Category Archives: Necromunda

Road To Redemption – Part 2

Last week I showed off a bunch of Redemptionists that I’d put together from the new kit and talked a bit about my thoughts on the converting process. The fanatic building bug has well and truly bitten me though so over the weekend I snuck in a few hours and assembled some more. Last time I was mainly focussed on building the first few members of my Redemptionist gang, this time I’ve been adding to the ranks of my Cawdor instead – although there will be one very fanatical Redemptionist further down. Now some of you may be thinking “Hang about Wudu old chap, Cawdor are Redemptionists – and Redemptionists, for that matter, are Cawdor” – which is true, to an extent.

I’ve chewed over this issue here more times than I can count now so I’ll keep it brief. In previous editions of Necromunda the Cawdor and the Redemptionists were separate entities, albeit with strong links in the backstory. Now however the Redemptionists have been rolled into House Cawdor fully, and which has left many people – myself included – feeling a little bit short changed. As a result I’m making a new Redemptionist gang alongside my already well established mob of Cawdor.

The key issue I’m wrestling with here is that the kits for the Cawdor and Redemptionists are very different aesthetically. Yes, there are more similarities between the two than there are between – for example – a Cawdor and a Goliath, but equally the differences are far greater than they are between a standard Goliath ganger and a Stimmer or Forgeborn. To illustrate my point here’s a pair of models painted by the Games Workshop studio – the Cawdor is on the left, the Redemptionist on the right.

Cawdor vs Redemptionist

Because of the clear aesthetic differences between the two kits I won’t be mixing and matching – all members of my Cawdor gang will be made from the kit on the left, all members of my Redemptionist gang will be made from the kit on the right. However because I want to include Redemptionist weapons in my Cawdor gang, and vice versa, I’m going to need to do more kitbashing.

All of this brings us, in meandering fashion, to this chap – a Cawdor ganger wielding the Redemptionist’s signature weapon – the Eviscerator (that’s a chainsaw with an inbuilt flamethrower for those unfamiliar with very silly 41st Millennium weapons).

Wudugast ConvertOrDie Necromunda Cawdor Redemptionist (5)

The new rules also allow members of a Cawdor gang to lean even further into their neo-medieval trappings and go in battle with a sword and shield so of course I had to make one of those too, raiding the more obscure corners of my bitsbox to do so. The hooded head comes from the Nighthaunt Lord Executioner, whist the shield once belonged to a Bretonnian Man-At-Arms.

Wudugast ConvertOrDie Necromunda Cawdor Redemptionist (4)

Next up we have a Flagellator. These are a new type of hanger on exclusive to House Cawdor, a hardliner who takes a dim view of sins like “laziness”. If a member of the gang is sufficiently injured in a battle they may find themselves in recovery – i.e. busy healing and unable to fight in the next battle. However if remaining in the gang’s hideout means getting a vigorous and regular beating from the Flagellator they may well decide they’re feeling much better after all and join their gangmates on the relative safety of the battlefield instead.

Wudugast ConvertOrDie Necromunda Cawdor Redemptionist (1)Wudugast ConvertOrDie Necromunda Cawdor Redemptionist (3)

Out of all the WIP models I’ve shown recently he’s the one I feel needs the most work, so if you have any thoughts the comments box is always open.

Edit: I intended to show the artwork that I’d based this model on but forgot until long after I’d published the post. This piece is taken from Necromunda: House of Faith by Games Workshop.

Flagellant

Lastly my Redemptionist gang needs a leader suitable to put the fear of the God-Emperor into any heretics, mutants or xenos-sympathisers who might be lurking in the underhive. I made his head a long time ago by splicing a Tomb King head with an Empire wizard’s hat but I’ve never found a suitable model to use it with… until now!

Wudugast ConvertOrDie Necromunda Cawdor Redemptionist (6)Wudugast ConvertOrDie Necromunda Cawdor Redemptionist (7)Wudugast ConvertOrDie Necromunda Cawdor Redemptionist (8)

As usual I’ve no idea when I’m going to get paint on these guys but, with work due to get a little less intense now, I’ll try to get around to them soon.


Road To Redemption – Part 1

I’ve been bumping my gums about the new Redemptionists for Necromunda since they were first previewed so it’ll come as a surprise to precisely no-one that over the last week or so I’ve been using whatever time I could claw back from work to mess around with them, new sprues in one hand and clippers in the other. As usual with Necromunda the stock models are very nice but this is my gang – and so as far as possible I’m going to put together a bunch of unique characters ready to take the underhive by storm. Before we get started let’s remind ourselves of what the stock Redemptionist models look like (fantastic miniatures with silly anime hair-dos basically!).

Redemptionists

It’s also worth noting at this point that the Redemptionists can be used either to make a gang in their own right, or to bolster the ranks of House Cawdor. Now regular readers will know that I’ve already got a Cawdor gang – and for those who don’t know, or who’ve forgotten what they look like, here’s a cheeky reminder.

These Redemptionists however are, to my mind at least, very much an entity in their own right and so I’ll be putting together an entirely separate gang. I will however be using the new rules to add some more models to my Cawdor crusade – although none of those are quite done yet. Expect to see them soon though.

Anyway, to set the ball rolling and get myself familiar with the kit and the way it works I decided to build something pretty much straight out of the box. I find this is a good way to get used to the models you’re working with and discover any idiosyncrasies that might make your life tough when you move on to more involved converting or kitbashing later. Generally I pick a favourite model and build it as per the instructions, then apply what I’ve learned – as far as possible – when I start carving up their colleagues. In this case I built myself a nice, normal Redemptionist Brethren armed with a flamer.

Redemptionists Necromunda 40k Wudugast ConvertOrDie (4)Redemptionists Necromunda 40k Wudugast ConvertOrDie (5)

The one change I made here was to swap out his head for one from the Forge World Cawdor upgrade pack and straight away I encountered something that left me irritated. Cawdor heads do not fit easily onto Redemptionist bodies (or vice versa). Considerable trimming and tweaking was required to get the two to combine, not to mention a fair bit of muttering and swearing under my breath as well. I’m increasingly convinced that the Redemptionists were first intended as a separate release but somewhere along the road they were rolled into the Cawdor faction in place of the Cawdor specialist juves and champions which the other houses received. In fact I’m pretty sure I remember seeing an interview with one of the Necromunda designers which was released in the early days of the new edition in which he said that many people expected to see Cawdor and the Redemptionists combined into one faction but he intended to separate them further (that I said I may be misremembering or putting words into his mouth that he didn’t actually say and I’m damned if I’m looking back through the Warhammer TV archives to check). Either way the longer I look at these models the less similarities between them I see – where are the candles, bones and cobbled together weapons amongst the Redemptionists?

Anyway, be warned – if you’re planning to mix and match parts from the Redemptionists and the Cawdor gangers it’s far from a straightforward process. Not that I let it put me off – you know how I like a challenge. Still I wasn’t quite ready to go completely mad with the kit yet so for my next target I made another Brethren, trying for something stripped down and cutting away some of the flourishes and religious trappings. For the head I nabbed one from the Sisters of Battle Repentia squad (a kit I think might well be worth raiding again for future Cawdor conversions).  

Redemptionists Necromunda 40k Wudugast ConvertOrDie (3)

It wouldn’t be the Redemptionists if there wasn’t some mad bastard running around with a chainsaw as big as himself so that was my next move.  

Redemptionists Necromunda 40k Wudugast ConvertOrDie (6)Redemptionists Necromunda 40k Wudugast ConvertOrDie (7)Redemptionists Necromunda 40k Wudugast ConvertOrDie (8)

By this stage I was feeling a bit more adventurous so I decided that I would put together a Redemptionist Deacon with a Cult Icon – all the better to inspire his brothers to greater acts of unpleasantness and pyromania.

Redemptionists Necromunda 40k Wudugast ConvertOrDie (1)Redemptionists Necromunda 40k Wudugast ConvertOrDie (2)

Lastly the House of Faith book contains rules for adding cherub-servitors to a gang so I had a quick dig around in the bits and put together these two little scamps.

Redemptionists Necromunda 40k Wudugast ConvertOrDie (9)

At some point I’d like to put together a Cawdor brother to act as Keeper of the Cherubs but at the moment that one’s still a way off completion. I do however have a few more models that are almost done – including the mad cardinal who’ll be leading my Redemptionist gang – so expect to see more of these at some point in the next week or so.


Scum’s Thoughts – Part 6

Us Necromunda fans have a fairly good idea of what’s coming our way over the next few months. Gang warfare on the polluted planet has traditionally centred around the six great houses, each of which received a set of plastic models in the wake of the game’s 2017 relaunch. In January 2020 the Goliaths were bolstered by the addition of new gang champions and prospects and this pattern has continued ever since at a rate of roughly one house per quarter (Covid related delays notwithstanding). Now the reinforcements for House Cawdor are almost upon us and the shadowy agents of House Delaque are only a few months behind. I’ll confess my love for the new Redemptionists has waned somewhat since they were first revealed but that’s just left me wanting to kitbash and improve them until they look the way they ought to.

Redemptionists

However what I’m wanting to talk about today is the final section of the “road map” revealed by Games Workshop, the part which covers the last quarter of 2021 (and beyond). Now that we’ve seen the key releases from the “House of…” series it’s time to turn our attention to the further future. Care to join me for some baseless speculation and wild guessing? 

Roadmap

Despite their significance there’s a lot more to Necromunda than just the big six houses. In this edition we already have rules and models for Enforcers, Genestealer Cults, Helot Cults, Corpse-Grinder Cults, Slave Ogryns and Venators.  The possibilities don’t end there either. If they want to Games Workshop have a host of possibilities and potential new factions to explore. Indeed I would argue that this is exactly what they intend to do. It’s understandable for fans to fear that support for Necromunda may be inconsistent, or even nonexistent, in the future. GW have already dropped the game entirely from their catalogue once back in the 2000’s and even now support for some of the other “specialist games” like Adeptus Titanicus and Aeronautica Imperialis remains patchy and even Blood Bowl hasn’t seen much attention since last autumn. When the going gets tough, as it has in the wake of the Covid outbreak and Brexit for instance, the specialist games suffer so that the big cash cows like 40k can continue to thrive. Still, I don’t think it’s wishful thinking to suggest that Necromunda is well placed to remain an established part of the GW catalogue for a long time yet. At least, let’s hope so. Anyway, let’s leave those worries for another day and indulge in some guesswork instead! Here are a few of the gangs I think might be tearing up the underhive near you over the next few years – I’m sure we can all look forward to having a good laugh at how wrong I turned out to be!

Ash Waste Nomads

It may be grim in the hive but it’s even worse outside. The whole planet is a hellish, polluted wasteland, the only water is the toxic run-off from the great factories, storms of scouring wind and acid rain sweep over the tortured landscape and the people you encounter are as wild and dangerous as any underhive scummer. You wouldn’t think anyone would be mad enough to live out there but the Ash Waste Nomads have been getting the odd mention in recent books – with the Orlock book in particular offering some choice titbits on these outlanders. A couple of years ago we even saw some concept art, albeit fairly vague, for these road warriors…

Ash Waste NomadsAsh Wasters

… not to mention their dangerous looking steeds…

Ash Waste Riding Beasts

Dust Striders 2

The (un)Dead

Somewhere else which has been getting a lot of mentions in the recent Necromunda books is Hive Mortis, enough to have caught my eye and got me thinking.  A terrible plague has run rampant through the hive, leaving the entire population dead and their possessions unguarded. If you’re a ganger who wants to get rich quick and isn’t frightened of a little thing like plague then this is the place to go. However not all of the locals have taken death lying down. Plague zombies have been a part of Necromunda for a long time and Hive Mortis is apparently crawling with them. 

The Corpse-Grinder Cults have already brought us a Necromundan spin on Khorne which leaves me wondering how long before the other Chaos gods try to get in on the act. Could the pudgy hand of Nurgle and his ghastly, disease-ridden cultists be reaching out from the fallen hive even as we speak? 

The Immortal Cult

The Necromunda core rulebook also contains a brief description of the Immortal Cult, a cabal of rogue psykers who seek to bring about a psychic awakening in all of mankind. The cult first appears around the 34th Millennium and is still active in the setting’s “present day”, gathering outlaw wyrds who would otherwise be taken to the Black Ships to their banner. Just as the Corpse Grinder Cults put a new, and distinctly Necromundan, spin on Khorne and Hive Mortis could well be the start of a Nurgly invasion, so these sound to me like the Tzeentchian equivalent. House Delaque may think they’ve cornered the market in unsanctioned psykers but there are plenty more witches lurking in the depths of the hives…  

Pitslaves

If you’re looking for entertainment in Hive City and getting cheated and shot in a Delaque gambling den, or drinking until your innards explode with a bunch of down-and-out scummers in an Escher bar doesn’t sound like sufficient fun then you need to head to the fighting pits! Here you can enjoy the sight of cybernetically-enhanced, stimmed-up gladiators beating the hell out of each other or fighting against monstrous wild animals.

Of course, when it comes to finding people to actually get in the ring and fight demand tends to exceed supply and although Goliaths are known to enjoy getting stuck in most fans prefer to watch from the sidelines. Fall foul of the Guilds, fail to pay your debts or otherwise end up on the wrong side of the law however and you might just find yourself sold into a life as a pitslave, and rewarded with a few “enhancements” to make your life of vicious, crowd-pleasing violence and mayhem a little more interesting for the spectators. However it turns out that taking a bunch of hardened criminals, throwing in a few honest citizens who’ve suffered one punishment too many, arming them to the teeth and giving the best combat training available by making them fight each other until only the strong survive, might not be a good move in the long run. Pitslaves are known to revolt, butcher their way to freedom and enjoy a life on the run down in the underhive – where things are no less violent but at least they get to keep the profits.

Pitslaves have been a part of Necromunda for many years but back in the old days the models were, to be frank, less than inspiring. Imagine how good they could look now though…

Pitslaves

Spyrers

Whilst most people in the underhive are just trying to stay alive and avoid catching too many bullets, the Spyrers are there for a little fun. Rich arseholes from the upper part of the hive these spoiled young nobles have spent daddy’s money on the best guns around and have headed down into the very worst part of town to live like common people and do whatever common people do – which on Necromunda means “shoot each other”.

Spyrers

I know a lot of people really want to see these making a comeback but frankly I’m not entirely convinced. By my memory they always seemed disastrously powerful in game back in the old days, not to mention a little out of place amongst the rag-tag gangs, and as a result I never really liked the spoilt gits. That said I’m not going to lie to you, if GW produces some models my addiction to Necromunda will probably see me starting a small army of them. Plus I’d not be averse to seeing how the braying oiks enjoy a kicking from an ambot! I’d still rather see something else though. Speaking of which…  

Scavies and Muties

At the very opposite end of the Necromundan social hierarchy from the Spyrers we have the scavies, muties and their ilk. Hive City being the polluted pit that it is the odd minor mutation like an extra finger is given a bit more leeway than it might be elsewhere in the Imperium but any more than that and it’s only a matter of time before either the Redemptionists or the Enforcers turn up to “have words” (and by “have words” we mean, kill everyone and burn the settlement down to make sure). If it turns out that the reason your friend, family-member or neighbour never takes off their hood or ragged robe is because they’re hiding a couple of tentacles then the best thing to do is to drive them off into the underhive as fast as possible. There they can do what muties do best, sneaking around in the dark and gobbling up unwarey hivers.

Only those who’ve fallen on the very hardest times, houseless scummers without the common decency to drink themselves to death, would sink so low as to fight alongside these muties or join scavie gangs.

Scavies Art

Needless to say I have a real love for the muties and scavies. Back in the old days they would drive herds of mindless plague zombies into town to spread mayhem, employed hulking mutants known as “scalies” as enforcers and even had their own mutant dogs. I’d absolutely love to see them making a comeback and in the meantime I’ve even made a few of my own.

I already have my eye on turning a few of the new Kruleboyz Gutrippaz into scalies. A nice new kit for these dregs of the hive would be a dream come true though – and undoubtedly well received by anyone looking to spice up their collection of chaos cultists for 40k as well.

Gutrippaz

Ratskins

For some strange reason that’s never been made entirely clear, the overpopulated, polluted, industrial hell of Necromunda gave rise to a race of carbon copy Native Americans (as envisioned by spaghetti westerns at least). I’m sure people can and do enjoy many a happy hour debating (read: yelling at each other on social media) over whether they actually were racist or just seemed racist, but one thing that can’t be denied is they were woefully out of place and extremely lazily designed.

Ratskin Art

Something you could never accuse the writing for modern Necromunda of is laziness however. A vast amount of love and attention to detail has been poured into the world in recent years and it’s paid off with some wonderfully well developed factions. It can be hard to overlook the rather heavy handed Native American aesthetic of models for the Redskins – sorry, that should be Ratskins! – and the use of terms like “chief” instead of leader and “brave” instead of ganger (and yes, that is a bit racist). However if you strip away these trappings, at their heart this is a tribal people, trying to live a peaceful, spiritual life away from the rest of Necromundan society, but who keep being bothered by local thugs shooting up the place until they have nowhere left to run to – and that’s a concept with a lot of potential. Cut away the “cultural appropriation” before the online activist brigade work themselves up into a collective aneurism, get back to the core concept behind the Ratskins and have the current writers rebuild them from the ground up and I reckon they still have a lot of potential.  

Ratskins

Beastmen and Squats

No, not all together in the same gang. However something that Necromunda has done very cleverly has been to dig back, not just into the game’s own history in the late ’90s and early 2000s but even further back, to the very earliest days of Warhammer 40k itself. Until recently the vast majority of us didn’t really expect to see Squats stamping around the landscapes of the far future ever again, and then Grendl Grendlsen showed up in the underhive and proved us all wrong.

Grendl Grendlsen

Whether or not we ever see Squats taking to the battlefields of the Warhammer 40k in force, and taking their well deserved revenge on those Tyranids at last, remains to be seen. Likewise I’m not holding my breath for regiments of beastmen to be pressed into the Imperial Guard (nice new models for ordinary humans in the Guard seems like a big ask at the moment so let’s not set our sights too high!). However there are still plenty of us who love these old factions, and though Games Workshop’s moneymen may not, in their infinite wisdom, be willing to invest in whole armies of them, a Necromunda gang might be a fine place to give them a home and keep them alive. Or perhaps I’ll have to finally make good on my promises and pick up a box of Gors and a box of Kharadron Overlords and make my own.

These are just my thoughts however – now it’s your turn. Was there something obvious I missed from my list that you’re just itching to see unleashed in the hive? As ever the comment’s box below is the place for you to get it all off your chest!


Scum’s Thoughts – Part 5

Over the last few years I’ve built up quite a library of Necromunda books. Indeed they’ve now completely overrun the part of the shelf that I’d dedicated to them so all my gaming and hobby books will have to be rearranged at some point to accommodate them. Here’s a reminder of how the book stack looked back at the end of 2020, with House of Faith and House of Shadows soon to join them.

Necromunda Books

As well as stacks of background and general inspiration – which is mostly what I buy them for – and further stacks of gaming rules, these books also contain loads and loads of shady individuals with which to populate the underhive. By my count we now have rules for 58 special characters – and assuming they follow the pattern laid down by the preceding books House of Faith and House of Shadows will add 3 more each. Then there are the hangers on, pets, brutes, criminal or guilder allies and noble houses all of which have representatives that you can add to your gang. The thing is, not all of them have models. In fact a huge number do not. My estimate puts the number of concepts without models somewhere around 120, and there are likely to be more in the future. The Specialist Games studio have always maintained that they intend to make models for all these characters and creatures “someday”. However honesty has to compel us to admit that this might be a long time coming. If Necromunda ceases to be popular Forge World will undoubtedly put their resources elsewhere, rather than spending it on creating these models. If it does remain popular I’d expect to see plenty of new books in the future, each containing plenty of new concepts, and the number of “concepts without models” will only increase rather than decrease.

I have what I’ll admit is a bit of a silly idea, that is to own models for all of these things. Of course, even if miniatures were available I’d have to lean pretty heavily on kitbashing to achieve it – I simply couldn’t afford to buy them all – and I suspect the end goal will always be out of sight. This one, however, is definitely a project that’s more about the journey than the destination. Before this turns into any more of a wall of text, and before I start assault my reader’s sensibilities with an outpouring of mathematics, here’s another look at my kitbashed version Freikstorn Strix, the winged Van Saar mercenary.

Freikstorn Strix Necromunda Wudugast ConvertOrDie (1)Freikstorn Strix Necromunda Wudugast ConvertOrDie (2)

Let us imagine, just for fun, that Forge World start churning out Necromunda models with gusto. At least one per month sounds achievable, but let’s say they really commit and start releasing two new Necromunda models every single month of the year. It would still take them almost five years to work their way through the backlog as it stands now. Alternatively they make an announcement tomorrow; with nothing else to fill their time during lockdown their sculptors have worked around the clock and there are now models made, cast and ready to put on sale for every single one of these ideas. In fact, they’re all going on sale right now! Then we’re faced with the Forge World prices I alluded to earlier. Forge World’s pricing is notoriously erratic but generally expensive – most individual characters come in somewhere around the £20 mark. That would make this little lot cost somewhere in the region of £2400 cumulatively – which is certainly well outside the bounds of my hobby budget!

Now I don’t mind this, I’ve always been a convertor and kitbasher at heart, and even if some of these models were available I’d probably choose to make my own – as I’ve already done with Freikstorn Strix (above) Gor Half-Horn, Tess Arc-Up and Grendl Grendlsen for instance. Personally I’ve taken to treating the characters and hangers on that appear in these books as a list of cool concepts – if we get models for them someday then I’m happy, if we don’t I’ll be equally happy to use them as a source of inspiration and make my own. However everyone likes a “Top 5” so today, after all that preamble, let’s take a look at five things from the existing books (in no particular order) that I’d very much like to see models for.

Jorth Slither

Being at heart a filthy heretic I’ve liked the look of the mutie Jorth Slither since I first set eyes on him. In the backstory of Necromunda, outlandish, comic-book style events are as common place as more seriously framed discussions of the planet’s history and industry. The story of Jorth Slither falls firmly into the former category. Turned out of his guilder clan for his somewhat unorthodox approach to making money (i.e. he was a crook) he stumbled upon a corpse lying in a pool of goo. Naturally he did what every right thinking entrepreneurial individual would do and started going through the dead person’s pockets for anything worth nicking… only to be overcome by whatever had killed the poor hiver and wake up sometime later with his body transformed into that of a hideous mutant. Not that this has put a stop to his money-making schemes, and amongst those criminal elements willing to throw in their lot with a mutie he’s gaining a reputation as the kind of man who can get things done…

Jorth Slither

Honestly I just think he looks really cool, if somewhat disgusting and gribbly. In fact the more I look at him the more it strikes me that an official Mutie gang would be a cool thing to see someday. In the meantime I have plenty of muties of my own that would gladly through in their lot with Jorth if only he had a model…

The Shadows of Catallus

A cheeky two-for-one here, these twins were once part of the noble house of Catallus, living high up in the Spire and enjoying the decadent lifestyle that only the very rich can afford. However when the house when through one of their intermittent civil wars the twins found themselves wanted by both sides and escaped downhive where the murderous tendencies they had honed amongst the wealthiest of Necromundan citizens proved just as useful down amongst the gangs of the Badzones. I really like the look of the various noble houses but of all the ones we’ve seen so far Catallus, with their harlequin costumes, are the most striking. House Catallus also have a close relationship with House Van Saar, with the assassins of the Catallus Carnivals putting in an appearance in the House of Artifice book. I have pondered using parts from the Eldar Harlequins combined with the more ostentatious models from the Empire range to kitbash some agents of this most mysterious of Houses, but for a skilled miniature’s designer there’s a lot of scope in these characters and I’d love to see what a professional could do with them.

Catallus 2Catallus 1

Toll Collectors

We’ve seen two of the major Necromundan Guilds appear in model form so far. First there was the relatively normal looking  but still very cool Slavers Guild…

Slavers Guild

…followed by the (soon to be released and deliciously weird looking) Water Guild – or Nautican Syphoning Delegation to give them their proper name.

Water Guild

 However the one I’d really like to see is are the Toll Collectors of the Guild of Coin. This image of them hard at work steps straight from the kind of artwork that I’ll always associate with 40k and which, for me at least, sparks so much imagination and creative energy – yet which we rarely see given full expression in model form. In the grim darkness of the far future, this is your bank manager…

Guild of Coin

Grapple Hawk

Swooping out of the darkness to latch onto a hapless ganger using the metal hooks it has in place of feet (not to mention the other metal hooks it has in place of a face!) there are few 40k creatures more bizarre than the Grapple Hawk. Kept as pets by the more inventively vicious gang champions these winged horrors make a fine addition to any gang, but I can’t come up with a way to make one of my own that matches the terrifyingly demented looking creature in the artwork so if Forge World wanted to save me the job I wouldn’t say no.

Grapple Hawk

Cephalopod Spekter

The Delaque are a creepy bunch, forever skulking around in the shadows, listening in to what the good people of the hive are saying and surrounding themselves with layer upon layer of lies. Pale skinned and unnaturally tall and thin, these hairless gangers, shrouded in long coats and with their eyes replaced by blank lenses, seem just a little less human than anyone else in the underhive – with the possible exception of the xenos hybridising genestealer cults of course. So whilst other gangers choose relatively normal creatures as pets – the Escher’s cats, the Orlocks dogs and the hulking Goliaths equally muscular crocodiles – the Delaque prefer something a little stranger. Pop down your local pet shop and ask to have a look at the floating biomechanical octopuses and the owner will know straight away that you’re an agent of the House of Shadows. Of course not any old Cephalopod Spekter will do, the truly discerning Delaque prefers one which they can really trust. In the world of falsehoods and obfuscation that surrounds them the only way to be sure of that is to implant your own cloned brain into the creature.

With House of Shadows and an accompanying expansion to House Delaque scheduled for later this year this is one we might just see in the coming months – or perhaps that too will prove to be just another lie…

Spektor

So, what do you think? Are there any of these creatures and characters you’d particularly like to see as miniatures – or is there someone or something else in these books that should have made the list? As ever the comments section is all yours.


Data-Scrivener

I’ve had this model for a long time, at least five or six years but possibly longer. I’ve been meaning to get him painted up as part of my underhive civilians collection (not to mention the fact that any Inq28 collection that doesn’t include him is really missing a trick) but what finally pushed me into action was spotting the Data-Scrivener in the House of Artifice book. Each gang in Necromunda can now take a range of hangers-on; these being the servants/assistants/allies of the gang who live in their hideout and enjoy the protection of the gang, but don’t generally get their hands dirty with any actual fighting.

Data-Scriveners are the futuristic hackers who specialise in stealing data from the hive’s ancient cogitators and manipulating them to suit their purposes. There are pretty strict rules about misusing technology in the Imperium but down in the underhive rules are there to be broken. The Van Saar, being tech-wizards to put the finest modern nerds to shame, have a habit of “liberating” whatever they feel like from the cogitator cores which regulate all the systems required to support life in the hive, and then using it against their enemies.

Servitor 40k Necromunda Inq28 Wudugast (2)Servitor 40k Necromunda Inq28 Wudugast (3)Servitor 40k Necromunda Inq28 Wudugast (4)Servitor 40k Necromunda Inq28 Wudugast (5)

Because I want to include him as a hanger on to my Van Saar I went for a colour scheme that tied in fairly closely with the rest of the gang.

Servitor 40k Necromunda Inq28 Wudugast (6)

That said I didn’t to make him look so much like a Van Saar that I couldn’t use him in other roles, he’d still make a fine addition to an Inquisitor’s retinue, an Imperial Guard command post or the citizens going about their business in the hive depths. Hopefully he could even join another gang as their Data-Scrivener without looking too out of place.

Servitor 40k Necromunda Inq28 Wudugast (1)

Of course, having been in my possession for ages without seeing a lick of paint, he’ll be another contribution to the Neglected But Not Forgotten challenge being run by Ann’s Immaterium.


Scum’s Thoughts – Part 4

Well ladies and gentlemen, it’s time to put on your favourite mask, set fire to your hat and say a prayer to the God Emperor – the Redemptionists are back in town and if you don’t look suitably devout they’re going to want to know why! I’ve been using this blog as a platform to bump my gums about the Redemptionists for a while so now we’ve had a good look at them, via Games Workshop’s latest round of previews – the appropriately titled “Faith and Damnation“, I wasn’t going to pass up the opportunity to talk about them some more!

Klovis the Redeemer Purge

I’ve previously discussed some of the controversy around the Redemptionists and frankly it’s something I’ve hashed out more than enough. Anyone who wants to can look back at the previous posts, today let’s concentrate on some models! 

Redemptionist 1

Now let’s not beat about the bush here, I think these are fantastic. Necromunda, not to put too fine a point on it, has always been a bit silly. Nowhere in the entirety of 40k, indeed in any of Games Workshop’s universes, do we see such depth devoted to a single setting. The “House of…” books have only built on this, adding layer upon layer of nuance and complexity, showing us in unrivalled detail the history of the world, it’s industries, societies, economy, even languages. If you want to take something in the Games Workshop stable seriously then this is it. However that shouldn’t distract us from the fact that it’s also unbelievably daft and OTT.

It would be easy to see the Redemptionists simply as grim, even scary; the worst excesses of religious fanaticism – already a scourge that has made a hell on earth out of countless real world societies – running amok in the overcrowded nightmare cities of the distant future. If I imagine myself living on Necromunda there’s no faction I think I’d like to meet less, with the possible exception of the Corpse Grinder Cults (and if you don’t know what kind of people they are – well, the clue is in the name…). The sinister, eyeless Delaque, the brutally authoritarian Enforcers, even the daemon worshipping Helot Cults, seem to me less frightening than the thought of the Redemptionists and their heretic pyres.

This is balanced out however by characters like Klovis the Redeemer (who appeared in the cartoon that opened this article). It’s easy to paint the Redemptionists as the worst of all men, but that is to overlook the bombastic, tragicomic, and – most importantly – satirical aspect of them. It’s hard to see a man who arms himself with a chainsaw almost as big as he is and then straps a flamethrower to it because it still isn’t deadly enough, then sets his hat on fire and goes out looking for a fight as anything other than a figure of ridicule. These models play that up with aplomb. The tall hoods and unsubtle nods to the KKK are out but who cares because these are still Redemptionists through and through.

Redemptionist 4

I think regular readers will already be well aware that I’m no fan of sculpted flame on models. It’s not a hard and fast rule, sometimes it’s appropriate and works well – although GW in my opinion have a tendency to overuse it. All too often however it just ends up looking static and lumpy. I did worry that they were going to apply the fire effects liberally here but it seems that common sense has prevailed, and the fiery effects have remained most concentrated around the flammable headgear department.

Redemptionist 3

Looking at these models it’s easy to get excited about them as Redemptionists and forget that they are also intended as an expansion to House Cawdor. Following the relaunch of Necromunda in 2017 (hard to believe it’s coming up for four years already!) each of the six major houses got a box of models with which to make up a gang. Starting in early 2020 each then received a second box of models, with which to add various house specific specialists. These new Redemptionists can either be added to a House Cawdor gang or used to form a standalone gang of their own. As a result the sculptors have had to walk a fine line – make them too different to Cawdor and they won’t fit in to an existing gang, make them too similar and they won’t stand out as something different if you decide to go it alone. As Redemptionists these are pretty much spot on, but as Cawdor they miss the mark in a number of crucial ways. Take the weapons for instance. The weapons wielded by House Cawdor all appear to have been cobbled together from scrap. The same men who think strapping bombs to rats is a wise idea use bones, candles and scavenged machinery to make flamethrowers. These chaps on the other hand wield weapons which might be utterly ridiculous but at least appear to have been professionally manufactured.

Redemptionist 6

Compare these newcomers to the Redemptionists of yesteryear and you’ll see that, despite the odd tweak here and there, these are much the same as the ever were. Indeed they have a lot more in common than their predecessors than some of the other gangs.

Redemptionists 3

However part of me does feel that we who follow House Cawdor might have been a little bit short-changed here. The Redemptionists may have had a long and close relationship with Cawdor but they are not the same thing – as the issue with the weapons described above serves to demonstrate. By keeping these models fairly close aesthetically to the Redemptionists of old they’ve had to make some sacrifices on the side of tying them into Cawdor. I always knew it was wishful thinking but wouldn’t it have been nice if Cawdor had enjoyed a new set of Champions/Prospects just like the other houses AND we’d got new Redemptionists at a later date as well. Is that greed? Ratskin fans would say we should be bloody grateful to have new models at all. 40k enthusiasts would argue that a faction without at least a dozen kits to its name is woefully underrepresented. At the end of the day we didn’t get a bolt-on to Cawdor like the other houses, we got (admittedly kickass) Redemptionists instead.

Anyway, this is a minor issue in the grand scheme of things. Hopefully the resources freed up by turning this release slot over to the Redemptionists will be reinvested in the setting and we’ll see another new faction added once the House of… series is concluded (something I intend to talk about in a future post). If that happens I’ll forgive them.

Redemptionist 2

Something that does have me curious however is the number of models we’ve been shown. Each Necromunda kit (and this is true of Blood Bowl also) follows the same format – two identical sprues are packaged together and each model can be built in one of two standard patterns (with the possibility of kitbashing available to the more adventurous hobbyist). Observe for example the Death Maidens and Wyld Runners kit for House Escher.

Escher Death-maidens and Wyld Runners

In this kit we see two Death Maidens, two crouching Wyld Runners, two Wyld Runners standing tall, two leaping Phelynx and two prowling Phelynx. The core of each model appears twice but by adding different arms, heads, weapons, and so on you end up with very different models – or at least models which are different enough to fool the eye. Sure enough the same trick is carried out with the Redemptionists as this handy image shows.

Redemptionist Group

You’ll notice that the two models to the right of the screen are based on a single core, as are the two in the centre and the two on the left. You’ll also notice that there are six of them. The Eschers I showed above also have six human models, plus four alien cats. Likewise the Orlocks have six human models… and two dogs. The Van Saar have six human models – four of whom are flying around on great big hoverboards. The Goliaths just have six models in their gang expansion – but two of those are the enormous Stimmers who tower over almost every other human in the game. The Enforcers also have just six human models in their gang-expansion, the Subjugators, but again these have above average bulk and are lugging around riot shields which eat up a lot of space on the sprue. My point is this – the basic gang box for each house manages to fit ten miniatures onto each pair of sprues. The gang expansions have only six human models per pair of sprues, plus various extras that fill out the remaining space. With the Redemptionists we’ve only seen six models, and none of them nearly as big and bulky as the Goliath Stimmers or Enforcer Subjugators. What’s taking up the missing sprue space?

My initial assumption was that with this reveal they’d shown us everything that’s coming in this kit, but part of me can’t help but look at these models and wonder if something has been obfuscated. After all there doesn’t seem to be sufficiently more weapons, heads and other gubbins on these models in comparison to the Orlocks or Van Saar to be using up the same amount of space as a dog or a couple of hoverboards. Maybe it’s wishful thinking but we’ve come this far and damn it, I’m going to think wishfully!

If you doubt that there’s more to come here I can’t blame you but – before you leave a comment to tell me I’m talking mince take a look at this, the very first teaser image which Games Workshop showed for this release just over a month ago.

Redemptionist Preview 1

Now look back at the group shot of the six Redemptionists previewed today. The book you’ll recognise as the one being clutched by the gang’s leader – but where, oh where is that skull from?

If you want to start a Redemptionist gang, rather than adding these to a Cawdor gang, then you’re starting off with only six miniatures – four less than any other gang gets in their core box (apart from Slave Ogryns and Subjegators but don’t split hairs – I’m probably boring people as it is!). Maybe the missing space – if it really exists out with my fevered speculation – is given over to more alternative heads and weapons so that, even if it means buying two sets of these models, you still have loads of options for outfitting a purely Redemptionist gang. Yeah, that sounds like reeeally wishful thinking to me too… More likely is an upgrade set from Forgeworld with alternative heads and weapons – and much as I would mutter about having to part with my hard-earned cash I’d be happy enough with that.

At the end of the day though as a fan of the Redemptionists I’m very happy with this kit. As a fan of House Cawdor I’m a little disappointed – I’d have liked to see more options coming our way, just as the other Houses have enjoyed. Then again Cawdor are the poorest House, and making do with the scrap others leave behind is in our nature. I’ve already kitbashed more Cawdor gangers than I have members of any other gang and I’m showing no signs of stopping – indeed once I’ve got them all painted up I won’t have a gang but a small army. Perhaps I don’t actually need another kit when I’ve managed to get so much mileage out of the one we already have?

Cawdor Necromunda Wudugast ConvertOrDie (3)

Anyway, it probably goes without saying that I’ll be painting my new Redemptionists in traditional red and starting a gang of them separate to my Cawdor. After all if the Cawdor were doing their job properly and purging all the heretics like they’re supposed to I wouldn’t need a Redemptionist crusade to come storming in and set everything on fire now would I?

All that will have to wait until we get our hands on the new models, and that won’t happen for a month or two yet I’d estimate. In the meantime maybe I ought to paint some more of my unfinished Cawdor…

I’ve tried to keep this post themed to Necromunda and focused on the forthcoming Redemptionists but before I go it’s worth giving a nod to some of the other things that were revealed in this preview. Needless to say it’s not just the thought of setting fire to the underhive that has me excited!  As a long time fan of the Orks the thought of seeing fresh recruits for da boyz has me very keen to get back to my greenskin army in earnest.

New Orc

In addition the new undead range, the Soulblight Gravelords, are absolutely gorgeous (for a given value of gorgeousness of course!) and as a fan of the Vampire Counts range of old I won’t deny I’m very interested in some of these. The old zombies kit was probably the worst thing in GW’s catalogue so seeing those replaced can’t come a moment too soon. The new version are a huge improvement and avoid the slightly gimmicky look of the  batch which come with Cursed City, every one of which is carrying the top of their grave around on their back.

Zombies

The new Blood (Dragon) Knights are also stunning models – although I suspect that when I see the price I’ll suddenly find myself feeling a lot less enthusiastic!

Blood Dragon

 It also gives me hope that some of the other old ranges – and here regular readers will know I’m thinking of the Skaven most prominently – will be given a similar treatment to the Vampire Counts and Night Goblins (or Soulblight Gravelords and Gloomspite Gits if you prefer) rather than being heavily reinvented for the Mortal Realms like the Dwarves or High Elves. Anyway, I’m going to sign off now before I get completely distracted from Necromunda and turn this into a broader discussion of the forthcoming releases in general. Suffice to say that, from my point of view, this is the most exciting preview we’ve had lately. As a fan of the Cawdor I’m a little disappointed but as a fan of the Redemptionists, the Orks and the Vampire Counts I’m a very happy chap indeed! Did anything in this preview take your fancy? Will you be joining me in purging the underhive of heretic filth or will you be taking a stand for law and order (even if only by Necromundan standards!)? Do you have any ideas where that mysterious skull might belong? As ever the comments box is all yours!


The Ladykillers – Part 17

A bit of a rescue job this one and there were times when I wasn’t sure if it was ever going to work out, but I got there in the end (and just in time to be another contribution to Fembruary as well!). Something I’ve been enjoying about the “House of…” series of books for Necromunda has been the introduction of new hangers on for each of the gangs, each of which adds to the unique flavour associated with each House. House Escher for instance produce all the chems relied upon by other Houses and the drugs (legal and otherwise) consumed by residents of Hive City. Do your Goliaths need steroids to help those muscles grow and combat stimulants to turn them into berserkers at the touch of a needle? Do your Van Saar need radiation therapies to stop their own weapons from poisoning them? Does your Enforcer captain need a pick-me-up before he hits the streets for another long beat, and something to help him sleep when he returns to his bunk after the horrors he’s seen? Then you need to buy them from House Escher!

Of course as well as the senior Chymists who run the labs of Hive City there are plenty of underlings, not yet inducted in the deeper mysteries of the Chymist Cults or ready to become Matrons of their own labs, who end up going downhive to pick up some practical experience by running with the gangs. These Apprentice Clan Chymists lend their skill at mixing chems to the girls in the gang, whilst getting to explore new areas of the underhive, discover exotic fungi from which new concoctions can be brewed, and try out experimental “cures” on gangmates too desperate or too badly injured to resist.

Apprentice Chymist Escher Wudugast ConvertOrDie Necromunda (1)Apprentice Chymist Escher Wudugast ConvertOrDie Necromunda (2)

I based my conversion on Sanistasia Minst from the Kill Team Rogue Trader box, with a head swapped in from an Escher ganger. I started to paint poor old Sanistasia some time ago, made a bit of an arse of it, tried to fix her, failed, shoved her in a box in disgust and then retrieved her and tried to fix her several more times before we got to this stage. As a result she’s acquired quite a catalogue of flaws which I had to attempt – not always successfully – to work around, cover over and generally deal with. Thus the end result is not quite as good as I’d have liked, but she’s good enough and she’s finished so I’m happy enough to call her a win.


The Ladykillers – Part 16

It wouldn’t be Fembruary without some Eschers, especially as my Necromunda gangs have been a little neglected of late. Since they were released last summer I’ve not got around to painting any of the new Escher models and this month was the perfect excuse to give one of them a try. 

I did toy with the idea of painting a Death Maiden for my gang but I’ve not managed to get around to her yet. Maybe I’ll find a moment before the end of the month. I did however tackle one of the Wyld Runners, the rebellious youth of the house who grow up roaming far into the underhive and outland wastes. I wanted to strike a balance between the bright outlandish colours of the Eschers and a darker scheme suitable for a ranger, hunting alone in the darkness of the ruined cities. Honestly I’m not entirely sure I got the balance quite right but I certainly gave myself some food for thought for when I get around to painting her sisters.

Necromunda Wyld Runner Escher ConvertOrDie Wudugast (1)Necromunda Wyld Runner Escher ConvertOrDie Wudugast (2)Necromunda Wyld Runner Escher ConvertOrDie Wudugast (3)Necromunda Wyld Runner Escher ConvertOrDie Wudugast (4)

With so many different models from all kinds of projects crossing my painting desk at the moment you might be forgiven for thinking that I’ve forgotten all about the acolytes of Tzeentch that I was working on back in January (and indeed I’ve put that project almost entirely on the backburner until Fembruary is over). However almost entirely is not the same as entirely so tomorrow we’ll take a look at a lady who’s dedicated herself to the god of change…


Scum’s Thoughts – Part 3

On Friday Games Workshop, in one of their regular updates regarding Necromunda, announced that we’ll soon be seeing new models for the Cult of the Redemption. Admittedly what they wrote was more of a teaser, and the word Redemptionists was never actually used, but so little subtlety was employed that, to anyone familiar with the game or it’s setting, they might as well have announced “Redemptionists are coming soon” in twenty-foot tall letters of fire, fuelled by burning heretics.

Obviously I’m excited about this, the world of Necromunda is probably my absolute favourite aspect of Games Workshop’s various universes and the models that have been released so far have been uniformly excellent. The thought of seeing pyromaniac religious extremists thrown into the mix can only be a good thing in my book. We’ve yet to see any sign of actual models, beyond these two little snippets, but – without wanting to sound blindly fanboyish – I’m optimistic that they’ll maintain the high standard we’ve seen for the game so far.

Redemptionist Preview 1

For those readers who’re unfamiliar with the backstory of Necromunda the Cult of Redemption is a splinter of the Imperial Creed (the state religion of the 41st Millennium which holds that the Emperor of Mankind is the one true God, that heretics, mutants and aliens must be abhorred and that the orders of one’s superiors must be obeyed unquestioningly). The Cult of Redemption takes this a bit far, as they do with everything, adding that the End Times are upon us, that mankind is unworthy and that all are sinful and must be purged – but for a tiny minority of the righteous of course. Nowadays you can find the exact same people preaching their creed of hatred on Twitter, but by the 41st Millennium they’ll be venturing into the Underhive to bring the light of the Emperor to unbelievers. And when I say light I mean the kind that comes out the business end of a flamethrower or springs from a heretic’s pyre.

Redemptionist Preview 2

Late last year a “road map” of forthcoming releases was announced, with House of Faith, the expansion for House Cawdor, due to be released in the second quarter of this year. Given that the Redemption is the official religion of House Cawdor it’s impossible to see these things as anything other than intrinsically linked. As it stands I’ll surprised if the new models for House of Faith and the Redemptionists turn out to be anything other than one and the same.

Roadmap

I am curious however as to exactly how the appearance of these models is going to be handled. Redemptionists were one of the key factions of Necromunda in years gone by and since the relaunch of the game there have been plenty of people, myself included,  bumping our gums about exactly when they’d be making a return. Their popularity, and their intrinsic role in the setting, makes it hard for Games Workshop to push them onto the back burner forever. However the Redemptionists of old had a very distinctive aesthetic, and – to borrow a word from online activists – that look is “problematic”. If you’ve just joined the Cult of the Redemption and you want to make an impression, going out dressed in a long flowing robe and a tall pointed hood is an absolute must.

Redemptionists 3

I must confess, and here I know I’m showing my cultural bias, but I never really thought there was anything offensive about their look. Back in the early 2000’s when I first encountered them I just accepted them for what they were, mutant-hating, fire-starting bigoted bastards in big hoods. Then, a couple of years ago, Games Workshop previewed a new special character for House Cawdor – the Headsman.

Headsman 1

At the time I was a lot more connected to social media than I am now and I was struck by the response of the fanbase. In Europe the sentiment seemed to be “Oh cool, a new Redemptionist”. Here we had a modern interpretation of an established concept; a hooded executioner, which references the look of the Spanish Inquisition but transposed to the far future where he had ample time to indulge his hobbies of collecting candles and nooses and burning to death anyone he reckons is sinful. Across the pond in the United States however pearls were clutched and knickers were twisted as the fanbase reacted with horror. Some people were quite rude to me and others on Twitter for daring to think it was acceptable (mind you, everyone is rude to everyone else on Twitter all the time so there’s nothing particularly special about that). Clearly – a vocal element within the fanbase declared – Games Workshop were in league with the KKK. Games Workshop, presumably fearing what might happen to their profits if one of their largest marketplaces suddenly got it into their heads that the company had some kind of racist agenda, toned the model down a bit to create something a little more sensitive to the America customer before it was released.

Headsman Cawdor 2

Since that time of course news channels around the world have been dominated by the rise of violence, rioting and extremism in the United States, with race a key issue fanning the flames of division. Now it should go without saying, but alas I’d better say it anyway before someone writes in to tell me I’m a Nazi, that I’m staunchly opposed to racism and bigotry in all its forms and I find the actions and beliefs of the KKK and their ilk abhorrent. What’s more I’m conscious of the fact that Games Workshop are a global company and the US is the world’s largest economy so treading with care here is understandable, especially as that country undergoes what appears from the outside to be an almighty social upheaval. Add to that an increasing sensitivity to issues around race on both sides of the Atlantic (and beyond) and I pity the poor designer who must have worked on these models with representatives of the legal team hovering on one side of his desk and the PR department on the other. Meanwhile social media is rife with the kind of paranoid aggression and frothing rants that the Redemptionists themselves would approve of. Maintaining a public image in this climate is a delicate business and the Redemptionists are exactly the kind of models that could easily provoke outrage amongst those looking to be provoked. Honestly I’m worried that someone will decide they ought to “cancel” me with extreme prejudice just for acknowledging that this is an issue people are sensitive about. More and more it seems that, online at least, people are either walking on eggshells or spoiling for a fight. Calm discussion and the exchange of ideas is, like, soooo last decade.

Still, it’ll be a shame if the Redemptionists, when they do appear, stray far from the concepts of old. To me the Redemptionist models were amongst the best in the old Necromunda range and their aesthetic was particularly iconic. I would much prefer to see the old concepts reborn in the form of nice new kits rather than a redesign that strays too far from what came before. However here I find myself comparing them to the Ratskins, those tribal underhive natives who so often found themselves the victims of the Redemptionists’ purges – when they weren’t able to slip away into the darkness of course.

The Ratskins are a tribal people who, like the Redemptionists, had a range of models in old Necromunda but have yet to appear on tabletops of the new edition. Uniquely adapted to the underhive the Ratskins rely on sound and smell to track through the dark, hidden passageways and vaults deep beneath the hives. They worship the hive itself as a great spirit, care little for the world of the gangers and even less for the industry of Hive City and prefer to live peaceful lives in the dark depths. Some however get pushed that little bit too far by uphive gangers acting like dicks, or become addicted to the booze and drugs supplied by their more “civilised” neighbours and end up taking up arms and getting involved in the tabletop violence that we all know and love. After all a range of models that slips silently away through hidden passageways and avoids violence doesn’t make for the most exciting gaming opportunities.

Ratskin Art

The concept is cool and I’d love to see them brought back into the game but unlike the Redemptionists a revamp of their aesthetic really wouldn’t go amiss. Whilst the story of the Ratskins paints a picture of a unique tribal culture the models were pretty blatantly just Native Americans in space.

Ratskins

So why exactly would I like to see the Ratskins revamped and the Redemptionists brought back much as they once were? Partly it comes down to the fact that, much like the Space Wolves and their unashamed plagiarism of Viking culture, it’s hard for me to believe that a planet as toxic and industrialised as Necromunda would somehow produce carbon-copy Native Americans (especially as even on Earth Native Americans were not one homogenised culture). It breaks my sense of immersion in the setting to have to account for something so wildly out of place. The Redemptionists on the other hand feel a bit more like their own entity. Yes they borrow aesthetic elements from the Spanish Inquisition (something no-one was expecting) but they appear rooted in the 41st Millennium. The Ratskins meanwhile belong much more to the school of thought that gave us various 40k factions imported root-and-branch from modern and historical cultures; the previously mentioned Space Wolves and various Imperial Guard regiments foremost amongst them.

Then there’s the fact that the Redemptionists echo an uncomfortable truth – that bullies and religious extremists will always be with us. It is part of the human condition that some amongst us will allow hatred to define them, and will latch onto a creed or cause to justify the violence they crave. Whilst a world like Necromunda would be unlikely to miraculously produce Native Americans it would undoubtedly be full of those who, filled with bitterness at the hardship and oppression of their lives, would recognise in the preacher’s words a call to lash out against those unable to fight back.

Redemptionists 2

I opened this article with the idea in mind that the Redemptionists will appear as a bolt on to House Cawdor, and I stand by my theory that this is what we’re most likely to see in a few months time. There is, however, another option. The Redemption spreads far and wide on Necromunda and draws all kinds of individuals to its cause. House Cawdor may have embraced it wholeheartedly but there are plenty of others who fall under the sway of its hate-filled doctrine. Could we see the option to field a gang made up entirely of Redemptionists or would the new models, much like recent releases for the Goliaths, Eschers, Orlocks and Van Saar, only be available as champions in a gang which draws its rank and file from the Cawdor? Alternatively could we see something akin to the existing rules which allow for a gang to fall under the sway of a cult? Already we can modify a gang taken from one of the major houses so that they can devote themselves to one of the Chaos Gods, or become infested by a Genestealer Cult. Could we be so lucky as to see two new kits, one which brings new champions and prospects to House Cawdor gangs and one which builds Redemptionists which can then either be used to form purely Redemptionist gangs or to convert house gangs which have abandoned their old loyalties and devoted themselves to the fury of the Redemption? The latter seems overly optimistic but who knows, I certainly didn’t expect gangs of Slave Ogryns either.

Regardless of how things turn out I’m going to be watching this release with great interest. Now if you’ll excuse me I’m off to start a pyre…


Yolanda Skorn

Mad, bad and extremely dangerous to know, Yolanda Skorn first appeared as a bounty hunter for Necromunda not long after the game was relaunched in 2017. Necromunda aficionados may be wondering if she’s the same Yolanda who sometimes goes by the name Outland Annie, but she isn’t – a planet the size of Necromunda playing host to numerous people with the same first name, even if that does make things damn confusing for the rest of us. Allegedly the two Yolandas are a result of honest human error, the team behind Necromunda forgetting that there was already a character named Yolanda until after they’d released the second one – which given the complexity of these games is an understandable mistake to make sooner or later.

Anyway, having taken a crack at killing her gang leader in a failed coup this Yolanda got kicked out of the Escher gang she’d been running with and sent off to make mayhem throughout the underhive.  Now she roams from place to place, taking on contracts as a bounty hunter and psychopath for hire, but never lingering long because there’s only so much brutal insanity even the most hardened downhive gang boss is willing to put up with in the long term.

Back in Fembuary 2020 I dug Yolanda out of the box, got her assembled and basecoated and was all ready to paint her up. As in so many ways however 2020 did not go as planned, and here we are a year later and she’s no further forward.  I’m riding a wave of enthusiasm right now though so I decided to just sit down, with no distractions, and get her painted.

Yolanda Scorn Necromunda Wudugast ConvertOrDie Warhammer (1)Yolanda Scorn Necromunda Wudugast ConvertOrDie Warhammer (2)Yolanda Scorn Necromunda Wudugast ConvertOrDie Warhammer (3)

Done! Next, some even more blood-thirsty individuals. If you thought Yolanda was a killer without a conscience these next ladies are even more vicious…