I hadn’t really intended to tackle the plague marines for my Death Guard for a while yet but this model has received a bit of attention, on and off, over the last few months, until a couple of days ago when I decided to just crack on and get it finished.
As a devoted follower of Nurgle in the 41st Millennium I’ve got quite a few plague marines models which I’ll tackle sooner or later, many of which – like this one – have been kitbashed with the blightkings. Before I get to them however I’d like to finish painting the hoard of poxwalkers currently occupying a corner of the painting desk. There’s only ten to go now so I’ll aim to knock through them in short order and then turn my attention to the plague marines properly. At least, that’s the plan, and you know what they say about the best laid plans…
Earlier this year Games Workshop re-released Age of Sigmar Skirmish through the pages of White Dwarf magazine. Much as I enjoy building and painting armies, when it comes to the rare occasions that I roll some dice I prefer a skirmish game and so I decided that the game was worth investigating and found myself painting up a mob of bloodthirsty Khornate savages to unleash. Back then Warcry had yet to emerge from the dark imaginations of GW’s finest minds but I was already drawn to the idea of Chaos warbands fighting it out for the glory of the dark gods and this seemed like the perfect opportunity to explore that.
After adding to the warband in fits and starts over the past few months I completed the final warriors of Khorne in September – although I’m still tempted to keep going and expand the group into an army. For now, however, the bloodthirsty boys are ready for action. As usual larger versions of the group shots are available just by clicking on them.
Truth be told Warcry is beckoning me far more at the moment but should the opportunity arise I’d still like to give AoS Skirmish a bash, and that means the Blood God’s berserkers need a rival to pit their blades against. On the other hand I’ve got a number of projects crowding the painting desk and demanding a share of my attention so the quicker and easier this second warband was to assemble the better from my point of view. With this in mind I dropped the more complicated plans I had made previously (although I don’t imagine they’re gone forever – as soon as time allows I’ll return to them) and started looking for something more straightforward. Tzeentch and Slaanesh would both be fun to explore but would require more work than I have time to put in just now. Nurgle on the other hand seemed like just the fellow. I’d already painted a sorcerer last month and now he seemed like the perfect leader for the new warband.
Next I took a look through the Nurgle daemons I’d already painted and drummed up a few likely looking recruits in the form of three plaguebearers and a swarm of nurglings.
Finally I wanted to add a mortal contingent and this was the point at which some actual painting was required. Despite the blightkings being one of my all time favourite GW kits I’d never actually painted one, although I’ve borrowed plenty of bits to make plague marines. A few years ago I did kitbash one into a 41st millennium mutant but I was never all that happy with it, and to my eye it just looked like a blightking with a gun. This project seemed like a fine opportunity to do something about that and restore him. Those familiar with the model will note at few tweaks and a little bit of greenstuff was required to replace parts which were lost or damaged since the original build.
The only entirely new model required to complete the group was a second blightking, which came together quite quickly thanks to my predilection for painting diseased flesh and rusty metal.
Here’s the two brothers in pestilence together.
And here we have them, just like that a second warband is ready to challenge Khorne’s dominance of the chaos wastes.
Of course it may well still be some time before they get to fight it out but should the chance arise I’ll be sure to let you know how it goes.
Today we’re going to tackle an experiment in amateur psychology. The premise is very simple; for the last couple of years I’ve been working away slowly at painting up a horde of poxwalkers with the aim being to complete 40 of them. At the most recent count I’ve finished 28 – and 28 sounds like its a long way from 40. Whereas 30 on the other hand is a much more pleasing result. Once I’ve painted 30 I’ll be three-quarters of the way there, I’ll be on the last leg (much like some of these zombies!), I’ll be counting down the last 10 with the finish line in sight.
Azazel also reminded me that it’s Zomtober, which would certainly make for a fine opportunity to paint some of my remaining zombies. That said, with a number of other projects also demanding my attention I’m going to be sensible and, unlike a zombie, not bite off more than I can chew (for the moment). Still, the end is at least on the horizon for my zombie horde so I’ll keep bashing on – only ten more to go now!
Another model that’s been sitting around close to completion for far too long is this Nightmare Hulk from the Kill Team: Rogue Trader box released late last year, the appropriately named Gnasher-Screamer. Readers who remember my review will recall that I rather liked the model but thought that the faces on his arms, not to mention the silly head, rather detracted from it. In the review I showed a mock-up of the model with a few improvements – and even started painting him straight away. And then I promptly left him untouched for almost a year…
Now, however, seemed like a fine opportunity to do something about it and get him off the painting desk at last.
And for those wondering how big this chap is here he is next to the downtrodden but ever helpful size-comparison-guardsman.
Undoubtedly its just a result of removing his bulk but the painting desk is looking tidier already!
I have a long standing affection for this Nurgle sorcerer so picked one up to paint just before the release of the Maggotkin for AoS, reasoning – wrongly as it turned out – that as a resin model he might be about to be replaced or retired. Thankfully he’s lived to fight other day, and well deservedly too.
The text on his scroll is just a couple of squiggly lines, accompanied by the symbol of Nurgle, but from this angle it appears to read “1208”. What exactly happened in that year to draw the plague god’s attention remains unclear…
He proved to be as much fun to paint as I’d hoped – packed with character (just look at that grumpy face!) and not too heavy on the gross-out, gory horror elements common to a lot of his peers – goes to show you can have Nurgle without guts hanging everywhere! Not that I mind some guts from time to time but variety is the spice of life.
That said, despite the fact that on the whole I enjoyed working on him I won’t pretend it was an entirely painless experience. When GW launched “finecast” resin they went overboard with the advertising, in a desperate attempt to convince us it really was the greatest thing to happen to miniatures since the Prussian army first started pushing little blocks around as a training exercise. Needless to say, although the fan feedback that greeted this announcement strayed towards hyperbolic temper tantrums, the complaints weren’t entirely wrong either and the medium itself fell a long way short of GW’s claims. This little chap was no exception and I certainly spent more time trimming off bits of flash than I have in many years. Trimming off flash, for the kids out there who’ve never experienced it, was a tiresome process that used to form a cornerstone of assembling a newly purchased miniature. If you were in luck there were just a few trailing bits of metal or resin left over from the mould which needed to be cleaned away. If you were unlucky you were handed a lump which you chiselled away at like Rodin. (The things you don’t miss eh – cleaning off flash, carving down mould-lines the size of the Himalayas, filling gaps with greenstuff, pinning arms on only to drop the model and have it shatter anyway, kids nowadays don’t know they’re born I tell you!)
Of course every sorcerer needs a familiar to keep them company and I needed no second bidding when I spotted an opportunity to get this little dude painted up.
Between them these two made for a fine pallet cleanser and a break from the mean streets of Necromunda, but I’ll be heading back there shortly to work on another of my various gangs. With the Eschers done it’s time to turn my attention to the long awaited Chaos cult.
As promised, with the Negavolt Cultists now in the bag I’ve returned to working on Blackstone Fortress with renewed vigour and, all being well, I should have a herd of angry beastmen ready to show you within the next few days. However they’re a long way from being the only thing on the painting desk and today it’s the turn of some hideous plague ridden zombies.
I will admit that I’ve not been feeling a great deal of enthusiasm for my poxwalker horde lately. Nonetheless they’ve not been entirely left to grow dusty with those at the front of the heap enjoying the odd five minutes of attention here and there until, as though by some organic process, I discovered that these three were pretty much painted. Thus in between the beastmen I took the chance to add some finishing touches and get them out of the way.
One of my goals with this project has been to make every zombie unique. Regular readers will be aware that I’m no fan of clone armies and so ensuring that every duplicate poxwalker was converted in some way was an absolute must.
This next is one of my favourites so far. I wouldn’t want to make a habit of it but it was fun to really let my hair down and indulge in some ghastly gory horror.
I wonder what this fat lad has been eating to end up looking like this? Maybe it’s best not to ask…
For comparison here he is next to his unconverted brother. The model on the right is the original model, the one on the left is the converted version.
As I said these didn’t take the greatest amount of effort to complete just the occasional few minutes whenever the mood took me over a period of months. As a result they’re probably not my best work but I think they come into their own when viewed as part of a horde. I’ve always insisted that I didn’t just want “some zombies” but a full-on zombie horde and on that front at least I think I can proudly say I’m getting there.
Whether or not this leads to a burst of Nurgly energy remains to be seen although I suspect it won’t, too many other project are vying for my attention at the moment. Indeed this has really been nothing more than a distraction from Blackstone Fortress so I’ll sign off by putting my honour on the line, nailing my colours to the metaphorical mast and promising to get those beastmen painted by the end of the week.