Tag Archives: Cawdor

The Oathbones – Part 9

These will be the last two Cawdor gangers for the moment, there’s only so many yellow robes a man can paint after all! They won’t be the last Cawdor ever by any means however, I still have a fair number to tackle but for the moment I’m going to move on to something else before they become a chore.

First of all we have Basset, a straightforward ganger with a rusty knife and a pistol. His weapons come from the Forgeworld upgrade set and the mask from one of the Thorns of the Briar Queen from Warhammer Underworlds.

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Secondly we have his gang-mate Eadwyg, here to bring the Emperor’s fiery wrath to the non-believers. His mask comes from the Nighthaunt Bladegheist Revenants and although it was a little bit fiddly getting it to fit I think it was well worth the effort.

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It struck me whilst I was working on him what an incredibly versatile kit this really is. Here’s Eadwyg alongside all the other gangers I’ve made from the same base body. At first glance I don’t think it’s obvious that they’re all based around the same figure.

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Finally, before the gang heads out to shake up the streets of the Underhive with their faith, here’s a groupshot. Ironhouse won’t know what hit it!

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I’m not sure what I’ll tackle next or when I’ll return to the Underhive (although that probably won’t take long!). I have a few random odds and ends lurking on the painting desk so I’ll probably take a look at them first then see where my fancy takes me.


The Oathbones – Part 8

More work on the Cawdor gang today, although it’s something of an odd-and-ends collection. First of all we have Harold, another ganger ready for the crusade.

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Alongside him we have this chap from the second Black Crab kickstarter, originally intended as a civilian (either of the underhive, the Mortal Realms or the Old World – perhaps somewhere like Mordheim – he’s nicely ubiquitous). I didn’t want to take away from that by adding anything that would tie him too closely to one particular role but on the other hand I thought he’d work nicely as a Cawdor hanger on, specifically a gang lookout. I can picture him shuffling aimlessly through the dense crowds of a downhive settlement, just some crazy old beggar lost amid the masses. What’s that he’s muttering under his breath? Crazy rantings or prayers to the God-Emperor perhaps? Or is he whispering into a concealed vox, through which he reports everything he sees to his paymasters in House Cawdor?

As a result I painted him in a style which tied him in with my Cawdor gang but not so closely that he couldn’t find alternative employment in the future without looking too out of place.

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Finally I decided it was high time I got around to my bomb rats. Long before Forge World released their (undeniably quirky, cool and official – if as ever rather expensive) version I’d already picked up a set from Anvil Industry. Of course a Cawdor gang without bomb rats is like a Goliath gang without muscles so I turned my attention to producing these most explosive of underhive residents.

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There’s a couple more underhive crusaders still waiting for attention (in the short term – there’s pure hundreds of them to tackle in the pile of shame but I’m studiously ignoring them!) so I’ll aim to tackle them this week, then take a bit of a break and paint something else.


The Oathbones – Part 7

Time to add a champion to the Cawdor gang, and what better way to arm him than with a heavy flamer – perfect for toasting any and all heretics he encounters? This fanatical pyromaniac goes by the name of Berthroc the Unworthy and stands ready to bring the Emperor’s mercy to Ironhouse and all who dare to dwell there. Some men just want to watch the hive burn and all that…

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Of course just because he’s an arsonist extremist hell-bent on destruction doesn’t mean he shouldn’t have a pet, and what better companion than a Necromundan giant rat (which in this case goes by the name “Biteum”)?

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Finally this champion of the God-Emperor needed a bit of background to tie him into the evolving story of the Oathbones.

The first of Marrowkin’s Apostles to declare for the saint, Berthroc the Unworthy was once a champion of the Pithole Preachers. Swayed by the saint’s fiery sermons Berthroc demanded that the Preachers join his crusade and, when his gang leader refused, Berthroc responded by casting him headfirst into Pithole’s infamous pit. At this the rest of the Preachers turned on one another in a vicious schism, until finally Berthroc left taking his few surviving followers with him. His departure, and the fighting that preceded it, has left the Preachers sorely depleted. With the Pithole Goliaths already slaughtered at Korg’s feast the turf is seen by many as ripe for the taking although local hivers fear for just who might attempt to claim it – a concern which is in no way alleviated by the ominous chanting heard echoing up from the pit itself. 

Meanwhile Berthroc seeks atonement for his failure to bring the Preachers wholly into the ranks of the crusade. In an act of penance he has donned an iron mask that prevents him from receiving food, water or even air, something he shall continue to wear until he receives a sign from the God Emperor Himself at he has been forgiven. To date no such sign has been received yet nor has Berthroc succumbed to starvation or asphyxiation despite the passage of many cycles. Whilst some have declared this to be a miracle others whisper that it is the result of a fraud, or perhaps even something darker. None dare to do so within Berthroc’s hearing however for his willingness to put friend and foe alike to the torch remains undiminished. 

With him done the gang is starting to take shape, although I’ve got plenty more still to work on – so watch out for more gangers (and more rats) in the next week or so.


The Oathbones – Part 6

Giants (which definitely aren’t muties!) and fanatical demagogues are all very well but if my Cawdor gang wants to make a name for itself in the scrap-slums around Ironhouse then they’re going to need a few more bodies in the rank and file. Enter the newest recruits, Wolfram…

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Eldrik…

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… and Merek.

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And here they are, posing together for their inaugural group shot.

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Next up, the first of the gang’s champions, who should be ready to lay waste to heretics with his heavy flamer after the weekend.


The Oathbones – Part 5

If I’m going to work on my Cawdor gang then one model deserves attention more than any other; my stigshambler. It was November 2018 when I first put this lumbering mutant duo together (and please don’t say “mutant” in front of the rest of the gang, they’re quite touchy about these things!) and they quickly proved to be one of my most popular conversions, not to mention one of the ones I was most proud of. Here’s a reminder of how it looked the last time we saw it, back when it was still bare plastic.

The stig-shambler is the house brute for Cawdor (each House on Necromunda having access to a unique brute – the Goliath Zerker or Escher Kymerix for example). To quote my original post;

For those unfamiliar with the background, House Cawdor take a dim view of all mutants, knowing that any aberration from the human norm is proof positive of a corrupt and evil soul. As with so many Imperial institutions however their tolerance increases markedly if the individual can demonstrate their usefulness. Those on the borderline are “Stigs”, marked by the stigma of mutation but not true mutants and thus spared the pyres so long as they can work towards the greater glory of Him On Terra.

A Stigshambler combined two such Stigs; one physically frail but intelligent, the other bulky and strong but lacking in the wits needed to survive long in the Underhive. Indoctrinate Master-Blaster into a life of religious fanaticism and you’re most of the way there.

When I first started this blog I thought – somewhat naively – that any readers would be primarily interested in the same models or ranges that I was. However in recent years I’ve discovered that quite a few come from a much broader range of backgrounds – whilst generally still interested in miniatures – and that saying “look what I kitbashed” might not be enough when the reader in question is unfamiliar with the stock models. As a result I’ve been trying to include pictures of the unconverted versions of converted models, demonstrating my workings as it were. In this case however it’s hard to know where to begin. The main body of the big guy comes from the Ironjaws Brutes and as I painted a couple of them recently they can stand in to demonstrate.

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After that however it all gets a bit busy, the head and axe are from the putrid blightkings, the arm with the shaken fist from the ork nobs, the gantry (and the little guy) from the ogre gluttons (the little guy being essentially a gnoblar with a headswap for a Cawdor head), the gun is from the Orlocks, the loudhailer from an Imperial guardsman and various other odds and ends from wherever I could scavenge them.

Anyway, let’s get to the meat of the post and take a look at the finished model at last.

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I think I got the scale for him about right, he doesn’t look too weedy next to a Goliath ‘zerker (which reminds me – I really need to paint that guy!).

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And he certainly towers over the rest of the gang.

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If this crusade is going to show the underhive they mean business however a stigshambler won’t hurt but a few more gangers will be invaluable, and as I have quite a few of those on the desk I’ll aim to tackle them next.


The Oathbones – Part 4

For what feels like several centuries I’ve been using this blog to  promise that I was going to tackle my Cawdor gang for Necromunda “soon”. “Soon” it turns out is a relative term. The new Cawdor first emerged from the Underhive in 2018 and I was instantly captivated and determined to start a gang of my own. Of course now we’re well into 2020 and as yet the gang remains in its infancy.

That’s not to say there’s been nothing painted at all, I have managed to put brush to model a few times, enough to finish off these five fine fellows (and their bird).

However I still have quite a lot of these ragged crusaders waiting in the wings and I’m sure a lot of regular readers were starting to doubt that the day would ever come when I finally gave them the attention they deserve (I know I was). At last however that moment has come, I’ve cleared everything else to the edges of the painting desk (already a very crowded place!) and focused my attention on the God-Emperor’s filthiest servants. First things first, every crusade needs a leader so I pushed Marrowkin the Saint of Ashes to the front of the queue.

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Once just an ordinary ganger, fighting the God-Emperor’s wars in the badzones and rad-shanties shellward of the Halcyon Gate, Marrowkin’s story took a dramatic turn when his crew discovered a previously undiscovered passage leading beneath the rubble and into a claustrophobic maze of unexplored passages. The air was stagnant, the light of their candles struggled to push back the curtains of heavy shadow and their prayers to Him Upon Terra were devoured by the darkness – and what echoes did come back to them were twisted, mocking things, sounding as though they were spoken by fell, inhuman tongues. Undeterred the gang headed downwards. Clearly this was a place of muties and other degenerates, a place to which the God-Emperor’s light must be brought until fear and fire drove back all the unclean things which dared to dwell in His realm.

They found fire and fear true enough, but it was not them which brought it.

Rumours have long circulated that beneath Hive Volatos lie the Black Manufactoria, entire levels given over to the manufacture of goods and weapons crafted through the foul rituals of Chaos and governed by terrible queens born of the hive’s long lost Escher tribes. Can it really be true that such places exist, right beneath the feet of the Goliaths and Orlocks who dominate the city above? Marrowkin at least believes that it is. He alone was discovered afterwards, washed through an outflow pipe into the chem-lakes that bubble to the south of the hive. His body was burned and mutilated, his memories fragmented, his mind scoured by madness, but his faith and hatred was stronger than ever. Only by the God-Emperor’s mercy had he survived, and now the time had come for him to replay His gift. Hive Volatos was corrupted, its heart dark with the canker of Chaos, and Marrowkin would purify it. He would make the hive itself into a pyre; dome by dome, floor by floor, heretic by heretic if necessary.

The Cawdor of the chem-lakes were themselves a shattered band. Ash-crust miners from the sacrilegious, mutie-harbouring Cult of the Abyssal Gaze had pushed into their territory and the Cawdor were fighting a war for survival. Their leaders and champions were already gone and the last survivors were being hunted down like rats. Yet in the broken form of Marrowkin they found an unlikely saviour, one who would yet see them claw their way back from the edge of extinction. Mad he may be but he recognised that the chem-lakes was not a turf they could or should attempt to hold. Instead he ceded control of the lakes to the xenos and took his new gang back into the hive proper. His crew feared the fate that they knew would befall them as soon as Korg and his Goliaths found them trespassing on his turf but to their surprise they found the way cleared and sudden opportunity laid before them. Whilst they had been battling for survival out in the lakes Korg had been slain, his followers massacred and the survivors scattered. Had Marrowkin’s zealotry and fiery sermons not already convinced them this would have been enough to convince them that truly they walked in the company of a downhive saint. Two miracles could now be attributed to him; first his rebirth from the horrors of the deep-hive, and now the sweeping aside of the once unassailable Korg. Truly the Emperor had turned His gaze upon them, now it was up to them to prove themselves worthy of His regard. Settling in the Sumpside district that runs along the partly-flooded levels west of Ironhouse they have put out the call for those of faith to join their crusade. Already many Cawdor have come, drawn by the words of the Saint and tales of the powers attributed to him. After all, who would not wish to fight beneath the banner of the man who called down the God-Emperor’s wrath on the mighty Korg himself? Truly it is time for the faithless to know fear…


The Oathbones – Part 3

I’ve got quite a horde of Cawdor gangers built up now, and really I ought to be cracking on with painting them, rather than continuing to build more. However that sounds far too much like common sense and moderation to me, especially when I have a holy crusade to launch with which to purge the hive of the sinful, the faithless and the filthy muties.

The release of the Sisters of Battle Arco-flagellants has given me all kinds of ideas for new additions to the gang, not to mention the host of fanatical lunatics that I plan to unleash in their wake. So far I’ve just dipped my toe into the uses I can get from the kit, starting with a few headswaps, and although it’s desperately fiddly I think there’s a lot of potential to be explored here.

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For the next little while I’m going to keep my focus on Warcry but these have fired my enthusiasm for my little cult again so I’ll look to get back to them soon (and who knows,  perhaps I’ll even get some more of them painted!)


The Oathbones – Part 2

I’m still cracking on with the last of the Blackstone Fortress traitor guard and the final few Skaven for my WHFB army and my plan was to get those finished before tackling any more Necromunda. However Azazel of Azazel’s Bitz Box has declared his latest monthly challenge – it’s Destino December!

What does that mean exactly? Well, to quote the man himself;

Now December brings us Christmas, and so with both of these things in mind, I’ve decided to do something slightly different. It’s time to find a miniature (or a few) that you’ve really wanted to paint – or get finished. Now they could be a model you’ve had for decades and still not gotten around to painting. It could be a brand new release. It could be a model that’s been out for four years that you just finally picked up….

To paraphrase Marie Kondo, we’re looking for a model (or models) that “Spark Joy” when you see it/them.

When it comes to Necromunda models that “speak to me” the Cawdor gangers have to be at the top of the list. As soon as I saw them I knew I wanted to start a gang of them (unlike, say, the Van Saar or Orlocks, each of which took me a while to really “get”). They’re great straight out of the box, the various Forge World upgrades are fabulous and they’re a real joy to kitbash and convert – yet it’s been over a year and I’ve still only painted one of them. Here’s a reminder of how he looks (accompanied by the gang’s sheen bird).

Because I’ve been itching to get to work on them, because I thought I deserved a reward after completing my one hundred Ork boyz, because there were a few on the painting desk that were almost finished anyway, and because it’s Destino December, I decided to recruit a few brothers for him, ready to kick start a holy crusade to purge the Underhive of muties, heretics and sinners in the new year.

I quite like the way this one forms a triangular shape with his pointed hood and ramshackle hammer.

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This one was built straight out of the box (because they really are great without needing any kind of converting or kitbashing at all).

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This one was inspired by fellow blogger Imperial Rebel Ork and his bell cult, as well as the way in which Nighthaunt bits fit neatly into the Cawdor aesthetic. After all, what could be more Cawdor than calling the righteous to prayer by hitting a sinner with a big old bell?

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This chap found a piece of wood, surely one of the rarest materials it’s possible to imagine coming across on a planet like Necromunda. Rather than risk someone else stealing such a holy item he’s nailed it firmly to himself. You can’t be too careful after all!

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Finally, here we have the whole gang so far, ready to spread the word of the righteous!

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This is a gang that I’ve got literally dozens of ideas for (far more than you’d need to make a normal Necromunda gang) so expect to see a lot more of these in the future.


The Oathbones – Part 1

Apart from finishing off the Khorne Slaughterpriest the other day (not the biggest of jobs as he was mostly done already) I’ve been trying to get back into the swing of painting. Usually this comes pretty easily to me but, perhaps because work is quite busy at the moment, I’ve been unusually slow to pick up a brush. Rather than make a chore of it I’ve been relaxing by kitbashing a few Cawdor gangers instead. I’m not planning to paint these straight away, I’d like to add a last few models to the Eschers first and then I’ll probably work on the Van Saar and (perhaps) Chaos gangs – on the grounds that those should be fairly quick and easy to achieve. I have however been having a lot of fun “sketching” out ideas for the gang and exploring what I’ll do when I get around to them.

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As with all of the gangs the Forgeworld head and weapon sets really add to the degree of character within a gang. They’re not the cheapest but they look excellent so I’m happy to justify treating myself to them.

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 There’s a wonderful madness to the Cawdor that really taps into the insanity at the heart of the Imperium, and I wanted to play it up with the gangers I’ve been working on. This one for example believes that rather than trust his sinful, fallible, human eyes to help him aim his gun he must cover them over and thus, with all distraction removed, the Emperor will be able to act through him and guide his fire. Whether this works or not remains to be seen…

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This grim figure will probably become the gang’s ash-prophet leader although I have a few possible tweaks in mind before I call him finished.

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These aren’t the only models on the painting desk however and working on these has been a fine palate cleanser (or should that be palette cleanser?) so hopefully I’ll have something else to show you soon.


Looking Uphive – Necromunda Plans For 2019

As we stride purposefully into 2019 I wanted to take a look at just where I stand with all of my Necromunda projects (which otherwise run the risk of degenerating into my usual disorganised chaos). For me Necromunda is the game and setting I’m most excited about of all GW’s canon. The game had a great year in 2018, growing from just two gangs at the start of the year to nine by the end. With all of the Clan Houses now represented it’ll be very interesting indeed to see how things progress over the coming months and years. As for myself I’ve started working away at all kinds of projects with my usual unsystematic enthusiasm. The aim of this post therefore is to serve as a round up, keeping me on track with where I stand with all of my gangs. It’s not all models you’ve seen before though, a few new ones have snuck in as well. Let’s take a look.

 

The Irondogs (House Goliath)

The former lords of Ironhouse have had a fine time of things lately, at least when it comes to getting painted. The backstory I’ve written for them may see them as a shadow of their former glory, struggling to reclaim the turf they once held so securely, but at least they don’t have to worry about unpainted models. As it stands the gang is pretty much done for now, I’m aiming to finish off the bolter wielding ganger Sylus shortly, but I ended up picking up the weapon upgrade for them, and will undoubtedly add the new heads to that, so expect to see further reinforcements arriving in the future as Korak attempts to expand his realm and reclaim the lost power of his house.

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I’ve mentioned previously that I see the Goliaths as having a lot in common with the dwarves of old-Warhammer (brawny craftsmen who rely on sturdy durability over fancy do-whats – just swap the pre-battle start-me-up for combat stims instead of Bugman’s XXXXXX and you’re good to go). However it wasn’t until I was writing this that I realised how deeply this had worked its way into my thinking – as my once mighty Goliaths now struggle to reclaim a corner of their Underhive empire from the invaders squatting amid the ruins. Speaking of which…

 

The Ladykillers (House Escher)

For hundreds of shift-cycles the House Escher presence in Hive Araneus has been minimal, making it the perfect for “Gallows” Grace and her girls to set up shop. Having betrayed her way across the wastes Grace needs somewhere off the radar to build their strength, and the under-defended Ironhouse looks like the perfect place.

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The Eschers haven’t grown as quickly as I first expected but I intend to do something about that shortly. Generally I feel this lack of progress can be attributed to three key factors. Firstly, these ladies are challenging to paint, with all those crazy patterns and colours. Secondly, I’ve been working on this gang for my partner and as she’s also an avowed acolyte of the Void-Emperor and His strange xenos ways my focus has been switched to the genestealer cults over the last month or so. Thirdly, I want every Escher to look unique. After all in a house where peacocking is  more than just a way of life having the same hair-style as one of your gang sisters sounds downright intolerable. Thus my progress has been slowed as I’ve tried to create unique ‘do’s for each of the girls, something I’ve managed to pull off so far, but which the new head upgrade kit should mean becomes much more straightforward.

 

The Radwolves (House Orlock)

I must admit when I first saw the Orlocks I wasn’t that inspired by them. On the other hand the longer I’ve looked at them the more excited I’ve become. I’m still no fan of the running poses, and I’ve steered firmly away from the more “well groomed” gentlemen but I’ve still already kitbashed a little army of them and I’m constantly tempted to do some more. I’ll try to get them painted soon, although I’m aware I’ve promised myself that about a lot of things…

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Tech-hunter Cadre Scorpion Null (Van Saar)

Even more than the Orlocks, I really wasn’t that enamoured of the Van Saar models when they first appeared. They’re just so different to the aesthetic of the wider 40k setting that it took a little getting used to, plus the fact that they’re the harder to build, let alone kitbash, by a country mile makes them possibly my least favourite gang in Necromunda (although it goes without saying I’m still a big fan – what a fan boy eh!). Although I’ve not found myself as captivated by them as I have some of the other houses I’m still working on an elite team, dispatched into the Underhive by the house masters on a secretive mission. Over the last few weeks I’ve been trying out my planned colour-scheme on a test model and I’m rather pleased with how he’s turned out.

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Of course now I just need to get the rest of them done. Hopefully the fact that I’m not planning many of them should mean I could wrap up the project fairly quickly, but with so many things I’d like to be working on getting the chance to focus on them exclusively might not happen straight away.

 

The Oathbones (House Cawdor)

Whilst I only plan an elite strike force of Van Saar my Cawdor will stand at the opposite end of the spectrum; a full blown army of the faithful. I make no secret of the fact that I absolutely love these models, and all the various forgeworld upgrades for them have only served to make them better. The temptation is to paint hundreds of them, although as ever time and money have tended to reign me in so far. That said one of the joys of Necromunda is that it’s relatively cheap so a mighty horde of fanatics could well be within my grasp.

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Plus the stigshambler I made a couple of months ago was one of the most popular models I produced in 2018, and remains one of the conversions I’m most proud of, so I need to get them (and their gangmates) painted soon.

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However, rather than start somewhere sensible like painting up a few gangers, I instead chose to paint a sheen bird as my first model for the gang. I had planned to use the model as part of a converted Tzeentchian cultist but when I realised that wasn’t going to work it ended up in the bits box looking for a home. Now I just need to complete the ash prophet who’ll be its owner.

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I’m not entirely without common sense though, so once the sheen bird was finished I painted the test model for the gangers. My idea, which I know isn’t all that original, is that some members of the house have seen the mighty warriors of the Imperial Fists who base themselves on Necromunda and, wishing to emulate these noble souls who must surely have stood at the side of the Emperor Himself, have taken to dressing in yellow robes. Plus I’ve got into the swing of painting filthy yellow clothing from working on my Skaven and knew I could repeat the look on lots of gangers. Overall I’m pretty happy with him so this is probably the look I’ll be using for all of them (unless some clever person comes along and suggests something so mind-blowing I end up doing that instead!)

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The Children of Whispers (House Delaque)

As it stands I’ve only built one of these sneaky characters but I have to say this kit is absolutely outstanding. Expect to see me working on these a lot more in the future.

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The Cult of the Abyssal Gaze (Genestealer Cults)

Like the Goliaths this gang is painted up and ready to take on the Underhive. Rising from the ash-mining clans of Delving Alpha-12 and led by the ambitious Vyrion the Elder this insidious cult prepare to invade Ironhouse and from there spread their influence into the hive itself.

Genestealer Cultists Convert Or Die Wudugast (2)

Most of the work on this gang happened in December, and really served to demonstrate that I can get these projects painted up quite quickly if I just put my mind to it (and can find the time of course). That said they’re not finished by any means. I’ve always planned to build up a genestealer cults army for 40k and the newest images we’ve seen of forthcoming models have only added to that. For those who’ve missed them (and where have you been?) take a look at this lady for example;

genestealer magus (2)

Of course much as I enjoy building 40k armies it’s not a game I actually play. Thus part of me is drawn to the idea of expanding my genestealer cults into more than one gang, representing different factions setting out from the Delvings to spread the cult. Whilst Vyrion leads the invasion of Ironhouse his young acolyte could take a gang of her own to undermine the Orlock wayforts that dot the ash wastes, or drive out the Cawdor ragpickers that currently control Sumpside. One way or another expect to see plenty more of these in the coming months.

 

The Cult of Ruin (Chaos Cults)

Ah, my cult of mislead, Chaos worshipping helots! Such plans I had for them last year! Sadly not a lot of actual progress has been forthcoming. Part of the trouble is that most of the models I planned to include don’t have the best paintjobs, my skill having increased considerably over the five years or so since I first worked on them. This seems like a fine excuse to fix them up but as a result the project has become a lot more involved than I originally envisioned. That said things may have stalled but they haven’t been forgotten, so I’m aiming to get back to them sooner or later.

Chaos Core Gang

Venators

Not much to see here yet but I’ve got all kinds of ideas planned, starting with a gang of beastmen bounty hunters. Don’t expect them to appear straight away though, as you can see from the list above there’s plenty of other things to tackle first.

 

So there we have it, a solid set of projects to tackle over the next few months (alongside all of the other things I’d like to be painting). Naturally I won’t get around to all of them straight away but perhaps by nailing my colours to the mast and setting out my plans I’ll be encouraged to keep at it. Oh, and I have a heap of terrain to do as well. The Underhive never sleeps…