Tag Archives: Age of Sigmar

Rotbringers

Earlier this year Games Workshop re-released Age of Sigmar Skirmish through the pages of White Dwarf magazine. Much as I enjoy building and painting armies, when it comes to the rare occasions that I roll some dice I prefer a skirmish game and so I decided that the game was worth investigating and found myself painting up a mob of bloodthirsty Khornate savages to unleash. Back then Warcry had yet to emerge from the dark imaginations of GW’s finest minds but I was already drawn to the idea of Chaos warbands fighting it out for the glory of the dark gods and this seemed like the perfect opportunity to explore that.

After adding to the warband in fits and starts over the past few months I completed the final warriors of Khorne in September – although I’m still tempted to keep going and expand the group into an army. For now, however, the bloodthirsty boys are ready for action. As usual larger versions of the group shots are available just by clicking on them.

Khorne With The Wind

Truth be told Warcry is beckoning me far more at the moment but should the opportunity arise I’d still like to give AoS Skirmish a bash, and that means the Blood God’s berserkers need a rival to pit their blades against. On the other hand I’ve got a number of projects crowding the painting desk and demanding a share of my attention so the quicker and easier this second warband was to assemble the better from my point of view. With this in mind I dropped the more complicated plans I had made previously (although I don’t imagine they’re gone forever – as soon as time allows I’ll return to them) and started looking for something more straightforward. Tzeentch and Slaanesh would both be fun to explore but would require more work than I have time to put in just now. Nurgle on the other hand seemed like just the fellow. I’d already painted a sorcerer last month and now he seemed like the perfect leader for the new warband.

Nurgle AoS Wudugast ConvertOrDie (1)

Next I took a look through the Nurgle daemons I’d already painted and drummed up a few likely looking recruits in the form of three plaguebearers and a swarm of nurglings.

Nurgle AoS Wudugast ConvertOrDie (2)

Finally I wanted to add a mortal contingent and this was the point at which some actual painting was required. Despite the blightkings being one of my all time favourite GW kits I’d never actually painted one, although I’ve borrowed plenty of bits to make plague marines. A few years ago I did kitbash one into a 41st millennium mutant but I was never all that happy with it, and to my eye it just looked like a blightking with a gun. This project seemed like a fine opportunity to do something about that and restore him. Those familiar with the model will note at few tweaks and a little bit of greenstuff was required to replace parts which were lost or damaged since the original build.

Blightkings AoS Wudugast Nurgle ConvertOrDie (1)Blightkings AoS Wudugast Nurgle ConvertOrDie (2)

The only entirely new model required to complete the group was a second blightking, which came together quite quickly thanks to my predilection for painting diseased flesh and rusty metal.

Blightkings AoS Wudugast Nurgle ConvertOrDie (3)Blightkings AoS Wudugast Nurgle ConvertOrDie (6)Blightkings AoS Wudugast Nurgle ConvertOrDie (4)Blightkings AoS Wudugast Nurgle ConvertOrDie (5)

Here’s the two brothers in pestilence together.

Blightkings AoS Wudugast Nurgle ConvertOrDie (7)

And here we have them, just like that a second warband is ready to challenge Khorne’s dominance of the chaos wastes.

Nurgle AoS Groupshot Wudugast

Of course it may well still be some time before they get to fight it out but should the chance arise I’ll be sure to let you know how it goes.

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Whither Now Destruction?

What with it being Orctober I find myself thinking about greenskins even more than usual, from hulking boyz to stabby little gobbos, and even their big – and distinctly pink skinned – friends the ogres. In combination these form the Destruction Grand Alliance, the warlike hordes who smash their way through the Mortal Realms in a riot of brute strength and low cunning.

Orcs Brutes Ironjaws Wudugast

Over the past year or so Games Workshop have given Age of Sigmar some much-needed housekeeping. The myriad factions of yesteryear have been pared down into something much more manageable and less intimidating to a newcomer. In the early days of AoS each Grand Alliance (for the uninitiated that’s Order, Chaos, Death and Destruction – the overall groupings of factions by which the setting is defined) contained dozens of mini-factions, some of which contained only a single model (the Shadowblades or Firebellys for example). For a veteran of the Warhammer era that had gone before it was totally baffling and formed an almost impenetrable barrier between people like me and the brave new world that GW were developing.

Naturally they wanted to look to the future and to get to work on the new and creative ideas they had been cooking up. However before they could really get on with it they needed to put their house in order. If you want your pudding you have to eat your greens and if they wanted to concentrate on the next Idoneth Deepkin or Stormcast Eternals it was getting harder and harder to do with the survivors of the Old World hanging around and embarrassing GW in front of their fancy new friends.

In order to resolve this many of the small factions, with only a handful of models to their name, were rolled together and, unlike the higglety pigglety, anything-goes approach of the early days, found themselves combined like with like. The humans, elves and dwarves who survived the destruction of the Old World have been clumped into the Cities of Sigmar for example, whilst the disparate clans of the Skaven have been reunited into a single faction. At the same time various models were removed from the range, some not a moment too soon, some well before their time, and some were kept on which surely should have been replaced decades ago. At times the logic behind which models were cut and which were kept was hard to fathom for a fan without insider knowledge of the company. The orc boar boys for instance got the chop as part of the dissolution of the greenskins faction. At the time it made a degree of sense to me, despite being relatively modern – not to mention rather nice looking in comparison to many of the other greenskins kits – they didn’t really fit in with either the Ironjaws or the Bonesplitters, both of which had their own version of boar boys anyway. With the arrival of the Orruk Warclans army book however one wonders if more could have been done to save their bacon. With the orc factions rolled back together again surely the boar boys could have found a home amongst them? Most likely the answer comes down to shelf space, combined with the aforementioned alternative boar boys but I’m still sorry to see them go.

Boared Already

I’m just a boar boy, nobody loves me
He’s just a boar boy from a boar family

However whilst I can suggest a logic behind the removal of the boar boys I’m left confused as to why this goblin shaman was shown the door…

Goblin Shaman 2

… whilst these two weren’t.

Night Goblin Shaman

Is it just the lack of Night Goblin accoutrements like a big hood? If it really bothers you a head swap isn’t hard to accomplish. Speaking as a fan of the Gloomspite Gits I’d rather have a nice looking shaman with a bare head than this duff-looking duo (although looking again the one in the foreground isn’t quite as bad as I remembered him). At least I have a couple of alternative shamen I can call upon however.

Age of Sigmar deserves to tap into its potential for creativity but it was tricky to do that until the ghosts of WHFB were laid to rest. Now that that task nears completion we can turn our attention to the future and start to ask just where that creativity might lead.

Until now GW have reserved the greater part of that creativity for the Order Grand Alliance. In part however I suspect this reflects the ideas of the past and the areas in which they felt their line was at its weakest. After all the Skaven, or the warriors of Khorne, are far more distinct to GW’s IP than elves or dwarves which can be found through fantasy fiction. Thus the company has focused on Order and Chaos, the former requiring perhaps the most work, the latter already well-formed and desperate to stretch its wings in AoS’s new universe and tap into the vast potential which previous iterations had seen stifled. The other two Grand Alliances fell behind although Death is starting to come into its own through the Nighthaunt and the forthcoming Ossiarch Bonereapers. As it stands order contains eight factions, chaos seven and death just four with the inclusion of the Bonereapers*. Destruction also has four at the moment although it’s safe to assume that two of these, the Beastclaw Raiders and Gutbusters will be rolled into a single Ogors faction soon.  Likewise the Orcs of the Ironjaws and Bonesplitters have recently become the Orruk Warclans (with any old Orcs from the greenskins faction herded to the exits). Similarly the goblins, trolls and squigs have been gathered into the ranks of the Gloomspite Gits. The result is three neatly packaged factions; orcs, goblins and ogres.

*For those who want to check my workings, I’m counting as supported those factions which have been given their own section on the GW website and a book – not anything  that’s currently discontinued or anything from Forge World. Based on that we have;

Order – Cities of Sigmar, Daughters of Khaine, Fyreslayers, Idoneth Deepkin, Kharadron Overlords, Seraphon, Stormcast Eternals and Sylvaneth.

Chaos – Beasts of Chaos, Blades of Khorne, Disciples of Tzeentch, Everchosen/Slaves to Darkness, Hedonites of Slaanesh, Maggotkin of Nurgle and Skaven (treating Everchosen and Slaves to Darkness as one faction and leaving Creatures of Chaos out because that’s not a proper faction round my house, that’s just some monsters conveniently gathered in the same place!)

Death – Flesheater Courts, Legions of Nagash, Nighthaunt, Ossiarch Bonereapers.

Destruction – Gloomspite Gits, Orruk Warclans and Mawtribes (or whatever the Ogors end up being called).

Ogre

I’m sexy and I know it

Where do they go next then? There isn’t a natural and obvious answer to this. When Khorne, Nurgle and Tzeentch were given army books of their own it was safe to assume that Slaanesh would get their turn sooner or later. The same can no longer be said. A tipping point has been reached and we find ourselves stepping off the edge of the Old World’s map and into the uncharted lands of the new Age of Sigmar.

As hobbyists we often pull at loose threads of information, trying to second guess what might be released in the months and years to come. In the past it was easy to say “this faction or that faction ought to be coming soon” simply because they haven’t had any fresh releases in a while. This was never a very reliable way of divining the future but it had its merits, and those who made a habit of such guesses where right often enough to weave themselves an illusion of foreknowledge. Nowadays you might as well try to read the tea leaves in the GW staff canteen.

By naming the Orc faction Orruk Warclans rather than Ironjaws and Bonesplitters (or some more pleasing and marketable equivalent) the implication is that these are all the Orcs we’re going to be seeing for the next little while. Beastgrave contains a rather lovely looking warband of goblin wolf riders (that’s part of the Gitmob in the modern parlance) but my gut tells me – with nothing more than an intuitive guess to go on – that these are more of a nod to the past than a hint of things to come. The goblins certainly have potential for further exploration – I’m still surprised that we didn’t see a new plastic kit for the doom-diver catapult as part of the Gloomspite Gits release for instance – but much like the Orruk Warclans I suspect that the Gloomspite Gits are a packing up of the existing gobbos, for now at least.

Snarlfang Gitbiters

Nor are there any subfactions which seem like contenders for establishing themselves as fully-fledged factions in their own right. The trolls have made themselves at home amongst the Gloomspite Gits and, thus established, have really come into their own. The giants may have enjoyed a brief stint as a one model faction in the early days of AoS but the big oafs have been reined in by their destruction colleagues and I’d be surprised to see them go it alone again.

If it was up to me I’d love to see the snotlings brought back and explored in full but I can’t imagine that anything other than wishful thinking. Then again at least they could double up as Orks in Adeptus Titanicus!

Of course, I can’t miss an opportunity to make my pitch for a Destruction themed version of Warcry. Just imagine the fun that could be had shifting the setting from the Chaos wastes of the Bloodwind Spoil to the rust warrens and dank caves of Skrappa Spill. Instead of Chaos warbands we could see examples of the various types of Orc, Goblin and Ogres that must be found in the Mortal Realms, fighting it out for the sheer joy of it.

Meanwhile, lurking in the corner of the Destruction Grand Alliance, overlooked and underloved, we have the Fimir. These weird cyclopean beasts have skulked on the fringes of Warhammer since the early days, never fully accepted into the game, never entirely kicked out. Every time you think they are gone for good they pop up again, shoving their snouts briefly above the parapet every decade or so before vanishing once more into the gloom. Earlier this year I even painted one, a model from Hero Quest that’s almost as old as I am.

With the launch of AoS the Fimir abandoned the overcrowded Chaos raft and found themselves a new home amongst Destruction (rather than vanishing once and for all, as I was expecting, with the purging of so many other things GW wanted rid of). Thanks to Forge World we even have a few Fimir models and as ever there is speculation that they might make a comeback. Honestly I wouldn’t hold my breath (unless I was standing downwind of a real Fimir that is).

Fimirach Noble

One thing the Fimir do however is emphasise that from here on out we no longer need to expect the Destruction forces to adhere to tradition. For these warlike races things have remained pretty much the same for a very long time. The Orcs and Goblins, and Ogres, were well established in WHFB and stamped into AoS as if nothing much had changed. Whilst a time traveller from a decade ago would barely recognise the flying dwarves and fishy elves as descendants of the game they knew the greenskins and their allies remain much as they ever were, just with a few nice new models to show for the passage of time. It’s easy to believe that nothing need ever really change. Yet a glance towards the Order Grand Alliance reveals this need not be the case. The once hide-bound, subterranean dwarves now zoom through the skies, carving out trade empires above the clouds where once they carved mines beneath the roots of the mountains. Some elves are half snake, others are eyeless and aquatic. Toto, I’ve a feeling we’re not in Ulthuan anymore…

I’m not for a moment suggesting that we are about to see aquatic orcs or half-snake ogres, simply that the expansion of possibilities that was applied to Order could just as easily be lavished upon the other Grand Alliances. What is certain is that GW aren’t done with the brutish followers of Gorkamorka, and that, after decades of popularity they’ll be cast aside. Equally we can’t guess with even a scrap of accuracy what form those future releases might take. We could see orcs, goblins or ogres of a kind completely unknown to us, or we could see something entirely new. Good or bad the future is looking like a very different place from the past. After so many years of seeing the same old factions from one decade’s end to the next that’s something that we’re going to have to get used to. I still can’t begin to get guess what it might look like, but I for one am agog to find out!


Squaddie September 2019

I’m not going to lie – this one is sheer self indulgence! September turned out to be a very productive month for me and I couldn’t resist acknowledging that with a post summarising everything I managed to paint. However, just in case this seemed too gratuitous, I decided to use Azazel’s latest monthly challenge as a thinly veiled excuse for a bit of back-patting. For those not in the know (assuming there actually are any hobbyists left who haven’t heard of this phenomenon) blogger Azazel runs a painting challenge each month and encourages anyone who’s interested to join in – the aim being to clear our collective backlogs of unpainted models. After all the purpose of these miniatures is to be painted, enjoyed, perhaps even played with if you’re so inclined. It’s not to sit around in boxes getting dusty, be that base-coated, under-coated, or even still on the sprue. Usually I try to use the challenge to push myself to get something done that I otherwise wouldn’t. This month however I seem to have gone completely mad on it! Let’s take a look a look shall we? This month’s subject was Squaddie September and – to quote the man himself – set out this definition for what counted;

“Obviously a “Squad” (a term I’ve chosen this month for alliteration’s sake) is often a military term, and often means a unit of about 10 or so individuals….Though in the interests of flexibility, inclusion and achievability, the “squad” size we’ll be using is a minimum of three models. This lets many of those boardgame units also qualify…Of course, not everyone is a gamer of any kind, so Hell, the models don’t even have to be a strict “unit” or squad. Figures from different forces, ranges, manufacturers. All good, as long as they fit together thematically…”

Obviously that gave me a lot to get my teeth into, and with heaps of models half-finished and waiting for attention I set about painting with abandon. Let’s take a look.

To start with I tried to focus my attention on my Necromunda gangs, of which I have several on the go – including two that I’d been failing to complete for quite some time. First off the block were the Ladykillers of House Escher. Like all my Necromunda projects I have plenty more ideas I’d like to explore but with these three warrior women joining the ranks my initial plan for the gang is finished at least 

Wudugast Escher Necromunda ConvertOrDie (11)

My Necromunda Chaos Cult was originally planned as a quick and easy project but once started it grew in unexpected directions (much like a Chaos spawn then). Once again I decided that this month would be a fine time to tie it down into something I was happy to call complete – for now at least.

Necromunda Chaos ConvertOrDie Wudugast (2)

Not wanting to rest on my laurels I turned my attention to another of the Great Houses of Necromunda, the tech-geniuses of Van Saar. At the moment the project is still in it’s infancy but I plan to learn my lesson from the previous two and get the rest of the current crop of models finished up in the next few weeks.

Van Saar Necromunda Wudugast ConvertOrDie (1)

Turning my attention to the bigger picture of the 41st Millennium I added three new recruits to my Chaos Space Marine squad. My interest in this army has been reinvigorated since the release of the range of new models earlier in the year and I plan to get my teeth into them properly as soon as I’ve completed a few other outstanding projects.

Chaos Marines 40k Wudugast ConvertOrDie (14)

Continuing the chaos theme I also added a few newcomers to my horde of poxwalkers, bringing the total population of foul plague-zombies up to 28. My plan is to complete a swarm of 40 so I’m aiming to tackle a few more of these very, very soon…

Poxwalker ConvertOrDie Wudugast Group

Nor did my chaos focus end there. Turning my attention to the Mortal Realms I also rounded out my Blades of Khorne warband for AoS Skirmish, first adding a flesh hound and then completing the group with three bloodreavers. Its particularly auspicious, and completely co-incidental, that it took my eight posts to complete the warband – eight being the unholy number of Khorne – but I suspect that there will be plenty more attention focused on the Blood God’s hordes in time.

Bloodreavers ConvertOrDie Wudugast

Continuing my exploration of the Age of Sigmar I painted three squigs. I’ve been a fan of the Night Goblins for a long time and it took me a while to get used to seeing them in the Mortal Realms as opposed to the Old World of WHFB but, after too many nights peering out of my dank cave at the baleful light of the bad moon, I’m finding myself increasingly drawn to the reinvented Gloomspite Gits.

Squigs Convert or Die Wudugast Gobbos (3)

However in case anyone fears I’ve lost touch with the Old World I’m still chipping away at my Skaven army and finally, after a lot of mumping and moaning, got the last of my Stormvermin painted. Anyone who’s been avoiding the blog for fear of my constant carping can come out of hiding now!

Stormvermin Wudugast Skaven ConvertOrDie (1)

And there we have it – not a bad month’s output by any means. Indeed by my count I managed to paint 35 models, more than 1 per day – something I once thought was quite beyond me. A big thanks once again to Azazel for running his challenge, I already have plenty of plans for this month (it’s all about Orks, Orcs, Orruks and anything that’s been neglected – if you’re thinking of giving it a shot yourself I strongly recommend it). Expect to see plenty of greenskins here in the coming weeks, not to mention the rest of the Van Saar and whatever else takes my fancy. Watch this space!


Take Cover! – Part 4

You may have noticed that many of my recent posts have been contributions to the community challenge “Squaddie September” run by Azazel of Azazel’s Bits Box (so much so that I think I’ll put up a self-indulgent round up post in the near future!). However, never being one to shirk from hobby productivity, Azazel also ran “Scenic September“, with the aim of motivating us all to paint some of the terrain, large or small, which might otherwise remain unpainted for another month. As my own terrain collection has been suffering in the doldrums for a while now I decided to take the opportunity throughout last month to chip away at as much as I could, and although the larger projects are still not done (I’ve only got one pair of hands dammit!) I did at least manage to get my teeth into some more of the barricades, scatter terrain and other odds and ends I’ve had waiting for attention.

First of all we’ve got a heap of rusty junk that was released as part of the Speed Freeks Ork racing game from this time last year. In part I used this as an opportunity to experiment with contrast paints for terrain and I’m fairly happy with the results, although there are definitely things I think I could improve upon. However having faffed around with it quite a lot I think I’m going to call this one done – I have several more in the same style so I’ll take what I learned here and apply it to them, and then perhaps come back to touch this one up later if I still think it’s required.

Rusty Ork Junk Wudugast (1)Rusty Ork Junk Wudugast (2)Rusty Ork Junk Wudugast (3)

Then there’s this fungal monstrosity which forms part of the Deathworld terrain set released by GW a few years ago. It’s a pretty ugly model, and came packaged in with a bunch of other stuff that I bought second hand on ebay. Either some bits were missing or it simply doesn’t fit together all that well, either way a bit of greenstuff was required to turn it into something usable. Frankly I didn’t lose too much sleep over it – you’ll note for instance that not all of the trunks reach the floor and whilst I could have put some extra time and effort into fixing that or covering it up I simply couldn’t be arsed. If this is the best example of xenos terrain that GW could find no wonder the Imperium keeps purging the alien! It’s a shame really, I’m all in favour of terrain pieces (and models in general) which are  bit more creative and unusual but this one just misses the mark. I think it’s improved by leaving out the fronds which normally crown the top of the model (and which to my eye look particularly naff) but it’s still nothing to write home about.

Fungus Terrain Death World Nurgle Wudugast (1)Fungus Terrain Death World Nurgle Wudugast (2)

That said it should have a fair bit of utility as part of my terrain collection, handy for the badzones of Necromunda (or even an outcrop of the drug-producing fungus ghast), or to decorate the dank caves inhabited by Night Goblins and Gloomspite Gits.

Fungus Terrain Death World Nurgle Wudugast (3)

And of course it makes for a fine corner of Nurgle’s garden, he doesn’t mind if things are a little on the ugly side!

Fungus Terrain Death World Nurgle Wudugast (4)

Next up, something I had more fun with. I really want to get started on Warcry, I keep hearing good things about the game and the models are frankly gorgeous. So far I’ve only managed to absorb the setting by obsessively reading the core book and pouring over my box of unassembled models but as soon as I’ve cleared my feet a little more I’m going to be diving straight in. In order to play the game however I’m going to need to get a whole load of terrain built and painted and so I’ve dipped my toe into the water by painting up this barricade to get a feel for what it’s like to work with. This one was a real joy to work on so hopefully I can maintain my enthusiasm and paint up a load more soon.

Warcry Wudugast ConvertOrDie (1)Warcry Wudugast ConvertOrDie (2)

Finally we have another piece of scatter terrain for my slow-growing Necromunda collection. I know I’ve not broken as much ground on this front recently as I planned but I always expected that the project would take a while – I’m just not someone who knocks out large terrain pieces in short order. However I’ve not forgotten about it and I’m aiming to get back to it before long. In the meantime here’s a street light for what may be a little Underhive settlement (perhaps somewhere for my civilians to take up residence).

Necromunda Streetlight Wudugast ConvertOrDie (2)Necromunda Streetlight Wudugast ConvertOrDie (1)Necromunda Streetlight Wudugast ConvertOrDie (3)

And there we have it – four more disparate terrain pieces with which to decorate the far future and/or the Mortal Realms. I make no promises about when I’ll tackle any more but there’s certainly plenty waiting for attention so I’ll try to finish off some more soon(-ish…).


Rat Race – September

Sometimes it’s hard to be a Skaven, giving all your love to just one clan. This month on the other hand it hasn’t been so bad. Indeed things have actually been quite productive for the rats.  I’ve set myself the challenge of having the army done (in terms of currently owned models at least) by the end of the year and with quite a lot of ground to cover I decided it was time to get a wiggle on.

First up were the remaining Stormvermin for my second squad. The background fiction for Warhammer described how albino Stormvermin were used as bodyguards for the Grey Seers so I decided to paint this squad in that style. Truth be told I regretted it almost immediately and almost bottled out more  than once (only to be talked back into it by some of the readers of this blog). I still find pale fur to be a real nightmare to paint but now that they’re done I’m glad I stuck it out, it certainly looks striking (to my eye at least) and incorporates part of the lore that I was keen to include.

Objectively, these are nice enough models (certainly a huge improvement on the plague monks, which regular readers will be aware I hate with a truly Khorne-worthy passion) but truth be told I’m not a huge fan of either painting, or assembling them. They’re tricky models to put together, nothing quite seems to line up and (although this may make me unpopular in certain quarters it bears repeating) anyone who’s ever found themselves wondering why GW decided to move from old square-based Warhammer to new, round-based AoS has never tried to rank up a unit of Stormvermin (or ghouls, or beastmen, or pretty much anything else that wasn’t in a strictly two-dimensional pose).

Stormvermin Wudugast ConvertOrDie Skaven (1)Stormvermin Wudugast ConvertOrDie Skaven (2)Stormvermin Wudugast ConvertOrDie Skaven (3)

As well as these rank-and-file rats the squad also needed a musician…

Stormvermin Wudugast Skaven ConvertOrDie (2)Stormvermin Wudugast Skaven ConvertOrDie (3)

…and a standard bearer. Last night, when I was tired and trying to batter through getting this guy painted so I could get this post uploaded in the morning, I realised that I still hadn’t painted the design on his banner and I’d better come up with something toot sweet. Luckily the rune of the Grey Seers seemed like the obvious choice, given that these guys are the bodyguards of my Grey Seer and thankfully it’s fairly straightforward to paint as well (although not as gloriously simple as the rune of the Great Horned Rat which by this stage I could probably paint in my sleep). In a perfect world I would have made it a bit bigger but the folds in the cloth made it tricky enough as it was.

Stormvermin Wudugast Skaven ConvertOrDie (5)Stormvermin Wudugast Skaven ConvertOrDie (6)

Put them all together and here they are, this month’s recruits to the Skaven elite.

Stormvermin Wudugast Skaven ConvertOrDie (4)

With these done the squad is now complete (and naturally I’ll be counting at them as yet another submission to Azazel’s Squaddie September challenge!)

Stormvermin Wudugast Skaven ConvertOrDie (1)

I’ve certainly moaned a fair bit about painting Stormvermin over the last few years so readers may be as relieved as I am to hear that I’ve probably painted my last! Despite my claim back in June that I had a further 10 Stormvermin to paint, sorting out all the bits and getting everything assembled revealed only these 5 – plus some odds and ends which don’t quite add up to a single complete rat between them. I was quite sure that there were more when I inventoried them but it’s equally possible that I just miscounted. I’ll keep an eye out for the missing ones but given how challenging these have been to paint at times you’ll have to excuse me if I don’t look too hard. In the meantime I’m happy to call these two units of vermin elite complete. Here’s the whole swarm in all their glory; painful to work with, spiky to handle, tricky to paint, nightmarish to assemble and damn near impossible to rank up!

Stormvermin Wudugast Skaven ConvertOrDie (7)

That’s not all however. You may recall that last month a warlord appeared, presumably feeling it was now safe to do so. Of course the idea that he might be lording it over all the other rodents unopposed is quite intolerable so, as is the way with Skaven, another warlord has now showed up to make sure he doesn’t get everything his own way. This one first appeared in the Island of Blood starter set that accompanied the release of Warhammer 8th Edition (so quite a while ago then) and he’s been assembled and unpainted ever since. It’s been a long wait for him but today he can twitch his tail in pride at being finished at long last.

Skaven Warlord Wudugast ConvertOrDie (1)Skaven Warlord Wudugast ConvertOrDie (2)Skaven Warlord Wudugast ConvertOrDie (3)Skaven Warlord Wudugast ConvertOrDie (4)

And that’s still not all! By sitting up until the small hours last night I also managed to paint up a second hulking Stormfiend. I’m really enjoying painting these – I must admit I didn’t really appreciate them when they were first released but they’ve really grown on me. Bit tired now mind but I really wanted to include him in this post rather than ending up leaving him for another month.

Stormfeinds ConvertOrDie Wudugast Skaven (4)Stormfeinds ConvertOrDie Wudugast Skaven (1)Stormfeinds ConvertOrDie Wudugast Skaven (3)Stormfeinds ConvertOrDie Wudugast Skaven (2)Stormfeinds ConvertOrDie Wudugast Skaven (5)

And here he is next to his equally ugly and fearsome squad-brother. Just one more to go to complete the squad.

Stormfeinds ConvertOrDie Wudugast Skaven (6)

And even that wasn’t quite enough. I also turned my attention back to a couple of models I painted a while ago, the Plague Furnace and the Screaming Bell. I bought both models second-hand and, being more familiar with 40k, in which vehicles rarely come with bases, I didn’t spot that their bases were missing – or even that they should be mounted on a base of some kind. It wasn’t the biggest job but I’ve been putting it off – but riding a wave of verminous productivity I finally got the finger out and finished them at last.

Plague Furnace Wudugast ConvertOrDie Skaven (1)Plague Furnace Wudugast ConvertOrDie Skaven (2)Screaming Bell Wudugast Skaven (1)Screaming Bell Wudugast Skaven (2)

Whew! Not a bad month’s progress if I may say so myself, and I’m pleased to say I’m back on target for getting the army wrapped up. On the other hand there’s not much left that isn’t either a)big, b)complicated or c)both so I’ll not be able to hide behind painting a few rank and file and putting off the tricky jobs until next month (and what could be more in character for a Skaven than hiding behind the rank and file?). The end is in sight though so hopefully all I need to do is ride that wave to the finish line. Here goes!


War Eternal – Part 8

As promised when I showed the flesh hound I decided to round out my Khornate warband – for now – with a small group of kill-crazy barbarian cannibals in the form of these three bloodreavers.  They’ve been knocking around since the release of AoS First Edition and this project was the perfect opportunity to get them done.

Bloodreavers ConvertOrDie Wudugast (1)Bloodreavers ConvertOrDie Wudugast (2)Bloodreavers ConvertOrDie Wudugast (3)Bloodreavers ConvertOrDie Wudugast (4)Bloodreavers ConvertOrDie Wudugast (5)Bloodreavers ConvertOrDie Wudugast (6)Bloodreavers ConvertOrDie Wudugast (7)Bloodreavers ConvertOrDie Wudugast (8)

Together the three of them make-up another contribution to Azazel’s Squaddie September challenge – which calls for participants to paint at least three members of a squad or unit.

Bloodreavers ConvertOrDie Wudugast

What’s more I’ve started to gather a proper little band of cannibal savages. With the group now seven strong I’m finding myself tempted to dig around in the various boxes of miniatures I’ve acquired and see if I can find some more – I know they’re lurking somewhere! It shouldn’t be hard to get the squad up to ten members, or perhaps even extend it further still…

Bloodreavers ConvertOrDie Wudugast 2

With the addition of these recruits the warband has now reached the 250 Power target originally set for it and as a result I’m willing to call it “complete” for now. It looks like a much bigger group than I initially expected, but that’s mostly down to having four more bloodreavers in the ranks than I’d planned for. A big thank you is owed to Alex of Leadballoony, who first set out the criteria to which I adhered in putting the group together. If anyone else is thinking of trying out AoS Skirmish, particularly as part of a group of friends, I strongly recommend you give his suggested method a look.

Khorne With The Wind

For me all this has really focused my enthusiasm for the blood god. For one thing there are plenty of daemons that I’d like to paint which would fit in just as neatly alongside the barbarian hordes of the Mortal Realms as they would next to the power-armoured killers of the 41st millennium. Plus, as mentioned above, I also have at least some of the Khornate half of the AoS First Edition starter set sitting around somewhere. Who knows – this could be the first step towards a warlike horde!


Getting Squiggy With It – Part 1

If the blog seems particularly busy at the moment, that’s probably because it is! Over the summer months I spend a lot of time working outdoors. I paint miniatures here and there but not half as much as I might otherwise. Models are started and then set aside and by late summer the heap of part-painted stuff on the desk is higher than it has any right to be. Rather than allow the situation to worsen I’m trying to make a concerted effort to clear away some of these unfinished models and this week I’ve identified several which are within a hair’s breadth of completion and can be knocked out with relative ease – surely better than leaving them to gather dust any longer!

With this in mind the next targets for my brush were these three squigs.

Squigs Convert or Die Wudugast Gobbos (1)Squigs Convert or Die Wudugast Gobbos (2)

It’s fair to say that the old squig models varied in quality – some were character-packed bundles of fun, others were a little harder to get enthusiastic about. One thing they did struggle with however, being metal models, was the degree of dynamic “bounce” that is central to their character, and which has been fully captured in this latest iteration.

Squigs Convert or Die Wudugast Gobbos (4)Squigs Convert or Die Wudugast Gobbos (5)

This one is a real favourite of mine – pity the poor goblin as he vanishes into the mouth of his pet!

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I would argue that there are very few things as iconic of Warhammer as a squig. I’ve always been a big fan of the bitey little dudes, indeed I’d question the judgement of anyone who isn’t, and so I was thrilled to see them at last honoured with a proper plastic kit back in January of this year. Given the above, and acknowledging how little effort is required to get them painted, I’m surprised it’s taken me until now but here we have them, three vicious, snappy cave-fungus ready to chomp their way through whoever they please.

Squigs Convert or Die Wudugast Gobbos (3)

Right – let’s see what else I can clear from the backlog!