It’s been absolutely ages since I painted any squigs and it’s high time I did something about that. Here’s three more bouncing, mayhem-fuelling fungi ready to munch their way through anything that takes their fancy.
And here they are in the company of the rest of their nest.
The eagle-eyed will have spotted that I’ve based them on round bases rather than square. Currently I must admit I’m very tempted to rebase my Night Goblin collection and make myself a Gloomspite Gits army for AoS. Whether this proves to be a flight of fancy or a serious plan only time will tell, although fans of the Old World need not fear, I’ve also got a plan to paint up a dwarf army for WHFB. Surely having more plans than there’s time in a normal lifespan to deal with is standard practice for every hobbyist! Whether any of these ideas ever sees the light of day is something that only the future can reveal.
Whilst I was working on the squigs I also spotted the poorly little goblin who comes as part of the new fanatics kit. I didn’t buy the new fanatics and I probably won’t, as I’ve already got five of these mad dervishes and I wasn’t feeling a particular draw to get any more, at least not straight away.
However I did end up acquiring the sick goblin alongside some bits somewhere along the line, so I whisked him onto the painting desk alongside the squigs and got him painted up as well.
Poor little fellow – that’s what happens when you get tanked up on fungus brew and start throwing yourself around like that!
The ramshackle streets of Carngrad continue to grow. I’m still working my way through my Warcry terrain, a little bit at a time. This belltower proved to be a right nightmare to paint if I’m honest but I’m happy enough with the results (in that I didn’t give up altogether and take myself off in a sulk!).
It’s one of those pieces that I might well have pushed to the side of the painting desk and studiously ignored for a few months, but the Sixty Day Miniatures Of Magnitude challenge from Ann’s Immaterium came along at just the right moment. Calling on participants to tackle the bigger items in our backlogs it gave me the push I needed to get my head down and finish the damn thing, despite the temptation to cry off, so thanks are owed to Ann there. Anyone else in a similar situation should give the challenge a look, it’s open to anything bigger than an ogre and you’ve got until the 3rd of July to tackle it.
By my eye, and I may be jinxing myself of course, I think that was the hardest of the ruins to paint so it should get easier again from here. Then again I can’t quite put my finger on why I found it so tricky – apart from that the skeletons were a little fiddly. Either way I’m planning to get torn in about the rest of the ruins soon and finish off the set, then turn my attention to making some chaos-warped terrain of my own.
You may recall that during the summer of 2019 I chipped away at an Age of Sigmar skirmish warband dedicated to the Blood God Khorne. By the time I wrapped up the project I’d painted seven bloodreavers and if I’m honest I was never very comfortable leaving them there. The holy number of Khorne is eight and so leaving the squad on just seven members seemed like foolishness and guaranteed to bring down the ire of the war god upon my luckless head. However painting one bloodreaver seemed equally daft when I could paint three and round out a squad of ten.
Here’s the three new boys ready to start rampaging with their new mates.
And here’s the whole squad ready to reap skulls for their god’s famously uncomfortable chair.
Once again I’m not sure when I’m going to get back to this project but I do have more ideas, it’s really just a matter of time…
I’ve never been particularly enthused by Warhammer Underworlds as a game, I’m not that keen on card games and the tagline “The Ultimate Competitive Miniatures Game” is kryptonite to the likes of me who leans more towards enjoying myself and socialising if dice are getting rolled at all, rather than engaging in cut-throat, win-at-all-costs competition. That said the miniatures are pretty damn gorgeous so I picked up Ironskullz Boys just for the fun of painting them (which after all if the mainstay of my hobby anyway – gaming barely makes it into the top ten reasons I do this at the best of times).
Despite how much I love these four miniatures I couldn’t resist making a few minor tweaks and adjustments. Boss-man Gurzag Ironskull got a new head which I reckon makes him look even fiercer (and more of a show-off) than the original, and also makes him uniquely mine.
Likewise his sidekick Bonekutta got a new head – with a helmet, which I think emphasises his brutish power and strength.
The other two ‘ard boyz in the warband, Basha and Hakka, were pretty much perfect as is, in my opinion, so I left them well alone.
And here we have them, my first ever Underworld’s Warband, ready for action in case anyone ever decides to convince me to become a ruthless power-gamer!
I must confess that since painting these the itch to tackle some more greenskins is back. I’ve got a Blood Bowl team I’m meant to be painting, and there’s always a need for more Orks in my 40k collection so watch this space.
Back to the Iron Golem and it’s hammer time! With the Untamed Beasts in the bag it’s time to turn my attention back to their adversaries. Brutal, unwavering and fiercely disciplined they may be but they still need someone to keep them in line. Enter the warband’s leader; the Dominar.
With him done, an increasing amount of terrain to play on and his rivals already spoiling for a fight I reckon I’m well on the way to getting the warband completed – indeed just the Drillmaster and Prefector are needed for my first thousand point warband, so I’ll aim to get that done soon and then break with tradition and actually roll some dice.
After the most recent additions the Untamed Beasts were almost complete, with only their leader – the fearsome Hearteater – needed to complete the set. Life is keeping me busy at the moment but I didn’t want to stall so close to the final hurdle so I knuckled down and got him finished, ready to lead his followers on a hunt into the wilds of the Bloodwind Spoil.
And with that the Untamed Beasts are, if not tamed, then at least fully painted. Here’s the finished warband posing for their traditional group-shot.
Being undoubtedly mighty, if not particularly magical, he’ll be my contribution to the March Might and Magic challenge being run this month by Ann’s Immaterium. Full props to the challenge as without it I might easily have let this slip as work and life pressures continue to pile up. It’s still early in the month so perhaps – and I make no promises here – I’ll find the time to tackle someone equally mighty from the Iron Golem side of things, although it may be that the best I can manage is to bash through some more terrain. Watch this space!
What would the Untamed Beasts be without a beast (allegedly entirely undomesticated) prowling at their heels? Having distracted myself long enough with the Iron Golems it’s time to focus on getting the Beasts wrapped up, starting with the Rocktusk Prowler (or Goat Lion Thing as its often known).
Of course, even a beast wants someone to talk to. Enter the Beastspeaker, wearing a rather fetching Rocktusk Prowler skull helm. Honestly I found her quite tricky to paint and I’m not entirely happy with how she turned out, but she’s done and on the whole I’m satisfied with that.
Alas, what with things being busy in so-called “real life” at the moment, I’ve not managed to get quite as much painted for Fembruary as I might have hoped. That said I’ve between this lady and the Iron Legionary I showed previously (an Iron Maiden perhaps?) I’ve managed a least a couple of female miniatures, and without diverting my focus from Warcry.
With these two done the Beasts are now almost complete, there’s just the savage Heart-eater left to paint so I’ll get him done ASAP then crack on with more terrain and the rest of the Iron Golems.