the odd tweak here and there, these are much the same as the ever were. Indeed they have a lot more in common than their predecessors than some of the other gangs.

Redemptionists 3

However part of me does feel that we who follow House Cawdor might have been a little bit short-changed here. The Redemptionists may have had a long and close relationship with Cawdor but they are not the same thing – as the issue with the weapons described above serves to demonstrate. By keeping these models fairly close aesthetically to the Redemptionists of old they’ve had to make some sacrifices on the side of tying them into Cawdor. I always knew it was wishful thinking but wouldn’t it have been nice if Cawdor had enjoyed a new set of Champions/Prospects just like the other houses AND we’d got new Redemptionists at a later date as well. Is that greed? Ratskin fans would say we should be bloody grateful to have new models at all. 40k enthusiasts would argue that a faction without at least a dozen kits to its name is woefully underrepresented. At the end of the day we didn’t get a bolt-on to Cawdor like the other houses, we got (admittedly kickass) Redemptionists instead.

Anyway, this is a minor issue in the grand scheme of things. Hopefully the resources freed up by turning this release slot over to the Redemptionists will be reinvested in the setting and we’ll see another new faction added once the House of… series is concluded (something I intend to talk about in a future post). If that happens I’ll forgive them.

Redemptionist 2

Something that does have me curious however is the number of models we’ve been shown. Each Necromunda kit (and this is true of Blood Bowl also) follows the same format – two identical sprues are packaged together and each model can be built in one of two standard patterns (with the possibility of kitbashing available to the more adventurous hobbyist). Observe for example the Death Maidens and Wyld Runners kit for House Escher.

Escher Death-maidens and Wyld Runners

In this kit we see two Death Maidens, two crouching Wyld Runners, two Wyld Runners standing tall, two leaping Phelynx and two prowling Phelynx. The core of each model appears twice but by adding different arms, heads, weapons, and so on you end up with very different models – or at least models which are different enough to fool the eye. Sure enough the same trick is carried out with the Redemptionists as this handy image shows.

Redemptionist Group

You’ll notice that the two models to the right of the screen are based on a single core, as are the two in the centre and the two on the left. You’ll also notice that there are six of them. The Eschers I showed above also have six human models, plus four alien cats. Likewise the Orlocks have six human models… and two dogs. The Van Saar have six human models – four of whom are flying around on great big hoverboards. The Goliaths just have six models in their gang expansion – but two of those are the enormous Stimmers who tower over almost every other human in the game. The Enforcers also have just six human models in their gang-expansion, the Subjugators, but again these have above average bulk and are lugging around riot shields which eat up a lot of space on the sprue. My point is this – the basic gang box for each house manages to fit ten miniatures onto each pair of sprues. The gang expansions have only six human models per pair of sprues, plus various extras that fill out the remaining space. With the Redemptionists we’ve only seen six models, and none of them nearly as big and bulky as the Goliath Stimmers or Enforcer Subjugators. What’s taking up the missing sprue space?

My initial assumption was that with this reveal they’d shown us everything that’s coming in this kit, but part of me can’t help but look at these models and wonder if something has been obfuscated. After all there doesn’t seem to be sufficiently more weapons, heads and other gubbins on these models in comparison to the Orlocks or Van Saar to be using up the same amount of space as a dog or a couple of hoverboards. Maybe it’s wishful thinking but we’ve come this far and damn it, I’m going to think wishfully!

If you doubt that there’s more to come here I can’t blame you but – before you leave a comment to tell me I’m talking mince take a look at this, the very first teaser image which Games Workshop showed for this release just over a month ago.

Redemptionist Preview 1

Now look back at the group shot of the six Redemptionists previewed today. The book you’ll recognise as the one being clutched by the gang’s leader – but where, oh where is that skull from?

If you want to start a Redemptionist gang, rather than adding these to a Cawdor gang, then you’re starting off with only six miniatures – four less than any other gang gets in their core box (apart from Slave Ogryns and Subjegators but don’t split hairs – I’m probably boring people as it is!). Maybe the missing space – if it really exists out with my fevered speculation – is given over to more alternative heads and weapons so that, even if it means buying two sets of these models, you still have loads of options for outfitting a purely Redemptionist gang. Yeah, that sounds like reeeally wishful thinking to me too… More likely is an upgrade set from Forgeworld with alternative heads and weapons – and much as I would mutter about having to part with my hard-earned cash I’d be happy enough with that.

At the end of the day though as a fan of the Redemptionists I’m very happy with this kit. As a fan of House Cawdor I’m a little disappointed – I’d have liked to see more options coming our way, just as the other Houses have enjoyed. Then again Cawdor are the poorest House, and making do with the scrap others leave behind is in our nature. I’ve already kitbashed more Cawdor gangers than I have members of any other gang and I’m showing no signs of stopping – indeed once I’ve got them all painted up I won’t have a gang but a small army. Perhaps I don’t actually need another kit when I’ve managed to get so much mileage out of the one we already have?

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Anyway, it probably goes without saying that I’ll be painting my new Redemptionists in traditional red and starting a gang of them separate to my Cawdor. After all if the Cawdor were doing their job properly and purging all the heretics like they’re supposed to I wouldn’t need a Redemptionist crusade to come storming in and set everything on fire now would I?

All that will have to wait until we get our hands on the new models, and that won’t happen for a month or two yet I’d estimate. In the meantime maybe I ought to paint some more of my unfinished Cawdor…

I’ve tried to keep this post themed to Necromunda and focused on the forthcoming Redemptionists but before I go it’s worth giving a nod to some of the other things that were revealed in this preview. Needless to say it’s not just the thought of setting fire to the underhive that has me excited!  As a long time fan of the Orks the thought of seeing fresh recruits for da boyz has me very keen to get back to my greenskin army in earnest.

New Orc

In addition the new undead range, the Soulblight Gravelords, are absolutely gorgeous (for a given value of gorgeousness of course!) and as a fan of the Vampire Counts range of old I won’t deny I’m very interested in some of these. The old zombies kit was probably the worst thing in GW’s catalogue so seeing those replaced can’t come a moment too soon. The new version are a huge improvement and avoid the slightly gimmicky look of the  batch which come with Cursed City, every one of which is carrying the top of their grave around on their back.

Zombies

The new Blood (Dragon) Knights are also stunning models – although I suspect that when I see the price I’ll suddenly find myself feeling a lot less enthusiastic!

Blood Dragon

 It also gives me hope that some of the other old ranges – and here regular readers will know I’m thinking of the Skaven most prominently – will be given a similar treatment to the Vampire Counts and Night Goblins (or Soulblight Gravelords and Gloomspite Gits if you prefer) rather than being heavily reinvented for the Mortal Realms like the Dwarves or High Elves. Anyway, I’m going to sign off now before I get completely distracted from Necromunda and turn this into a broader discussion of the forthcoming releases in general. Suffice to say that, from my point of view, this is the most exciting preview we’ve had lately. As a fan of the Cawdor I’m a little disappointed but as a fan of the Redemptionists, the Orks and the Vampire Counts I’m a very happy chap indeed! Did anything in this preview take your fancy? Will you be joining me in purging the underhive of heretic filth or will you be taking a stand for law and order (even if only by Necromundan standards!)? Do you have any ideas where that mysterious skull might belong? As ever the comments box is all yours!


The Oathbones – Part 10

I seem to have developed an obsession with kitbashing Cawdor gangers lately…

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…of course now I just need to redirect this energy into getting some of them painted…


The Oathbones – Part 9

These will be the last two Cawdor gangers for the moment, there’s only so many yellow robes a man can paint after all! They won’t be the last Cawdor ever by any means however, I still have a fair number to tackle but for the moment I’m going to move on to something else before they become a chore.

First of all we have Basset, a straightforward ganger with a rusty knife and a pistol. His weapons come from the Forgeworld upgrade set and the mask from one of the Thorns of the Briar Queen from Warhammer Underworlds.

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Secondly we have his gang-mate Eadwyg, here to bring the Emperor’s fiery wrath to the non-believers. His mask comes from the Nighthaunt Bladegheist Revenants and although it was a little bit fiddly getting it to fit I think it was well worth the effort.

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It struck me whilst I was working on him what an incredibly versatile kit this really is. Here’s Eadwyg alongside all the other gangers I’ve made from the same base body. At first glance I don’t think it’s obvious that they’re all based around the same figure.

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Finally, before the gang heads out to shake up the streets of the Underhive with their faith, here’s a groupshot. Ironhouse won’t know what hit it!

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I’m not sure what I’ll tackle next or when I’ll return to the Underhive (although that probably won’t take long!). I have a few random odds and ends lurking on the painting desk so I’ll probably take a look at them first then see where my fancy takes me.


The Oathbones – Part 8

More work on the Cawdor gang today, although it’s something of an odd-and-ends collection. First of all we have Harold, another ganger ready for the crusade.

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Alongside him we have this chap from the second Black Crab kickstarter, originally intended as a civilian (either of the underhive, the Mortal Realms or the Old World – perhaps somewhere like Mordheim – he’s nicely ubiquitous). I didn’t want to take away from that by adding anything that would tie him too closely to one particular role but on the other hand I thought he’d work nicely as a Cawdor hanger on, specifically a gang lookout. I can picture him shuffling aimlessly through the dense crowds of a downhive settlement, just some crazy old beggar lost amid the masses. What’s that he’s muttering under his breath? Crazy rantings or prayers to the God-Emperor perhaps? Or is he whispering into a concealed vox, through which he reports everything he sees to his paymasters in House Cawdor?

As a result I painted him in a style which tied him in with my Cawdor gang but not so closely that he couldn’t find alternative employment in the future without looking too out of place.

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Finally I decided it was high time I got around to my bomb rats. Long before Forge World released their (undeniably quirky, cool and official – if as ever rather expensive) version I’d already picked up a set from Anvil Industry. Of course a Cawdor gang without bomb rats is like a Goliath gang without muscles so I turned my attention to producing these most explosive of underhive residents.

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There’s a couple more underhive crusaders still waiting for attention (in the short term – there’s pure hundreds of them to tackle in the pile of shame but I’m studiously ignoring them!) so I’ll aim to tackle them this week, then take a bit of a break and paint something else.


The Oathbones – Part 7

Time to add a champion to the Cawdor gang, and what better way to arm him than with a heavy flamer – perfect for toasting any and all heretics he encounters? This fanatical pyromaniac goes by the name of Berthroc the Unworthy and stands ready to bring the Emperor’s mercy to Ironhouse and all who dare to dwell there. Some men just want to watch the hive burn and all that…

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Of course just because he’s an arsonist extremist hell-bent on destruction doesn’t mean he shouldn’t have a pet, and what better companion than a Necromundan giant rat (which in this case goes by the name “Biteum”)?

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Finally this champion of the God-Emperor needed a bit of background to tie him into the evolving story of the Oathbones.

The first of Marrowkin’s Apostles to declare for the saint, Berthroc the Unworthy was once a champion of the Pithole Preachers. Swayed by the saint’s fiery sermons Berthroc demanded that the Preachers join his crusade and, when his gang leader refused, Berthroc responded by casting him headfirst into Pithole’s infamous pit. At this the rest of the Preachers turned on one another in a vicious schism, until finally Berthroc left taking his few surviving followers with him. His departure, and the fighting that preceded it, has left the Preachers sorely depleted. With the Pithole Goliaths already slaughtered at Korg’s feast the turf is seen by many as ripe for the taking although local hivers fear for just who might attempt to claim it – a concern which is in no way alleviated by the ominous chanting heard echoing up from the pit itself. 

Meanwhile Berthroc seeks atonement for his failure to bring the Preachers wholly into the ranks of the crusade. In an act of penance he has donned an iron mask that prevents him from receiving food, water or even air, something he shall continue to wear until he receives a sign from the God Emperor Himself at he has been forgiven. To date no such sign has been received yet nor has Berthroc succumbed to starvation or asphyxiation despite the passage of many cycles. Whilst some have declared this to be a miracle others whisper that it is the result of a fraud, or perhaps even something darker. None dare to do so within Berthroc’s hearing however for his willingness to put friend and foe alike to the torch remains undiminished. 

With him done the gang is starting to take shape, although I’ve got plenty more still to work on – so watch out for more gangers (and more rats) in the next week or so.


The Oathbones – Part 6

Giants (which definitely aren’t muties!) and fanatical demagogues are all very well but if my Cawdor gang wants to make a name for itself in the scrap-slums around Ironhouse then they’re going to need a few more bodies in the rank and file. Enter the newest recruits, Wolfram…

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Eldrik…

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… and Merek.

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And here they are, posing together for their inaugural group shot.

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Next up, the first of the gang’s champions, who should be ready to lay waste to heretics with his heavy flamer after the weekend.


The Oathbones – Part 5

If I’m going to work on my Cawdor gang then one model deserves attention more than any other; my stigshambler. It was November 2018 when I first put this lumbering mutant duo together (and please don’t say “mutant” in front of the rest of the gang, they’re quite touchy about these things!) and they quickly proved to be one of my most popular conversions, not to mention one of the ones I was most proud of. Here’s a reminder of how it looked the last time we saw it, back when it was still bare plastic.

The stig-shambler is the house brute for Cawdor (each House on Necromunda having access to a unique brute – the Goliath Zerker or Escher Kymerix for example). To quote my original post;

For those unfamiliar with the background, House Cawdor take a dim view of all mutants, knowing that any aberration from the human norm is proof positive of a corrupt and evil soul. As with so many Imperial institutions however their tolerance increases markedly if the individual can demonstrate their usefulness. Those on the borderline are “Stigs”, marked by the stigma of mutation but not true mutants and thus spared the pyres so long as they can work towards the greater glory of Him On Terra.

A Stigshambler combined two such Stigs; one physically frail but intelligent, the other bulky and strong but lacking in the wits needed to survive long in the Underhive. Indoctrinate Master-Blaster into a life of religious fanaticism and you’re most of the way there.

When I first started this blog I thought – somewhat naively – that any readers would be primarily interested in the same models or ranges that I was. However in recent years I’ve discovered that quite a few come from a much broader range of backgrounds – whilst generally still interested in miniatures – and that saying “look what I kitbashed” might not be enough when the reader in question is unfamiliar with the stock models. As a result I’ve been trying to include pictures of the unconverted versions of converted models, demonstrating my workings as it were. In this case however it’s hard to know where to begin. The main body of the big guy comes from the Ironjaws Brutes and as I painted a couple of them recently they can stand in to demonstrate.

Brutes Wudugast Orcs ConvertOrDie AoS (1)

After that however it all gets a bit busy, the head and axe are from the putrid blightkings, the arm with the shaken fist from the ork nobs, the gantry (and the little guy) from the ogre gluttons (the little guy being essentially a gnoblar with a headswap for a Cawdor head), the gun is from the Orlocks, the loudhailer from an Imperial guardsman and various other odds and ends from wherever I could scavenge them.

Anyway, let’s get to the meat of the post and take a look at the finished model at last.

Cawdor Stigshamber Wudugast ConvertOrDie Necromunda (1)Cawdor Stigshamber Wudugast ConvertOrDie Necromunda (2)Cawdor Stigshamber Wudugast ConvertOrDie Necromunda (3)Cawdor Stigshamber Wudugast ConvertOrDie Necromunda (4)

I think I got the scale for him about right, he doesn’t look too weedy next to a Goliath ‘zerker (which reminds me – I really need to paint that guy!).

Cawdor Stigshamber Wudugast ConvertOrDie Necromunda (5)

And he certainly towers over the rest of the gang.

Cawdor Stigshamber Wudugast ConvertOrDie Necromunda (6)

If this crusade is going to show the underhive they mean business however a stigshambler won’t hurt but a few more gangers will be invaluable, and as I have quite a few of those on the desk I’ll aim to tackle them next.


The Oathbones – Part 4

For what feels like several centuries I’ve been using this blog to  promise that I was going to tackle my Cawdor gang for Necromunda “soon”. “Soon” it turns out is a relative term. The new Cawdor first emerged from the Underhive in 2018 and I was instantly captivated and determined to start a gang of my own. Of course now we’re well into 2020 and as yet the gang remains in its infancy.

That’s not to say there’s been nothing painted at all, I have managed to put brush to model a few times, enough to finish off these five fine fellows (and their bird).

However I still have quite a lot of these ragged crusaders waiting in the wings and I’m sure a lot of regular readers were starting to doubt that the day would ever come when I finally gave them the attention they deserve (I know I was). At last however that moment has come, I’ve cleared everything else to the edges of the painting desk (already a very crowded place!) and focused my attention on the God-Emperor’s filthiest servants. First things first, every crusade needs a leader so I pushed Marrowkin the Saint of Ashes to the front of the queue.

Saint Marrowkin Cawdor ConvertOrDie Wudugast (1)Saint Marrowkin Cawdor ConvertOrDie Wudugast (2)

Once just an ordinary ganger, fighting the God-Emperor’s wars in the badzones and rad-shanties shellward of the Halcyon Gate, Marrowkin’s story took a dramatic turn when his crew discovered a previously undiscovered passage leading beneath the rubble and into a claustrophobic maze of unexplored passages. The air was stagnant, the light of their candles struggled to push back the curtains of heavy shadow and their prayers to Him Upon Terra were devoured by the darkness – and what echoes did come back to them were twisted, mocking things, sounding as though they were spoken by fell, inhuman tongues. Undeterred the gang headed downwards. Clearly this was a place of muties and other degenerates, a place to which the God-Emperor’s light must be brought until fear and fire drove back all the unclean things which dared to dwell in His realm.

They found fire and fear true enough, but it was not them which brought it.

Rumours have long circulated that beneath Hive Volatos lie the Black Manufactoria, entire levels given over to the manufacture of goods and weapons crafted through the foul rituals of Chaos and governed by terrible queens born of the hive’s long lost Escher tribes. Can it really be true that such places exist, right beneath the feet of the Goliaths and Orlocks who dominate the city above? Marrowkin at least believes that it is. He alone was discovered afterwards, washed through an outflow pipe into the chem-lakes that bubble to the south of the hive. His body was burned and mutilated, his memories fragmented, his mind scoured by madness, but his faith and hatred was stronger than ever. Only by the God-Emperor’s mercy had he survived, and now the time had come for him to replay His gift. Hive Volatos was corrupted, its heart dark with the canker of Chaos, and Marrowkin would purify it. He would make the hive itself into a pyre; dome by dome, floor by floor, heretic by heretic if necessary.

The Cawdor of the chem-lakes were themselves a shattered band. Ash-crust miners from the sacrilegious, mutie-harbouring Cult of the Abyssal Gaze had pushed into their territory and the Cawdor were fighting a war for survival. Their leaders and champions were already gone and the last survivors were being hunted down like rats. Yet in the broken form of Marrowkin they found an unlikely saviour, one who would yet see them claw their way back from the edge of extinction. Mad he may be but he recognised that the chem-lakes was not a turf they could or should attempt to hold. Instead he ceded control of the lakes to the xenos and took his new gang back into the hive proper. His crew feared the fate that they knew would befall them as soon as Korg and his Goliaths found them trespassing on his turf but to their surprise they found the way cleared and sudden opportunity laid before them. Whilst they had been battling for survival out in the lakes Korg had been slain, his followers massacred and the survivors scattered. Had Marrowkin’s zealotry and fiery sermons not already convinced them this would have been enough to convince them that truly they walked in the company of a downhive saint. Two miracles could now be attributed to him; first his rebirth from the horrors of the deep-hive, and now the sweeping aside of the once unassailable Korg. Truly the Emperor had turned His gaze upon them, now it was up to them to prove themselves worthy of His regard. Settling in the Sumpside district that runs along the partly-flooded levels west of Ironhouse they have put out the call for those of faith to join their crusade. Already many Cawdor have come, drawn by the words of the Saint and tales of the powers attributed to him. After all, who would not wish to fight beneath the banner of the man who called down the God-Emperor’s wrath on the mighty Korg himself? Truly it is time for the faithless to know fear…