Gorzag Gitstompa

When Gorzag Gitstompa went on sale around Christmas 2020 as a limited run, commemorative series miniature I told myself firmly I wasn’t going to be buying him. No, I would not be tricked by the siren song of nostalgia that recalled (dimly) the original Games Day exclusive version of Gorzag, and the classic artwork (below) from Gorkamorka. Nor would I allow FOMO to cloud my judgement and lure me into foolish purchases. Well, we all know how this is going to end up don’t we..?

Classic Gorzag

Yes, somehow, despite my best intentions, Gorzag found his way into my shopping basket and onto my painting desk anyway and you know what? He was worth it! In the end he was an absolute joy to paint. Just a pity he’s no longer available or I’d be recommending him to everyone.

Gorzag Gitstompa Ork Warhammer40k Wudugast ConvertOrDie (1)Gorzag Gitstompa Ork Warhammer40k Wudugast ConvertOrDie (2)

As many readers will have guessed, Nikkit, who I finished last week, is Gorzag’s sidekick and personal ammo runt.

Gorzag Gitstompa Ork Warhammer40k Wudugast ConvertOrDie (3)

What’s more I have another Orc also finished and ready to unleash, but I’ll save him for tomorrow…


Back To The Primitive – Part 1

Back in Fembruary (that’s February for those of you who don’t following the Wargaming calendar) I used the month-long challenge as a spur to encourage myself into painting up a Warcry warband of Daughters of Khaine. Now we find ourselves in Orctober and I’m planning to do the same thing, this time with a warband of Savage Orcs (or Bonesplittas as they are now known). I’ve already leaned quite heavily into the forces of Destruction in Warcry, putting together warbands for the Ogres, Gloomspite Gits and Ironjaw Orcs, now it’s the turn of the savage boyz.

Feral berserkers these Orcs have abandoned the trappings of “civilisation” (to the limited degree it’s practiced by Orcs anyway) and instead live out their lives in the old ways. Their way of waging war may be low-tech but they counterbalance that very effectively with raw muscle and sheer Orcy self-belief. To start the warband off I’ve painted up these two primitive-looking lads…

Savage Orcs Warhammer Wudugast ConvertOrDie AoS Bonesplittas (1)Savage Orcs Warhammer Wudugast ConvertOrDie AoS Bonesplittas (2)Savage Orcs Warhammer Wudugast ConvertOrDie AoS Bonesplittas (7)Savage Orcs Warhammer Wudugast ConvertOrDie AoS Bonesplittas (8)Savage Orcs Warhammer Wudugast ConvertOrDie AoS Bonesplittas (9)Savage Orcs Warhammer Wudugast ConvertOrDie AoS Bonesplittas (10)

…plus an Arrowboy to provide some ranged support for the tribe.

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That’s three down already and the month has only just started! Hopefully I’ll be able to knock through the rest over the coming weeks.

Savage Orcs Warhammer Wudugast ConvertOrDie AoS Bonesplittas (11)

In the meantime I’ve also got plenty of other green gits from all corners of the Mortal Realms, the 41st Millennium and beyond. I’ve also ended up involved in a bit of friendly competition with well-known blogger (and actual Ork) IRO who challenged me to see which of us could paint the most Orcs by the end of the month. This is very much just a bit of fun and not at all a tense and nail-biting head-to-head as two Ork-loving men battle dramatically for the honour of their respective tribes (although actually, it is that as well). The aim of the exercise is to inspire and encourage both of us into painting lots of green gits for our respective collections, and speaking personally it’s already lit something of a fire under me. You can read more about it here and whilst you’re about it you should also check out IRO’s first contribution, this seriously imposing and impressive Ork Warboss.

Right, I’m off back to my painting desk, the reputation of my Ork horde must be defended!


Nikkit and Makari

Rarely is the question asked “How many Orks can Wudugast paint in a month?”. In part this is because I usually forget that Orktober is a thing and months, then years go by with my lovely greenskins gathering dust. This year however I’ve actually remembered about this annual celebration of all things Orky and am determined to use the time as a spur towards making inroads to my backlog of greenskins. It’s been a fantastic year for fans of the Orks/Orcs, with new Kruelboyz appearing in Age of Sigmar and a mighty host of warlike ladz stomping around on the 40k side of the fence, and as a result my already significant heap of unpainted Orks (and Orcs) has only grown.

Now as it happens a couple of the Orks I’d like to tackle this month come with little grotty, gobliny gretchin as sidekicks and we wouldn’t want them messin’ about, getting underfoot when we’re supposed to be concentrating on proppa boys now would we? Best to get them out of the way whilst we were still in September so we can spend next month laying about as many Orks as my paintbrush will reach. Readers familiar with the Ork range will recognise these two diminutive little gits and by extension guess which Orks I’m hoping to paint up – the rest of you will just have to wait and see.

First off here’s a sneaky little so-and-so called Nikkit.

Nikkit Orks Gretchin Warhammer 40k Wudugast (1)Nikkit Orks Gretchin Warhammer 40k Wudugast (2)

Then we have Makari, arguably the most famous gretchin in the 40st Millennium (with the possible exception only of the Red Gobbo). Makari vanished for a number of years there, having allegedly been sat upon by his boss, but he’s back now with a new miniature and he’s as mean and stabby as ever. For those who’re wondering, the glyphs on his banner read “Boss” “Waaagh” (War) and “Goffs” (one of the Ork tribes). So that’s the Warboss of the Goffs then – I wonder who that could be..?

Makari Orks Gretchin Warhammer 40k Wudugast (1)Makari Orks Gretchin Warhammer 40k Wudugast (2)

Right, now with those two little gits out of the way let’s get ready for a whole load of Orks! Waaagh!


Spire Tyrants – Part 1

Despite how much I like the various chaos warbands made specifically for Warcry I seem to have ended up painting lots of warbands from other factions instead. I don’t see any reason to stop doing that of course but I do intend to tackle a few of what I still think of as the “core warbands” as well. I even got as far as assembling the gladiators of the Spire Tyrants but never got any further until I spotted this Headtaker the other day. He was the first model I worked on for the warband but for some reason progress stalled when he was within about half-an-hour of completion and for several months he just sat there until I picked him up again and finished him at last.

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As previously mentioned I intend to use Orktober to encourage myself to paint a load of greenskins so the rest of the gladiators may end up waiting a little longer but I’ll aim to crack on with them soonish.


God Of Murder – Part 5

One of my all time favourite Daughters of Khaine models, and one of the miniatures that attracted me to the faction in the first place, is the Slaughter Queen. I’ve been meaning to paint her for absolutely ages and the other day I thought “Why wait?” and cracked on at last.

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Her hairdo is a bit ridiculous, which should put me off, but somehow I still think she’s awesome.


Beyond Chalnath: Kill Team Dreams

Last week Games Workshop previewed Chalnath, the next expansion to be released for Kill Team. Kill Team, for those who’re unfamiliar, is the skirmish answer to Warhammer 40k and often seems to have been regarded by its parent company as very much the junior sibling, making do with hand-me-downs in the form of repackaged models, rather than dedicated releases of its own. With the release of the new edition a month or so ago however the company appears to have finally taken the bull by the horns and started giving the game the kind of attention that it deserves. Releases have been promised for every quarter year for the foreseeable future, with new warbands likely to be a regular occurrence. Already we have seen Ork Kommandos and Death Korps of Kreig, and now Chalnath brings us T’au Pathfinders fighting Sisters of Battle Novitiates.

Sisters of Battle

These, however, are known quantities and I’m not here to talk about them. Instead join me as I speculate wildly, and entirely without basis, about what might over the horizon in the unknowable mists of the future! 

The Emperor’s Finest

The process of turning a male adolescent into a fully fledged space marine doesn’t take place over night. As well as all the surgery and genetic tinkering involved the subject also requires a great deal of training. Youngsters who are undergoing this process are known as scouts and tend to be given the kinds of missions that call for a bit more stealth and a bit less brutal shock and awe than those undertaken by their elders. Missions, in other words, that are perfect for games of Kill Team. Indeed this isn’t a million miles away from the Sisters of Battle Novitiates already announced for the game.

Wargamers are an argumentative and opinionated bunch but you’d be hard pressed to find anyone who regards the current space marine scouts as anything other than dreadful. Squat, ugly and unlovable the dustbin of history has been calling out to them from the very moment they were released. 

Ugly Scout

Lately the old fashioned, oddly short and ill-proportioned space marines of yesteryear have been pushed aside in the release schedule by a new breed of space marines, the bigger and better looking primaris. Amongst these newcomers the scout’s battlefield role – sneaking around performing ambushes and acts of sabotage ahead of their fully initiated brothers storming in all guns blazing – has been given over to fully trained and developed specialist space marines like the Eliminators, Infiltrators (below) and Incursors. I must admit I’m not a big fan of these latter two, although I do see a lot of potential in them as the basis for converting decent looking Scouts. That said I’ve not got around to it yet so if Games Workshop wanted to save me the bother by just releasing some decent looking Scout models in the meantime they should feel entirely free.

Infiltraitor

The Eldar

One of the most iconic factions in Games Workshop’s stable, the haughty space-elves of the Eldar also have one of the oldest ranges of models, and one of the most deserving of an injection of new kits and miniatures. The obvious choice for Kill Team has to be the Rangers…

Eldar Rangers

Far from the craftworlds of their people the Rangers act as scouts, seeking out potential threats, spying out danger and reporting back to the Farseers and Autarchs. They’re cool looking models and I’ve long had an affection for them, but really they deserve to see the benefits of modern miniatures design lavished upon them. Plus their role in sneaking around, ensuring that fate favours their race by assassinating anyone liable to prove a menace them in the future, makes them perfect for a game like Kill Team.

However this is my wishlist and I’ll dream big if I want to! How about taking the things even further along the path of the outcast and creating a kit that makes both Rangers and Corsairs? Whilst some young Eldar find life aboard the Craftworlds too restrictive and leave to become Rangers others slip even further from their society, becoming pirates and raiders. These Corsairs live much as Eldar did thousands of years ago, neither embracing the asceticism of the Craftworlders nor the sheer cruelty and decadence of the Dark Kin. There were even models for them produced by Forgeworld until comparatively recently.

Eldar Corsair

Imagine a pirate crew of Eldar (peglegs and xeno-parrots optional) made up of specialists and hardened veterans and doing the jobs too dirty for their Craftworlder kin to touch – or working for whoever will pay them to keep their ships in void and continue their lives of adventure. Perfect for Kill Team I’d say!  

Genestealers

Lurking in the darkness of rusting space hulks, gloomy underhives and tangled jungles, the predatory genestealers are every honest Imperial citizen’s worst nightmare and never to be confused with a man who sells Levi’s. These terrifying alien monsters have been leaping out at unsuspecting gangers and space marine terminators alike for decades. The current crop of models may be old but they’re not bad so much as simply less than they could be.

Genestealers

In recent times their peers, models released at around the same time and representing similar roles in the rank and file of their respective ranges – the ork boys and necron warriors for instance – have been updated and look much the better for it. Genestealers, I would argue, deserve the same treatment. Around a decade ago they actually received a rather nice suite of new models (below) via the limited edition re-release of Space Hulk (another game from years gone by that GW really ought to look at bringing back). However when said limited edition was sold out (and then sold out again after Games Workshop “found some in a warehouse that they’d overlooked… honest…”) we were back to being stuck with the old models.

Space Hulk Genestealers

They might not be the most traditional kill team but small packs of genestealers leaping out of the shadows to slaughter your elite operatives is the stuff that the very best action movies are made of. In fact why not go all in and package them in a boxset with some nice jungle terrain and an updated squad of Catachans? Failure to quote all the best lines from Predator whilst playing will be deemed a criminal offence!

Nobody Expects the Emperor’s Inquisition…

One of the best things about a skirmish game like Kill Team is the opportunity to break out of the restrictive structures of traditional armies and build unique bands of unusual operatives. Enter the strange world of the Inquisition. Granted near limitless authority to act in defence of the Imperium, Inquisitors can – and frequently do – take command of entire armies when they need some serious muscle on a project. Traditionally however we tend to picture Inquisitors working in the shadows, aided by small groups of carefully selected agents – many of whom are amongst the weirdest characters the strange world of 40k has to offer. I’ve often dreamed of seeing the Inquisition developed further in 40k and given a suite of new models, but realistically 40k is a game of armies and Inquisitors don’t have armies, they just borrow other people’s (and heaven help the Imperial Guard commander who even thinks about saying “no”). Kill Team however is exactly the kind of set-up that favours the Inquisition and gives Games Workshop a golden opportunity to give them their due at last. 

Lord Inquisitor Kyria Draxus

The Less Well-known Players

Until now I’ve been thinking in terms of kill teams acting on behalf of the 41st Millennium’s big players. Each of the factions I’ve described so far would operate behind enemy lines on behalf of a faction which already commands entire armies on the tabletop in 40k. However that’s still falling into the trap of seeing Kill Team as 40k in miniature, rather than as a game in its own right. The galaxy is a strange and multifarious place full of wonders – many of whom are keen to strike the big players where it hurts but lack the manpower to do it in a straightforward military engagement. Mustering a few elite operatives however is much more within their remit – and gives Games Workshop the chance to play around with concepts that might otherwise be left to gather dust on the drawing board. How about the weird and unsettling Hrud for instance? Just look at this beastie – it’ll give you nightmares!

Hrud

Or what about the hyper-violent Barghesi, the secretive Eldar Exodites, the various races of beastmen, murderous mandrakes, the ancient constructs from the Blackstone Fortresses, or even the much-missed Squats? Dig a little deeper into the lore of 40k and the possibilities are almost endless. 

Anyway, that’s my current Kill Team wishlist, but I’m all ears to hear what you think. Is there a squad that would be perfect for Kill Team, something that’s crying out to be made but which I’ve not included? Get your crazy ideas in the comments box below then!


Tech-Priest Manipulus

Time to add a tech-priest to my growing army of Martians and my eye fell upon that most bulbous of the Omnissiah’s servants, the Tech-Priest Manipulus. He’s a funny looking little dude and quite complex to paint, which proved a struggle at first but in the end turned into quite an enjoyable challenge.

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Like the squad of electro-priests I painted over the last few months these rotund little fellows are keen to remove the “motive force” that you are so casually squandering just by being alive and put it to better use in powering the great works of the Omnissiah. I decided to emphasise the fact that he’s a pretty unhealthy individual to be around, and give a nod to the toxic and irradiated nature of the planet Mars in the 41st Millennium, by adding a sign to his base that reads “biohazard” (which I realise isn’t easy to make out in these pictures).

Tech-Priest Manipulus Wudugast Warhammer40k ConvertOrDie (4)

I’m planning to tackle a whole bunch of Orks next month (‘cos it’s Orktober right!) but I’ll be sure to find time to add at least one new recruit to the Omnissiah’s legions as well, and once again it’s looking likely to be a tech-priest, this time one who likes to hang out with a couple of big robotic pals…


Ork Boyz Old And New

Fans of the Orks in Warhammer 40k have long been familiar with the humble Ork Boy. Mobs of these green thugs have been forming the core of Ork armies since the very earliest days of the game, and the miniatures have remained pretty much unchanged since the 3rd edition, making them older than many of the people currently playing. With the Ork range currently seeing its biggest shake-up in at least a decade many people are casting a critical eye over their Ork mobs and naturally, I’m one of them.

First things first, let’s remind ourselves of the models I’m talking about. This is an Ork Boy, built especially for this article and armed with the standard gear – a slugga and a choppa. He originates from the Assault on Black Reach set, the starter set from the 4th Edition of Warhammer 40k but aside from being “push fit” he’s identical to the Boyz you can pick up from your local GW store today.

Ork Boyz Line-up Warhammer 40k Wudugast ConvertOrDie (3)

I have a long-standing affection for this kit, in fact I’ve painted 100 of them and will undoubtedly paint a few more in the future. Want to take a look at what 100 angry greenskins looks like? Of course you do!

For the most part these lads have stood the test of time fairly well but, with the quality of modern miniatures improving on a seemingly daily basis, I’ve started to expect that Games Workshop will soon decided that they should be shuffled off to wherever Orks go when they retire and replaced by something newer (and possibly also greener and meaner). Of course, as those who’re familiar with Games Workshop’s sometimes anarchic, sometimes simply arcane, business decisions will no doubt have already surmised, that would be far too straightforward. Yes, new Ork Boyz have indeed been released but no, the old Ork Boyz don’t appear to be going anywhere. Rather than just discontinue the old kit and release a new version like normal people (and I’m sure that it’s because I make comments like this that puts them off from sending me cool stuff for free like they do with those fancy-pants Youtubers and Instagram kids) GW decided to release their new Ork Boyz exclusively in a new box set: Combat Patrol: Orks.

Ork Combat Patrol

Now in all fairness this box has a lot of good stuff in it. Alongside the boyz there’s a warboss in mega-armour, three new deffcopters and a deffdread. In fact there was no way I wasn’t going to buy myself one, so the fact that the Boyz are currently only available there is no real skin off my nose. However Boyz are something that many Ork armies contain a lot of. This box will get you 20 of them, but my army contains 100. I’m not much of a list builder and I don’t have access to the latest points values, but based on my fairly rough calculations you could get almost 400 Boyz into a 2000 point army. Would it be any “good” in 9th Edition 40k? Would it get you to the top tables and the big prizes at your next tournament? Buggered if I know but it would surely impress your opponent and you’d have to employ a team of people to roll all your dice for you. However to assemble this mighty green hoard you’d need to purchase 20 of these boxes, which wouldn’t just be hard on the wallet but would leave you with a lot of spare plastic from all the other models that come packaged as part of the deal. Quite what GW are about here isn’t entirely obvious (beyond wanting to sell more models as fast as possible) but then isn’t that often the case? I’m sure it’ll all become clear in time…

That aside let’s take a look at the new Boyz. Here’s one I made earlier.

Ork Boyz Line-up Warhammer 40k Wudugast ConvertOrDie (1)

I chose to build this one specifically because he echoes the old Black Reach boy I showed above, even going so far as to hold his slugga and choppa in the same hands as his predecessor. Now let’s now beat about the bush – much as I loved the old Orks this beats them hands down. As miniatures go he looks fantastic, full of character and crisp details whilst still maintaining the various traits iconic of his faction.

Ork Boyz Line-up Warhammer 40k Wudugast ConvertOrDie (2)

Standing next to the old boy he’s clearly superior, a little bigger and more natural in his pose. The old Boyz could often end up looking a bit static and awkward, whereas this lad practically breathes, his warlike bellow almost echoing from the plastic. If I planned to paint just one Ork the new lad would win over the old hands down. However he’s not without his flaws. For one these new Boyz are all “easy to build” with tabs that can be used to push them together without using glue. It’s a clever idea, when it works, but usually I just snip the tabs off and glue them together properly like an adult. All too often the tabs aren’t quite the right size for the holes they’re meant to fit into and pieces get stuck, necessitating fiddly cutting and pushing to rectify things, by which point some fragile detail or other has been irrevocably damaged. However the real issue I see here is that each of the Boyz in the Combat Patrol box is designed to be built in one specific way. Unlike the old Boyz which could mix and match heads, arms and so on freely these Orks are designed to go together in one way only and woe betide if you start changing things.

Now it only takes a quick glance at the name of this blog to realise that I’m a convertor at heart. I like my models to be unique. The Combat Patrol box contains two sets of sprues to make two sets of identical Ork boyz (the boyz with heavy weapons and the Nobs can be built in one of two different ways but the other 8 models on each sprue have one “correct” build each so if you stick religiously to the instructions you’ll end up with 4 unique models and 8 pairs of twins). Obviously that’ll never do for me, I made sure that every single one of my 100 Ork boyz was unique and even to the 100th Ork it remained a fun challenge. With these guys it’s going to be harder work and I don’t see myself reaching 200 without things changing. That’s not the same as “impossible” of course, and I’m damn well going to find a way to convert every last one them, but it won’t be easy, and there will always be a risk of the converted version loosing something of what makes the unconverted version great without really gaining anything. For now however that challenge still lies ahead.

It’s also worth noting that Boys can be armed with either a slugga and choppa (that’s a pistol and an axe or big knife for those of us who don’t speak ork) or a shoota (a gun). These new lads are mostly armed with sluggas and choppas, although some are armed with shootas. If you want to convert a shoota boy into a slugga boy with these you’d better bring your converting A-game and even then you’ll be pushed – whereas with the old kit it was simply a case of choosing different arms from the sprue. Presumably someone in an ivory tower in Nottingham can explain why this was done but we mere mortals can only guess.

At the end of the day I’m very happy with the new Ork Boyz as models, but as replacements for the old kit they’re pretty terrible. What would delight me would be if GW kept these models as exclusives to the Combat Patrol set and released a new kit for making Ork Boyz separately, something which combines the quality and character of the new boyz with the ease of making lots of unique models that the old kit provided. I think it’s safe to say this isn’t going to be happening anytime soon, but someday – who knows?

Now as it happens these are not the only new Ork Boyz to have been released over the last little while. We’ve also recently seen the arrival of the Beast Snagga Boyz – orks who supplement their lives of fightin’ with wrangling any savage animals they can get their hands on. I’m sure you’ll be pleased to hear I’ve built one of them for this article too!

Ork Boyz Line-up Warhammer 40k Wudugast ConvertOrDie (5)

I’ve heard these referred to a lot as “Primaris Orks” – a nod to the Primaris Space Marines which were released over recent years, and which are considerably bigger than the old Space Marine models which preceded them. This seems to stem from a misunderstanding that the Beast Snaggas are much bigger than the Boyz so let’s put that to bed once and for all – they aren’t.

Ork Boyz Line-up Warhammer 40k Wudugast ConvertOrDie (4)

Indeed, apart from a few bits of fur which any Ork might choose to wear these aren’t that much different to the other new Ork boyz. That aside there’s not much to add here that I haven’t already said about the Boyz – they’re lovely models and I’m looking forward to painting them but they’re not multi-posable – if you want lots of these in your army you’d better either accept a lot of clones or get to work converting (naturally I strongly suggest the latter). They’re damn cool but I don’t really know what they bring to the range that couldn’t have been achieved by just branding them as Ork Boyz. They’re nice to have and I’m not going to turn my nose up at them but they’re not what I was asking for any more than the new Boyz are.  I can’t help but wonder if they sprang from some piece of concept art depicting Boyz from the Snakebite clan – which in turn makes me dream of seeing Boyz themed around each other the other clans (snazzy-looking Bad Moons, hulking Goffs, wild-eyed Evil Sunz running full pelt and dreaming of the day they can save up enough teef to buy a motorbike of their own). I know it’ll never happen but if I’m going to dream I might as well dream big right?

Anyway, you’d think that these lovely (albeit imperfect) new kits would be all the new Ork infantry we’d be getting in this wave of releases but you’d be wrong about that because I’ve been saving the best for last. New Kommandos have come sneaking out of the undergrowth and they’re perfect – everything I was hoping they would be and more.

Ork Boyz Line-up Warhammer 40k Wudugast ConvertOrDie (6)

Despite being an elite unit, which is only likely to appear in small numbers in most armies, these are the most poseable and convertable of the lot. Each Kommando has two “standard” builds straight out of the box – that is to say just by following the instructions you can build two radically different miniatures around each body and if you bought two sets you could build two entirely different looking units. Compare that to the new Boyz which have one standard build each from which you diverge at your peril. GW would have done very well to have applied a few lessons from these to the rest of the new infantry but never mind. Expect to see me painting lots of Kommandos in the future.

Sneaky though they are I managed to coerce this one into lining up with the rest of the ladz for a nice comparison shot.

Ork Boyz Line-up Warhammer 40k Wudugast ConvertOrDie (7)

Anyway, with that I’m going to draw my ramblings to a close. Needless to say, strange though some of the decisions GW have made here seem to me as an outsider, I’m still going to be having a lot of fun with these green gits over the next little while. After all, Orktober is just around the corner…


Templars, Sisters and Scum: GenCon 2021 Previews

GenCon, which likes to remind us all that it is “the biggest four days in gaming” happened this weekend. Despite the fact that some American acquaintances of mine seemed to believe that it is the only four days in gaming it might well have passed those of us who live outside Indianapolis by, were it not for the various companies which attended and used it as a platform to show-off the next big things to be assaulting our wallets.

Games Workshop were there of course, and although they’re far from being the only company who’s miniatures I buy I’ll admit to being enough of a fan that I was watching with keen interest. Plus they announced that they would be previewing forthcoming goodies for Necromunda, Warcry, Blood Bowl and Kill Team – and you know they had me at Necromunda. Now that the dust has settled I’ll take the opportunity to cast my eye back over the announcements and share a few of my thoughts. Needless to say there’s a lot we still don’t know about all this, we really only have Games Workshop’s own promotional bumph to go on and I’m sure much of what I have to say will look laughably out of date in a few months time. Is that going to stop me bumping my gums and rattling my keyboard? Of course not!

Harrowdeep

Before we got to the good stuff (and I’m sure I’ll be shot at dawn for saying that!) the first thing to be revealed was the forthcoming fifth season of Warhammer Underworlds. As a game Underworlds doesn’t really attract me, the emphasis on collecting cards and competitive gaming is a bit of a turn off I’m afraid. The models however have been generally outstanding, with rarely a duff miniature in the game’s entire stable. Given its popularity a new edition (sorry – “season”) seemed pretty much inevitable and GW had already announced that this was on the way. Now we got to find out a little more about it – this time it’s set underwater – and features a new game mode that other reviewers will undoubtedly be able to share far more educated opinions on than me. I just like looking at the miniatures! And as for those miniatures – well, they’re a little bit of a mixed bag for me I’m afraid. Underworlds warbands tend to attract me either as models to paint for the sheer pleasure of painting them – and again let me emphasise that the vast majority of them have been outstanding – or because I can use them for something else (normally Warcry). This time the set features Kruelboy Orcs fighting it out against Stormcast Eternals which is very much the match-up of the moment in Age of Sigmar as these two posterboys for good and evil slug it out across the Realms.

So far I’ve yet to buy one of the core sets for the game and I’m pretty certain that this latest – Harrowdeep – will go the same way. The models are nice, and I might be tempted by the Kruelboys if they were available separately, but they come packaged – and priced – with a lot of extraneous cardboard that just isn’t for me.

Kruelboy 1

Stormcast Eternals aren’t generally a faction that appeals to me that much and although the latest models added to the range have been amongst the best so far the crew from Harrowdeep fall short of that. Take this guy for instance – it’s hard to put my finger on exactly what I don’t like about him but there’s something off there. The boar carved into his armour is pretty cool though – I’m enjoying seeing all the animal motifs popping up on Stormcast armour. We’ve seen hawks, lions, bears and now a boar and (on one of the others in this set) what appears to be an owl. What next I wonder? My money is on a hamster.

Stormcast

Games Workshop have invested a lot of effort and attention in Underworlds and it seems to have paid off, I may not be that excited about it – although as I say I’m very much looking forward to seeing what other new warbands will be arriving this season – but I know I’m in something of a minority there. Kill Team – the skirmish-scale sidekick of Warhammer 40k – on the other hand has suffered from a lack of love, all too often making do with repackaged kits and “trickle down” attention from it’s much more lucrative big brother. With this latest relaunch however GW claim to have finally got the message and have promised us something new for Kill Team ever quarter year for the foreseeable. This is a big improvement, previous editions having barely seemed to stay on GW’s radar for three months before vanishing into the murky depths – outcompeted for their parent company’s limited attention by the plethora of other games the studio produces. Already – mere weeks after the game was launched – the first new expansion has been revealed. First we had Orks fighting the Death Korps of Kreig, now the Sisters of Battle are taking on the Tau in a new box entitled Kill Team: Chalnath.

Chalanath Kill Team Box

Now I’ll acknowledge that neither the Sisters nor the Tau particularly interest me – in fact I wouldn’t have realised that the Tau half of the box was made up of models already available, supplemented with a new sprue of upgrades, if I hadn’t been told. Similarly, whilst I’m pleased to see GW investing properly in the Sisters of Battle for the first time in decades and I can barely think of another faction that deserves attention to the same degree (cough-Skaven-cough) they’re still not really my bag. That said these particular Sisters are pretty interesting. Whilst the majority of Sisters of Battle go around in power armour (thus answering the question of what a female space marine would look like and saving anyone the trouble of getting on their high horse…) these ladies are still just initiates and so go into battle defended only a corset, a wimple and what looks like reinforced jodhpurs. Mixing the futuristic with the medieval in true 40k style these girls will be great for Inq28 conversions and even though I probably won’t get a full set myself I’ll have my eye on get some spares to use in converting downhive fanatics and witch hunters for Necromunda. The matriarchal agents of House Ko’iron, with their close ties to both House Cawdor and the Sisters of Battle spring immediately to mind.

Sisters of Battle 1

Given the quality of these models, and the preceding Death Korps and Ork Kommandos also released for Kill Team I’m feeling genuinely positive about the future of the game and very keen to see what might be coming in the quarter after next. Oh and speaking of the Death Korps and Kommandos these will also be getting separate releases soon, not entirely surprising but nice to have it confirmed – especially given how odd GW’s releases can sometimes be.

Death Korps

For a while there Blood Bowl was riding high with new teams emerging roughly every three months. Things got a little bumpy during the height of the covid epidemic but that was true of everything, and as 2020 drew to a close we even got a new edition of the game. As we stepped bravely in 2021 you could almost hear the baying of the crowd around every corner, see the discarded McMurty’s burger wrappers blowing in the breeze, taste the Bloodweiser and feel the crunch of fragile flesh hitting unyielding astrogranite. Then everything went suddenly and strangely quiet. Yes we got things like new pitches, and dice and so on but we’re fans of miniatures – we want new teams! Some people might argue that we already have 21 teams available to play in the game and I should have used this lull in activity as an opportunity to paint some of the models I already own and learning how to play the game properly but I won’t tolerate nonsense like that!

Anyway, at last our prayers have been answered and a bunch of very angry men have stormed the pitch – and for once it’s not just the fans. Blood Bowl has long had a Chaos Undivided team and a Nurgle Team and now the developers turn their attention to one of the other Chaos Gods; Khorne. If ever there was a Chaos faction likely to be drawn to Blood Bowl it must be the followers of the Blood God (the clue is in the name). Somehow I can’t imagine that these guys will be tactically challenging to play, or rely on a subtle passing game over good old-fashioned brutality.

Khorne Blood Bowl 3

The team contains three types of players, the Bloodborn Marauder Linemen (above), Bloodseekers and bestial Khorngors. The Bloodborn Marauders and Bloodseekers are roughly analogous to the Bloodreavers and Blood Warriors from the Blades of Khorne faction from Age of Sigmar.

Khorne Blood Bowl 1

Now before anyone gets too hot under the collar I don’t think this suggests that the Blood Bowl developers are turning to AoS for inspiration, that the Old World of Warhammer has been mined out of ideas (it most certainly has not) or that we’ll be seeing Stormcast Eternals playing Blood Bowl by the end of the week (Satan will be ice-skating to work before that happens). Rather it’s simply the fact that many of the concepts behind the Blades of Khorne were ported over from WHFB to AoS, and have been imported to Blood Bowl in the same straightforward manner. Keep in mind that the warriors of Khorne revealed in recent previews for the computer game Total War: Warhammer III have also looked a lot like their AoS counterparts – that’s just how fantasy Khornate warriors look.

Khorne Blood Bowl 2

More importantly though via the Blades of Khorne range we have a treasure trove of bits to convert our new Khornate Blood Bowl players – and equally we can always take some bits from Blood Bowl and sneak them into AoS armies. I salute the first person who unleashes a Khornate horde in AoS with a ball carrying Marauder Lineman leading the charge of the Bloodreavers.

Khorne Blood Bowl 4

Now some of you are probably thinking “This is all very nice but how about seeing some Space Marines, there’s an underrepresented faction if ever I heard of one”, in which case fear not – the boys in power armour were covered too. If you feel that the honour of the Emperor has been intolerably besmirched, that the unclean are being allowed to live and witches are going around without anyone to suitably abhor them then good news – the Black Templars are coming to sort things out.

Black Templars Art

Every 40k fan, even the staunchest heretic, has a favourite Space Marine chapter and for me the Black Templars are probably it (the Blood Angels give them a good run for their money though – berserk space vampires are hard to beat). The Templars however bring sheer, uncompromising attitude that I find irresistible, they’re ruthless fanatics and stubborn to the point of self-destruction if they choose to be. These are the guys who chain their weapons to themselves because they’re always ready to purge someone, and whilst the Blood Angels find the time to make beautiful art and think about their feelings these mad bastards have been permanently on crusade for 10,000 years.

Black Templars

They also have more gothic flourishes than you can shake a dead heretic at, which means they look like they’d be a real joy to paint, and to top it off they have arguably the coolest colour-scheme of any Space Marine chapter ever.

Black Templar Martial

If all this sounds a bit fan-boyish then it probably is, but if we’re not allowed to enthuse about things we like then what are we allowed to enthuse about? The Templars will be released later this year, starting with a limited edition “launch box” which will sell out in about 12 seconds. I won’t be trying to snag a copy but I will be keeping an eye out for when the kits get a normal release, and waiting with great anticipation to see what other models are added to the range.

The boxset also contains the codex supplement for the faction, with a limited edition cover, and I must admit I let out a very unmanly squeak when I saw it. This was the piece of artwork that, back when I was a lad, transformed me in an instant from thinking “Space Marines – meh, they’re a bit rubbish” to thinking “Space Marines are fucking awesome!!”

Black Templars Cover

Even now it’s a dangerous thing, I can’t allow myself to look at it for too long because every time I do I find myself planning out the Black Templars army of my dreams and really I ought to be concentrating on all my other projects, especially all those lovely new Orks.  Dammit, I want to start a Black Templar army now though…

Black Templars 3

Anyway, moving swiftly on, and finally we got to the part I was waiting for. Games Workshop really saved the best for last here (or almost last anyway – more on that below). Regular readers will know that Necromunda is where my heart lies these days and so of course I was agog to find out what will be coming next to the dirty streets of the underhive. The last two years have been given over to building up the forces of the “big six” houses, bringing new models and expansions to flesh out the gangs of Goliaths, Eschers, Orlocks, Cawdor, Van Saar and Delaque. The last time an entirely new faction appeared it was the Slave Ogryns back in early 2020 but GW had announced that another new gang would be hitting the streets before the end of the year. There were various things that I was hoping we might see – pit slaves, ash waste nomads and muties being particularly interesting. Instead we got something which on the one hand is quite unexpected, and on the other is exactly what I’ve been hoping to see for the last decade or so.

Necromunda Outcast Gangers 1 (1)

The majority of people on Necromunda belong to one of the great houses in only the loosest sense – that is to say they belong to them as property, not as citizens. Whilst an Escher ganger is fully immersed in Escher culture, the majority of the people working for the house do so only because they are indentured to a factory that the Eschers happen to control. For these ordinary people life is unbelievably harsh and whilst most endure brief lives of cruel drudgery before being worked to death some get out, by accident or design, and find themselves forced to survive on the mean streets without the dubious protection of the Houses. These Outcasts and Hive Scum are what we’re looking at now, down-and-out desperadoes banding together for survival.

Necromunda Outcast Gangers 1 (2)

Now I’ll start by saying that I’ve been thinking of starting a gang of underhive criminals and outcasts for a while now but couldn’t quite decide where to start so I’m over the moon about these. However let’s think a little broader and look for a moment beyond the walls of Necromunda itself, because these guys are a convertor’s gold mine! Do you want Chaos Cultists? Just add a few spikes and mutations! Thinking of starting a penal legion, or other disreputable Imperial Guard army? These are your guys! Want some frateris militia to march alongside your Sisters of Battle? Just add Cawdor and Redemptionist parts and you’re good to go! What about Imperial civilians, Space Marine chapter thralls, Genestealer Cultists, space pirates, Inquisitorial agents, even inhabitants of the more industrial and shabby Cities of Sigmar? The possibilities from a bunch of generic humans are vast and extremely exciting.

Necromunda Outcast Gangers 1 (3)

Alongside these we’ll also be seeing an Underhive Market as a set of terrain. Again this is something I’ve dreamed of having for years and when I finally get around to building a little corner of the hive of my very own this will definitely be included – where else can my gangers go to buy extra guns, a few bottles of Second Best and a rat on a stick?

Underhive Market

Finally, the very last preview came in the form of a little hint at the future of Warcry. Now whilst Necromunda is the setting I’m most excited about Warcry is the game I’m most likely to play – I’ve been enjoying slugging it out against gangs of thugs across the Chaos wastes of the Eightpoints and beyond since the game first appeared back in August of 2019. However despite an initial flurry of attention the game hasn’t had a lot of official support since then, there have been a few rule books, three monsters and various rules to bring factions from Age of Sigmar into Warcry – all of which is great – but we’ve only seen two new warbands made specifically for the game since it launched and it’s been easy to imagine that Games Workshop planned to let it pass into history, as they’ve done with so many other games in the past. I suppose that wouldn’t be the end of the world, we do have a lot of cool models and content for it already, but I’d love to see it given more long term support. The setting is very intriguing, the models have been outstanding and the game is a lot of fun to play; all good reasons to keep it alive and kicking. Now at last we’ve had a definitive answer to whether or not they have more releases up their sleeves; Warcry – Red Harvest is on its way.

Red Harvest

…And that’s all we know. Well that and a lot of hints about spiders being involved somehow. I’d have loved to see a new warband previewed, in fact I’d love to see them give Warcry quarterly updates with four new warbands per year (and the same for Blood Bowl and Necromunda whilst they’re about it!) but I’ll settle for knowing that the game isn’t entirely dead and gone.

Anyway, that’s more than enough enthusiastic wittering from me! What about you – did you enjoy these previews, do you have a particular favourite or would you have preferred something else? As ever the comment’s box is waiting for you to share your thoughts with the world!


In The Green Wood – Part 2

Back to the forest depths this time with two more Dryads for my little collection of Sylvaneth. Once again there’s nothing terribly fancy here, just a bit of quick and dirty washes and drybrushing to bring out the woody texture. To be honest though I’m not sure if there is any other way to paint Sylvaneth.

Dryad Sylvaneth Wudugast Warhammer ConvertOrDie AoS (1)Dryad Sylvaneth Wudugast Warhammer ConvertOrDie AoS (2)Dryad Sylvaneth Wudugast Warhammer ConvertOrDie AoS (3)Dryad Sylvaneth Wudugast Warhammer ConvertOrDie AoS (4)

Despite being painted six months apart they tie in fairly well with the pair I painted back in February, as well as the more recent Spite-Revenant.

Dryad Sylvaneth Wudugast Warhammer ConvertOrDie AoS (5)

Needless to say this is another project that is far from over, I’ve got plenty more treefolk waiting for attention.