Tag Archives: Beastmen

What Next Dark Gods?

Ask any fan of Chaos in the Mortal Realms where the biggest gap in the range was and, if they were honest with themselves, most would probably have agreed it was Slaaneshi mortals. Over the last few years times have been good for those like me who worship the Ruinous Powers. We now have well developed ranges with unique models and a distinctive aesthetic for each of the gods (that’s Khorne; god of war and violence, Nurgle; god of plague and decay, Tzeentch; god of magic and change and Slaanesh; god of decadence and excess). Gone are the days when I differentiated my Khornate troops from your followers of Nurgle because I painted mine red and you painted yours green. For a while there only Slaanesh, the longest neglected of the four gods, was left with a limited range but Games Workshop have turned that around in style, first by bolstering the daemons with some fantastic new recruits and now with a soon to be released wave of mortal followers, the first we’ve seen for Slaanesh in a very long time.

Shardspeaker

It’s a huge boost to the range and the miniatures are exquisite, but rather than talk about them I’m here to speculate baselessly instead! Once the Dark Prince has his mortal followers in tow where might Games Workshop turn their attention next? Of course they might come up with something wildly different, the Mortal Realms offers a lot of scope and potential as the Warcry warbands proved, and if they went off to stake out new territory with something a bit more unusual I’d be all in favour. Plus there still gaps to be filled in the current ranges, I’d like to see unique looking daemon princes for each god for instance, light infantry for Nurgle and beastmen for both Nurgle and Khorne.

Indeed, speaking of which I just kitbashed a pestigor to join a little Nurgle warband which has been whispering in the corner of my brain lately. Shall we sneak a peek at him before we begin? Oh go on then!

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Beastmen

Ah the beastmen, men who have become beasts and beasts who have devolved into something akin to men. The horned ones, the true children of ruin who lurk in the wild places, driven by a hatred of all that is civilised and orderly. I’ve always had a bit of a soft-spot for these shaggy barbarians, being hairy and uncouth myself. In fact, now I think about it it’s strange that I’ve never really painted many of them – something I’ll have to rectify.

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This range of models dates back to Warhammer as was, and although there are some excellent models in there it also leans heavily on a lot of older sculpts, bulked out by models borrowed from other ranges like the Tzaangors. Plus there’s the fact that, despite beastmen being traditionally described as an amalgamation of beasts and men, “goatmen” might be a better name for them nowadays. Those of us who are still steeped in the old Realm of Chaos era will recall beastmen which hybridised all kinds of beasts with all kinds of men, but nowadays the braying despoilers of the forests seem to be almost exclusively Pan-like creatures with hooves, horns and long ovine faces. Far be it from me to question their commitment to disorder but a little more chaos in the mix wouldn’t hurt! The birdlike Tzaangors (see below for a couple of them that I’m currently working on) and the lanky, sinuous Slaangors which are soon to be released go to prove that Games Workshop aren’t unwilling to break out of the goat archetype however, and beasts of Khorne and Nurgle don’t seem too much to hope for someday either.

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Slaves To Darkness

Take a look at the Slaves to Darkness range (that’s humans sworn to serve Chaos undivided rather than dedicated to just one of the gods) and at first glance it looks pretty healthy, packed with lots of kits, many of which were released in the last year or so. Dig a little deeper however and you start to release that most of the range comes either from the Warriors of Chaos from the WHFB era or, in the case of the newer models, are borrowed from Warcry. Now personally I love Warcry, in fact I tend to take things from Age of Sigmar to make Warcry warbands rather than the other way around, but I’m glad to see the Warcry warbands given a home in AoS armies all the same. Likewise I was a big fan of the Warriors of Chaos and that range has some great miniatures that I’m pleased to see are still available.

Warriors of Chaos

However there are some models in there which are undoubtedly past their best, like the Chosen and the Marauders. Plus there’s the fact that, before the End Times, the Warriors of Chaos made use of all kinds of troops dedicated to specific gods, all of which have since been split off to form new factions of their own. With them gone the range has been left looking a little thin. Time to give it a bit of a boost. Thanks to Warcry we know what the warbands seeking to join the Everchosen’s legions look like, but what about those legions themselves. Time to bring the warriors Sigmar abandoned into the modern era – after all we don’t want that weakling thunder god to think he’s getting everything his own way now do we?

Darkoath Tribesmen

In the old days, when the heavily armoured warriors of chaos marched south to attack the Old World they did so surrounded by hordes of barbarian tribesmen, clothes-phobic folk who’s hardiness and bitterness against the weakling southerners may be partially explained by the fact that they lived in a frozen wasteland but nobody seemed to own a shirt. In this regard people from the British Isles will recognise them as being essentially Geordies.

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There are a few contenders for the title of “Worst Model in the GW Stable”, the Zombies and Skaven Plague Monks spring to mind, but the Chaos Marauders really have made a spirited attempt to claim that throne. Just a quick glance is enough to tell you that they’re past their best, if indeed there was ever a time when they looked anything other than awful.

Marauders models

 For a while there was a persistent rumour (and we all know how reliable those are eh!) from those who claimed to be “in the know” that Games Workshop were planning a new faction based around a range of new Marauder kits. Nothing has ever come of it, although we have seen a range of new Marauder equivalents in the form of the Warcry warbands, as well as troops dedicated to specific gods like the Bloodreavers of Khorne, the Kairic Acolytes of Tzeentch and the forthcoming Blissbarb Archers of Slaanesh, each of which is close to the Marauder archetype of old, and the Godsworn Hunt from Warhammer Underworlds. The rumour may have proved to be either a case of mistaken identity or wishful thinking but it’s still a good idea so who knows, perhaps someday we shall see the Slaves to Darkness split into two factions, the grim heavily armoured foot soldiers of the gods and the shirtless savages of the tribes?

Skaven

I know I sound like a stuck record here so I’ll keep it brief. The perfidious ratmen were my favourite faction from WHFB and over recent years I’ve painted up quite an army of them. Shall we remind ourselves of how they look? How could I ever pass up the opportunity!

Skaven Army Shot 3

Of course being a fan of the Skaven means being a glutton for punishment. Despite their ongoing popularity the range hasn’t seen much love in a long time and many of them models are so old they came off the Ark, and so rough they look like they were sculpted by the animals therein (and not the ones with opposable thumbs) rather than Noah himself. Get the finger out GW, give my rats some love!

Chaos Dwarfs

An industrious race of slavers and daemonsmiths the Chaos Dwarfs were the Old World’s finest bull-appreciators and big hat wearers, famed for putting Nagash to shame when it came to outsized headgear. They were also wearing big cow horns on their hats long before Johnny-come-latelys like the Lumineth Realmlords rocked up.

Chaos Dwarfs

By the later era of WHFB however they were almost extinct, their range of models long out of production and their sole surviving representatives the crew of the Hellcannon.

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With the Hellcannon going the way of all things when AoS was launched the Chaos Dwarves passed into history, in the main Games Workshop range at least. Forge World however have done their bit to keep them alive in the form of the Legion of Azgorh.  

Infernal Guard Command

Fantastic those these models are, a range which leans heavily on large and complicated daemon engines such as the Dreadquake Mortar (below) is going to be tricky in resin, and much easier for the average hobbyist to manage in plastic. Time to bring the bearded ones back I say!

Dreadquake Mortar

Chaos Gargants

From one end of the scale to the other, if we’re going to have Chaos Dwarves then why not Chaos Gargants? It’s not much of a leap really, there are already Chaos Giants and the new Mega Gargant kit contains a variant, the Warstomper, which can be taken by Chaos forces. Already I’ve seen plenty of them converted to be even more chaotic just as when the Imperial Knight kit was released many of us started welding on spikes to turn them into engines of the gods. After a few years of this GW yielded to the inevitable and produced a dedicated Chaos Knight kit, so it doesn’t seem beyond the realms of possibility that the same thing might happen with the Gargants.

Warstomper

Ogres and Trolls

Back in the old days all kinds of trolls and ogres shambled to war alongside the Warriors of Chaos. These days however such creatures exist almost exclusively under the remit of the Destruction faction (those who are particularly long in the tooth will recall Chaos orcs but let’s not go that far back!). There’s no reason not to bring these brutes back though, perhaps under the banner of the Slaves to Darkness or the Beastmen, or even as a faction of their own. Alternatively there could be versions of each of these incorporated into the four armies of the gods, each tainted and twisted by the favour of their particular patron, just like the Bile Trolls and Plague Ogres that formed part of Tamurkhan’s Horde in the latter days of WHFB. Regardless of which route was taken these brutes have plenty of potential, after all, as the Trogherds of the Gloomspite Gits demonstrated, people love big ugly monsters. 

Those are my picks for the future development of Chaos in the Mortal Realms but what about you? Are there any of the candidates above you think are particularly deserving, or any that you would have preferred to see abandoned to the history books? Is there a faction in waiting that I’ve overlooked? As ever the comments section is all yours. 


Blackstone Fortress: Beastmen

With the Negavolt Cultists out of the way the next step for my Blackstone Fortress project was to turn my attention to the fearsome beastmen. In Games Workshop’s fantasy universes, beastmen are uniformly savage and chaotic – indeed the name “beast man” derives from “best man” and refers to their hedonistic, untamed nature combined with their tendency to consume alcohol in quantity and instigate shenanigans. In the 41st Millennium beastmen enjoy a greater range of personalities and many are loyal to the Imperium, serving in Imperial Guard regiments and even appearing as one of Necromunda’s most famous faces. Despite this they are generally abused, looked down upon and used as cannon fodder with the result that many choose to throw in their lot with the servants of the Ruinous Powers, who also tend to abuse them, look down upon them and use them as cannon fodder. The models from Blackstone Fortress, it should be noted, fall firmly into the latter camp.

Being crude and hairy myself I’ve always had a soft spot for these rowdy creatures and often planned, usually without much actual progress, to model some of my own during the long years in which they vanished from 40k almost entirely. Thus finding them in the Blackstone Fortress set was a real thrill and I’ve been looking forward to tackling them ever since.

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It took me a while to get the colours right on these but I’m definitely pleased with the outcome. What more they’ve left me so enthused about all things bestial that I’ve already started working on some more, this time destined to rampage around the Mortal Realms instead.  All being well I’ll have them ready to show you all soon.


See You Later Alligator

Just a quick one today but this reptilian beastman (as opposed to a lizardman) has been sitting on my desk waiting to be finished for what seems like absolutely ages. A couple of days ago I realised that despite work on him stalling completely he really only needed another twenty minutes or so to be completed – and thus inspired I knuckled down.

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Amongst the various projects I have planned – but which are as yet untouched – I’d like to paint up an old school chaos warband based around the Knightmare Miniatures range, and so this cantankerous looking crocodile will hopefully be joined in due course by a savage brotherhood. Probably not for a while though as I’m trying to tame my spirit animal, the hobby butterfly, and focus on a few key projects for the time being.


War Eternal – Part 1

I’ve been toying with the idea of making some Age of Sigmar warbands for a while now but until recently I’ve not really done anything about it. That changes now however. The push came when Alex of Leadballoony published his plans for working on AoS Skirmish and the idea took root in my brain. Alex, accompanied by fellow blogger Ross of Classic Chaos Daemons, set out a series of guidelines for the project and invited anyone else who fancied it to join in. Naturally this seemed like the perfect opportunity to get one of my own warbands up and running so I nailed my colours to the metaphorical mast and sallied forth.

Let’s start by taking a look at those guidelines:

Build & paint 100ish ‘renown’ points in Feb (to include our Generals), and 25ish renown per month thereafter, up to 250 pts.

This seems a sensible and manageable way to do things so I’ll be trying to stick to it to. Conveniently my general also comes to exactly 100 renown so getting him painted this month will tick this box nicely.

The warband must be from a faction we don’t currently collect. Ross and I chose the faction for each other…

As I don’t really have anything for AoS, beyond some unpainted Nighthaunt and perhaps the odd squig, the world is my oyster here. I did consider inviting suggestions from my readers or starting a poll but in the end my deep and abiding rage combined with my need to harvest people’s heads to manufacture an uncomfortable seating solution won out and I pledged my soul to Khorne.

Set in a common realm, (realm tbd), based & modelled accordingly

Naturally this sounds like a fine idea for a group project but as I’m not part of the core team on this I can follow my own path. Of course I may yet end up being inspired by them.

Push the modelling & painting – AoS28 style, crazy conversions, grim-dark, etc.

Well naturally. Is there any other way?

Lowest cost possible – beg/borrow/steal, freebees, scratch build, re-use, etc.

I really like this idea it adds an extra layer of creative challenge to the project and saves money into the bargain. When I first got into this hobby I couldn’t afford to buy many miniatures so finding ways to make models cheaply was the name of the game. Actual miniatures may have been out with my budget but other people’s left over bits were much more affordable, bulked out by donations from friends. It was this as much as anything else that lead me to take up converting and kitbashing so by following this rule I feel like I’ll be going back to my roots, albeit with a far more extensive bits box to draw upon. My goal is to use only models I already own for this warband and, as much as possible, use bits that I gathered for other projects which then failed to reach fruition. My general meanwhile will be based on a model given away free on the cover of White Dwarf. We’ll take a look at him shortly.

Narrative rather than competitive warbands – named characters, backstories, etc.

Frankly I wouldn’t know where to begin guessing what’s competitive and what isn’t so there’s no danger of that with me (unless, of course, it happens by pure chance!). I’m interested in cool looking models and an engaging narrative, and a warband of this type is a golden opportunity really pursue that.

Anyway, that wall of text has been more than enough for anyone to endure so let’s take a look at the as yet unnamed leader of my warband, a priest of the bloodthirsty god Khorne.

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Until I assembled him I didn’t realise what a big lad he is, he certainly towers over this Blood Warrior (who may end up incorporated into the warband himself).

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Indeed, for those who’re curious, here he is next to those perennials of the size-comparison photograph; an Imperial Guardsman and a Primaris Space Marine.

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As you can see I stuck fairly closely to the original design of the Slaughter Priest model just swapping out the head for what may (or may not!) be a masked visage befitting such a fearsome character. I did consider tweaking the model a little more but it’s one of my favourite Khornate miniature’s in the range and I didn’t want to do anything that would take away from that. As for his missing head it ended up on this Bloodgor. The Blades of Khorne book doesn’t actually contain Bloodgor, nor are there any in GW’s current range, but I wasn’t about to compound their mistakes by failing to include at least one of my own. Indeed rather than stick religiously to one army book I’ve decided to incorporate a mixture of daemons, beasts and mortals of all kinds, united in their dedication to the blood god.

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Indeed, I was so excited about making Bloodgor after finishing the first one that I abandoned my original plans and immediately made a second one.

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Not all of the warband is built yet but I have been having a lot of fun assembling the first few recruits. These ragged blood reavers have been looking for a home since the first edition of AoS was released so it’s high time I did something with them.

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There’s also a fairly high chance this chap will sneak into the ranks as I’ve been keen to get him painted since I got my paws on him.

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Obviously now I just need to bash on with getting the Slaughter Priest painted up, as well as starting to explore his backstory and discovering how he came to be leading a ragtag band out of the Chaos wastes. Watch this space, and expect to see the priest at least finished by the end of the month.

 


The Cult of Ruin – Part 1

Given my love of all things Chaos it’s actually a little bit surprising that it’s taken me this long to get started on a band of unruly gangers to bring the worship of the Ruinous Powers to the depths of the Necromundan Underhive. Never mind eh brothers and sisters, now is the time to throw off the shackles imposed upon us by the great houses, etc, distant, uncaring Emperor, etc etc, reject the rule of Terra and so on and so forth.

Now some of you may be thinking “steady on, how many gangs is he starting?” but the nice thing about chaos, for me at least, is that I already have most of the models ready to go. Having poured over the chaos gang rules in White Dwarf I’ve pulled together this disreputable mob which makes up most, if not quite all, of the gangers I’ll need.

Chaos Core Gang

There’s still a couple of gaps to fill but those places will be taken by models I’ve been meaning to get around to painting anyway so this should serve to encourage me. Of course I can’t seem to let any opportunity to make new models pass me by, especially when those models are beastmen, so I ended up assembling this pair as well. The one on the left will be squeezing his way into the gang itself, whilst the one on the right will be joining the Brayhorn Boys (an all beastmen gang mentioned in White Dwarf that I haven’t been able to resist planning).

Beastmen Necromunda Convert Or Die

When it came to choosing a leader for the gang I was already spoilt for options, and indeed any one of these five could have done the business.

Chaos Champions

However a new gang needs a new boss, and really it wouldn’t have been right not to come up with someone unique to lead the helots into the clutches of the Dark Gods. Enter Skaverghast the Pit Dweller, hated demagogue and enemy of the Imperium.

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This leaves me with just two more models to build for the gang, a witch and a spawn, both of which should hopefully emerge soonish.


The True King Of Beasts

Behold the noble unicorn! Wild and untameable, glorious to look upon, ferocious in battle and irresistible to the opposite sex – no wonder we Scots hold it in such high regard! All too often however they’re portrayed as fey, shy and ever so slightly sparkly creatures, gentle, elegant and fairly harmless, with an intimate knowledge of rainbows and not a hint of the savage sexuality that has been inspiring artists from Albrecht Dürer to the Gardens of Hecate (and before you click on either link it’s safe to assume they’re probably not safe for work).

This model however is less a unicorn and more a beastman, also notoriously wild and sexual creatures. Somehow, however, he comes across as just on the right side of noble, albeit still with a healthy dose of independence and feral ferocity.

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The model originates from the Pantheon of Chaos range by Knightmare Miniatures, which makes him a natural pair up for this clothes-phobic barbarian.

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Deep within the forest two beastmen, one foul, one noble, battle for territory.

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Bretonnian Week: The Beast

In the most recent edition of the Beastmen army book for Warhammer there was a little snippet of text describing the Warherd of Khorok Manripper which roams the Forest of Arden. As the Forest of Arden was obliterated alongside the rest of Bretonnia during the End Times, I’m sure Games Workshop will have no issues with me showing it here.khorok-manripperIt’s such a wonderfully “Warhammer” concept, full of the setting’s trademark blend of grubby eccentricity. Moreover it’s one of my favourite bits of Bretonnian fiction and as soon as I sat down to write a list of concepts to cover in this week I knew I had to include a beastman from Khorok’s herd.

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I’ve enjoyed all of this week’s models a great deal, and I’d be hard pressed to pick a favourite. If you put a gun to my head and forced me to choose however I’d probably plump for this one*. Perhaps it’s because he’s a conversion, and thus uniquely mine, whilst the others were built pretty much as intended, or perhaps it’s because he’s chaotic and evil whilst the others have been honourable goody-two-shoes.

*Or in my panic just name whichever I thought of first and blub a lot. So please don’t, there’s really no need for violence here…

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I tried to match his heraldry to that of the other Bretonnians I’ve painted (with the exception of the Green Knight of course) in order to create the impression that it was the cousin or brother of one of the other knights that he looted the armour from. Of course, there is the darker possibility that this knight was never killed at all but was simply corrupted and mutated by the forces of Chaos until he found himself roaming the forest in bestial form, becoming a braying warrior of the very herd he once set out to slay…

Although I aimed to repeat similar heraldry on all of the knights you may have noticed that I avoiding repeating it exactly. The aim was to reflect the idea that each knight is a hero in his own right and, although he proudly wears the colours of his house, he also puts his own spin on it so he can be recognised in battle and his deeds celebrated.


The Times They Are a-Changin’

Of all the chaos gods Tzeentch has always been the one who’s image is hardest to define. Slaanesh is lithe and unnatural, a punk-rock dominatrix who’ll leave soul begging for more. Nurgle is a jolly fat man, slow and generous and ripe with disease. Khorne is a beast-faced bullet, a roaring, stamping wall of bullish muscle waving a chainaxe at the world. All relatively easy to sculpt and paint – whether in violent pastels, putrid greens or bloody reds. Tzeentch is change, mutation and illusion and his colour is the colour of magic. The studio models may be painted in blue and purple shades but that’s only because Games Workshop have yet to find a way to add glittering octarine to their paint range.

In the past official efforts to capture the essence of this ever challenging god have been distinctly hit and miss. Indeed there have been a couple of fan projects recently which have more than equalled the studio’s output. Just take a look at these by Big Boss Redskulls, or these, by Nordic, showcased at the Convertorum. This weekend however the boys at Games Workshop have taken another crack at it, porting their success with boxed games in 40k over to Age of Sigmar and resurrecting Warhammer Quest into the bargain.

Silver Tower CoverA few months ago I commented on this blog “Tzeentch’s followers are now fairly well represented. I might have preferred something a little more ‘Lovecraftian crawling horror’ and less ‘cartoon character’ but that’s a matter of personal taste. Now it would be nice to see some more emphasis on the god’s mortal followers; mad sorcerers, mutants, beastmen and of course the Thousand Sons themselves”. I promise that, at the time, I had no idea that this might be coming – being as I am extremely sceptical of the “rumour’s scene” that surrounds Games Workshop’s output in a haze of wild theories, wishlisting and general tin-foil-hat-ery.

I went on to say “Of all the gods Tzeentch is the chance for them to be the most creative, to come up with something visually arresting and unique”. Did they manage it? A quick look at this release reveals the answer to be a resounding yes.

Summoner

A leaf through books like Realms of Chaos should be enough to remind anyone that there was a time when Games Workshop was much more adventurous than they’ve allowed themselves to be in recent years. Creatively they’ve become a little timid, preferring to explore already popular concepts rather than gamble with more outlandish ideas. Tzeentch knows however that change is inevitable. The creative team at Games Workshop have the power to be a creative force and it seems the fans are willing to follow them out of the power-armoured security blanket and into stranger realms. The Adeptus Mechanicus, the Wulven, the Genestealer Cults and now the Changer of Ways himself – all recent releases which have demonstrated that, for good or bad, Games Workshop are no long afraid to dig through the good ideas that had previously been thought resigned to the history books.BeastmenTake the beastmen for example. Once upon a time concepts like this rendered them as true children of Chaos, the first offspring of the gods, an eclectic mix of creatures that over the years became safer and less complex, until we ended up with the goatmen of today. Personally I love the modern goats – as evidenced by my 40k Bloodgors – but I’d never deny that something is lacking; and that something is Chaos. Thus the Tzaangors are in many ways the most exiting bit of this release for me, representing as they do the return of the god-specific beastmen of old. Those wishing to keep their Thousand Son’s armies in line with the fiction can now add the native beastmen from the Planet of the Sorcerers to their ranks, and mix in some Kairic Acolytes for some really impressive cultists.60010799002_WHQSilverTowerENG03

In this release a good creative balance also appears to have been struck – between the shapeless horror that Tzeentch represents and the almost comical or cartoon-like vibe which grants this god’s followers a particular element of unreality. When pulled together correctly, as in this image from the 1980’s, this creates a particularly malevolent horror which must resonate particularly with anyone who’s afraid of clowns.Pink HorrorSadly the modern horrors have emphasized only the cartoon-like elements, something the Silver Tower model does a little to address. Still with only one sculpt in the box it’s rather too little to make a significant difference. It would serve nicely as another alternative Herald of course – but Tzeentch isn’t really short on those.Pink Horror ST

This release isn’t just about Tzeentch however. Games Workshop have also taken the chance to show us something of the direction they’re planning to take the Elves in. I’ve always fancied creating a collection based around a Wild Hunt, with the more feral elements of the Dark and Wood Elf ranges combined into a single ferocious force, riding out in the heart of winter to fall like a blizzard upon the weak civilised races. In my madder moments this turns into a force of Exodite Eldar instead. This release contains two wonderfully elemental elves – a mage and an assassin – both powerfully reminiscent of the much-missed Rackham. If these really are a sign of things to come then I look forward to my self control crumbling altogether as I launch myself head-first into another project.60010799002_WHQSilverTowerENG14If there’s a mistake with this release however it’s the lack of variety in the sculpts. Having pulled out a combination of creativity (the spider goblins are just the sort of mad genius that always brings a smile to my face) and high quality sculpting (the Skaven Deathrunners are particularly nice) they rather dropped the ball by repeating the same models, something which the already eye-watering price tag makes unacceptable. Still, so long as they keep pouring this level of creativity into the followers of Chaos then I’m inclined to be reasonably forgiving… so long as I can find a few bargains on ebay of course…


Warrior Herd

A while ago I showed a few beastmen I’d converted to bolster the ranks of my Khorne worshipping horde. Some of you may have assumed that I’d forgotten about my beastmen but I can assure you I had not. Perhaps I didn’t throw captives into the feeding pens quite as often as I should have, but they were always on my mind.

Let’s take a look at the latest additions.

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When I first built this next model I armed him with a gun, planning to bring a little firepower to the squad (although I’m not convinced that marksmanship comes naturally to a beastman). To be honest though he looked a little awkward – even more so in fact than a goat with a gun normally does. Here’s an early WIP shot to show you what I mean.

 

Beastman

Realising I wasn’t happy with the look of the model I removed the gun, intending to replace it with something else. However as soon as I saw him without it I realised how much he looked like a martial artist or boxer of some kind. As an aside – and I may be quite wrong here – but wasn’t there a computer game at one time that featured beastmen or satyrs that were marital artists? Anyone else remember it?

This also drew my attention to the fact that martial arts in general just isn’t represented in 40k (or in wherever the hell Warhammer is set now). Admittedly storming out into a world of daemons, eight-foot tall power-armoured psychopaths and titanic god-machines armed only with your fists represents a distinct lack of practicality (although fair play to you if you give it a shot) but practicality has never been big news in the 41st Millennium anyway. I’m also open to admitting that if one wished to bring more martial arts into 40k then beastmen probably wouldn’t be the best place to start  – although anyone who’s seen an ibex climbing a near-sheer wall will agree their pretty nifty on their hooves. Anyway, this is me digressing.

I also went back to this model which I built almost a year ago now.
Truth be told I’ve never been all that happy with the gun he carried (why didn’t any of you tell me it was awful!) so I’ve removed it as well, which I feel has improved the model considerably. Take a look:

And here’s the whole pack so far.

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Sadly beastmen are no longer to be found in the Lost and the Damned forcelist (presumably the idea is that any beastmen squads that fans have converted can be fielded as mutant rabbles) but I think this is a great shame and have stuck resolutely to the old ways (so stubborn am I that a job as a dwarf may be mine for the asking). It seems a small thing but I’d have loved to see beastmen not only incorporated into the new list but actually expanded upon in the same style as the Ogren Brutes. The old rules allowed for Khorne worshipping Bloodgors, but what about bringing back Pestigors, Tzaangors and whatever the ones who worshipped Slaanesh were called). Of course in this age of Harlequins and Skitarii anything is theoretically possible but sadly the revival of beastmen in 40k remains in particular doubt.
Anyway, as well as getting those two painted up I also kitbashed a couple more.

 

I also made this packmaster to lead them to slaughter.

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As you can seen he’s just torn the head from a loyalist space marine in a display of brute strength that will presumably send his herd mates into a frenzy of blood-thirsty braying. The question I have for you is; which Chapter did that space marine belong to? Give me your suggestions (and the reasons why) – whichever I judge to be the best answer is the one I’ll use. Other good answers will undoubtedly get used on other models throughout the collection – every chaos marine worth his salt knows a loyalist head looks good amongst his trophies or on his base.


Lord of the Woods

I love Chaos armies with a strong theme to them, built around a particular warband, legion or god. There’s just something amazing about someone picking out a detail of the 40k universe and pursuing it to such depth and with such dedication. That isn’t me though. I’ve got a butterfly mind, shackled to the attention span of a particularly lacklustre goldfish and a banker’s covetousness, rolled together to create a weird chimerical beast with brushes for hands and madness in its heart. Chaos Marines? Yes please! Daemons? Sure, why not! Daemon engines? Sign me up! Traitor guard? Sure thing (more on them soon)! Khorne? Nurgle? Tzeentch? Absolutely! Slaanesh? Why that’s what this post is about!
Thus, although I’ve got various Khornate and Nurgly projects to work on, here I am face to face with She-Who-Thirsts (but not working on my Noise Marines…). slaanesh-convert-or-die-7I’ve had this guy on my painting desk for a while now but he’s progressed really, really sloooowly. To make the model I had to start by decapitating a Beastmen Shaman, something that took a lot of willpower to go through with (picking up a nice new model you’ve just bought and hacking at it with a knife seems to be flirting with disaster in my book). Carving away the neck and the back of the skull from the new head wasn’t particularly pleasant either – it’s a nice component which I’d considered for various projects before settling on using it for Yegg-ha and I didn’t want to stall the project which I waited for a replacement. I’ll admit to being quite impatient – things like that have killed my enthusiasm for several projects in the past.I’ve had this guy on my painting desk for a while now but he’s progressed really, really sloooowly. To make the model I had to start by decapitating a Beastmen Shaman, something that took a lot of willpower to go through with (picking up a nice new model you’ve just bought and hacking at it with a knife seems to be flirting with disaster in my book). Carving away the neck and the back of the skull from the new head wasn’t particularly pleasant either – it’s a nice component which I’d considered for various projects before settling on using it for Yegg-ha and I didn’t want to stall the project which I waited for a replacement. I’ll admit to being quite impatient – things like that have killed my enthusiasm for several projects in the past.slaanesh-convert-or-die-10

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slaanesh-convert-or-die-8I imagine a huge chamber at heart of Kell’s flagship, the Blood Eagle, a hanger cleared out and transformed into a warped garden. At its heart stands a cathedral to Chaos within which the Sorcerers and Dark Apostles of the Beasts of Ruin summon daemons. The garden itself is left tainted, the children of all four gods roosting amid the contorted architecture and fighting petty wars over this strange space, a microcosm of the Great Game. Currently command of the Dark Prince’s forces goes to Yegg-ha, Herald of Slaanesh and self declared Lord of the Woods.

What do you mean that’s not enough for you? You’re greedy you are, greedy! Luckily Slaanesh loves you for your avarice so here’s three of Yegg-ha’s ladies to join the party (don’t say I’m not good to you!)
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slaanesh-convert-or-die-5And last of all a little group shot!
slaanesh-convert-or-die-4And there we have it. As you should know by now it’ll be something totally different next week!