Tag Archives: Ambot

The Irondogs – Part 14

It’s been a while since I added anything to my Goliath gang but it’ll come as no surprise to anyone that, since I got my grubby paws on House of Chains I’ve been busy expanding the ranks of my angry musclemen. I read the new book (twice) over the last few weeks and I think it’s fantastic, another outstanding volume from the team behind Necromunda and one that’s taken pride of place on the shelf. I won’t delve too far into reviewing it as that’s been done far better elsewhere, but the degree to which this single book has enriched the Necromundan landscape is quite outstanding and I’m champing at the bit to see the rest of the series.

Having been fired with enthusiasm I turned my attention to the range of new models that were released alongside it – and naturally decided that this was a fine time for the Irondogs to indulge in a recruiting drive! First of all I put together one of the new Stimmers. Rather than mess around too much with a fiddly kit that I’m not all that familiar with I built it straight out of the box, just swapping in a head from the Forge World upgrade set (which suits him nicely I reckon).

Stimmer Wudugast ConvertOrDie Necromunda (2)Stimmer Wudugast ConvertOrDie Necromunda (3)Stimmer Wudugast ConvertOrDie Necromunda (1)

I also put together a couple of the forge-born. For those unfamiliar with the ever expanding range of options available to a Necromunda gang these are the first of the “prospects” which will apparently be available to all but one of the House gangs – a prospect being essentially a juve who’s willing to put themselves in harm’s way in exchange for a fast-track into the gang proper. Again I didn’t try anything too radical here as really I was just exploring and familiarising myself with the kit.

Forgeborn Goliath Wudugast ConvertOrDie Necromunda (1)Forgeborn Goliath Wudugast ConvertOrDie Necromunda (2)Forgeborn Goliath Wudugast ConvertOrDie Necromunda (3)Forgeborn Goliath Wudugast ConvertOrDie Necromunda (4)

The forge-born are also perfect for making juves. I think like most people I was expecting that sooner or later we’d see miniatures for juvs, although I also assumed that GW would be cautious of putting them front and centre. I played around with making Goliath juves by combining the legs of genestealer neophytes with the torsos of kairic acolytes, something I’ve seen done with great success by others, but never really produced anything I was terribly happy with so I fell back on waiting to see what official miniatures would appear, or for further inspiration to strike. However the arrival of House of Chains firmly states that the former is off the cards.

Juves

In other words alternative models for juves (that’s Bullies in House Goliath) are out, if you want juves in your gang you should use the same models as ordinary gangers. Now I can see why Games Workshop have chosen to go down this route, child soldiers and juvenile delinquents  are never exactly a good look (especially when they’re being carved up by angry cannibal berserkers). Then again I’ve always seen juves as just that, youngsters who’ve just joined the gang rather than simply new recruits. Now I will acknowledge that the book describes the majority of Goliaths being born from vats, emerging fully adult and ready to get to work on the production lines, rather than enjoying the kind of childhood and teenage rebellion that we might have enjoyed ourselves. However I still want my juves to look younger than my standard gangers. Plus if the prospects are youngsters why not the juves? Readers may recall that I’ve already made two Escher juves that I’m quite pleased with and I wanted something similar for the Goliaths.

With that in mind I started kitbashing using one of the forge born and came up with an early proof-of-concept that I’m pretty happy with (very much inspired by the dozens of other people I’ve seen in various groups online doing exactly the same thing).

Juve Goliath Wudugast ConvertOrDie Necromunda (1)Juve Goliath Wudugast ConvertOrDie Necromunda (2)Juve Goliath Wudugast ConvertOrDie Necromunda (3)Juve Goliath Wudugast ConvertOrDie Necromunda (4)

My only real issue with him is what to do with his back. The forge-born have backpacks and webbing, which suits the weapons they carry, and I wanted to steer away from that in order to further differentiate the juves from the forge-born. I’ve not yet decided whether to greenstuff over it or try to cover it with something (probably the former as Goliaths tend to have all their armour to the front and juves should be no different) but if anyone has any suggestions I’m all ears.

Next to join the crew is the hulking great ‘zerker. I wasn’t entirely sure about him when I first saw the studio model, and my plan was to make quite a range of tweaks and adjustments. However I have to say that once I got my hands on it I discovered what an excellent miniature this really is. Everything went together perfectly, there were hardly any mould-lines and the level of detail is quite outstanding. Thus much like Ortruum 8-8I think this is another rather nice model let down by a less than stellar studio paint job. Here’s a quick reminder of the studio model.

Zerker Studio

And here’s my model, assembled and ready for paint. The one thing I didn’t include was the breathing mask that hangs around his neck, a rather fragile looking bit of resin that I decided wasn’t worth the effort of trying to attach.

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There are loads of cool little details on the model and I predict he’s going to be a lot of fun to paint. For instance check out these bone spikes bursting out of his mutated flesh – something I’d quite overlooked on the studio model.

Zerker Goliath Wudugast ConvertOrDie Necromunda (2)

I did plan to swap out his head but again once I saw it in person I realised that I rather like it. This isn’t me panning the Forgeworld studio painter – they’re clearly very talented, I just don’t think that the style they’ve used has entirely shown the ‘zerker at its best.

Zerker Goliath Wudugast ConvertOrDie Necromunda (4)

However I do wish they’d included an alternative head that matched the one shown in the original artwork. It’s also worth noting that the head of the ‘zerker is a little larger than those of the standard gangers so unlike the stimmers it’s not so easy to just swap in a head from the Forge World upgrade set, all the more reason why an alternative on the sprue would have been a nice touch.

Zerker Head

He’s a big lad, the real monster of the crew, as this line-up shows.

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He even looks imposing next to this (shamefully part-painted) Ambot. I must admit I thought the burrowing robot would be the bigger of the two by quite some margin so it was a surprise to see them side by side and realise just how large the ‘zerker is.

Zerker Ambot Necromunda Wudugast ConvertOrDie

All of this gives me plenty to paint and I’m keen to get my teeth into them as soon as possible, although I’ve also got my eye on a few other projects which may take precedence (including my often delayed but never forgotten Cawdor gang). I’ve also been kitbashing Corpse-Grinder Cultists so I’ll try to get something uploaded to showcase them soon too.


Ambots Assemble

This weekend saw the long-awaited release of the new Ambot kit and naturally I bought a brace of these glorious beasts and set aside a couple of hours to get them built. As I was doing so it struck me – alas slightly too late to take WIP shots – that this might be of interest to fellow Necromunda fans so here’s a few early thoughts on the models from someone enthusiastic enough to grab them straight away.

Ambot Wudugast Convert Or Die (4)

Like most people I was expecting this model to be a big, expensive, lump of Forgeworld resin so getting a plastic kit instead was a really nice surprise. Rather than sticking religiously to the same set-up as the studio models for fear of ruining a ludicrously pricey model one can relax a little and adjust things as you see fit. To begin with I wanted to stick fairly close to the design of the originals as they’re cracking models in and of themselves, but I must admit I’m tempted to buy a second pair and go to town on kitbashing them (not something I’d ever do with a Forgeworld model).

Building the kit according to the instructions (an absolute must with Necromunda models where kits are often so complex that even the neck is separate to the head – hence Neck-romunda) one ends up with four natural subassembles; the legs, torso and each arm. Rather than build the first model to completion then start over with the second I recommend building each one up to the point that the subassembles are complete and then mixing them around to create a pair of unique models. Again, I’ve been fairly conservative with mine so far but I’ve got a lot of ideas brewing so now I’ve built two I’m increasing tempted by another pair with which to go a bit more crazy. Let’s take a look at what I’ve built so far.

Ambot Wudugast Convert Or Die (7)

I’ve already come to think of this one as “Aggressive Ambot” with his lunging pose and powerful grav-fists.

Ambot Wudugast Convert Or Die (6)

His colleague meanwhile is “Surprised Ambot” – he’s either been startled by an enemy ganger sneaking up on him or the fail-safes have just stopped working and he’s suddenly released some bastard has stuck his brain in a robot…

Ambot Wudugast Convert Or Die (5)

There are only two styles of head in the kit, the mandibles of A being moulded to the face whilst those of B are separate. However it certainly wouldn’t be difficult to snip off A’s mandibles and exchange them with those intended for B to create two more unique faces.

Ambot Wudugast Convert Or Die (8)

Ambot A – “Stabby!”

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Ambot B – “Bitey!”

Perhaps not the most exiting shot in the world but I’ve been curious to know what the back of the models looks like, as none of GW’s previews have shown it.

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Another thing that hasn’t been entirely clear from official previews is exactly how big they are. When faced with a kit like this the first thing that springs to mind is generally a dreadnaught and although I assumed these would be smaller it was still tricky to picture exactly how big they were going to be until they were finished. Thus, for your assistance and edification, here are a few handy size comparisons.

Ambot Wudugast Convert Or Die (12)

Right now, on the mean streets of the Underhive, these are definitely the biggest dudes around, looming over humble gangers in exactly the way one would expect from a monstrous alien which has been crammed into a deadly robot without the slightest consideration for health and safety.

Ambot Wudugast Convert Or Die (1)

For those whose mindset is associated with the more traditional side of 40k here we see one posing next to those staples of the size-comparison shot; a space marine Intercessor and a humble, if probably terrified, guardsman.

Ambot Wudugast Convert Or Die (2)

And, just in case I’ve caused any confusion with my earlier comment about dreadnaughts, here one is dwarfed by a dead space marine in a walking coffin.

Ambot Wudugast Convert Or Die (3)

And of course if any of you were wondering how big he was before he was a brain in a jar, now you know that too…

Anyway, hopefully you’ve found this useful and/or entertaining, particularly if you’ve been thinking of getting yourself an Ambot. These won’t get painted for a little while as I need to think up a suitable generic colour scheme to use with them but all being well I should have something painted to show off by later on in the week.