Category Archives: Necromunda

Scum! – Part 3

I found this chap lurking in a box of unfinished models and thought he was crying out to join my hive scum. You can never have too many of those lowlifes after all!

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With so many greenskins running around this month I suspect I won’t get much time for Necromunda but you never know. I’ve got several Goliaths who just need a little push to get them finished so who knows?


Edit: A few people have asked where the model comes from. You can pick him up from Moonraker Miniatures for a very reasonable price. A lot of the models shown on their website have less than inspiring paintjobs I feel but don’t be put off, I’ve found the miniatures themselves to be generally excellent (and you can expect to see a few more pop up here over the coming months).


The Irondogs – Part 5

I know I’m supposed to be concentrating on goblins but sometimes an idea comes to mind that’s just too cool to resist. Down in the Underhive respect is a matter of life and death. A gang boss who is not feared will soon find their career ended on the knives of their rivals or underlings. An enforcer who is both loyal and savage, and who can be relied upon to impose order and inspire fear in equal measure is worth all the creds in the Spire.

Meet “Bloodbath” Bosrak, a former ganger turned champion pit-fighter and now convinced to return to the mean streets and rubble-strewn tunnels of the Underhive where he serves as the savage enforcer sent in by the Irondogs when a problem can only be solved by an extreme display of violence.

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I wasn’t really intending to tackle the champions for my Goliaths yet, planning instead to finish off the rank and file first, but it seemed foolish to stand in the way of creative inspiration. Plus the chance to make use of one of the heads from the new Gellerpox models as soon as I saw it was too exciting to pass up! Here’s Bosrak leading the boys into action to stamp their authority on the hab-shanties and crumbling domes of Sumpside.

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Working on Bosrak has given my enthusiasm for the project a real boost so the rest of the gang will get their turn on the painting desk soon, but before that I really do need to concentrate on the gobbos…

The Ladykillers – Part 3

Before I get completely bogged down in gobbos (what a fate for anyone to suffer!) I’ve got a couple more Eschers I wanted to get finished and shown off. There isn’t a lot to say here that hasn’t already been covered so I’ll let the pictures do the talking. Once again these aren’t exclusively my work, my partner Janice added her considerable creative skills to both.

First up here’s Jinx. The Harley Quinn influence wasn’t intentional to begin with but once we were aware of it we just had to play it up a little. It’s not really something I wanted to define the model with really, more a case of steering into the skid.

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And here’s Blaze who – much like Amilita – demonstrated herself to be more than capable of making life unpleasant for the Irondogs during our first proper game. I already see her as a tough and willy veteran, not a champion of course (those are still on their way) but an experienced ganger who knows how to look out for herself.

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The whole crew so far, ready to stake a claim on the Underhive.

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I’ll probably take a bit of a break from Necromunda for the rest of the month whilst I work on goblins but I would like to get all three current gangs (Escher, Goliath and Chaos) built up fairly soon after that, starting with a couple more Goliaths. Watch this space!

The Ladykillers – Part 2

Well, I promised I’d finish a couple more Eschers before the end of the week and what do you know – I’ve actually managed it!

Leaping to the fore with laspistols in hand we have “Lethal” Grace.

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I think of her as being a fairly new recruit to the gang, and indeed she may even serve as a Juve once we get some proper campaigns rolling, hence her relatively plain hair-do. Indeed I almost bottled-out myself and left her as a blond without the blue highlights, until my partner got involved and added the final touches (why yes, it is nerve wracking to paint a professional artist’s models for her – thanks for asking!)

The Escher gang will be very much under the command of my partner, Janice, and indeed, in fairness to me, at least part of the delay in getting these finished was waiting for her to have the time to join in. Janice works as an illustrator so brings a wealth of talent far in excess of my own. However, by the same token, having spent her working day producing works of art she doesn’t necessarily want to sit down on her day off and start painting again. Thus these were very much a collaborative effort with me doing most of the leg work and then Janice adding a stamp of quality on top.

Anyway, next up we have Cassidy, the fourth Escher to join the gang. Again, if you see a neatly applied basecoat, or a skilfully deployed wash, that would be my doing, whereas if you see a clever detail that makes your jaw drop Janice is the one responsible.

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I mean, I reckon I’m not too shabby as painters go but she’s put scalp-tattoos on an Escher! That’s way above my skill level.

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I also found this chap working in a box of old miniatures. He’s a Tiger of Dirz belonging to the Alchemists of Dirz, originating from the game Confrontation produced by Rackham.

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The greater part of the background fiction for Confrontation was only available in French and as my grasp of that language is embarrassingly poor I have only the sketchiest understanding of the factions and their motivations. As far as I understand the Alchemists lived in the desert where they used some arcane science to create genetic abominations and clone armies for evil purposes (nobody ever makes a genetic abomination because they’re a fundamentally decent human do they?)

Sadly Rackham collapsed during the 2008 recession, a victim of both foolish business practices and attempting a radical and unpopular transformation of their core game. On the plus side there were a few short weeks in which their models, previously jaw-droppingly expensive, became unbelievably cheap and even I, then on a students’ budget and staring into a rocky financial future, could afford to amass a heap of them. I understand there have been attempts to resurrect the Rackham range since, but sadly this has primarily been under the CMON banner and thus to be avoided at all costs.

I painted the Tiger not long after I bought him but he’s been skulking around in a box for quite some time, packed away after one house move or another and never unpacked – until now… As soon as I stumbled on him I was put in mind of the Khimerix, one of the new house brutes detailed in Gang War 4. Whilst the brutes previously available could join any gang now each house also has their own unique ‘big guy’ ranging from the ‘roid raging overgrown monstrosities that are the Goliath ‘zerkers to the cargo servitors of House Orlock. Most unusual of all is the Khimerix, the chimerical gene-spliced beasts created by House Escher.

Khimerix Art

I imagine that each of these beasts is unique, and that an Escher with a trained eye would recognise the signature of her peers in the monsters they had created. Each is a mish-mash of genetic components, mixing gaudy appearance with brute strength and predatory instincts, albeit rolled together into a bizarre looking beast – like a chaos spawn only fabulous! Khimerixes end up battling gladiators in the fighting pits, as terrifying guard dogs for key Escher labs and chem-plants and of course as status symbols for powerful gang leaders.

I always thought that there’s something reminiscent of a tyranid in the Tiger’s face which helps to tie him in to the 40k setting. Indeed given House Escher’s interest in acquiring exotic xenos’ biological material for their experiments we should all be grateful that there aren’t genestealers and their hybrid cultists sneaking around in the Underhive as we speak. Oh, wait…

Anyway, judging by comments on the Warhammer TV live stream it sounds like an official model for the Khimerix won’t be released for quite some time so I reckon this chap will do the business nicely in the meantime.

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Edit: Faust of DoubleDownDice pointed out, rather sensibly, that a size comparison of the Tiger standing next to an Escher or two would be useful for those unfamiliar with the model (which given its age is probably quite a few of you). Feel free to give them a click if you want to see a bigger image (no need to peer at the screen – think of your eyesight!)

Tiger of Dirz with Eschers

Of course, it’s been the best part of a decade since I painted him so he’s in need of a bit of a touch up, not to mention moving to a base more in keeping with the Underhive, but I think there’s potential there. Plus, he was originally made for the game Confrontation, and Confrontation (albeit a different game) was the original name for Necromunda, so there’s a pleasing symmetry there that appeals to me!

The Ladykillers – Part 1

We’ve seen plenty of stupid, sweaty Goliath boys recently, not to mention an outbreak of foul heretics, now it’s time to give the Eschers the limelight they deserve. Given my self-imposed exile from the brighter end of the colour spectrum and my preference for grubby darkness these were a great change of pace and I really enjoyed the challenge of combining the guady peacocking of the Eschers with the filth of the Underhive.

First of the ladies to be finished is Amilita, who went on to acquit herself admirably in our practice game, hiding out of sight behind a barricade and letting her unpainted sisters get shot at before popping up to snipe at least one unsuspecting Goliath.

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To be honest she isn’t quite as nice as I’d hoped, I accidentally decapitated her when I dropped her on the floor and I’ve never managed to get her looking right since. Never mind, on the tabletop she looks fine but the close-ups I’ve taken here are a little unflattering.

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Her gang-sister “Electric” Zoya I think came together rather nicely even if I did have my heart in my mouth throughout the leopard-print.

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All being well I’d like to get a couple more finished by the end of the week, who knows – I may even be able to rope in my partner to assist.

The Cult of Ruin – Part 4

Last year Mark of HeresyOfUS sent out a number of these cool looking skull stacks to hobby blogs for review. Naturally I wanted to do something suitably exciting with it, and as a piece it lends itself naturally to being used as an objective marker. However despite being a strong believer in the importance of thematic objective markers the fact that I almost never actually play games meant I never quite got around to it. Enter the one game I do play from time to time; Necromunda. In the Underhive the Chaos Cults construct dark shrines at which to conduct their maddening rituals, and which can drive the unwary quite insane if they stumble upon them.

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Naturally the Necromundan authorities regard this as both disturbingly heretical behaviour and a waste of perfectly good skulls which could otherwise be ground up to make corpse-starch, but hopefully you’ll be a little more forgiving.

Anyone interested in Mark’s wonderfully strange take on the grim darkness should take a look at his online store. He’s also recently created a game, in collaboration with Alex of Leadballoony, and right now they’re running a competition with a giant bio-mechanical skullspider as the prize. The game is free and, if you win the competition, so is the spider – and what more does anyone need to tempt them!

Take Cover! – Part 2

There’s something I find very relaxing about painting rusty metal, a trait that is proving rather handy when it comes to churning out loads of Necromunda scatter terrain. Here’s the latest gallery of Underhive odds and ends just waiting for a hapless ganger to dive for cover behind, or hide behind whilst indulging in some sneaky murdering, or get sneakily murdered behind.

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Whilst I was about it I also got the Necromunda coin token finished as well. Is that bean juice?

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