Tag Archives: Beastman

Wild At Heart – Part 1

Whilst it may not always look it I’m still chipping away at Necromunda behind the scenes as my gangs gear up to take their stab at controlling the Underhive. For the moment I’ve been trying to keep other projects on the boil, with the result that I’ve not really finished much (read; anything) to show here but the release of House Van Saar at the weekend has given my creative energies another boost so expect to see something gang related soonish. Before that however I’m hoping to tackle a bunch of neglected models (more on that tomorrow) so to tide you over here’s a look at my, as yet unpainted, conversion of Gor Half-horn.

I love the idea of Gor Half-horn and, although he’s been rather eclipsed by the arrival of a shorter, timepiece wrecking, impressively bearded chap named Grendlsen, the impact of seeing a beastman back on the mean streets of the Imperium isn’t to be overlooked. That said although the model is extremely nice, it isn’t quite nice enough to rush out and buy – especially when funds are limited and there are lots of other Underhive associated treats demanding my attention. However a quick dig around in the bitsbox revealed enough components to build my own.

Gor Half-Horn Convert Or Die Necromunda (1)Gor Half-Horn Convert Or Die Necromunda (2)Gor Half-Horn Convert Or Die Necromunda (3)Gor Half-Horn Convert Or Die Necromunda (4)

Working on him has reminded me how long I’ve left my previous attempts to tackle beastmen in 40k and got me thinking about converting some more, perhaps as Hive Scum or as part of my planned Chaos gang. In the meantime any feedback on Gor is much appreciated.

Advertisements

Bretonnian Week: The End of the Quest

We can’t leave Bretonnian week behind without a group shot now can we? Here we go then, some brave knights (and their downtrodden peasant) encountering a ravening beast deep in the Forest of Arden. All together now – “For the Lady!”

bretonnian-group

I’ll be back from holiday soon so expect to see more Vampire Counts just around the corner, plus we’ll be venturing at last into the mysterious Chapel…


Bretonnian Week: The Beast

In the most recent edition of the Beastmen army book for Warhammer there was a little snippet of text describing the Warherd of Khorok Manripper which roams the Forest of Arden. As the Forest of Arden was obliterated alongside the rest of Bretonnia during the End Times, I’m sure Games Workshop will have no issues with me showing it here.khorok-manripperIt’s such a wonderfully “Warhammer” concept, full of the setting’s trademark blend of grubby eccentricity. Moreover it’s one of my favourite bits of Bretonnian fiction and as soon as I sat down to write a list of concepts to cover in this week I knew I had to include a beastman from Khorok’s herd.

bretonnian-beastman-convert-or-die-2

bretonnian-beastman-convert-or-die-1

I’ve enjoyed all of this week’s models a great deal, and I’d be hard pressed to pick a favourite. If you put a gun to my head and forced me to choose however I’d probably plump for this one*. Perhaps it’s because he’s a conversion, and thus uniquely mine, whilst the others were built pretty much as intended, or perhaps it’s because he’s chaotic and evil whilst the others have been honourable goody-two-shoes.

*Or in my panic just name whichever I thought of first and blub a lot. So please don’t, there’s really no need for violence here…

bretonnian-beastman-convert-or-die-5

bretonnian-beastman-convert-or-die-6

bretonnian-beastman-convert-or-die-4

bretonnian-beastman-convert-or-die-3

I tried to match his heraldry to that of the other Bretonnians I’ve painted (with the exception of the Green Knight of course) in order to create the impression that it was the cousin or brother of one of the other knights that he looted the armour from. Of course, there is the darker possibility that this knight was never killed at all but was simply corrupted and mutated by the forces of Chaos until he found himself roaming the forest in bestial form, becoming a braying warrior of the very herd he once set out to slay…

Although I aimed to repeat similar heraldry on all of the knights you may have noticed that I avoiding repeating it exactly. The aim was to reflect the idea that each knight is a hero in his own right and, although he proudly wears the colours of his house, he also puts his own spin on it so he can be recognised in battle and his deeds celebrated.


The Virtues of the Beast

In the last post I talked about my scheme to make some Chaos Marines based on the Personal Attributes table in Slaves to Darkness, and how it all fell apart a little. Never mind, those marines who were chosen have survived and clawed their way off the painting desk. Last time I showed a two-faced marine, now it’s the turn of this beast-faced individual.

This time credit for selecting the number goes to Alex at Leadballoony who, as well as being as a thoroughly interesting person to chat to via this blog, also has a regularly inspiring blog of his own – go and check it out. He selected number 151 which apparently is a favourite number of his youngest son. Please, Alex, in the interest of good parenting, if your child has an ounce of artistic taste, never show him this miniature!

Consulting the attribute table I discovered that 151 equates to a ‘bestial face’ which this guy certainly has. I’ll admit it isn’t the best model I’ve made, not by a long shot. Anyone of a sensitive disposition should look away now.

Damn he’s ugly. Really it’s no wonder – I started out without a clear plan, and still managed to drift from it. Even the nature of the beast changed (my original plan was a pig believe it or not). I decided that I wanted to avoid anything too traditionally beastman-ish (i.e. no goats) or space-wolfish (no dogs allowed!). Mostly, then, I made things difficult for myself and ended up with something that looks a little bit like a racoon having a bad day.

What makes him special then, and what stopped me from throwing him at the wall in a temper tantrum and starting over, is just how much I learned from working on him, particularly when it comes to working with greenstuff and the freehand eye on his chest. In fact there are many elements to him that I really fought with but afterwards I felt I’d developed my skills and that means that, alongside a guilty relief that he’s done at last, I’m also feeling rather proud.

Anyway, you may be thinking ‘who cares about this feel good, I’m proud, shit! He looks like an evil pug with bad teeth! Stop this hugging and learning and show us something decent!” Alright then – calm down, no need to shout! I’ll try to get another Nurgly chap ready to show you over the weekend, ok?